@rings-webgpu/core 1.0.28 → 1.0.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +153 -153
- package/dist/rings.es.js.map +3 -3
- package/dist/rings.es.max.js +306 -24
- package/dist/rings.umd.js +147 -147
- package/dist/rings.umd.js.map +3 -3
- package/dist/rings.umd.max.js +308 -23
- package/dist/types/index.d.ts +3 -0
- package/dist/types/loader/parser/b3dm/FeatureTable.d.ts +2 -1
- package/dist/types/loader/parser/pnts/PNTSLoader.d.ts +10 -0
- package/dist/types/loader/parser/pnts/PNTSLoaderBase.d.ts +8 -0
- package/dist/types/loader/parser/pnts/PNTSParser.d.ts +7 -0
- package/package.json +1 -1
package/dist/rings.es.max.js
CHANGED
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@@ -25246,9 +25246,9 @@ let PointCloudShader = class extends Shader {
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25246
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pass.passType = PassType.COLOR;
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pass.setShaderEntry("VertMain", "FragMain");
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pass.topology = GPUPrimitiveTopology.triangle_list;
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25249
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-
pass.depthWriteEnabled =
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25249
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+
pass.depthWriteEnabled = true;
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pass.cullMode = GPUCullMode.none;
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-
pass.shaderState.transparent =
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+
pass.shaderState.transparent = false;
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pass.shaderState.blendMode = BlendMode.NORMAL;
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pass.shaderState.writeMasks = [15, 15];
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pass.shaderState.castReflection = false;
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@@ -39799,7 +39799,10 @@ class FeatureTable {
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buffer;
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binOffset;
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binLength;
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39802
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-
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+
_header;
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get header() {
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return this._header;
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39805
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}
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constructor(buffer, start, headerLength, binLength) {
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this.buffer = buffer;
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this.binOffset = start + headerLength;
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@@ -39811,13 +39814,13 @@ class FeatureTable {
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} else {
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header = {};
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}
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-
this.
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+
this._header = header;
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}
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getKeys() {
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-
return Object.keys(this.
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+
return Object.keys(this._header);
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}
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getData(key, count, defaultComponentType = null, defaultType = null) {
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const header = this.
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+
const header = this._header;
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if (!(key in header)) {
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return null;
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}
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@@ -39899,7 +39902,7 @@ class FeatureTable {
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}
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destroy() {
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this.buffer = null;
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-
this.
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this._header = null;
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this.binOffset = null;
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this.binLength = null;
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}
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@@ -42143,7 +42146,7 @@ class PostProcessingComponent extends ComponentBase {
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}
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}
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-
const version = "1.0.
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+
const version = "1.0.29";
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class Engine3D {
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/**
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@@ -61288,6 +61291,276 @@ class PlyParser extends ParserBase {
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}
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}
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+
class PNTSLoaderBase {
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+
async parse(buffer) {
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61296
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const dataView = new DataView(buffer);
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61297
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const magic = readMagicBytes(dataView);
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61298
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+
console.assert(magic === "pnts");
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const version = dataView.getUint32(4, true);
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console.assert(version === 1);
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const byteLength = dataView.getUint32(8, true);
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61302
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+
console.assert(byteLength === buffer.byteLength);
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61303
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const featureTableJSONByteLength = dataView.getUint32(12, true);
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+
const featureTableBinaryByteLength = dataView.getUint32(16, true);
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+
const batchTableJSONByteLength = dataView.getUint32(20, true);
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61306
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+
const batchTableBinaryByteLength = dataView.getUint32(24, true);
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+
const featureTableStart = 28;
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+
const featureTable = new FeatureTable(
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buffer,
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featureTableStart,
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featureTableJSONByteLength,
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featureTableBinaryByteLength
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);
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const batchTableStart = featureTableStart + featureTableJSONByteLength + featureTableBinaryByteLength;
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+
const pointsLength = featureTable.header.POINTS_LENGTH || 0;
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+
const batchTable = new BatchTable(
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buffer,
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+
pointsLength,
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batchTableStart,
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61320
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+
batchTableJSONByteLength,
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+
batchTableBinaryByteLength
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);
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return {
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version,
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featureTable,
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batchTable
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};
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61328
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+
}
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+
}
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+
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61331
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+
class PNTSLoader extends PNTSLoaderBase {
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61332
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async parse(buffer) {
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61333
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+
const pnts = await super.parse(buffer);
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const { featureTable, batchTable } = pnts;
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+
const pointsLength = featureTable.header.POINTS_LENGTH;
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+
if (!pointsLength || pointsLength <= 0) {
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61337
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+
throw new Error("PNTSLoader: POINTS_LENGTH must be defined and greater than zero");
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61338
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+
}
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61339
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+
const extensions = featureTable.header.extensions;
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61340
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+
const dracoExtension = extensions?.["3DTILES_draco_point_compression"];
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61341
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+
let positions;
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+
let colors;
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61343
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+
if (dracoExtension) {
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61344
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+
const dracoData = await this.parseDraco(
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+
featureTable,
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61346
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dracoExtension,
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61347
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+
pointsLength
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+
);
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positions = dracoData.positions;
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+
colors = dracoData.colors;
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+
dracoData.normals;
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61352
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+
} else {
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+
positions = this.parsePositions(featureTable, pointsLength);
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61354
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colors = this.parseColors(featureTable, pointsLength);
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61355
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+
this.parseNormals(featureTable, pointsLength);
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61356
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+
}
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61357
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+
const pointCloudObj = new Object3D();
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61358
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+
const renderer = pointCloudObj.addComponent(PointCloudRenderer);
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+
renderer.initFromData(positions, colors, pointsLength);
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61360
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+
renderer.setPointShape("circle");
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61361
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+
renderer.setPointSize(4);
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61362
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+
const rtcCenter = featureTable.getData("RTC_CENTER", 1, "FLOAT", "VEC3");
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61363
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+
if (rtcCenter) {
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61364
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+
pointCloudObj.transform.localPosition.set(
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61365
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rtcCenter[0],
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61366
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+
rtcCenter[1],
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61367
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+
rtcCenter[2]
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61368
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+
);
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61369
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+
}
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61370
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+
pointCloudObj["batchTable"] = batchTable;
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61371
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+
pointCloudObj["featureTable"] = featureTable;
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61372
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+
return pointCloudObj;
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61373
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+
}
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61374
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+
parsePositions(featureTable, pointsLength) {
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61375
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+
let positions = featureTable.getData(
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+
"POSITION",
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61377
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+
pointsLength,
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61378
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+
"FLOAT",
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61379
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+
"VEC3"
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61380
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+
);
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61381
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+
if (positions) {
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61382
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+
return positions;
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61383
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+
}
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61384
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+
const quantized = featureTable.getData(
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61385
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+
"POSITION_QUANTIZED",
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61386
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+
pointsLength,
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61387
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+
"UNSIGNED_SHORT",
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61388
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+
"VEC3"
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61389
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+
);
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61390
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+
if (!quantized) {
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61391
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+
throw new Error(
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61392
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+
"PNTSLoader: Either POSITION or POSITION_QUANTIZED must be defined"
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61393
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+
);
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61394
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+
}
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61395
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+
const scale = featureTable.getData(
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61396
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+
"QUANTIZED_VOLUME_SCALE",
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61397
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+
1,
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61398
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+
"FLOAT",
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61399
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+
"VEC3"
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61400
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+
);
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61401
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+
const offset = featureTable.getData(
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61402
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+
"QUANTIZED_VOLUME_OFFSET",
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61403
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+
1,
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61404
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+
"FLOAT",
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61405
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+
"VEC3"
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61406
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+
);
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61407
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+
if (!scale || !offset) {
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61408
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+
throw new Error(
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61409
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+
"PNTSLoader: QUANTIZED_VOLUME_SCALE and QUANTIZED_VOLUME_OFFSET must be defined for quantized positions"
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61410
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+
);
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61411
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+
}
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61412
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+
const decoded = new Float32Array(pointsLength * 3);
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61413
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+
const quantizedRange = 65535;
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61414
|
+
for (let i = 0; i < pointsLength; i++) {
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61415
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+
const idx = i * 3;
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61416
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+
decoded[idx + 0] = quantized[idx + 0] / quantizedRange * scale[0] + offset[0];
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61417
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+
decoded[idx + 1] = quantized[idx + 1] / quantizedRange * scale[1] + offset[1];
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61418
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+
decoded[idx + 2] = quantized[idx + 2] / quantizedRange * scale[2] + offset[2];
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61419
|
+
}
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61420
|
+
return decoded;
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61421
|
+
}
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61422
|
+
parseColors(featureTable, pointsLength) {
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61423
|
+
let colors = featureTable.getData(
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61424
|
+
"RGBA",
|
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61425
|
+
pointsLength,
|
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61426
|
+
"UNSIGNED_BYTE",
|
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61427
|
+
"VEC4"
|
|
61428
|
+
);
|
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61429
|
+
if (colors) {
|
|
61430
|
+
return colors;
|
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61431
|
+
}
|
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61432
|
+
const rgb = featureTable.getData(
|
|
61433
|
+
"RGB",
|
|
61434
|
+
pointsLength,
|
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61435
|
+
"UNSIGNED_BYTE",
|
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61436
|
+
"VEC3"
|
|
61437
|
+
);
|
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61438
|
+
if (rgb) {
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61439
|
+
const rgba2 = new Uint8Array(pointsLength * 4);
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61440
|
+
for (let i = 0; i < pointsLength; i++) {
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61441
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+
const rgbIdx = i * 3;
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61442
|
+
const rgbaIdx = i * 4;
|
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61443
|
+
rgba2[rgbaIdx + 0] = rgb[rgbIdx + 0];
|
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61444
|
+
rgba2[rgbaIdx + 1] = rgb[rgbIdx + 1];
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61445
|
+
rgba2[rgbaIdx + 2] = rgb[rgbIdx + 2];
|
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61446
|
+
rgba2[rgbaIdx + 3] = 255;
|
|
61447
|
+
}
|
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61448
|
+
return rgba2;
|
|
61449
|
+
}
|
|
61450
|
+
const rgb565 = featureTable.getData(
|
|
61451
|
+
"RGB565",
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61452
|
+
pointsLength,
|
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61453
|
+
"UNSIGNED_SHORT",
|
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61454
|
+
"SCALAR"
|
|
61455
|
+
);
|
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61456
|
+
if (rgb565) {
|
|
61457
|
+
const rgba2 = new Uint8Array(pointsLength * 4);
|
|
61458
|
+
for (let i = 0; i < pointsLength; i++) {
|
|
61459
|
+
const decoded = this.decodeRGB565(rgb565[i]);
|
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61460
|
+
const idx = i * 4;
|
|
61461
|
+
rgba2[idx + 0] = decoded[0];
|
|
61462
|
+
rgba2[idx + 1] = decoded[1];
|
|
61463
|
+
rgba2[idx + 2] = decoded[2];
|
|
61464
|
+
rgba2[idx + 3] = 255;
|
|
61465
|
+
}
|
|
61466
|
+
return rgba2;
|
|
61467
|
+
}
|
|
61468
|
+
const constantRGBA = featureTable.getData(
|
|
61469
|
+
"CONSTANT_RGBA",
|
|
61470
|
+
1,
|
|
61471
|
+
"UNSIGNED_BYTE",
|
|
61472
|
+
"VEC4"
|
|
61473
|
+
);
|
|
61474
|
+
if (constantRGBA) {
|
|
61475
|
+
const rgba2 = new Uint8Array(pointsLength * 4);
|
|
61476
|
+
for (let i = 0; i < pointsLength; i++) {
|
|
61477
|
+
const idx = i * 4;
|
|
61478
|
+
rgba2[idx + 0] = constantRGBA[0];
|
|
61479
|
+
rgba2[idx + 1] = constantRGBA[1];
|
|
61480
|
+
rgba2[idx + 2] = constantRGBA[2];
|
|
61481
|
+
rgba2[idx + 3] = constantRGBA[3];
|
|
61482
|
+
}
|
|
61483
|
+
return rgba2;
|
|
61484
|
+
}
|
|
61485
|
+
const rgba = new Uint8Array(pointsLength * 4);
|
|
61486
|
+
rgba.fill(255);
|
|
61487
|
+
return rgba;
|
|
61488
|
+
}
|
|
61489
|
+
parseNormals(featureTable, pointsLength) {
|
|
61490
|
+
let normals = featureTable.getData(
|
|
61491
|
+
"NORMAL",
|
|
61492
|
+
pointsLength,
|
|
61493
|
+
"FLOAT",
|
|
61494
|
+
"VEC3"
|
|
61495
|
+
);
|
|
61496
|
+
if (normals) {
|
|
61497
|
+
return normals;
|
|
61498
|
+
}
|
|
61499
|
+
const octNormals = featureTable.getData(
|
|
61500
|
+
"NORMAL_OCT16P",
|
|
61501
|
+
pointsLength,
|
|
61502
|
+
"UNSIGNED_BYTE",
|
|
61503
|
+
"VEC2"
|
|
61504
|
+
);
|
|
61505
|
+
if (octNormals) {
|
|
61506
|
+
return this.decodeOctNormals(octNormals, pointsLength);
|
|
61507
|
+
}
|
|
61508
|
+
return null;
|
|
61509
|
+
}
|
|
61510
|
+
decodeRGB565(value) {
|
|
61511
|
+
const r = (value >> 11 & 31) << 3;
|
|
61512
|
+
const g = (value >> 5 & 63) << 2;
|
|
61513
|
+
const b = (value & 31) << 3;
|
|
61514
|
+
return [r, g, b];
|
|
61515
|
+
}
|
|
61516
|
+
decodeOctNormals(octNormals, pointsLength) {
|
|
61517
|
+
const normals = new Float32Array(pointsLength * 3);
|
|
61518
|
+
for (let i = 0; i < pointsLength; i++) {
|
|
61519
|
+
const idx = i * 2;
|
|
61520
|
+
const x = octNormals[idx] / 255;
|
|
61521
|
+
const y = octNormals[idx + 1] / 255;
|
|
61522
|
+
const nx = x * 2 - 1;
|
|
61523
|
+
const ny = y * 2 - 1;
|
|
61524
|
+
const nz = 1 - Math.abs(nx) - Math.abs(ny);
|
|
61525
|
+
let tx, ty;
|
|
61526
|
+
if (nz < 0) {
|
|
61527
|
+
tx = (nx >= 0 ? 1 : -1) * (1 - Math.abs(ny));
|
|
61528
|
+
ty = (ny >= 0 ? 1 : -1) * (1 - Math.abs(nx));
|
|
61529
|
+
} else {
|
|
61530
|
+
tx = nx;
|
|
61531
|
+
ty = ny;
|
|
61532
|
+
}
|
|
61533
|
+
const length = Math.sqrt(tx * tx + ty * ty + nz * nz);
|
|
61534
|
+
const nidx = i * 3;
|
|
61535
|
+
normals[nidx + 0] = tx / length;
|
|
61536
|
+
normals[nidx + 1] = ty / length;
|
|
61537
|
+
normals[nidx + 2] = nz / length;
|
|
61538
|
+
}
|
|
61539
|
+
return normals;
|
|
61540
|
+
}
|
|
61541
|
+
async parseDraco(featureTable, dracoExtension, pointsLength) {
|
|
61542
|
+
throw new Error("Draco compression not yet implemented");
|
|
61543
|
+
}
|
|
61544
|
+
}
|
|
61545
|
+
|
|
61546
|
+
class PNTSParser extends ParserBase {
|
|
61547
|
+
static format = ParserFormat.BIN;
|
|
61548
|
+
async parseBuffer(buffer) {
|
|
61549
|
+
const loader = new PNTSLoader();
|
|
61550
|
+
const pntsRoot = await loader.parse(buffer);
|
|
61551
|
+
const pntsObj = new Object3D();
|
|
61552
|
+
pntsObj.name = "PNTS";
|
|
61553
|
+
pntsObj.addChild(pntsRoot);
|
|
61554
|
+
this.data = pntsObj;
|
|
61555
|
+
}
|
|
61556
|
+
verification() {
|
|
61557
|
+
if (this.data) {
|
|
61558
|
+
return true;
|
|
61559
|
+
}
|
|
61560
|
+
throw new Error("PNTSParser: Parse failed");
|
|
61561
|
+
}
|
|
61562
|
+
}
|
|
61563
|
+
|
|
61291
61564
|
class PrefabBoneData {
|
|
61292
61565
|
boneName;
|
|
61293
61566
|
bonePath;
|
|
@@ -64394,9 +64667,9 @@ class TilesRenderer {
|
|
|
64394
64667
|
const extension = getUrlExtension(uri);
|
|
64395
64668
|
const fullUrl = url;
|
|
64396
64669
|
let scene = null;
|
|
64670
|
+
const loader = new FileLoader();
|
|
64397
64671
|
switch (extension.toLowerCase()) {
|
|
64398
|
-
case "b3dm":
|
|
64399
|
-
const loader = new FileLoader();
|
|
64672
|
+
case "b3dm": {
|
|
64400
64673
|
const parser = await loader.load(fullUrl, B3DMParser, {
|
|
64401
64674
|
onProgress: (e) => {
|
|
64402
64675
|
},
|
|
@@ -64405,29 +64678,38 @@ class TilesRenderer {
|
|
|
64405
64678
|
});
|
|
64406
64679
|
scene = parser.data;
|
|
64407
64680
|
break;
|
|
64408
|
-
|
|
64409
|
-
|
|
64410
|
-
|
|
64411
|
-
{
|
|
64412
|
-
|
|
64413
|
-
|
|
64414
|
-
onComplete: (e) => {
|
|
64415
|
-
}
|
|
64681
|
+
}
|
|
64682
|
+
case "i3dm": {
|
|
64683
|
+
const parser = await loader.load(fullUrl, I3DMParser, {
|
|
64684
|
+
onProgress: (e) => {
|
|
64685
|
+
},
|
|
64686
|
+
onComplete: (e) => {
|
|
64416
64687
|
}
|
|
64417
|
-
);
|
|
64688
|
+
});
|
|
64689
|
+
scene = parser.data;
|
|
64418
64690
|
break;
|
|
64691
|
+
}
|
|
64419
64692
|
case "glb":
|
|
64420
|
-
case "gltf":
|
|
64421
|
-
|
|
64693
|
+
case "gltf": {
|
|
64694
|
+
const parser = await loader.load(fullUrl, GLTFParser, {
|
|
64422
64695
|
onProgress: (e) => {
|
|
64423
64696
|
},
|
|
64424
64697
|
onComplete: (e) => {
|
|
64425
64698
|
}
|
|
64426
64699
|
});
|
|
64700
|
+
scene = parser.data;
|
|
64427
64701
|
break;
|
|
64428
|
-
|
|
64429
|
-
|
|
64702
|
+
}
|
|
64703
|
+
case "pnts": {
|
|
64704
|
+
const parser = await loader.load(fullUrl, PNTSParser, {
|
|
64705
|
+
onProgress: (e) => {
|
|
64706
|
+
},
|
|
64707
|
+
onComplete: (e) => {
|
|
64708
|
+
}
|
|
64709
|
+
});
|
|
64710
|
+
scene = parser.data;
|
|
64430
64711
|
break;
|
|
64712
|
+
}
|
|
64431
64713
|
case "json":
|
|
64432
64714
|
{
|
|
64433
64715
|
try {
|
|
@@ -70800,4 +71082,4 @@ const __viteBrowserExternal = /*#__PURE__*/Object.freeze(/*#__PURE__*/Object.def
|
|
|
70800
71082
|
__proto__: null
|
|
70801
71083
|
}, Symbol.toStringTag, { value: 'Module' }));
|
|
70802
71084
|
|
|
70803
|
-
export { AccelerateDecelerateInterpolator, AccelerateInterpolator, AnimationCurve, AnimationCurveT, AnimationMonitor, AnimatorComponent, AnimatorEventKeyframe, AnticipateInterpolator, AnticipateOvershootInterpolator, ArrayHas, ArrayItemIndex, AtlasParser, AtmosphericComponent, AtmosphericScatteringSky, AtmosphericScatteringSkySetting, AtmosphericScatteringSky_shader, AttributeAnimCurve, AxisObject, B3DMLoader, B3DMLoaderBase, B3DMParseUtil, B3DMParser, BRDFLUT, BRDFLUTGenerate, BRDF_frag, BatchTable, BiMap, BillboardComponent, BillboardType, BitUtil, BitmapTexture2D, BitmapTexture2DArray, BitmapTextureCube, Blend, BlendFactor, BlendMode, BlendShapeData, BlendShapePropertyData, BloomPost, BlurEffectCreatorBlur_cs, BlurEffectCreatorSample_cs, BlurTexture2DBufferCreator, BounceInterpolator, BoundUtil, BoundingBox, BoundingSphere, BoundingVolume, BoxColliderShape, BoxGeometry, BrdfLut_frag, BsDF_frag, BxDF_frag, BxdfDebug_frag, BytesArray, CEvent, CEventDispatcher, CEventListener, CResizeEvent, CSM, Camera3D, CameraControllerBase, CameraType, CameraUtil, CapsuleColliderShape, CastPointShadowMaterialPass, CastShadowMaterialPass, Clearcoat_frag, ClusterBoundsSource_cs, ClusterConfig, ClusterDebug_frag, ClusterLight, ClusterLightingBuffer, ClusterLightingRender, ClusterLighting_cs, CollectInfo, ColliderComponent, ColliderShape, ColliderShapeType, Color, ColorGradient, ColorLitMaterial, ColorLitShader, ColorPassFragmentOutput, ColorPassRenderer, ColorUtil, ComData, Combine_cs, Common_frag, Common_vert, ComponentBase, ComponentCollect, ComputeGPUBuffer, ComputeShader, Context3D, CubeCamera, CubeMapFaceEnum, CubeSky_Shader, CubicBezierCurve, CubicBezierPath, CubicBezierType, CycleInterpolator, CylinderGeometry, DDGIIrradianceComputePass, DDGIIrradianceGPUBufferReader, DDGIIrradianceVolume, DDGIIrradiance_shader, DDGILightingPass, DDGILighting_shader, DDGIMultiBouncePass, DDGIProbeRenderer, DEGREES_TO_RADIANS, DRACO_DECODER_GLTF_JS, DecelerateInterpolator, Denoising_cs, Depth2DTextureArray, DepthCubeArrayTexture, DepthMaterialPass, DepthOfFieldPost, DepthOfView_cs, DirectLight, DoubleArray, EditorInspector, Engine3D, Entity, EntityBatchCollect, EntityCollect, EnvMap_frag, ErpImage2CubeMap, ErpImage2CubeMapCreateCube_cs, ErpImage2CubeMapRgbe2rgba_cs, ExtrudeGeometry, FAILED, FASTFLOOR, FXAAPost, FXAAShader, FastMathShader, FatLineGeometry, FatLineMaterial, FatLineRenderer, FatLineShader, FatLine_FS, FatLine_VS, FeatureTable, FileLoader, FirstPersonCameraController, Float16ArrayTexture, Float32ArrayTexture, FlyCameraController, FontChar, FontInfo, FontPage, FontParser, ForwardRenderJob, FragmentOutput, FragmentVarying, FrameCache, Frustum, FrustumCSM, FrustumCulling_cs, FullQuad_vert_wgsl, GBufferFrame, GBufferPass, GBufferPost, GBufferStand, GBuffer_pass, GILighting, GIProbeMaterial, GIProbeMaterialType, GIProbeShader, GIRenderCompleteEvent, GIRenderStartEvent, GLBChunk, GLBHeader, GLBParser, GLSLLexer, GLSLLexerToken, GLSLPreprocessor, GLSLSyntax, GLTFBinaryExtension, GLTFMaterial, GLTFParser, GLTFSubParser, GLTFSubParserCamera, GLTFSubParserConverter, GLTFSubParserMaterial, GLTFSubParserMesh, GLTFSubParserSkeleton, GLTFSubParserSkin, GLTFType, GLTF_Accessors, GLTF_Info, GLTF_Light, GLTF_Mesh, GLTF_Node, GLTF_Primitives, GLTF_Scene, GPUAddressMode, GPUBlendFactor, GPUBufferBase, GPUBufferType, GPUCompareFunction, GPUContext, GPUCullMode, GPUFilterMode, GPUPrimitiveTopology, GPUTextureFormat, GPUVertexFormat, GPUVertexStepMode, GSplatFormat, GSplatGeometry, GSplatMaterial, GSplatRenderer, GSplatShader, GSplat_FS, GSplat_VS, GTAOPost, GTAO_cs, GUIAtlasTexture, GUICanvas, GUIConfig, GUIGeometry, GUIGeometryRebuild, GUIMaterial, GUIPassRenderer, GUIPick, GUIPickHelper, GUIQuad, GUIQuadAttrEnum, GUIRenderer, GUIShader, GUISpace, GUISprite, GUITexture, GaussianSplatParser, GenerayRandomDir, GeoJsonParser, GeoJsonUtil, GeoType, GeometryBase, GeometryIndicesBuffer, GeometryUtil, GeometryVertexBuffer, GeometryVertexType, GetComponentClass, GetCountInstanceID, GetRepeat, GetShader, GlassShader, GlobalBindGroup, GlobalBindGroupLayout, GlobalFog, GlobalFog_shader, GlobalIlluminationComponent, GlobalUniform, GlobalUniformGroup, GodRayPost, GodRay_cs, GridObject, HDRTexture, HDRTextureCube, Hair_frag, Hair_shader_op, Hair_shader_tr, HaltonSeq, Horizontal, HoverCameraController, I3DMLoader, I3DMLoaderBase, I3DMParser, IBLEnvMapCreator, IBLEnvMapCreator_cs, IESProfiles, IESProfiles_frag, IKDTreeUserData, ImageType, IndicesGPUBuffer, Inline_vert, InputSystem, InstanceDrawComponent, InstanceUniform, InstancedMesh, Interpolator, InterpolatorEnum, IrradianceDataReaderCompleteEvent, IrradianceVolumeData_frag, Irradiance_frag, IsEditorInspector, IsNonSerialize, Joint, JointPose, JumperInterpolator, KDTreeEntity, KDTreeNode, KDTreeRange, KDTreeSpace, KDTreeUUID, KHR_draco_mesh_compression, KHR_lights_punctual, KHR_materials_clearcoat, KHR_materials_emissive_strength, KHR_materials_ior, KHR_materials_unlit, KMZParser, KV, KelvinUtil, KeyCode, KeyEvent, Keyframe, KeyframeT, LDRTextureCube, LOADED, LOADING, LRUCache, LambertMaterial, Lambert_shader, Light, LightBase, LightData, LightEntries, LightType, LightingFunction_frag, Line, LineClassification, LinearInterpolator, LitMaterial, LitSSSShader, LitShader, Lit_shader, LoaderBase, LoaderEvent, LoaderManager, MAX_VALUE, MIN_VALUE, Material, MaterialDataUniformGPUBuffer, MaterialUtilities, MathShader, MathUtil, Matrix3, Matrix4, MatrixBindGroup, MatrixGPUBuffer, MatrixShader, MemoryDO, MemoryInfo, MergeRGBACreator, MergeRGBA_cs, MeshColliderShape, MeshFilter, MeshRenderer, MinMaxAnimationCurves, MinMaxCurve, MinMaxCurveState, MinMaxPolyCurves, MorePassParser, MorePassShader, MorphTargetBlender, MorphTargetData, MorphTargetFrame, MorphTargetTransformKey, MorphTarget_shader, MouseCode, MultiBouncePass_cs, Navi3DAstar, Navi3DConst, Navi3DEdge, Navi3DFunnel, Navi3DMaskType, Navi3DMesh, Navi3DPoint, Navi3DPoint2D, Navi3DPointFat, Navi3DRouter, Navi3DTriangle, NonSerialize, NormalMap_frag, OAnimationEvent, OBJParser, Object3D, Object3DEvent, Object3DTransformTools, Object3DUtil, ObjectAnimClip, OcclusionSystem, Octree, OctreeEntity, OrbitController, OrderMap, Orientation3D, OutLineBlendColor_cs, OutlineCalcOutline_cs, OutlinePass, OutlinePost, OutlinePostData, OutlinePostManager, OutlinePostSlot, Outline_cs, OvershootInterpolator, PARSING, PBRLItShader, PBRLitSSSShader, PLUGIN_REGISTERED, ParserBase, ParserFormat, ParticleSystemCurveEvalMode, ParticleSystemRandomnessIds, PassGenerate, PassShader, PassType, PhysicMaterialUniform_frag, PickCompute, PickFire, PickGUIEvent3D, PickResult, Picker_cs, PingPong, PipelinePool, Plane3D, PlaneClassification, PlaneGeometry, PlyMode, PlyParser, PointClassification, PointCloudGeometry, PointCloudMaterial, PointCloudRenderer, PointCloudShader, PointCloud_FS, PointCloud_VS, PointLight, PointLightShadowRenderer, PointShadowCubeCamera, PointerEvent3D, Polynomial, PolynomialCurve, Polynomials, PoolNode, PostBase, PostProcessingComponent, PostRenderer, PreDepthPassRenderer, PreFilteredEnvironment_cs, PreFilteredEnvironment_cs2, PreIntegratedLut, PreIntegratedLutCompute, PrefabAvatarData, PrefabAvatarParser, PrefabBoneData, PrefabMaterialParser, PrefabMeshData, PrefabMeshParser, PrefabNode, PrefabParser, PrefabStringUtil, PrefabTextureData, PrefabTextureParser, Preprocessor, PriorityQueue, Probe, ProbeEntries, ProbeGBufferFrame, ProfilerUtil, PropertyAnimClip, PropertyAnimTag, PropertyAnimation, PropertyAnimationClip, PropertyAnimationClipState, PropertyAnimationEvent, PropertyHelp, QuadAABB, QuadGlsl_fs, QuadGlsl_vs, QuadRoot, QuadShader, QuadTree, QuadTreeCell, Quad_depth2dArray_frag_wgsl, Quad_depth2d_frag_wgsl, Quad_depthCube_frag_wgsl, Quad_frag_wgsl, Quad_vert_wgsl, Quaternion, R32UintTexture, RADIANS_TO_DEGREES, RGBEErrorCode, RGBEHeader, RGBEParser, RTDescriptor, RTFrame, RTResourceConfig, RTResourceMap, Rand, RandomSeed, Ray, RayCastMeshDetail, Reader, Rect, Reference, Reflection, ReflectionCG, ReflectionEntries, ReflectionMaterial, ReflectionRenderer, ReflectionShader, ReflectionShader_shader, RegisterComponent, RegisterShader, RenderContext, RenderLayer, RenderLayerUtil, RenderNode, RenderShaderCollect, RenderShaderCompute, RenderShaderPass, RenderTexture, RendererBase, RendererJob, RendererMap, RendererMask, RendererMaskUtil, RendererPassState, RepeatSE, Res, RotationControlComponents, SHCommon_frag, SN_ArrayConstant, SN_BinaryOperation, SN_Break, SN_CodeBlock, SN_Constant, SN_Continue, SN_Declaration, SN_Discard, SN_DoWhileLoop, SN_Expression, SN_ForLoop, SN_Function, SN_FunctionArgs, SN_FunctionCall, SN_IFBranch, SN_Identifier, SN_IndexOperation, SN_Layout, SN_ParenExpression, SN_Precision, SN_Return, SN_SelectOperation, SN_Struct, SN_TernaryOperation, SN_UnaryOperation, SN_WhileLoop, SSAO_cs, SSGI2_cs, SSGIPost, SSRPost, SSR_BlendColor_cs, SSR_IS_Kernel, SSR_IS_cs, SSR_RayTrace_cs, ScaleControlComponents, Scene3D, Shader, ShaderAttributeInfo, ShaderConverter, ShaderConverterResult, ShaderLib, ShaderPassBase, ShaderReflection, ShaderStage, ShaderState, ShaderUniformInfo, ShaderUtil, ShadingInput, ShadowLightsCollect, ShadowMapPassRenderer, ShadowMapping_frag, Skeleton, SkeletonAnimationClip, SkeletonAnimationClipState, SkeletonAnimationComponent, SkeletonAnimationCompute, SkeletonAnimation_shader, SkeletonBlendComputeArgs, SkeletonPose, SkeletonTransformComputeArgs, SkinnedMeshRenderer, SkinnedMeshRenderer2, SkyGBufferPass, SkyGBuffer_pass, SkyMaterial, SkyRenderer, SkyShader, SolidColorSky, SphereColliderShape, SphereGeometry, SphereReflection, SpotLight, StandShader, StatementNode, StorageGPUBuffer, StringUtil, Struct, StructStorageGPUBuffer, SubGeometry, TAACopyTex_cs, TAAPost, TAASharpTex_cs, TAA_cs, TestComputeLoadBuffer, TextAnchor, TextFieldLayout, TextFieldLine, Texture, TextureCube, TextureCubeFaceData, TextureCubeStdCreator, TextureCubeUtils, TextureMipmapCompute, TextureMipmapGenerator, TextureScaleCompute, ThirdPersonCameraController, Tile, TileSet, TileSetChild, TileSetChildContent, TileSetChildContentMetaData, TileSetRoot, TilesRenderer, Time, TokenType, TorusGeometry, TouchData, TrailGeometry, Transform, TransformAxisEnum, TransformControllerBaseComponent, TransformMode, TransformSpaceMode, TranslationControlComponents, TranslatorContext, TriGeometry, Triangle, UIButton, UIButtonTransition, UIComponentBase, UIEvent, UIImage, UIImageGroup, UIInteractive, UIInteractiveStyle, UIPanel, UIRenderAble, UIShadow, UITextField, UITransform, UNLOADED, UUID, UV, Uint32ArrayTexture, Uint8ArrayTexture, UnLit, UnLitMaterial, UnLitMaterialUniform_frag, UnLitShader, UnLitTexArrayMaterial, UnLitTexArrayShader, UnLitTextureArray, UnLit_frag, UniformGPUBuffer, UniformNode, UniformType, ValueEnumType, ValueOp, ValueParser, ValueSpread, Vector2, Vector3, Vector3Ex, Vector4, VertexAttribute, VertexAttributeIndexShader, VertexAttributeName, VertexAttributeSize, VertexAttributeStride, VertexAttributes_vert, VertexBufferLayout, VertexFormat, VertexGPUBuffer, Vertical, VideoUniform_frag, View3D, ViewPanel, ViewQuad, VirtualTexture, WGS84_FLATTENING, WGS84_HEIGHT, WGS84_RADIUS, WGSLTranslator, WayLines3D, WayPoint3D, WebGPUDescriptorCreator, WorldMatrixUniform, WorldPanel, WrapMode, WrapTimeMode, ZCullingCompute, ZPassShader_cs, ZPassShader_fs, ZPassShader_vs, ZSorterUtil, append, arrayToString, blendComponent, buildCurves, byteSizeOfType, calculateCurveRangesValue, calculateMinMax, castPointShadowMap_vert, clamp, clampRepeat, computeAABBFromPositions, cos, crossProduct, cubicPolynomialRoot, cubicPolynomialRootsGeneric, curvesSupportProcedural, deg2Rad, detectGSplatFormat, directionShadowCastMap_frag, dot, doubleIntegrateSegment, downSample, fastInvSqrt, floorfToIntPos, fonts, generateRandom, generateRandom3, getFloatFromInt, getGLTypeFromTypedArray, getGLTypeFromTypedArrayType, getGlobalRandomSeed, getTypedArray, getTypedArrayTypeFromGLType, grad1, grad2, grad3, grad4, inferSHOrder, integrateSegment, irradianceDataReader, kPI, lerp, lerpByte, lerpColor, lerpVector3, lruPriorityCallback, magnitude, makeAloneSprite, makeGUISprite, makeMatrix44, markUsedSetLeaves, markUsedTiles, markVisibleTiles, matrixMultiply, matrixRotate, matrixRotateY, mergeFunctions, multiplyMatrices4x4REF, normal_distribution, normalizeFast, normalizeSafe, normalizedToByte, normalizedToWord, outlinePostData, outlinePostManager, parsePlyGaussianSplat, parsePlyHeader, parsePlyMesh, parsePlyPointCloud, perm, post, priorityCallback, quadraticPolynomialRootsGeneric, rad2Deg, random01, randomBarycentricCoord, randomPointBetweenEllipsoid, randomPointBetweenSphere, randomPointInsideCube, randomPointInsideEllipsoid, randomPointInsideUnitCircle, randomPointInsideUnitSphere, randomQuaternion, randomQuaternionUniformDistribution, randomSeed, randomUnitVector, randomUnitVector2, rangedRandomFloat, rangedRandomInt, readByType, readMagicBytes, registerMaterial, repeat, rotMatrix, rotateVectorByQuat, roundfToIntPos, scale, shadowCastMap_frag, shadowCastMap_vert, simplex, sin, snoise1, snoise2, snoise3, snoise4, splatColorProperties, splatProperties, sqrMagnitude, sqrtImpl, stencilStateFace, swap, textureCompress, threshold, throttle, toHalfFloat, toggleTiles, traverseAncestors, traverseSet, tw, uniform_real_distribution, uniform_real_distribution2, upSample$1 as upSample, webGPUContext, zSorterUtil };
|
|
71085
|
+
export { AccelerateDecelerateInterpolator, AccelerateInterpolator, AnimationCurve, AnimationCurveT, AnimationMonitor, AnimatorComponent, AnimatorEventKeyframe, AnticipateInterpolator, AnticipateOvershootInterpolator, ArrayHas, ArrayItemIndex, AtlasParser, AtmosphericComponent, AtmosphericScatteringSky, AtmosphericScatteringSkySetting, AtmosphericScatteringSky_shader, AttributeAnimCurve, AxisObject, B3DMLoader, B3DMLoaderBase, B3DMParseUtil, B3DMParser, BRDFLUT, BRDFLUTGenerate, BRDF_frag, BatchTable, BiMap, BillboardComponent, BillboardType, BitUtil, BitmapTexture2D, BitmapTexture2DArray, BitmapTextureCube, Blend, BlendFactor, BlendMode, BlendShapeData, BlendShapePropertyData, BloomPost, BlurEffectCreatorBlur_cs, BlurEffectCreatorSample_cs, BlurTexture2DBufferCreator, BounceInterpolator, BoundUtil, BoundingBox, BoundingSphere, BoundingVolume, BoxColliderShape, BoxGeometry, BrdfLut_frag, BsDF_frag, BxDF_frag, BxdfDebug_frag, BytesArray, CEvent, CEventDispatcher, CEventListener, CResizeEvent, CSM, Camera3D, CameraControllerBase, CameraType, CameraUtil, CapsuleColliderShape, CastPointShadowMaterialPass, CastShadowMaterialPass, Clearcoat_frag, ClusterBoundsSource_cs, ClusterConfig, ClusterDebug_frag, ClusterLight, ClusterLightingBuffer, ClusterLightingRender, ClusterLighting_cs, CollectInfo, ColliderComponent, ColliderShape, ColliderShapeType, Color, ColorGradient, ColorLitMaterial, ColorLitShader, ColorPassFragmentOutput, ColorPassRenderer, ColorUtil, ComData, Combine_cs, Common_frag, Common_vert, ComponentBase, ComponentCollect, ComputeGPUBuffer, ComputeShader, Context3D, CubeCamera, CubeMapFaceEnum, CubeSky_Shader, CubicBezierCurve, CubicBezierPath, CubicBezierType, CycleInterpolator, CylinderGeometry, DDGIIrradianceComputePass, DDGIIrradianceGPUBufferReader, DDGIIrradianceVolume, DDGIIrradiance_shader, DDGILightingPass, DDGILighting_shader, DDGIMultiBouncePass, DDGIProbeRenderer, DEGREES_TO_RADIANS, DRACO_DECODER_GLTF_JS, DecelerateInterpolator, Denoising_cs, Depth2DTextureArray, DepthCubeArrayTexture, DepthMaterialPass, DepthOfFieldPost, DepthOfView_cs, DirectLight, DoubleArray, EditorInspector, Engine3D, Entity, EntityBatchCollect, EntityCollect, EnvMap_frag, ErpImage2CubeMap, ErpImage2CubeMapCreateCube_cs, ErpImage2CubeMapRgbe2rgba_cs, ExtrudeGeometry, FAILED, FASTFLOOR, FXAAPost, FXAAShader, FastMathShader, FatLineGeometry, FatLineMaterial, FatLineRenderer, FatLineShader, FatLine_FS, FatLine_VS, FeatureTable, FileLoader, FirstPersonCameraController, Float16ArrayTexture, Float32ArrayTexture, FlyCameraController, FontChar, FontInfo, FontPage, FontParser, ForwardRenderJob, FragmentOutput, FragmentVarying, FrameCache, Frustum, FrustumCSM, FrustumCulling_cs, FullQuad_vert_wgsl, GBufferFrame, GBufferPass, GBufferPost, GBufferStand, GBuffer_pass, GILighting, GIProbeMaterial, GIProbeMaterialType, GIProbeShader, GIRenderCompleteEvent, GIRenderStartEvent, GLBChunk, GLBHeader, GLBParser, GLSLLexer, GLSLLexerToken, GLSLPreprocessor, GLSLSyntax, GLTFBinaryExtension, GLTFMaterial, GLTFParser, GLTFSubParser, GLTFSubParserCamera, GLTFSubParserConverter, GLTFSubParserMaterial, GLTFSubParserMesh, GLTFSubParserSkeleton, GLTFSubParserSkin, GLTFType, GLTF_Accessors, GLTF_Info, GLTF_Light, GLTF_Mesh, GLTF_Node, GLTF_Primitives, GLTF_Scene, GPUAddressMode, GPUBlendFactor, GPUBufferBase, GPUBufferType, GPUCompareFunction, GPUContext, GPUCullMode, GPUFilterMode, GPUPrimitiveTopology, GPUTextureFormat, GPUVertexFormat, GPUVertexStepMode, GSplatFormat, GSplatGeometry, GSplatMaterial, GSplatRenderer, GSplatShader, GSplat_FS, GSplat_VS, GTAOPost, GTAO_cs, GUIAtlasTexture, GUICanvas, GUIConfig, GUIGeometry, GUIGeometryRebuild, GUIMaterial, GUIPassRenderer, GUIPick, GUIPickHelper, GUIQuad, GUIQuadAttrEnum, GUIRenderer, GUIShader, GUISpace, GUISprite, GUITexture, GaussianSplatParser, GenerayRandomDir, GeoJsonParser, GeoJsonUtil, GeoType, GeometryBase, GeometryIndicesBuffer, GeometryUtil, GeometryVertexBuffer, GeometryVertexType, GetComponentClass, GetCountInstanceID, GetRepeat, GetShader, GlassShader, GlobalBindGroup, GlobalBindGroupLayout, GlobalFog, GlobalFog_shader, GlobalIlluminationComponent, GlobalUniform, GlobalUniformGroup, GodRayPost, GodRay_cs, GridObject, HDRTexture, HDRTextureCube, Hair_frag, Hair_shader_op, Hair_shader_tr, HaltonSeq, Horizontal, HoverCameraController, I3DMLoader, I3DMLoaderBase, I3DMParser, IBLEnvMapCreator, IBLEnvMapCreator_cs, IESProfiles, IESProfiles_frag, IKDTreeUserData, ImageType, IndicesGPUBuffer, Inline_vert, InputSystem, InstanceDrawComponent, InstanceUniform, InstancedMesh, Interpolator, InterpolatorEnum, IrradianceDataReaderCompleteEvent, IrradianceVolumeData_frag, Irradiance_frag, IsEditorInspector, IsNonSerialize, Joint, JointPose, JumperInterpolator, KDTreeEntity, KDTreeNode, KDTreeRange, KDTreeSpace, KDTreeUUID, KHR_draco_mesh_compression, KHR_lights_punctual, KHR_materials_clearcoat, KHR_materials_emissive_strength, KHR_materials_ior, KHR_materials_unlit, KMZParser, KV, KelvinUtil, KeyCode, KeyEvent, Keyframe, KeyframeT, LDRTextureCube, LOADED, LOADING, LRUCache, LambertMaterial, Lambert_shader, Light, LightBase, LightData, LightEntries, LightType, LightingFunction_frag, Line, LineClassification, LinearInterpolator, LitMaterial, LitSSSShader, LitShader, Lit_shader, LoaderBase, LoaderEvent, LoaderManager, MAX_VALUE, MIN_VALUE, Material, MaterialDataUniformGPUBuffer, MaterialUtilities, MathShader, MathUtil, Matrix3, Matrix4, MatrixBindGroup, MatrixGPUBuffer, MatrixShader, MemoryDO, MemoryInfo, MergeRGBACreator, MergeRGBA_cs, MeshColliderShape, MeshFilter, MeshRenderer, MinMaxAnimationCurves, MinMaxCurve, MinMaxCurveState, MinMaxPolyCurves, MorePassParser, MorePassShader, MorphTargetBlender, MorphTargetData, MorphTargetFrame, MorphTargetTransformKey, MorphTarget_shader, MouseCode, MultiBouncePass_cs, Navi3DAstar, Navi3DConst, Navi3DEdge, Navi3DFunnel, Navi3DMaskType, Navi3DMesh, Navi3DPoint, Navi3DPoint2D, Navi3DPointFat, Navi3DRouter, Navi3DTriangle, NonSerialize, NormalMap_frag, OAnimationEvent, OBJParser, Object3D, Object3DEvent, Object3DTransformTools, Object3DUtil, ObjectAnimClip, OcclusionSystem, Octree, OctreeEntity, OrbitController, OrderMap, Orientation3D, OutLineBlendColor_cs, OutlineCalcOutline_cs, OutlinePass, OutlinePost, OutlinePostData, OutlinePostManager, OutlinePostSlot, Outline_cs, OvershootInterpolator, PARSING, PBRLItShader, PBRLitSSSShader, PLUGIN_REGISTERED, PNTSLoader, PNTSLoaderBase, PNTSParser, ParserBase, ParserFormat, ParticleSystemCurveEvalMode, ParticleSystemRandomnessIds, PassGenerate, PassShader, PassType, PhysicMaterialUniform_frag, PickCompute, PickFire, PickGUIEvent3D, PickResult, Picker_cs, PingPong, PipelinePool, Plane3D, PlaneClassification, PlaneGeometry, PlyMode, PlyParser, PointClassification, PointCloudGeometry, PointCloudMaterial, PointCloudRenderer, PointCloudShader, PointCloud_FS, PointCloud_VS, PointLight, PointLightShadowRenderer, PointShadowCubeCamera, PointerEvent3D, Polynomial, PolynomialCurve, Polynomials, PoolNode, PostBase, PostProcessingComponent, PostRenderer, PreDepthPassRenderer, PreFilteredEnvironment_cs, PreFilteredEnvironment_cs2, PreIntegratedLut, PreIntegratedLutCompute, PrefabAvatarData, PrefabAvatarParser, PrefabBoneData, PrefabMaterialParser, PrefabMeshData, PrefabMeshParser, PrefabNode, PrefabParser, PrefabStringUtil, PrefabTextureData, PrefabTextureParser, Preprocessor, PriorityQueue, Probe, ProbeEntries, ProbeGBufferFrame, ProfilerUtil, PropertyAnimClip, PropertyAnimTag, PropertyAnimation, PropertyAnimationClip, PropertyAnimationClipState, PropertyAnimationEvent, PropertyHelp, QuadAABB, QuadGlsl_fs, QuadGlsl_vs, QuadRoot, QuadShader, QuadTree, QuadTreeCell, Quad_depth2dArray_frag_wgsl, Quad_depth2d_frag_wgsl, Quad_depthCube_frag_wgsl, Quad_frag_wgsl, Quad_vert_wgsl, Quaternion, R32UintTexture, RADIANS_TO_DEGREES, RGBEErrorCode, RGBEHeader, RGBEParser, RTDescriptor, RTFrame, RTResourceConfig, RTResourceMap, Rand, RandomSeed, Ray, RayCastMeshDetail, Reader, Rect, Reference, Reflection, ReflectionCG, ReflectionEntries, ReflectionMaterial, ReflectionRenderer, ReflectionShader, ReflectionShader_shader, RegisterComponent, RegisterShader, RenderContext, RenderLayer, RenderLayerUtil, RenderNode, RenderShaderCollect, RenderShaderCompute, RenderShaderPass, RenderTexture, RendererBase, RendererJob, RendererMap, RendererMask, RendererMaskUtil, RendererPassState, RepeatSE, Res, RotationControlComponents, SHCommon_frag, SN_ArrayConstant, SN_BinaryOperation, SN_Break, SN_CodeBlock, SN_Constant, SN_Continue, SN_Declaration, SN_Discard, SN_DoWhileLoop, SN_Expression, SN_ForLoop, SN_Function, SN_FunctionArgs, SN_FunctionCall, SN_IFBranch, SN_Identifier, SN_IndexOperation, SN_Layout, SN_ParenExpression, SN_Precision, SN_Return, SN_SelectOperation, SN_Struct, SN_TernaryOperation, SN_UnaryOperation, SN_WhileLoop, SSAO_cs, SSGI2_cs, SSGIPost, SSRPost, SSR_BlendColor_cs, SSR_IS_Kernel, SSR_IS_cs, SSR_RayTrace_cs, ScaleControlComponents, Scene3D, Shader, ShaderAttributeInfo, ShaderConverter, ShaderConverterResult, ShaderLib, ShaderPassBase, ShaderReflection, ShaderStage, ShaderState, ShaderUniformInfo, ShaderUtil, ShadingInput, ShadowLightsCollect, ShadowMapPassRenderer, ShadowMapping_frag, Skeleton, SkeletonAnimationClip, SkeletonAnimationClipState, SkeletonAnimationComponent, SkeletonAnimationCompute, SkeletonAnimation_shader, SkeletonBlendComputeArgs, SkeletonPose, SkeletonTransformComputeArgs, SkinnedMeshRenderer, SkinnedMeshRenderer2, SkyGBufferPass, SkyGBuffer_pass, SkyMaterial, SkyRenderer, SkyShader, SolidColorSky, SphereColliderShape, SphereGeometry, SphereReflection, SpotLight, StandShader, StatementNode, StorageGPUBuffer, StringUtil, Struct, StructStorageGPUBuffer, SubGeometry, TAACopyTex_cs, TAAPost, TAASharpTex_cs, TAA_cs, TestComputeLoadBuffer, TextAnchor, TextFieldLayout, TextFieldLine, Texture, TextureCube, TextureCubeFaceData, TextureCubeStdCreator, TextureCubeUtils, TextureMipmapCompute, TextureMipmapGenerator, TextureScaleCompute, ThirdPersonCameraController, Tile, TileSet, TileSetChild, TileSetChildContent, TileSetChildContentMetaData, TileSetRoot, TilesRenderer, Time, TokenType, TorusGeometry, TouchData, TrailGeometry, Transform, TransformAxisEnum, TransformControllerBaseComponent, TransformMode, TransformSpaceMode, TranslationControlComponents, TranslatorContext, TriGeometry, Triangle, UIButton, UIButtonTransition, UIComponentBase, UIEvent, UIImage, UIImageGroup, UIInteractive, UIInteractiveStyle, UIPanel, UIRenderAble, UIShadow, UITextField, UITransform, UNLOADED, UUID, UV, Uint32ArrayTexture, Uint8ArrayTexture, UnLit, UnLitMaterial, UnLitMaterialUniform_frag, UnLitShader, UnLitTexArrayMaterial, UnLitTexArrayShader, UnLitTextureArray, UnLit_frag, UniformGPUBuffer, UniformNode, UniformType, ValueEnumType, ValueOp, ValueParser, ValueSpread, Vector2, Vector3, Vector3Ex, Vector4, VertexAttribute, VertexAttributeIndexShader, VertexAttributeName, VertexAttributeSize, VertexAttributeStride, VertexAttributes_vert, VertexBufferLayout, VertexFormat, VertexGPUBuffer, Vertical, VideoUniform_frag, View3D, ViewPanel, ViewQuad, VirtualTexture, WGS84_FLATTENING, WGS84_HEIGHT, WGS84_RADIUS, WGSLTranslator, WayLines3D, WayPoint3D, WebGPUDescriptorCreator, WorldMatrixUniform, WorldPanel, WrapMode, WrapTimeMode, ZCullingCompute, ZPassShader_cs, ZPassShader_fs, ZPassShader_vs, ZSorterUtil, append, arrayToString, blendComponent, buildCurves, byteSizeOfType, calculateCurveRangesValue, calculateMinMax, castPointShadowMap_vert, clamp, clampRepeat, computeAABBFromPositions, cos, crossProduct, cubicPolynomialRoot, cubicPolynomialRootsGeneric, curvesSupportProcedural, deg2Rad, detectGSplatFormat, directionShadowCastMap_frag, dot, doubleIntegrateSegment, downSample, fastInvSqrt, floorfToIntPos, fonts, generateRandom, generateRandom3, getFloatFromInt, getGLTypeFromTypedArray, getGLTypeFromTypedArrayType, getGlobalRandomSeed, getTypedArray, getTypedArrayTypeFromGLType, grad1, grad2, grad3, grad4, inferSHOrder, integrateSegment, irradianceDataReader, kPI, lerp, lerpByte, lerpColor, lerpVector3, lruPriorityCallback, magnitude, makeAloneSprite, makeGUISprite, makeMatrix44, markUsedSetLeaves, markUsedTiles, markVisibleTiles, matrixMultiply, matrixRotate, matrixRotateY, mergeFunctions, multiplyMatrices4x4REF, normal_distribution, normalizeFast, normalizeSafe, normalizedToByte, normalizedToWord, outlinePostData, outlinePostManager, parsePlyGaussianSplat, parsePlyHeader, parsePlyMesh, parsePlyPointCloud, perm, post, priorityCallback, quadraticPolynomialRootsGeneric, rad2Deg, random01, randomBarycentricCoord, randomPointBetweenEllipsoid, randomPointBetweenSphere, randomPointInsideCube, randomPointInsideEllipsoid, randomPointInsideUnitCircle, randomPointInsideUnitSphere, randomQuaternion, randomQuaternionUniformDistribution, randomSeed, randomUnitVector, randomUnitVector2, rangedRandomFloat, rangedRandomInt, readByType, readMagicBytes, registerMaterial, repeat, rotMatrix, rotateVectorByQuat, roundfToIntPos, scale, shadowCastMap_frag, shadowCastMap_vert, simplex, sin, snoise1, snoise2, snoise3, snoise4, splatColorProperties, splatProperties, sqrMagnitude, sqrtImpl, stencilStateFace, swap, textureCompress, threshold, throttle, toHalfFloat, toggleTiles, traverseAncestors, traverseSet, tw, uniform_real_distribution, uniform_real_distribution2, upSample$1 as upSample, webGPUContext, zSorterUtil };
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