@rive-app/canvas-single 1.0.85 → 1.0.86
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/rive.d.ts +11 -2
- package/rive.js +31 -11
- package/rive.js.map +1 -1
- package/rive_advanced.mjs.d.ts +14 -5
package/package.json
CHANGED
package/rive.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import * as rc from
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1
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import * as rc from "./rive_advanced.mjs";
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/**
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* Generic type for a parameterless void callback
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*/
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@@ -288,6 +288,15 @@ export declare class Rive {
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private alignRenderer;
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get fps(): number;
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get frameTime(): string | 0;
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/**
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* Cleans up all Wasm-generated objects that need to be manually destroyed:
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* artboard instances, animation instances, state machine instances,
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* renderer instance, file and runtime.
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*
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* Once this is called, you will need to initialise a new instance of the
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* Rive class
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*/
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cleanup(): void;
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/**
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* Cleans up any Wasm-generated objects that need to be manually destroyed:
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* artboard instances, animation instances, state machine instances.
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@@ -295,7 +304,7 @@ export declare class Rive {
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* Once this is called, things will need to be reinitialized or bad things
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* might happen.
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*/
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-
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cleanupInstances(): void;
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play(animationNames?: string | string[], autoplay?: true): void;
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pause(animationNames?: string | string[]): void;
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scrub(animationNames?: string | string[], value?: number): void;
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package/rive.js
CHANGED
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@@ -134,7 +134,7 @@ if(m.preInit)for("function"==typeof m.preInit&&(m.preInit=[m.preInit]);0<m.preIn
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/* 2 */
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/***/ ((module) => {
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-
module.exports = JSON.parse('{"name":"@rive-app/canvas-single","version":"1.0.
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module.exports = JSON.parse('{"name":"@rive-app/canvas-single","version":"1.0.86","description":"Rive\'s high-level canvas based web api all in one js file.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.js.map","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
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/***/ }),
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/* 3 */
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@@ -398,7 +398,7 @@ var Layout = /** @class */ (function () {
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// Alternative constructor to build a Layout from an interface/object
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Layout.new = function (_a) {
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var fit = _a.fit, alignment = _a.alignment, minX = _a.minX, minY = _a.minY, maxX = _a.maxX, maxY = _a.maxY;
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console.warn(
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console.warn("This function is deprecated: please use `new Layout({})` instead");
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return new Layout({ fit: fit, alignment: alignment, minX: minX, minY: minY, maxX: maxX, maxY: maxY });
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};
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/**
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@@ -1231,7 +1231,7 @@ var Rive = /** @class */ (function () {
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}
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// Alternative constructor to build a Rive instance from an interface/object
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Rive.new = function (params) {
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console.warn(
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console.warn("This function is deprecated: please use `new Rive({})` instead");
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return new Rive(params);
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};
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// Initializes the Rive object either from constructor or load()
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@@ -1313,7 +1313,7 @@ var Rive = /** @class */ (function () {
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this.loaded = true;
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this.eventManager.fire({
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type: EventType.Load,
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data: (_a = this.src) !== null && _a !== void 0 ? _a :
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data: (_a = this.src) !== null && _a !== void 0 ? _a : "buffer",
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});
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// Flag ready for playback commands and clear the task queue; this order
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// is important or it may infinitely recurse
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@@ -1323,7 +1323,7 @@ var Rive = /** @class */ (function () {
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return [2 /*return*/, Promise.resolve()];
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}
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else {
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msg =
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msg = "Problem loading file; may be corrupt!";
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console.warn(msg);
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this.eventManager.fire({ type: EventType.LoadError, data: msg });
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return [2 /*return*/, Promise.reject(msg)];
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@@ -1341,7 +1341,7 @@ var Rive = /** @class */ (function () {
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: this.file.defaultArtboard();
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// Check we have a working artboard
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if (!rootArtboard) {
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var msg =
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var msg = "Invalid artboard name or no default artboard";
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console.warn(msg);
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this.eventManager.fire({ type: EventType.LoadError, data: msg });
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return;
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@@ -1349,7 +1349,7 @@ var Rive = /** @class */ (function () {
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this.artboard = rootArtboard;
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// Check that the artboard has at least 1 animation
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if (this.artboard.animationCount() < 1) {
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var msg =
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var msg = "Artboard has no animations";
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this.eventManager.fire({ type: EventType.LoadError, data: msg });
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throw msg;
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}
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@@ -1498,6 +1498,26 @@ var Rive = /** @class */ (function () {
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enumerable: false,
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configurable: true
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});
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/**
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* Cleans up all Wasm-generated objects that need to be manually destroyed:
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* artboard instances, animation instances, state machine instances,
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* renderer instance, file and runtime.
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*
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* Once this is called, you will need to initialise a new instance of the
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* Rive class
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*/
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Rive.prototype.cleanup = function () {
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// Stop the renderer if it hasn't already been stopped.
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this.stopRendering();
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// Clean up any artboard, animation or state machine instances.
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this.cleanupInstances();
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// Delete the renderer
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this.renderer.delete();
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// Delete the rive file
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this.file.delete();
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// Cleanup anything remaining on the runtime.
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this.runtime.cleanup();
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};
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/**
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* Cleans up any Wasm-generated objects that need to be manually destroyed:
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* artboard instances, animation instances, state machine instances.
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@@ -1505,7 +1525,7 @@ var Rive = /** @class */ (function () {
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* Once this is called, things will need to be reinitialized or bad things
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* might happen.
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*/
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Rive.prototype.
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Rive.prototype.cleanupInstances = function () {
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if (this.eventCleanup !== null) {
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this.eventCleanup();
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}
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var stateMachineNames = mapToStringArray(params === null || params === void 0 ? void 0 : params.stateMachines);
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var autoplay = (_a = params === null || params === void 0 ? void 0 : params.autoplay) !== null && _a !== void 0 ? _a : false;
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// Stop everything and clean up
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this.
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this.cleanupInstances();
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// Reinitialize an artboard instance with the state
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this.initArtboard(artBoardName, animationNames, stateMachineNames, autoplay);
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this.taskQueue.process();
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@@ -1936,7 +1956,7 @@ var Rive = /** @class */ (function () {
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configurable: true
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});
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// Error message for missing source or buffer
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Rive.missingErrorMessage =
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Rive.missingErrorMessage = "Rive source file or data buffer required";
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return Rive;
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}());
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@@ -1963,7 +1983,7 @@ var loadRiveFile = function (src) { return __awaiter(void 0, void 0, void 0, fun
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* Utility function to ensure an object is a string array
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*/
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var mapToStringArray = function (obj) {
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if (typeof obj ===
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if (typeof obj === "string") {
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return [obj];
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}
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else if (obj instanceof Array) {
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