@rings-webgpu/core 1.0.17 → 1.0.19

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@@ -41057,7 +41057,7 @@ class PostProcessingComponent extends ComponentBase {
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  }
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  }
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- const version = "1.0.17";
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+ const version = "1.0.19";
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  class Engine3D {
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  /**
@@ -61382,12 +61382,16 @@ function toggleTiles(tile, renderer) {
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  }
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  class BoundingVolume {
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+ static s_tmpMatrix = null;
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  _type;
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  _data;
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  _box;
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  _sphere;
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  _matrix;
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  constructor(data) {
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+ if (!BoundingVolume.s_tmpMatrix) {
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+ BoundingVolume.s_tmpMatrix = new Matrix4();
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+ }
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  this._data = data;
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  if (data.box) {
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  this._type = "box";
@@ -61511,7 +61515,8 @@ class BoundingVolume {
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  }
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  return target;
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  } else if (this._box) {
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- const worldMatrix = new Matrix4();
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+ const worldMatrix = BoundingVolume.s_tmpMatrix;
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+ worldMatrix.identity();
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  if (this._matrix) {
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  if (parentTransform) {
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  worldMatrix.multiplyMatrices(parentTransform, this._matrix);
@@ -62072,11 +62077,13 @@ class TilesRenderer {
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  transform.rawData[13] = -position.y;
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  transform.rawData[14] = -position.z;
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  }
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- const worldTransform = transform.clone();
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+ const worldTransform = new Matrix4();
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+ worldTransform.copyFrom(transform);
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  if (parentTile && parentTile.cached.worldTransform) {
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  worldTransform.multiplyMatrices(parentTile.cached.worldTransform, transform);
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  }
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- const transformInverse = worldTransform.clone();
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+ const transformInverse = new Matrix4();
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+ transformInverse.copyFrom(worldTransform);
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  transformInverse.invert();
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  tileObj.cached.transfrom = transform;
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  tileObj.cached.worldTransform = worldTransform;
@@ -62184,16 +62191,14 @@ class TilesRenderer {
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  const adjustmentTransform = this._upRotationMatrix;
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  switch (extension.toLowerCase()) {
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  case "b3dm":
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- scene = await Engine3D.res.loadB3DM(
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- fullUrl,
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- {
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- onProgress: (e) => {
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- },
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- onComplete: (e) => {
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- }
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+ const loader = new FileLoader();
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+ const parser = await loader.load(fullUrl, B3DMParser, {
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+ onProgress: (e) => {
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  },
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- adjustmentTransform
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- );
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+ onComplete: (e) => {
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+ }
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+ }, adjustmentTransform);
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+ scene = parser.data;
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  break;
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  case "i3dm":
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  scene = await Engine3D.res.loadI3DM(
@@ -62389,7 +62394,8 @@ class TilesRenderer {
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  break;
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  }
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  this._upRotationMatrix = adjustmentTransform;
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- const invertMatrix = adjustmentTransform.clone();
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+ const invertMatrix = new Matrix4();
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+ invertMatrix.copyFrom(adjustmentTransform);
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  invertMatrix.invert();
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  this._applyLocalTransform(this.group.transform, invertMatrix);
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  }