@rings-webgpu/core 1.0.38 → 1.0.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +91 -91
- package/dist/rings.es.js.map +3 -3
- package/dist/rings.es.max.js +212 -50
- package/dist/rings.umd.js +100 -100
- package/dist/rings.umd.js.map +3 -3
- package/dist/rings.umd.max.js +212 -50
- package/dist/types/components/renderer/GSplatStreamRenderer.d.ts +2 -1
- package/dist/types/textures/Float16ArrayTexture.d.ts +3 -1
- package/dist/types/textures/Uint32ArrayTexture.d.ts +1 -1
- package/dist/types/textures/Uint8ArrayTexture.d.ts +1 -1
- package/package.json +1 -1
package/dist/rings.umd.max.js
CHANGED
|
@@ -24088,10 +24088,44 @@ struct InstanceData {
|
|
|
24088
24088
|
}
|
|
24089
24089
|
return this;
|
|
24090
24090
|
}
|
|
24091
|
-
updateTexture(width, height, data) {
|
|
24091
|
+
updateTexture(width, height, data, startRow, rowCount) {
|
|
24092
24092
|
let device = webGPUContext.device;
|
|
24093
24093
|
const bytesPerRow = Math.ceil(width * 4 / 256) * 256;
|
|
24094
24094
|
this.mipmapCount = Math.floor(Math.log2(width) );
|
|
24095
|
+
if (startRow !== void 0 && rowCount !== void 0 && rowCount < height) {
|
|
24096
|
+
const updateHeight = rowCount;
|
|
24097
|
+
const updateOffset = startRow * width * 4;
|
|
24098
|
+
const updateData = data.subarray(updateOffset, updateOffset + updateHeight * width * 4);
|
|
24099
|
+
const neededSize = updateData.byteLength;
|
|
24100
|
+
if (!this._dataBuffer || this._dataBuffer.size < neededSize) {
|
|
24101
|
+
this._dataBuffer && this._dataBuffer.destroy();
|
|
24102
|
+
this._dataBuffer = device.createBuffer({
|
|
24103
|
+
size: neededSize,
|
|
24104
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
24105
|
+
});
|
|
24106
|
+
}
|
|
24107
|
+
device.queue.writeBuffer(this._dataBuffer, 0, updateData.buffer, updateData.byteOffset, updateData.byteLength);
|
|
24108
|
+
const commandEncoder2 = GPUContext.beginCommandEncoder();
|
|
24109
|
+
commandEncoder2.copyBufferToTexture(
|
|
24110
|
+
{
|
|
24111
|
+
buffer: this._dataBuffer,
|
|
24112
|
+
bytesPerRow,
|
|
24113
|
+
offset: 0
|
|
24114
|
+
},
|
|
24115
|
+
{
|
|
24116
|
+
texture: this.getGPUTexture(),
|
|
24117
|
+
origin: [0, startRow, 0]
|
|
24118
|
+
// Start at row startRow
|
|
24119
|
+
},
|
|
24120
|
+
{
|
|
24121
|
+
width,
|
|
24122
|
+
height: updateHeight,
|
|
24123
|
+
depthOrArrayLayers: 1
|
|
24124
|
+
}
|
|
24125
|
+
);
|
|
24126
|
+
GPUContext.endCommandEncoder(commandEncoder2);
|
|
24127
|
+
return;
|
|
24128
|
+
}
|
|
24095
24129
|
this._dataBuffer && this._dataBuffer.destroy();
|
|
24096
24130
|
this._dataBuffer = null;
|
|
24097
24131
|
const textureDataBuffer = this._dataBuffer = device.createBuffer({
|
|
@@ -24147,9 +24181,28 @@ struct InstanceData {
|
|
|
24147
24181
|
this.gpuSampler = device.createSampler({});
|
|
24148
24182
|
return this;
|
|
24149
24183
|
}
|
|
24150
|
-
updateTexture(width, height, data) {
|
|
24184
|
+
updateTexture(width, height, data, startRow, rowCount) {
|
|
24151
24185
|
let device = webGPUContext.device;
|
|
24152
24186
|
const bytesPerRow = width * 4 * 4;
|
|
24187
|
+
if (startRow !== void 0 && rowCount !== void 0 && rowCount < height) {
|
|
24188
|
+
const updateHeight = rowCount;
|
|
24189
|
+
const updateOffset = startRow * width * 4;
|
|
24190
|
+
const updateData = data.subarray(updateOffset, updateOffset + updateHeight * width * 4);
|
|
24191
|
+
device.queue.writeTexture(
|
|
24192
|
+
{
|
|
24193
|
+
texture: this.getGPUTexture(),
|
|
24194
|
+
origin: [0, startRow, 0]
|
|
24195
|
+
// Start at row startRow
|
|
24196
|
+
},
|
|
24197
|
+
updateData.buffer,
|
|
24198
|
+
{
|
|
24199
|
+
bytesPerRow,
|
|
24200
|
+
offset: updateData.byteOffset
|
|
24201
|
+
},
|
|
24202
|
+
{ width, height: updateHeight, depthOrArrayLayers: 1 }
|
|
24203
|
+
);
|
|
24204
|
+
return;
|
|
24205
|
+
}
|
|
24153
24206
|
device.queue.writeTexture(
|
|
24154
24207
|
{ texture: this.getGPUTexture() },
|
|
24155
24208
|
data.buffer,
|
|
@@ -24196,30 +24249,37 @@ struct InstanceData {
|
|
|
24196
24249
|
}
|
|
24197
24250
|
}
|
|
24198
24251
|
|
|
24199
|
-
const _floatView = new Float32Array(1);
|
|
24200
|
-
const _int32View = new Int32Array(_floatView.buffer);
|
|
24201
|
-
|
|
24202
|
-
|
|
24203
|
-
|
|
24204
|
-
|
|
24205
|
-
|
|
24206
|
-
|
|
24207
|
-
|
|
24208
|
-
|
|
24209
|
-
|
|
24210
|
-
|
|
24211
|
-
|
|
24212
|
-
|
|
24213
|
-
|
|
24214
|
-
|
|
24215
|
-
|
|
24216
|
-
|
|
24252
|
+
const _floatView$1 = new Float32Array(1);
|
|
24253
|
+
const _int32View$1 = new Int32Array(_floatView$1.buffer);
|
|
24254
|
+
function batchConvertToHalfFloat(src, dst, offset, length) {
|
|
24255
|
+
for (let i = 0; i < length; i++) {
|
|
24256
|
+
const val = src[offset + i];
|
|
24257
|
+
_floatView$1[0] = val;
|
|
24258
|
+
const x = _int32View$1[0];
|
|
24259
|
+
let bits = x >> 16 & 32768;
|
|
24260
|
+
let m = x >> 12 & 2047;
|
|
24261
|
+
const e = x >> 23 & 255;
|
|
24262
|
+
if (e < 103) {
|
|
24263
|
+
dst[offset + i] = bits;
|
|
24264
|
+
continue;
|
|
24265
|
+
}
|
|
24266
|
+
if (e > 142) {
|
|
24267
|
+
bits |= 31744;
|
|
24268
|
+
bits |= (e == 255 ? 1 : 0) && x & 8388607;
|
|
24269
|
+
dst[offset + i] = bits;
|
|
24270
|
+
continue;
|
|
24271
|
+
}
|
|
24272
|
+
if (e < 114) {
|
|
24273
|
+
m |= 2048;
|
|
24274
|
+
bits |= (m >> 114 - e) + (m >> 113 - e & 1);
|
|
24275
|
+
dst[offset + i] = bits;
|
|
24276
|
+
continue;
|
|
24277
|
+
}
|
|
24278
|
+
bits |= e - 112 << 10 | m >> 1;
|
|
24279
|
+
bits += m & 1;
|
|
24280
|
+
dst[offset + i] = bits;
|
|
24217
24281
|
}
|
|
24218
|
-
|
|
24219
|
-
bits += m & 1;
|
|
24220
|
-
return bits;
|
|
24221
|
-
};
|
|
24222
|
-
|
|
24282
|
+
}
|
|
24223
24283
|
class Float16ArrayTexture extends Texture {
|
|
24224
24284
|
uint16Array;
|
|
24225
24285
|
floatArray;
|
|
@@ -24248,8 +24308,10 @@ struct InstanceData {
|
|
|
24248
24308
|
* @param height 纹理高度
|
|
24249
24309
|
* @param numbers 像素数据数组
|
|
24250
24310
|
* @param mipmap 是否生成Mipmap
|
|
24311
|
+
* @param startRow 起始行(部分更新)
|
|
24312
|
+
* @param rowCount 更新的行数(部分更新)
|
|
24251
24313
|
*/
|
|
24252
|
-
updateTexture(width, height, numbers, mipmap = true) {
|
|
24314
|
+
updateTexture(width, height, numbers, mipmap = true, startRow, rowCount) {
|
|
24253
24315
|
if (width != this.width || height != this.height) {
|
|
24254
24316
|
this._dataBuffer && this._dataBuffer.destroy();
|
|
24255
24317
|
this._dataBuffer = null;
|
|
@@ -24262,22 +24324,70 @@ struct InstanceData {
|
|
|
24262
24324
|
this.format = GPUTextureFormat.rgba16float;
|
|
24263
24325
|
this.mipmapCount = Math.floor(mipmap ? Math.log2(width) : 1);
|
|
24264
24326
|
this.createTextureDescriptor(width, height, this.mipmapCount, this.format);
|
|
24327
|
+
if (startRow !== void 0 && rowCount !== void 0 && rowCount < height) {
|
|
24328
|
+
const updateHeight = rowCount;
|
|
24329
|
+
const updateOffset = startRow * width * 4;
|
|
24330
|
+
const updateLength = updateHeight * width * 4;
|
|
24331
|
+
if (!this.uint16Array || this.uint16Array.length < updateOffset + updateLength) {
|
|
24332
|
+
if (!this.uint16Array || this.uint16Array.length < numbers.length) {
|
|
24333
|
+
this.uint16Array = new Uint16Array(numbers.length);
|
|
24334
|
+
}
|
|
24335
|
+
}
|
|
24336
|
+
const uint16Array2 = this.uint16Array;
|
|
24337
|
+
batchConvertToHalfFloat(numbers, uint16Array2, updateOffset, updateLength);
|
|
24338
|
+
const updateData = uint16Array2.subarray(updateOffset, updateOffset + updateLength);
|
|
24339
|
+
const neededSize2 = updateData.byteLength;
|
|
24340
|
+
if (!this._dataBuffer || this._dataBuffer.size < neededSize2) {
|
|
24341
|
+
this._dataBuffer && this._dataBuffer.destroy();
|
|
24342
|
+
this._dataBuffer = device.createBuffer({
|
|
24343
|
+
size: neededSize2,
|
|
24344
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
24345
|
+
});
|
|
24346
|
+
}
|
|
24347
|
+
device.queue.writeBuffer(this._dataBuffer, 0, updateData.buffer, updateData.byteOffset, updateData.byteLength);
|
|
24348
|
+
const commandEncoder2 = GPUContext.beginCommandEncoder();
|
|
24349
|
+
commandEncoder2.copyBufferToTexture(
|
|
24350
|
+
{
|
|
24351
|
+
buffer: this._dataBuffer,
|
|
24352
|
+
bytesPerRow,
|
|
24353
|
+
offset: 0
|
|
24354
|
+
},
|
|
24355
|
+
{
|
|
24356
|
+
texture: this.getGPUTexture(),
|
|
24357
|
+
origin: [0, startRow, 0]
|
|
24358
|
+
// Start at row startRow
|
|
24359
|
+
},
|
|
24360
|
+
{
|
|
24361
|
+
width,
|
|
24362
|
+
height: updateHeight,
|
|
24363
|
+
depthOrArrayLayers: 1
|
|
24364
|
+
}
|
|
24365
|
+
);
|
|
24366
|
+
if (!this.useMipmap) {
|
|
24367
|
+
this.samplerBindingLayout.type = `filtering`;
|
|
24368
|
+
this.textureBindingLayout.sampleType = `float`;
|
|
24369
|
+
}
|
|
24370
|
+
GPUContext.endCommandEncoder(commandEncoder2);
|
|
24371
|
+
return;
|
|
24372
|
+
}
|
|
24265
24373
|
if (!this.uint16Array || this.uint16Array.length != numbers.length) {
|
|
24266
24374
|
this.uint16Array = new Uint16Array(numbers.length);
|
|
24267
24375
|
}
|
|
24268
|
-
|
|
24269
|
-
|
|
24270
|
-
|
|
24376
|
+
const uint16Array = this.uint16Array;
|
|
24377
|
+
batchConvertToHalfFloat(numbers, uint16Array, 0, numbers.length);
|
|
24378
|
+
const neededSize = uint16Array.byteLength;
|
|
24379
|
+
if (!this._dataBuffer || this._dataBuffer.size < neededSize) {
|
|
24380
|
+
this._dataBuffer && this._dataBuffer.destroy();
|
|
24381
|
+
this._dataBuffer = device.createBuffer({
|
|
24382
|
+
size: neededSize,
|
|
24383
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
24384
|
+
});
|
|
24271
24385
|
}
|
|
24272
|
-
|
|
24273
|
-
size: uint16Array.byteLength,
|
|
24274
|
-
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
24275
|
-
});
|
|
24276
|
-
device.queue.writeBuffer(textureDataBuffer, 0, uint16Array);
|
|
24386
|
+
device.queue.writeBuffer(this._dataBuffer, 0, uint16Array.buffer, uint16Array.byteOffset, uint16Array.byteLength);
|
|
24277
24387
|
const commandEncoder = GPUContext.beginCommandEncoder();
|
|
24278
24388
|
commandEncoder.copyBufferToTexture(
|
|
24279
24389
|
{
|
|
24280
|
-
buffer:
|
|
24390
|
+
buffer: this._dataBuffer,
|
|
24281
24391
|
bytesPerRow
|
|
24282
24392
|
},
|
|
24283
24393
|
{
|
|
@@ -24300,6 +24410,30 @@ struct InstanceData {
|
|
|
24300
24410
|
}
|
|
24301
24411
|
}
|
|
24302
24412
|
|
|
24413
|
+
const _floatView = new Float32Array(1);
|
|
24414
|
+
const _int32View = new Int32Array(_floatView.buffer);
|
|
24415
|
+
let toHalfFloat = function(val) {
|
|
24416
|
+
_floatView[0] = val;
|
|
24417
|
+
const x = _int32View[0];
|
|
24418
|
+
let bits = x >> 16 & 32768;
|
|
24419
|
+
let m = x >> 12 & 2047;
|
|
24420
|
+
const e = x >> 23 & 255;
|
|
24421
|
+
if (e < 103) return bits;
|
|
24422
|
+
if (e > 142) {
|
|
24423
|
+
bits |= 31744;
|
|
24424
|
+
bits |= (e == 255 ? 1 : 0) && x & 8388607;
|
|
24425
|
+
return bits;
|
|
24426
|
+
}
|
|
24427
|
+
if (e < 114) {
|
|
24428
|
+
m |= 2048;
|
|
24429
|
+
bits |= (m >> 114 - e) + (m >> 113 - e & 1);
|
|
24430
|
+
return bits;
|
|
24431
|
+
}
|
|
24432
|
+
bits |= e - 112 << 10 | m >> 1;
|
|
24433
|
+
bits += m & 1;
|
|
24434
|
+
return bits;
|
|
24435
|
+
};
|
|
24436
|
+
|
|
24303
24437
|
var __getOwnPropDesc$m = Object.getOwnPropertyDescriptor;
|
|
24304
24438
|
var __decorateClass$m = (decorators, target, key, kind) => {
|
|
24305
24439
|
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$m(target, key) : target;
|
|
@@ -42158,7 +42292,7 @@ else if (typeof exports === 'object')
|
|
|
42158
42292
|
}
|
|
42159
42293
|
}
|
|
42160
42294
|
|
|
42161
|
-
const version = "1.0.
|
|
42295
|
+
const version = "1.0.38";
|
|
42162
42296
|
|
|
42163
42297
|
class Engine3D {
|
|
42164
42298
|
/**
|
|
@@ -54408,6 +54542,7 @@ fn frag(){
|
|
|
54408
54542
|
transformB;
|
|
54409
54543
|
texParams;
|
|
54410
54544
|
// [numSplats, texWidth, validCount, visBoost]
|
|
54545
|
+
_texParamDirty = true;
|
|
54411
54546
|
splatOrder;
|
|
54412
54547
|
// Material and geometry
|
|
54413
54548
|
gsplatMaterial;
|
|
@@ -54549,7 +54684,6 @@ fn frag(){
|
|
|
54549
54684
|
if (!wasSet) {
|
|
54550
54685
|
this._splatSetFlags[index] = true;
|
|
54551
54686
|
this._validCount++;
|
|
54552
|
-
this.texParams[2] = this._validCount;
|
|
54553
54687
|
}
|
|
54554
54688
|
this._pendingUpdates.add(index);
|
|
54555
54689
|
}
|
|
@@ -54637,14 +54771,32 @@ fn frag(){
|
|
|
54637
54771
|
/**
|
|
54638
54772
|
* Flush pending updates to GPU
|
|
54639
54773
|
* Updates GPU textures with all pending changes
|
|
54774
|
+
* Uses partial updates when possible for better performance
|
|
54640
54775
|
*/
|
|
54641
54776
|
flushUpdates() {
|
|
54642
54777
|
if (this._pendingUpdates.size === 0) return;
|
|
54643
54778
|
const w = this.size.x | 0;
|
|
54644
54779
|
const h = this.size.y | 0;
|
|
54645
|
-
|
|
54646
|
-
|
|
54647
|
-
|
|
54780
|
+
const pendingIndices = Array.from(this._pendingUpdates);
|
|
54781
|
+
if (pendingIndices.length === 0) return;
|
|
54782
|
+
let minRow = h;
|
|
54783
|
+
let maxRow = 0;
|
|
54784
|
+
for (const index of pendingIndices) {
|
|
54785
|
+
const row = Math.floor(index / w);
|
|
54786
|
+
if (row < minRow) minRow = row;
|
|
54787
|
+
if (row > maxRow) maxRow = row;
|
|
54788
|
+
}
|
|
54789
|
+
const rowCount = maxRow - minRow + 1;
|
|
54790
|
+
const updateRatio = rowCount / h;
|
|
54791
|
+
if (updateRatio < 0.5 && rowCount < h) {
|
|
54792
|
+
this.splatColor.updateTexture(w, h, this._colorData, minRow, rowCount);
|
|
54793
|
+
this.transformA.updateTexture(w, h, this._transformAData, minRow, rowCount);
|
|
54794
|
+
this.transformB.updateTexture(w, h, this._transformBData, false, minRow, rowCount);
|
|
54795
|
+
} else {
|
|
54796
|
+
this.splatColor.updateTexture(w, h, this._colorData);
|
|
54797
|
+
this.transformA.updateTexture(w, h, this._transformAData);
|
|
54798
|
+
this.transformB.updateTexture(w, h, this._transformBData, false);
|
|
54799
|
+
}
|
|
54648
54800
|
this.updatePendingWorldPositions();
|
|
54649
54801
|
this._pendingUpdates.clear();
|
|
54650
54802
|
}
|
|
@@ -54670,13 +54822,13 @@ fn frag(){
|
|
|
54670
54822
|
* Update splat sorting before rendering
|
|
54671
54823
|
* Uses the same logic as GSplatRenderer for reliable sorting
|
|
54672
54824
|
*/
|
|
54673
|
-
onBeforeUpdate(view) {
|
|
54674
|
-
|
|
54675
|
-
|
|
54676
|
-
|
|
54677
|
-
|
|
54678
|
-
|
|
54679
|
-
}
|
|
54825
|
+
// public onBeforeUpdate(view?: View3D) {
|
|
54826
|
+
// if (this._validCount > 0 && view?.camera) {
|
|
54827
|
+
// if (view.camera.viewMatrix) {
|
|
54828
|
+
// this.scheduleOrder(view.camera.viewMatrix);
|
|
54829
|
+
// }
|
|
54830
|
+
// }
|
|
54831
|
+
// }
|
|
54680
54832
|
/**
|
|
54681
54833
|
* Update world space positions when transform changes
|
|
54682
54834
|
*/
|
|
@@ -54750,8 +54902,7 @@ fn frag(){
|
|
|
54750
54902
|
}
|
|
54751
54903
|
this.splatOrder.updateTexture(this.size.x, this.size.y, this._orderData);
|
|
54752
54904
|
const valid = Math.max(0, Math.min(this._validCount, ev.data.count | 0));
|
|
54753
|
-
this.
|
|
54754
|
-
this.texParams[0] = valid;
|
|
54905
|
+
this.setCount(valid);
|
|
54755
54906
|
this._updateTexParams();
|
|
54756
54907
|
const newInstanceCount = Math.ceil(valid / this._batchSize);
|
|
54757
54908
|
this.instanceCount = newInstanceCount;
|
|
@@ -54957,12 +55108,17 @@ fn frag(){
|
|
|
54957
55108
|
*/
|
|
54958
55109
|
setVisBoost(v) {
|
|
54959
55110
|
this.texParams[3] = Math.max(0, v);
|
|
55111
|
+
this._texParamDirty = true;
|
|
54960
55112
|
}
|
|
54961
55113
|
setCount(c) {
|
|
54962
55114
|
this.texParams[0] = Math.max(0, c);
|
|
55115
|
+
this._texParamDirty = true;
|
|
54963
55116
|
}
|
|
54964
55117
|
_updateTexParams() {
|
|
54965
|
-
|
|
55118
|
+
if (this._texParamDirty) {
|
|
55119
|
+
this.gsplatMaterial.setTexParams(this.texParams);
|
|
55120
|
+
this._texParamDirty = false;
|
|
55121
|
+
}
|
|
54966
55122
|
}
|
|
54967
55123
|
/**
|
|
54968
55124
|
* Set sort throttle interval (milliseconds)
|
|
@@ -55022,6 +55178,11 @@ fn frag(){
|
|
|
55022
55178
|
* Update node before rendering
|
|
55023
55179
|
*/
|
|
55024
55180
|
nodeUpdate(view, passType, renderPassState, clusterLightingBuffer) {
|
|
55181
|
+
if (this._validCount > 0 && view?.camera) {
|
|
55182
|
+
if (view.camera.viewMatrix) {
|
|
55183
|
+
this.scheduleOrder(view.camera.viewMatrix);
|
|
55184
|
+
}
|
|
55185
|
+
}
|
|
55025
55186
|
if (this._pendingUpdates.size > 0 && this._frameCount >= 60) {
|
|
55026
55187
|
this.flushUpdates();
|
|
55027
55188
|
}
|
|
@@ -55029,6 +55190,7 @@ fn frag(){
|
|
|
55029
55190
|
this._frameCount = 0;
|
|
55030
55191
|
}
|
|
55031
55192
|
this._frameCount++;
|
|
55193
|
+
this._updateTexParams();
|
|
55032
55194
|
const worldMatrix = this.object3D.transform.worldMatrix;
|
|
55033
55195
|
this.gsplatMaterial.setTransformMatrix(worldMatrix);
|
|
55034
55196
|
const currentParams = `${this._minPixelCoverage},${this._maxPixelCoverage},${this._maxPixelCullDistance},${this._batchSize}`;
|
|
@@ -35,6 +35,7 @@ export declare class GSplatStreamRenderer extends RenderNode {
|
|
|
35
35
|
transformA: Uint32ArrayTexture;
|
|
36
36
|
transformB: Float16ArrayTexture;
|
|
37
37
|
texParams: Float32Array;
|
|
38
|
+
private _texParamDirty;
|
|
38
39
|
splatOrder: R32UintTexture;
|
|
39
40
|
gsplatMaterial: GSplatMaterial;
|
|
40
41
|
private _colorData;
|
|
@@ -83,6 +84,7 @@ export declare class GSplatStreamRenderer extends RenderNode {
|
|
|
83
84
|
/**
|
|
84
85
|
* Flush pending updates to GPU
|
|
85
86
|
* Updates GPU textures with all pending changes
|
|
87
|
+
* Uses partial updates when possible for better performance
|
|
86
88
|
*/
|
|
87
89
|
flushUpdates(): void;
|
|
88
90
|
/**
|
|
@@ -103,7 +105,6 @@ export declare class GSplatStreamRenderer extends RenderNode {
|
|
|
103
105
|
* Update splat sorting before rendering
|
|
104
106
|
* Uses the same logic as GSplatRenderer for reliable sorting
|
|
105
107
|
*/
|
|
106
|
-
onBeforeUpdate(view?: View3D): void;
|
|
107
108
|
/**
|
|
108
109
|
* Update world space positions when transform changes
|
|
109
110
|
*/
|
|
@@ -23,6 +23,8 @@ export declare class Float16ArrayTexture extends Texture {
|
|
|
23
23
|
* @param height 纹理高度
|
|
24
24
|
* @param numbers 像素数据数组
|
|
25
25
|
* @param mipmap 是否生成Mipmap
|
|
26
|
+
* @param startRow 起始行(部分更新)
|
|
27
|
+
* @param rowCount 更新的行数(部分更新)
|
|
26
28
|
*/
|
|
27
|
-
updateTexture(width: number, height: number, numbers: number[], mipmap?: boolean): void;
|
|
29
|
+
updateTexture(width: number, height: number, numbers: number[], mipmap?: boolean, startRow?: number, rowCount?: number): void;
|
|
28
30
|
}
|
|
@@ -7,5 +7,5 @@ import { Texture } from "../gfx/graphics/webGpu/core/texture/Texture";
|
|
|
7
7
|
export declare class Uint32ArrayTexture extends Texture {
|
|
8
8
|
private _dataBuffer;
|
|
9
9
|
create(width: number, height: number, data: Uint32Array): this;
|
|
10
|
-
updateTexture(width: number, height: number, data: Uint32Array): void;
|
|
10
|
+
updateTexture(width: number, height: number, data: Uint32Array, startRow?: number, rowCount?: number): void;
|
|
11
11
|
}
|
|
@@ -2,5 +2,5 @@ import { Texture } from "../gfx/graphics/webGpu/core/texture/Texture";
|
|
|
2
2
|
export declare class Uint8ArrayTexture extends Texture {
|
|
3
3
|
private _dataBuffer;
|
|
4
4
|
create(width: number, height: number, data: Uint8Array, useMipmap?: boolean): this;
|
|
5
|
-
updateTexture(width: number, height: number, data: Uint8Array): void;
|
|
5
|
+
updateTexture(width: number, height: number, data: Uint8Array, startRow?: number, rowCount?: number): void;
|
|
6
6
|
}
|