@rive-app/canvas-lite 2.14.1 → 2.14.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/rive.d.ts +3 -1
- package/rive.js +199 -3
- package/rive.js.map +1 -1
- package/rive.wasm +0 -0
package/package.json
CHANGED
package/rive.d.ts
CHANGED
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@@ -117,7 +117,8 @@ export declare enum EventType {
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117
117
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Draw = "draw",
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Advance = "advance",
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StateChange = "statechange",
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120
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-
RiveEvent = "riveevent"
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120
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+
RiveEvent = "riveevent",
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121
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+
AudioStatusChange = "audiostatuschange"
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}
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export type RiveEventPayload = rc.RiveEvent | rc.OpenUrlEvent;
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export interface Event {
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@@ -311,6 +312,7 @@ export declare class Rive {
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isTouchScrollEnabled: boolean;
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constructor(params: RiveParameters);
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static new(params: RiveParameters): Rive;
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private onSystemAudioChanged;
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private init;
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/**
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* Setup Rive Listeners on the canvas
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package/rive.js
CHANGED
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@@ -2252,7 +2252,7 @@ Pc();
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/* 2 */
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/***/ ((module) => {
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-
module.exports = JSON.parse('{"name":"@rive-app/canvas-lite","version":"2.14.
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+
module.exports = JSON.parse('{"name":"@rive-app/canvas-lite","version":"2.14.3","description":"A lite version of Rive\'s canvas based web api.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.js.map","rive.wasm","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
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/***/ }),
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/* 3 */
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@@ -2556,6 +2556,21 @@ __webpack_require__.r(__webpack_exports__);
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/* harmony import */ var _rive_advanced_mjs__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(1);
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/* harmony import */ var package_json__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(2);
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/* harmony import */ var _utils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(3);
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+
var __extends = (undefined && undefined.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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if (typeof b !== "function" && b !== null)
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throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __awaiter = (undefined && undefined.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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@@ -3399,6 +3414,7 @@ var EventType;
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EventType["Advance"] = "advance";
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EventType["StateChange"] = "statechange";
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EventType["RiveEvent"] = "riveevent";
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+
EventType["AudioStatusChange"] = "audiostatuschange";
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})(EventType || (EventType = {}));
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/**
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* Looping types: one-shot, loop, and ping-pong
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@@ -3491,8 +3507,176 @@ var TaskQueueManager = /** @class */ (function () {
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};
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return TaskQueueManager;
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}());
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+
// #endregion
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// #region Audio
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var SystemAudioStatus;
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(function (SystemAudioStatus) {
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SystemAudioStatus[SystemAudioStatus["AVAILABLE"] = 0] = "AVAILABLE";
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SystemAudioStatus[SystemAudioStatus["UNAVAILABLE"] = 1] = "UNAVAILABLE";
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})(SystemAudioStatus || (SystemAudioStatus = {}));
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// Class to handle audio context availability and status changes
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var AudioManager = /** @class */ (function (_super) {
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__extends(AudioManager, _super);
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function AudioManager() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this._started = false;
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_this._enabled = false;
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_this._status = SystemAudioStatus.UNAVAILABLE;
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return _this;
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}
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AudioManager.prototype.delay = function (time) {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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return [2 /*return*/, new Promise(function (resolve) { return setTimeout(resolve, time); })];
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});
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});
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};
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+
AudioManager.prototype.timeout = function () {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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return [2 /*return*/, new Promise(function (_, reject) { return setTimeout(reject, 50); })];
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});
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});
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};
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// Alerts animations on status changes and removes the listeners to avoid alerting twice.
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+
AudioManager.prototype.reportToListeners = function () {
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this.fire({ type: EventType.AudioStatusChange });
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this.removeAll();
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};
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/**
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* The audio context has been resolved.
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* Alert any listeners that we can now play audio.
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* Rive will now play audio at the configured volume.
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*/
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AudioManager.prototype.enableAudio = function () {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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if (!this._enabled) {
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this._enabled = true;
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this._status = SystemAudioStatus.AVAILABLE;
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this.reportToListeners();
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}
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return [2 /*return*/];
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});
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});
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};
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/**
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* Check if we are able to play audio.
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*
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* We currently check the audio context, when resume() returns before a timeout we know that the
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* audio context is running and we can enable audio.
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*/
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+
AudioManager.prototype.testAudio = function () {
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return __awaiter(this, void 0, void 0, function () {
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var _a;
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return __generator(this, function (_b) {
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switch (_b.label) {
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case 0:
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if (!(this._status === SystemAudioStatus.UNAVAILABLE &&
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this._audioContext !== null)) return [3 /*break*/, 4];
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_b.label = 1;
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case 1:
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_b.trys.push([1, 3, , 4]);
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return [4 /*yield*/, Promise.race([this._audioContext.resume(), this.timeout()])];
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case 2:
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_b.sent();
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this.enableAudio();
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return [3 /*break*/, 4];
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case 3:
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_a = _b.sent();
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return [3 /*break*/, 4];
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case 4: return [2 /*return*/];
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}
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});
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});
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};
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/**
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* Establish audio for use with rive.
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* We both test if we can use audio intermittently and listen for user interaction.
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* The aim is to enable audio playback as soon as the browser allows this.
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*/
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AudioManager.prototype._establishAudio = function () {
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return __awaiter(this, void 0, void 0, function () {
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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if (!!this._started) return [3 /*break*/, 5];
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this._started = true;
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+
if (!(typeof window == "undefined")) return [3 /*break*/, 1];
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this.enableAudio();
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return [3 /*break*/, 5];
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case 1:
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+
this._audioContext = new AudioContext();
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+
this.listenForUserAction();
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+
_a.label = 2;
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case 2:
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+
if (!(this._status === SystemAudioStatus.UNAVAILABLE)) return [3 /*break*/, 5];
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+
return [4 /*yield*/, this.testAudio()];
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+
case 3:
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_a.sent();
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return [4 /*yield*/, this.delay(1000)];
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case 4:
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_a.sent();
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return [3 /*break*/, 2];
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case 5: return [2 /*return*/];
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+
}
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});
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+
});
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+
};
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+
AudioManager.prototype.listenForUserAction = function () {
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+
var _this = this;
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+
// NOTE: AudioContexts are ready immediately if requested in a ui callback
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3629
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+
// we *could* re request one in this listener.
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3630
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+
var _clickListener = function () { return __awaiter(_this, void 0, void 0, function () {
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3631
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+
return __generator(this, function (_a) {
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3632
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+
// note this has "better" results than calling `await this.testAudio()`
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3633
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+
// as we force audio to be enabled in the current thread, rather than chancing
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3634
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+
// the thread to be passed over for some other async context
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3635
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+
this.enableAudio();
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+
return [2 /*return*/];
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+
});
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3638
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+
}); };
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3639
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+
// NOTE: we should test this on mobile/pads
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+
document.addEventListener("pointerdown", _clickListener, {
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once: true,
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+
});
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3643
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+
};
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+
/**
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+
* Establish the audio context for rive, this lets rive know that we can play audio.
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+
*/
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+
AudioManager.prototype.establishAudio = function () {
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+
return __awaiter(this, void 0, void 0, function () {
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+
return __generator(this, function (_a) {
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this._establishAudio();
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+
return [2 /*return*/];
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+
});
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3653
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+
});
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+
};
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+
Object.defineProperty(AudioManager.prototype, "systemVolume", {
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+
get: function () {
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+
if (this._status === SystemAudioStatus.UNAVAILABLE) {
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+
// We do an immediate test to avoid depending on the delay of the running test
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+
this.testAudio();
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|
+
return 0;
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|
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+
}
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+
return 1;
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+
},
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+
enumerable: false,
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|
3665
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+
configurable: true
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+
});
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+
Object.defineProperty(AudioManager.prototype, "status", {
|
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+
get: function () {
|
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+
return this._status;
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},
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+
enumerable: false,
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configurable: true
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+
});
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+
return AudioManager;
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3675
|
+
}(EventManager));
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+
var audioManager = new AudioManager();
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var Rive = /** @class */ (function () {
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|
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function Rive(params) {
|
|
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+
var _this = this;
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var _a;
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// Tracks if a Rive file is loaded
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this.loaded = false;
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|
@@ -3577,6 +3761,14 @@ var Rive = /** @class */ (function () {
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this.assetLoader = params.assetLoader;
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// Hook up the task queue
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this.taskQueue = new TaskQueueManager(this.eventManager);
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|
3764
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+
// Initialize audio
|
|
3765
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+
if (audioManager.status == SystemAudioStatus.UNAVAILABLE) {
|
|
3766
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+
audioManager.add({
|
|
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+
type: EventType.AudioStatusChange,
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|
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+
callback: function () { return _this.onSystemAudioChanged(); },
|
|
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+
});
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+
audioManager.establishAudio();
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+
}
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|
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this.init({
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|
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src: this.src,
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buffer: this.buffer,
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|
@@ -3592,6 +3784,10 @@ var Rive = /** @class */ (function () {
|
|
|
3592
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console.warn("This function is deprecated: please use `new Rive({})` instead");
|
|
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return new Rive(params);
|
|
3594
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};
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|
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|
+
// Event handler for when audio context becomes available
|
|
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|
+
Rive.prototype.onSystemAudioChanged = function () {
|
|
3789
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+
this.volume = this._volume;
|
|
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|
+
};
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|
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// Initializes the Rive object either from constructor or load()
|
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Rive.prototype.init = function (_a) {
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var _this = this;
|
|
@@ -3735,7 +3931,7 @@ var Rive = /** @class */ (function () {
|
|
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3735
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return;
|
|
3736
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|
}
|
|
3737
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|
this.artboard = rootArtboard;
|
|
3738
|
-
rootArtboard.volume = this._volume;
|
|
3934
|
+
rootArtboard.volume = this._volume * audioManager.systemVolume;
|
|
3739
3935
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// Check that the artboard has at least 1 animation
|
|
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if (this.artboard.animationCount() < 1) {
|
|
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var msg = "Artboard has no animations";
|
|
@@ -4476,7 +4672,7 @@ var Rive = /** @class */ (function () {
|
|
|
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set: function (value) {
|
|
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this._volume = value;
|
|
4478
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if (this.artboard) {
|
|
4479
|
-
this.artboard.volume = value;
|
|
4675
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+
this.artboard.volume = value * audioManager.systemVolume;
|
|
4480
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|
}
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},
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|
4482
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enumerable: false,
|