@rive-app/canvas-lite 2.24.1 → 2.25.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/rive.d.ts +1 -0
- package/rive.js +23 -7
- package/rive.js.map +1 -1
- package/rive.wasm +0 -0
- package/rive_advanced.mjs.d.ts +6 -0
- package/rive_fallback.wasm +0 -0
package/package.json
CHANGED
package/rive.d.ts
CHANGED
package/rive.js
CHANGED
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@@ -2269,7 +2269,7 @@ Qc();
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/* 2 */
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/***/ ((module) => {
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-
module.exports = JSON.parse('{"name":"@rive-app/canvas-lite","version":"2.
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module.exports = JSON.parse('{"name":"@rive-app/canvas-lite","version":"2.25.1","description":"A lite version of Rive\'s canvas based web api.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.js.map","rive.wasm","rive_fallback.wasm","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
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/***/ }),
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/* 3 */
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@@ -2552,7 +2552,7 @@ var registerTouchInteractions = function (_a) {
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case "mouseout":
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for (var _i = 0, stateMachines_1 = stateMachines; _i < stateMachines_1.length; _i++) {
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var stateMachine = stateMachines_1[_i];
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-
stateMachine.pointerMove(transformedX
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stateMachine.pointerMove(transformedX, transformedY);
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}
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break;
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// Pointer moving/hovering on the canvas
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@@ -3122,6 +3122,13 @@ var StateMachine = /** @class */ (function () {
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StateMachine.prototype.advance = function (time) {
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this.instance.advance(time);
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};
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/**
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* Advances the state machine instance by a given time and apply changes to artboard.
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* @param time - the time to advance the animation by in seconds
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*/
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StateMachine.prototype.advanceAndApply = function (time) {
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this.instance.advanceAndApply(time);
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};
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/**
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* Returns the number of events reported from the last advance call
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* @returns Number of events reported
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@@ -4046,6 +4053,8 @@ var Rive = /** @class */ (function () {
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this._devicePixelRatioUsed = 1;
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// Whether the canvas element's size is 0
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this._hasZeroSize = false;
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// Audio event listener
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this._audioEventListener = null;
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// Durations to generate a frame for the last second. Used for performance profiling.
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this.durations = [];
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this.frameTimes = [];
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@@ -4229,11 +4238,12 @@ var Rive = /** @class */ (function () {
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var _a;
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// Initialize audio if needed
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if (audioManager.status == SystemAudioStatus.UNAVAILABLE) {
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-
if ((_a = this.artboard) === null || _a === void 0 ? void 0 : _a.hasAudio) {
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-
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if (((_a = this.artboard) === null || _a === void 0 ? void 0 : _a.hasAudio) && this._audioEventListener === null) {
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this._audioEventListener = {
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type: EventType.AudioStatusChange,
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callback: function () { return _this.onSystemAudioChanged(); },
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}
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};
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audioManager.add(this._audioEventListener);
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audioManager.establishAudio();
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}
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}
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@@ -4423,12 +4433,14 @@ var Rive = /** @class */ (function () {
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}
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}
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}
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-
stateMachine.
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stateMachine.advanceAndApply(elapsedTime);
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// stateMachine.instance.apply(this.artboard);
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}
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// Once the animations have been applied to the artboard, advance it
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// by the elapsed time.
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this.
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if (this.animator.stateMachines.length == 0) {
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this.artboard.advance(elapsedTime);
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}
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var renderer = this.renderer;
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// Canvas must be wiped to prevent artifacts
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renderer.clear();
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@@ -4527,6 +4539,10 @@ var Rive = /** @class */ (function () {
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this.riveFile = null;
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this.file = null;
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this.deleteRiveRenderer();
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if (this._audioEventListener !== null) {
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audioManager.remove(this._audioEventListener);
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this._audioEventListener = null;
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}
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};
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/**
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* Cleans up the Renderer object. Only call this API if you no longer
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