@rings-webgpu/core 1.0.49 → 1.0.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +189 -189
- package/dist/rings.es.js.map +3 -3
- package/dist/rings.es.max.js +619 -108
- package/dist/rings.umd.js +127 -127
- package/dist/rings.umd.js.map +3 -3
- package/dist/rings.umd.max.js +618 -107
- package/dist/types/components/renderer/PointCloudRenderer.d.ts +0 -2
- package/dist/types/components/renderer/PointCloudStreamRenderer.d.ts +126 -0
- package/dist/types/index.d.ts +1 -0
- package/dist/types/textures/Float32ArrayTexture.d.ts +15 -0
- package/package.json +1 -1
package/dist/rings.es.max.js
CHANGED
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@@ -2141,13 +2141,13 @@ function GetShader(name) {
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return null;
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}
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-
var __defProp$
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-
var __decorateClass$
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+
var __defProp$4 = Object.defineProperty;
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var __decorateClass$q = (decorators, target, key, kind) => {
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var result = void 0 ;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(target, key, result) ) || result;
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-
if (result) __defProp$
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if (result) __defProp$4(target, key, result);
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return result;
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};
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const _Struct = class _Struct {
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@@ -2245,10 +2245,10 @@ const _Struct = class _Struct {
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return struct.__size;
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}
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};
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-
__decorateClass$
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+
__decorateClass$q([
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NonSerialize
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], _Struct.prototype, "__refection");
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-
__decorateClass$
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+
__decorateClass$q([
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NonSerialize
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], _Struct.prototype, "__size");
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let Struct = _Struct;
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@@ -21993,14 +21993,14 @@ class OctreeEntity {
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}
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}
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-
var __defProp$
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-
var __getOwnPropDesc$
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-
var __decorateClass$
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-
var result = __getOwnPropDesc$
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var __defProp$3 = Object.defineProperty;
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21997
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var __getOwnPropDesc$p = Object.getOwnPropertyDescriptor;
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var __decorateClass$p = (decorators, target, key, kind) => {
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var result = __getOwnPropDesc$p(target, key) ;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(target, key, result) ) || result;
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-
if (result) __defProp$
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+
if (result) __defProp$3(target, key, result);
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return result;
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};
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class RenderNode extends ComponentBase {
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@@ -22594,13 +22594,13 @@ class RenderNode extends ComponentBase {
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this._combineShaderRefection = void 0;
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}
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}
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-
__decorateClass$
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+
__decorateClass$p([
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EditorInspector
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], RenderNode.prototype, "materials");
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-
__decorateClass$
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+
__decorateClass$p([
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EditorInspector
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], RenderNode.prototype, "castShadow");
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-
__decorateClass$
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+
__decorateClass$p([
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EditorInspector
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], RenderNode.prototype, "castGI");
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@@ -23299,9 +23299,9 @@ class Shader {
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}
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}
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var __getOwnPropDesc$
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var __decorateClass$
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-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$o = Object.getOwnPropertyDescriptor;
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var __decorateClass$o = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$o(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(result)) || result;
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@@ -23334,7 +23334,7 @@ let GSplatShader = class extends Shader {
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pass.setUniform("pixelCull", new Float32Array([2, 0, 0, 0]));
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}
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};
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-
GSplatShader = __decorateClass$
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GSplatShader = __decorateClass$o([
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RegisterShader(GSplatShader, "GSplatShader")
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], GSplatShader);
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@@ -24447,9 +24447,9 @@ let toHalfFloat = function(val) {
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return bits;
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};
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-
var __getOwnPropDesc$
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-
var __decorateClass$
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-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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+
var __getOwnPropDesc$n = Object.getOwnPropertyDescriptor;
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+
var __decorateClass$n = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$n(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(result)) || result;
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@@ -25249,7 +25249,7 @@ let GSplatRenderer = class extends RenderNode {
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super.destroy(force);
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}
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};
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-
GSplatRenderer = __decorateClass$
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GSplatRenderer = __decorateClass$n([
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RegisterComponent(GSplatRenderer, "GSplatRenderer")
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], GSplatRenderer);
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@@ -25387,9 +25387,9 @@ const PointCloud_FS = (
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`
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);
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var __getOwnPropDesc$
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var __decorateClass$
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-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$m = Object.getOwnPropertyDescriptor;
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var __decorateClass$m = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$m(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(result)) || result;
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@@ -25421,7 +25421,7 @@ let PointCloudShader = class extends Shader {
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pass.setUniformArray("pointParams", new Float32Array([0, 0, 0, 128]));
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}
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};
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-
PointCloudShader = __decorateClass$
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PointCloudShader = __decorateClass$m([
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RegisterShader(PointCloudShader, "PointCloudShader")
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], PointCloudShader);
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}
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class Float32ArrayTexture extends Texture {
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_dataBuffer;
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create(width, height, data, filtering = true) {
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let device = webGPUContext.device;
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const bytesPerRow = width * 4 * 4;
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this.format = GPUTextureFormat.rgba32float;
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let mipmapCount = 1;
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this.createTextureDescriptor(width, height, mipmapCount, this.format);
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const
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const neededSize = data.byteLength;
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if (!this._dataBuffer || this._dataBuffer.size < neededSize) {
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this._dataBuffer && this._dataBuffer.destroy();
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this._dataBuffer = device.createBuffer({
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size: neededSize,
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usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
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});
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}
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device.queue.writeBuffer(
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this._dataBuffer,
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0,
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data.buffer,
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data.byteOffset,
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data.byteLength
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);
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const commandEncoder = GPUContext.beginCommandEncoder();
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commandEncoder.copyBufferToTexture(
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{
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buffer:
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buffer: this._dataBuffer,
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},
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{
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this.gpuSampler = device.createSampler({});
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return this;
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}
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/**
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*/
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destroy(force) {
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if (this._dataBuffer) {
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this._dataBuffer.destroy();
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this._dataBuffer = null;
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}
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super.destroy(force);
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}
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/**
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* Update texture content
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* @param width Texture width
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* @param height Texture height
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* @param data Float32Array data (RGBA format: width * height * 4)
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* @param filtering Whether to use filtering (default: true)
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* @param startRow Start row for partial update (optional)
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* @param rowCount Number of rows to update for partial update (optional)
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*/
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updateTexture(width, height, data, filtering = true, startRow, rowCount) {
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let device = webGPUContext.device;
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const bytesPerRow = width * 4 * 4;
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this.format = GPUTextureFormat.rgba32float;
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if (startRow !== void 0 && rowCount !== void 0 && rowCount < height) {
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const updateHeight = rowCount;
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const updateOffset = startRow * width * 4;
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const updateLength = updateHeight * width * 4;
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const updateData = data.subarray(updateOffset, updateOffset + updateLength);
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const neededSize2 = updateData.byteLength;
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if (!this._dataBuffer || this._dataBuffer.size < neededSize2) {
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this._dataBuffer && this._dataBuffer.destroy();
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this._dataBuffer = device.createBuffer({
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size: neededSize2,
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usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
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});
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}
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device.queue.writeBuffer(
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this._dataBuffer,
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0,
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updateData.buffer,
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updateData.byteOffset,
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updateData.byteLength
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);
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const commandEncoder2 = GPUContext.beginCommandEncoder();
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commandEncoder2.copyBufferToTexture(
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{
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buffer: this._dataBuffer,
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bytesPerRow,
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offset: 0
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},
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{
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texture: this.getGPUTexture(),
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origin: [0, startRow, 0]
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// Start at row startRow
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},
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{
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width,
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height: updateHeight,
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depthOrArrayLayers: 1
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}
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);
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GPUContext.endCommandEncoder(commandEncoder2);
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if (filtering) {
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this.samplerBindingLayout.type = `non-filtering`;
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this.textureBindingLayout.sampleType = `unfilterable-float`;
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}
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return;
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}
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const neededSize = data.byteLength;
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if (!this._dataBuffer || this._dataBuffer.size < neededSize) {
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this._dataBuffer && this._dataBuffer.destroy();
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this._dataBuffer = device.createBuffer({
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size: neededSize,
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usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
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});
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}
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device.queue.writeBuffer(
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this._dataBuffer,
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0,
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data.buffer,
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data.byteOffset,
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data.byteLength
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);
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const commandEncoder = GPUContext.beginCommandEncoder();
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commandEncoder.copyBufferToTexture(
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{
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buffer: this._dataBuffer,
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bytesPerRow
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},
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{
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texture: this.getGPUTexture()
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},
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{
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width,
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height,
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depthOrArrayLayers: 1
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}
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);
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GPUContext.endCommandEncoder(commandEncoder);
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if (filtering) {
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this.samplerBindingLayout.type = `non-filtering`;
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this.textureBindingLayout.sampleType = `unfilterable-float`;
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}
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this.gpuSampler = device.createSampler({});
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}
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}
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var __getOwnPropDesc$
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var __decorateClass$
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$l = Object.getOwnPropertyDescriptor;
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var __decorateClass$l = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$l(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(result)) || result;
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@@ -25637,10 +25753,6 @@ let PointCloudRenderer = class extends RenderNode {
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}
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_colors;
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_orderData;
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_fullCount = 0;
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get fullCount() {
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return this._fullCount;
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}
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_batchSize = 128;
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instanceCount = 0;
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25646
25758
|
_texturesInitialized = false;
|
|
@@ -25672,7 +25784,6 @@ let PointCloudRenderer = class extends RenderNode {
|
|
|
25672
25784
|
return;
|
|
25673
25785
|
}
|
|
25674
25786
|
this.count = count;
|
|
25675
|
-
this._fullCount = count;
|
|
25676
25787
|
this.size = this.evalTextureSize(count);
|
|
25677
25788
|
this._positions = positions;
|
|
25678
25789
|
this._colors = colors;
|
|
@@ -25927,7 +26038,7 @@ let PointCloudRenderer = class extends RenderNode {
|
|
|
25927
26038
|
super.destroy(force);
|
|
25928
26039
|
}
|
|
25929
26040
|
};
|
|
25930
|
-
PointCloudRenderer = __decorateClass$
|
|
26041
|
+
PointCloudRenderer = __decorateClass$l([
|
|
25931
26042
|
RegisterComponent(PointCloudRenderer, "PointCloudRenderer")
|
|
25932
26043
|
], PointCloudRenderer);
|
|
25933
26044
|
|
|
@@ -25960,7 +26071,7 @@ class BoundUtil {
|
|
|
25960
26071
|
}
|
|
25961
26072
|
for (const pointCloudRenderer of pointCloudRenderers) {
|
|
25962
26073
|
const positions = pointCloudRenderer.positions;
|
|
25963
|
-
const count = pointCloudRenderer.
|
|
26074
|
+
const count = pointCloudRenderer.count;
|
|
25964
26075
|
if (!positions || count === 0) {
|
|
25965
26076
|
console.warn("genPointCloudBounds: No position data available");
|
|
25966
26077
|
continue;
|
|
@@ -26282,9 +26393,9 @@ class Entity extends CEventDispatcher {
|
|
|
26282
26393
|
}
|
|
26283
26394
|
}
|
|
26284
26395
|
|
|
26285
|
-
var __getOwnPropDesc$
|
|
26286
|
-
var __decorateClass$
|
|
26287
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
26396
|
+
var __getOwnPropDesc$k = Object.getOwnPropertyDescriptor;
|
|
26397
|
+
var __decorateClass$k = (decorators, target, key, kind) => {
|
|
26398
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$k(target, key) : target;
|
|
26288
26399
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
26289
26400
|
if (decorator = decorators[i])
|
|
26290
26401
|
result = (decorator(result)) || result;
|
|
@@ -26559,7 +26670,7 @@ let Object3D = class extends Entity {
|
|
|
26559
26670
|
super.destroy(force);
|
|
26560
26671
|
}
|
|
26561
26672
|
};
|
|
26562
|
-
Object3D = __decorateClass$
|
|
26673
|
+
Object3D = __decorateClass$k([
|
|
26563
26674
|
DecorateObject3D
|
|
26564
26675
|
], Object3D);
|
|
26565
26676
|
function DecorateObject3D(ctor, _) {
|
|
@@ -27945,14 +28056,14 @@ class MorphTargetData {
|
|
|
27945
28056
|
}
|
|
27946
28057
|
}
|
|
27947
28058
|
|
|
27948
|
-
var __defProp$
|
|
27949
|
-
var __getOwnPropDesc$
|
|
27950
|
-
var __decorateClass$
|
|
27951
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
28059
|
+
var __defProp$2 = Object.defineProperty;
|
|
28060
|
+
var __getOwnPropDesc$j = Object.getOwnPropertyDescriptor;
|
|
28061
|
+
var __decorateClass$j = (decorators, target, key, kind) => {
|
|
28062
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$j(target, key) : target;
|
|
27952
28063
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
27953
28064
|
if (decorator = decorators[i])
|
|
27954
28065
|
result = (kind ? decorator(target, key, result) : decorator(result)) || result;
|
|
27955
|
-
if (kind && result) __defProp$
|
|
28066
|
+
if (kind && result) __defProp$2(target, key, result);
|
|
27956
28067
|
return result;
|
|
27957
28068
|
};
|
|
27958
28069
|
let MeshRenderer = class extends RenderNode {
|
|
@@ -28061,13 +28172,13 @@ let MeshRenderer = class extends RenderNode {
|
|
|
28061
28172
|
super.destroy(force);
|
|
28062
28173
|
}
|
|
28063
28174
|
};
|
|
28064
|
-
__decorateClass$
|
|
28175
|
+
__decorateClass$j([
|
|
28065
28176
|
EditorInspector
|
|
28066
28177
|
], MeshRenderer.prototype, "geometry", 1);
|
|
28067
|
-
__decorateClass$
|
|
28178
|
+
__decorateClass$j([
|
|
28068
28179
|
EditorInspector
|
|
28069
28180
|
], MeshRenderer.prototype, "material", 1);
|
|
28070
|
-
MeshRenderer = __decorateClass$
|
|
28181
|
+
MeshRenderer = __decorateClass$j([
|
|
28071
28182
|
RegisterComponent(MeshRenderer, "MeshRenderer")
|
|
28072
28183
|
], MeshRenderer);
|
|
28073
28184
|
|
|
@@ -28673,9 +28784,9 @@ class PlaneGeometry extends GeometryBase {
|
|
|
28673
28784
|
}
|
|
28674
28785
|
}
|
|
28675
28786
|
|
|
28676
|
-
var __getOwnPropDesc$
|
|
28677
|
-
var __decorateClass$
|
|
28678
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
28787
|
+
var __getOwnPropDesc$i = Object.getOwnPropertyDescriptor;
|
|
28788
|
+
var __decorateClass$i = (decorators, target, key, kind) => {
|
|
28789
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$i(target, key) : target;
|
|
28679
28790
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
28680
28791
|
if (decorator = decorators[i])
|
|
28681
28792
|
result = (decorator(result)) || result;
|
|
@@ -28699,7 +28810,7 @@ let QuadShader = class extends Shader {
|
|
|
28699
28810
|
this.setUniformFloat(`height`, 100);
|
|
28700
28811
|
}
|
|
28701
28812
|
};
|
|
28702
|
-
QuadShader = __decorateClass$
|
|
28813
|
+
QuadShader = __decorateClass$i([
|
|
28703
28814
|
RegisterShader(QuadShader, "QuadShader")
|
|
28704
28815
|
], QuadShader);
|
|
28705
28816
|
|
|
@@ -36062,9 +36173,9 @@ class LightBase extends ComponentBase {
|
|
|
36062
36173
|
}
|
|
36063
36174
|
}
|
|
36064
36175
|
|
|
36065
|
-
var __getOwnPropDesc$
|
|
36066
|
-
var __decorateClass$
|
|
36067
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
36176
|
+
var __getOwnPropDesc$h = Object.getOwnPropertyDescriptor;
|
|
36177
|
+
var __decorateClass$h = (decorators, target, key, kind) => {
|
|
36178
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$h(target, key) : target;
|
|
36068
36179
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
36069
36180
|
if (decorator = decorators[i])
|
|
36070
36181
|
result = (decorator(result)) || result;
|
|
@@ -36106,13 +36217,13 @@ let DirectLight = class extends LightBase {
|
|
|
36106
36217
|
debug() {
|
|
36107
36218
|
}
|
|
36108
36219
|
};
|
|
36109
|
-
DirectLight = __decorateClass$
|
|
36220
|
+
DirectLight = __decorateClass$h([
|
|
36110
36221
|
RegisterComponent(DirectLight, "DirectLight")
|
|
36111
36222
|
], DirectLight);
|
|
36112
36223
|
|
|
36113
|
-
var __getOwnPropDesc$
|
|
36114
|
-
var __decorateClass$
|
|
36115
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
36224
|
+
var __getOwnPropDesc$g = Object.getOwnPropertyDescriptor;
|
|
36225
|
+
var __decorateClass$g = (decorators, target, key, kind) => {
|
|
36226
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$g(target, key) : target;
|
|
36116
36227
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
36117
36228
|
if (decorator = decorators[i])
|
|
36118
36229
|
result = (decorator(result)) || result;
|
|
@@ -36170,13 +36281,13 @@ let PointLight = class extends LightBase {
|
|
|
36170
36281
|
debugDraw(show) {
|
|
36171
36282
|
}
|
|
36172
36283
|
};
|
|
36173
|
-
PointLight = __decorateClass$
|
|
36284
|
+
PointLight = __decorateClass$g([
|
|
36174
36285
|
RegisterComponent(PointLight, "PointLight")
|
|
36175
36286
|
], PointLight);
|
|
36176
36287
|
|
|
36177
|
-
var __getOwnPropDesc$
|
|
36178
|
-
var __decorateClass$
|
|
36179
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
36288
|
+
var __getOwnPropDesc$f = Object.getOwnPropertyDescriptor;
|
|
36289
|
+
var __decorateClass$f = (decorators, target, key, kind) => {
|
|
36290
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$f(target, key) : target;
|
|
36180
36291
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
36181
36292
|
if (decorator = decorators[i])
|
|
36182
36293
|
result = (decorator(result)) || result;
|
|
@@ -36241,7 +36352,7 @@ let SpotLight = class extends LightBase {
|
|
|
36241
36352
|
debugDraw(show) {
|
|
36242
36353
|
}
|
|
36243
36354
|
};
|
|
36244
|
-
SpotLight = __decorateClass$
|
|
36355
|
+
SpotLight = __decorateClass$f([
|
|
36245
36356
|
RegisterComponent(SpotLight, "SpotLight")
|
|
36246
36357
|
], SpotLight);
|
|
36247
36358
|
|
|
@@ -42326,7 +42437,7 @@ class PostProcessingComponent extends ComponentBase {
|
|
|
42326
42437
|
}
|
|
42327
42438
|
}
|
|
42328
42439
|
|
|
42329
|
-
const version = "1.0.
|
|
42440
|
+
const version = "1.0.51";
|
|
42330
42441
|
|
|
42331
42442
|
class Engine3D {
|
|
42332
42443
|
/**
|
|
@@ -46839,9 +46950,9 @@ class AtmosphericTexture2D extends VirtualTexture {
|
|
|
46839
46950
|
}
|
|
46840
46951
|
}
|
|
46841
46952
|
|
|
46842
|
-
var __getOwnPropDesc$
|
|
46843
|
-
var __decorateClass$
|
|
46844
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
46953
|
+
var __getOwnPropDesc$e = Object.getOwnPropertyDescriptor;
|
|
46954
|
+
var __decorateClass$e = (decorators, target, key, kind) => {
|
|
46955
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$e(target, key) : target;
|
|
46845
46956
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
46846
46957
|
if (decorator = decorators[i])
|
|
46847
46958
|
result = (decorator(result)) || result;
|
|
@@ -46865,7 +46976,7 @@ let SkyShader = class extends Shader {
|
|
|
46865
46976
|
shaderState.depthCompare = GPUCompareFunction.less;
|
|
46866
46977
|
}
|
|
46867
46978
|
};
|
|
46868
|
-
SkyShader = __decorateClass$
|
|
46979
|
+
SkyShader = __decorateClass$e([
|
|
46869
46980
|
RegisterShader(SkyShader, "SkyShader")
|
|
46870
46981
|
], SkyShader);
|
|
46871
46982
|
|
|
@@ -47663,9 +47774,9 @@ class SkeletonAnimationClipState {
|
|
|
47663
47774
|
}
|
|
47664
47775
|
}
|
|
47665
47776
|
|
|
47666
|
-
var __getOwnPropDesc$
|
|
47667
|
-
var __decorateClass$
|
|
47668
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
47777
|
+
var __getOwnPropDesc$d = Object.getOwnPropertyDescriptor;
|
|
47778
|
+
var __decorateClass$d = (decorators, target, key, kind) => {
|
|
47779
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$d(target, key) : target;
|
|
47669
47780
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
47670
47781
|
if (decorator = decorators[i])
|
|
47671
47782
|
result = (decorator(result)) || result;
|
|
@@ -47869,7 +47980,7 @@ let SkeletonAnimationComponent = class extends ComponentBase {
|
|
|
47869
47980
|
this._currentClipState.weight = 1;
|
|
47870
47981
|
}
|
|
47871
47982
|
};
|
|
47872
|
-
SkeletonAnimationComponent = __decorateClass$
|
|
47983
|
+
SkeletonAnimationComponent = __decorateClass$d([
|
|
47873
47984
|
RegisterComponent(SkeletonAnimationComponent, "SkeletonAnimationComponent")
|
|
47874
47985
|
], SkeletonAnimationComponent);
|
|
47875
47986
|
class SkeletonAnimationCrossFadeState {
|
|
@@ -47905,9 +48016,9 @@ class SkeletonAnimationCrossFadeState {
|
|
|
47905
48016
|
}
|
|
47906
48017
|
}
|
|
47907
48018
|
|
|
47908
|
-
var __getOwnPropDesc$
|
|
47909
|
-
var __decorateClass$
|
|
47910
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
48019
|
+
var __getOwnPropDesc$c = Object.getOwnPropertyDescriptor;
|
|
48020
|
+
var __decorateClass$c = (decorators, target, key, kind) => {
|
|
48021
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$c(target, key) : target;
|
|
47911
48022
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
47912
48023
|
if (decorator = decorators[i])
|
|
47913
48024
|
result = (decorator(result)) || result;
|
|
@@ -48318,7 +48429,7 @@ let AnimatorComponent = class extends ComponentBase {
|
|
|
48318
48429
|
return dst;
|
|
48319
48430
|
}
|
|
48320
48431
|
};
|
|
48321
|
-
AnimatorComponent = __decorateClass$
|
|
48432
|
+
AnimatorComponent = __decorateClass$c([
|
|
48322
48433
|
RegisterComponent(AnimatorComponent, "AnimatorComponent")
|
|
48323
48434
|
], AnimatorComponent);
|
|
48324
48435
|
class PropertyAnimationClipState {
|
|
@@ -49075,9 +49186,9 @@ class PropertyAnimation extends ComponentBase {
|
|
|
49075
49186
|
}
|
|
49076
49187
|
}
|
|
49077
49188
|
|
|
49078
|
-
var __getOwnPropDesc$
|
|
49079
|
-
var __decorateClass$
|
|
49080
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
49189
|
+
var __getOwnPropDesc$b = Object.getOwnPropertyDescriptor;
|
|
49190
|
+
var __decorateClass$b = (decorators, target, key, kind) => {
|
|
49191
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$b(target, key) : target;
|
|
49081
49192
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
49082
49193
|
if (decorator = decorators[i])
|
|
49083
49194
|
result = (decorator(result)) || result;
|
|
@@ -49226,7 +49337,7 @@ let SkinnedMeshRenderer2 = class extends MeshRenderer {
|
|
|
49226
49337
|
super.nodeUpdate(view, passType, renderPassState, clusterLightingBuffer);
|
|
49227
49338
|
}
|
|
49228
49339
|
};
|
|
49229
|
-
SkinnedMeshRenderer2 = __decorateClass$
|
|
49340
|
+
SkinnedMeshRenderer2 = __decorateClass$b([
|
|
49230
49341
|
RegisterComponent(SkinnedMeshRenderer2, "SkinnedMeshRenderer2")
|
|
49231
49342
|
], SkinnedMeshRenderer2);
|
|
49232
49343
|
|
|
@@ -54359,9 +54470,9 @@ class UITextField extends UIRenderAble {
|
|
|
54359
54470
|
}
|
|
54360
54471
|
}
|
|
54361
54472
|
|
|
54362
|
-
var __getOwnPropDesc$
|
|
54363
|
-
var __decorateClass$
|
|
54364
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
54473
|
+
var __getOwnPropDesc$a = Object.getOwnPropertyDescriptor;
|
|
54474
|
+
var __decorateClass$a = (decorators, target, key, kind) => {
|
|
54475
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$a(target, key) : target;
|
|
54365
54476
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
54366
54477
|
if (decorator = decorators[i])
|
|
54367
54478
|
result = (decorator(result)) || result;
|
|
@@ -54438,13 +54549,13 @@ let Light = class extends LightBase {
|
|
|
54438
54549
|
debugDraw(show) {
|
|
54439
54550
|
}
|
|
54440
54551
|
};
|
|
54441
|
-
Light = __decorateClass$
|
|
54552
|
+
Light = __decorateClass$a([
|
|
54442
54553
|
RegisterComponent(Light, "Light")
|
|
54443
54554
|
], Light);
|
|
54444
54555
|
|
|
54445
|
-
var __getOwnPropDesc$
|
|
54446
|
-
var __decorateClass$
|
|
54447
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
54556
|
+
var __getOwnPropDesc$9 = Object.getOwnPropertyDescriptor;
|
|
54557
|
+
var __decorateClass$9 = (decorators, target, key, kind) => {
|
|
54558
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$9(target, key) : target;
|
|
54448
54559
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
54449
54560
|
if (decorator = decorators[i])
|
|
54450
54561
|
result = (decorator(result)) || result;
|
|
@@ -54519,21 +54630,21 @@ let FatLineRenderer = class extends RenderNode {
|
|
|
54519
54630
|
super.destroy(force);
|
|
54520
54631
|
}
|
|
54521
54632
|
};
|
|
54522
|
-
FatLineRenderer = __decorateClass$
|
|
54633
|
+
FatLineRenderer = __decorateClass$9([
|
|
54523
54634
|
RegisterComponent(FatLineRenderer, "FatLineRenderer")
|
|
54524
54635
|
], FatLineRenderer);
|
|
54525
54636
|
|
|
54526
|
-
var __defProp = Object.defineProperty;
|
|
54527
|
-
var __getOwnPropDesc$
|
|
54528
|
-
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
|
54529
|
-
var __decorateClass$
|
|
54530
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
54637
|
+
var __defProp$1 = Object.defineProperty;
|
|
54638
|
+
var __getOwnPropDesc$8 = Object.getOwnPropertyDescriptor;
|
|
54639
|
+
var __defNormalProp$1 = (obj, key, value) => key in obj ? __defProp$1(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
|
54640
|
+
var __decorateClass$8 = (decorators, target, key, kind) => {
|
|
54641
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$8(target, key) : target;
|
|
54531
54642
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
54532
54643
|
if (decorator = decorators[i])
|
|
54533
54644
|
result = (decorator(result)) || result;
|
|
54534
54645
|
return result;
|
|
54535
54646
|
};
|
|
54536
|
-
var __publicField = (obj, key, value) => __defNormalProp(obj, key + "" , value);
|
|
54647
|
+
var __publicField$1 = (obj, key, value) => __defNormalProp$1(obj, key + "" , value);
|
|
54537
54648
|
let GSplatStreamRenderer = class extends RenderNode {
|
|
54538
54649
|
// Splat count and texture dimensions
|
|
54539
54650
|
totalCount = 0;
|
|
@@ -55320,8 +55431,8 @@ let GSplatStreamRenderer = class extends RenderNode {
|
|
|
55320
55431
|
super.destroy(force);
|
|
55321
55432
|
}
|
|
55322
55433
|
};
|
|
55323
|
-
__publicField(GSplatStreamRenderer, "flushFrameLimit", 60);
|
|
55324
|
-
GSplatStreamRenderer = __decorateClass$
|
|
55434
|
+
__publicField$1(GSplatStreamRenderer, "flushFrameLimit", 60);
|
|
55435
|
+
GSplatStreamRenderer = __decorateClass$8([
|
|
55325
55436
|
RegisterComponent(GSplatStreamRenderer, "GSplatStreamRenderer")
|
|
55326
55437
|
], GSplatStreamRenderer);
|
|
55327
55438
|
|
|
@@ -55623,9 +55734,9 @@ class InstanceDrawComponent extends RenderNode {
|
|
|
55623
55734
|
}
|
|
55624
55735
|
}
|
|
55625
55736
|
|
|
55626
|
-
var __getOwnPropDesc$
|
|
55627
|
-
var __decorateClass$
|
|
55628
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
55737
|
+
var __getOwnPropDesc$7 = Object.getOwnPropertyDescriptor;
|
|
55738
|
+
var __decorateClass$7 = (decorators, target, key, kind) => {
|
|
55739
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$7(target, key) : target;
|
|
55629
55740
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
55630
55741
|
if (decorator = decorators[i])
|
|
55631
55742
|
result = (decorator(result)) || result;
|
|
@@ -55651,10 +55762,410 @@ let MeshFilter = class extends MeshRenderer {
|
|
|
55651
55762
|
}
|
|
55652
55763
|
}
|
|
55653
55764
|
};
|
|
55654
|
-
MeshFilter = __decorateClass$
|
|
55765
|
+
MeshFilter = __decorateClass$7([
|
|
55655
55766
|
RegisterComponent(MeshFilter, "MeshFilter")
|
|
55656
55767
|
], MeshFilter);
|
|
55657
55768
|
|
|
55769
|
+
var __defProp = Object.defineProperty;
|
|
55770
|
+
var __getOwnPropDesc$6 = Object.getOwnPropertyDescriptor;
|
|
55771
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
|
55772
|
+
var __decorateClass$6 = (decorators, target, key, kind) => {
|
|
55773
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$6(target, key) : target;
|
|
55774
|
+
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
55775
|
+
if (decorator = decorators[i])
|
|
55776
|
+
result = (decorator(result)) || result;
|
|
55777
|
+
return result;
|
|
55778
|
+
};
|
|
55779
|
+
var __publicField = (obj, key, value) => __defNormalProp(obj, key + "" , value);
|
|
55780
|
+
let PointCloudStreamRenderer = class extends RenderNode {
|
|
55781
|
+
totalCount = 0;
|
|
55782
|
+
size = new Vector2();
|
|
55783
|
+
pointColor;
|
|
55784
|
+
pointPosition;
|
|
55785
|
+
pointOrder;
|
|
55786
|
+
texParams;
|
|
55787
|
+
// [numPoints, texWidth, validCount, pointSize]
|
|
55788
|
+
_texParamDirty = true;
|
|
55789
|
+
pointCloudMaterial;
|
|
55790
|
+
_colorData;
|
|
55791
|
+
// RGBA8: size.x * size.y * 4
|
|
55792
|
+
_positionData;
|
|
55793
|
+
// RGBA32Float: size.x * size.y * 4 (XYZ in RGB, A unused)
|
|
55794
|
+
_orderData;
|
|
55795
|
+
// R32U: size.x * size.y
|
|
55796
|
+
_pointSetFlags;
|
|
55797
|
+
// Track which indices have data
|
|
55798
|
+
_validCount = 0;
|
|
55799
|
+
// Number of points with valid data
|
|
55800
|
+
_batchSize = 128;
|
|
55801
|
+
instanceCount = 0;
|
|
55802
|
+
_pendingUpdates = /* @__PURE__ */ new Set();
|
|
55803
|
+
// Indices pending GPU update
|
|
55804
|
+
_autoFlushThreshold = 100;
|
|
55805
|
+
// Auto-flush when this many updates pending
|
|
55806
|
+
_frameCount = 0;
|
|
55807
|
+
_centerOffset = new Vector3();
|
|
55808
|
+
get centerOffset() {
|
|
55809
|
+
return this._centerOffset;
|
|
55810
|
+
}
|
|
55811
|
+
_texturesInitialized = false;
|
|
55812
|
+
_debugFullScreen = false;
|
|
55813
|
+
constructor() {
|
|
55814
|
+
super();
|
|
55815
|
+
}
|
|
55816
|
+
/**
|
|
55817
|
+
* Initialize renderer with total point count
|
|
55818
|
+
* Pre-allocates all GPU resources with zero-initialized data
|
|
55819
|
+
* @param totalCount Total number of points that will be streamed
|
|
55820
|
+
* @param batchSize Points per draw call (default: 128)
|
|
55821
|
+
*/
|
|
55822
|
+
initCount(totalCount, batchSize = 128) {
|
|
55823
|
+
if (totalCount <= 0) {
|
|
55824
|
+
throw new Error("Total count must be greater than 0");
|
|
55825
|
+
}
|
|
55826
|
+
this.totalCount = totalCount;
|
|
55827
|
+
this._batchSize = batchSize;
|
|
55828
|
+
this.size = this.evalTextureSize(totalCount);
|
|
55829
|
+
const w = this.size.x | 0;
|
|
55830
|
+
const h = this.size.y | 0;
|
|
55831
|
+
const total = w * h;
|
|
55832
|
+
this._colorData = new Uint8Array(total * 4);
|
|
55833
|
+
for (let i = 0; i < total; i++) {
|
|
55834
|
+
const idx = i * 4;
|
|
55835
|
+
this._colorData[idx + 0] = 255;
|
|
55836
|
+
this._colorData[idx + 1] = 255;
|
|
55837
|
+
this._colorData[idx + 2] = 255;
|
|
55838
|
+
this._colorData[idx + 3] = 255;
|
|
55839
|
+
}
|
|
55840
|
+
this._positionData = new Float32Array(total * 4);
|
|
55841
|
+
this._positionData.fill(0);
|
|
55842
|
+
this._orderData = new Uint32Array(total);
|
|
55843
|
+
for (let i = 0; i < total; i++) {
|
|
55844
|
+
this._orderData[i] = i < totalCount ? i : totalCount > 0 ? totalCount - 1 : 0;
|
|
55845
|
+
}
|
|
55846
|
+
this._pointSetFlags = new Array(totalCount).fill(false);
|
|
55847
|
+
this._validCount = 0;
|
|
55848
|
+
this.texParams = new Float32Array([
|
|
55849
|
+
this._validCount,
|
|
55850
|
+
this.size.x,
|
|
55851
|
+
this._validCount,
|
|
55852
|
+
4
|
|
55853
|
+
]);
|
|
55854
|
+
this.pointColor = new Uint8ArrayTexture().create(w, h, this._colorData, false);
|
|
55855
|
+
this.pointColor.name = "pointColor";
|
|
55856
|
+
this.pointColor.minFilter = "nearest";
|
|
55857
|
+
this.pointColor.magFilter = "nearest";
|
|
55858
|
+
this.pointColor.mipmapFilter = "nearest";
|
|
55859
|
+
this.pointColor.addressModeU = "clamp-to-edge";
|
|
55860
|
+
this.pointColor.addressModeV = "clamp-to-edge";
|
|
55861
|
+
this.pointPosition = new Float32ArrayTexture().create(w, h, this._positionData);
|
|
55862
|
+
this.pointPosition.name = "pointPosition";
|
|
55863
|
+
this.pointPosition.minFilter = "nearest";
|
|
55864
|
+
this.pointPosition.magFilter = "nearest";
|
|
55865
|
+
this.pointPosition.addressModeU = "clamp-to-edge";
|
|
55866
|
+
this.pointPosition.addressModeV = "clamp-to-edge";
|
|
55867
|
+
this.pointOrder = new R32UintTexture().create(w, h, this._orderData);
|
|
55868
|
+
this.pointOrder.name = "pointOrder";
|
|
55869
|
+
this.pointOrder.minFilter = "nearest";
|
|
55870
|
+
this.pointOrder.magFilter = "nearest";
|
|
55871
|
+
this.pointOrder.addressModeU = "clamp-to-edge";
|
|
55872
|
+
this.pointOrder.addressModeV = "clamp-to-edge";
|
|
55873
|
+
this.pointCloudMaterial = new PointCloudMaterial();
|
|
55874
|
+
this.geometry = new PointCloudGeometry(this._batchSize);
|
|
55875
|
+
this.materials = [this.pointCloudMaterial];
|
|
55876
|
+
this.instanceCount = 0;
|
|
55877
|
+
this._centerOffset.set(0, 0, 0);
|
|
55878
|
+
}
|
|
55879
|
+
/**
|
|
55880
|
+
* Set data for a single point at the given index
|
|
55881
|
+
* Updates CPU buffers and marks for GPU update
|
|
55882
|
+
* @param index Point index (0 to count-1)
|
|
55883
|
+
* @param data Point data (position is required, color optional)
|
|
55884
|
+
*/
|
|
55885
|
+
setPointCloudData(index, data) {
|
|
55886
|
+
if (index < 0 || index >= this.totalCount) {
|
|
55887
|
+
throw new Error(`Index ${index} out of range [0, ${this.totalCount})`);
|
|
55888
|
+
}
|
|
55889
|
+
const wasSet = this._pointSetFlags[index];
|
|
55890
|
+
const posIdx = index * 4;
|
|
55891
|
+
this._positionData[posIdx + 0] = data.position[0];
|
|
55892
|
+
this._positionData[posIdx + 1] = data.position[1];
|
|
55893
|
+
this._positionData[posIdx + 2] = data.position[2];
|
|
55894
|
+
this._positionData[posIdx + 3] = 0;
|
|
55895
|
+
const colorIdx = index * 4;
|
|
55896
|
+
if (data.color) {
|
|
55897
|
+
this._colorData[colorIdx + 0] = Math.max(0, Math.min(255, data.color[0]));
|
|
55898
|
+
this._colorData[colorIdx + 1] = Math.max(0, Math.min(255, data.color[1]));
|
|
55899
|
+
this._colorData[colorIdx + 2] = Math.max(0, Math.min(255, data.color[2]));
|
|
55900
|
+
this._colorData[colorIdx + 3] = Math.max(0, Math.min(255, data.color[3] !== void 0 ? data.color[3] : 255));
|
|
55901
|
+
} else {
|
|
55902
|
+
this._colorData[colorIdx + 0] = 255;
|
|
55903
|
+
this._colorData[colorIdx + 1] = 255;
|
|
55904
|
+
this._colorData[colorIdx + 2] = 255;
|
|
55905
|
+
this._colorData[colorIdx + 3] = 255;
|
|
55906
|
+
}
|
|
55907
|
+
if (!wasSet) {
|
|
55908
|
+
this._pointSetFlags[index] = true;
|
|
55909
|
+
this._validCount++;
|
|
55910
|
+
}
|
|
55911
|
+
this._pendingUpdates.add(index);
|
|
55912
|
+
}
|
|
55913
|
+
/**
|
|
55914
|
+
* Update center offset for precision (called when new points are added)
|
|
55915
|
+
*/
|
|
55916
|
+
_updateCenterOffset() {
|
|
55917
|
+
if (this._validCount === 0) return;
|
|
55918
|
+
let sumX = 0, sumY = 0, sumZ = 0;
|
|
55919
|
+
let count = 0;
|
|
55920
|
+
for (let i = 0; i < this.totalCount; i++) {
|
|
55921
|
+
if (this._pointSetFlags[i]) {
|
|
55922
|
+
const idx = i * 4;
|
|
55923
|
+
sumX += this._positionData[idx + 0];
|
|
55924
|
+
sumY += this._positionData[idx + 1];
|
|
55925
|
+
sumZ += this._positionData[idx + 2];
|
|
55926
|
+
count++;
|
|
55927
|
+
}
|
|
55928
|
+
}
|
|
55929
|
+
if (count > 0) {
|
|
55930
|
+
const centerX = sumX / count;
|
|
55931
|
+
const centerY = sumY / count;
|
|
55932
|
+
const centerZ = sumZ / count;
|
|
55933
|
+
this._centerOffset.set(centerX, centerY, centerZ);
|
|
55934
|
+
this.object3D.localPosition = this._centerOffset;
|
|
55935
|
+
}
|
|
55936
|
+
}
|
|
55937
|
+
/**
|
|
55938
|
+
* Flush pending updates to GPU
|
|
55939
|
+
* Updates GPU textures with all pending changes
|
|
55940
|
+
* Uses partial updates when possible for better performance
|
|
55941
|
+
*/
|
|
55942
|
+
flushUpdates() {
|
|
55943
|
+
if (this._pendingUpdates.size === 0) return;
|
|
55944
|
+
const w = this.size.x | 0;
|
|
55945
|
+
const h = this.size.y | 0;
|
|
55946
|
+
const pendingIndices = Array.from(this._pendingUpdates);
|
|
55947
|
+
if (pendingIndices.length === 0) return;
|
|
55948
|
+
let minRow = h;
|
|
55949
|
+
let maxRow = 0;
|
|
55950
|
+
for (const index of pendingIndices) {
|
|
55951
|
+
const row = Math.floor(index / w);
|
|
55952
|
+
if (row < minRow) minRow = row;
|
|
55953
|
+
if (row > maxRow) maxRow = row;
|
|
55954
|
+
}
|
|
55955
|
+
const rowCount = maxRow - minRow + 1;
|
|
55956
|
+
const updateRatio = rowCount / h;
|
|
55957
|
+
const total = w * h;
|
|
55958
|
+
if (this.totalCount < total) {
|
|
55959
|
+
const lastIdx = (this.totalCount - 1) * 4;
|
|
55960
|
+
for (let i = this.totalCount; i < total; i++) {
|
|
55961
|
+
const idx = i * 4;
|
|
55962
|
+
this._positionData[idx + 0] = this._positionData[lastIdx + 0];
|
|
55963
|
+
this._positionData[idx + 1] = this._positionData[lastIdx + 1];
|
|
55964
|
+
this._positionData[idx + 2] = this._positionData[lastIdx + 2];
|
|
55965
|
+
this._positionData[idx + 3] = 0;
|
|
55966
|
+
}
|
|
55967
|
+
}
|
|
55968
|
+
if (updateRatio < 0.5 && rowCount < h) {
|
|
55969
|
+
const rowStartIdx = minRow * w;
|
|
55970
|
+
const rowEndIdx = (maxRow + 1) * w;
|
|
55971
|
+
const partialPositionData = this._positionData.subarray(
|
|
55972
|
+
rowStartIdx * 4,
|
|
55973
|
+
rowEndIdx * 4
|
|
55974
|
+
);
|
|
55975
|
+
this.pointColor.updateTexture(w, h, this._colorData, minRow, rowCount);
|
|
55976
|
+
this.pointPosition.updateTexture(w, h, partialPositionData, false, minRow, rowCount);
|
|
55977
|
+
} else {
|
|
55978
|
+
this.pointColor.updateTexture(w, h, this._colorData);
|
|
55979
|
+
this.pointPosition.updateTexture(w, h, this._positionData, false);
|
|
55980
|
+
}
|
|
55981
|
+
const renderCount = this._validCount;
|
|
55982
|
+
this.instanceCount = Math.ceil(renderCount / this._batchSize);
|
|
55983
|
+
this.texParams[0] = renderCount;
|
|
55984
|
+
this.texParams[2] = renderCount;
|
|
55985
|
+
this._texParamDirty = true;
|
|
55986
|
+
this._pendingUpdates.clear();
|
|
55987
|
+
}
|
|
55988
|
+
/**
|
|
55989
|
+
* Set auto-flush threshold
|
|
55990
|
+
* @param threshold Number of pending updates before auto-flush (default: 100)
|
|
55991
|
+
*/
|
|
55992
|
+
setAutoFlushThreshold(threshold) {
|
|
55993
|
+
this._autoFlushThreshold = Math.max(1, threshold);
|
|
55994
|
+
}
|
|
55995
|
+
/**
|
|
55996
|
+
* Get current streaming statistics
|
|
55997
|
+
*/
|
|
55998
|
+
getStreamingStats() {
|
|
55999
|
+
return {
|
|
56000
|
+
totalCount: this.totalCount,
|
|
56001
|
+
validCount: this._validCount,
|
|
56002
|
+
pendingUpdates: this._pendingUpdates.size,
|
|
56003
|
+
progress: this.totalCount > 0 ? this._validCount / this.totalCount * 100 : 0
|
|
56004
|
+
};
|
|
56005
|
+
}
|
|
56006
|
+
/**
|
|
56007
|
+
* Calculate texture size for given point count
|
|
56008
|
+
* @param count Number of points
|
|
56009
|
+
* @returns Texture dimensions (width, height)
|
|
56010
|
+
*/
|
|
56011
|
+
evalTextureSize(count) {
|
|
56012
|
+
let w = Math.ceil(Math.sqrt(count));
|
|
56013
|
+
const align = 64;
|
|
56014
|
+
w = Math.ceil(w / align) * align;
|
|
56015
|
+
const h = Math.ceil(count / w);
|
|
56016
|
+
return new Vector2(w, h);
|
|
56017
|
+
}
|
|
56018
|
+
/**
|
|
56019
|
+
* Update node before rendering
|
|
56020
|
+
*/
|
|
56021
|
+
nodeUpdate(view, passType, renderPassState, clusterLightingBuffer) {
|
|
56022
|
+
if (this._pendingUpdates.size > 0 && this._frameCount >= PointCloudStreamRenderer.flushFrameLimit) {
|
|
56023
|
+
this.flushUpdates();
|
|
56024
|
+
}
|
|
56025
|
+
if (this._frameCount >= PointCloudStreamRenderer.flushFrameLimit && this._pendingUpdates.size === 0) {
|
|
56026
|
+
this._frameCount = 0;
|
|
56027
|
+
}
|
|
56028
|
+
this._frameCount++;
|
|
56029
|
+
const worldMatrix = this.object3D.transform.worldMatrix;
|
|
56030
|
+
this.pointCloudMaterial.setTransformMatrix(worldMatrix);
|
|
56031
|
+
if (!this._texturesInitialized) {
|
|
56032
|
+
this.pointCloudMaterial.setPointTextures(
|
|
56033
|
+
this.pointPosition,
|
|
56034
|
+
this.pointColor,
|
|
56035
|
+
this.texParams,
|
|
56036
|
+
this.pointOrder
|
|
56037
|
+
);
|
|
56038
|
+
this.pointCloudMaterial.setBatchSize(this._batchSize);
|
|
56039
|
+
this.pointCloudMaterial.setPointSize(this.texParams[3]);
|
|
56040
|
+
this.pointCloudMaterial.enableDebugFullScreen(this._debugFullScreen);
|
|
56041
|
+
this._texturesInitialized = true;
|
|
56042
|
+
}
|
|
56043
|
+
if (this._texParamDirty) {
|
|
56044
|
+
this.pointCloudMaterial.setPointTextures(
|
|
56045
|
+
this.pointPosition,
|
|
56046
|
+
this.pointColor,
|
|
56047
|
+
this.texParams,
|
|
56048
|
+
this.pointOrder
|
|
56049
|
+
);
|
|
56050
|
+
this._texParamDirty = false;
|
|
56051
|
+
}
|
|
56052
|
+
super.nodeUpdate(view, passType, renderPassState, clusterLightingBuffer);
|
|
56053
|
+
}
|
|
56054
|
+
/**
|
|
56055
|
+
* Render pass
|
|
56056
|
+
*/
|
|
56057
|
+
renderPass(view, passType, renderContext) {
|
|
56058
|
+
const encoder = renderContext.encoder;
|
|
56059
|
+
for (let mat of this.materials) {
|
|
56060
|
+
const passes = mat.getPass(passType);
|
|
56061
|
+
if (!passes || passes.length === 0) continue;
|
|
56062
|
+
for (const pass of passes) {
|
|
56063
|
+
if (!pass.pipeline) continue;
|
|
56064
|
+
pass.apply(this.geometry, renderContext.rendererPassState || renderContext);
|
|
56065
|
+
GPUContext.bindPipeline(encoder, pass);
|
|
56066
|
+
GPUContext.bindGeometryBuffer(encoder, this.geometry);
|
|
56067
|
+
const subGeometry = this.geometry.subGeometries[0];
|
|
56068
|
+
const lodInfo = subGeometry.lodLevels[0];
|
|
56069
|
+
if (this.instanceCount > 0) {
|
|
56070
|
+
GPUContext.drawIndexed(
|
|
56071
|
+
encoder,
|
|
56072
|
+
lodInfo.indexCount,
|
|
56073
|
+
this.instanceCount,
|
|
56074
|
+
lodInfo.indexStart,
|
|
56075
|
+
0,
|
|
56076
|
+
0
|
|
56077
|
+
);
|
|
56078
|
+
} else {
|
|
56079
|
+
GPUContext.drawIndexed(
|
|
56080
|
+
encoder,
|
|
56081
|
+
lodInfo.indexCount,
|
|
56082
|
+
1,
|
|
56083
|
+
lodInfo.indexStart,
|
|
56084
|
+
0,
|
|
56085
|
+
0
|
|
56086
|
+
);
|
|
56087
|
+
}
|
|
56088
|
+
}
|
|
56089
|
+
}
|
|
56090
|
+
}
|
|
56091
|
+
/**
|
|
56092
|
+
* Set point size in pixels
|
|
56093
|
+
* @param size Point size in pixels
|
|
56094
|
+
*/
|
|
56095
|
+
setPointSize(size) {
|
|
56096
|
+
this.texParams[3] = Math.max(0.1, size);
|
|
56097
|
+
if (this.pointCloudMaterial) {
|
|
56098
|
+
this.pointCloudMaterial.setPointSize(size);
|
|
56099
|
+
}
|
|
56100
|
+
}
|
|
56101
|
+
/**
|
|
56102
|
+
* Set point shape
|
|
56103
|
+
* @param shape 'square' or 'circle'
|
|
56104
|
+
*/
|
|
56105
|
+
setPointShape(shape) {
|
|
56106
|
+
if (this.pointCloudMaterial) {
|
|
56107
|
+
this.pointCloudMaterial.setPointShape(shape);
|
|
56108
|
+
}
|
|
56109
|
+
}
|
|
56110
|
+
/**
|
|
56111
|
+
* Enable a fullscreen debug quad to validate the render pipeline.
|
|
56112
|
+
*/
|
|
56113
|
+
enableDebugFullScreen(enabled) {
|
|
56114
|
+
this._debugFullScreen = enabled;
|
|
56115
|
+
if (this.pointCloudMaterial) {
|
|
56116
|
+
this.pointCloudMaterial.enableDebugFullScreen(enabled);
|
|
56117
|
+
}
|
|
56118
|
+
}
|
|
56119
|
+
/**
|
|
56120
|
+
* Set batch size for instanced rendering
|
|
56121
|
+
* @param batchSize Number of points per draw call
|
|
56122
|
+
*/
|
|
56123
|
+
setBatchSize(batchSize) {
|
|
56124
|
+
this._batchSize = Math.max(1, batchSize | 0);
|
|
56125
|
+
if (this.geometry) {
|
|
56126
|
+
const oldGeometry = this.geometry;
|
|
56127
|
+
Reference.getInstance().detached(oldGeometry, this);
|
|
56128
|
+
if (!Reference.getInstance().hasReference(oldGeometry)) {
|
|
56129
|
+
oldGeometry.destroy();
|
|
56130
|
+
}
|
|
56131
|
+
this.geometry = new PointCloudGeometry(this._batchSize);
|
|
56132
|
+
}
|
|
56133
|
+
if (this.pointCloudMaterial) {
|
|
56134
|
+
this.pointCloudMaterial.setBatchSize(this._batchSize);
|
|
56135
|
+
this.pointCloudMaterial.enableDebugFullScreen(this._debugFullScreen);
|
|
56136
|
+
}
|
|
56137
|
+
this.instanceCount = Math.ceil(this._validCount / this._batchSize);
|
|
56138
|
+
}
|
|
56139
|
+
/**
|
|
56140
|
+
* Clean up resources
|
|
56141
|
+
*/
|
|
56142
|
+
destroy(force) {
|
|
56143
|
+
if (this.pointColor) {
|
|
56144
|
+
this.pointColor.destroy(force);
|
|
56145
|
+
this.pointColor = null;
|
|
56146
|
+
}
|
|
56147
|
+
if (this.pointPosition) {
|
|
56148
|
+
this.pointPosition.destroy(force);
|
|
56149
|
+
this.pointPosition = null;
|
|
56150
|
+
}
|
|
56151
|
+
if (this.pointOrder) {
|
|
56152
|
+
this.pointOrder.destroy(force);
|
|
56153
|
+
this.pointOrder = null;
|
|
56154
|
+
}
|
|
56155
|
+
this._positionData = null;
|
|
56156
|
+
this._colorData = null;
|
|
56157
|
+
this._orderData = null;
|
|
56158
|
+
this.texParams = null;
|
|
56159
|
+
this._pointSetFlags = null;
|
|
56160
|
+
this._pendingUpdates.clear();
|
|
56161
|
+
super.destroy(force);
|
|
56162
|
+
}
|
|
56163
|
+
};
|
|
56164
|
+
__publicField(PointCloudStreamRenderer, "flushFrameLimit", 60);
|
|
56165
|
+
PointCloudStreamRenderer = __decorateClass$6([
|
|
56166
|
+
RegisterComponent(PointCloudStreamRenderer, "PointCloudStreamRenderer")
|
|
56167
|
+
], PointCloudStreamRenderer);
|
|
56168
|
+
|
|
55658
56169
|
var __getOwnPropDesc$5 = Object.getOwnPropertyDescriptor;
|
|
55659
56170
|
var __decorateClass$5 = (decorators, target, key, kind) => {
|
|
55660
56171
|
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$5(target, key) : target;
|
|
@@ -62555,7 +63066,7 @@ class StreamingGaussianSplatParser extends ParserBase {
|
|
|
62555
63066
|
_streamParser = null;
|
|
62556
63067
|
_streamingRenderer = null;
|
|
62557
63068
|
_rendererObject = null;
|
|
62558
|
-
_chunksPerBatch =
|
|
63069
|
+
_chunksPerBatch = 1e4;
|
|
62559
63070
|
// Number of splats to process per batch
|
|
62560
63071
|
_headerParsed = false;
|
|
62561
63072
|
_onHeaderParsed = null;
|
|
@@ -73320,4 +73831,4 @@ const __viteBrowserExternal = /*#__PURE__*/Object.freeze(/*#__PURE__*/Object.def
|
|
|
73320
73831
|
__proto__: null
|
|
73321
73832
|
}, Symbol.toStringTag, { value: 'Module' }));
|
|
73322
73833
|
|
|
73323
|
-
export { AccelerateDecelerateInterpolator, AccelerateInterpolator, AnimationCurve, AnimationCurveT, AnimationMonitor, AnimatorComponent, AnimatorEventKeyframe, AnticipateInterpolator, AnticipateOvershootInterpolator, ArrayHas, ArrayItemIndex, AtlasParser, AtmosphericComponent, AtmosphericScatteringSky, AtmosphericScatteringSkySetting, AtmosphericScatteringSky_shader, AttributeAnimCurve, AxisObject, B3DMLoader, B3DMLoaderBase, B3DMParseUtil, B3DMParser, BRDFLUT, BRDFLUTGenerate, BRDF_frag, BatchTable, BiMap, BillboardComponent, BillboardType, BitUtil, BitmapTexture2D, BitmapTexture2DArray, BitmapTextureCube, Blend, BlendFactor, BlendMode, BlendShapeData, BlendShapePropertyData, BloomPost, BlurEffectCreatorBlur_cs, BlurEffectCreatorSample_cs, BlurTexture2DBufferCreator, BounceInterpolator, BoundUtil, BoundingBox, BoundingSphere, BoundingVolume, BoxColliderShape, BoxGeometry, BrdfLut_frag, BsDF_frag, BxDF_frag, BxdfDebug_frag, BytesArray, CEvent, CEventDispatcher, CEventListener, CResizeEvent, CSM, Camera3D, CameraControllerBase, CameraType, CameraUtil, CapsuleColliderShape, CastPointShadowMaterialPass, CastShadowMaterialPass, Clearcoat_frag, ClusterBoundsSource_cs, ClusterConfig, ClusterDebug_frag, ClusterLight, ClusterLightingBuffer, ClusterLightingRender, ClusterLighting_cs, CollectInfo, ColliderComponent, ColliderShape, ColliderShapeType, Color, ColorGradient, ColorLitMaterial, ColorLitShader, ColorPassFragmentOutput, ColorPassRenderer, ColorUtil, ComData, Combine_cs, Common_frag, Common_vert, ComponentBase, ComponentCollect, ComputeGPUBuffer, ComputeShader, Context3D, CubeCamera, CubeMapFaceEnum, CubeSky_Shader, CubicBezierCurve, CubicBezierPath, CubicBezierType, CycleInterpolator, CylinderGeometry, DDGIIrradianceComputePass, DDGIIrradianceGPUBufferReader, DDGIIrradianceVolume, DDGIIrradiance_shader, DDGILightingPass, DDGILighting_shader, DDGIMultiBouncePass, DDGIProbeRenderer, DEGREES_TO_RADIANS, DRACO_DECODER_GLTF_JS, DecelerateInterpolator, Denoising_cs, Depth2DTextureArray, DepthCubeArrayTexture, DepthMaterialPass, DepthOfFieldPost, DepthOfView_cs, DirectLight, DoubleArray, EditorInspector, Engine3D, Entity, EntityBatchCollect, EntityCollect, EnvMap_frag, ErpImage2CubeMap, ErpImage2CubeMapCreateCube_cs, ErpImage2CubeMapRgbe2rgba_cs, ExtrudeGeometry, FAILED, FASTFLOOR, FXAAPost, FXAAShader, FastMathShader, FatLineGeometry, FatLineMaterial, FatLineRenderer, FatLineShader, FatLine_FS, FatLine_VS, FeatureTable, FileLoader, FirstPersonCameraController, Float16ArrayTexture, Float32ArrayTexture, FlyCameraController, FontChar, FontInfo, FontPage, FontParser, ForwardRenderJob, FragmentOutput, FragmentVarying, FrameCache, Frustum, FrustumCSM, FrustumCulling_cs, FullQuad_vert_wgsl, GBufferFrame, GBufferPass, GBufferPost, GBufferStand, GBuffer_pass, GILighting, GIProbeMaterial, GIProbeMaterialType, GIProbeShader, GIRenderCompleteEvent, GIRenderStartEvent, GLBChunk, GLBHeader, GLBParser, GLSLLexer, GLSLLexerToken, GLSLPreprocessor, GLSLSyntax, GLTFBinaryExtension, GLTFMaterial, GLTFParser, GLTFSubParser, GLTFSubParserCamera, GLTFSubParserConverter, GLTFSubParserMaterial, GLTFSubParserMesh, GLTFSubParserSkeleton, GLTFSubParserSkin, GLTFType, GLTF_Accessors, GLTF_Info, GLTF_Light, GLTF_Mesh, GLTF_Node, GLTF_Primitives, GLTF_Scene, GPUAddressMode, GPUBlendFactor, GPUBufferBase, GPUBufferType, GPUCompareFunction, GPUContext, GPUCullMode, GPUFilterMode, GPUPrimitiveTopology, GPUTextureFormat, GPUVertexFormat, GPUVertexStepMode, GSplatFormat, GSplatGeometry, GSplatMaterial, GSplatRenderer, GSplatShader, GSplatStreamRenderer, GSplat_FS, GSplat_VS, GTAOPost, GTAO_cs, GUIAtlasTexture, GUICanvas, GUIConfig, GUIGeometry, GUIGeometryRebuild, GUIMaterial, GUIPassRenderer, GUIPick, GUIPickHelper, GUIQuad, GUIQuadAttrEnum, GUIRenderer, GUIShader, GUISpace, GUISprite, GUITexture, GaussianSplatParser, GenerayRandomDir, GeoJsonParser, GeoJsonUtil, GeoType, GeometryBase, GeometryIndicesBuffer, GeometryUtil, GeometryVertexBuffer, GeometryVertexType, GetComponentClass, GetCountInstanceID, GetRepeat, GetShader, GlassShader, GlobalBindGroup, GlobalBindGroupLayout, GlobalFog, GlobalFog_shader, GlobalIlluminationComponent, GlobalUniform, GlobalUniformGroup, GodRayPost, GodRay_cs, GridObject, HDRTexture, HDRTextureCube, Hair_frag, Hair_shader_op, Hair_shader_tr, HaltonSeq, Horizontal, HoverCameraController, I3DMLoader, I3DMLoaderBase, I3DMParser, IBLEnvMapCreator, IBLEnvMapCreator_cs, IESProfiles, IESProfiles_frag, IKDTreeUserData, ImageType, IndicesGPUBuffer, Inline_vert, InputSystem, InstanceDrawComponent, InstanceUniform, InstancedMesh, Interpolator, InterpolatorEnum, IrradianceDataReaderCompleteEvent, IrradianceVolumeData_frag, Irradiance_frag, IsEditorInspector, IsNonSerialize, Joint, JointPose, JumperInterpolator, KDTreeEntity, KDTreeNode, KDTreeRange, KDTreeSpace, KDTreeUUID, KHR_draco_mesh_compression, KHR_lights_punctual, KHR_materials_clearcoat, KHR_materials_emissive_strength, KHR_materials_ior, KHR_materials_unlit, KMZParser, KV, KelvinUtil, KeyCode, KeyEvent, Keyframe, KeyframeT, LASLoader, LASParser, LASUtils, LASVisualizationMode, LDRTextureCube, LOADED, LOADING, LRUCache, LambertMaterial, Lambert_shader, Light, LightBase, LightData, LightEntries, LightType, LightingFunction_frag, Line, LineClassification, LinearInterpolator, LitMaterial, LitSSSShader, LitShader, Lit_shader, LoaderBase, LoaderEvent, LoaderManager, MAX_VALUE, MIN_VALUE, Material, MaterialDataUniformGPUBuffer, MaterialUtilities, MathShader, MathUtil, Matrix3, Matrix4, MatrixBindGroup, MatrixGPUBuffer, MatrixShader, MemoryDO, MemoryInfo, MergeRGBACreator, MergeRGBA_cs, MeshColliderShape, MeshFilter, MeshRenderer, MinMaxAnimationCurves, MinMaxCurve, MinMaxCurveState, MinMaxPolyCurves, MorePassParser, MorePassShader, MorphTargetBlender, MorphTargetData, MorphTargetFrame, MorphTargetTransformKey, MorphTarget_shader, MouseCode, MultiBouncePass_cs, Navi3DAstar, Navi3DConst, Navi3DEdge, Navi3DFunnel, Navi3DMaskType, Navi3DMesh, Navi3DPoint, Navi3DPoint2D, Navi3DPointFat, Navi3DRouter, Navi3DTriangle, NonSerialize, NormalMap_frag, OAnimationEvent, OBJParser, Object3D, Object3DEvent, Object3DTransformTools, Object3DUtil, ObjectAnimClip, OcclusionSystem, Octree, OctreeEntity, OrbitController, OrderMap, Orientation3D, OutLineBlendColor_cs, OutlineCalcOutline_cs, OutlinePass, OutlinePost, OutlinePostData, OutlinePostManager, OutlinePostSlot, Outline_cs, OvershootInterpolator, PARSING, PBRLItShader, PBRLitSSSShader, PLUGIN_REGISTERED, PNTSLoader, PNTSLoaderBase, PNTSParser, ParserBase, ParserFormat, ParticleSystemCurveEvalMode, ParticleSystemRandomnessIds, PassGenerate, PassShader, PassType, PhysicMaterialUniform_frag, PickCompute, PickFire, PickGUIEvent3D, PickResult, Picker_cs, PingPong, PipelinePool, Plane3D, PlaneClassification, PlaneGeometry, PlyMode, PlyParser, PlyStreamParser, PointClassification, PointCloudGeometry, PointCloudMaterial, PointCloudRenderer, PointCloudShader, PointCloud_FS, PointCloud_VS, PointLight, PointLightShadowRenderer, PointShadowCubeCamera, PointerEvent3D, Polynomial, PolynomialCurve, Polynomials, PoolNode, PostBase, PostProcessingComponent, PostRenderer, PreDepthPassRenderer, PreFilteredEnvironment_cs, PreFilteredEnvironment_cs2, PreIntegratedLut, PreIntegratedLutCompute, PrefabAvatarData, PrefabAvatarParser, PrefabBoneData, PrefabMaterialParser, PrefabMeshData, PrefabMeshParser, PrefabNode, PrefabParser, PrefabStringUtil, PrefabTextureData, PrefabTextureParser, Preprocessor, PriorityQueue, Probe, ProbeEntries, ProbeGBufferFrame, ProfilerUtil, PropertyAnimClip, PropertyAnimTag, PropertyAnimation, PropertyAnimationClip, PropertyAnimationClipState, PropertyAnimationEvent, PropertyHelp, QuadAABB, QuadGlsl_fs, QuadGlsl_vs, QuadRoot, QuadShader, QuadTree, QuadTreeCell, Quad_depth2dArray_frag_wgsl, Quad_depth2d_frag_wgsl, Quad_depthCube_frag_wgsl, Quad_frag_wgsl, Quad_vert_wgsl, Quaternion, R32UintTexture, RADIANS_TO_DEGREES, RGBEErrorCode, RGBEHeader, RGBEParser, RTDescriptor, RTFrame, RTResourceConfig, RTResourceMap, Rand, RandomSeed, Ray, RayCastMeshDetail, Reader, Rect, Reference, Reflection, ReflectionCG, ReflectionEntries, ReflectionMaterial, ReflectionRenderer, ReflectionShader, ReflectionShader_shader, RegisterComponent, RegisterShader, RenderContext, RenderLayer, RenderLayerUtil, RenderNode, RenderShaderCollect, RenderShaderCompute, RenderShaderPass, RenderTexture, RendererBase, RendererJob, RendererMap, RendererMask, RendererMaskUtil, RendererPassState, RepeatSE, Res, RotationControlComponents, SHCommon_frag, SN_ArrayConstant, SN_BinaryOperation, SN_Break, SN_CodeBlock, SN_Constant, SN_Continue, SN_Declaration, SN_Discard, SN_DoWhileLoop, SN_Expression, SN_ForLoop, SN_Function, SN_FunctionArgs, SN_FunctionCall, SN_IFBranch, SN_Identifier, SN_IndexOperation, SN_Layout, SN_ParenExpression, SN_Precision, SN_Return, SN_SelectOperation, SN_Struct, SN_TernaryOperation, SN_UnaryOperation, SN_WhileLoop, SSAO_cs, SSGI2_cs, SSGIPost, SSRPost, SSR_BlendColor_cs, SSR_IS_Kernel, SSR_IS_cs, SSR_RayTrace_cs, ScaleControlComponents, Scene3D, Shader, ShaderAttributeInfo, ShaderConverter, ShaderConverterResult, ShaderLib, ShaderPassBase, ShaderReflection, ShaderStage, ShaderState, ShaderUniformInfo, ShaderUtil, ShadingInput, ShadowLightsCollect, ShadowMapPassRenderer, ShadowMapping_frag, Skeleton, SkeletonAnimationClip, SkeletonAnimationClipState, SkeletonAnimationComponent, SkeletonAnimationCompute, SkeletonAnimation_shader, SkeletonBlendComputeArgs, SkeletonPose, SkeletonTransformComputeArgs, SkinnedMeshRenderer, SkinnedMeshRenderer2, SkyGBufferPass, SkyGBuffer_pass, SkyMaterial, SkyRenderer, SkyShader, SolidColorSky, SphereColliderShape, SphereGeometry, SphereReflection, SpotLight, StandShader, StatementNode, StorageGPUBuffer, StreamLoader, StreamingGaussianSplatParser, StringUtil, Struct, StructStorageGPUBuffer, SubGeometry, TAACopyTex_cs, TAAPost, TAASharpTex_cs, TAA_cs, TestComputeLoadBuffer, TextAnchor, TextFieldLayout, TextFieldLine, Texture, TextureCube, TextureCubeFaceData, TextureCubeStdCreator, TextureCubeUtils, TextureMipmapCompute, TextureMipmapGenerator, TextureScaleCompute, ThirdPersonCameraController, Tile, TileSet, TileSetChild, TileSetChildContent, TileSetChildContentMetaData, TileSetRoot, TilesRenderer, Time, TokenType, TorusGeometry, TouchData, TrailGeometry, Transform, TransformAxisEnum, TransformControllerBaseComponent, TransformMode, TransformSpaceMode, TranslationControlComponents, TranslatorContext, TriGeometry, Triangle, UIButton, UIButtonTransition, UIComponentBase, UIEvent, UIImage, UIImageGroup, UIInteractive, UIInteractiveStyle, UIPanel, UIRenderAble, UIShadow, UITextField, UITransform, UNLOADED, UUID, UV, Uint32ArrayTexture, Uint8ArrayTexture, UnLit, UnLitMaterial, UnLitMaterialUniform_frag, UnLitShader, UnLitTexArrayMaterial, UnLitTexArrayShader, UnLitTextureArray, UnLit_frag, UniformGPUBuffer, UniformNode, UniformType, ValueEnumType, ValueOp, ValueParser, ValueSpread, Vector2, Vector3, Vector3Ex, Vector4, VertexAttribute, VertexAttributeIndexShader, VertexAttributeName, VertexAttributeSize, VertexAttributeStride, VertexAttributes_vert, VertexBufferLayout, VertexFormat, VertexGPUBuffer, Vertical, VideoUniform_frag, View3D, ViewPanel, ViewQuad, VirtualTexture, WGS84_FLATTENING, WGS84_HEIGHT, WGS84_RADIUS, WGSLTranslator, WayLines3D, WayPoint3D, WebGPUDescriptorCreator, WorldMatrixUniform, WorldPanel, WrapMode, WrapTimeMode, ZCullingCompute, ZPassShader_cs, ZPassShader_fs, ZPassShader_vs, ZSorterUtil, append, arrayToString, blendComponent, buildCurves, byteSizeOfType, calculateCurveRangesValue, calculateMinMax, castPointShadowMap_vert, clamp, clampRepeat, computeAABBFromPositions, cos, crossProduct, cubicPolynomialRoot, cubicPolynomialRootsGeneric, curvesSupportProcedural, deg2Rad, detectGSplatFormat, directionShadowCastMap_frag, dot, doubleIntegrateSegment, downSample, fastInvSqrt, floorfToIntPos, fonts, generateRandom, generateRandom3, getFloatFromInt, getGLTypeFromTypedArray, getGLTypeFromTypedArrayType, getGlobalRandomSeed, getTypedArray, getTypedArrayTypeFromGLType, grad1, grad2, grad3, grad4, inferSHOrder, integrateSegment, irradianceDataReader, kPI, lerp, lerpByte, lerpColor, lerpVector3, lruPriorityCallback, magnitude, makeAloneSprite, makeGUISprite, makeMatrix44, markUsedSetLeaves, markUsedTiles, markVisibleTiles, matrixMultiply, matrixRotate, matrixRotateY, mergeFunctions, multiplyMatrices4x4REF, normal_distribution, normalizeFast, normalizeSafe, normalizedToByte, normalizedToWord, outlinePostData, outlinePostManager, parsePlyGaussianSplat, parsePlyHeader, parsePlyMesh, parsePlyPointCloud, perm, post, priorityCallback, quadraticPolynomialRootsGeneric, rad2Deg, random01, randomBarycentricCoord, randomPointBetweenEllipsoid, randomPointBetweenSphere, randomPointInsideCube, randomPointInsideEllipsoid, randomPointInsideUnitCircle, randomPointInsideUnitSphere, randomQuaternion, randomQuaternionUniformDistribution, randomSeed, randomUnitVector, randomUnitVector2, rangedRandomFloat, rangedRandomInt, readByType, readMagicBytes, registerMaterial, repeat, rotMatrix, rotateVectorByQuat, roundfToIntPos, scale, shadowCastMap_frag, shadowCastMap_vert, simplex, sin, snoise1, snoise2, snoise3, snoise4, splatColorProperties, splatProperties, sqrMagnitude, sqrtImpl, stencilStateFace, swap, textureCompress, threshold, throttle, toHalfFloat, toggleTiles, traverseAncestors, traverseSet, tw, uniform_real_distribution, uniform_real_distribution2, upSample$1 as upSample, webGPUContext, zSorterUtil };
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export { AccelerateDecelerateInterpolator, AccelerateInterpolator, AnimationCurve, AnimationCurveT, AnimationMonitor, AnimatorComponent, AnimatorEventKeyframe, AnticipateInterpolator, AnticipateOvershootInterpolator, ArrayHas, ArrayItemIndex, AtlasParser, AtmosphericComponent, AtmosphericScatteringSky, AtmosphericScatteringSkySetting, AtmosphericScatteringSky_shader, AttributeAnimCurve, AxisObject, B3DMLoader, B3DMLoaderBase, B3DMParseUtil, B3DMParser, BRDFLUT, BRDFLUTGenerate, BRDF_frag, BatchTable, BiMap, BillboardComponent, BillboardType, BitUtil, BitmapTexture2D, BitmapTexture2DArray, BitmapTextureCube, Blend, BlendFactor, BlendMode, BlendShapeData, BlendShapePropertyData, BloomPost, BlurEffectCreatorBlur_cs, BlurEffectCreatorSample_cs, BlurTexture2DBufferCreator, BounceInterpolator, BoundUtil, BoundingBox, BoundingSphere, BoundingVolume, BoxColliderShape, BoxGeometry, BrdfLut_frag, BsDF_frag, BxDF_frag, BxdfDebug_frag, BytesArray, CEvent, CEventDispatcher, CEventListener, CResizeEvent, CSM, Camera3D, CameraControllerBase, CameraType, CameraUtil, CapsuleColliderShape, CastPointShadowMaterialPass, CastShadowMaterialPass, Clearcoat_frag, ClusterBoundsSource_cs, ClusterConfig, ClusterDebug_frag, ClusterLight, ClusterLightingBuffer, ClusterLightingRender, ClusterLighting_cs, CollectInfo, ColliderComponent, ColliderShape, ColliderShapeType, Color, ColorGradient, ColorLitMaterial, ColorLitShader, ColorPassFragmentOutput, ColorPassRenderer, ColorUtil, ComData, Combine_cs, Common_frag, Common_vert, ComponentBase, ComponentCollect, ComputeGPUBuffer, ComputeShader, Context3D, CubeCamera, CubeMapFaceEnum, CubeSky_Shader, CubicBezierCurve, CubicBezierPath, CubicBezierType, CycleInterpolator, CylinderGeometry, DDGIIrradianceComputePass, DDGIIrradianceGPUBufferReader, DDGIIrradianceVolume, DDGIIrradiance_shader, DDGILightingPass, DDGILighting_shader, DDGIMultiBouncePass, DDGIProbeRenderer, DEGREES_TO_RADIANS, DRACO_DECODER_GLTF_JS, DecelerateInterpolator, Denoising_cs, Depth2DTextureArray, DepthCubeArrayTexture, DepthMaterialPass, DepthOfFieldPost, DepthOfView_cs, DirectLight, DoubleArray, EditorInspector, Engine3D, Entity, EntityBatchCollect, EntityCollect, EnvMap_frag, ErpImage2CubeMap, ErpImage2CubeMapCreateCube_cs, ErpImage2CubeMapRgbe2rgba_cs, ExtrudeGeometry, FAILED, FASTFLOOR, FXAAPost, FXAAShader, FastMathShader, FatLineGeometry, FatLineMaterial, FatLineRenderer, FatLineShader, FatLine_FS, FatLine_VS, FeatureTable, FileLoader, FirstPersonCameraController, Float16ArrayTexture, Float32ArrayTexture, FlyCameraController, FontChar, FontInfo, FontPage, FontParser, ForwardRenderJob, FragmentOutput, FragmentVarying, FrameCache, Frustum, FrustumCSM, FrustumCulling_cs, FullQuad_vert_wgsl, GBufferFrame, GBufferPass, GBufferPost, GBufferStand, GBuffer_pass, GILighting, GIProbeMaterial, GIProbeMaterialType, GIProbeShader, GIRenderCompleteEvent, GIRenderStartEvent, GLBChunk, GLBHeader, GLBParser, GLSLLexer, GLSLLexerToken, GLSLPreprocessor, GLSLSyntax, GLTFBinaryExtension, GLTFMaterial, GLTFParser, GLTFSubParser, GLTFSubParserCamera, GLTFSubParserConverter, GLTFSubParserMaterial, GLTFSubParserMesh, GLTFSubParserSkeleton, GLTFSubParserSkin, GLTFType, GLTF_Accessors, GLTF_Info, GLTF_Light, GLTF_Mesh, GLTF_Node, GLTF_Primitives, GLTF_Scene, GPUAddressMode, GPUBlendFactor, GPUBufferBase, GPUBufferType, GPUCompareFunction, GPUContext, GPUCullMode, GPUFilterMode, GPUPrimitiveTopology, GPUTextureFormat, GPUVertexFormat, GPUVertexStepMode, GSplatFormat, GSplatGeometry, GSplatMaterial, GSplatRenderer, GSplatShader, GSplatStreamRenderer, GSplat_FS, GSplat_VS, GTAOPost, GTAO_cs, GUIAtlasTexture, GUICanvas, GUIConfig, GUIGeometry, GUIGeometryRebuild, GUIMaterial, GUIPassRenderer, GUIPick, GUIPickHelper, GUIQuad, GUIQuadAttrEnum, GUIRenderer, GUIShader, GUISpace, GUISprite, GUITexture, GaussianSplatParser, GenerayRandomDir, GeoJsonParser, GeoJsonUtil, GeoType, GeometryBase, GeometryIndicesBuffer, GeometryUtil, GeometryVertexBuffer, GeometryVertexType, GetComponentClass, GetCountInstanceID, GetRepeat, GetShader, GlassShader, GlobalBindGroup, GlobalBindGroupLayout, GlobalFog, GlobalFog_shader, GlobalIlluminationComponent, GlobalUniform, GlobalUniformGroup, GodRayPost, GodRay_cs, GridObject, HDRTexture, HDRTextureCube, Hair_frag, Hair_shader_op, Hair_shader_tr, HaltonSeq, Horizontal, HoverCameraController, I3DMLoader, I3DMLoaderBase, I3DMParser, IBLEnvMapCreator, IBLEnvMapCreator_cs, IESProfiles, IESProfiles_frag, IKDTreeUserData, ImageType, IndicesGPUBuffer, Inline_vert, InputSystem, InstanceDrawComponent, InstanceUniform, InstancedMesh, Interpolator, InterpolatorEnum, IrradianceDataReaderCompleteEvent, IrradianceVolumeData_frag, Irradiance_frag, IsEditorInspector, IsNonSerialize, Joint, JointPose, JumperInterpolator, KDTreeEntity, KDTreeNode, KDTreeRange, KDTreeSpace, KDTreeUUID, KHR_draco_mesh_compression, KHR_lights_punctual, KHR_materials_clearcoat, KHR_materials_emissive_strength, KHR_materials_ior, KHR_materials_unlit, KMZParser, KV, KelvinUtil, KeyCode, KeyEvent, Keyframe, KeyframeT, LASLoader, LASParser, LASUtils, LASVisualizationMode, LDRTextureCube, LOADED, LOADING, LRUCache, LambertMaterial, Lambert_shader, Light, LightBase, LightData, LightEntries, LightType, LightingFunction_frag, Line, LineClassification, LinearInterpolator, LitMaterial, LitSSSShader, LitShader, Lit_shader, LoaderBase, LoaderEvent, LoaderManager, MAX_VALUE, MIN_VALUE, Material, MaterialDataUniformGPUBuffer, MaterialUtilities, MathShader, MathUtil, Matrix3, Matrix4, MatrixBindGroup, MatrixGPUBuffer, MatrixShader, MemoryDO, MemoryInfo, MergeRGBACreator, MergeRGBA_cs, MeshColliderShape, MeshFilter, MeshRenderer, MinMaxAnimationCurves, MinMaxCurve, MinMaxCurveState, MinMaxPolyCurves, MorePassParser, MorePassShader, MorphTargetBlender, MorphTargetData, MorphTargetFrame, MorphTargetTransformKey, MorphTarget_shader, MouseCode, MultiBouncePass_cs, Navi3DAstar, Navi3DConst, Navi3DEdge, Navi3DFunnel, Navi3DMaskType, Navi3DMesh, Navi3DPoint, Navi3DPoint2D, Navi3DPointFat, Navi3DRouter, Navi3DTriangle, NonSerialize, NormalMap_frag, OAnimationEvent, OBJParser, Object3D, Object3DEvent, Object3DTransformTools, Object3DUtil, ObjectAnimClip, OcclusionSystem, Octree, OctreeEntity, OrbitController, OrderMap, Orientation3D, OutLineBlendColor_cs, OutlineCalcOutline_cs, OutlinePass, OutlinePost, OutlinePostData, OutlinePostManager, OutlinePostSlot, Outline_cs, OvershootInterpolator, PARSING, PBRLItShader, PBRLitSSSShader, PLUGIN_REGISTERED, PNTSLoader, PNTSLoaderBase, PNTSParser, ParserBase, ParserFormat, ParticleSystemCurveEvalMode, ParticleSystemRandomnessIds, PassGenerate, PassShader, PassType, PhysicMaterialUniform_frag, PickCompute, PickFire, PickGUIEvent3D, PickResult, Picker_cs, PingPong, PipelinePool, Plane3D, PlaneClassification, PlaneGeometry, PlyMode, PlyParser, PlyStreamParser, PointClassification, PointCloudGeometry, PointCloudMaterial, PointCloudRenderer, PointCloudShader, PointCloudStreamRenderer, PointCloud_FS, PointCloud_VS, PointLight, PointLightShadowRenderer, PointShadowCubeCamera, PointerEvent3D, Polynomial, PolynomialCurve, Polynomials, PoolNode, PostBase, PostProcessingComponent, PostRenderer, PreDepthPassRenderer, PreFilteredEnvironment_cs, PreFilteredEnvironment_cs2, PreIntegratedLut, PreIntegratedLutCompute, PrefabAvatarData, PrefabAvatarParser, PrefabBoneData, PrefabMaterialParser, PrefabMeshData, PrefabMeshParser, PrefabNode, PrefabParser, PrefabStringUtil, PrefabTextureData, PrefabTextureParser, Preprocessor, PriorityQueue, Probe, ProbeEntries, ProbeGBufferFrame, ProfilerUtil, PropertyAnimClip, PropertyAnimTag, PropertyAnimation, PropertyAnimationClip, PropertyAnimationClipState, PropertyAnimationEvent, PropertyHelp, QuadAABB, QuadGlsl_fs, QuadGlsl_vs, QuadRoot, QuadShader, QuadTree, QuadTreeCell, Quad_depth2dArray_frag_wgsl, Quad_depth2d_frag_wgsl, Quad_depthCube_frag_wgsl, Quad_frag_wgsl, Quad_vert_wgsl, Quaternion, R32UintTexture, RADIANS_TO_DEGREES, RGBEErrorCode, RGBEHeader, RGBEParser, RTDescriptor, RTFrame, RTResourceConfig, RTResourceMap, Rand, RandomSeed, Ray, RayCastMeshDetail, Reader, Rect, Reference, Reflection, ReflectionCG, ReflectionEntries, ReflectionMaterial, ReflectionRenderer, ReflectionShader, ReflectionShader_shader, RegisterComponent, RegisterShader, RenderContext, RenderLayer, RenderLayerUtil, RenderNode, RenderShaderCollect, RenderShaderCompute, RenderShaderPass, RenderTexture, RendererBase, RendererJob, RendererMap, RendererMask, RendererMaskUtil, RendererPassState, RepeatSE, Res, RotationControlComponents, SHCommon_frag, SN_ArrayConstant, SN_BinaryOperation, SN_Break, SN_CodeBlock, SN_Constant, SN_Continue, SN_Declaration, SN_Discard, SN_DoWhileLoop, SN_Expression, SN_ForLoop, SN_Function, SN_FunctionArgs, SN_FunctionCall, SN_IFBranch, SN_Identifier, SN_IndexOperation, SN_Layout, SN_ParenExpression, SN_Precision, SN_Return, SN_SelectOperation, SN_Struct, SN_TernaryOperation, SN_UnaryOperation, SN_WhileLoop, SSAO_cs, SSGI2_cs, SSGIPost, SSRPost, SSR_BlendColor_cs, SSR_IS_Kernel, SSR_IS_cs, SSR_RayTrace_cs, ScaleControlComponents, Scene3D, Shader, ShaderAttributeInfo, ShaderConverter, ShaderConverterResult, ShaderLib, ShaderPassBase, ShaderReflection, ShaderStage, ShaderState, ShaderUniformInfo, ShaderUtil, ShadingInput, ShadowLightsCollect, ShadowMapPassRenderer, ShadowMapping_frag, Skeleton, SkeletonAnimationClip, SkeletonAnimationClipState, SkeletonAnimationComponent, SkeletonAnimationCompute, SkeletonAnimation_shader, SkeletonBlendComputeArgs, SkeletonPose, SkeletonTransformComputeArgs, SkinnedMeshRenderer, SkinnedMeshRenderer2, SkyGBufferPass, SkyGBuffer_pass, SkyMaterial, SkyRenderer, SkyShader, SolidColorSky, SphereColliderShape, SphereGeometry, SphereReflection, SpotLight, StandShader, StatementNode, StorageGPUBuffer, StreamLoader, StreamingGaussianSplatParser, StringUtil, Struct, StructStorageGPUBuffer, SubGeometry, TAACopyTex_cs, TAAPost, TAASharpTex_cs, TAA_cs, TestComputeLoadBuffer, TextAnchor, TextFieldLayout, TextFieldLine, Texture, TextureCube, TextureCubeFaceData, TextureCubeStdCreator, TextureCubeUtils, TextureMipmapCompute, TextureMipmapGenerator, TextureScaleCompute, ThirdPersonCameraController, Tile, TileSet, TileSetChild, TileSetChildContent, TileSetChildContentMetaData, TileSetRoot, TilesRenderer, Time, TokenType, TorusGeometry, TouchData, TrailGeometry, Transform, TransformAxisEnum, TransformControllerBaseComponent, TransformMode, TransformSpaceMode, TranslationControlComponents, TranslatorContext, TriGeometry, Triangle, UIButton, UIButtonTransition, UIComponentBase, UIEvent, UIImage, UIImageGroup, UIInteractive, UIInteractiveStyle, UIPanel, UIRenderAble, UIShadow, UITextField, UITransform, UNLOADED, UUID, UV, Uint32ArrayTexture, Uint8ArrayTexture, UnLit, UnLitMaterial, UnLitMaterialUniform_frag, UnLitShader, UnLitTexArrayMaterial, UnLitTexArrayShader, UnLitTextureArray, UnLit_frag, UniformGPUBuffer, UniformNode, UniformType, ValueEnumType, ValueOp, ValueParser, ValueSpread, Vector2, Vector3, Vector3Ex, Vector4, VertexAttribute, VertexAttributeIndexShader, VertexAttributeName, VertexAttributeSize, VertexAttributeStride, VertexAttributes_vert, VertexBufferLayout, VertexFormat, VertexGPUBuffer, Vertical, VideoUniform_frag, View3D, ViewPanel, ViewQuad, VirtualTexture, WGS84_FLATTENING, WGS84_HEIGHT, WGS84_RADIUS, WGSLTranslator, WayLines3D, WayPoint3D, WebGPUDescriptorCreator, WorldMatrixUniform, WorldPanel, WrapMode, WrapTimeMode, ZCullingCompute, ZPassShader_cs, ZPassShader_fs, ZPassShader_vs, ZSorterUtil, append, arrayToString, blendComponent, buildCurves, byteSizeOfType, calculateCurveRangesValue, calculateMinMax, castPointShadowMap_vert, clamp, clampRepeat, computeAABBFromPositions, cos, crossProduct, cubicPolynomialRoot, cubicPolynomialRootsGeneric, curvesSupportProcedural, deg2Rad, detectGSplatFormat, directionShadowCastMap_frag, dot, doubleIntegrateSegment, downSample, fastInvSqrt, floorfToIntPos, fonts, generateRandom, generateRandom3, getFloatFromInt, getGLTypeFromTypedArray, getGLTypeFromTypedArrayType, getGlobalRandomSeed, getTypedArray, getTypedArrayTypeFromGLType, grad1, grad2, grad3, grad4, inferSHOrder, integrateSegment, irradianceDataReader, kPI, lerp, lerpByte, lerpColor, lerpVector3, lruPriorityCallback, magnitude, makeAloneSprite, makeGUISprite, makeMatrix44, markUsedSetLeaves, markUsedTiles, markVisibleTiles, matrixMultiply, matrixRotate, matrixRotateY, mergeFunctions, multiplyMatrices4x4REF, normal_distribution, normalizeFast, normalizeSafe, normalizedToByte, normalizedToWord, outlinePostData, outlinePostManager, parsePlyGaussianSplat, parsePlyHeader, parsePlyMesh, parsePlyPointCloud, perm, post, priorityCallback, quadraticPolynomialRootsGeneric, rad2Deg, random01, randomBarycentricCoord, randomPointBetweenEllipsoid, randomPointBetweenSphere, randomPointInsideCube, randomPointInsideEllipsoid, randomPointInsideUnitCircle, randomPointInsideUnitSphere, randomQuaternion, randomQuaternionUniformDistribution, randomSeed, randomUnitVector, randomUnitVector2, rangedRandomFloat, rangedRandomInt, readByType, readMagicBytes, registerMaterial, repeat, rotMatrix, rotateVectorByQuat, roundfToIntPos, scale, shadowCastMap_frag, shadowCastMap_vert, simplex, sin, snoise1, snoise2, snoise3, snoise4, splatColorProperties, splatProperties, sqrMagnitude, sqrtImpl, stencilStateFace, swap, textureCompress, threshold, throttle, toHalfFloat, toggleTiles, traverseAncestors, traverseSet, tw, uniform_real_distribution, uniform_real_distribution2, upSample$1 as upSample, webGPUContext, zSorterUtil };
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