@rive-app/canvas-advanced-single 2.43.0 → 2.43.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/canvas_advanced_single.mjs +1 -1
- package/package.json +1 -1
- package/rive_advanced.mjs.d.ts +47 -0
package/package.json
CHANGED
package/rive_advanced.mjs.d.ts
CHANGED
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@@ -1036,6 +1036,30 @@ export declare class StateMachineInstance {
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*/
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focusPrevious(): boolean;
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/**
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* Move focus to the nearest focusable node to the left of the current focus, by on-screen position.
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* @returns false if nothing is focused or no node lies in that direction
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*/
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focusLeft(): boolean;
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/**
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* Move focus to the nearest focusable node to the right of the current focus, by on-screen position.
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* @returns false if nothing is focused or no node lies in that direction
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*/
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focusRight(): boolean;
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/**
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* Move focus to the nearest focusable node to the up of the current focus, by on-screen position.
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* @returns false if nothing is focused or no node lies in that direction
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*/
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focusUp(): boolean;
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/**
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* Move focus to the nearest focusable node to the down of the current focus, by on-screen position.
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* @returns false if nothing is focused or no node lies in that direction
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*/
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focusDown(): boolean;
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/**
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* Clear focus from the Rive focus tree.
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*/
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@@ -1048,6 +1072,28 @@ export declare class StateMachineInstance {
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*/
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focusState(): FocusState;
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/**
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* Forward a key press/release to the focus tree via the state machine's focus manager.
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* The event bubbles from the primary focus node up its ancestors until a handler consumes it.
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* Standalone modifier keys must never be sent; fold held modifiers into the `modifiers` bitmask.
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* @param key - GLFW-style key code (see js/src/utils/keyMap.ts)
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* @param modifiers - KeyModifiers bitmask (shift=1, ctrl=2, alt=4, meta=8)
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* @param isPressed - true for keydown, false for keyup
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* @param isRepeat - true if this is an auto-repeat keydown
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* @returns true if a node in the focus chain consumed the event
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*/
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keyInput(key: number, modifiers: number, isPressed: boolean, isRepeat: boolean): boolean;
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/**
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* Forward committed text (a printable stroke, IME composition result, or paste) to the focus
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* tree. This is the only way characters get inserted into a focused text field; `keyInput`
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* never inserts text. For a printable stroke, hosts typically call both: `keyInput` so
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* keyboard listeners on that key fire, then `textInput` for the characters.
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* @param text - the committed text
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* @returns true if a node in the focus chain consumed the text
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*/
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textInput(text: string): boolean;
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/**
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* Deletes the underlying instance created via the WASM. It's important to clean up this instance
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* when no longer in use
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@@ -1354,6 +1400,7 @@ export enum StrokeJoin {
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export enum BlendMode {
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srcOver = 3,
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additive = 12,
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screen = 14,
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overlay = 15,
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darken = 16,
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