@ringozz/godot 4.7.2-597 → 4.7.2-604
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/package.json +4 -4
- package/src/assets.d.ts +7 -0
- package/src/preload.ts +54 -24
package/README.md
CHANGED
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@@ -99,7 +99,7 @@ import foo from './models/foo.gltf';
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const scene = await foo; // PackedScene
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```
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-
Each asset module's default export is its load **promise** (`const { materialize, load } = loadAsset(resPath, Class, files, deps, import.meta.hot.data)` — the default is `load`, memoized on the module's HMR data), started eagerly at module import, and it also exports a `materialize` promise (its own files plus its deps' files).
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Each asset module's default export is its load **promise** (`const { materialize, load } = loadAsset(resPath, Class, files, deps, import.meta.hot.data)` — the default is `load`, memoized on the module's HMR data), started eagerly at module import, and it also exports a `materialize` promise (its own files plus its deps' files). The files Godot reads are bundled into the module — `.import` sidecars and native text sources (`tscn`/`tres`/`po`/`gd`) are inlined as text, imported products (`.scn`/`.ctex`) are emitted as files — and the module imports its **dependencies as generated modules too**, waiting only for their `materialize` before loading itself (dep loads start at module evaluation and run concurrently). Text-based source assets (`.gltf`/`.tscn`/`.tres`/`.obj`/`.gd`) are scanned for references (`res://` paths and relative paths ending in known asset extensions); referenced loadable assets become dep modules, native-text leaves are staged as raw text so the engine loads them by `res://` on web, raw `.mtl` files (OBJ materials) are recursed into, and raw `.bin` buffers are import-time only. The modules are virtual (namespace `godot`), and every import of the same asset resolves to the same one (evaluated once) — so the promise is a stable singleton, read with `await` or React 19's `use()`:
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```tsx
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import foo from './models/foo.gltf';
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@@ -115,7 +115,7 @@ function Foo() {
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</Suspense>
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```
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-
Each extension maps to its Godot class (source assets only — `gltf`/`tscn`/`obj` → `PackedScene`, `
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Each extension maps to its Godot class (source assets only — `gltf`/`tscn`/`obj` → `PackedScene`, `gd` → `GDScript`, `jpg`/`jpeg`/`png`/`webp`/`svg` → `CompressedTexture2D`, `exr`/`hdr` → `TextureLayered`, `wav` → `AudioStreamWAV`, `ogg` → `AudioStreamOggVorbis`, `mp3` → `AudioStreamMP3`, `ttf`/`otf` → `FontFile`, `tres` → `Resource`, `po` → `Translation`), declared in `src/assets.d.ts`. Imported products (`.scn`/`.ctex`) are never imported directly. `.gd` scripts import as `Promise<GDScript>`, so `import script from './x.gd'; const gd = await script;` works like any other resource — and when a `.tscn` references the same `.gd`, Godot's `ResourceLoader` cache returns the same instance (parsed once).
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Textures are shared only through Godot's `ResourceLoader` path cache. The glTF import pipeline may produce per-scene texture instances (same `res://` path, separate objects), so don't assume two scenes referencing the same image share one texture object.
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@@ -143,4 +143,4 @@ initDebug();
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## Development
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-
`gen/` is generated (and gitignored) by `dev/codegen.ts` from `godot --dump-extension-api-with-docs`.
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+
`gen/` is generated (and gitignored) by `dev/codegen.ts` from `godot --dump-extension-api-with-docs`. From the repo root: `bun run prebuild` (codegen + typecheck), `bun run predev` (imports `dev/assets/` via the editor), `bun run build` (native addon), `bun run test`, and `bun run dev` (web dev server). See [`AGENTS.md`](../../AGENTS.md) for the full workflow.
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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{
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"name": "@ringozz/godot",
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"author": "Vladimir Davidovich",
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"version": "4.7.2-
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"version": "4.7.2-604",
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"description": "Node-API bindings for Godot Engine — call Godot classes from JavaScript",
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"publishConfig": {
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"access": "public"
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@@ -58,9 +58,9 @@
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"precision": "single"
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},
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"optionalDependencies": {
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"@ringozz/godot-macos-arm64": "^4.7.2-
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"@ringozz/godot-windows-x86_64": "^4.7.2-
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"@ringozz/godot-web-wasm32": "^4.7.2-
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"@ringozz/godot-macos-arm64": "^4.7.2-604",
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"@ringozz/godot-windows-x86_64": "^4.7.2-604",
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"@ringozz/godot-web-wasm32": "^4.7.2-604"
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},
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"peerDependencies": {
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"@types/bun": "*"
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package/src/assets.d.ts
CHANGED
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@@ -10,6 +10,13 @@
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// a stable module singleton, so it can be passed to React's `use()` under
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// `<Suspense>`.
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declare module '*.gd' {
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import type { GDScript } from '@ringozz/godot/GDScript';
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const asset: Promise<GDScript>;
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export default asset;
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export const materialize: Promise<unknown>;
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}
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declare module '*.tres' {
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import type { Resource } from '@ringozz/godot/Resource';
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const asset: Promise<Resource>;
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package/src/preload.ts
CHANGED
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@@ -32,6 +32,7 @@ const FORMATS: Record<string, { cls?: string; scan?: boolean; native?: boolean }
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gltf: { cls: 'PackedScene', scan: true },
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tscn: { cls: 'PackedScene', scan: true, native: true },
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obj: { cls: 'PackedScene', scan: true },
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gd: { cls: 'GDScript', scan: true, native: true },
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jpg: { cls: 'CompressedTexture2D' },
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jpeg: { cls: 'CompressedTexture2D' },
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png: { cls: 'CompressedTexture2D' },
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@@ -78,24 +79,29 @@ function parseSidecarDest(text: string): string | null {
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return remap ? remap[1] : null;
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}
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//
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//
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//
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//
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// Reference extraction for text-based source assets: absolute `res://` paths
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// (Godot scenes/resources) and relative path tokens ending in a known asset
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// extension (glTF uris, OBJ/MTL textures). The literal dot before the extension
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// avoids matching MIME types inside `data:` URIs. Regexes are built fresh per
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// call: a `/g` instance is stateful, and reusing one module-level regex across
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// many files misbehaves under the dev server's bundler (a stale lastIndex
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// shifted a scan's results). The `//` fragment right after `res:` is a mere
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// path remainder of the `res://` match, not a real relative ref, so it's
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// skipped (otherwise it mis-resolves as a Windows UNC `\\…` path).
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const REL_PATTERN = `([\\w./\\\\-]+\\.(?:${Object.keys(FORMATS).join('|')}))`;
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function extractRefs(text: string): string[] {
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const refs: string[] = [];
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for (const m of text.matchAll(
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for (const m of text.matchAll(/res:\/\/[\w./\\-]+/g)) refs.push(m[0]);
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const rel = new RegExp(REL_PATTERN, 'g');
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for (const m of text.matchAll(rel)) if (!m[1].startsWith('/')) refs.push(m[1]);
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return refs;
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}
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/**
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* Adds a source asset's own files to `files`: imported assets contribute their
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* `.import` sidecar (text) + imported product (file); native text formats
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* (tscn/tres/po) contribute the file itself (text).
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* (tscn/tres/po/gd) contribute the file itself (text).
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*/
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function addSource(srcAbs: string, files: Map<string, 'text' | 'file'>): void {
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const impAbs = srcAbs + '.import';
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@@ -106,16 +112,23 @@ function addSource(srcAbs: string, files: Map<string, 'text' | 'file'>): void {
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files.set(dest, 'file');
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}
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} else if (isNativeText(srcAbs)) {
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stageNativeText(srcAbs, files);
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}
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}
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/** Stages a native text source (`res://` path → `text`) so web staging + inlining picks it up. */
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function stageNativeText(srcAbs: string, files: Map<string, 'text' | 'file'>): void {
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files.set(resOf(srcAbs), 'text');
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}
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/**
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* Collects the referenced source assets (deps) of a text source:
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*
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*
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* Collects the referenced source assets (deps) of a text source: every referenced
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* source asset is staged (native text → `files`, products → dep modules), and
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* loadable source assets also become dep modules so their own files + transitive
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* deps are handled. Raw text formats without a sidecar (`.mtl`) are recursed into.
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* Buffers (`.bin`) are skipped.
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*/
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function collectDeps(abs: string, visited: Set<string>, deps: string[]): void {
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function collectDeps(abs: string, visited: Set<string>, deps: string[], files: Map<string, 'text' | 'file'>): void {
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if (visited.has(abs)) {
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return;
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}
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if (visited.has(refAbs)) {
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continue;
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}
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// Stage native text (e.g. `.gd`, nested `.tscn`) so the engine loads it
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// by `res://` on web (idempotent); loadable assets also become dep
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// modules for their own files + transitive deps.
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if (isSourceAsset(refAbs)) {
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if (isNativeText(refAbs)) {
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visited.add(refAbs);
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stageNativeText(refAbs, files);
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}
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if (CLASS_BY_EXT[extOf(refAbs)]) {
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deps.push(refAbs);
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}
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}
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// Any scannable ref (a source's own text, or a raw leaf like `.mtl`) is
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// recursed into so its internal `res://` refs are traced/staged too.
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if (isScannableText(refAbs)) {
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collectDeps(refAbs, visited, deps, files);
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}
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}
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}
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const files = new Map<string, 'text' | 'file'>();
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const deps: string[] = [];
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addSource(abs, files);
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collectDeps(abs, new Set(), deps);
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collectDeps(abs, new Set(), deps, files);
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return { files, deps };
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}
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@@ -156,15 +181,20 @@ function ensureModule(abs: string): string {
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`import { ${cls} } from '@ringozz/godot/${cls}';`,
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];
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const map: string[] = [];
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let ti = 0;
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let fi = 0;
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// Text files (own `.tscn`/`.tres`/`.po`, `.import` sidecars, staged `.gd`
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// leaves) are inlined as string literals — Bun's `with { type: 'text' }`
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// import resolves to a null/default under the dev server's HMR wrapper for
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// a module's own path; products (`.scn`/`.ctex`) are fetched by path.
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for (const [resPath, kind] of files) {
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const absP = resolve(ROOT, resPath.slice('res://'.length));
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if (kind === 'text') {
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map.push(` ${JSON.stringify(resPath)}: { content: ${JSON.stringify(readFileSync(absP, 'utf8'))} },`);
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continue;
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}
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const v = `f${fi++}`;
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imports.push(`import ${v} from ${JSON.stringify(absP)} with { type: 'file' };`);
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map.push(` ${JSON.stringify(resPath)}: { path: ${v} },`);
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}
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deps.forEach((dep, i) => imports.push(`import * as dep${i} from ${JSON.stringify(dep)};`));
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