@rings-webgpu/core 1.0.17 → 1.0.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/rings.es.js +100 -100
- package/dist/rings.es.js.map +2 -2
- package/dist/rings.es.max.js +14 -13
- package/dist/rings.umd.js +100 -100
- package/dist/rings.umd.js.map +2 -2
- package/dist/rings.umd.max.js +14 -13
- package/package.json +1 -1
package/dist/rings.umd.max.js
CHANGED
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@@ -41064,7 +41064,7 @@ else if (typeof exports === 'object')
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}
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}
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-
const version = "1.0.
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41067
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+
const version = "1.0.18";
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class Engine3D {
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/**
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@@ -62079,11 +62079,13 @@ fn frag(){
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transform.rawData[13] = -position.y;
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transform.rawData[14] = -position.z;
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}
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-
const worldTransform =
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const worldTransform = new Matrix4();
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worldTransform.copyFrom(transform);
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if (parentTile && parentTile.cached.worldTransform) {
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worldTransform.multiplyMatrices(parentTile.cached.worldTransform, transform);
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}
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-
const transformInverse =
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const transformInverse = new Matrix4();
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transformInverse.copyFrom(worldTransform);
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transformInverse.invert();
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tileObj.cached.transfrom = transform;
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tileObj.cached.worldTransform = worldTransform;
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@@ -62191,16 +62193,14 @@ fn frag(){
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const adjustmentTransform = this._upRotationMatrix;
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switch (extension.toLowerCase()) {
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case "b3dm":
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62194
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-
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-
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{
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onProgress: (e) => {
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},
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onComplete: (e) => {
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}
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const loader = new FileLoader();
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const parser = await loader.load(fullUrl, B3DMParser, {
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onProgress: (e) => {
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},
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-
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-
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onComplete: (e) => {
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}
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}, adjustmentTransform);
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scene = parser.data;
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break;
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case "i3dm":
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scene = await Engine3D.res.loadI3DM(
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@@ -62396,7 +62396,8 @@ fn frag(){
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break;
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}
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this._upRotationMatrix = adjustmentTransform;
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-
const invertMatrix =
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+
const invertMatrix = new Matrix4();
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invertMatrix.copyFrom(adjustmentTransform);
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invertMatrix.invert();
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this._applyLocalTransform(this.group.transform, invertMatrix);
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}
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