@rings-webgpu/core 1.0.3 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +462 -209
- package/dist/rings.es.js.map +3 -3
- package/dist/rings.es.max.js +2243 -284
- package/dist/rings.umd.js +460 -207
- package/dist/rings.umd.js.map +3 -3
- package/dist/rings.umd.max.js +2258 -283
- package/package.json +2 -1
package/dist/rings.es.max.js
CHANGED
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@@ -2113,7 +2113,7 @@ function GetShader(name) {
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}
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var __defProp$2 = Object.defineProperty;
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-
var __decorateClass$
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var __decorateClass$j = (decorators, target, key, kind) => {
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var result = void 0 ;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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@@ -2216,10 +2216,10 @@ const _Struct = class _Struct {
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return struct.__size;
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}
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};
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-
__decorateClass$
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__decorateClass$j([
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NonSerialize
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], _Struct.prototype, "__refection");
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-
__decorateClass$
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__decorateClass$j([
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NonSerialize
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], _Struct.prototype, "__size");
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let Struct = _Struct;
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@@ -11826,6 +11826,21 @@ class Matrix4 {
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target.transformDir(fromDirection, toDirection);
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return target;
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}
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/**
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* Create a matrix from an array of 16 numbers
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* @param array Array of 16 numbers
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* @returns Matrix4 result
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*/
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static fromArray(array) {
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if (array.length !== 16) {
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throw new Error("Array must contain exactly 16 elements");
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}
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const matrix = new Matrix4();
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for (let i = 0; i < 16; i++) {
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matrix.rawData[i] = array[i];
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}
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return matrix;
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}
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/**
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* Generate a matrix (rotate degrees with x,y,z as the center axis)
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* @param x x on the central axis
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@@ -16475,9 +16490,9 @@ class Entity extends CEventDispatcher {
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}
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}
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-
var __getOwnPropDesc$
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-
var __decorateClass$
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-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$i = Object.getOwnPropertyDescriptor;
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var __decorateClass$i = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$i(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(result)) || result;
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@@ -16742,7 +16757,7 @@ let Object3D = class extends Entity {
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super.destroy(force);
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}
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};
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-
Object3D = __decorateClass$
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Object3D = __decorateClass$i([
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DecorateObject3D
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], Object3D);
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function DecorateObject3D(ctor, _) {
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@@ -23520,9 +23535,9 @@ class OctreeEntity {
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}
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var __defProp$1 = Object.defineProperty;
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-
var __getOwnPropDesc$
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-
var __decorateClass$
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-
var result = __getOwnPropDesc$
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var __getOwnPropDesc$h = Object.getOwnPropertyDescriptor;
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var __decorateClass$h = (decorators, target, key, kind) => {
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var result = __getOwnPropDesc$h(target, key) ;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(target, key, result) ) || result;
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@@ -24107,20 +24122,20 @@ class RenderNode extends ComponentBase {
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this._combineShaderRefection = void 0;
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}
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}
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-
__decorateClass$
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__decorateClass$h([
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EditorInspector
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], RenderNode.prototype, "materials");
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-
__decorateClass$
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__decorateClass$h([
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EditorInspector
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], RenderNode.prototype, "castShadow");
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-
__decorateClass$
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__decorateClass$h([
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EditorInspector
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], RenderNode.prototype, "castGI");
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var __defProp = Object.defineProperty;
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-
var __getOwnPropDesc$
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-
var __decorateClass$
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-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$g = Object.getOwnPropertyDescriptor;
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var __decorateClass$g = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$g(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (kind ? decorator(target, key, result) : decorator(result)) || result;
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@@ -24229,13 +24244,13 @@ let MeshRenderer = class extends RenderNode {
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super.destroy(force);
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}
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};
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-
__decorateClass$
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__decorateClass$g([
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EditorInspector
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], MeshRenderer.prototype, "geometry", 1);
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-
__decorateClass$
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__decorateClass$g([
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EditorInspector
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], MeshRenderer.prototype, "material", 1);
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MeshRenderer = __decorateClass$
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MeshRenderer = __decorateClass$g([
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RegisterComponent(MeshRenderer, "MeshRenderer")
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], MeshRenderer);
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@@ -25884,9 +25899,9 @@ class Shader {
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}
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}
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-
var __getOwnPropDesc$
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-
var __decorateClass$
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-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$f = Object.getOwnPropertyDescriptor;
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var __decorateClass$f = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$f(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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if (decorator = decorators[i])
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result = (decorator(result)) || result;
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@@ -25910,7 +25925,7 @@ let QuadShader = class extends Shader {
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this.setUniformFloat(`height`, 100);
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}
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};
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-
QuadShader = __decorateClass$
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QuadShader = __decorateClass$f([
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RegisterShader(QuadShader, "QuadShader")
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], QuadShader);
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@@ -31320,6 +31335,7 @@ class FileLoader extends LoaderBase {
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parser.userData = userData;
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parser.baseUrl = this.baseUrl;
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parser.initUrl = url;
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parser.loaderFunctions = loaderFunctions;
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await parser.parseBuffer(data);
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if (parser.verification()) {
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succ(parser);
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@@ -33183,9 +33199,9 @@ class LightBase extends ComponentBase {
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}
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}
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var __getOwnPropDesc$
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var __decorateClass$
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$e = Object.getOwnPropertyDescriptor;
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var __decorateClass$e = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$e(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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result = (decorator(result)) || result;
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debug() {
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}
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};
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DirectLight = __decorateClass$
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DirectLight = __decorateClass$e([
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RegisterComponent(DirectLight, "DirectLight")
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], DirectLight);
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var __getOwnPropDesc$
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var __decorateClass$
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$d = Object.getOwnPropertyDescriptor;
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var __decorateClass$d = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$d(target, key) : target;
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for (var i = decorators.length - 1, decorator; i >= 0; i--)
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result = (decorator(result)) || result;
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debugDraw(show) {
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}
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};
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PointLight = __decorateClass$
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PointLight = __decorateClass$d([
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RegisterComponent(PointLight, "PointLight")
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], PointLight);
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var __decorateClass$
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
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var __getOwnPropDesc$c = Object.getOwnPropertyDescriptor;
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var __decorateClass$c = (decorators, target, key, kind) => {
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var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$c(target, key) : target;
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result = (decorator(result)) || result;
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debugDraw(show) {
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}
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};
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SpotLight = __decorateClass$
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SpotLight = __decorateClass$c([
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RegisterComponent(SpotLight, "SpotLight")
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], SpotLight);
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@@ -38007,6 +38023,826 @@ class AtlasParser extends ParserBase {
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}
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}
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// DEFLATE is a complex format; to read this code, you should probably check the RFC first:
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// https://tools.ietf.org/html/rfc1951
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// You may also wish to take a look at the guide I made about this program:
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// https://gist.github.com/101arrowz/253f31eb5abc3d9275ab943003ffecad
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// Some of the following code is similar to that of UZIP.js:
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// https://github.com/photopea/UZIP.js
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// However, the vast majority of the codebase has diverged from UZIP.js to increase performance and reduce bundle size.
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// Sometimes 0 will appear where -1 would be more appropriate. This is because using a uint
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// is better for memory in most engines (I *think*).
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// aliases for shorter compressed code (most minifers don't do this)
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var u8 = Uint8Array, u16 = Uint16Array, i32 = Int32Array;
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// fixed length extra bits
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var fleb = new u8([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, /* unused */ 0, 0, /* impossible */ 0]);
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// fixed distance extra bits
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var fdeb = new u8([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, /* unused */ 0, 0]);
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// code length index map
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var clim = new u8([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);
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// get base, reverse index map from extra bits
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var freb = function (eb, start) {
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var b = new u16(31);
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for (var i = 0; i < 31; ++i) {
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b[i] = start += 1 << eb[i - 1];
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}
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// numbers here are at max 18 bits
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var r = new i32(b[30]);
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for (var i = 1; i < 30; ++i) {
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for (var j = b[i]; j < b[i + 1]; ++j) {
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r[j] = ((j - b[i]) << 5) | i;
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}
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}
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return { b: b, r: r };
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};
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var _a = freb(fleb, 2), fl = _a.b, revfl = _a.r;
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// we can ignore the fact that the other numbers are wrong; they never happen anyway
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fl[28] = 258, revfl[258] = 28;
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var _b = freb(fdeb, 0), fd = _b.b;
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// map of value to reverse (assuming 16 bits)
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var rev = new u16(32768);
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for (var i = 0; i < 32768; ++i) {
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// reverse table algorithm from SO
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var x = ((i & 0xAAAA) >> 1) | ((i & 0x5555) << 1);
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x = ((x & 0xCCCC) >> 2) | ((x & 0x3333) << 2);
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x = ((x & 0xF0F0) >> 4) | ((x & 0x0F0F) << 4);
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rev[i] = (((x & 0xFF00) >> 8) | ((x & 0x00FF) << 8)) >> 1;
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}
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// create huffman tree from u8 "map": index -> code length for code index
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// mb (max bits) must be at most 15
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// TODO: optimize/split up?
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var hMap = (function (cd, mb, r) {
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var s = cd.length;
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// index
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var i = 0;
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// u16 "map": index -> # of codes with bit length = index
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var l = new u16(mb);
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// length of cd must be 288 (total # of codes)
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for (; i < s; ++i) {
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if (cd[i])
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++l[cd[i] - 1];
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}
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// u16 "map": index -> minimum code for bit length = index
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var le = new u16(mb);
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|
+
for (i = 1; i < mb; ++i) {
|
|
38089
|
+
le[i] = (le[i - 1] + l[i - 1]) << 1;
|
|
38090
|
+
}
|
|
38091
|
+
var co;
|
|
38092
|
+
if (r) {
|
|
38093
|
+
// u16 "map": index -> number of actual bits, symbol for code
|
|
38094
|
+
co = new u16(1 << mb);
|
|
38095
|
+
// bits to remove for reverser
|
|
38096
|
+
var rvb = 15 - mb;
|
|
38097
|
+
for (i = 0; i < s; ++i) {
|
|
38098
|
+
// ignore 0 lengths
|
|
38099
|
+
if (cd[i]) {
|
|
38100
|
+
// num encoding both symbol and bits read
|
|
38101
|
+
var sv = (i << 4) | cd[i];
|
|
38102
|
+
// free bits
|
|
38103
|
+
var r_1 = mb - cd[i];
|
|
38104
|
+
// start value
|
|
38105
|
+
var v = le[cd[i] - 1]++ << r_1;
|
|
38106
|
+
// m is end value
|
|
38107
|
+
for (var m = v | ((1 << r_1) - 1); v <= m; ++v) {
|
|
38108
|
+
// every 16 bit value starting with the code yields the same result
|
|
38109
|
+
co[rev[v] >> rvb] = sv;
|
|
38110
|
+
}
|
|
38111
|
+
}
|
|
38112
|
+
}
|
|
38113
|
+
}
|
|
38114
|
+
else {
|
|
38115
|
+
co = new u16(s);
|
|
38116
|
+
for (i = 0; i < s; ++i) {
|
|
38117
|
+
if (cd[i]) {
|
|
38118
|
+
co[i] = rev[le[cd[i] - 1]++] >> (15 - cd[i]);
|
|
38119
|
+
}
|
|
38120
|
+
}
|
|
38121
|
+
}
|
|
38122
|
+
return co;
|
|
38123
|
+
});
|
|
38124
|
+
// fixed length tree
|
|
38125
|
+
var flt = new u8(288);
|
|
38126
|
+
for (var i = 0; i < 144; ++i)
|
|
38127
|
+
flt[i] = 8;
|
|
38128
|
+
for (var i = 144; i < 256; ++i)
|
|
38129
|
+
flt[i] = 9;
|
|
38130
|
+
for (var i = 256; i < 280; ++i)
|
|
38131
|
+
flt[i] = 7;
|
|
38132
|
+
for (var i = 280; i < 288; ++i)
|
|
38133
|
+
flt[i] = 8;
|
|
38134
|
+
// fixed distance tree
|
|
38135
|
+
var fdt = new u8(32);
|
|
38136
|
+
for (var i = 0; i < 32; ++i)
|
|
38137
|
+
fdt[i] = 5;
|
|
38138
|
+
// fixed length map
|
|
38139
|
+
var flrm = /*#__PURE__*/ hMap(flt, 9, 1);
|
|
38140
|
+
// fixed distance map
|
|
38141
|
+
var fdrm = /*#__PURE__*/ hMap(fdt, 5, 1);
|
|
38142
|
+
// find max of array
|
|
38143
|
+
var max = function (a) {
|
|
38144
|
+
var m = a[0];
|
|
38145
|
+
for (var i = 1; i < a.length; ++i) {
|
|
38146
|
+
if (a[i] > m)
|
|
38147
|
+
m = a[i];
|
|
38148
|
+
}
|
|
38149
|
+
return m;
|
|
38150
|
+
};
|
|
38151
|
+
// read d, starting at bit p and mask with m
|
|
38152
|
+
var bits = function (d, p, m) {
|
|
38153
|
+
var o = (p / 8) | 0;
|
|
38154
|
+
return ((d[o] | (d[o + 1] << 8)) >> (p & 7)) & m;
|
|
38155
|
+
};
|
|
38156
|
+
// read d, starting at bit p continuing for at least 16 bits
|
|
38157
|
+
var bits16 = function (d, p) {
|
|
38158
|
+
var o = (p / 8) | 0;
|
|
38159
|
+
return ((d[o] | (d[o + 1] << 8) | (d[o + 2] << 16)) >> (p & 7));
|
|
38160
|
+
};
|
|
38161
|
+
// get end of byte
|
|
38162
|
+
var shft = function (p) { return ((p + 7) / 8) | 0; };
|
|
38163
|
+
// typed array slice - allows garbage collector to free original reference,
|
|
38164
|
+
// while being more compatible than .slice
|
|
38165
|
+
var slc = function (v, s, e) {
|
|
38166
|
+
if (s == null || s < 0)
|
|
38167
|
+
s = 0;
|
|
38168
|
+
if (e == null || e > v.length)
|
|
38169
|
+
e = v.length;
|
|
38170
|
+
// can't use .constructor in case user-supplied
|
|
38171
|
+
return new u8(v.subarray(s, e));
|
|
38172
|
+
};
|
|
38173
|
+
// error codes
|
|
38174
|
+
var ec = [
|
|
38175
|
+
'unexpected EOF',
|
|
38176
|
+
'invalid block type',
|
|
38177
|
+
'invalid length/literal',
|
|
38178
|
+
'invalid distance',
|
|
38179
|
+
'stream finished',
|
|
38180
|
+
'no stream handler',
|
|
38181
|
+
,
|
|
38182
|
+
'no callback',
|
|
38183
|
+
'invalid UTF-8 data',
|
|
38184
|
+
'extra field too long',
|
|
38185
|
+
'date not in range 1980-2099',
|
|
38186
|
+
'filename too long',
|
|
38187
|
+
'stream finishing',
|
|
38188
|
+
'invalid zip data'
|
|
38189
|
+
// determined by unknown compression method
|
|
38190
|
+
];
|
|
38191
|
+
var err = function (ind, msg, nt) {
|
|
38192
|
+
var e = new Error(msg || ec[ind]);
|
|
38193
|
+
e.code = ind;
|
|
38194
|
+
if (Error.captureStackTrace)
|
|
38195
|
+
Error.captureStackTrace(e, err);
|
|
38196
|
+
if (!nt)
|
|
38197
|
+
throw e;
|
|
38198
|
+
return e;
|
|
38199
|
+
};
|
|
38200
|
+
// expands raw DEFLATE data
|
|
38201
|
+
var inflt = function (dat, st, buf, dict) {
|
|
38202
|
+
// source length dict length
|
|
38203
|
+
var sl = dat.length, dl = dict ? dict.length : 0;
|
|
38204
|
+
if (!sl || st.f && !st.l)
|
|
38205
|
+
return buf || new u8(0);
|
|
38206
|
+
var noBuf = !buf;
|
|
38207
|
+
// have to estimate size
|
|
38208
|
+
var resize = noBuf || st.i != 2;
|
|
38209
|
+
// no state
|
|
38210
|
+
var noSt = st.i;
|
|
38211
|
+
// Assumes roughly 33% compression ratio average
|
|
38212
|
+
if (noBuf)
|
|
38213
|
+
buf = new u8(sl * 3);
|
|
38214
|
+
// ensure buffer can fit at least l elements
|
|
38215
|
+
var cbuf = function (l) {
|
|
38216
|
+
var bl = buf.length;
|
|
38217
|
+
// need to increase size to fit
|
|
38218
|
+
if (l > bl) {
|
|
38219
|
+
// Double or set to necessary, whichever is greater
|
|
38220
|
+
var nbuf = new u8(Math.max(bl * 2, l));
|
|
38221
|
+
nbuf.set(buf);
|
|
38222
|
+
buf = nbuf;
|
|
38223
|
+
}
|
|
38224
|
+
};
|
|
38225
|
+
// last chunk bitpos bytes
|
|
38226
|
+
var final = st.f || 0, pos = st.p || 0, bt = st.b || 0, lm = st.l, dm = st.d, lbt = st.m, dbt = st.n;
|
|
38227
|
+
// total bits
|
|
38228
|
+
var tbts = sl * 8;
|
|
38229
|
+
do {
|
|
38230
|
+
if (!lm) {
|
|
38231
|
+
// BFINAL - this is only 1 when last chunk is next
|
|
38232
|
+
final = bits(dat, pos, 1);
|
|
38233
|
+
// type: 0 = no compression, 1 = fixed huffman, 2 = dynamic huffman
|
|
38234
|
+
var type = bits(dat, pos + 1, 3);
|
|
38235
|
+
pos += 3;
|
|
38236
|
+
if (!type) {
|
|
38237
|
+
// go to end of byte boundary
|
|
38238
|
+
var s = shft(pos) + 4, l = dat[s - 4] | (dat[s - 3] << 8), t = s + l;
|
|
38239
|
+
if (t > sl) {
|
|
38240
|
+
if (noSt)
|
|
38241
|
+
err(0);
|
|
38242
|
+
break;
|
|
38243
|
+
}
|
|
38244
|
+
// ensure size
|
|
38245
|
+
if (resize)
|
|
38246
|
+
cbuf(bt + l);
|
|
38247
|
+
// Copy over uncompressed data
|
|
38248
|
+
buf.set(dat.subarray(s, t), bt);
|
|
38249
|
+
// Get new bitpos, update byte count
|
|
38250
|
+
st.b = bt += l, st.p = pos = t * 8, st.f = final;
|
|
38251
|
+
continue;
|
|
38252
|
+
}
|
|
38253
|
+
else if (type == 1)
|
|
38254
|
+
lm = flrm, dm = fdrm, lbt = 9, dbt = 5;
|
|
38255
|
+
else if (type == 2) {
|
|
38256
|
+
// literal lengths
|
|
38257
|
+
var hLit = bits(dat, pos, 31) + 257, hcLen = bits(dat, pos + 10, 15) + 4;
|
|
38258
|
+
var tl = hLit + bits(dat, pos + 5, 31) + 1;
|
|
38259
|
+
pos += 14;
|
|
38260
|
+
// length+distance tree
|
|
38261
|
+
var ldt = new u8(tl);
|
|
38262
|
+
// code length tree
|
|
38263
|
+
var clt = new u8(19);
|
|
38264
|
+
for (var i = 0; i < hcLen; ++i) {
|
|
38265
|
+
// use index map to get real code
|
|
38266
|
+
clt[clim[i]] = bits(dat, pos + i * 3, 7);
|
|
38267
|
+
}
|
|
38268
|
+
pos += hcLen * 3;
|
|
38269
|
+
// code lengths bits
|
|
38270
|
+
var clb = max(clt), clbmsk = (1 << clb) - 1;
|
|
38271
|
+
// code lengths map
|
|
38272
|
+
var clm = hMap(clt, clb, 1);
|
|
38273
|
+
for (var i = 0; i < tl;) {
|
|
38274
|
+
var r = clm[bits(dat, pos, clbmsk)];
|
|
38275
|
+
// bits read
|
|
38276
|
+
pos += r & 15;
|
|
38277
|
+
// symbol
|
|
38278
|
+
var s = r >> 4;
|
|
38279
|
+
// code length to copy
|
|
38280
|
+
if (s < 16) {
|
|
38281
|
+
ldt[i++] = s;
|
|
38282
|
+
}
|
|
38283
|
+
else {
|
|
38284
|
+
// copy count
|
|
38285
|
+
var c = 0, n = 0;
|
|
38286
|
+
if (s == 16)
|
|
38287
|
+
n = 3 + bits(dat, pos, 3), pos += 2, c = ldt[i - 1];
|
|
38288
|
+
else if (s == 17)
|
|
38289
|
+
n = 3 + bits(dat, pos, 7), pos += 3;
|
|
38290
|
+
else if (s == 18)
|
|
38291
|
+
n = 11 + bits(dat, pos, 127), pos += 7;
|
|
38292
|
+
while (n--)
|
|
38293
|
+
ldt[i++] = c;
|
|
38294
|
+
}
|
|
38295
|
+
}
|
|
38296
|
+
// length tree distance tree
|
|
38297
|
+
var lt = ldt.subarray(0, hLit), dt = ldt.subarray(hLit);
|
|
38298
|
+
// max length bits
|
|
38299
|
+
lbt = max(lt);
|
|
38300
|
+
// max dist bits
|
|
38301
|
+
dbt = max(dt);
|
|
38302
|
+
lm = hMap(lt, lbt, 1);
|
|
38303
|
+
dm = hMap(dt, dbt, 1);
|
|
38304
|
+
}
|
|
38305
|
+
else
|
|
38306
|
+
err(1);
|
|
38307
|
+
if (pos > tbts) {
|
|
38308
|
+
if (noSt)
|
|
38309
|
+
err(0);
|
|
38310
|
+
break;
|
|
38311
|
+
}
|
|
38312
|
+
}
|
|
38313
|
+
// Make sure the buffer can hold this + the largest possible addition
|
|
38314
|
+
// Maximum chunk size (practically, theoretically infinite) is 2^17
|
|
38315
|
+
if (resize)
|
|
38316
|
+
cbuf(bt + 131072);
|
|
38317
|
+
var lms = (1 << lbt) - 1, dms = (1 << dbt) - 1;
|
|
38318
|
+
var lpos = pos;
|
|
38319
|
+
for (;; lpos = pos) {
|
|
38320
|
+
// bits read, code
|
|
38321
|
+
var c = lm[bits16(dat, pos) & lms], sym = c >> 4;
|
|
38322
|
+
pos += c & 15;
|
|
38323
|
+
if (pos > tbts) {
|
|
38324
|
+
if (noSt)
|
|
38325
|
+
err(0);
|
|
38326
|
+
break;
|
|
38327
|
+
}
|
|
38328
|
+
if (!c)
|
|
38329
|
+
err(2);
|
|
38330
|
+
if (sym < 256)
|
|
38331
|
+
buf[bt++] = sym;
|
|
38332
|
+
else if (sym == 256) {
|
|
38333
|
+
lpos = pos, lm = null;
|
|
38334
|
+
break;
|
|
38335
|
+
}
|
|
38336
|
+
else {
|
|
38337
|
+
var add = sym - 254;
|
|
38338
|
+
// no extra bits needed if less
|
|
38339
|
+
if (sym > 264) {
|
|
38340
|
+
// index
|
|
38341
|
+
var i = sym - 257, b = fleb[i];
|
|
38342
|
+
add = bits(dat, pos, (1 << b) - 1) + fl[i];
|
|
38343
|
+
pos += b;
|
|
38344
|
+
}
|
|
38345
|
+
// dist
|
|
38346
|
+
var d = dm[bits16(dat, pos) & dms], dsym = d >> 4;
|
|
38347
|
+
if (!d)
|
|
38348
|
+
err(3);
|
|
38349
|
+
pos += d & 15;
|
|
38350
|
+
var dt = fd[dsym];
|
|
38351
|
+
if (dsym > 3) {
|
|
38352
|
+
var b = fdeb[dsym];
|
|
38353
|
+
dt += bits16(dat, pos) & (1 << b) - 1, pos += b;
|
|
38354
|
+
}
|
|
38355
|
+
if (pos > tbts) {
|
|
38356
|
+
if (noSt)
|
|
38357
|
+
err(0);
|
|
38358
|
+
break;
|
|
38359
|
+
}
|
|
38360
|
+
if (resize)
|
|
38361
|
+
cbuf(bt + 131072);
|
|
38362
|
+
var end = bt + add;
|
|
38363
|
+
if (bt < dt) {
|
|
38364
|
+
var shift = dl - dt, dend = Math.min(dt, end);
|
|
38365
|
+
if (shift + bt < 0)
|
|
38366
|
+
err(3);
|
|
38367
|
+
for (; bt < dend; ++bt)
|
|
38368
|
+
buf[bt] = dict[shift + bt];
|
|
38369
|
+
}
|
|
38370
|
+
for (; bt < end; ++bt)
|
|
38371
|
+
buf[bt] = buf[bt - dt];
|
|
38372
|
+
}
|
|
38373
|
+
}
|
|
38374
|
+
st.l = lm, st.p = lpos, st.b = bt, st.f = final;
|
|
38375
|
+
if (lm)
|
|
38376
|
+
final = 1, st.m = lbt, st.d = dm, st.n = dbt;
|
|
38377
|
+
} while (!final);
|
|
38378
|
+
// don't reallocate for streams or user buffers
|
|
38379
|
+
return bt != buf.length && noBuf ? slc(buf, 0, bt) : buf.subarray(0, bt);
|
|
38380
|
+
};
|
|
38381
|
+
// empty
|
|
38382
|
+
var et = /*#__PURE__*/ new u8(0);
|
|
38383
|
+
// read 2 bytes
|
|
38384
|
+
var b2 = function (d, b) { return d[b] | (d[b + 1] << 8); };
|
|
38385
|
+
// read 4 bytes
|
|
38386
|
+
var b4 = function (d, b) { return (d[b] | (d[b + 1] << 8) | (d[b + 2] << 16) | (d[b + 3] << 24)) >>> 0; };
|
|
38387
|
+
var b8 = function (d, b) { return b4(d, b) + (b4(d, b + 4) * 4294967296); };
|
|
38388
|
+
/**
|
|
38389
|
+
* Expands DEFLATE data with no wrapper
|
|
38390
|
+
* @param data The data to decompress
|
|
38391
|
+
* @param opts The decompression options
|
|
38392
|
+
* @returns The decompressed version of the data
|
|
38393
|
+
*/
|
|
38394
|
+
function inflateSync(data, opts) {
|
|
38395
|
+
return inflt(data, { i: 2 }, opts && opts.out, opts && opts.dictionary);
|
|
38396
|
+
}
|
|
38397
|
+
// text decoder
|
|
38398
|
+
var td = typeof TextDecoder != 'undefined' && /*#__PURE__*/ new TextDecoder();
|
|
38399
|
+
// text decoder stream
|
|
38400
|
+
var tds = 0;
|
|
38401
|
+
try {
|
|
38402
|
+
td.decode(et, { stream: true });
|
|
38403
|
+
tds = 1;
|
|
38404
|
+
}
|
|
38405
|
+
catch (e) { }
|
|
38406
|
+
// decode UTF8
|
|
38407
|
+
var dutf8 = function (d) {
|
|
38408
|
+
for (var r = '', i = 0;;) {
|
|
38409
|
+
var c = d[i++];
|
|
38410
|
+
var eb = (c > 127) + (c > 223) + (c > 239);
|
|
38411
|
+
if (i + eb > d.length)
|
|
38412
|
+
return { s: r, r: slc(d, i - 1) };
|
|
38413
|
+
if (!eb)
|
|
38414
|
+
r += String.fromCharCode(c);
|
|
38415
|
+
else if (eb == 3) {
|
|
38416
|
+
c = ((c & 15) << 18 | (d[i++] & 63) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63)) - 65536,
|
|
38417
|
+
r += String.fromCharCode(55296 | (c >> 10), 56320 | (c & 1023));
|
|
38418
|
+
}
|
|
38419
|
+
else if (eb & 1)
|
|
38420
|
+
r += String.fromCharCode((c & 31) << 6 | (d[i++] & 63));
|
|
38421
|
+
else
|
|
38422
|
+
r += String.fromCharCode((c & 15) << 12 | (d[i++] & 63) << 6 | (d[i++] & 63));
|
|
38423
|
+
}
|
|
38424
|
+
};
|
|
38425
|
+
/**
|
|
38426
|
+
* Converts a Uint8Array to a string
|
|
38427
|
+
* @param dat The data to decode to string
|
|
38428
|
+
* @param latin1 Whether or not to interpret the data as Latin-1. This should
|
|
38429
|
+
* not need to be true unless encoding to binary string.
|
|
38430
|
+
* @returns The original UTF-8/Latin-1 string
|
|
38431
|
+
*/
|
|
38432
|
+
function strFromU8(dat, latin1) {
|
|
38433
|
+
if (latin1) {
|
|
38434
|
+
var r = '';
|
|
38435
|
+
for (var i = 0; i < dat.length; i += 16384)
|
|
38436
|
+
r += String.fromCharCode.apply(null, dat.subarray(i, i + 16384));
|
|
38437
|
+
return r;
|
|
38438
|
+
}
|
|
38439
|
+
else if (td) {
|
|
38440
|
+
return td.decode(dat);
|
|
38441
|
+
}
|
|
38442
|
+
else {
|
|
38443
|
+
var _a = dutf8(dat), s = _a.s, r = _a.r;
|
|
38444
|
+
if (r.length)
|
|
38445
|
+
err(8);
|
|
38446
|
+
return s;
|
|
38447
|
+
}
|
|
38448
|
+
}
|
|
38449
|
+
// skip local zip header
|
|
38450
|
+
var slzh = function (d, b) { return b + 30 + b2(d, b + 26) + b2(d, b + 28); };
|
|
38451
|
+
// read zip header
|
|
38452
|
+
var zh = function (d, b, z) {
|
|
38453
|
+
var fnl = b2(d, b + 28), fn = strFromU8(d.subarray(b + 46, b + 46 + fnl), !(b2(d, b + 8) & 2048)), es = b + 46 + fnl, bs = b4(d, b + 20);
|
|
38454
|
+
var _a = z && bs == 4294967295 ? z64e(d, es) : [bs, b4(d, b + 24), b4(d, b + 42)], sc = _a[0], su = _a[1], off = _a[2];
|
|
38455
|
+
return [b2(d, b + 10), sc, su, fn, es + b2(d, b + 30) + b2(d, b + 32), off];
|
|
38456
|
+
};
|
|
38457
|
+
// read zip64 extra field
|
|
38458
|
+
var z64e = function (d, b) {
|
|
38459
|
+
for (; b2(d, b) != 1; b += 4 + b2(d, b + 2))
|
|
38460
|
+
;
|
|
38461
|
+
return [b8(d, b + 12), b8(d, b + 4), b8(d, b + 20)];
|
|
38462
|
+
};
|
|
38463
|
+
/**
|
|
38464
|
+
* Synchronously decompresses a ZIP archive. Prefer using `unzip` for better
|
|
38465
|
+
* performance with more than one file.
|
|
38466
|
+
* @param data The raw compressed ZIP file
|
|
38467
|
+
* @param opts The ZIP extraction options
|
|
38468
|
+
* @returns The decompressed files
|
|
38469
|
+
*/
|
|
38470
|
+
function unzipSync(data, opts) {
|
|
38471
|
+
var files = {};
|
|
38472
|
+
var e = data.length - 22;
|
|
38473
|
+
for (; b4(data, e) != 0x6054B50; --e) {
|
|
38474
|
+
if (!e || data.length - e > 65558)
|
|
38475
|
+
err(13);
|
|
38476
|
+
}
|
|
38477
|
+
var c = b2(data, e + 8);
|
|
38478
|
+
if (!c)
|
|
38479
|
+
return {};
|
|
38480
|
+
var o = b4(data, e + 16);
|
|
38481
|
+
var z = o == 4294967295 || c == 65535;
|
|
38482
|
+
if (z) {
|
|
38483
|
+
var ze = b4(data, e - 12);
|
|
38484
|
+
z = b4(data, ze) == 0x6064B50;
|
|
38485
|
+
if (z) {
|
|
38486
|
+
c = b4(data, ze + 32);
|
|
38487
|
+
o = b4(data, ze + 48);
|
|
38488
|
+
}
|
|
38489
|
+
}
|
|
38490
|
+
for (var i = 0; i < c; ++i) {
|
|
38491
|
+
var _a = zh(data, o, z), c_2 = _a[0], sc = _a[1], su = _a[2], fn = _a[3], no = _a[4], off = _a[5], b = slzh(data, off);
|
|
38492
|
+
o = no;
|
|
38493
|
+
{
|
|
38494
|
+
if (!c_2)
|
|
38495
|
+
files[fn] = slc(data, b, b + sc);
|
|
38496
|
+
else if (c_2 == 8)
|
|
38497
|
+
files[fn] = inflateSync(data.subarray(b, b + sc), { out: new u8(su) });
|
|
38498
|
+
else
|
|
38499
|
+
err(14, 'unknown compression type ' + c_2);
|
|
38500
|
+
}
|
|
38501
|
+
}
|
|
38502
|
+
return files;
|
|
38503
|
+
}
|
|
38504
|
+
|
|
38505
|
+
class UnLitMaterial extends Material {
|
|
38506
|
+
/**
|
|
38507
|
+
* @constructor
|
|
38508
|
+
*/
|
|
38509
|
+
constructor() {
|
|
38510
|
+
super();
|
|
38511
|
+
this.shader = new UnLitShader();
|
|
38512
|
+
this.baseMap = Engine3D.res.whiteTexture;
|
|
38513
|
+
}
|
|
38514
|
+
set baseMap(texture) {
|
|
38515
|
+
this.shader.setTexture(`baseMap`, texture);
|
|
38516
|
+
}
|
|
38517
|
+
get baseMap() {
|
|
38518
|
+
return this.shader.getTexture(`baseMap`);
|
|
38519
|
+
}
|
|
38520
|
+
/**
|
|
38521
|
+
* set base color (tint color)
|
|
38522
|
+
*/
|
|
38523
|
+
set baseColor(color) {
|
|
38524
|
+
this.shader.setUniformColor(`baseColor`, color);
|
|
38525
|
+
}
|
|
38526
|
+
/**
|
|
38527
|
+
* get base color (tint color)
|
|
38528
|
+
*/
|
|
38529
|
+
get baseColor() {
|
|
38530
|
+
return this.shader.getUniformColor("baseColor");
|
|
38531
|
+
}
|
|
38532
|
+
/**
|
|
38533
|
+
* set environment texture, usually referring to cubemap
|
|
38534
|
+
*/
|
|
38535
|
+
set envMap(texture) {
|
|
38536
|
+
}
|
|
38537
|
+
/**
|
|
38538
|
+
* @internal
|
|
38539
|
+
* set shadow map
|
|
38540
|
+
*/
|
|
38541
|
+
set shadowMap(texture) {
|
|
38542
|
+
}
|
|
38543
|
+
}
|
|
38544
|
+
|
|
38545
|
+
class SphereGeometry extends GeometryBase {
|
|
38546
|
+
shape_vertices = [];
|
|
38547
|
+
shape_indices = [];
|
|
38548
|
+
radius;
|
|
38549
|
+
widthSegments;
|
|
38550
|
+
heightSegments;
|
|
38551
|
+
phiStart;
|
|
38552
|
+
phiLength;
|
|
38553
|
+
thetaStart;
|
|
38554
|
+
thetaLength;
|
|
38555
|
+
/**
|
|
38556
|
+
* 球体几何体
|
|
38557
|
+
* @constructor
|
|
38558
|
+
* @param radius 球体半径
|
|
38559
|
+
* @param widthSegments 定义水平分段数
|
|
38560
|
+
* @param heightSegments 定义垂直分段数
|
|
38561
|
+
* @param phiStart 球体赤道线起始点的弧度
|
|
38562
|
+
* @param phiLength 球体赤道线的弧长
|
|
38563
|
+
* @param thetaStart 球体经线起始点的弧度
|
|
38564
|
+
* @param thetaLength 球体经线的弧长
|
|
38565
|
+
*/
|
|
38566
|
+
constructor(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) {
|
|
38567
|
+
super();
|
|
38568
|
+
this.radius = radius;
|
|
38569
|
+
this.widthSegments = widthSegments;
|
|
38570
|
+
this.heightSegments = heightSegments;
|
|
38571
|
+
this.phiStart = phiStart;
|
|
38572
|
+
this.phiLength = phiLength;
|
|
38573
|
+
this.thetaStart = thetaStart;
|
|
38574
|
+
this.thetaLength = thetaLength;
|
|
38575
|
+
this.buildGeometry();
|
|
38576
|
+
}
|
|
38577
|
+
buildGeometry() {
|
|
38578
|
+
var i, j, triIndex = 0;
|
|
38579
|
+
let _segmentsH = this.heightSegments;
|
|
38580
|
+
let _segmentsW = this.widthSegments;
|
|
38581
|
+
let _radius = this.radius;
|
|
38582
|
+
var vertexCount = (_segmentsH + 1) * (_segmentsW + 1);
|
|
38583
|
+
let position_arr = new Float32Array(vertexCount * 3);
|
|
38584
|
+
let normal_arr = new Float32Array(vertexCount * 3);
|
|
38585
|
+
let uv_arr = new Float32Array(vertexCount * 2);
|
|
38586
|
+
let indice_arr = new Uint16Array(_segmentsW * _segmentsH * 2 * 3);
|
|
38587
|
+
let pi = 0;
|
|
38588
|
+
let ni = 0;
|
|
38589
|
+
let ui = 0;
|
|
38590
|
+
for (j = 0; j <= _segmentsH; ++j) {
|
|
38591
|
+
var horAngle = Math.PI * j / _segmentsH;
|
|
38592
|
+
var y = _radius * Math.cos(horAngle);
|
|
38593
|
+
var ringRadius = _radius * Math.sin(horAngle);
|
|
38594
|
+
for (i = 0; i <= _segmentsW; ++i) {
|
|
38595
|
+
var verAngle = 2 * Math.PI * i / _segmentsW;
|
|
38596
|
+
var x = ringRadius * Math.cos(verAngle);
|
|
38597
|
+
var z = ringRadius * Math.sin(verAngle);
|
|
38598
|
+
var normLen = 1 / Math.sqrt(x * x + y * y + z * z);
|
|
38599
|
+
position_arr[pi++] = x;
|
|
38600
|
+
position_arr[pi++] = y;
|
|
38601
|
+
position_arr[pi++] = z;
|
|
38602
|
+
normal_arr[ni++] = x * normLen;
|
|
38603
|
+
normal_arr[ni++] = y * normLen;
|
|
38604
|
+
normal_arr[ni++] = z * normLen;
|
|
38605
|
+
uv_arr[ui++] = i / _segmentsW;
|
|
38606
|
+
uv_arr[ui++] = j / _segmentsH;
|
|
38607
|
+
if (i > 0 && j > 0) {
|
|
38608
|
+
var a = (_segmentsW + 1) * j + i;
|
|
38609
|
+
var b = (_segmentsW + 1) * j + i - 1;
|
|
38610
|
+
var c = (_segmentsW + 1) * (j - 1) + i - 1;
|
|
38611
|
+
var d = (_segmentsW + 1) * (j - 1) + i;
|
|
38612
|
+
if (j == _segmentsH) {
|
|
38613
|
+
indice_arr[triIndex++] = a;
|
|
38614
|
+
indice_arr[triIndex++] = c;
|
|
38615
|
+
indice_arr[triIndex++] = d;
|
|
38616
|
+
} else if (j == 1) {
|
|
38617
|
+
indice_arr[triIndex++] = a;
|
|
38618
|
+
indice_arr[triIndex++] = b;
|
|
38619
|
+
indice_arr[triIndex++] = c;
|
|
38620
|
+
} else {
|
|
38621
|
+
indice_arr[triIndex++] = a;
|
|
38622
|
+
indice_arr[triIndex++] = b;
|
|
38623
|
+
indice_arr[triIndex++] = c;
|
|
38624
|
+
indice_arr[triIndex++] = a;
|
|
38625
|
+
indice_arr[triIndex++] = c;
|
|
38626
|
+
indice_arr[triIndex++] = d;
|
|
38627
|
+
}
|
|
38628
|
+
}
|
|
38629
|
+
}
|
|
38630
|
+
}
|
|
38631
|
+
this.setIndices(indice_arr);
|
|
38632
|
+
this.setAttribute(VertexAttributeName.position, position_arr);
|
|
38633
|
+
this.setAttribute(VertexAttributeName.normal, normal_arr);
|
|
38634
|
+
this.setAttribute(VertexAttributeName.uv, uv_arr);
|
|
38635
|
+
this.setAttribute(VertexAttributeName.TEXCOORD_1, uv_arr);
|
|
38636
|
+
this.addSubGeometry({
|
|
38637
|
+
indexStart: 0,
|
|
38638
|
+
indexCount: indice_arr.length,
|
|
38639
|
+
vertexStart: 0,
|
|
38640
|
+
vertexCount: 0,
|
|
38641
|
+
firstStart: 0,
|
|
38642
|
+
index: 0,
|
|
38643
|
+
topology: 0
|
|
38644
|
+
});
|
|
38645
|
+
this.bounds = new BoundingBox(
|
|
38646
|
+
Vector3.ZERO,
|
|
38647
|
+
new Vector3(this.radius * 2, this.radius * 2, this.radius * 2)
|
|
38648
|
+
);
|
|
38649
|
+
}
|
|
38650
|
+
}
|
|
38651
|
+
|
|
38652
|
+
class WayPoint3D extends Object3D {
|
|
38653
|
+
static register3DRepresentation = null;
|
|
38654
|
+
positionIndex = -1;
|
|
38655
|
+
positionValid = false;
|
|
38656
|
+
marker;
|
|
38657
|
+
constructor(placemark) {
|
|
38658
|
+
super();
|
|
38659
|
+
this.parsePlacemark(placemark);
|
|
38660
|
+
this.setup3DRepresentation();
|
|
38661
|
+
}
|
|
38662
|
+
parsePlacemark(placemark) {
|
|
38663
|
+
if (!placemark.slamPositionInfo) {
|
|
38664
|
+
console.warn("WayPoint3D: slamPositionInfo is not found");
|
|
38665
|
+
return;
|
|
38666
|
+
}
|
|
38667
|
+
const slamPosition = placemark.slamPositionInfo.slamPosition.split(",").map(Number);
|
|
38668
|
+
this.localPosition = new Vector3(slamPosition[0], slamPosition[1], slamPosition[2]);
|
|
38669
|
+
this.positionIndex = Number(placemark.slamPositionInfo.slamPositionIndex);
|
|
38670
|
+
this.positionValid = placemark.slamPositionInfo.slamPositionValid === "1";
|
|
38671
|
+
}
|
|
38672
|
+
setup3DRepresentation() {
|
|
38673
|
+
if (this.marker) {
|
|
38674
|
+
this.removeChild(this.marker);
|
|
38675
|
+
this.marker = null;
|
|
38676
|
+
}
|
|
38677
|
+
if (WayPoint3D.register3DRepresentation) {
|
|
38678
|
+
this.marker = WayPoint3D.register3DRepresentation(this);
|
|
38679
|
+
if (this.marker) {
|
|
38680
|
+
this.addChild(this.marker);
|
|
38681
|
+
}
|
|
38682
|
+
} else {
|
|
38683
|
+
this.marker = new Object3D();
|
|
38684
|
+
const markerRenderer = this.marker.addComponent(MeshRenderer);
|
|
38685
|
+
markerRenderer.geometry = new SphereGeometry(0.1, 32, 16);
|
|
38686
|
+
markerRenderer.material = new LitMaterial();
|
|
38687
|
+
markerRenderer.material.baseColor = this.positionValid ? new Color(0, 1, 0, 1) : new Color(1, 0, 0, 1);
|
|
38688
|
+
this.addChild(this.marker);
|
|
38689
|
+
this.marker.name = "WayPoint3DMarker";
|
|
38690
|
+
}
|
|
38691
|
+
}
|
|
38692
|
+
}
|
|
38693
|
+
|
|
38694
|
+
class WayLines3D extends Object3D {
|
|
38695
|
+
static register3DRepresentation = null;
|
|
38696
|
+
line;
|
|
38697
|
+
constructor(wayLineFile) {
|
|
38698
|
+
super();
|
|
38699
|
+
this.parseWayLineFile(wayLineFile);
|
|
38700
|
+
this.setup3DRepresentation();
|
|
38701
|
+
}
|
|
38702
|
+
parseWayLineFile(wayLineFile) {
|
|
38703
|
+
for (const placemark of wayLineFile.Folder.Placemark) {
|
|
38704
|
+
const wayPoint3D = new WayPoint3D(placemark);
|
|
38705
|
+
this.addChild(wayPoint3D);
|
|
38706
|
+
}
|
|
38707
|
+
this.entityChildren = this.entityChildren.sort((a, b) => {
|
|
38708
|
+
return a.positionIndex - b.positionIndex;
|
|
38709
|
+
});
|
|
38710
|
+
}
|
|
38711
|
+
setup3DRepresentation() {
|
|
38712
|
+
if (this.line) {
|
|
38713
|
+
this.removeChild(this.line);
|
|
38714
|
+
this.line = null;
|
|
38715
|
+
}
|
|
38716
|
+
if (WayLines3D.register3DRepresentation) {
|
|
38717
|
+
this.line = WayLines3D.register3DRepresentation(this);
|
|
38718
|
+
if (this.line) {
|
|
38719
|
+
this.addChild(this.line);
|
|
38720
|
+
}
|
|
38721
|
+
} else {
|
|
38722
|
+
this.line = this.createMultiLine(this.entityChildren.map((child) => child.localPosition), new Color(1, 1, 1, 1));
|
|
38723
|
+
this.addChild(this.line);
|
|
38724
|
+
this.line.name = "WayLines3DLine";
|
|
38725
|
+
}
|
|
38726
|
+
}
|
|
38727
|
+
createMultiLine(positions, color) {
|
|
38728
|
+
if (positions.length < 2) {
|
|
38729
|
+
return null;
|
|
38730
|
+
}
|
|
38731
|
+
const lineGeometry = new GeometryBase();
|
|
38732
|
+
const vertices = new Float32Array(positions.length * 3);
|
|
38733
|
+
for (let i = 0; i < positions.length; i++) {
|
|
38734
|
+
vertices[i * 3] = positions[i].x;
|
|
38735
|
+
vertices[i * 3 + 1] = positions[i].y;
|
|
38736
|
+
vertices[i * 3 + 2] = positions[i].z;
|
|
38737
|
+
}
|
|
38738
|
+
const indices = new Uint16Array((positions.length - 1) * 2);
|
|
38739
|
+
for (let i = 0; i < positions.length - 1; i++) {
|
|
38740
|
+
indices[i * 2] = i;
|
|
38741
|
+
indices[i * 2 + 1] = i + 1;
|
|
38742
|
+
}
|
|
38743
|
+
lineGeometry.setIndices(indices);
|
|
38744
|
+
lineGeometry.setAttribute(VertexAttributeName.position, vertices);
|
|
38745
|
+
lineGeometry.addSubGeometry({
|
|
38746
|
+
indexStart: 0,
|
|
38747
|
+
indexCount: indices.length,
|
|
38748
|
+
vertexStart: 0,
|
|
38749
|
+
vertexCount: 0,
|
|
38750
|
+
firstStart: 0,
|
|
38751
|
+
index: 0,
|
|
38752
|
+
topology: 0
|
|
38753
|
+
});
|
|
38754
|
+
const lineObject = new Object3D();
|
|
38755
|
+
const lineRenderer = lineObject.addComponent(MeshRenderer);
|
|
38756
|
+
const material = new UnLitMaterial();
|
|
38757
|
+
material.topology = "line-list";
|
|
38758
|
+
material.baseColor = color;
|
|
38759
|
+
material.blendMode = BlendMode.ADD;
|
|
38760
|
+
material.castReflection = false;
|
|
38761
|
+
lineRenderer.geometry = lineGeometry;
|
|
38762
|
+
lineRenderer.material = material;
|
|
38763
|
+
return lineObject;
|
|
38764
|
+
}
|
|
38765
|
+
}
|
|
38766
|
+
|
|
38767
|
+
class KMZParser extends ParserBase {
|
|
38768
|
+
static format = ParserFormat.BIN;
|
|
38769
|
+
parseBuffer(buffer) {
|
|
38770
|
+
try {
|
|
38771
|
+
const kmzObj = {
|
|
38772
|
+
template: null,
|
|
38773
|
+
waylines: null
|
|
38774
|
+
};
|
|
38775
|
+
const zip = unzipSync(new Uint8Array(buffer));
|
|
38776
|
+
for (const path in zip) {
|
|
38777
|
+
const fileData = zip[path];
|
|
38778
|
+
const domParser = new DOMParser();
|
|
38779
|
+
const xmlDoc = domParser.parseFromString(strFromU8(fileData), "application/xml");
|
|
38780
|
+
const obj = {};
|
|
38781
|
+
this.parseNode(xmlDoc, obj);
|
|
38782
|
+
const objName = path.replace("wpmz/", "").split(".")[0];
|
|
38783
|
+
Object.assign(kmzObj, {
|
|
38784
|
+
[objName]: obj["#document"].kml.Document
|
|
38785
|
+
});
|
|
38786
|
+
}
|
|
38787
|
+
const wayline3D = new WayLines3D(kmzObj.waylines);
|
|
38788
|
+
this.data = wayline3D;
|
|
38789
|
+
} catch (error) {
|
|
38790
|
+
this.parserError(`KMZ parsing failed: ${error}`, -1);
|
|
38791
|
+
}
|
|
38792
|
+
}
|
|
38793
|
+
parseNode(xml, obj) {
|
|
38794
|
+
const arrayLikeName = ["Placemark", "actionGroup", "action"];
|
|
38795
|
+
const attr = xml.nodeName.replace("wpml:", "");
|
|
38796
|
+
if (!xml.childNodes.length) {
|
|
38797
|
+
obj[attr] = void 0;
|
|
38798
|
+
} else {
|
|
38799
|
+
let textValue = null;
|
|
38800
|
+
let hasElementChildren = false;
|
|
38801
|
+
for (let i = 0; i < xml.childNodes.length; ++i) {
|
|
38802
|
+
const childNode = xml.childNodes[i];
|
|
38803
|
+
if (childNode.nodeType == Node.TEXT_NODE) {
|
|
38804
|
+
const text = childNode.nodeValue?.trim();
|
|
38805
|
+
if (text && text.length > 0) {
|
|
38806
|
+
textValue = text;
|
|
38807
|
+
}
|
|
38808
|
+
} else if (childNode.nodeType == Node.ELEMENT_NODE) {
|
|
38809
|
+
hasElementChildren = true;
|
|
38810
|
+
}
|
|
38811
|
+
}
|
|
38812
|
+
if (textValue && !hasElementChildren) {
|
|
38813
|
+
obj[attr] = textValue;
|
|
38814
|
+
} else if (hasElementChildren) {
|
|
38815
|
+
if (arrayLikeName.includes(attr)) {
|
|
38816
|
+
if (obj[attr]?.length) {
|
|
38817
|
+
obj[attr].push({});
|
|
38818
|
+
} else {
|
|
38819
|
+
obj[attr] = [{}];
|
|
38820
|
+
}
|
|
38821
|
+
} else {
|
|
38822
|
+
obj[attr] = {};
|
|
38823
|
+
}
|
|
38824
|
+
for (let i = 0; i < xml.childNodes.length; ++i) {
|
|
38825
|
+
const childNode = xml.childNodes[i];
|
|
38826
|
+
if (childNode.nodeType == Node.ELEMENT_NODE) {
|
|
38827
|
+
this.parseNode(
|
|
38828
|
+
childNode,
|
|
38829
|
+
!Array.isArray(obj[attr]) ? obj[attr] : obj[attr].at(-1)
|
|
38830
|
+
);
|
|
38831
|
+
}
|
|
38832
|
+
}
|
|
38833
|
+
} else {
|
|
38834
|
+
obj[attr] = void 0;
|
|
38835
|
+
}
|
|
38836
|
+
}
|
|
38837
|
+
}
|
|
38838
|
+
verification() {
|
|
38839
|
+
if (this.data) {
|
|
38840
|
+
return true;
|
|
38841
|
+
}
|
|
38842
|
+
throw new Error("verify failed.");
|
|
38843
|
+
}
|
|
38844
|
+
}
|
|
38845
|
+
|
|
38010
38846
|
class Res {
|
|
38011
38847
|
_texturePool;
|
|
38012
38848
|
_materialPool;
|
|
@@ -38236,6 +39072,11 @@ class Res {
|
|
|
38236
39072
|
let parser = await loader.load(url, AtlasParser, loaderFunctions, url);
|
|
38237
39073
|
return parser.data;
|
|
38238
39074
|
}
|
|
39075
|
+
async loadKMZ(url, loaderFunctions) {
|
|
39076
|
+
let loader = new FileLoader();
|
|
39077
|
+
let parser = await loader.load(url, KMZParser, loaderFunctions);
|
|
39078
|
+
return parser.data;
|
|
39079
|
+
}
|
|
38239
39080
|
normalTexture;
|
|
38240
39081
|
maskTexture;
|
|
38241
39082
|
whiteTexture;
|
|
@@ -38429,7 +39270,7 @@ class PostProcessingComponent extends ComponentBase {
|
|
|
38429
39270
|
}
|
|
38430
39271
|
}
|
|
38431
39272
|
|
|
38432
|
-
const version = "1.0.
|
|
39273
|
+
const version = "1.0.4";
|
|
38433
39274
|
|
|
38434
39275
|
class Engine3D {
|
|
38435
39276
|
/**
|
|
@@ -41738,6 +42579,267 @@ let GIProbeShader = (
|
|
|
41738
42579
|
`
|
|
41739
42580
|
);
|
|
41740
42581
|
|
|
42582
|
+
const GSplat_VS = (
|
|
42583
|
+
/* wgsl */
|
|
42584
|
+
`
|
|
42585
|
+
#include "GlobalUniform"
|
|
42586
|
+
|
|
42587
|
+
struct VSOut {
|
|
42588
|
+
@location(auto) vColor : vec4f,
|
|
42589
|
+
@location(auto) vTexCoord : vec2f,
|
|
42590
|
+
@builtin(position) member : vec4f
|
|
42591
|
+
};
|
|
42592
|
+
|
|
42593
|
+
// ===== SPLAT CORE VS (from PlayCanvas shader-generator-gsplat.js) =====
|
|
42594
|
+
|
|
42595
|
+
// Uniforms (mapped to WebGPU bindings)
|
|
42596
|
+
// matrix_model, matrix_view, matrix_projection -> GlobalUniform + MaterialUniform
|
|
42597
|
+
// viewport -> calculated from globalUniform.windowWidth/Height
|
|
42598
|
+
// tex_params -> materialUniform.tex_params
|
|
42599
|
+
|
|
42600
|
+
@group(1) @binding(0) var splatColor : texture_2d<f32>;
|
|
42601
|
+
@group(1) @binding(1) var transformA : texture_2d<u32>;
|
|
42602
|
+
@group(1) @binding(2) var transformB : texture_2d<f32>;
|
|
42603
|
+
@group(1) @binding(4) var splatOrder : texture_2d<u32>;
|
|
42604
|
+
|
|
42605
|
+
struct MaterialUniform {
|
|
42606
|
+
tex_params: vec4f, // numSplats, textureWidth, validCount, visBoost
|
|
42607
|
+
modelMatrix: mat4x4<f32>,
|
|
42608
|
+
};
|
|
42609
|
+
@group(1) @binding(3) var<uniform> materialUniform : MaterialUniform;
|
|
42610
|
+
|
|
42611
|
+
// Global variables (like PlayCanvas)
|
|
42612
|
+
var<private> orderId: u32;
|
|
42613
|
+
var<private> splatId: u32;
|
|
42614
|
+
var<private> splatUV: vec2<i32>;
|
|
42615
|
+
var<private> tA: vec4<u32>;
|
|
42616
|
+
|
|
42617
|
+
// Helper: decode 16-bit half float
|
|
42618
|
+
fn unpackHalf(h: u32) -> f32 {
|
|
42619
|
+
let s = (h >> 15u) & 0x1u;
|
|
42620
|
+
let e = (h >> 10u) & 0x1fu;
|
|
42621
|
+
let m = h & 0x3ffu;
|
|
42622
|
+
let sign = select(1.0, -1.0, s == 1u);
|
|
42623
|
+
if (e == 0u) {
|
|
42624
|
+
if (m == 0u) { return 0.0; }
|
|
42625
|
+
return sign * (f32(m) * exp2(-24.0));
|
|
42626
|
+
} else if (e == 31u) {
|
|
42627
|
+
return sign * 65504.0;
|
|
42628
|
+
} else {
|
|
42629
|
+
return sign * (1.0 + f32(m) / 1024.0) * exp2(f32(i32(e) - 15));
|
|
42630
|
+
}
|
|
42631
|
+
}
|
|
42632
|
+
|
|
42633
|
+
// === calcSplatUV() - returns bool ===
|
|
42634
|
+
fn calcSplatUV(instance_id: u32) -> bool {
|
|
42635
|
+
let numSplats = u32(materialUniform.tex_params.x);
|
|
42636
|
+
let textureWidth = u32(materialUniform.tex_params.y);
|
|
42637
|
+
|
|
42638
|
+
// calculate splat index
|
|
42639
|
+
orderId = instance_id;
|
|
42640
|
+
|
|
42641
|
+
if (orderId >= numSplats) {
|
|
42642
|
+
return false;
|
|
42643
|
+
}
|
|
42644
|
+
|
|
42645
|
+
let orderUV = vec2<i32>(
|
|
42646
|
+
i32(orderId % textureWidth),
|
|
42647
|
+
i32(orderId / textureWidth)
|
|
42648
|
+
);
|
|
42649
|
+
|
|
42650
|
+
// calculate splatUV
|
|
42651
|
+
splatId = textureLoad(splatOrder, orderUV, 0).r;
|
|
42652
|
+
splatUV = vec2<i32>(
|
|
42653
|
+
i32(splatId % textureWidth),
|
|
42654
|
+
i32(splatId / textureWidth)
|
|
42655
|
+
);
|
|
42656
|
+
|
|
42657
|
+
return true;
|
|
42658
|
+
}
|
|
42659
|
+
|
|
42660
|
+
// === getCenter() - returns vec3 ===
|
|
42661
|
+
fn getCenter() -> vec3f {
|
|
42662
|
+
tA = textureLoad(transformA, splatUV, 0);
|
|
42663
|
+
return vec3f(bitcast<f32>(tA.x), bitcast<f32>(tA.y), bitcast<f32>(tA.z));
|
|
42664
|
+
}
|
|
42665
|
+
|
|
42666
|
+
// Struct to return covA and covB
|
|
42667
|
+
struct CovarianceData {
|
|
42668
|
+
covA: vec3f,
|
|
42669
|
+
covB: vec3f,
|
|
42670
|
+
};
|
|
42671
|
+
|
|
42672
|
+
// === getCovariance() - returns struct ===
|
|
42673
|
+
fn getCovariance() -> CovarianceData {
|
|
42674
|
+
let tB = textureLoad(transformB, splatUV, 0);
|
|
42675
|
+
|
|
42676
|
+
// unpackHalf2x16 equivalent
|
|
42677
|
+
let h1 = tA.w & 0xFFFFu;
|
|
42678
|
+
let h2 = (tA.w >> 16u) & 0xFFFFu;
|
|
42679
|
+
let tCx = unpackHalf(h1);
|
|
42680
|
+
let tCy = unpackHalf(h2);
|
|
42681
|
+
|
|
42682
|
+
var result: CovarianceData;
|
|
42683
|
+
result.covA = tB.xyz;
|
|
42684
|
+
result.covB = vec3f(tCx, tCy, tB.w);
|
|
42685
|
+
|
|
42686
|
+
return result;
|
|
42687
|
+
}
|
|
42688
|
+
|
|
42689
|
+
// === calcV1V2() - returns vec4 ===
|
|
42690
|
+
fn calcV1V2(splat_cam: vec3f, covA: vec3f, covB: vec3f, W: mat3x3f, viewport: vec2f, projMat: mat4x4f) -> vec4f {
|
|
42691
|
+
let Vrk = mat3x3f(
|
|
42692
|
+
vec3f(covA.x, covA.y, covA.z),
|
|
42693
|
+
vec3f(covA.y, covB.x, covB.y),
|
|
42694
|
+
vec3f(covA.z, covB.y, covB.z)
|
|
42695
|
+
);
|
|
42696
|
+
|
|
42697
|
+
let focal = viewport.x * abs(projMat[0][0]);
|
|
42698
|
+
|
|
42699
|
+
let J1 = focal / abs(splat_cam.z);
|
|
42700
|
+
let J2 = -J1 / abs(splat_cam.z) * splat_cam.xy;
|
|
42701
|
+
let J = mat3x3f(
|
|
42702
|
+
vec3f(J1, 0.0, J2.x),
|
|
42703
|
+
vec3f(0.0, J1, J2.y),
|
|
42704
|
+
vec3f(0.0, 0.0, 0.0)
|
|
42705
|
+
);
|
|
42706
|
+
|
|
42707
|
+
let T = W * J;
|
|
42708
|
+
let cov = transpose(T) * Vrk * T;
|
|
42709
|
+
|
|
42710
|
+
let diagonal1 = cov[0][0] + 0.3;
|
|
42711
|
+
let offDiagonal = cov[0][1];
|
|
42712
|
+
let diagonal2 = cov[1][1] + 0.3;
|
|
42713
|
+
|
|
42714
|
+
let mid = 0.5 * (diagonal1 + diagonal2);
|
|
42715
|
+
let radius = length(vec2f((diagonal1 - diagonal2) / 2.0, offDiagonal));
|
|
42716
|
+
let lambda1 = mid + radius;
|
|
42717
|
+
let lambda2 = max(mid - radius, 0.1);
|
|
42718
|
+
let diagonalVector = normalize(vec2f(offDiagonal, lambda1 - diagonal1));
|
|
42719
|
+
|
|
42720
|
+
let v1 = min(sqrt(2.0 * lambda1), 1024.0) * diagonalVector;
|
|
42721
|
+
let v2 = min(sqrt(2.0 * lambda2), 1024.0) * vec2f(diagonalVector.y, -diagonalVector.x);
|
|
42722
|
+
|
|
42723
|
+
return vec4f(v1, v2);
|
|
42724
|
+
}
|
|
42725
|
+
|
|
42726
|
+
// ===== SPLAT MAIN VS (from PlayCanvas gsplat-material.js) =====
|
|
42727
|
+
|
|
42728
|
+
@vertex
|
|
42729
|
+
fn VertMain(
|
|
42730
|
+
@builtin(vertex_index) vid : u32,
|
|
42731
|
+
@builtin(instance_index) iid : u32
|
|
42732
|
+
) -> VSOut {
|
|
42733
|
+
var o: VSOut;
|
|
42734
|
+
let discardVec = vec4f(0.0, 0.0, 2.0, 1.0);
|
|
42735
|
+
|
|
42736
|
+
// Vertex position array (PlayCanvas uses attribute vec3 with x,y in [-1,1])
|
|
42737
|
+
let vertex_position = array<vec2f, 4>(
|
|
42738
|
+
vec2f(-2.0, -2.0),
|
|
42739
|
+
vec2f( 2.0, -2.0),
|
|
42740
|
+
vec2f(-2.0, 2.0),
|
|
42741
|
+
vec2f( 2.0, 2.0)
|
|
42742
|
+
);
|
|
42743
|
+
let vertex_pos = vertex_position[vid & 3u];
|
|
42744
|
+
|
|
42745
|
+
// calculate splat uv
|
|
42746
|
+
if (!calcSplatUV(iid)) {
|
|
42747
|
+
o.member = discardVec;
|
|
42748
|
+
o.vColor = vec4f(0.0);
|
|
42749
|
+
o.vTexCoord = vec2f(0.0);
|
|
42750
|
+
return o;
|
|
42751
|
+
}
|
|
42752
|
+
|
|
42753
|
+
// get center
|
|
42754
|
+
let center = getCenter();
|
|
42755
|
+
|
|
42756
|
+
// handle transforms
|
|
42757
|
+
let matrix_view = globalUniform.viewMat;
|
|
42758
|
+
let matrix_projection = globalUniform.projMat;
|
|
42759
|
+
let matrix_model = materialUniform.modelMatrix;
|
|
42760
|
+
|
|
42761
|
+
let model_view = matrix_view * matrix_model;
|
|
42762
|
+
let splat_cam = model_view * vec4f(center, 1.0);
|
|
42763
|
+
let splat_proj = matrix_projection * splat_cam;
|
|
42764
|
+
|
|
42765
|
+
// cull behind camera (WebGPU: NDC z in [0,1], cull if z/w < 0)
|
|
42766
|
+
if (splat_proj.z < 0.0) {
|
|
42767
|
+
o.member = discardVec;
|
|
42768
|
+
o.vColor = vec4f(0.0);
|
|
42769
|
+
o.vTexCoord = vec2f(0.0);
|
|
42770
|
+
return o;
|
|
42771
|
+
}
|
|
42772
|
+
|
|
42773
|
+
// get covariance
|
|
42774
|
+
let cov_data = getCovariance();
|
|
42775
|
+
|
|
42776
|
+
let viewport = vec2f(globalUniform.windowWidth, globalUniform.windowHeight);
|
|
42777
|
+
let v1v2 = calcV1V2(splat_cam.xyz, cov_data.covA, cov_data.covB, transpose(mat3x3f(model_view[0].xyz, model_view[1].xyz, model_view[2].xyz)), viewport, matrix_projection);
|
|
42778
|
+
|
|
42779
|
+
// get color
|
|
42780
|
+
let color = textureLoad(splatColor, splatUV, 0);
|
|
42781
|
+
|
|
42782
|
+
// calculate scale based on alpha
|
|
42783
|
+
let scale = min(1.0, sqrt(-log(1.0 / 255.0 / color.a)) / 2.0);
|
|
42784
|
+
|
|
42785
|
+
// apply visBoost (size multiplier)
|
|
42786
|
+
let visBoost = materialUniform.tex_params.w;
|
|
42787
|
+
var v1v2_scaled = v1v2 * scale * visBoost;
|
|
42788
|
+
|
|
42789
|
+
// early out tiny splats
|
|
42790
|
+
if (dot(v1v2_scaled.xy, v1v2_scaled.xy) < 4.0 && dot(v1v2_scaled.zw, v1v2_scaled.zw) < 4.0) {
|
|
42791
|
+
o.member = discardVec;
|
|
42792
|
+
o.vColor = vec4f(0.0);
|
|
42793
|
+
o.vTexCoord = vec2f(0.0);
|
|
42794
|
+
return o;
|
|
42795
|
+
}
|
|
42796
|
+
|
|
42797
|
+
// gl_Position = splat_proj + vec4((vertex_position.x * v1v2.xy + vertex_position.y * v1v2.zw) / viewport * splat_proj.w, 0, 0);
|
|
42798
|
+
o.member = splat_proj + vec4f((vertex_pos.x * v1v2_scaled.xy + vertex_pos.y * v1v2_scaled.zw) / viewport * splat_proj.w, 0.0, 0.0);
|
|
42799
|
+
|
|
42800
|
+
// texCoord = vertex_position.xy * scale / 2.0;
|
|
42801
|
+
o.vTexCoord = vertex_pos * scale / 2.0;
|
|
42802
|
+
|
|
42803
|
+
o.vColor = color;
|
|
42804
|
+
|
|
42805
|
+
return o;
|
|
42806
|
+
}
|
|
42807
|
+
`
|
|
42808
|
+
);
|
|
42809
|
+
const GSplat_FS = (
|
|
42810
|
+
/* wgsl */
|
|
42811
|
+
`
|
|
42812
|
+
#include "FragmentOutput"
|
|
42813
|
+
|
|
42814
|
+
// === evalSplat() - like PlayCanvas splatCoreFS ===
|
|
42815
|
+
fn evalSplat(texCoord: vec2f, color: vec4f) -> vec4f {
|
|
42816
|
+
let A = dot(texCoord, texCoord);
|
|
42817
|
+
if (A > 1.0) {
|
|
42818
|
+
discard;
|
|
42819
|
+
}
|
|
42820
|
+
|
|
42821
|
+
let B = exp(-A * 4.0) * color.a;
|
|
42822
|
+
if (B < 1.0 / 255.0) {
|
|
42823
|
+
discard;
|
|
42824
|
+
}
|
|
42825
|
+
|
|
42826
|
+
// TONEMAP_ENABLED branch not implemented (would call toneMap() and gammaCorrectOutput())
|
|
42827
|
+
return vec4f(color.rgb, B);
|
|
42828
|
+
}
|
|
42829
|
+
|
|
42830
|
+
// === main() - like PlayCanvas splatMainFS ===
|
|
42831
|
+
@fragment
|
|
42832
|
+
fn FragMain(@location(auto) vColor: vec4f, @location(auto) vTexCoord: vec2f) -> FragmentOutput {
|
|
42833
|
+
let result = evalSplat(vTexCoord, vColor);
|
|
42834
|
+
|
|
42835
|
+
var o: FragmentOutput;
|
|
42836
|
+
o.color = result;
|
|
42837
|
+
o.gBuffer = vec4f(0.0);
|
|
42838
|
+
return o;
|
|
42839
|
+
}
|
|
42840
|
+
`
|
|
42841
|
+
);
|
|
42842
|
+
|
|
41741
42843
|
let GlassShader = (
|
|
41742
42844
|
/*wgsl */
|
|
41743
42845
|
`
|
|
@@ -42942,9 +44044,9 @@ class AtmosphericTexture2D extends VirtualTexture {
|
|
|
42942
44044
|
}
|
|
42943
44045
|
}
|
|
42944
44046
|
|
|
42945
|
-
var __getOwnPropDesc$
|
|
42946
|
-
var __decorateClass$
|
|
42947
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
44047
|
+
var __getOwnPropDesc$b = Object.getOwnPropertyDescriptor;
|
|
44048
|
+
var __decorateClass$b = (decorators, target, key, kind) => {
|
|
44049
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$b(target, key) : target;
|
|
42948
44050
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
42949
44051
|
if (decorator = decorators[i])
|
|
42950
44052
|
result = (decorator(result)) || result;
|
|
@@ -42968,7 +44070,7 @@ let SkyShader = class extends Shader {
|
|
|
42968
44070
|
shaderState.depthCompare = GPUCompareFunction.less;
|
|
42969
44071
|
}
|
|
42970
44072
|
};
|
|
42971
|
-
SkyShader = __decorateClass$
|
|
44073
|
+
SkyShader = __decorateClass$b([
|
|
42972
44074
|
RegisterShader(SkyShader, "SkyShader")
|
|
42973
44075
|
], SkyShader);
|
|
42974
44076
|
|
|
@@ -43013,113 +44115,6 @@ class SkyMaterial extends Material {
|
|
|
43013
44115
|
}
|
|
43014
44116
|
}
|
|
43015
44117
|
|
|
43016
|
-
class SphereGeometry extends GeometryBase {
|
|
43017
|
-
shape_vertices = [];
|
|
43018
|
-
shape_indices = [];
|
|
43019
|
-
radius;
|
|
43020
|
-
widthSegments;
|
|
43021
|
-
heightSegments;
|
|
43022
|
-
phiStart;
|
|
43023
|
-
phiLength;
|
|
43024
|
-
thetaStart;
|
|
43025
|
-
thetaLength;
|
|
43026
|
-
/**
|
|
43027
|
-
* 球体几何体
|
|
43028
|
-
* @constructor
|
|
43029
|
-
* @param radius 球体半径
|
|
43030
|
-
* @param widthSegments 定义水平分段数
|
|
43031
|
-
* @param heightSegments 定义垂直分段数
|
|
43032
|
-
* @param phiStart 球体赤道线起始点的弧度
|
|
43033
|
-
* @param phiLength 球体赤道线的弧长
|
|
43034
|
-
* @param thetaStart 球体经线起始点的弧度
|
|
43035
|
-
* @param thetaLength 球体经线的弧长
|
|
43036
|
-
*/
|
|
43037
|
-
constructor(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength) {
|
|
43038
|
-
super();
|
|
43039
|
-
this.radius = radius;
|
|
43040
|
-
this.widthSegments = widthSegments;
|
|
43041
|
-
this.heightSegments = heightSegments;
|
|
43042
|
-
this.phiStart = phiStart;
|
|
43043
|
-
this.phiLength = phiLength;
|
|
43044
|
-
this.thetaStart = thetaStart;
|
|
43045
|
-
this.thetaLength = thetaLength;
|
|
43046
|
-
this.buildGeometry();
|
|
43047
|
-
}
|
|
43048
|
-
buildGeometry() {
|
|
43049
|
-
var i, j, triIndex = 0;
|
|
43050
|
-
let _segmentsH = this.heightSegments;
|
|
43051
|
-
let _segmentsW = this.widthSegments;
|
|
43052
|
-
let _radius = this.radius;
|
|
43053
|
-
var vertexCount = (_segmentsH + 1) * (_segmentsW + 1);
|
|
43054
|
-
let position_arr = new Float32Array(vertexCount * 3);
|
|
43055
|
-
let normal_arr = new Float32Array(vertexCount * 3);
|
|
43056
|
-
let uv_arr = new Float32Array(vertexCount * 2);
|
|
43057
|
-
let indice_arr = new Uint16Array(_segmentsW * _segmentsH * 2 * 3);
|
|
43058
|
-
let pi = 0;
|
|
43059
|
-
let ni = 0;
|
|
43060
|
-
let ui = 0;
|
|
43061
|
-
for (j = 0; j <= _segmentsH; ++j) {
|
|
43062
|
-
var horAngle = Math.PI * j / _segmentsH;
|
|
43063
|
-
var y = _radius * Math.cos(horAngle);
|
|
43064
|
-
var ringRadius = _radius * Math.sin(horAngle);
|
|
43065
|
-
for (i = 0; i <= _segmentsW; ++i) {
|
|
43066
|
-
var verAngle = 2 * Math.PI * i / _segmentsW;
|
|
43067
|
-
var x = ringRadius * Math.cos(verAngle);
|
|
43068
|
-
var z = ringRadius * Math.sin(verAngle);
|
|
43069
|
-
var normLen = 1 / Math.sqrt(x * x + y * y + z * z);
|
|
43070
|
-
position_arr[pi++] = x;
|
|
43071
|
-
position_arr[pi++] = y;
|
|
43072
|
-
position_arr[pi++] = z;
|
|
43073
|
-
normal_arr[ni++] = x * normLen;
|
|
43074
|
-
normal_arr[ni++] = y * normLen;
|
|
43075
|
-
normal_arr[ni++] = z * normLen;
|
|
43076
|
-
uv_arr[ui++] = i / _segmentsW;
|
|
43077
|
-
uv_arr[ui++] = j / _segmentsH;
|
|
43078
|
-
if (i > 0 && j > 0) {
|
|
43079
|
-
var a = (_segmentsW + 1) * j + i;
|
|
43080
|
-
var b = (_segmentsW + 1) * j + i - 1;
|
|
43081
|
-
var c = (_segmentsW + 1) * (j - 1) + i - 1;
|
|
43082
|
-
var d = (_segmentsW + 1) * (j - 1) + i;
|
|
43083
|
-
if (j == _segmentsH) {
|
|
43084
|
-
indice_arr[triIndex++] = a;
|
|
43085
|
-
indice_arr[triIndex++] = c;
|
|
43086
|
-
indice_arr[triIndex++] = d;
|
|
43087
|
-
} else if (j == 1) {
|
|
43088
|
-
indice_arr[triIndex++] = a;
|
|
43089
|
-
indice_arr[triIndex++] = b;
|
|
43090
|
-
indice_arr[triIndex++] = c;
|
|
43091
|
-
} else {
|
|
43092
|
-
indice_arr[triIndex++] = a;
|
|
43093
|
-
indice_arr[triIndex++] = b;
|
|
43094
|
-
indice_arr[triIndex++] = c;
|
|
43095
|
-
indice_arr[triIndex++] = a;
|
|
43096
|
-
indice_arr[triIndex++] = c;
|
|
43097
|
-
indice_arr[triIndex++] = d;
|
|
43098
|
-
}
|
|
43099
|
-
}
|
|
43100
|
-
}
|
|
43101
|
-
}
|
|
43102
|
-
this.setIndices(indice_arr);
|
|
43103
|
-
this.setAttribute(VertexAttributeName.position, position_arr);
|
|
43104
|
-
this.setAttribute(VertexAttributeName.normal, normal_arr);
|
|
43105
|
-
this.setAttribute(VertexAttributeName.uv, uv_arr);
|
|
43106
|
-
this.setAttribute(VertexAttributeName.TEXCOORD_1, uv_arr);
|
|
43107
|
-
this.addSubGeometry({
|
|
43108
|
-
indexStart: 0,
|
|
43109
|
-
indexCount: indice_arr.length,
|
|
43110
|
-
vertexStart: 0,
|
|
43111
|
-
vertexCount: 0,
|
|
43112
|
-
firstStart: 0,
|
|
43113
|
-
index: 0,
|
|
43114
|
-
topology: 0
|
|
43115
|
-
});
|
|
43116
|
-
this.bounds = new BoundingBox(
|
|
43117
|
-
Vector3.ZERO,
|
|
43118
|
-
new Vector3(this.radius * 2, this.radius * 2, this.radius * 2)
|
|
43119
|
-
);
|
|
43120
|
-
}
|
|
43121
|
-
}
|
|
43122
|
-
|
|
43123
44118
|
class Reflection extends RenderNode {
|
|
43124
44119
|
gid = 0;
|
|
43125
44120
|
needUpdate = true;
|
|
@@ -43873,9 +44868,9 @@ class SkeletonAnimationClipState {
|
|
|
43873
44868
|
}
|
|
43874
44869
|
}
|
|
43875
44870
|
|
|
43876
|
-
var __getOwnPropDesc$
|
|
43877
|
-
var __decorateClass$
|
|
43878
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
44871
|
+
var __getOwnPropDesc$a = Object.getOwnPropertyDescriptor;
|
|
44872
|
+
var __decorateClass$a = (decorators, target, key, kind) => {
|
|
44873
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$a(target, key) : target;
|
|
43879
44874
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
43880
44875
|
if (decorator = decorators[i])
|
|
43881
44876
|
result = (decorator(result)) || result;
|
|
@@ -44079,7 +45074,7 @@ let SkeletonAnimationComponent = class extends ComponentBase {
|
|
|
44079
45074
|
this._currentClipState.weight = 1;
|
|
44080
45075
|
}
|
|
44081
45076
|
};
|
|
44082
|
-
SkeletonAnimationComponent = __decorateClass$
|
|
45077
|
+
SkeletonAnimationComponent = __decorateClass$a([
|
|
44083
45078
|
RegisterComponent(SkeletonAnimationComponent, "SkeletonAnimationComponent")
|
|
44084
45079
|
], SkeletonAnimationComponent);
|
|
44085
45080
|
class SkeletonAnimationCrossFadeState {
|
|
@@ -44115,9 +45110,9 @@ class SkeletonAnimationCrossFadeState {
|
|
|
44115
45110
|
}
|
|
44116
45111
|
}
|
|
44117
45112
|
|
|
44118
|
-
var __getOwnPropDesc$
|
|
44119
|
-
var __decorateClass$
|
|
44120
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
45113
|
+
var __getOwnPropDesc$9 = Object.getOwnPropertyDescriptor;
|
|
45114
|
+
var __decorateClass$9 = (decorators, target, key, kind) => {
|
|
45115
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$9(target, key) : target;
|
|
44121
45116
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
44122
45117
|
if (decorator = decorators[i])
|
|
44123
45118
|
result = (decorator(result)) || result;
|
|
@@ -44528,7 +45523,7 @@ let AnimatorComponent = class extends ComponentBase {
|
|
|
44528
45523
|
return dst;
|
|
44529
45524
|
}
|
|
44530
45525
|
};
|
|
44531
|
-
AnimatorComponent = __decorateClass$
|
|
45526
|
+
AnimatorComponent = __decorateClass$9([
|
|
44532
45527
|
RegisterComponent(AnimatorComponent, "AnimatorComponent")
|
|
44533
45528
|
], AnimatorComponent);
|
|
44534
45529
|
class PropertyAnimationClipState {
|
|
@@ -45285,9 +46280,9 @@ class PropertyAnimation extends ComponentBase {
|
|
|
45285
46280
|
}
|
|
45286
46281
|
}
|
|
45287
46282
|
|
|
45288
|
-
var __getOwnPropDesc$
|
|
45289
|
-
var __decorateClass$
|
|
45290
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
46283
|
+
var __getOwnPropDesc$8 = Object.getOwnPropertyDescriptor;
|
|
46284
|
+
var __decorateClass$8 = (decorators, target, key, kind) => {
|
|
46285
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$8(target, key) : target;
|
|
45291
46286
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
45292
46287
|
if (decorator = decorators[i])
|
|
45293
46288
|
result = (decorator(result)) || result;
|
|
@@ -45436,7 +46431,7 @@ let SkinnedMeshRenderer2 = class extends MeshRenderer {
|
|
|
45436
46431
|
super.nodeUpdate(view, passType, renderPassState, clusterLightingBuffer);
|
|
45437
46432
|
}
|
|
45438
46433
|
};
|
|
45439
|
-
SkinnedMeshRenderer2 = __decorateClass$
|
|
46434
|
+
SkinnedMeshRenderer2 = __decorateClass$8([
|
|
45440
46435
|
RegisterComponent(SkinnedMeshRenderer2, "SkinnedMeshRenderer2")
|
|
45441
46436
|
], SkinnedMeshRenderer2);
|
|
45442
46437
|
|
|
@@ -50566,9 +51561,9 @@ class UITextField extends UIRenderAble {
|
|
|
50566
51561
|
}
|
|
50567
51562
|
}
|
|
50568
51563
|
|
|
50569
|
-
var __getOwnPropDesc$
|
|
50570
|
-
var __decorateClass$
|
|
50571
|
-
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$
|
|
51564
|
+
var __getOwnPropDesc$7 = Object.getOwnPropertyDescriptor;
|
|
51565
|
+
var __decorateClass$7 = (decorators, target, key, kind) => {
|
|
51566
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$7(target, key) : target;
|
|
50572
51567
|
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
50573
51568
|
if (decorator = decorators[i])
|
|
50574
51569
|
result = (decorator(result)) || result;
|
|
@@ -50645,10 +51640,802 @@ let Light = class extends LightBase {
|
|
|
50645
51640
|
debugDraw(show) {
|
|
50646
51641
|
}
|
|
50647
51642
|
};
|
|
50648
|
-
Light = __decorateClass$
|
|
51643
|
+
Light = __decorateClass$7([
|
|
50649
51644
|
RegisterComponent(Light, "Light")
|
|
50650
51645
|
], Light);
|
|
50651
51646
|
|
|
51647
|
+
class GSplatMaterial extends Material {
|
|
51648
|
+
constructor() {
|
|
51649
|
+
super();
|
|
51650
|
+
ShaderLib.register("gsplat_vs_dc", GSplat_VS);
|
|
51651
|
+
ShaderLib.register("gsplat_fs_dc", GSplat_FS);
|
|
51652
|
+
const pass = new RenderShaderPass("gsplat_vs_dc", "gsplat_fs_dc");
|
|
51653
|
+
pass.passType = PassType.COLOR;
|
|
51654
|
+
pass.setShaderEntry("VertMain", "FragMain");
|
|
51655
|
+
pass.topology = GPUPrimitiveTopology.triangle_strip;
|
|
51656
|
+
pass.depthWriteEnabled = false;
|
|
51657
|
+
pass.cullMode = "none";
|
|
51658
|
+
pass.shaderState.transparent = true;
|
|
51659
|
+
pass.shaderState.blendMode = BlendMode.NORMAL;
|
|
51660
|
+
pass.shaderState.writeMasks = [15, 15];
|
|
51661
|
+
const shader = new Shader();
|
|
51662
|
+
shader.addRenderPass(pass);
|
|
51663
|
+
this.shader = shader;
|
|
51664
|
+
}
|
|
51665
|
+
setSplatTextures(splatColor, transformA, transformB, texParams, splatOrder) {
|
|
51666
|
+
const pass = this.shader.getDefaultColorShader();
|
|
51667
|
+
pass.setTexture("splatColor", splatColor);
|
|
51668
|
+
pass.setTexture("transformA", transformA);
|
|
51669
|
+
pass.setTexture("transformB", transformB);
|
|
51670
|
+
pass.setUniformArray("tex_params", texParams);
|
|
51671
|
+
if (splatOrder) {
|
|
51672
|
+
pass.setTexture("splatOrder", splatOrder);
|
|
51673
|
+
}
|
|
51674
|
+
}
|
|
51675
|
+
/**
|
|
51676
|
+
* Set the model matrix for transforming splats to world space
|
|
51677
|
+
*/
|
|
51678
|
+
setTransformMatrix(matrix) {
|
|
51679
|
+
const pass = this.shader.getDefaultColorShader();
|
|
51680
|
+
pass.setUniform("modelMatrix", matrix.rawData);
|
|
51681
|
+
}
|
|
51682
|
+
}
|
|
51683
|
+
|
|
51684
|
+
class Uint32ArrayTexture extends Texture {
|
|
51685
|
+
_dataBuffer;
|
|
51686
|
+
create(width, height, data) {
|
|
51687
|
+
let device = webGPUContext.device;
|
|
51688
|
+
const bytesPerRow = width * 4 * 4;
|
|
51689
|
+
this.format = GPUTextureFormat.rgba32uint;
|
|
51690
|
+
const mipmapCount = 1;
|
|
51691
|
+
this.createTextureDescriptor(width, height, mipmapCount, this.format);
|
|
51692
|
+
const textureDataBuffer = this._dataBuffer = device.createBuffer({
|
|
51693
|
+
size: data.byteLength,
|
|
51694
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
51695
|
+
});
|
|
51696
|
+
device.queue.writeBuffer(textureDataBuffer, 0, data.buffer);
|
|
51697
|
+
const encoder = device.createCommandEncoder();
|
|
51698
|
+
encoder.copyBufferToTexture(
|
|
51699
|
+
{ buffer: textureDataBuffer, bytesPerRow },
|
|
51700
|
+
{ texture: this.getGPUTexture() },
|
|
51701
|
+
{ width, height, depthOrArrayLayers: 1 }
|
|
51702
|
+
);
|
|
51703
|
+
device.queue.submit([encoder.finish()]);
|
|
51704
|
+
this.samplerBindingLayout.type = `non-filtering`;
|
|
51705
|
+
this.textureBindingLayout.sampleType = `uint`;
|
|
51706
|
+
this.gpuSampler = device.createSampler({});
|
|
51707
|
+
return this;
|
|
51708
|
+
}
|
|
51709
|
+
updateTexture(width, height, data) {
|
|
51710
|
+
let device = webGPUContext.device;
|
|
51711
|
+
const bytesPerRow = width * 4 * 4;
|
|
51712
|
+
const staging = device.createBuffer({
|
|
51713
|
+
size: data.byteLength,
|
|
51714
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
51715
|
+
});
|
|
51716
|
+
device.queue.writeBuffer(staging, 0, data.buffer);
|
|
51717
|
+
const encoder = device.createCommandEncoder();
|
|
51718
|
+
encoder.copyBufferToTexture(
|
|
51719
|
+
{ buffer: staging, bytesPerRow },
|
|
51720
|
+
{ texture: this.getGPUTexture() },
|
|
51721
|
+
{ width, height, depthOrArrayLayers: 1 }
|
|
51722
|
+
);
|
|
51723
|
+
device.queue.submit([encoder.finish()]);
|
|
51724
|
+
}
|
|
51725
|
+
}
|
|
51726
|
+
|
|
51727
|
+
class Float16ArrayTexture extends Texture {
|
|
51728
|
+
uint16Array;
|
|
51729
|
+
floatArray;
|
|
51730
|
+
_dataBuffer;
|
|
51731
|
+
/**
|
|
51732
|
+
* 使用数字数组填充纹理,格式为[红0, 绿0, 蓝0, 透明度0, 红1, 绿1, 蓝1, 透明度1...]
|
|
51733
|
+
* @param width 纹理宽度
|
|
51734
|
+
* @param height 纹理高度
|
|
51735
|
+
* @param numbers 每个像素的颜色值数组
|
|
51736
|
+
* @param useMipmap 是否生成Mipmap
|
|
51737
|
+
* @returns 返回纹理实例
|
|
51738
|
+
*/
|
|
51739
|
+
create(width, height, numbers = null, mipmap = true) {
|
|
51740
|
+
if (numbers == null) {
|
|
51741
|
+
numbers = [];
|
|
51742
|
+
for (let i = 0, c = width * height * 4; i < c; i++) {
|
|
51743
|
+
numbers[i] = 0;
|
|
51744
|
+
}
|
|
51745
|
+
}
|
|
51746
|
+
this.updateTexture(width, height, numbers, mipmap);
|
|
51747
|
+
return this;
|
|
51748
|
+
}
|
|
51749
|
+
/**
|
|
51750
|
+
* 更新纹理内容
|
|
51751
|
+
* @param width 纹理宽度
|
|
51752
|
+
* @param height 纹理高度
|
|
51753
|
+
* @param numbers 像素数据数组
|
|
51754
|
+
* @param mipmap 是否生成Mipmap
|
|
51755
|
+
*/
|
|
51756
|
+
updateTexture(width, height, numbers, mipmap = true) {
|
|
51757
|
+
if (width != this.width || height != this.height) {
|
|
51758
|
+
this._dataBuffer && this._dataBuffer.destroy();
|
|
51759
|
+
this._dataBuffer = null;
|
|
51760
|
+
this.gpuTexture && this.gpuTexture.destroy();
|
|
51761
|
+
this.gpuTexture = null;
|
|
51762
|
+
}
|
|
51763
|
+
this.floatArray = numbers;
|
|
51764
|
+
let device = webGPUContext.device;
|
|
51765
|
+
const bytesPerRow = width * 4 * 2;
|
|
51766
|
+
this.format = GPUTextureFormat.rgba16float;
|
|
51767
|
+
this.mipmapCount = Math.floor(mipmap ? Math.log2(width) : 1);
|
|
51768
|
+
this.createTextureDescriptor(width, height, this.mipmapCount, this.format);
|
|
51769
|
+
if (!this.uint16Array || this.uint16Array.length != numbers.length) {
|
|
51770
|
+
this.uint16Array = new Uint16Array(numbers.length);
|
|
51771
|
+
}
|
|
51772
|
+
let uint16Array = this.uint16Array;
|
|
51773
|
+
for (let i = 0, c = uint16Array.length; i < c; i++) {
|
|
51774
|
+
uint16Array[i] = toHalfFloat(numbers[i]);
|
|
51775
|
+
}
|
|
51776
|
+
const textureDataBuffer = this._dataBuffer = device.createBuffer({
|
|
51777
|
+
size: uint16Array.byteLength,
|
|
51778
|
+
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
51779
|
+
});
|
|
51780
|
+
device.queue.writeBuffer(textureDataBuffer, 0, uint16Array);
|
|
51781
|
+
const commandEncoder = GPUContext.beginCommandEncoder();
|
|
51782
|
+
commandEncoder.copyBufferToTexture(
|
|
51783
|
+
{
|
|
51784
|
+
buffer: textureDataBuffer,
|
|
51785
|
+
bytesPerRow
|
|
51786
|
+
},
|
|
51787
|
+
{
|
|
51788
|
+
texture: this.getGPUTexture()
|
|
51789
|
+
},
|
|
51790
|
+
{
|
|
51791
|
+
width,
|
|
51792
|
+
height,
|
|
51793
|
+
depthOrArrayLayers: 1
|
|
51794
|
+
}
|
|
51795
|
+
);
|
|
51796
|
+
if (!this.useMipmap) {
|
|
51797
|
+
this.samplerBindingLayout.type = `filtering`;
|
|
51798
|
+
this.textureBindingLayout.sampleType = `float`;
|
|
51799
|
+
}
|
|
51800
|
+
GPUContext.endCommandEncoder(commandEncoder);
|
|
51801
|
+
this.gpuSampler = device.createSampler(this);
|
|
51802
|
+
this.gpuTexture = this.getGPUTexture();
|
|
51803
|
+
if (this.mipmapCount > 1) TextureMipmapGenerator.webGPUGenerateMipmap(this);
|
|
51804
|
+
}
|
|
51805
|
+
}
|
|
51806
|
+
|
|
51807
|
+
var __getOwnPropDesc$6 = Object.getOwnPropertyDescriptor;
|
|
51808
|
+
var __decorateClass$6 = (decorators, target, key, kind) => {
|
|
51809
|
+
var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc$6(target, key) : target;
|
|
51810
|
+
for (var i = decorators.length - 1, decorator; i >= 0; i--)
|
|
51811
|
+
if (decorator = decorators[i])
|
|
51812
|
+
result = (decorator(result)) || result;
|
|
51813
|
+
return result;
|
|
51814
|
+
};
|
|
51815
|
+
let GSplatRenderer = class extends RenderNode {
|
|
51816
|
+
// Splat count and texture dimensions
|
|
51817
|
+
count = 0;
|
|
51818
|
+
size = new Vector2();
|
|
51819
|
+
// GPU textures for splat data
|
|
51820
|
+
splatColor;
|
|
51821
|
+
transformA;
|
|
51822
|
+
transformB;
|
|
51823
|
+
texParams;
|
|
51824
|
+
// [numSplats, texWidth, validCount, visBoost]
|
|
51825
|
+
splatOrder;
|
|
51826
|
+
// Material and geometry
|
|
51827
|
+
gsplatMaterial;
|
|
51828
|
+
// CPU-side data for sorting
|
|
51829
|
+
_positions;
|
|
51830
|
+
// xyz per splat (local space)
|
|
51831
|
+
_worldPositions;
|
|
51832
|
+
// xyz per splat (world space, cached)
|
|
51833
|
+
_orderData;
|
|
51834
|
+
// RGBA32U backing: size.x * size.y * 4
|
|
51835
|
+
// Web Worker for sorting
|
|
51836
|
+
_sortWorker;
|
|
51837
|
+
_lastSentTime = 0;
|
|
51838
|
+
_minIntervalMs = 0;
|
|
51839
|
+
// No throttle for immediate sorting
|
|
51840
|
+
_centersSent = false;
|
|
51841
|
+
_lastViewMatrixHash = 0;
|
|
51842
|
+
// Mapping support (optional subset rendering)
|
|
51843
|
+
_mapping = null;
|
|
51844
|
+
_fullCount = 0;
|
|
51845
|
+
// Original total count
|
|
51846
|
+
constructor() {
|
|
51847
|
+
super();
|
|
51848
|
+
}
|
|
51849
|
+
/**
|
|
51850
|
+
* Initialize from Gaussian Splat asset
|
|
51851
|
+
*/
|
|
51852
|
+
initAsset(asset) {
|
|
51853
|
+
this.count = asset.count;
|
|
51854
|
+
this._fullCount = asset.count;
|
|
51855
|
+
this.size = this.evalTextureSize(asset.count);
|
|
51856
|
+
this.buildColor(asset);
|
|
51857
|
+
this.buildTransform(asset);
|
|
51858
|
+
this.texParams = new Float32Array([this.count, this.size.x, this.count, 1]);
|
|
51859
|
+
this._positions = asset.position;
|
|
51860
|
+
const total = this.size.x * this.size.y;
|
|
51861
|
+
this._orderData = new Uint32Array(total * 4);
|
|
51862
|
+
for (let i = 0; i < total; i++) {
|
|
51863
|
+
const src = i < this.count ? i : this.count > 0 ? this.count - 1 : 0;
|
|
51864
|
+
const base = i * 4;
|
|
51865
|
+
this._orderData[base + 0] = src;
|
|
51866
|
+
this._orderData[base + 1] = 0;
|
|
51867
|
+
this._orderData[base + 2] = 0;
|
|
51868
|
+
this._orderData[base + 3] = 0;
|
|
51869
|
+
}
|
|
51870
|
+
this.splatOrder = new Uint32ArrayTexture().create(this.size.x, this.size.y, this._orderData);
|
|
51871
|
+
this.splatOrder.name = "splatOrder";
|
|
51872
|
+
this.splatOrder.minFilter = "nearest";
|
|
51873
|
+
this.splatOrder.magFilter = "nearest";
|
|
51874
|
+
this.splatOrder.addressModeU = "clamp-to-edge";
|
|
51875
|
+
this.splatOrder.addressModeV = "clamp-to-edge";
|
|
51876
|
+
this.gsplatMaterial = new GSplatMaterial();
|
|
51877
|
+
this.geometry = new PlaneGeometry(1, 1, 1, 1);
|
|
51878
|
+
this.materials = [this.gsplatMaterial];
|
|
51879
|
+
}
|
|
51880
|
+
/**
|
|
51881
|
+
* Update splat sorting before rendering
|
|
51882
|
+
* This runs every frame to ensure correct depth ordering for alpha blending
|
|
51883
|
+
*/
|
|
51884
|
+
onBeforeUpdate(view) {
|
|
51885
|
+
if (this.count > 0 && view?.camera?.viewMatrix) {
|
|
51886
|
+
this.scheduleOrder(view.camera.viewMatrix);
|
|
51887
|
+
}
|
|
51888
|
+
}
|
|
51889
|
+
/**
|
|
51890
|
+
* Set rendering subset mapping
|
|
51891
|
+
* Pass null/undefined to cancel mapping
|
|
51892
|
+
*/
|
|
51893
|
+
setMapping(mapping) {
|
|
51894
|
+
this._mapping = mapping && mapping.length > 0 ? mapping : null;
|
|
51895
|
+
this.count = this._mapping ? this._mapping.length : this._fullCount;
|
|
51896
|
+
this.texParams[0] = this.count;
|
|
51897
|
+
this.texParams[2] = Math.min(this.texParams[0], this.count);
|
|
51898
|
+
const total = this.size.x * this.size.y;
|
|
51899
|
+
for (let i = 0; i < total; i++) {
|
|
51900
|
+
const src = i < this.count ? i : this.count > 0 ? this.count - 1 : 0;
|
|
51901
|
+
const base = i * 4;
|
|
51902
|
+
this._orderData[base + 0] = src;
|
|
51903
|
+
this._orderData[base + 1] = 0;
|
|
51904
|
+
this._orderData[base + 2] = 0;
|
|
51905
|
+
this._orderData[base + 3] = 0;
|
|
51906
|
+
}
|
|
51907
|
+
this.splatOrder.updateTexture(this.size.x, this.size.y, this._orderData);
|
|
51908
|
+
if (this._sortWorker) {
|
|
51909
|
+
const worldPos = this._worldPositions || this._positions;
|
|
51910
|
+
const centers = this._mapping ? new Float32Array(this._mapping.length * 3) : new Float32Array(worldPos);
|
|
51911
|
+
if (this._mapping) {
|
|
51912
|
+
for (let i = 0; i < this._mapping.length; ++i) {
|
|
51913
|
+
const src = this._mapping[i] * 3;
|
|
51914
|
+
const dst = i * 3;
|
|
51915
|
+
centers[dst + 0] = worldPos[src + 0];
|
|
51916
|
+
centers[dst + 1] = worldPos[src + 1];
|
|
51917
|
+
centers[dst + 2] = worldPos[src + 2];
|
|
51918
|
+
}
|
|
51919
|
+
}
|
|
51920
|
+
this._sortWorker.postMessage(
|
|
51921
|
+
{
|
|
51922
|
+
type: "centers",
|
|
51923
|
+
centers: centers.buffer,
|
|
51924
|
+
mapping: this._mapping ? this._mapping : null
|
|
51925
|
+
},
|
|
51926
|
+
[centers.buffer]
|
|
51927
|
+
);
|
|
51928
|
+
this._centersSent = true;
|
|
51929
|
+
} else {
|
|
51930
|
+
this._centersSent = false;
|
|
51931
|
+
}
|
|
51932
|
+
}
|
|
51933
|
+
/**
|
|
51934
|
+
* Set visibility boost factor (material uniform tex_params.w)
|
|
51935
|
+
*/
|
|
51936
|
+
setVisBoost(v) {
|
|
51937
|
+
this.texParams[3] = Math.max(0, v);
|
|
51938
|
+
}
|
|
51939
|
+
/**
|
|
51940
|
+
* Set sort throttle interval (milliseconds)
|
|
51941
|
+
*/
|
|
51942
|
+
setSortThrottle(ms) {
|
|
51943
|
+
this._minIntervalMs = Math.max(0, ms | 0);
|
|
51944
|
+
}
|
|
51945
|
+
/**
|
|
51946
|
+
* Calculate texture size for given splat count
|
|
51947
|
+
*/
|
|
51948
|
+
evalTextureSize(count) {
|
|
51949
|
+
let w = Math.ceil(Math.sqrt(count));
|
|
51950
|
+
const align = 64;
|
|
51951
|
+
w = Math.ceil(w / align) * align;
|
|
51952
|
+
const h = Math.ceil(count / w);
|
|
51953
|
+
return new Vector2(w, h);
|
|
51954
|
+
}
|
|
51955
|
+
/**
|
|
51956
|
+
* Build color texture from asset
|
|
51957
|
+
*/
|
|
51958
|
+
buildColor(asset) {
|
|
51959
|
+
const w = this.size.x | 0;
|
|
51960
|
+
const h = this.size.y | 0;
|
|
51961
|
+
const data = new Uint8Array(w * h * 4);
|
|
51962
|
+
const SH_C0 = 0.28209479177387814;
|
|
51963
|
+
const count = asset.count;
|
|
51964
|
+
const coeffs = asset.sh?.coeffs;
|
|
51965
|
+
const coeffsPerColor = coeffs ? coeffs.length / (3 * count) : 1;
|
|
51966
|
+
for (let i = 0; i < count; i++) {
|
|
51967
|
+
let r = 0.5, g = 0.5, b = 0.5;
|
|
51968
|
+
if (coeffs && coeffsPerColor >= 1) {
|
|
51969
|
+
const baseIndex = i * coeffsPerColor * 3;
|
|
51970
|
+
r = 0.5 + coeffs[baseIndex + 0] * SH_C0;
|
|
51971
|
+
g = 0.5 + coeffs[baseIndex + coeffsPerColor + 0] * SH_C0;
|
|
51972
|
+
b = 0.5 + coeffs[baseIndex + 2 * coeffsPerColor + 0] * SH_C0;
|
|
51973
|
+
}
|
|
51974
|
+
const a = asset.opacity ? 1 / (1 + Math.exp(-asset.opacity[i])) : 1;
|
|
51975
|
+
const idx = i * 4;
|
|
51976
|
+
data[idx + 0] = Math.max(0, Math.min(255, Math.floor(r * 255)));
|
|
51977
|
+
data[idx + 1] = Math.max(0, Math.min(255, Math.floor(g * 255)));
|
|
51978
|
+
data[idx + 2] = Math.max(0, Math.min(255, Math.floor(b * 255)));
|
|
51979
|
+
data[idx + 3] = Math.max(0, Math.min(255, Math.floor(a * 255)));
|
|
51980
|
+
}
|
|
51981
|
+
this.splatColor = new Uint8ArrayTexture().create(w, h, data, false);
|
|
51982
|
+
this.splatColor.name = "splatColor";
|
|
51983
|
+
this.splatColor.minFilter = "nearest";
|
|
51984
|
+
this.splatColor.magFilter = "nearest";
|
|
51985
|
+
this.splatColor.mipmapFilter = "nearest";
|
|
51986
|
+
this.splatColor.addressModeU = "clamp-to-edge";
|
|
51987
|
+
this.splatColor.addressModeV = "clamp-to-edge";
|
|
51988
|
+
}
|
|
51989
|
+
/**
|
|
51990
|
+
* Build transform textures from asset
|
|
51991
|
+
*/
|
|
51992
|
+
buildTransform(asset) {
|
|
51993
|
+
const w = this.size.x | 0;
|
|
51994
|
+
const h = this.size.y | 0;
|
|
51995
|
+
const count = asset.count;
|
|
51996
|
+
const tA = new Uint32Array(w * h * 4);
|
|
51997
|
+
const tB = new Array(w * h * 4).fill(0);
|
|
51998
|
+
const fb = new ArrayBuffer(4);
|
|
51999
|
+
const f32 = new Float32Array(fb);
|
|
52000
|
+
const u32 = new Uint32Array(fb);
|
|
52001
|
+
const setFloatBits = (v) => {
|
|
52002
|
+
f32[0] = v;
|
|
52003
|
+
return u32[0];
|
|
52004
|
+
};
|
|
52005
|
+
const pos = asset.position;
|
|
52006
|
+
const rot = asset.rotation;
|
|
52007
|
+
const scl = asset.scale;
|
|
52008
|
+
let maxScale = 0;
|
|
52009
|
+
let minScale = Infinity;
|
|
52010
|
+
let maxCov = 0;
|
|
52011
|
+
for (let i = 0; i < count; i++) {
|
|
52012
|
+
const idx = i * 4;
|
|
52013
|
+
const x = pos[i * 3 + 0];
|
|
52014
|
+
const y = pos[i * 3 + 1];
|
|
52015
|
+
const z = pos[i * 3 + 2];
|
|
52016
|
+
tA[idx + 0] = setFloatBits(x);
|
|
52017
|
+
tA[idx + 1] = setFloatBits(y);
|
|
52018
|
+
tA[idx + 2] = setFloatBits(z);
|
|
52019
|
+
let qx = 0, qy = 0, qz = 0, qw = 1;
|
|
52020
|
+
if (rot) {
|
|
52021
|
+
qx = rot[i * 4 + 0];
|
|
52022
|
+
qy = rot[i * 4 + 1];
|
|
52023
|
+
qz = rot[i * 4 + 2];
|
|
52024
|
+
qw = rot[i * 4 + 3];
|
|
52025
|
+
const inv = 1 / Math.hypot(qx, qy, qz, qw);
|
|
52026
|
+
qx *= inv;
|
|
52027
|
+
qy *= inv;
|
|
52028
|
+
qz *= inv;
|
|
52029
|
+
qw *= inv;
|
|
52030
|
+
}
|
|
52031
|
+
let sx = 1, sy = 1, sz = 1;
|
|
52032
|
+
if (scl) {
|
|
52033
|
+
sx = Math.exp(scl[i * 3 + 0]);
|
|
52034
|
+
sy = Math.exp(scl[i * 3 + 1]);
|
|
52035
|
+
sz = Math.exp(scl[i * 3 + 2]);
|
|
52036
|
+
maxScale = Math.max(maxScale, sx, sy, sz);
|
|
52037
|
+
minScale = Math.min(minScale, sx, sy, sz);
|
|
52038
|
+
}
|
|
52039
|
+
const xx = qx * qx, yy = qy * qy, zz = qz * qz;
|
|
52040
|
+
const xy = qx * qy, xz = qx * qz, yz = qy * qz;
|
|
52041
|
+
const wx = qw * qx, wy = qw * qy, wz = qw * qz;
|
|
52042
|
+
const m00 = 1 - 2 * (yy + zz);
|
|
52043
|
+
const m01 = 2 * (xy + wz);
|
|
52044
|
+
const m02 = 2 * (xz - wy);
|
|
52045
|
+
const m10 = 2 * (xy - wz);
|
|
52046
|
+
const m11 = 1 - 2 * (xx + zz);
|
|
52047
|
+
const m12 = 2 * (yz + wx);
|
|
52048
|
+
const m20 = 2 * (xz + wy);
|
|
52049
|
+
const m21 = 2 * (yz - wx);
|
|
52050
|
+
const m22 = 1 - 2 * (xx + yy);
|
|
52051
|
+
const r00 = m00 * sx, r01 = m01 * sx, r02 = m02 * sx;
|
|
52052
|
+
const r10 = m10 * sy, r11 = m11 * sy, r12 = m12 * sy;
|
|
52053
|
+
const r20 = m20 * sz, r21 = m21 * sz, r22 = m22 * sz;
|
|
52054
|
+
const cAx = r00 * r00 + r10 * r10 + r20 * r20;
|
|
52055
|
+
const cAy = r00 * r01 + r10 * r11 + r20 * r21;
|
|
52056
|
+
const cAz = r00 * r02 + r10 * r12 + r20 * r22;
|
|
52057
|
+
const cBx = r01 * r01 + r11 * r11 + r21 * r21;
|
|
52058
|
+
const cBy = r01 * r02 + r11 * r12 + r21 * r22;
|
|
52059
|
+
const cBz = r02 * r02 + r12 * r12 + r22 * r22;
|
|
52060
|
+
maxCov = Math.max(
|
|
52061
|
+
maxCov,
|
|
52062
|
+
Math.abs(cAx),
|
|
52063
|
+
Math.abs(cAy),
|
|
52064
|
+
Math.abs(cAz),
|
|
52065
|
+
Math.abs(cBx),
|
|
52066
|
+
Math.abs(cBy),
|
|
52067
|
+
Math.abs(cBz)
|
|
52068
|
+
);
|
|
52069
|
+
const bidx = idx;
|
|
52070
|
+
tB[bidx + 0] = cAx;
|
|
52071
|
+
tB[bidx + 1] = cAy;
|
|
52072
|
+
tB[bidx + 2] = cAz;
|
|
52073
|
+
tB[bidx + 3] = cBz;
|
|
52074
|
+
const hx = toHalfFloat(cBx) & 65535;
|
|
52075
|
+
const hy = toHalfFloat(cBy) & 65535;
|
|
52076
|
+
tA[idx + 3] = hx | hy << 16;
|
|
52077
|
+
}
|
|
52078
|
+
console.group("🔍 GSplat Data Statistics");
|
|
52079
|
+
console.log("Splat count:", count);
|
|
52080
|
+
console.log("Scale range:", minScale.toFixed(4), "~", maxScale.toFixed(4));
|
|
52081
|
+
console.log("Max covariance:", maxCov.toFixed(4));
|
|
52082
|
+
if (maxScale > 50) {
|
|
52083
|
+
console.error("❌ CRITICAL: Scale values are too large! This causes spikes.");
|
|
52084
|
+
console.log("💡 Try reducing visBoost or clamping scale values");
|
|
52085
|
+
} else if (maxScale > 20) {
|
|
52086
|
+
console.warn("⚠️ WARNING: Scale values are large. May cause rendering issues.");
|
|
52087
|
+
} else {
|
|
52088
|
+
console.log("✅ Scale values look normal");
|
|
52089
|
+
}
|
|
52090
|
+
if (maxCov > 100) {
|
|
52091
|
+
console.error("❌ CRITICAL: Covariance values are too large!");
|
|
52092
|
+
} else if (maxCov > 50) {
|
|
52093
|
+
console.warn("⚠️ WARNING: Covariance values are large.");
|
|
52094
|
+
} else {
|
|
52095
|
+
console.log("✅ Covariance values look normal");
|
|
52096
|
+
}
|
|
52097
|
+
console.groupEnd();
|
|
52098
|
+
this.transformA = new Uint32ArrayTexture().create(w, h, tA);
|
|
52099
|
+
this.transformA.name = "transformA";
|
|
52100
|
+
this.transformA.minFilter = "nearest";
|
|
52101
|
+
this.transformA.magFilter = "nearest";
|
|
52102
|
+
this.transformA.addressModeU = "clamp-to-edge";
|
|
52103
|
+
this.transformA.addressModeV = "clamp-to-edge";
|
|
52104
|
+
this.transformB = new Float16ArrayTexture().create(w, h, tB, false);
|
|
52105
|
+
this.transformB.name = "transformB";
|
|
52106
|
+
this.transformB.minFilter = "nearest";
|
|
52107
|
+
this.transformB.magFilter = "nearest";
|
|
52108
|
+
this.transformB.mipmapFilter = "nearest";
|
|
52109
|
+
this.transformB.addressModeU = "clamp-to-edge";
|
|
52110
|
+
this.transformB.addressModeV = "clamp-to-edge";
|
|
52111
|
+
}
|
|
52112
|
+
/**
|
|
52113
|
+
* Update world space positions when transform changes
|
|
52114
|
+
*/
|
|
52115
|
+
updateWorldPositions() {
|
|
52116
|
+
if (!this._positions) return;
|
|
52117
|
+
const worldMatrix = this.object3D.transform.worldMatrix;
|
|
52118
|
+
const localPos = this._positions;
|
|
52119
|
+
const count = this._fullCount;
|
|
52120
|
+
if (!this._worldPositions) {
|
|
52121
|
+
this._worldPositions = new Float32Array(localPos.length);
|
|
52122
|
+
}
|
|
52123
|
+
const m = worldMatrix.rawData;
|
|
52124
|
+
for (let i = 0; i < count; i++) {
|
|
52125
|
+
const idx = i * 3;
|
|
52126
|
+
const x = localPos[idx + 0];
|
|
52127
|
+
const y = localPos[idx + 1];
|
|
52128
|
+
const z = localPos[idx + 2];
|
|
52129
|
+
this._worldPositions[idx + 0] = m[0] * x + m[4] * y + m[8] * z + m[12];
|
|
52130
|
+
this._worldPositions[idx + 1] = m[1] * x + m[5] * y + m[9] * z + m[13];
|
|
52131
|
+
this._worldPositions[idx + 2] = m[2] * x + m[6] * y + m[10] * z + m[14];
|
|
52132
|
+
}
|
|
52133
|
+
this._centersSent = false;
|
|
52134
|
+
}
|
|
52135
|
+
/**
|
|
52136
|
+
* Schedule Web Worker-based sorting task
|
|
52137
|
+
*/
|
|
52138
|
+
scheduleOrder(viewMatrix) {
|
|
52139
|
+
if (this.count === 0) return;
|
|
52140
|
+
const transformChanged = this.object3D.transform.localChange;
|
|
52141
|
+
if (transformChanged || !this._worldPositions) {
|
|
52142
|
+
this.updateWorldPositions();
|
|
52143
|
+
}
|
|
52144
|
+
const r = viewMatrix.rawData;
|
|
52145
|
+
const vx = r[2], vy = r[6], vz = r[10];
|
|
52146
|
+
const px = -(r[0] * r[12] + r[1] * r[13] + r[2] * r[14]);
|
|
52147
|
+
const py = -(r[4] * r[12] + r[5] * r[13] + r[6] * r[14]);
|
|
52148
|
+
const pz = -(r[8] * r[12] + r[9] * r[13] + r[10] * r[14]);
|
|
52149
|
+
const posHash = Math.floor(px * 1e3) ^ Math.floor(py * 1e3) ^ Math.floor(pz * 1e3);
|
|
52150
|
+
const dirHash = Math.floor(vx * 1e3) ^ Math.floor(vy * 1e3) ^ Math.floor(vz * 1e3);
|
|
52151
|
+
const hash = posHash ^ dirHash;
|
|
52152
|
+
if (hash === this._lastViewMatrixHash && !transformChanged) {
|
|
52153
|
+
return;
|
|
52154
|
+
}
|
|
52155
|
+
this._lastViewMatrixHash = hash;
|
|
52156
|
+
const now = performance.now();
|
|
52157
|
+
if (now - this._lastSentTime < this._minIntervalMs) return;
|
|
52158
|
+
this._lastSentTime = now;
|
|
52159
|
+
if (!this._sortWorker) {
|
|
52160
|
+
this._sortWorker = this.createSortWorker();
|
|
52161
|
+
this._sortWorker.onmessage = (ev) => {
|
|
52162
|
+
const newOrder = ev.data.order;
|
|
52163
|
+
const oldOrder = this._orderData.buffer;
|
|
52164
|
+
this._sortWorker.postMessage({
|
|
52165
|
+
order: oldOrder
|
|
52166
|
+
}, [oldOrder]);
|
|
52167
|
+
const indices = new Uint32Array(newOrder);
|
|
52168
|
+
const total = this.size.x * this.size.y;
|
|
52169
|
+
const count = this.count;
|
|
52170
|
+
this._orderData = new Uint32Array(total * 4);
|
|
52171
|
+
for (let i = 0; i < total; i++) {
|
|
52172
|
+
const src = i < count ? indices[i] : count > 0 ? count - 1 : 0;
|
|
52173
|
+
const base = i * 4;
|
|
52174
|
+
this._orderData[base + 0] = src;
|
|
52175
|
+
this._orderData[base + 1] = 0;
|
|
52176
|
+
this._orderData[base + 2] = 0;
|
|
52177
|
+
this._orderData[base + 3] = 0;
|
|
52178
|
+
}
|
|
52179
|
+
this.splatOrder.updateTexture(this.size.x, this.size.y, this._orderData);
|
|
52180
|
+
const valid = Math.max(0, Math.min(this.count, ev.data.count | 0));
|
|
52181
|
+
this.texParams[2] = valid;
|
|
52182
|
+
};
|
|
52183
|
+
const worldPos = this._worldPositions || this._positions;
|
|
52184
|
+
const centers = this._mapping ? new Float32Array(this._mapping.length * 3) : new Float32Array(worldPos);
|
|
52185
|
+
if (this._mapping) {
|
|
52186
|
+
for (let i = 0; i < this._mapping.length; ++i) {
|
|
52187
|
+
const src = this._mapping[i] * 3;
|
|
52188
|
+
const dst = i * 3;
|
|
52189
|
+
centers[dst + 0] = worldPos[src + 0];
|
|
52190
|
+
centers[dst + 1] = worldPos[src + 1];
|
|
52191
|
+
centers[dst + 2] = worldPos[src + 2];
|
|
52192
|
+
}
|
|
52193
|
+
}
|
|
52194
|
+
const orderBuffer = new Uint32Array(this.count);
|
|
52195
|
+
for (let i = 0; i < this.count; i++) {
|
|
52196
|
+
orderBuffer[i] = i;
|
|
52197
|
+
}
|
|
52198
|
+
this._sortWorker.postMessage({
|
|
52199
|
+
order: orderBuffer.buffer,
|
|
52200
|
+
centers: centers.buffer,
|
|
52201
|
+
mapping: this._mapping
|
|
52202
|
+
}, [orderBuffer.buffer, centers.buffer]);
|
|
52203
|
+
this._centersSent = true;
|
|
52204
|
+
}
|
|
52205
|
+
if (!this._centersSent && this._sortWorker) {
|
|
52206
|
+
const worldPos = this._worldPositions || this._positions;
|
|
52207
|
+
const centers = this._mapping ? new Float32Array(this._mapping.length * 3) : new Float32Array(worldPos);
|
|
52208
|
+
if (this._mapping) {
|
|
52209
|
+
for (let i = 0; i < this._mapping.length; ++i) {
|
|
52210
|
+
const src = this._mapping[i] * 3;
|
|
52211
|
+
const dst = i * 3;
|
|
52212
|
+
centers[dst + 0] = worldPos[src + 0];
|
|
52213
|
+
centers[dst + 1] = worldPos[src + 1];
|
|
52214
|
+
centers[dst + 2] = worldPos[src + 2];
|
|
52215
|
+
}
|
|
52216
|
+
}
|
|
52217
|
+
this._sortWorker.postMessage({
|
|
52218
|
+
type: "centers",
|
|
52219
|
+
centers: centers.buffer,
|
|
52220
|
+
mapping: this._mapping ? this._mapping : null
|
|
52221
|
+
}, [centers.buffer]);
|
|
52222
|
+
this._centersSent = true;
|
|
52223
|
+
}
|
|
52224
|
+
this._sortWorker.postMessage({
|
|
52225
|
+
cameraPosition: { x: px, y: py, z: pz },
|
|
52226
|
+
cameraDirection: { x: -vx, y: -vy, z: -vz }
|
|
52227
|
+
});
|
|
52228
|
+
}
|
|
52229
|
+
/**
|
|
52230
|
+
* Create Web Worker for sorting
|
|
52231
|
+
*/
|
|
52232
|
+
createSortWorker() {
|
|
52233
|
+
function SortWorker() {
|
|
52234
|
+
const compareBits = 16;
|
|
52235
|
+
const bucketCount = 2 ** compareBits + 1;
|
|
52236
|
+
let order;
|
|
52237
|
+
let centers;
|
|
52238
|
+
let mapping;
|
|
52239
|
+
let cameraPosition;
|
|
52240
|
+
let cameraDirection;
|
|
52241
|
+
let forceUpdate = false;
|
|
52242
|
+
const lastCameraPosition = { x: 0, y: 0, z: 0 };
|
|
52243
|
+
const lastCameraDirection = { x: 0, y: 0, z: 0 };
|
|
52244
|
+
const boundMin = { x: 0, y: 0, z: 0 };
|
|
52245
|
+
const boundMax = { x: 0, y: 0, z: 0 };
|
|
52246
|
+
let distances;
|
|
52247
|
+
let countBuffer;
|
|
52248
|
+
const binarySearch = (m, n, compare_fn) => {
|
|
52249
|
+
while (m <= n) {
|
|
52250
|
+
const k = n + m >> 1;
|
|
52251
|
+
const cmp = compare_fn(k);
|
|
52252
|
+
if (cmp > 0) {
|
|
52253
|
+
m = k + 1;
|
|
52254
|
+
} else if (cmp < 0) {
|
|
52255
|
+
n = k - 1;
|
|
52256
|
+
} else {
|
|
52257
|
+
return k;
|
|
52258
|
+
}
|
|
52259
|
+
}
|
|
52260
|
+
return ~m;
|
|
52261
|
+
};
|
|
52262
|
+
const update = () => {
|
|
52263
|
+
if (!order || !centers || !cameraPosition || !cameraDirection) return;
|
|
52264
|
+
const px = cameraPosition.x;
|
|
52265
|
+
const py = cameraPosition.y;
|
|
52266
|
+
const pz = cameraPosition.z;
|
|
52267
|
+
const dx = cameraDirection.x;
|
|
52268
|
+
const dy = cameraDirection.y;
|
|
52269
|
+
const dz = cameraDirection.z;
|
|
52270
|
+
const epsilon = 1e-3;
|
|
52271
|
+
if (!forceUpdate && Math.abs(px - lastCameraPosition.x) < epsilon && Math.abs(py - lastCameraPosition.y) < epsilon && Math.abs(pz - lastCameraPosition.z) < epsilon && Math.abs(dx - lastCameraDirection.x) < epsilon && Math.abs(dy - lastCameraDirection.y) < epsilon && Math.abs(dz - lastCameraDirection.z) < epsilon) {
|
|
52272
|
+
return;
|
|
52273
|
+
}
|
|
52274
|
+
forceUpdate = false;
|
|
52275
|
+
lastCameraPosition.x = px;
|
|
52276
|
+
lastCameraPosition.y = py;
|
|
52277
|
+
lastCameraPosition.z = pz;
|
|
52278
|
+
lastCameraDirection.x = dx;
|
|
52279
|
+
lastCameraDirection.y = dy;
|
|
52280
|
+
lastCameraDirection.z = dz;
|
|
52281
|
+
const numVertices = centers.length / 3;
|
|
52282
|
+
if (distances?.length !== numVertices) {
|
|
52283
|
+
distances = new Uint32Array(numVertices);
|
|
52284
|
+
}
|
|
52285
|
+
let minDist;
|
|
52286
|
+
let maxDist;
|
|
52287
|
+
for (let i = 0; i < 8; ++i) {
|
|
52288
|
+
const x = (i & 1 ? boundMin.x : boundMax.x) - px;
|
|
52289
|
+
const y = (i & 2 ? boundMin.y : boundMax.y) - py;
|
|
52290
|
+
const z = (i & 4 ? boundMin.z : boundMax.z) - pz;
|
|
52291
|
+
const d = x * dx + y * dy + z * dz;
|
|
52292
|
+
if (i === 0) {
|
|
52293
|
+
minDist = maxDist = d;
|
|
52294
|
+
} else {
|
|
52295
|
+
minDist = Math.min(minDist, d);
|
|
52296
|
+
maxDist = Math.max(maxDist, d);
|
|
52297
|
+
}
|
|
52298
|
+
}
|
|
52299
|
+
if (!countBuffer) {
|
|
52300
|
+
countBuffer = new Uint32Array(bucketCount);
|
|
52301
|
+
} else {
|
|
52302
|
+
countBuffer.fill(0);
|
|
52303
|
+
}
|
|
52304
|
+
const range = maxDist - minDist;
|
|
52305
|
+
const divider = range < 1e-6 ? 0 : 1 / range * 2 ** compareBits;
|
|
52306
|
+
for (let i = 0; i < numVertices; ++i) {
|
|
52307
|
+
const istride = i * 3;
|
|
52308
|
+
const x = centers[istride + 0] - px;
|
|
52309
|
+
const y = centers[istride + 1] - py;
|
|
52310
|
+
const z = centers[istride + 2] - pz;
|
|
52311
|
+
const d = x * dx + y * dy + z * dz;
|
|
52312
|
+
const sortKey = Math.floor((d - minDist) * divider);
|
|
52313
|
+
distances[i] = sortKey;
|
|
52314
|
+
countBuffer[sortKey]++;
|
|
52315
|
+
}
|
|
52316
|
+
for (let i = 1; i < bucketCount; i++) {
|
|
52317
|
+
countBuffer[i] += countBuffer[i - 1];
|
|
52318
|
+
}
|
|
52319
|
+
for (let i = 0; i < numVertices; i++) {
|
|
52320
|
+
const distance = distances[i];
|
|
52321
|
+
const destIndex = --countBuffer[distance];
|
|
52322
|
+
order[destIndex] = i;
|
|
52323
|
+
}
|
|
52324
|
+
const dist = (i) => distances[order[i]] / divider + minDist;
|
|
52325
|
+
const findZero = () => {
|
|
52326
|
+
const result = binarySearch(0, numVertices - 1, (i) => -dist(i));
|
|
52327
|
+
return Math.min(numVertices, Math.abs(result));
|
|
52328
|
+
};
|
|
52329
|
+
const count = dist(numVertices - 1) >= 0 ? findZero() : numVertices;
|
|
52330
|
+
if (mapping) {
|
|
52331
|
+
for (let i = 0; i < numVertices; ++i) {
|
|
52332
|
+
order[i] = mapping[order[i]];
|
|
52333
|
+
}
|
|
52334
|
+
}
|
|
52335
|
+
self.postMessage({
|
|
52336
|
+
order: order.buffer,
|
|
52337
|
+
count
|
|
52338
|
+
}, [order.buffer]);
|
|
52339
|
+
order = null;
|
|
52340
|
+
};
|
|
52341
|
+
self.onmessage = (message) => {
|
|
52342
|
+
if (message.data.order) {
|
|
52343
|
+
order = new Uint32Array(message.data.order);
|
|
52344
|
+
}
|
|
52345
|
+
if (message.data.centers) {
|
|
52346
|
+
centers = new Float32Array(message.data.centers);
|
|
52347
|
+
boundMin.x = boundMax.x = centers[0];
|
|
52348
|
+
boundMin.y = boundMax.y = centers[1];
|
|
52349
|
+
boundMin.z = boundMax.z = centers[2];
|
|
52350
|
+
const numVertices = centers.length / 3;
|
|
52351
|
+
for (let i = 1; i < numVertices; ++i) {
|
|
52352
|
+
const x = centers[i * 3 + 0];
|
|
52353
|
+
const y = centers[i * 3 + 1];
|
|
52354
|
+
const z = centers[i * 3 + 2];
|
|
52355
|
+
boundMin.x = Math.min(boundMin.x, x);
|
|
52356
|
+
boundMin.y = Math.min(boundMin.y, y);
|
|
52357
|
+
boundMin.z = Math.min(boundMin.z, z);
|
|
52358
|
+
boundMax.x = Math.max(boundMax.x, x);
|
|
52359
|
+
boundMax.y = Math.max(boundMax.y, y);
|
|
52360
|
+
boundMax.z = Math.max(boundMax.z, z);
|
|
52361
|
+
}
|
|
52362
|
+
forceUpdate = true;
|
|
52363
|
+
}
|
|
52364
|
+
if (message.data.hasOwnProperty("mapping")) {
|
|
52365
|
+
mapping = message.data.mapping ? new Uint32Array(message.data.mapping) : null;
|
|
52366
|
+
forceUpdate = true;
|
|
52367
|
+
}
|
|
52368
|
+
if (message.data.cameraPosition) cameraPosition = message.data.cameraPosition;
|
|
52369
|
+
if (message.data.cameraDirection) cameraDirection = message.data.cameraDirection;
|
|
52370
|
+
update();
|
|
52371
|
+
};
|
|
52372
|
+
}
|
|
52373
|
+
const code = `(${SortWorker.toString()})()`;
|
|
52374
|
+
const blob = new Blob([code], { type: "application/javascript" });
|
|
52375
|
+
const url = URL.createObjectURL(blob);
|
|
52376
|
+
return new Worker(url);
|
|
52377
|
+
}
|
|
52378
|
+
/**
|
|
52379
|
+
* Update node before rendering
|
|
52380
|
+
*/
|
|
52381
|
+
nodeUpdate(view, passType, renderPassState, clusterLightingBuffer) {
|
|
52382
|
+
const worldMatrix = this.object3D.transform.worldMatrix;
|
|
52383
|
+
this.gsplatMaterial.setTransformMatrix(worldMatrix);
|
|
52384
|
+
this.gsplatMaterial.setSplatTextures(
|
|
52385
|
+
this.splatColor,
|
|
52386
|
+
this.transformA,
|
|
52387
|
+
this.transformB,
|
|
52388
|
+
this.texParams,
|
|
52389
|
+
this.splatOrder
|
|
52390
|
+
);
|
|
52391
|
+
super.nodeUpdate(view, passType, renderPassState, clusterLightingBuffer);
|
|
52392
|
+
}
|
|
52393
|
+
/**
|
|
52394
|
+
* Render pass
|
|
52395
|
+
*/
|
|
52396
|
+
renderPass2(view, passType, rendererPassState, clusterLightingBuffer, encoder, useBundle = false) {
|
|
52397
|
+
for (let mat of this.materials) {
|
|
52398
|
+
const passes = mat.getPass(passType);
|
|
52399
|
+
if (!passes || passes.length === 0) continue;
|
|
52400
|
+
for (const pass of passes) {
|
|
52401
|
+
if (!pass.pipeline) continue;
|
|
52402
|
+
pass.apply(this.geometry, rendererPassState);
|
|
52403
|
+
GPUContext.bindPipeline(encoder, pass);
|
|
52404
|
+
GPUContext.draw(encoder, 4, this.count, 0, 0);
|
|
52405
|
+
}
|
|
52406
|
+
}
|
|
52407
|
+
}
|
|
52408
|
+
/**
|
|
52409
|
+
* Render pass (fallback)
|
|
52410
|
+
*/
|
|
52411
|
+
renderPass(view, passType, renderContext) {
|
|
52412
|
+
const encoder = renderContext.encoder;
|
|
52413
|
+
for (let mat of this.materials) {
|
|
52414
|
+
const passes = mat.getPass(passType);
|
|
52415
|
+
if (!passes || passes.length === 0) continue;
|
|
52416
|
+
for (const pass of passes) {
|
|
52417
|
+
if (!pass.pipeline) continue;
|
|
52418
|
+
pass.apply(this.geometry, renderContext.rendererPassState || renderContext);
|
|
52419
|
+
GPUContext.bindPipeline(encoder, pass);
|
|
52420
|
+
GPUContext.draw(encoder, 4, this.count, 0, 0);
|
|
52421
|
+
}
|
|
52422
|
+
}
|
|
52423
|
+
}
|
|
52424
|
+
/**
|
|
52425
|
+
* Clean up resources
|
|
52426
|
+
*/
|
|
52427
|
+
destroy(force) {
|
|
52428
|
+
if (this._sortWorker) {
|
|
52429
|
+
this._sortWorker.terminate();
|
|
52430
|
+
this._sortWorker = null;
|
|
52431
|
+
}
|
|
52432
|
+
super.destroy(force);
|
|
52433
|
+
}
|
|
52434
|
+
};
|
|
52435
|
+
GSplatRenderer = __decorateClass$6([
|
|
52436
|
+
RegisterComponent(GSplatRenderer, "GSplatRenderer")
|
|
52437
|
+
], GSplatRenderer);
|
|
52438
|
+
|
|
50652
52439
|
class Probe extends Object3D {
|
|
50653
52440
|
index = 0;
|
|
50654
52441
|
drawCallFrame = -1;
|
|
@@ -55904,6 +57691,298 @@ class LoaderManager extends CEventDispatcher {
|
|
|
55904
57691
|
}
|
|
55905
57692
|
}
|
|
55906
57693
|
|
|
57694
|
+
function computeAABBFromPositions(position) {
|
|
57695
|
+
const min = [Infinity, Infinity, Infinity];
|
|
57696
|
+
const max = [-Infinity, -Infinity, -Infinity];
|
|
57697
|
+
for (let i = 0; i < position.length; i += 3) {
|
|
57698
|
+
const x = position[i + 0];
|
|
57699
|
+
const y = position[i + 1];
|
|
57700
|
+
const z = position[i + 2];
|
|
57701
|
+
if (x < min[0]) min[0] = x;
|
|
57702
|
+
if (y < min[1]) min[1] = y;
|
|
57703
|
+
if (z < min[2]) min[2] = z;
|
|
57704
|
+
if (x > max[0]) max[0] = x;
|
|
57705
|
+
if (y > max[1]) max[1] = y;
|
|
57706
|
+
if (z > max[2]) max[2] = z;
|
|
57707
|
+
}
|
|
57708
|
+
return { min, max };
|
|
57709
|
+
}
|
|
57710
|
+
|
|
57711
|
+
var GSplatFormat = /* @__PURE__ */ ((GSplatFormat2) => {
|
|
57712
|
+
GSplatFormat2["PLY"] = "ply";
|
|
57713
|
+
GSplatFormat2["SPLAT"] = "splat";
|
|
57714
|
+
GSplatFormat2["KSPLAT"] = "ksplat";
|
|
57715
|
+
GSplatFormat2["UNKNOWN"] = "unknown";
|
|
57716
|
+
return GSplatFormat2;
|
|
57717
|
+
})(GSplatFormat || {});
|
|
57718
|
+
function detectGSplatFormat(buffer) {
|
|
57719
|
+
if (buffer.byteLength < 16) {
|
|
57720
|
+
return "unknown" /* UNKNOWN */;
|
|
57721
|
+
}
|
|
57722
|
+
const headerBytes = new Uint8Array(buffer, 0, Math.min(512, buffer.byteLength));
|
|
57723
|
+
const headerText = new TextDecoder("utf-8").decode(headerBytes);
|
|
57724
|
+
if (headerText.startsWith("ply")) {
|
|
57725
|
+
return "ply" /* PLY */;
|
|
57726
|
+
}
|
|
57727
|
+
return "unknown" /* UNKNOWN */;
|
|
57728
|
+
}
|
|
57729
|
+
|
|
57730
|
+
function byteSizeOfType(t) {
|
|
57731
|
+
switch (t) {
|
|
57732
|
+
case "char":
|
|
57733
|
+
case "uchar":
|
|
57734
|
+
case "uint8":
|
|
57735
|
+
case "int8":
|
|
57736
|
+
return 1;
|
|
57737
|
+
case "short":
|
|
57738
|
+
case "ushort":
|
|
57739
|
+
case "int16":
|
|
57740
|
+
case "uint16":
|
|
57741
|
+
return 2;
|
|
57742
|
+
case "int":
|
|
57743
|
+
case "uint":
|
|
57744
|
+
case "int32":
|
|
57745
|
+
case "uint32":
|
|
57746
|
+
case "float":
|
|
57747
|
+
case "float32":
|
|
57748
|
+
return 4;
|
|
57749
|
+
case "double":
|
|
57750
|
+
case "float64":
|
|
57751
|
+
return 8;
|
|
57752
|
+
default:
|
|
57753
|
+
return 4;
|
|
57754
|
+
}
|
|
57755
|
+
}
|
|
57756
|
+
function readByType(view, offset, type) {
|
|
57757
|
+
switch (type) {
|
|
57758
|
+
case "char":
|
|
57759
|
+
case "int8":
|
|
57760
|
+
return view.getInt8(offset);
|
|
57761
|
+
case "uchar":
|
|
57762
|
+
case "uint8":
|
|
57763
|
+
return view.getUint8(offset);
|
|
57764
|
+
case "short":
|
|
57765
|
+
case "int16":
|
|
57766
|
+
return view.getInt16(offset, true);
|
|
57767
|
+
case "ushort":
|
|
57768
|
+
case "uint16":
|
|
57769
|
+
return view.getUint16(offset, true);
|
|
57770
|
+
case "int":
|
|
57771
|
+
case "int32":
|
|
57772
|
+
return view.getInt32(offset, true);
|
|
57773
|
+
case "uint":
|
|
57774
|
+
case "uint32":
|
|
57775
|
+
return view.getUint32(offset, true);
|
|
57776
|
+
case "double":
|
|
57777
|
+
case "float64":
|
|
57778
|
+
return view.getFloat64(offset, true);
|
|
57779
|
+
case "float":
|
|
57780
|
+
case "float32":
|
|
57781
|
+
default:
|
|
57782
|
+
return view.getFloat32(offset, true);
|
|
57783
|
+
}
|
|
57784
|
+
}
|
|
57785
|
+
function inferSHOrder(coeffsPerColor) {
|
|
57786
|
+
const root = Math.round(Math.sqrt(coeffsPerColor));
|
|
57787
|
+
return Math.max(0, root - 1);
|
|
57788
|
+
}
|
|
57789
|
+
|
|
57790
|
+
function parsePlyHeader(buffer) {
|
|
57791
|
+
const ascii = new TextDecoder("utf-8").decode(
|
|
57792
|
+
new Uint8Array(buffer, 0, Math.min(4096, buffer.byteLength))
|
|
57793
|
+
);
|
|
57794
|
+
if (!ascii.startsWith("ply")) {
|
|
57795
|
+
throw new Error("PLY: Unsupported format. Expecting PLY file.");
|
|
57796
|
+
}
|
|
57797
|
+
const headerEnd = ascii.indexOf("end_header\n");
|
|
57798
|
+
if (headerEnd < 0) {
|
|
57799
|
+
throw new Error("PLY: Invalid PLY header");
|
|
57800
|
+
}
|
|
57801
|
+
const headerText = ascii.substring(0, headerEnd + "end_header\n".length);
|
|
57802
|
+
const lines = headerText.split(/\r?\n/);
|
|
57803
|
+
let format = "";
|
|
57804
|
+
let vertexCount = 0;
|
|
57805
|
+
const properties = [];
|
|
57806
|
+
let inVertexElement = false;
|
|
57807
|
+
for (const line of lines) {
|
|
57808
|
+
if (line.startsWith("format ")) {
|
|
57809
|
+
format = line.split(/\s+/)[1];
|
|
57810
|
+
} else if (line.startsWith("element ")) {
|
|
57811
|
+
const toks = line.split(/\s+/);
|
|
57812
|
+
inVertexElement = toks[1] === "vertex";
|
|
57813
|
+
if (inVertexElement) vertexCount = parseInt(toks[2]);
|
|
57814
|
+
} else if (inVertexElement && line.startsWith("property ")) {
|
|
57815
|
+
const toks = line.split(/\s+/);
|
|
57816
|
+
const type = toks[1];
|
|
57817
|
+
const name = toks[2];
|
|
57818
|
+
properties.push({ name, type });
|
|
57819
|
+
}
|
|
57820
|
+
}
|
|
57821
|
+
if (format !== "binary_little_endian") {
|
|
57822
|
+
throw new Error("PLY: Only binary_little_endian PLY is supported");
|
|
57823
|
+
}
|
|
57824
|
+
return {
|
|
57825
|
+
format,
|
|
57826
|
+
vertexCount,
|
|
57827
|
+
properties,
|
|
57828
|
+
headerByteLength: headerText.length
|
|
57829
|
+
};
|
|
57830
|
+
}
|
|
57831
|
+
function parsePlyGaussianSplat(buffer) {
|
|
57832
|
+
const header = parsePlyHeader(buffer);
|
|
57833
|
+
const { vertexCount, properties, headerByteLength } = header;
|
|
57834
|
+
const payload = new DataView(buffer, headerByteLength);
|
|
57835
|
+
const has = (n) => properties.find((p) => p.name === n) != null;
|
|
57836
|
+
const propIndex = (n) => properties.findIndex((p) => p.name === n);
|
|
57837
|
+
const position = new Float32Array(vertexCount * 3);
|
|
57838
|
+
const scale = has("scale_0") ? new Float32Array(vertexCount * 3) : void 0;
|
|
57839
|
+
const rotation = has("rot_0") ? new Float32Array(vertexCount * 4) : void 0;
|
|
57840
|
+
const opacity = has("opacity") ? new Float32Array(vertexCount) : void 0;
|
|
57841
|
+
const dcIdx = [propIndex("f_dc_0"), propIndex("f_dc_1"), propIndex("f_dc_2")];
|
|
57842
|
+
const restIndices = [];
|
|
57843
|
+
for (let i = 0; i < properties.length; i++) {
|
|
57844
|
+
if (properties[i].name.startsWith("f_rest_")) restIndices.push(i);
|
|
57845
|
+
}
|
|
57846
|
+
const hasSH = dcIdx[0] >= 0 && dcIdx[1] >= 0 && dcIdx[2] >= 0;
|
|
57847
|
+
let shCoeffs = void 0;
|
|
57848
|
+
let shOrder = 0;
|
|
57849
|
+
if (hasSH) {
|
|
57850
|
+
const coeffsPerColor = 1 + restIndices.length / 3;
|
|
57851
|
+
shOrder = inferSHOrder(coeffsPerColor);
|
|
57852
|
+
shCoeffs = new Float32Array(vertexCount * coeffsPerColor * 3);
|
|
57853
|
+
}
|
|
57854
|
+
const propOffsets = [];
|
|
57855
|
+
let stride = 0;
|
|
57856
|
+
for (const p of properties) {
|
|
57857
|
+
propOffsets.push(stride);
|
|
57858
|
+
stride += byteSizeOfType(p.type);
|
|
57859
|
+
}
|
|
57860
|
+
let base = 0;
|
|
57861
|
+
for (let v = 0; v < vertexCount; v++) {
|
|
57862
|
+
const vOffset = base;
|
|
57863
|
+
const ix = propIndex("x");
|
|
57864
|
+
const iy = propIndex("y");
|
|
57865
|
+
const iz = propIndex("z");
|
|
57866
|
+
if (ix < 0 || iy < 0 || iz < 0) {
|
|
57867
|
+
throw new Error("PLY: Missing x/y/z for vertex");
|
|
57868
|
+
}
|
|
57869
|
+
position[v * 3 + 0] = readByType(payload, vOffset + propOffsets[ix], properties[ix].type);
|
|
57870
|
+
position[v * 3 + 1] = readByType(payload, vOffset + propOffsets[iy], properties[iy].type);
|
|
57871
|
+
position[v * 3 + 2] = readByType(payload, vOffset + propOffsets[iz], properties[iz].type);
|
|
57872
|
+
if (scale) {
|
|
57873
|
+
const s0 = propIndex("scale_0");
|
|
57874
|
+
const s1 = propIndex("scale_1");
|
|
57875
|
+
const s2 = propIndex("scale_2");
|
|
57876
|
+
scale[v * 3 + 0] = readByType(payload, vOffset + propOffsets[s0], properties[s0].type);
|
|
57877
|
+
scale[v * 3 + 1] = readByType(payload, vOffset + propOffsets[s1], properties[s1].type);
|
|
57878
|
+
scale[v * 3 + 2] = readByType(payload, vOffset + propOffsets[s2], properties[s2].type);
|
|
57879
|
+
}
|
|
57880
|
+
if (rotation) {
|
|
57881
|
+
const r0 = propIndex("rot_0");
|
|
57882
|
+
const r1 = propIndex("rot_1");
|
|
57883
|
+
const r2 = propIndex("rot_2");
|
|
57884
|
+
const r3 = propIndex("rot_3");
|
|
57885
|
+
rotation[v * 4 + 0] = readByType(payload, vOffset + propOffsets[r0], properties[r0].type);
|
|
57886
|
+
rotation[v * 4 + 1] = readByType(payload, vOffset + propOffsets[r1], properties[r1].type);
|
|
57887
|
+
rotation[v * 4 + 2] = readByType(payload, vOffset + propOffsets[r2], properties[r2].type);
|
|
57888
|
+
rotation[v * 4 + 3] = readByType(payload, vOffset + propOffsets[r3], properties[r3].type);
|
|
57889
|
+
}
|
|
57890
|
+
if (opacity) {
|
|
57891
|
+
const oi = propIndex("opacity");
|
|
57892
|
+
opacity[v] = readByType(payload, vOffset + propOffsets[oi], properties[oi].type);
|
|
57893
|
+
}
|
|
57894
|
+
if (hasSH && shCoeffs) {
|
|
57895
|
+
const coeffsPerColor = 1 + restIndices.length / 3;
|
|
57896
|
+
const baseIndex = v * coeffsPerColor * 3;
|
|
57897
|
+
shCoeffs[baseIndex + 0] = readByType(
|
|
57898
|
+
payload,
|
|
57899
|
+
vOffset + propOffsets[dcIdx[0]],
|
|
57900
|
+
properties[dcIdx[0]].type
|
|
57901
|
+
);
|
|
57902
|
+
shCoeffs[baseIndex + coeffsPerColor + 0] = readByType(
|
|
57903
|
+
payload,
|
|
57904
|
+
vOffset + propOffsets[dcIdx[1]],
|
|
57905
|
+
properties[dcIdx[1]].type
|
|
57906
|
+
);
|
|
57907
|
+
shCoeffs[baseIndex + 2 * coeffsPerColor + 0] = readByType(
|
|
57908
|
+
payload,
|
|
57909
|
+
vOffset + propOffsets[dcIdx[2]],
|
|
57910
|
+
properties[dcIdx[2]].type
|
|
57911
|
+
);
|
|
57912
|
+
let rPtr = 1;
|
|
57913
|
+
let gPtr = 1;
|
|
57914
|
+
let bPtr = 1;
|
|
57915
|
+
for (let i = 0; i < restIndices.length; i += 3) {
|
|
57916
|
+
const ri = restIndices[i + 0];
|
|
57917
|
+
const gi = restIndices[i + 1];
|
|
57918
|
+
const bi = restIndices[i + 2];
|
|
57919
|
+
shCoeffs[baseIndex + rPtr] = readByType(
|
|
57920
|
+
payload,
|
|
57921
|
+
vOffset + propOffsets[ri],
|
|
57922
|
+
properties[ri].type
|
|
57923
|
+
);
|
|
57924
|
+
shCoeffs[baseIndex + coeffsPerColor + gPtr] = readByType(
|
|
57925
|
+
payload,
|
|
57926
|
+
vOffset + propOffsets[gi],
|
|
57927
|
+
properties[gi].type
|
|
57928
|
+
);
|
|
57929
|
+
shCoeffs[baseIndex + 2 * coeffsPerColor + bPtr] = readByType(
|
|
57930
|
+
payload,
|
|
57931
|
+
vOffset + propOffsets[bi],
|
|
57932
|
+
properties[bi].type
|
|
57933
|
+
);
|
|
57934
|
+
rPtr++;
|
|
57935
|
+
gPtr++;
|
|
57936
|
+
bPtr++;
|
|
57937
|
+
}
|
|
57938
|
+
}
|
|
57939
|
+
base += stride;
|
|
57940
|
+
}
|
|
57941
|
+
return {
|
|
57942
|
+
vertexCount,
|
|
57943
|
+
position,
|
|
57944
|
+
scale,
|
|
57945
|
+
rotation,
|
|
57946
|
+
opacity,
|
|
57947
|
+
sh: hasSH && shCoeffs ? { order: shOrder, coeffs: shCoeffs } : void 0
|
|
57948
|
+
};
|
|
57949
|
+
}
|
|
57950
|
+
|
|
57951
|
+
class GaussianSplatParser extends ParserBase {
|
|
57952
|
+
static format = ParserFormat.BIN;
|
|
57953
|
+
async parseBuffer(buffer) {
|
|
57954
|
+
const format = detectGSplatFormat(buffer);
|
|
57955
|
+
let asset;
|
|
57956
|
+
switch (format) {
|
|
57957
|
+
case GSplatFormat.PLY: {
|
|
57958
|
+
const plyData = parsePlyGaussianSplat(buffer);
|
|
57959
|
+
asset = {
|
|
57960
|
+
count: plyData.vertexCount,
|
|
57961
|
+
position: plyData.position,
|
|
57962
|
+
rotation: plyData.rotation,
|
|
57963
|
+
scale: plyData.scale,
|
|
57964
|
+
opacity: plyData.opacity,
|
|
57965
|
+
sh: plyData.sh
|
|
57966
|
+
};
|
|
57967
|
+
asset.bbox = computeAABBFromPositions(plyData.position);
|
|
57968
|
+
break;
|
|
57969
|
+
}
|
|
57970
|
+
case GSplatFormat.SPLAT:
|
|
57971
|
+
throw new Error("SPLAT format is not yet supported");
|
|
57972
|
+
case GSplatFormat.KSPLAT:
|
|
57973
|
+
throw new Error("KSPLAT format is not yet supported");
|
|
57974
|
+
case GSplatFormat.UNKNOWN:
|
|
57975
|
+
default:
|
|
57976
|
+
throw new Error("Unknown or unsupported Gaussian Splatting file format");
|
|
57977
|
+
}
|
|
57978
|
+
this.data = asset;
|
|
57979
|
+
return asset;
|
|
57980
|
+
}
|
|
57981
|
+
verification() {
|
|
57982
|
+
return !!this.data && this.data.count > 0;
|
|
57983
|
+
}
|
|
57984
|
+
}
|
|
57985
|
+
|
|
55907
57986
|
var GeoType = /* @__PURE__ */ ((GeoType2) => {
|
|
55908
57987
|
GeoType2["Point"] = "Point";
|
|
55909
57988
|
GeoType2["LineString"] = "LineString";
|
|
@@ -57695,46 +59774,6 @@ class LambertMaterial extends Material {
|
|
|
57695
59774
|
function registerMaterial(name, cls) {
|
|
57696
59775
|
}
|
|
57697
59776
|
|
|
57698
|
-
class UnLitMaterial extends Material {
|
|
57699
|
-
/**
|
|
57700
|
-
* @constructor
|
|
57701
|
-
*/
|
|
57702
|
-
constructor() {
|
|
57703
|
-
super();
|
|
57704
|
-
this.shader = new UnLitShader();
|
|
57705
|
-
this.baseMap = Engine3D.res.whiteTexture;
|
|
57706
|
-
}
|
|
57707
|
-
set baseMap(texture) {
|
|
57708
|
-
this.shader.setTexture(`baseMap`, texture);
|
|
57709
|
-
}
|
|
57710
|
-
get baseMap() {
|
|
57711
|
-
return this.shader.getTexture(`baseMap`);
|
|
57712
|
-
}
|
|
57713
|
-
/**
|
|
57714
|
-
* set base color (tint color)
|
|
57715
|
-
*/
|
|
57716
|
-
set baseColor(color) {
|
|
57717
|
-
this.shader.setUniformColor(`baseColor`, color);
|
|
57718
|
-
}
|
|
57719
|
-
/**
|
|
57720
|
-
* get base color (tint color)
|
|
57721
|
-
*/
|
|
57722
|
-
get baseColor() {
|
|
57723
|
-
return this.shader.getUniformColor("baseColor");
|
|
57724
|
-
}
|
|
57725
|
-
/**
|
|
57726
|
-
* set environment texture, usually referring to cubemap
|
|
57727
|
-
*/
|
|
57728
|
-
set envMap(texture) {
|
|
57729
|
-
}
|
|
57730
|
-
/**
|
|
57731
|
-
* @internal
|
|
57732
|
-
* set shadow map
|
|
57733
|
-
*/
|
|
57734
|
-
set shadowMap(texture) {
|
|
57735
|
-
}
|
|
57736
|
-
}
|
|
57737
|
-
|
|
57738
59777
|
class UnLitTexArrayMaterial extends Material {
|
|
57739
59778
|
/**
|
|
57740
59779
|
* @constructor
|
|
@@ -62011,86 +64050,6 @@ class TriGeometry extends GeometryBase {
|
|
|
62011
64050
|
}
|
|
62012
64051
|
}
|
|
62013
64052
|
|
|
62014
|
-
class Float16ArrayTexture extends Texture {
|
|
62015
|
-
uint16Array;
|
|
62016
|
-
floatArray;
|
|
62017
|
-
_dataBuffer;
|
|
62018
|
-
/**
|
|
62019
|
-
* 使用数字数组填充纹理,格式为[红0, 绿0, 蓝0, 透明度0, 红1, 绿1, 蓝1, 透明度1...]
|
|
62020
|
-
* @param width 纹理宽度
|
|
62021
|
-
* @param height 纹理高度
|
|
62022
|
-
* @param numbers 每个像素的颜色值数组
|
|
62023
|
-
* @param useMipmap 是否生成Mipmap
|
|
62024
|
-
* @returns 返回纹理实例
|
|
62025
|
-
*/
|
|
62026
|
-
create(width, height, numbers = null, mipmap = true) {
|
|
62027
|
-
if (numbers == null) {
|
|
62028
|
-
numbers = [];
|
|
62029
|
-
for (let i = 0, c = width * height * 4; i < c; i++) {
|
|
62030
|
-
numbers[i] = 0;
|
|
62031
|
-
}
|
|
62032
|
-
}
|
|
62033
|
-
this.updateTexture(width, height, numbers, mipmap);
|
|
62034
|
-
return this;
|
|
62035
|
-
}
|
|
62036
|
-
/**
|
|
62037
|
-
* 更新纹理内容
|
|
62038
|
-
* @param width 纹理宽度
|
|
62039
|
-
* @param height 纹理高度
|
|
62040
|
-
* @param numbers 像素数据数组
|
|
62041
|
-
* @param mipmap 是否生成Mipmap
|
|
62042
|
-
*/
|
|
62043
|
-
updateTexture(width, height, numbers, mipmap = true) {
|
|
62044
|
-
if (width != this.width || height != this.height) {
|
|
62045
|
-
this._dataBuffer && this._dataBuffer.destroy();
|
|
62046
|
-
this._dataBuffer = null;
|
|
62047
|
-
this.gpuTexture && this.gpuTexture.destroy();
|
|
62048
|
-
this.gpuTexture = null;
|
|
62049
|
-
}
|
|
62050
|
-
this.floatArray = numbers;
|
|
62051
|
-
let device = webGPUContext.device;
|
|
62052
|
-
const bytesPerRow = width * 4 * 2;
|
|
62053
|
-
this.format = GPUTextureFormat.rgba16float;
|
|
62054
|
-
this.mipmapCount = Math.floor(mipmap ? Math.log2(width) : 1);
|
|
62055
|
-
this.createTextureDescriptor(width, height, this.mipmapCount, this.format);
|
|
62056
|
-
if (!this.uint16Array || this.uint16Array.length != numbers.length) {
|
|
62057
|
-
this.uint16Array = new Uint16Array(numbers.length);
|
|
62058
|
-
}
|
|
62059
|
-
let uint16Array = this.uint16Array;
|
|
62060
|
-
for (let i = 0, c = uint16Array.length; i < c; i++) {
|
|
62061
|
-
uint16Array[i] = toHalfFloat(numbers[i]);
|
|
62062
|
-
}
|
|
62063
|
-
const textureDataBuffer = this._dataBuffer = device.createBuffer({
|
|
62064
|
-
size: uint16Array.byteLength,
|
|
62065
|
-
usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
|
|
62066
|
-
});
|
|
62067
|
-
device.queue.writeBuffer(textureDataBuffer, 0, uint16Array);
|
|
62068
|
-
const commandEncoder = GPUContext.beginCommandEncoder();
|
|
62069
|
-
commandEncoder.copyBufferToTexture(
|
|
62070
|
-
{
|
|
62071
|
-
buffer: textureDataBuffer,
|
|
62072
|
-
bytesPerRow
|
|
62073
|
-
},
|
|
62074
|
-
{
|
|
62075
|
-
texture: this.getGPUTexture()
|
|
62076
|
-
},
|
|
62077
|
-
{
|
|
62078
|
-
width,
|
|
62079
|
-
height,
|
|
62080
|
-
depthOrArrayLayers: 1
|
|
62081
|
-
}
|
|
62082
|
-
);
|
|
62083
|
-
if (!this.useMipmap) {
|
|
62084
|
-
this.samplerBindingLayout.type = `filtering`;
|
|
62085
|
-
this.textureBindingLayout.sampleType = `float`;
|
|
62086
|
-
}
|
|
62087
|
-
GPUContext.endCommandEncoder(commandEncoder);
|
|
62088
|
-
this.gpuSampler = device.createSampler(this);
|
|
62089
|
-
this.gpuTexture = this.getGPUTexture();
|
|
62090
|
-
if (this.mipmapCount > 1) TextureMipmapGenerator.webGPUGenerateMipmap(this);
|
|
62091
|
-
}
|
|
62092
|
-
}
|
|
62093
|
-
|
|
62094
64053
|
class Float32ArrayTexture extends Texture {
|
|
62095
64054
|
create(width, height, data, filtering = true) {
|
|
62096
64055
|
let device = webGPUContext.device;
|
|
@@ -63530,4 +65489,4 @@ const __viteBrowserExternal = /*#__PURE__*/Object.freeze(/*#__PURE__*/Object.def
|
|
|
63530
65489
|
__proto__: null
|
|
63531
65490
|
}, Symbol.toStringTag, { value: 'Module' }));
|
|
63532
65491
|
|
|
63533
|
-
export { AccelerateDecelerateInterpolator, AccelerateInterpolator, AnimationCurve, AnimationCurveT, AnimationMonitor, AnimatorComponent, AnimatorEventKeyframe, AnticipateInterpolator, AnticipateOvershootInterpolator, ArrayHas, ArrayItemIndex, AtlasParser, AtmosphericComponent, AtmosphericScatteringSky, AtmosphericScatteringSkySetting, AtmosphericScatteringSky_shader, AttributeAnimCurve, AxisObject, B3DMLoader, B3DMLoaderBase, B3DMParseUtil, B3DMParser, BRDFLUT, BRDFLUTGenerate, BRDF_frag, BatchTable, BiMap, BillboardComponent, BillboardType, BitUtil, BitmapTexture2D, BitmapTexture2DArray, BitmapTextureCube, Blend, BlendFactor, BlendMode, BlendShapeData, BlendShapePropertyData, BloomPost, BlurEffectCreatorBlur_cs, BlurEffectCreatorSample_cs, BlurTexture2DBufferCreator, BounceInterpolator, BoundUtil, BoundingBox, BoundingSphere, BoxColliderShape, BoxGeometry, BrdfLut_frag, BsDF_frag, BxDF_frag, BxdfDebug_frag, BytesArray, CEvent, CEventDispatcher, CEventListener, CResizeEvent, CSM, Camera3D, CameraControllerBase, CameraType, CameraUtil, CapsuleColliderShape, CastPointShadowMaterialPass, CastShadowMaterialPass, Clearcoat_frag, ClusterBoundsSource_cs, ClusterConfig, ClusterDebug_frag, ClusterLight, ClusterLightingBuffer, ClusterLightingRender, ClusterLighting_cs, CollectInfo, ColliderComponent, ColliderShape, ColliderShapeType, Color, ColorGradient, ColorLitMaterial, ColorLitShader, ColorPassFragmentOutput, ColorPassRenderer, ColorUtil, ComData, Combine_cs, Common_frag, Common_vert, ComponentBase, ComponentCollect, ComputeGPUBuffer, ComputeShader, Context3D, CubeCamera, CubeMapFaceEnum, CubeSky_Shader, CubicBezierCurve, CubicBezierPath, CubicBezierType, CycleInterpolator, CylinderGeometry, DDGIIrradianceComputePass, DDGIIrradianceGPUBufferReader, DDGIIrradianceVolume, DDGIIrradiance_shader, DDGILightingPass, DDGILighting_shader, DDGIMultiBouncePass, DDGIProbeRenderer, DEGREES_TO_RADIANS, DecelerateInterpolator, Denoising_cs, Depth2DTextureArray, DepthCubeArrayTexture, DepthMaterialPass, DepthOfFieldPost, DepthOfView_cs, DirectLight, DoubleArray, EditorInspector, Engine3D, Entity, EntityBatchCollect, EntityCollect, EnvMap_frag, ErpImage2CubeMap, ErpImage2CubeMapCreateCube_cs, ErpImage2CubeMapRgbe2rgba_cs, ExtrudeGeometry, FASTFLOOR, FXAAPost, FXAAShader, FastMathShader, FeatureTable, FileLoader, FirstPersonCameraController, Float16ArrayTexture, Float32ArrayTexture, FlyCameraController, FontChar, FontInfo, FontPage, FontParser, ForwardRenderJob, FragmentOutput, FragmentVarying, FrameCache, Frustum, FrustumCSM, FrustumCulling_cs, FullQuad_vert_wgsl, GBufferFrame, GBufferPass, GBufferPost, GBufferStand, GBuffer_pass, GILighting, GIProbeMaterial, GIProbeMaterialType, GIProbeShader, GIRenderCompleteEvent, GIRenderStartEvent, GLBChunk, GLBHeader, GLBParser, GLSLLexer, GLSLLexerToken, GLSLPreprocessor, GLSLSyntax, GLTFBinaryExtension, GLTFMaterial, GLTFParser, GLTFSubParser, GLTFSubParserCamera, GLTFSubParserConverter, GLTFSubParserMaterial, GLTFSubParserMesh, GLTFSubParserSkeleton, GLTFSubParserSkin, GLTFType, GLTF_Accessors, GLTF_Info, GLTF_Light, GLTF_Mesh, GLTF_Node, GLTF_Primitives, GLTF_Scene, GPUAddressMode, GPUBlendFactor, GPUBufferBase, GPUBufferType, GPUCompareFunction, GPUContext, GPUCullMode, GPUFilterMode, GPUPrimitiveTopology, GPUTextureFormat, GPUVertexFormat, GPUVertexStepMode, GTAOPost, GTAO_cs, GUIAtlasTexture, GUICanvas, GUIConfig, GUIGeometry, GUIGeometryRebuild, GUIMaterial, GUIPassRenderer, GUIPick, GUIPickHelper, GUIQuad, GUIQuadAttrEnum, GUIRenderer, GUIShader, GUISpace, GUISprite, GUITexture, GenerayRandomDir, GeoJsonParser, GeoJsonUtil, GeoType, GeometryBase, GeometryIndicesBuffer, GeometryUtil, GeometryVertexBuffer, GeometryVertexType, GetComponentClass, GetCountInstanceID, GetRepeat, GetShader, GlassShader, GlobalBindGroup, GlobalBindGroupLayout, GlobalFog, GlobalFog_shader, GlobalIlluminationComponent, GlobalUniform, GlobalUniformGroup, GodRayPost, GodRay_cs, GridObject, HDRTexture, HDRTextureCube, Hair_frag, Hair_shader_op, Hair_shader_tr, HaltonSeq, Horizontal, HoverCameraController, I3DMLoader, I3DMLoaderBase, I3DMParser, IBLEnvMapCreator, IBLEnvMapCreator_cs, IESProfiles, IESProfiles_frag, IKDTreeUserData, ImageType, IndicesGPUBuffer, Inline_vert, InputSystem, InstanceDrawComponent, InstanceUniform, InstancedMesh, Interpolator, InterpolatorEnum, IrradianceDataReaderCompleteEvent, IrradianceVolumeData_frag, Irradiance_frag, IsEditorInspector, IsNonSerialize, Joint, JointPose, JumperInterpolator, KDTreeEntity, KDTreeNode, KDTreeRange, KDTreeSpace, KDTreeUUID, KHR_draco_mesh_compression, KHR_lights_punctual, KHR_materials_clearcoat, KHR_materials_emissive_strength, KHR_materials_ior, KHR_materials_unlit, KV, KelvinUtil, KeyCode, KeyEvent, Keyframe, KeyframeT, LDRTextureCube, LambertMaterial, Lambert_shader, Light, LightBase, LightData, LightEntries, LightType, LightingFunction_frag, Line, LineClassification, LinearInterpolator, LitMaterial, LitSSSShader, LitShader, Lit_shader, LoaderBase, LoaderEvent, LoaderManager, MAX_VALUE, MIN_VALUE, Material, MaterialDataUniformGPUBuffer, MaterialUtilities, MathShader, MathUtil, Matrix3, Matrix4, MatrixBindGroup, MatrixGPUBuffer, MatrixShader, MemoryDO, MemoryInfo, MergeRGBACreator, MergeRGBA_cs, MeshColliderShape, MeshFilter, MeshRenderer, MinMaxAnimationCurves, MinMaxCurve, MinMaxCurveState, MinMaxPolyCurves, MorePassParser, MorePassShader, MorphTargetBlender, MorphTargetData, MorphTargetFrame, MorphTargetTransformKey, MorphTarget_shader, MouseCode, MultiBouncePass_cs, Navi3DAstar, Navi3DConst, Navi3DEdge, Navi3DFunnel, Navi3DMaskType, Navi3DMesh, Navi3DPoint, Navi3DPoint2D, Navi3DPointFat, Navi3DRouter, Navi3DTriangle, NonSerialize, NormalMap_frag, OAnimationEvent, OBJParser, Object3D, Object3DEvent, Object3DTransformTools, Object3DUtil, ObjectAnimClip, OcclusionSystem, Octree, OctreeEntity, OrbitController, OrderMap, Orientation3D, OutLineBlendColor_cs, OutlineCalcOutline_cs, OutlinePass, OutlinePost, OutlinePostData, OutlinePostManager, OutlinePostSlot, Outline_cs, OvershootInterpolator, PBRLItShader, PBRLitSSSShader, ParserBase, ParserFormat, ParticleSystemCurveEvalMode, ParticleSystemRandomnessIds, PassGenerate, PassShader, PassType, PhysicMaterialUniform_frag, PickCompute, PickFire, PickGUIEvent3D, PickResult, Picker_cs, PingPong, PipelinePool, Plane3D, PlaneClassification, PlaneGeometry, PointClassification, PointLight, PointLightShadowRenderer, PointShadowCubeCamera, PointerEvent3D, Polynomial, PolynomialCurve, Polynomials, PoolNode, PostBase, PostProcessingComponent, PostRenderer, PreDepthPassRenderer, PreFilteredEnvironment_cs, PreFilteredEnvironment_cs2, PreIntegratedLut, PreIntegratedLutCompute, PrefabAvatarData, PrefabAvatarParser, PrefabBoneData, PrefabMaterialParser, PrefabMeshData, PrefabMeshParser, PrefabNode, PrefabParser, PrefabStringUtil, PrefabTextureData, PrefabTextureParser, Preprocessor, Probe, ProbeEntries, ProbeGBufferFrame, ProfilerUtil, PropertyAnimClip, PropertyAnimTag, PropertyAnimation, PropertyAnimationClip, PropertyAnimationClipState, PropertyAnimationEvent, PropertyHelp, QuadAABB, QuadGlsl_fs, QuadGlsl_vs, QuadRoot, QuadShader, QuadTree, QuadTreeCell, Quad_depth2dArray_frag_wgsl, Quad_depth2d_frag_wgsl, Quad_depthCube_frag_wgsl, Quad_frag_wgsl, Quad_vert_wgsl, Quaternion, RADIANS_TO_DEGREES, RGBEErrorCode, RGBEHeader, RGBEParser, RTDescriptor, RTFrame, RTResourceConfig, RTResourceMap, Rand, RandomSeed, Ray, RayCastMeshDetail, Reader, Rect, Reference, Reflection, ReflectionCG, ReflectionEntries, ReflectionMaterial, ReflectionRenderer, ReflectionShader, ReflectionShader_shader, RegisterComponent, RegisterShader, RenderContext, RenderLayer, RenderLayerUtil, RenderNode, RenderShaderCollect, RenderShaderCompute, RenderShaderPass, RenderTexture, RendererBase, RendererJob, RendererMap, RendererMask, RendererMaskUtil, RendererPassState, RepeatSE, Res, RotationControlComponents, SHCommon_frag, SN_ArrayConstant, SN_BinaryOperation, SN_Break, SN_CodeBlock, SN_Constant, SN_Continue, SN_Declaration, SN_Discard, SN_DoWhileLoop, SN_Expression, SN_ForLoop, SN_Function, SN_FunctionArgs, SN_FunctionCall, SN_IFBranch, SN_Identifier, SN_IndexOperation, SN_Layout, SN_ParenExpression, SN_Precision, SN_Return, SN_SelectOperation, SN_Struct, SN_TernaryOperation, SN_UnaryOperation, SN_WhileLoop, SSAO_cs, SSGI2_cs, SSGIPost, SSRPost, SSR_BlendColor_cs, SSR_IS_Kernel, SSR_IS_cs, SSR_RayTrace_cs, ScaleControlComponents, Scene3D, Shader, ShaderAttributeInfo, ShaderConverter, ShaderConverterResult, ShaderLib, ShaderPassBase, ShaderReflection, ShaderStage, ShaderState, ShaderUniformInfo, ShaderUtil, ShadingInput, ShadowLightsCollect, ShadowMapPassRenderer, ShadowMapping_frag, Skeleton, SkeletonAnimationClip, SkeletonAnimationClipState, SkeletonAnimationComponent, SkeletonAnimationCompute, SkeletonAnimation_shader, SkeletonBlendComputeArgs, SkeletonPose, SkeletonTransformComputeArgs, SkinnedMeshRenderer, SkinnedMeshRenderer2, SkyGBufferPass, SkyGBuffer_pass, SkyMaterial, SkyRenderer, SkyShader, SolidColorSky, SphereColliderShape, SphereGeometry, SphereReflection, SpotLight, StandShader, StatementNode, StorageGPUBuffer, StringUtil, Struct, StructStorageGPUBuffer, SubGeometry, TAACopyTex_cs, TAAPost, TAASharpTex_cs, TAA_cs, TestComputeLoadBuffer, TextAnchor, TextFieldLayout, TextFieldLine, Texture, TextureCube, TextureCubeFaceData, TextureCubeStdCreator, TextureCubeUtils, TextureMipmapCompute, TextureMipmapGenerator, TextureScaleCompute, ThirdPersonCameraController, TileSet, TileSetChild, TileSetChildContent, TileSetChildContentMetaData, TileSetRoot, TilesRenderer, Time, TokenType, TorusGeometry, TouchData, TrailGeometry, Transform, TransformAxisEnum, TransformControllerBaseComponent, TransformMode, TransformSpaceMode, TranslationControlComponents, TranslatorContext, TriGeometry, Triangle, UIButton, UIButtonTransition, UIComponentBase, UIEvent, UIImage, UIImageGroup, UIInteractive, UIInteractiveStyle, UIPanel, UIRenderAble, UIShadow, UITextField, UITransform, UUID, UV, Uint8ArrayTexture, UnLit, UnLitMaterial, UnLitMaterialUniform_frag, UnLitShader, UnLitTexArrayMaterial, UnLitTexArrayShader, UnLitTextureArray, UnLit_frag, UniformGPUBuffer, UniformNode, UniformType, ValueEnumType, ValueOp, ValueParser, ValueSpread, Vector2, Vector3, Vector3Ex, Vector4, VertexAttribute, VertexAttributeIndexShader, VertexAttributeName, VertexAttributeSize, VertexAttributeStride, VertexAttributes_vert, VertexBufferLayout, VertexFormat, VertexGPUBuffer, Vertical, VideoUniform_frag, View3D, ViewPanel, ViewQuad, VirtualTexture, WGSLTranslator, WebGPUDescriptorCreator, WorldMatrixUniform, WorldPanel, WrapMode, WrapTimeMode, ZCullingCompute, ZPassShader_cs, ZPassShader_fs, ZPassShader_vs, ZSorterUtil, append, arrayToString, blendComponent, buildCurves, calculateCurveRangesValue, calculateMinMax, castPointShadowMap_vert, clamp, clampRepeat, cos, crossProduct, cubicPolynomialRoot, cubicPolynomialRootsGeneric, curvesSupportProcedural, deg2Rad, directionShadowCastMap_frag, dot, doubleIntegrateSegment, downSample, fastInvSqrt, floorfToIntPos, fonts, generateRandom, generateRandom3, getFloatFromInt, getGLTypeFromTypedArray, getGLTypeFromTypedArrayType, getGlobalRandomSeed, getTypedArray, getTypedArrayTypeFromGLType, grad1, grad2, grad3, grad4, integrateSegment, irradianceDataReader, kPI, lerp, lerpByte, lerpColor, lerpVector3, magnitude, makeAloneSprite, makeGUISprite, makeMatrix44, matrixMultiply, matrixRotate, matrixRotateY, mergeFunctions, multiplyMatrices4x4REF, normal_distribution, normalizeFast, normalizeSafe, normalizedToByte, normalizedToWord, outlinePostData, outlinePostManager, perm, post, quadraticPolynomialRootsGeneric, rad2Deg, random01, randomBarycentricCoord, randomPointBetweenEllipsoid, randomPointBetweenSphere, randomPointInsideCube, randomPointInsideEllipsoid, randomPointInsideUnitCircle, randomPointInsideUnitSphere, randomQuaternion, randomQuaternionUniformDistribution, randomSeed, randomUnitVector, randomUnitVector2, rangedRandomFloat, rangedRandomInt, readMagicBytes, registerMaterial, repeat, rotMatrix, rotateVectorByQuat, roundfToIntPos, scale, shadowCastMap_frag, shadowCastMap_vert, simplex, sin, snoise1, snoise2, snoise3, snoise4, sqrMagnitude, sqrtImpl, stencilStateFace, swap, textureCompress, threshold, toHalfFloat, tw, uniform_real_distribution, uniform_real_distribution2, upSample$1 as upSample, webGPUContext, zSorterUtil };
|
|
65492
|
+
export { AccelerateDecelerateInterpolator, AccelerateInterpolator, AnimationCurve, AnimationCurveT, AnimationMonitor, AnimatorComponent, AnimatorEventKeyframe, AnticipateInterpolator, AnticipateOvershootInterpolator, ArrayHas, ArrayItemIndex, AtlasParser, AtmosphericComponent, AtmosphericScatteringSky, AtmosphericScatteringSkySetting, AtmosphericScatteringSky_shader, AttributeAnimCurve, AxisObject, B3DMLoader, B3DMLoaderBase, B3DMParseUtil, B3DMParser, BRDFLUT, BRDFLUTGenerate, BRDF_frag, BatchTable, BiMap, BillboardComponent, BillboardType, BitUtil, BitmapTexture2D, BitmapTexture2DArray, BitmapTextureCube, Blend, BlendFactor, BlendMode, BlendShapeData, BlendShapePropertyData, BloomPost, BlurEffectCreatorBlur_cs, BlurEffectCreatorSample_cs, BlurTexture2DBufferCreator, BounceInterpolator, BoundUtil, BoundingBox, BoundingSphere, BoxColliderShape, BoxGeometry, BrdfLut_frag, BsDF_frag, BxDF_frag, BxdfDebug_frag, BytesArray, CEvent, CEventDispatcher, CEventListener, CResizeEvent, CSM, Camera3D, CameraControllerBase, CameraType, CameraUtil, CapsuleColliderShape, CastPointShadowMaterialPass, CastShadowMaterialPass, Clearcoat_frag, ClusterBoundsSource_cs, ClusterConfig, ClusterDebug_frag, ClusterLight, ClusterLightingBuffer, ClusterLightingRender, ClusterLighting_cs, CollectInfo, ColliderComponent, ColliderShape, ColliderShapeType, Color, ColorGradient, ColorLitMaterial, ColorLitShader, ColorPassFragmentOutput, ColorPassRenderer, ColorUtil, ComData, Combine_cs, Common_frag, Common_vert, ComponentBase, ComponentCollect, ComputeGPUBuffer, ComputeShader, Context3D, CubeCamera, CubeMapFaceEnum, CubeSky_Shader, CubicBezierCurve, CubicBezierPath, CubicBezierType, CycleInterpolator, CylinderGeometry, DDGIIrradianceComputePass, DDGIIrradianceGPUBufferReader, DDGIIrradianceVolume, DDGIIrradiance_shader, DDGILightingPass, DDGILighting_shader, DDGIMultiBouncePass, DDGIProbeRenderer, DEGREES_TO_RADIANS, DecelerateInterpolator, Denoising_cs, Depth2DTextureArray, DepthCubeArrayTexture, DepthMaterialPass, DepthOfFieldPost, DepthOfView_cs, DirectLight, DoubleArray, EditorInspector, Engine3D, Entity, EntityBatchCollect, EntityCollect, EnvMap_frag, ErpImage2CubeMap, ErpImage2CubeMapCreateCube_cs, ErpImage2CubeMapRgbe2rgba_cs, ExtrudeGeometry, FASTFLOOR, FXAAPost, FXAAShader, FastMathShader, FeatureTable, FileLoader, FirstPersonCameraController, Float16ArrayTexture, Float32ArrayTexture, FlyCameraController, FontChar, FontInfo, FontPage, FontParser, ForwardRenderJob, FragmentOutput, FragmentVarying, FrameCache, Frustum, FrustumCSM, FrustumCulling_cs, FullQuad_vert_wgsl, GBufferFrame, GBufferPass, GBufferPost, GBufferStand, GBuffer_pass, GILighting, GIProbeMaterial, GIProbeMaterialType, GIProbeShader, GIRenderCompleteEvent, GIRenderStartEvent, GLBChunk, GLBHeader, GLBParser, GLSLLexer, GLSLLexerToken, GLSLPreprocessor, GLSLSyntax, GLTFBinaryExtension, GLTFMaterial, GLTFParser, GLTFSubParser, GLTFSubParserCamera, GLTFSubParserConverter, GLTFSubParserMaterial, GLTFSubParserMesh, GLTFSubParserSkeleton, GLTFSubParserSkin, GLTFType, GLTF_Accessors, GLTF_Info, GLTF_Light, GLTF_Mesh, GLTF_Node, GLTF_Primitives, GLTF_Scene, GPUAddressMode, GPUBlendFactor, GPUBufferBase, GPUBufferType, GPUCompareFunction, GPUContext, GPUCullMode, GPUFilterMode, GPUPrimitiveTopology, GPUTextureFormat, GPUVertexFormat, GPUVertexStepMode, GSplatFormat, GSplatMaterial, GSplatRenderer, GSplat_FS, GSplat_VS, GTAOPost, GTAO_cs, GUIAtlasTexture, GUICanvas, GUIConfig, GUIGeometry, GUIGeometryRebuild, GUIMaterial, GUIPassRenderer, GUIPick, GUIPickHelper, GUIQuad, GUIQuadAttrEnum, GUIRenderer, GUIShader, GUISpace, GUISprite, GUITexture, GaussianSplatParser, GenerayRandomDir, GeoJsonParser, GeoJsonUtil, GeoType, GeometryBase, GeometryIndicesBuffer, GeometryUtil, GeometryVertexBuffer, GeometryVertexType, GetComponentClass, GetCountInstanceID, GetRepeat, GetShader, GlassShader, GlobalBindGroup, GlobalBindGroupLayout, GlobalFog, GlobalFog_shader, GlobalIlluminationComponent, GlobalUniform, GlobalUniformGroup, GodRayPost, GodRay_cs, GridObject, HDRTexture, HDRTextureCube, Hair_frag, Hair_shader_op, Hair_shader_tr, HaltonSeq, Horizontal, HoverCameraController, I3DMLoader, I3DMLoaderBase, I3DMParser, IBLEnvMapCreator, IBLEnvMapCreator_cs, IESProfiles, IESProfiles_frag, IKDTreeUserData, ImageType, IndicesGPUBuffer, Inline_vert, InputSystem, InstanceDrawComponent, InstanceUniform, InstancedMesh, Interpolator, InterpolatorEnum, IrradianceDataReaderCompleteEvent, IrradianceVolumeData_frag, Irradiance_frag, IsEditorInspector, IsNonSerialize, Joint, JointPose, JumperInterpolator, KDTreeEntity, KDTreeNode, KDTreeRange, KDTreeSpace, KDTreeUUID, KHR_draco_mesh_compression, KHR_lights_punctual, KHR_materials_clearcoat, KHR_materials_emissive_strength, KHR_materials_ior, KHR_materials_unlit, KMZParser, KV, KelvinUtil, KeyCode, KeyEvent, Keyframe, KeyframeT, LDRTextureCube, LambertMaterial, Lambert_shader, Light, LightBase, LightData, LightEntries, LightType, LightingFunction_frag, Line, LineClassification, LinearInterpolator, LitMaterial, LitSSSShader, LitShader, Lit_shader, LoaderBase, LoaderEvent, LoaderManager, MAX_VALUE, MIN_VALUE, Material, MaterialDataUniformGPUBuffer, MaterialUtilities, MathShader, MathUtil, Matrix3, Matrix4, MatrixBindGroup, MatrixGPUBuffer, MatrixShader, MemoryDO, MemoryInfo, MergeRGBACreator, MergeRGBA_cs, MeshColliderShape, MeshFilter, MeshRenderer, MinMaxAnimationCurves, MinMaxCurve, MinMaxCurveState, MinMaxPolyCurves, MorePassParser, MorePassShader, MorphTargetBlender, MorphTargetData, MorphTargetFrame, MorphTargetTransformKey, MorphTarget_shader, MouseCode, MultiBouncePass_cs, Navi3DAstar, Navi3DConst, Navi3DEdge, Navi3DFunnel, Navi3DMaskType, Navi3DMesh, Navi3DPoint, Navi3DPoint2D, Navi3DPointFat, Navi3DRouter, Navi3DTriangle, NonSerialize, NormalMap_frag, OAnimationEvent, OBJParser, Object3D, Object3DEvent, Object3DTransformTools, Object3DUtil, ObjectAnimClip, OcclusionSystem, Octree, OctreeEntity, OrbitController, OrderMap, Orientation3D, OutLineBlendColor_cs, OutlineCalcOutline_cs, OutlinePass, OutlinePost, OutlinePostData, OutlinePostManager, OutlinePostSlot, Outline_cs, OvershootInterpolator, PBRLItShader, PBRLitSSSShader, ParserBase, ParserFormat, ParticleSystemCurveEvalMode, ParticleSystemRandomnessIds, PassGenerate, PassShader, PassType, PhysicMaterialUniform_frag, PickCompute, PickFire, PickGUIEvent3D, PickResult, Picker_cs, PingPong, PipelinePool, Plane3D, PlaneClassification, PlaneGeometry, PointClassification, PointLight, PointLightShadowRenderer, PointShadowCubeCamera, PointerEvent3D, Polynomial, PolynomialCurve, Polynomials, PoolNode, PostBase, PostProcessingComponent, PostRenderer, PreDepthPassRenderer, PreFilteredEnvironment_cs, PreFilteredEnvironment_cs2, PreIntegratedLut, PreIntegratedLutCompute, PrefabAvatarData, PrefabAvatarParser, PrefabBoneData, PrefabMaterialParser, PrefabMeshData, PrefabMeshParser, PrefabNode, PrefabParser, PrefabStringUtil, PrefabTextureData, PrefabTextureParser, Preprocessor, Probe, ProbeEntries, ProbeGBufferFrame, ProfilerUtil, PropertyAnimClip, PropertyAnimTag, PropertyAnimation, PropertyAnimationClip, PropertyAnimationClipState, PropertyAnimationEvent, PropertyHelp, QuadAABB, QuadGlsl_fs, QuadGlsl_vs, QuadRoot, QuadShader, QuadTree, QuadTreeCell, Quad_depth2dArray_frag_wgsl, Quad_depth2d_frag_wgsl, Quad_depthCube_frag_wgsl, Quad_frag_wgsl, Quad_vert_wgsl, Quaternion, RADIANS_TO_DEGREES, RGBEErrorCode, RGBEHeader, RGBEParser, RTDescriptor, RTFrame, RTResourceConfig, RTResourceMap, Rand, RandomSeed, Ray, RayCastMeshDetail, Reader, Rect, Reference, Reflection, ReflectionCG, ReflectionEntries, ReflectionMaterial, ReflectionRenderer, ReflectionShader, ReflectionShader_shader, RegisterComponent, RegisterShader, RenderContext, RenderLayer, RenderLayerUtil, RenderNode, RenderShaderCollect, RenderShaderCompute, RenderShaderPass, RenderTexture, RendererBase, RendererJob, RendererMap, RendererMask, RendererMaskUtil, RendererPassState, RepeatSE, Res, RotationControlComponents, SHCommon_frag, SN_ArrayConstant, SN_BinaryOperation, SN_Break, SN_CodeBlock, SN_Constant, SN_Continue, SN_Declaration, SN_Discard, SN_DoWhileLoop, SN_Expression, SN_ForLoop, SN_Function, SN_FunctionArgs, SN_FunctionCall, SN_IFBranch, SN_Identifier, SN_IndexOperation, SN_Layout, SN_ParenExpression, SN_Precision, SN_Return, SN_SelectOperation, SN_Struct, SN_TernaryOperation, SN_UnaryOperation, SN_WhileLoop, SSAO_cs, SSGI2_cs, SSGIPost, SSRPost, SSR_BlendColor_cs, SSR_IS_Kernel, SSR_IS_cs, SSR_RayTrace_cs, ScaleControlComponents, Scene3D, Shader, ShaderAttributeInfo, ShaderConverter, ShaderConverterResult, ShaderLib, ShaderPassBase, ShaderReflection, ShaderStage, ShaderState, ShaderUniformInfo, ShaderUtil, ShadingInput, ShadowLightsCollect, ShadowMapPassRenderer, ShadowMapping_frag, Skeleton, SkeletonAnimationClip, SkeletonAnimationClipState, SkeletonAnimationComponent, SkeletonAnimationCompute, SkeletonAnimation_shader, SkeletonBlendComputeArgs, SkeletonPose, SkeletonTransformComputeArgs, SkinnedMeshRenderer, SkinnedMeshRenderer2, SkyGBufferPass, SkyGBuffer_pass, SkyMaterial, SkyRenderer, SkyShader, SolidColorSky, SphereColliderShape, SphereGeometry, SphereReflection, SpotLight, StandShader, StatementNode, StorageGPUBuffer, StringUtil, Struct, StructStorageGPUBuffer, SubGeometry, TAACopyTex_cs, TAAPost, TAASharpTex_cs, TAA_cs, TestComputeLoadBuffer, TextAnchor, TextFieldLayout, TextFieldLine, Texture, TextureCube, TextureCubeFaceData, TextureCubeStdCreator, TextureCubeUtils, TextureMipmapCompute, TextureMipmapGenerator, TextureScaleCompute, ThirdPersonCameraController, TileSet, TileSetChild, TileSetChildContent, TileSetChildContentMetaData, TileSetRoot, TilesRenderer, Time, TokenType, TorusGeometry, TouchData, TrailGeometry, Transform, TransformAxisEnum, TransformControllerBaseComponent, TransformMode, TransformSpaceMode, TranslationControlComponents, TranslatorContext, TriGeometry, Triangle, UIButton, UIButtonTransition, UIComponentBase, UIEvent, UIImage, UIImageGroup, UIInteractive, UIInteractiveStyle, UIPanel, UIRenderAble, UIShadow, UITextField, UITransform, UUID, UV, Uint32ArrayTexture, Uint8ArrayTexture, UnLit, UnLitMaterial, UnLitMaterialUniform_frag, UnLitShader, UnLitTexArrayMaterial, UnLitTexArrayShader, UnLitTextureArray, UnLit_frag, UniformGPUBuffer, UniformNode, UniformType, ValueEnumType, ValueOp, ValueParser, ValueSpread, Vector2, Vector3, Vector3Ex, Vector4, VertexAttribute, VertexAttributeIndexShader, VertexAttributeName, VertexAttributeSize, VertexAttributeStride, VertexAttributes_vert, VertexBufferLayout, VertexFormat, VertexGPUBuffer, Vertical, VideoUniform_frag, View3D, ViewPanel, ViewQuad, VirtualTexture, WGSLTranslator, WayLines3D, WayPoint3D, WebGPUDescriptorCreator, WorldMatrixUniform, WorldPanel, WrapMode, WrapTimeMode, ZCullingCompute, ZPassShader_cs, ZPassShader_fs, ZPassShader_vs, ZSorterUtil, append, arrayToString, blendComponent, buildCurves, byteSizeOfType, calculateCurveRangesValue, calculateMinMax, castPointShadowMap_vert, clamp, clampRepeat, computeAABBFromPositions, cos, crossProduct, cubicPolynomialRoot, cubicPolynomialRootsGeneric, curvesSupportProcedural, deg2Rad, detectGSplatFormat, directionShadowCastMap_frag, dot, doubleIntegrateSegment, downSample, fastInvSqrt, floorfToIntPos, fonts, generateRandom, generateRandom3, getFloatFromInt, getGLTypeFromTypedArray, getGLTypeFromTypedArrayType, getGlobalRandomSeed, getTypedArray, getTypedArrayTypeFromGLType, grad1, grad2, grad3, grad4, inferSHOrder, integrateSegment, irradianceDataReader, kPI, lerp, lerpByte, lerpColor, lerpVector3, magnitude, makeAloneSprite, makeGUISprite, makeMatrix44, matrixMultiply, matrixRotate, matrixRotateY, mergeFunctions, multiplyMatrices4x4REF, normal_distribution, normalizeFast, normalizeSafe, normalizedToByte, normalizedToWord, outlinePostData, outlinePostManager, parsePlyGaussianSplat, parsePlyHeader, perm, post, quadraticPolynomialRootsGeneric, rad2Deg, random01, randomBarycentricCoord, randomPointBetweenEllipsoid, randomPointBetweenSphere, randomPointInsideCube, randomPointInsideEllipsoid, randomPointInsideUnitCircle, randomPointInsideUnitSphere, randomQuaternion, randomQuaternionUniformDistribution, randomSeed, randomUnitVector, randomUnitVector2, rangedRandomFloat, rangedRandomInt, readByType, readMagicBytes, registerMaterial, repeat, rotMatrix, rotateVectorByQuat, roundfToIntPos, scale, shadowCastMap_frag, shadowCastMap_vert, simplex, sin, snoise1, snoise2, snoise3, snoise4, sqrMagnitude, sqrtImpl, stencilStateFace, swap, textureCompress, threshold, toHalfFloat, tw, uniform_real_distribution, uniform_real_distribution2, upSample$1 as upSample, webGPUContext, zSorterUtil };
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