@rive-app/canvas-lite 2.19.8 → 2.20.1

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package/README.md CHANGED
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  ![npm](https://img.shields.io/npm/v/@rive-app/canvas-lite)
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  # Rive
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- A lite high-level Rive API using CanvasRenderingContext2D. Please see https://help.rive.app/runtimes/overview/web-js/canvas-vs-webgl for a list of all the available web runtimes and their details.
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+ A lite high-level Rive API using CanvasRenderingContext2D. Please see https://rive.app/community/doc/canvas-vs-webgl/docanjXoQ1uT for a list of all the available web runtimes and their details.
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  ## Canvas Lite
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  ```
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  - Support for simple vector graphics animations, raster, and mesh deformations
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  - Requests the Web Assembly (WASM) backing dependency for you
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- [Getting Started](https://help.rive.app/runtimes/overview/web-js)
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+ [Getting Started](https://rive.app/community/doc/web-js/docvlgbnS1mp)
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  ## Why Lite?
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  The current `@rive-app/canvas` dependency supports all Rive features and contains the necessary backing dependencies to render those graphics. This `lite` version has the same API, but does not compile and build with certain dependencies in order to keep the package size as small as possible.
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- At this time, this lite version of `@rive-app/canvas-lite` will not render [Rive Text](https://help.rive.app/editor/text) onto the canvas. Note however, that even if your Rive file may include Rive Text components, rendering the graphic should not cause any app errors, or cease to render.
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+ At this time, this lite version of `@rive-app/canvas-lite` will not render Rive Text onto the canvas or play Rive Audio. Note however, that even if your Rive file may include Rive Text components, rendering the graphic should not cause any app errors, or cease to render. The same is true for playing audio.
package/package.json CHANGED
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  {
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  "name": "@rive-app/canvas-lite",
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- "version": "2.19.8",
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+ "version": "2.20.1",
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  "description": "A lite version of Rive's canvas based web api.",
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  "main": "rive.js",
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  "homepage": "https://rive.app",
package/rive.js CHANGED
@@ -2261,7 +2261,7 @@ Pc();
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  /* 2 */
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  /***/ ((module) => {
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- module.exports = JSON.parse('{"name":"@rive-app/canvas-lite","version":"2.19.8","description":"A lite version of Rive\'s canvas based web api.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.js.map","rive.wasm","rive_fallback.wasm","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
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+ module.exports = JSON.parse('{"name":"@rive-app/canvas-lite","version":"2.20.1","description":"A lite version of Rive\'s canvas based web api.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.js.map","rive.wasm","rive_fallback.wasm","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
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  /***/ }),
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  /* 3 */
package/rive.wasm CHANGED
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@@ -425,7 +425,7 @@ export declare class Artboard {
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  stateMachineCount(): number;
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  /**
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  * Returns a reference for a Bone object of a given name.
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- * Learn more: https://help.rive.app/editor/manipulating-shapes/bones
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+ * Learn more: https://rive.app/community/doc/bones/docYyQwxrgI5
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  *
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  * @param name - Name of the Bone to grab a reference to
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  */
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