@rive-app/canvas-lite 2.15.0 → 2.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rive-app/canvas-lite",
3
- "version": "2.15.0",
3
+ "version": "2.15.2",
4
4
  "description": "A lite version of Rive's canvas based web api.",
5
5
  "main": "rive.js",
6
6
  "homepage": "https://rive.app",
package/rive.d.ts CHANGED
@@ -285,6 +285,7 @@ export declare class Rive {
285
285
  private _layout;
286
286
  private renderer;
287
287
  private loaded;
288
+ private _observed;
288
289
  /**
289
290
  * Tracks if a Rive file is loaded; we need this in addition to loaded as some
290
291
  * commands (e.g. contents) can be called as soon as the file is loaded.
@@ -306,6 +307,7 @@ export declare class Rive {
306
307
  private automaticallyHandleEvents;
307
308
  private enableRiveAssetCDN;
308
309
  private _volume;
310
+ private _hasZeroSize;
309
311
  durations: number[];
310
312
  frameTimes: number[];
311
313
  frameCount: number;
@@ -313,6 +315,7 @@ export declare class Rive {
313
315
  constructor(params: RiveParameters);
314
316
  static new(params: RiveParameters): Rive;
315
317
  private onSystemAudioChanged;
318
+ private onCanvasResize;
316
319
  private init;
317
320
  /**
318
321
  * Setup Rive Listeners on the canvas
@@ -325,6 +328,11 @@ export declare class Rive {
325
328
  * Remove Rive Listeners setup on the canvas
326
329
  */
327
330
  removeRiveListeners(): void;
331
+ /**
332
+ * If the instance has audio and the system audio is not ready
333
+ * we hook the instance to the audio manager
334
+ */
335
+ private initializeAudio;
328
336
  private initData;
329
337
  private initArtboard;
330
338
  drawFrame(): void;
package/rive.js CHANGED
@@ -2257,7 +2257,7 @@ Pc();
2257
2257
  /* 2 */
2258
2258
  /***/ ((module) => {
2259
2259
 
2260
- module.exports = JSON.parse('{"name":"@rive-app/canvas-lite","version":"2.15.0","description":"A lite version of Rive\'s canvas based web api.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.js.map","rive.wasm","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
2260
+ module.exports = JSON.parse('{"name":"@rive-app/canvas-lite","version":"2.15.2","description":"A lite version of Rive\'s canvas based web api.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.js.map","rive.wasm","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
2261
2261
 
2262
2262
  /***/ }),
2263
2263
  /* 3 */
@@ -3680,6 +3680,60 @@ var AudioManager = /** @class */ (function (_super) {
3680
3680
  return AudioManager;
3681
3681
  }(EventManager));
3682
3682
  var audioManager = new AudioManager();
3683
+ var FakeResizeObserver = /** @class */ (function () {
3684
+ function FakeResizeObserver() {
3685
+ }
3686
+ FakeResizeObserver.prototype.observe = function () { };
3687
+ FakeResizeObserver.prototype.unobserve = function () { };
3688
+ FakeResizeObserver.prototype.disconnect = function () { };
3689
+ return FakeResizeObserver;
3690
+ }());
3691
+ var MyResizeObserver = globalThis.ResizeObserver || FakeResizeObserver;
3692
+ /**
3693
+ * This class takes care of any observers that will be attached to an animation.
3694
+ * It should be treated as a singleton because observers are much more performant
3695
+ * when used for observing multiple elements by a single instance.
3696
+ */
3697
+ var ObjectObservers = /** @class */ (function () {
3698
+ function ObjectObservers() {
3699
+ var _this = this;
3700
+ this._elementsMap = new Map();
3701
+ /**
3702
+ * Resize observers trigger both when the element changes its size and also when the
3703
+ * element is added or removed from the document.
3704
+ */
3705
+ this._onObservedEntry = function (entry) {
3706
+ var observed = _this._elementsMap.get(entry.target);
3707
+ if (observed !== null) {
3708
+ observed.onResize(entry.target.clientWidth == 0 || entry.target.clientHeight == 0);
3709
+ }
3710
+ else {
3711
+ _this._resizeObserver.unobserve(entry.target);
3712
+ }
3713
+ };
3714
+ this._onObserved = function (entries) {
3715
+ entries.forEach(_this._onObservedEntry);
3716
+ };
3717
+ this._resizeObserver = new MyResizeObserver(this._onObserved);
3718
+ }
3719
+ // Adds an observable element
3720
+ ObjectObservers.prototype.add = function (element, onResize) {
3721
+ var observed = {
3722
+ onResize: onResize,
3723
+ element: element,
3724
+ };
3725
+ this._elementsMap.set(element, observed);
3726
+ this._resizeObserver.observe(element);
3727
+ return observed;
3728
+ };
3729
+ // Removes an observable element
3730
+ ObjectObservers.prototype.remove = function (observed) {
3731
+ this._resizeObserver.unobserve(observed.element);
3732
+ this._elementsMap.delete(observed.element);
3733
+ };
3734
+ return ObjectObservers;
3735
+ }());
3736
+ var observers = new ObjectObservers();
3683
3737
  var Rive = /** @class */ (function () {
3684
3738
  function Rive(params) {
3685
3739
  var _this = this;
@@ -3704,17 +3758,28 @@ var Rive = /** @class */ (function () {
3704
3758
  this.enableRiveAssetCDN = true;
3705
3759
  // Keep a local value of the set volume to update it asynchronously
3706
3760
  this._volume = 1;
3761
+ // Whether the canvas element's size is 0
3762
+ this._hasZeroSize = false;
3707
3763
  // Durations to generate a frame for the last second. Used for performance profiling.
3708
3764
  this.durations = [];
3709
3765
  this.frameTimes = [];
3710
3766
  this.frameCount = 0;
3711
3767
  this.isTouchScrollEnabled = false;
3768
+ this.onCanvasResize = function (hasZeroSize) {
3769
+ _this._hasZeroSize = hasZeroSize;
3770
+ if (!_this._layout.maxX || !_this._layout.maxY) {
3771
+ _this.resizeToCanvas();
3772
+ }
3773
+ };
3712
3774
  /**
3713
3775
  * Used be draw to track when a second of active rendering time has passed.
3714
3776
  * Used for debugging purposes
3715
3777
  */
3716
3778
  this.renderSecondTimer = 0;
3717
3779
  this.canvas = params.canvas;
3780
+ if (params.canvas.constructor === HTMLCanvasElement) {
3781
+ this._observed = observers.add(this.canvas, this.onCanvasResize);
3782
+ }
3718
3783
  this.src = params.src;
3719
3784
  this.buffer = params.buffer;
3720
3785
  this.layout = (_a = params.layout) !== null && _a !== void 0 ? _a : new Layout();
@@ -3767,14 +3832,6 @@ var Rive = /** @class */ (function () {
3767
3832
  this.assetLoader = params.assetLoader;
3768
3833
  // Hook up the task queue
3769
3834
  this.taskQueue = new TaskQueueManager(this.eventManager);
3770
- // Initialize audio
3771
- if (audioManager.status == SystemAudioStatus.UNAVAILABLE) {
3772
- audioManager.add({
3773
- type: EventType.AudioStatusChange,
3774
- callback: function () { return _this.onSystemAudioChanged(); },
3775
- });
3776
- audioManager.establishAudio();
3777
- }
3778
3835
  this.init({
3779
3836
  src: this.src,
3780
3837
  buffer: this.buffer,
@@ -3870,6 +3927,24 @@ var Rive = /** @class */ (function () {
3870
3927
  this.eventCleanup();
3871
3928
  }
3872
3929
  };
3930
+ /**
3931
+ * If the instance has audio and the system audio is not ready
3932
+ * we hook the instance to the audio manager
3933
+ */
3934
+ Rive.prototype.initializeAudio = function () {
3935
+ var _this = this;
3936
+ var _a;
3937
+ // Initialize audio if needed
3938
+ if (audioManager.status == SystemAudioStatus.UNAVAILABLE) {
3939
+ if ((_a = this.artboard) === null || _a === void 0 ? void 0 : _a.hasAudio) {
3940
+ audioManager.add({
3941
+ type: EventType.AudioStatusChange,
3942
+ callback: function () { return _this.onSystemAudioChanged(); },
3943
+ });
3944
+ audioManager.establishAudio();
3945
+ }
3946
+ }
3947
+ };
3873
3948
  // Initializes runtime with Rive data and preps for playing
3874
3949
  Rive.prototype.initData = function (artboardName, animationNames, stateMachineNames, autoplay) {
3875
3950
  var _a;
@@ -3899,6 +3974,8 @@ var Rive = /** @class */ (function () {
3899
3974
  if (this.file) {
3900
3975
  // Initialize and draw frame
3901
3976
  this.initArtboard(artboardName, animationNames, stateMachineNames, autoplay);
3977
+ // Check for audio
3978
+ this.initializeAudio();
3902
3979
  // Everything's set up, emit a load event
3903
3980
  this.loaded = true;
3904
3981
  this.eventManager.fire({
@@ -3976,9 +4053,9 @@ var Rive = /** @class */ (function () {
3976
4053
  * @param time the time at which to render a frame
3977
4054
  */
3978
4055
  Rive.prototype.draw = function (time, onSecond) {
3979
- var before = performance.now();
3980
4056
  // Clear the frameRequestId, as we're now rendering a fresh frame
3981
4057
  this.frameRequestId = null;
4058
+ var before = performance.now();
3982
4059
  // On the first pass, make sure lastTime has a valid value
3983
4060
  if (!this.lastRenderTime) {
3984
4061
  this.lastRenderTime = time;
@@ -4057,7 +4134,10 @@ var Rive = /** @class */ (function () {
4057
4134
  renderer.save();
4058
4135
  // Update the renderer alignment if necessary
4059
4136
  this.alignRenderer();
4060
- this.artboard.draw(renderer);
4137
+ // Do not draw on 0 canvas size
4138
+ if (!this._hasZeroSize) {
4139
+ this.artboard.draw(renderer);
4140
+ }
4061
4141
  renderer.restore();
4062
4142
  renderer.flush();
4063
4143
  // Check for any animations that looped
@@ -4137,6 +4217,10 @@ var Rive = /** @class */ (function () {
4137
4217
  this.stopRendering();
4138
4218
  // Clean up any artboard, animation or state machine instances.
4139
4219
  this.cleanupInstances();
4220
+ // Remove from observer
4221
+ if (this._observed !== null) {
4222
+ observers.remove(this._observed);
4223
+ }
4140
4224
  // Delete the rive file
4141
4225
  (_a = this.file) === null || _a === void 0 ? void 0 : _a.delete();
4142
4226
  this.file = null;