@rive-app/canvas-lite 2.37.7 → 2.38.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/rive.d.ts +55 -0
- package/rive.js +377 -53
- package/rive.js.map +1 -1
- package/rive.wasm +0 -0
- package/rive_advanced.mjs.d.ts +41 -0
- package/rive_fallback.wasm +0 -0
- package/utils/finalizationRegistry.d.ts +1 -1
- package/utils/index.d.ts +2 -0
- package/utils/registerKeyboardInteractions.d.ts +82 -0
- package/utils/registerTouchInteractions.d.ts +2 -1
package/package.json
CHANGED
package/rive.d.ts
CHANGED
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@@ -40,6 +40,21 @@ export declare enum DrawOptimizationOptions {
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AlwaysDraw = "alwaysDraw",
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DrawOnChanged = "drawOnChanged"
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}
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export interface RiveFocusOptions {
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/**
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* When true, allows Rive to interrupt browser focus and programmatically
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* set/release focus on the canvas when the state machine reports focus
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* changes in Rive. This allows apps to direct focus to/from the canvas or
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* related elements as needed if not currently focused, which can happen at
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* any point in the Rive render loop.
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*
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* Note: Nodes in the Rive graphic may still receive/release focus respecting
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* any focus rules defined in the state machine.
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*
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* @default false to prevent unwanted focus interruptions
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*/
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allowFocusInterrupt: boolean;
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}
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export interface LayoutParameters {
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fit?: Fit;
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alignment?: Alignment;
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@@ -215,6 +230,14 @@ export interface RiveParameters {
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layout?: Layout;
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autoplay?: boolean;
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useOffscreenRenderer?: boolean;
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/**
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* Optional tab index to set for the canvas element if there are any Focus nodes within the graphic
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*/
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tabIndex?: number;
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/**
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* Optional settings for focus behavior
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*/
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focusOptions?: RiveFocusOptions;
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/**
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* Allow the runtime to automatically load assets hosted in Rive's CDN.
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* enabled by default.
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@@ -316,6 +339,7 @@ export interface RiveLoadParameters {
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stateMachines?: string | string[];
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useOffscreenRenderer?: boolean;
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shouldDisableRiveListeners?: boolean;
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tabIndex?: number;
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}
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export interface RiveResetParameters {
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artboard?: string;
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@@ -415,6 +439,7 @@ export declare class Rive {
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private runtime;
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private artboard;
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private eventCleanup;
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private _keyboardInteractions;
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private file;
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private riveFile;
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private eventManager;
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@@ -438,8 +463,13 @@ export declare class Rive {
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private _currentCanvasHeight;
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private _audioEventListener;
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private _boundDraw;
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private _pageVisibilityHandler;
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private _explicitlyStoppedRendering;
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private _viewModelInstance;
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private _dataEnums;
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private _tabIndex;
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private _prevHasFocus;
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private _focusOptions;
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private drawOptimization;
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private enablePerfMarks;
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durations: number[];
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@@ -459,6 +489,7 @@ export declare class Rive {
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* i.e. { isTouchScrollEnabled: true }
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*/
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setupRiveListeners(riveListenerOptions?: SetupRiveListenersOptions): void;
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private cleanupKeyboardInteractions;
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/**
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* Remove Rive Listeners setup on the canvas
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*/
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@@ -473,6 +504,11 @@ export declare class Rive {
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private initArtboard;
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drawFrame(): void;
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private _canvasSizeChanged;
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/**
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* Poll focus state each frame to see if we should focus/blur the canvas in case
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* Rive internally updated focus outside of user interaction (e.g., via listener action)
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*/
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private pollFocusState;
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private lastRenderTime;
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private frameRequestId;
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/**
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@@ -480,6 +516,13 @@ export declare class Rive {
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* Used for debugging purposes
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*/
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private renderSecondTimer;
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/**
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* Handles important sequence of reporting Rive events, advancing the state machine or animation, and invoking various callbacks
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* due to state changes, view model property changes, etc.
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*
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* @param elapsedTime time to advance the state machine by
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*/
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private advanceAndReportChanges;
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/**
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* Draw rendering loop; renders animation frames at the correct time interval.
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* @param time the time at which to render a frame
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@@ -723,6 +766,13 @@ export declare class Rive {
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*/
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startRendering(): void;
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private scheduleRendering;
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/**
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* Called when document.visibilitychange fires (tab change, window minimize, etc.).
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* Cancels the rAF loop on hide and resets the time reference so that no accumulated time is
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* applied to state machines when the tab becomes visible again. This prevents state machine
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* advances with large time deltas when rAF starts up again.
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*/
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private _onPageVisibilityChange;
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/**
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* Enables frames-per-second (FPS) reporting for the runtime
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* If no callback is provided, Rive will append a fixed-position div at the top-right corner of
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@@ -797,6 +847,11 @@ export declare class Rive {
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getArtboard(name: string): Artboard | null;
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getBindableArtboard(name: string): BindableArtboard | null;
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getDefaultBindableArtboard(): BindableArtboard | null;
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/**
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* Clear focus applicable to active state machines with focus nodes. Useful if users want to
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* reset focus state and behavior within the Rive graphic at any point (i.e. blurring off the canvas)
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*/
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clearFocus(): void;
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}
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export declare enum DataType {
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none = "none",
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