@rippleflow/water-distortion 0.1.3 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/water-distortion.js
CHANGED
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@@ -132,7 +132,6 @@ uniform sampler2D u_background;
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uniform sampler2D u_causticMap;
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uniform vec2 u_texel;
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uniform float u_domMode;
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135
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-
uniform float u_textureEnabled;
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uniform float u_normalScale;
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uniform float u_refractionStrength;
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uniform float u_specularIntensity;
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@@ -144,18 +143,6 @@ const float DOM_CAUSTIC_GAIN = ${fe.causticGain.toFixed(2)};
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const float DOM_SCREEN_COMPENSATION = ${fe.screenCompensation.toFixed(2)};
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const float DOM_MAX_ALPHA = ${fe.maxAlpha.toFixed(2)};
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vec3 proceduralBackground(vec2 uv) {
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vec3 deep = vec3(0.055, 0.075, 0.070);
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149
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vec3 teal = vec3(0.060, 0.320, 0.310);
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150
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vec3 coral = vec3(0.680, 0.230, 0.190);
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vec3 gold = vec3(0.850, 0.710, 0.360);
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float diagonal = smoothstep(0.05, 0.95, uv.x * 0.72 + uv.y * 0.28);
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vec3 color = mix(deep, teal, diagonal);
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color = mix(color, coral, smoothstep(0.18, 0.76, uv.x - uv.y * 0.18) * 0.36);
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color = mix(color, gold, smoothstep(0.58, 1.0, uv.y + uv.x * 0.16) * 0.24);
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return color;
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}
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-
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vec4 causticLayer(vec2 uv, vec2 bend, mat2 rotation, float scale, vec2 drift) {
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vec2 p = rotation * (uv * scale + drift * u_time);
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@@ -180,9 +167,7 @@ void main() {
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vec2(0.999)
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);
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vec3 base =
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? texture2D(u_background, refractedUv).rgb
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: proceduralBackground(refractedUv);
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vec3 base = texture2D(u_background, refractedUv).rgb;
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float gradient = length(vec2(dx, dy)) * u_normalScale;
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float crest = smoothstep(0.012, 0.24, gradient);
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@@ -309,8 +294,8 @@ class rt {
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this.cssWidth = Math.max(1, e), this.cssHeight = Math.max(1, n);
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const a = Math.min(2, Math.max(1, t || 1)), l = Math.max(1, Math.round(this.cssWidth * a)), c = Math.max(1, Math.round(this.cssHeight * a));
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(this.canvas.width !== l || this.canvas.height !== c) && (this.canvas.width = l, this.canvas.height = c);
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const s = Math.max(32, Math.round(i)), d = this.cssWidth / this.cssHeight, E = d >= 1 ? s : Math.max(1, Math.round(s * d)),
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E === this.simWidth &&
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const s = Math.max(32, Math.round(i)), d = this.cssWidth / this.cssHeight, E = d >= 1 ? s : Math.max(1, Math.round(s * d)), p = d >= 1 ? Math.max(1, Math.round(s / d)) : s;
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E === this.simWidth && p === this.simHeight || (this.simWidth = E, this.simHeight = p, this.recreateState());
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}
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setTextureSource(e) {
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if (e === this.textureSource || (this.textureSource = e, this.textureImage = void 0, this.textureReady = !1, this.textureNeedsUpload = !1, !e))
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@@ -334,7 +319,7 @@ class rt {
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}
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render(e, n = 0) {
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const t = this.gl;
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this.stateTextures && (e.texture ? this.setTextureSource(e.texture) : this.setTextureSource(void 0), this.uploadTextureIfNeeded(e), t.useProgram(this.materialProgram.program), t.bindFramebuffer(t.FRAMEBUFFER, null), t.viewport(0, 0, this.canvas.width, this.canvas.height), t.clearColor(0, 0, 0, 0), t.clear(t.COLOR_BUFFER_BIT), !(e.mode !== "dom" &&
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this.stateTextures && (e.texture ? this.setTextureSource(e.texture) : this.setTextureSource(void 0), this.uploadTextureIfNeeded(e), t.useProgram(this.materialProgram.program), t.bindFramebuffer(t.FRAMEBUFFER, null), t.viewport(0, 0, this.canvas.width, this.canvas.height), t.clearColor(0, 0, 0, 0), t.clear(t.COLOR_BUFFER_BIT), !(e.mode !== "dom" && !this.textureReady) && (t.activeTexture(t.TEXTURE0), t.bindTexture(t.TEXTURE_2D, this.stateTextures[this.readIndex]), t.activeTexture(t.TEXTURE1), t.bindTexture(t.TEXTURE_2D, this.backgroundTexture), t.activeTexture(t.TEXTURE2), t.bindTexture(t.TEXTURE_2D, this.causticTexture), this.prepareQuad(this.materialProgram), this.setMaterialUniforms(e, n), t.drawArrays(t.TRIANGLE_STRIP, 0, 4)));
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}
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hasVisibleActivity() {
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if (!this.framebuffers)
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@@ -482,18 +467,15 @@ class rt {
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setSimulationUniforms(e, n, t) {
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const i = this.gl, a = this.simulationProgram.program, l = Math.min(e.length, J), c = this.wakeAUniforms, s = this.wakeBUniforms, d = this.wakeShapeUniforms, E = Math.max(0, e.length - J);
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c.fill(0), s.fill(0), d.fill(0);
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for (let
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const m = e[E +
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for (let p = 0; p < l; p += 1) {
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const m = e[E + p], v = p * 4;
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c[v] = m.ax, c[v + 1] = m.ay, c[v + 2] = m.radius, c[v + 3] = m.wakeStrength, s[v] = m.bx, s[v + 1] = m.by, s[v + 2] = m.wakeLength, s[v + 3] = m.velocity, d[v] = m.troughStrength, d[v + 1] = m.ridgeStrength, d[v + 2] = m.ridgeOffset;
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}
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i.uniform1i(
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i.uniform1i(S(i, a, "u_state"), 0), i.uniform2f(S(i, a, "u_texel"), 1 / this.simWidth, 1 / this.simHeight), i.uniform1f(S(i, a, "u_delta"), t), i.uniform1f(S(i, a, "u_damping"), n.damping), i.uniform1f(S(i, a, "u_stiffness"), n.waveSpeed), i.uniform1f(S(i, a, "u_aspect"), this.cssWidth / this.cssHeight), i.uniform1i(S(i, a, "u_wakeCount"), l), i.uniform4fv(S(i, a, "u_wakeA[0]"), c), i.uniform4fv(S(i, a, "u_wakeB[0]"), s), i.uniform4fv(S(i, a, "u_wakeShape[0]"), d);
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}
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setMaterialUniforms(e, n) {
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const t = this.gl, i = this.materialProgram.program
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t.uniform1i(
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p(t, i, "u_textureEnabled"),
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a && this.textureReady ? 1 : 0
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), t.uniform1f(p(t, i, "u_normalScale"), e.normalScale), t.uniform1f(p(t, i, "u_refractionStrength"), e.refractionStrength), t.uniform1f(p(t, i, "u_specularIntensity"), e.specularIntensity), t.uniform1f(p(t, i, "u_crestIntensity"), e.crestIntensity), t.uniform1f(p(t, i, "u_causticIntensity"), e.causticIntensity), t.uniform1f(p(t, i, "u_time"), n % 1e3);
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const t = this.gl, i = this.materialProgram.program;
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t.uniform1i(S(t, i, "u_state"), 0), t.uniform1i(S(t, i, "u_background"), 1), t.uniform1i(S(t, i, "u_causticMap"), 2), t.uniform2f(S(t, i, "u_texel"), 1 / this.simWidth, 1 / this.simHeight), t.uniform1f(S(t, i, "u_domMode"), e.mode === "dom" ? 1 : 0), t.uniform1f(S(t, i, "u_normalScale"), e.normalScale), t.uniform1f(S(t, i, "u_refractionStrength"), e.refractionStrength), t.uniform1f(S(t, i, "u_specularIntensity"), e.specularIntensity), t.uniform1f(S(t, i, "u_crestIntensity"), e.crestIntensity), t.uniform1f(S(t, i, "u_causticIntensity"), e.causticIntensity), t.uniform1f(S(t, i, "u_time"), n % 1e3);
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}
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}
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function nt() {
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@@ -507,13 +489,13 @@ function nt() {
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}
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function ce(r, e, n) {
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const t = Math.sin(se * (e * 2 + n * 0.013)) * 0.12 + Math.sin(se * (r * 3 + e + n * 0.021)) * 0.06, i = Math.cos(se * (r * 2 + n * 0.017)) * 0.12 + Math.sin(se * (e * 3 - r + n * 0.019)) * 0.06, a = r * oe + t, l = e * oe + i, c = Math.floor(a), s = Math.floor(l);
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let d = Number.POSITIVE_INFINITY, E = Number.POSITIVE_INFINITY,
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let d = Number.POSITIVE_INFINITY, E = Number.POSITIVE_INFINITY, p = 0, m = 0;
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for (let P = -1; P <= 1; P += 1)
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for (let
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const k = c +
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for (let D = -1; D <= 1; D += 1) {
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const k = c + D, B = s + P, M = Ie(k, oe), I = Ie(B, oe), z = k + 0.16 + me(M, I, n) * 0.68, N = B + 0.16 + me(M, I, n + 1) * 0.68, U = Math.hypot(a - z, l - N);
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U < d ? (E = d, d = U, p = M, m = I) : U < E && (E = U);
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}
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const v = E - d, A = 1 - Fe(0.025, 0.13, v), w = 1 - Fe(0.08, 0.34, v), W = 0.74 + me(
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const v = E - d, A = 1 - Fe(0.025, 0.13, v), w = 1 - Fe(0.08, 0.34, v), W = 0.74 + me(p, m, n + 2) * 0.26, H = A * A * 0.58 + w * 0.34;
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return We(Math.pow(H * W, 1.12));
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}
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function me(r, e, n) {
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@@ -581,7 +563,7 @@ function ke(r, e, n) {
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}
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return t;
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}
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function
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function S(r, e, n) {
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const t = r.getUniformLocation(e, n);
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if (!t)
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throw new Error(`WaterDistortion could not bind uniform ${n}.`);
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@@ -602,8 +584,8 @@ function ot(r, e, n, t = Je) {
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const l = (c, s) => r[(s * i + c) * 4] ?? 0;
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for (let c = 0; c < a; c += 1)
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for (let s = 0; s < i; s += 1) {
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const d = (c * i + s) * 4, E = r[d] ?? 0,
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if (E < -t.trough || Math.abs(
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const d = (c * i + s) * 4, E = r[d] ?? 0, p = r[d + 1] ?? 0;
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if (E < -t.trough || Math.abs(p) > t.velocity)
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return !0;
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const m = s > 0 ? l(s - 1, c) : E, v = s < i - 1 ? l(s + 1, c) : E, A = c > 0 ? l(s, c - 1) : E, w = c < a - 1 ? l(s, c + 1) : E, W = Math.hypot(v - m, w - A), H = Math.abs(m + v + A + w - E * 4);
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if (W > t.gradient || H > t.curvature)
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@@ -666,7 +648,7 @@ function ge(r) {
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)
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};
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}
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function
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function De(r, e, n = r.timeStamp) {
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const t = typeof r.getCoalescedEvents == "function" ? r.getCoalescedEvents() : [], i = t.length > 0 ? t : [r], a = n - r.timeStamp;
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return i.map((l) => ({
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x: l.clientX - e.left,
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Math.max(1, Math.ceil(a / this.options.segmentSpacing))
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);
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for (let d = 0; d < s; d += 1) {
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const E = d / s,
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const E = d / s, p = (d + 1) / s;
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this.disturbances.push(
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ve(
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Ue(t, i, E),
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Ue(t, i, p),
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this.smoothedVelocity,
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)
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velocity: a
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};
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}
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function Ue(r, e, n) {
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return {
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x: O(r.x, e.x, n),
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y: O(r.y, e.y, n),
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className: l,
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style: c,
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reducedMotion: s = "respect"
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} = e, d = y(null), E = y(null),
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} = e, d = y(null), E = y(null), p = y(null), m = y(new ct()), v = y(null), A = y(null), w = y(() => {
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}), W = y(() => {
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}), H = y(() => {
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}), P = y([]),
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}), P = y([]), D = y(!0), k = y(!0), B = y(!1), M = y(!1), I = y(null), z = y(0), N = y(0), U = y(0), R = ft(e), g = y(R), $ = y({ width: 1, height: 1 }), Ne = mt(
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s === "respect"
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), ue = s === "disable" || s === "respect" && Ne, Xe = a ?? i;
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g.current = R, Qe(
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() => ({
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triggerRipple(
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triggerRipple(_) {
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B.current || M.current || H.current(
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Ce(
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_,
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B.current = ue, ue && (m.current.reset(), I.current = null, P.current = [], z.current = 0, N.current = 0,
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var _;
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B.current = ue, ue && (m.current.reset(), I.current = null, P.current = [], z.current = 0, N.current = 0, U.current = 0, (_ = p.current) == null || _.clear()), w.current();
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),
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), _.setTextureSource(R.texture), w.current();
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}, [
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const _ = d.current, K = E.current;
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if (!_ || !K)
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k.current = typeof document.hasFocus == "function" ? document.hasFocus() : !0;
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let b = null, ie, ee = G, xe = !1, te;
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}, Ee = () => {
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1034
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-
if (!(!B.current && !M.current &&
|
|
1016
|
+
if (!(!B.current && !M.current && D.current && (o.runInBackground || !document.hidden && k.current))) {
|
|
1035
1017
|
X();
|
|
1036
1018
|
return;
|
|
1037
1019
|
}
|
|
1038
1020
|
if (te !== void 0) {
|
|
1039
1021
|
const T = performance.now() - te;
|
|
1040
|
-
z.current += T, N.current += T,
|
|
1022
|
+
z.current += T, N.current += T, U.current += T, te = void 0, u = !0;
|
|
1041
1023
|
}
|
|
1042
|
-
(!o.runInBackground || u) && X(),
|
|
1043
|
-
},
|
|
1024
|
+
(!o.runInBackground || u) && X(), Ee(), w.current();
|
|
1025
|
+
}, pe = (o) => {
|
|
1044
1026
|
v.current = null;
|
|
1045
1027
|
const u = g.current;
|
|
1046
|
-
if (!b || M.current || !
|
|
1028
|
+
if (!b || M.current || !D.current || !u.runInBackground && (document.hidden || !k.current)) {
|
|
1047
1029
|
X();
|
|
1048
1030
|
return;
|
|
1049
1031
|
}
|
|
@@ -1075,27 +1057,27 @@ const gt = $e(function(e, n) {
|
|
|
1075
1057
|
o < N.current ? w.current() : X();
|
|
1076
1058
|
return;
|
|
1077
1059
|
}
|
|
1078
|
-
if (o <
|
|
1060
|
+
if (o < U.current) {
|
|
1079
1061
|
w.current();
|
|
1080
1062
|
return;
|
|
1081
1063
|
}
|
|
1082
1064
|
try {
|
|
1083
|
-
b.hasVisibleActivity() ? (
|
|
1065
|
+
b.hasVisibleActivity() ? (U.current = o + ht, w.current()) : X();
|
|
1084
1066
|
} catch {
|
|
1085
1067
|
xe = !0, o < N.current ? w.current() : X();
|
|
1086
1068
|
}
|
|
1087
1069
|
}, le = () => {
|
|
1088
1070
|
M.current || v.current !== null || A.current !== null || (g.current.runInBackground && document.hidden ? A.current = window.setTimeout(() => {
|
|
1089
|
-
A.current = null,
|
|
1090
|
-
}, G) : v.current = window.requestAnimationFrame(
|
|
1071
|
+
A.current = null, pe(performance.now());
|
|
1072
|
+
}, G) : v.current = window.requestAnimationFrame(pe));
|
|
1091
1073
|
};
|
|
1092
1074
|
w.current = le;
|
|
1093
1075
|
try {
|
|
1094
1076
|
b = new rt(K, () => {
|
|
1095
1077
|
w.current();
|
|
1096
|
-
}),
|
|
1078
|
+
}), p.current = b, b.setTextureSource(g.current.texture);
|
|
1097
1079
|
} catch {
|
|
1098
|
-
return K.style.display = "none",
|
|
1080
|
+
return K.style.display = "none", p.current = null, w.current = () => {
|
|
1099
1081
|
}, () => {
|
|
1100
1082
|
};
|
|
1101
1083
|
}
|
|
@@ -1103,7 +1085,7 @@ const gt = $e(function(e, n) {
|
|
|
1103
1085
|
const o = K.getBoundingClientRect();
|
|
1104
1086
|
return He(o.width, o.height), o;
|
|
1105
1087
|
}, ze = () => {
|
|
1106
|
-
ae(),
|
|
1088
|
+
ae(), Ee();
|
|
1107
1089
|
}, he = (o) => {
|
|
1108
1090
|
if (M.current || o.length === 0)
|
|
1109
1091
|
return;
|
|
@@ -1115,15 +1097,15 @@ const gt = $e(function(e, n) {
|
|
|
1115
1097
|
z.current = Math.max(z.current, T), N.current = Math.max(
|
|
1116
1098
|
N.current,
|
|
1117
1099
|
T + ut(g.current.damping)
|
|
1118
|
-
),
|
|
1100
|
+
), U.current = 0, le();
|
|
1119
1101
|
};
|
|
1120
1102
|
H.current = he;
|
|
1121
1103
|
const _e = (o) => {
|
|
1122
1104
|
const u = g.current;
|
|
1123
|
-
if (B.current || M.current || !
|
|
1105
|
+
if (B.current || M.current || !D.current || u.interactionMode === "event" || !u.runInBackground && (document.hidden || !k.current) || o.pointerType === "touch" && !o.isPrimary)
|
|
1124
1106
|
return;
|
|
1125
1107
|
m.current.reset();
|
|
1126
|
-
const F = ae(), [T] =
|
|
1108
|
+
const F = ae(), [T] = De(o, F, performance.now());
|
|
1127
1109
|
T && ((u.interactionMode === "click" || u.interactionMode === "drag") && he(
|
|
1128
1110
|
Ce(
|
|
1129
1111
|
{
|
|
@@ -1136,9 +1118,9 @@ const gt = $e(function(e, n) {
|
|
|
1136
1118
|
), u.interactionMode === "drag" ? (I.current = o.pointerId, m.current.addSample(T)) : u.interactionMode === "move" && m.current.addSample(T));
|
|
1137
1119
|
}, Se = (o) => {
|
|
1138
1120
|
const u = g.current;
|
|
1139
|
-
if (B.current || M.current || !
|
|
1121
|
+
if (B.current || M.current || !D.current || u.interactionMode !== "move" && (u.interactionMode !== "drag" || I.current !== o.pointerId) || !u.runInBackground && (document.hidden || !k.current) || o.pointerType === "touch" && !o.isPrimary)
|
|
1140
1122
|
return;
|
|
1141
|
-
const F = ae(), T =
|
|
1123
|
+
const F = ae(), T = De(o, F, performance.now());
|
|
1142
1124
|
for (const Z of T)
|
|
1143
1125
|
he(m.current.addSample(Z));
|
|
1144
1126
|
}, j = (o) => {
|
|
@@ -1163,20 +1145,20 @@ const gt = $e(function(e, n) {
|
|
|
1163
1145
|
let ne;
|
|
1164
1146
|
return "IntersectionObserver" in window && (ne = new IntersectionObserver((o) => {
|
|
1165
1147
|
const u = o[0];
|
|
1166
|
-
|
|
1167
|
-
}), ne.observe(
|
|
1148
|
+
D.current = u ? u.isIntersecting : !0, D.current ? Q() : re();
|
|
1149
|
+
}), ne.observe(_)), _.addEventListener("pointerdown", _e, {
|
|
1168
1150
|
passive: !0
|
|
1169
|
-
}),
|
|
1151
|
+
}), _.addEventListener("pointermove", Se, {
|
|
1170
1152
|
passive: !0
|
|
1171
|
-
}),
|
|
1153
|
+
}), _.addEventListener("pointerup", j, {
|
|
1172
1154
|
passive: !0
|
|
1173
|
-
}),
|
|
1155
|
+
}), _.addEventListener("pointerleave", j, {
|
|
1174
1156
|
passive: !0
|
|
1175
|
-
}),
|
|
1157
|
+
}), _.addEventListener("pointercancel", j, {
|
|
1176
1158
|
passive: !0
|
|
1177
1159
|
}), window.addEventListener("blur", Re), window.addEventListener("focus", we), document.addEventListener("keydown", Te), document.addEventListener("visibilitychange", ye), () => {
|
|
1178
1160
|
var o;
|
|
1179
|
-
Y(), Me.disconnect(), ne == null || ne.disconnect(),
|
|
1161
|
+
Y(), Me.disconnect(), ne == null || ne.disconnect(), _.removeEventListener("pointerdown", _e), _.removeEventListener("pointermove", Se), _.removeEventListener("pointerup", j), _.removeEventListener("pointerleave", j), _.removeEventListener("pointercancel", j), window.removeEventListener("blur", Re), window.removeEventListener("focus", we), document.removeEventListener("keydown", Te), document.removeEventListener("visibilitychange", ye), (o = p.current) == null || o.dispose(), p.current = null, w.current = () => {
|
|
1180
1162
|
}, W.current = () => {
|
|
1181
1163
|
}, H.current = () => {
|
|
1182
1164
|
};
|
|
@@ -1235,9 +1217,9 @@ const gt = $e(function(e, n) {
|
|
|
1235
1217
|
}
|
|
1236
1218
|
)
|
|
1237
1219
|
] });
|
|
1238
|
-
}),
|
|
1220
|
+
}), pt = gt;
|
|
1239
1221
|
export {
|
|
1240
1222
|
gt as WaterDistortion,
|
|
1241
|
-
|
|
1223
|
+
pt as WaterLayer
|
|
1242
1224
|
};
|
|
1243
1225
|
//# sourceMappingURL=water-distortion.js.map
|