@ringozz/godot 4.7.1-9 → 4.7.2-579

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (111) hide show
  1. package/README.md +12 -7
  2. package/gen/classes/AnimationNode.ts +1 -1
  3. package/gen/classes/AnimationNodeBlendSpace2D.ts +1 -1
  4. package/gen/classes/ArrayOccluder3D.ts +3 -2
  5. package/gen/classes/AudioStreamMP3.ts +1 -1
  6. package/gen/classes/AudioStreamOggVorbis.ts +1 -1
  7. package/gen/classes/AudioStreamWAV.ts +2 -2
  8. package/gen/classes/BitMap.ts +1 -1
  9. package/gen/classes/CPUParticles2D.ts +3 -3
  10. package/gen/classes/CPUParticles3D.ts +3 -3
  11. package/gen/classes/CSGPolygon3D.ts +2 -1
  12. package/gen/classes/CharFXTransform.ts +1 -1
  13. package/gen/classes/CodeEdit.ts +6 -6
  14. package/gen/classes/CodeHighlighter.ts +3 -3
  15. package/gen/classes/CollisionPolygon2D.ts +1 -1
  16. package/gen/classes/CollisionPolygon3D.ts +2 -2
  17. package/gen/classes/ColorPalette.ts +2 -1
  18. package/gen/classes/Compositor.ts +1 -1
  19. package/gen/classes/ConcavePolygonShape2D.ts +2 -1
  20. package/gen/classes/ConcavePolygonShape3D.ts +2 -1
  21. package/gen/classes/Control.ts +4 -4
  22. package/gen/classes/ConvexPolygonShape2D.ts +2 -1
  23. package/gen/classes/ConvexPolygonShape3D.ts +2 -1
  24. package/gen/classes/DPITexture.ts +1 -1
  25. package/gen/classes/DisplayServer.ts +3 -4
  26. package/gen/classes/FileDialog.ts +1 -1
  27. package/gen/classes/Font.ts +1 -1
  28. package/gen/classes/FontFile.ts +2 -2
  29. package/gen/classes/FontVariation.ts +4 -4
  30. package/gen/classes/GLTFAccessor.ts +2 -2
  31. package/gen/classes/GLTFMesh.ts +2 -2
  32. package/gen/classes/GLTFNode.ts +1 -1
  33. package/gen/classes/GLTFObjectModelProperty.ts +2 -2
  34. package/gen/classes/GLTFSkeleton.ts +4 -4
  35. package/gen/classes/GLTFSkin.ts +7 -7
  36. package/gen/classes/GLTFState.ts +19 -19
  37. package/gen/classes/Gradient.ts +2 -2
  38. package/gen/classes/GraphEdit.ts +2 -2
  39. package/gen/classes/HeightMapShape3D.ts +1 -1
  40. package/gen/classes/Image.ts +1 -1
  41. package/gen/classes/Label.ts +2 -2
  42. package/gen/classes/Label3D.ts +1 -1
  43. package/gen/classes/Light3D.ts +4 -2
  44. package/gen/classes/LightmapGIData.ts +5 -5
  45. package/gen/classes/Line2D.ts +1 -1
  46. package/gen/classes/LineEdit.ts +1 -1
  47. package/gen/classes/LinkButton.ts +1 -1
  48. package/gen/classes/MultiMesh.ts +6 -6
  49. package/gen/classes/NavigationMesh.ts +2 -2
  50. package/gen/classes/NavigationMeshSourceGeometryData2D.ts +3 -3
  51. package/gen/classes/NavigationMeshSourceGeometryData3D.ts +3 -3
  52. package/gen/classes/NavigationObstacle2D.ts +1 -1
  53. package/gen/classes/NavigationObstacle3D.ts +1 -1
  54. package/gen/classes/NavigationPathQueryParameters2D.ts +2 -2
  55. package/gen/classes/NavigationPathQueryParameters3D.ts +2 -2
  56. package/gen/classes/NavigationPathQueryResult2D.ts +5 -4
  57. package/gen/classes/NavigationPathQueryResult3D.ts +5 -4
  58. package/gen/classes/NavigationPolygon.ts +3 -3
  59. package/gen/classes/OccluderPolygon2D.ts +2 -1
  60. package/gen/classes/OggPacketSequence.ts +2 -2
  61. package/gen/classes/OpenXRAction.ts +1 -1
  62. package/gen/classes/OpenXRActionMap.ts +2 -2
  63. package/gen/classes/OpenXRActionSet.ts +1 -1
  64. package/gen/classes/OpenXRIPBinding.ts +2 -2
  65. package/gen/classes/OpenXRInteractionProfile.ts +2 -2
  66. package/gen/classes/PhysicsPointQueryParameters2D.ts +1 -1
  67. package/gen/classes/PhysicsPointQueryParameters3D.ts +1 -1
  68. package/gen/classes/PhysicsRayQueryParameters2D.ts +1 -1
  69. package/gen/classes/PhysicsRayQueryParameters3D.ts +1 -1
  70. package/gen/classes/PhysicsShapeQueryParameters2D.ts +1 -1
  71. package/gen/classes/PhysicsShapeQueryParameters3D.ts +1 -1
  72. package/gen/classes/PhysicsTestMotionParameters2D.ts +2 -2
  73. package/gen/classes/PhysicsTestMotionParameters3D.ts +2 -2
  74. package/gen/classes/Polygon2D.ts +5 -5
  75. package/gen/classes/PolygonOccluder3D.ts +2 -1
  76. package/gen/classes/PolygonPathFinder.ts +1 -1
  77. package/gen/classes/RDFramebufferPass.ts +4 -4
  78. package/gen/classes/RDPipelineColorBlendState.ts +1 -1
  79. package/gen/classes/RDPipelineMultisampleState.ts +1 -1
  80. package/gen/classes/RDPipelineShader.ts +1 -1
  81. package/gen/classes/RDShaderSPIRV.ts +10 -10
  82. package/gen/classes/RandomNumberGenerator.ts +2 -2
  83. package/gen/classes/ResourcePreloader.ts +1 -1
  84. package/gen/classes/RichTextLabel.ts +3 -3
  85. package/gen/classes/Shortcut.ts +1 -1
  86. package/gen/classes/SplitContainer.ts +1 -1
  87. package/gen/classes/SpriteFrames.ts +1 -1
  88. package/gen/classes/StreamPeerBuffer.ts +1 -1
  89. package/gen/classes/SystemFont.ts +1 -1
  90. package/gen/classes/TextEdit.ts +1 -1
  91. package/gen/classes/TextMesh.ts +1 -1
  92. package/gen/classes/TileMapLayer.ts +1 -1
  93. package/gen/classes/Translation.ts +1 -1
  94. package/gen/classes/VisualShaderNode.ts +2 -2
  95. package/gen/classes/VisualShaderNodeFrame.ts +1 -1
  96. package/gen/classes/VisualShaderNodeIntParameter.ts +1 -1
  97. package/gen/classes/WebSocketMultiplayerPeer.ts +2 -2
  98. package/gen/classes/WebSocketPeer.ts +2 -2
  99. package/gen/classes/Window.ts +1 -1
  100. package/gen/classes/XRFaceTracker.ts +1 -1
  101. package/gen/heap-types/GodotArray.ts +4 -1
  102. package/gen/heap-types/GodotDictionary.ts +6 -1
  103. package/package.json +16 -10
  104. package/src/assets.d.ts +14 -0
  105. package/src/boot.browser.ts +5 -3
  106. package/src/boot.ts +3 -2
  107. package/src/debug.ts +236 -118
  108. package/src/index.ts +15 -3
  109. package/src/load.ts +23 -2
  110. package/src/preload.ts +19 -1
  111. package/src/runtime.ts +17 -4
@@ -542,7 +542,7 @@ export class Window extends Viewport {
542
542
  * **Note:** This property is implemented on Linux (X11), macOS and Windows.
543
543
  */
544
544
  get mousePassthroughPolygon(): PackedVector2Array { return _C(this, 5590) as PackedVector2Array; }
545
- set mousePassthroughPolygon(v: PackedVector2Array) { _C(this, 12096, v); }
545
+ set mousePassthroughPolygon(v: PackedVector2Array | Vector2[]) { _C(this, 12096, v); }
546
546
 
547
547
  /**
548
548
  * If `true`, the window is visible.
@@ -26,7 +26,7 @@ export class XRFaceTracker extends XRTracker {
26
26
  * The array of face blend shape weights with indices corresponding to the {@link BlendShapeEntry} enum.
27
27
  */
28
28
  get blendShapes(): PackedFloat32Array { return _C(this, 3942) as PackedFloat32Array; }
29
- set blendShapes(v: PackedFloat32Array) { _C(this, 10685, v); }
29
+ set blendShapes(v: PackedFloat32Array | number[]) { _C(this, 10685, v); }
30
30
 
31
31
  static readonly name = _R(980, XRFaceTracker);
32
32
  }
@@ -6,7 +6,10 @@ import type { Callable, StringName, Variant } from './index.ts';
6
6
 
7
7
  /** Godot's Array type — lazy, indexed container. */
8
8
  export class GodotArray<T = any> extends GodotVar implements Iterable<T> {
9
- constructor(...args: any[]) { super(28, ...args); }
9
+ constructor(from?: Iterable<T>) {
10
+ super(28);
11
+ if (from != null) for (const x of from) _C(this, 9630, x);
12
+ }
10
13
 
11
14
  get length(): number { return _C(this, 13608) as number; }
12
15
 
@@ -6,7 +6,12 @@ import type { GodotArray, StringName, Variant } from './index.ts';
6
6
 
7
7
  /** Godot's Dictionary type — lazy, keyed container. */
8
8
  export class GodotDictionary<K = any, V = any> extends GodotVar implements Iterable<[K, V]> {
9
- constructor(...args: any[]) { super(27, ...args); }
9
+ constructor(from?: Record<string, V> | GodotDictionary<K, V>) {
10
+ super(27);
11
+ if (from == null) return;
12
+ if (from instanceof GodotDictionary) { this.assign(from); return; }
13
+ for (const [k, v] of Object.entries(from)) this.set(k as K, v);
14
+ }
10
15
 
11
16
  *[Symbol.iterator](): Iterator<[K, V]> {
12
17
  const ks = _C(this, 8530) as any;
package/package.json CHANGED
@@ -1,8 +1,11 @@
1
1
  {
2
2
  "name": "@ringozz/godot",
3
3
  "author": "Vladimir Davidovich",
4
- "version": "4.7.1-9",
4
+ "version": "4.7.2-579",
5
5
  "description": "Node-API bindings for Godot Engine — call Godot classes from JavaScript",
6
+ "publishConfig": {
7
+ "access": "public"
8
+ },
6
9
  "keywords": [
7
10
  "godot"
8
11
  ],
@@ -11,16 +14,19 @@
11
14
  "types": "./gen/index.ts",
12
15
  "exports": {
13
16
  ".": "./src/index.ts",
17
+ "./assets": {
18
+ "types": "./src/assets.d.ts"
19
+ },
14
20
  "./runtime": "./src/runtime.ts",
15
- "./boot": "./src/boot.ts",
21
+ "./boot": {
22
+ "browser": "./src/boot.browser.ts",
23
+ "default": "./src/boot.ts"
24
+ },
16
25
  "./load": "./src/load.ts",
17
26
  "./debug": "./src/debug.ts",
18
27
  "./preload": "./src/preload.ts",
19
28
  "./*": "./gen/classes/*.ts"
20
29
  },
21
- "browser": {
22
- "./src/boot.ts": "./src/boot.browser.ts"
23
- },
24
30
  "files": [
25
31
  "src/",
26
32
  "gen/",
@@ -29,16 +35,16 @@
29
35
  "godot": {
30
36
  "version_major": 4,
31
37
  "version_minor": 7,
32
- "version_patch": 1,
38
+ "version_patch": 2,
33
39
  "version_status": "stable",
34
40
  "version_build": "official",
35
- "version_full_name": "Godot Engine v4.7.1.stable.official",
41
+ "version_full_name": "Godot Engine v4.7.2.stable.official",
36
42
  "precision": "single"
37
43
  },
38
44
  "optionalDependencies": {
39
- "@ringozz/godot-macos-arm64": "^4.7.1-3",
40
- "@ringozz/godot-windows-x86_64": "^4.7.1-3",
41
- "@ringozz/godot-web-wasm32": "^4.7.1-9"
45
+ "@ringozz/godot-macos-arm64": "^4.7.2-579",
46
+ "@ringozz/godot-windows-x86_64": "^4.7.2-579",
47
+ "@ringozz/godot-web-wasm32": "^4.7.2-579"
42
48
  },
43
49
  "peerDependencies": {
44
50
  "@types/bun": "*"
package/src/assets.d.ts CHANGED
@@ -101,6 +101,20 @@ declare module '*.wav' {
101
101
  export const materialize: Promise<unknown>;
102
102
  }
103
103
 
104
+ declare module '*.ttf' {
105
+ import type { FontFile } from '@ringozz/godot/FontFile';
106
+ const asset: Promise<FontFile>;
107
+ export default asset;
108
+ export const materialize: Promise<unknown>;
109
+ }
110
+
111
+ declare module '*.otf' {
112
+ import type { FontFile } from '@ringozz/godot/FontFile';
113
+ const asset: Promise<FontFile>;
114
+ export default asset;
115
+ export const materialize: Promise<unknown>;
116
+ }
117
+
104
118
  declare module '*.ogg' {
105
119
  import type { AudioStreamOggVorbis } from '@ringozz/godot/AudioStreamOggVorbis';
106
120
  const asset: Promise<AudioStreamOggVorbis>;
@@ -7,9 +7,11 @@
7
7
  // *namespace* (whose `.default` is the wasm module). This module is a leaf — it
8
8
  // imports nothing from the godot class graph, so a web entry can call
9
9
  // `preloadGodot()` *before* importing the app without pulling in `runtime.ts`.
10
- // `runtime.ts` statically imports this module too (through the browser-field
11
- // remap), so both sides share the same module instance and `nativeModule`
12
- // below is the handoff no global needed.
10
+ // `runtime.ts` statically imports this module too by package self-reference
11
+ // (`@ringozz/godot/boot`, whose `exports` `./boot` entry's `browser` condition
12
+ // selects this file), the same resolution as the entrypoint's import, so both
13
+ // sides are guaranteed the same module instance and `nativeModule` below is the
14
+ // handoff — no global needed.
13
15
 
14
16
  let nativeModule: unknown = null;
15
17
 
package/src/boot.ts CHANGED
@@ -4,8 +4,9 @@
4
4
 
5
5
  // Desktop boot leaf: resolves the native addon for the current host and
6
6
  // hands it to `runtime.ts` as the native module *namespace* (whose `.default`
7
- // is the addon's `module.exports`). `runtime.ts` imports this module, and the
8
- // package's `browser` field remaps it to `boot.browser.ts` when bundling for
7
+ // is the addon's `module.exports`). `runtime.ts` imports this module by package
8
+ // self-reference (`@ringozz/godot/boot`), whose `exports` `./boot` entry's
9
+ // `browser` condition selects `boot.browser.ts` when bundling for
9
10
  // `target: 'browser'` — so the Bun-only `import.meta.require` below never
10
11
  // reaches a web bundle.
11
12
 
package/src/debug.ts CHANGED
@@ -2,16 +2,27 @@
2
2
  Copyright (c) Vladimir Davidovich. All rights reserved.
3
3
  ***********************************************************************/
4
4
 
5
- import { Rect2, str, varToStr, Vector3 } from './index.ts';
5
+ import { MouseButton, Rect2, str, varToStr, Vector2, Vector3 } from './index.ts';
6
6
  import { CanvasItem } from '../gen/classes/CanvasItem.ts';
7
7
  import { ClassDB } from '../gen/classes/ClassDB.ts';
8
8
  import { Control } from '../gen/classes/Control.ts';
9
9
  import { DisplayServer } from '../gen/classes/DisplayServer.ts';
10
10
  import { Engine } from '../gen/classes/Engine.ts';
11
+ import { InputEventMouseButton } from '../gen/classes/InputEventMouseButton.ts';
11
12
  import { Node } from '../gen/classes/Node.ts';
12
13
  import { Node3D } from '../gen/classes/Node3D.ts';
13
14
  import { OS } from '../gen/classes/OS.ts';
15
+ import { SceneTree } from '../gen/classes/SceneTree.ts';
14
16
  import { Time } from '../gen/classes/Time.ts';
17
+ import type { Viewport } from '../gen/classes/Viewport.ts';
18
+ import type { Window } from '../gen/classes/Window.ts';
19
+
20
+ const tree = Engine.getMainLoop() as SceneTree;
21
+
22
+ /** Does a snapshot line match a string (case-insensitive substring) or `RegExp` pattern? */
23
+ function matches(pattern: string | RegExp | undefined, line: string): boolean {
24
+ return !pattern || (pattern instanceof RegExp ? pattern.test(line) : line.toLowerCase().includes(pattern.toLowerCase()));
25
+ }
15
26
 
16
27
  /**
17
28
  * Dump a Godot value or object as a string.
@@ -35,42 +46,95 @@ export function dumpStr(obj: unknown): string {
35
46
  }
36
47
 
37
48
  /**
38
- * Serialize a scene subtree as a tree-formatted string.
49
+ * Serialize a scene subtree as a tree-formatted string, optionally filtered.
50
+ *
51
+ * Emits one line per node: `Class "name" (N children)`. When `pattern` is a
52
+ * string, only lines containing it (case-insensitive) are kept; a `RegExp`
53
+ * matches against the full line.
39
54
  *
40
- * @param node - Root node to start from
55
+ * @param pattern - Optional substring or `RegExp` to filter the lines
56
+ * @param node - Root node to start from (defaults to the scene tree's root Window)
41
57
  * @param depth - Max depth (default 99)
42
58
  */
43
- export function dumpTreeStr(node: Node, depth = 99): string {
59
+ export function snapshot(pattern?: string | RegExp, node?: Node, depth = 99): string {
60
+ const root = node ?? tree.root;
44
61
  const lines: string[] = [];
45
62
  (function walk(n: Node, d: number, ind: string) {
46
63
  if (d <= 0) return;
47
- lines.push(`${ind}${n.getClass()} "${n.name}" (${n.getChildCount()} children)`);
48
- for (let i = 0; i < n.getChildCount(); i++) {
64
+ const count = n.getChildCount();
65
+ const line = `${ind}${n.getClass()} "${n.name}" (${count} children)`;
66
+ if (matches(pattern, line)) lines.push(line);
67
+ for (let i = 0; i < count; i++) {
49
68
  const c = n.getChild(i);
50
69
  if (c) walk(c as Node, d - 1, ind + ' ');
51
70
  }
52
- })(node, depth, '');
71
+ })(root, depth, '');
53
72
  return lines.join('\n');
54
73
  }
55
74
 
56
75
  /**
57
- * Return a snapshot of engine runtime stats as a formatted string.
76
+ * Resolve a node from the scene root by absolute NodePath (`/root/...`) or
77
+ * name glob (`findChild`). Returns `null` when not found.
78
+ */
79
+ function resolveNode(path: string, root: Window): Node | null {
80
+ if (path.startsWith('/')) return root.getNode(path);
81
+ return root.findChild(path, true, false);
82
+ }
83
+
84
+ /**
85
+ * Resolve a node by path (absolute NodePath or name glob) from the scene root
86
+ * and dump it via {@link dumpStr}.
87
+ *
88
+ * @param path - An absolute NodePath like `/root/Box`, or a `findChild` name/glob pattern
89
+ */
90
+ export function inspect(path: string): string | null {
91
+ const node = resolveNode(path, tree.root);
92
+ return node ? dumpStr(node) : null;
93
+ }
94
+
95
+ /**
96
+ * Synthesize a left-click at the center of a {@link Control} matched by `path`.
97
+ *
98
+ * Press and release are pushed through `Window.pushInput` (the GUI-routing
99
+ * path — `Input.parseInputEvent` doesn't reliably reach `Control.guiInput` on
100
+ * the wasm build). Positions are in device space (logical × `contentScaleFactor`).
101
+ *
102
+ * @param path - An absolute NodePath like `/root/...`, or a `findChild` name/glob pattern
103
+ * @returns The node's `dumpStr`, or `null` if not found or not a `Control`
104
+ */
105
+ export function click(path: string): string | null {
106
+ const root = tree.root;
107
+ const node = resolveNode(path, root);
108
+ if (!(node instanceof Control)) return null;
109
+ const rect = node.getGlobalRect();
110
+ const scale = root.contentScaleFactor;
111
+ const position = new Vector2(
112
+ (rect.position.x + rect.size.x / 2) * scale,
113
+ (rect.position.y + rect.size.y / 2) * scale,
114
+ );
115
+ const press = (down: boolean) => {
116
+ const event = new InputEventMouseButton();
117
+ event.position = position;
118
+ event.globalPosition = position;
119
+ event.buttonIndex = MouseButton.MOUSE_BUTTON_LEFT;
120
+ event.pressed = down;
121
+ root.pushInput(event);
122
+ };
123
+ press(true);
124
+ setTimeout(() => press(false), 50);
125
+ return dumpStr(node);
126
+ }
127
+
128
+ /**
129
+ * Enumerate nodes in the scene by name pattern and/or class, in tree order.
58
130
  *
59
- * Includes process frames, FPS, physics frames, node count, time scale,
60
- * and main-loop class. Never throws: `Engine.getMainLoop()` can be null or
61
- * throw while the engine is starting/stopping, in which case those rows show `N/A`.
131
+ * @param pattern - Name glob matched by `findChildren` (default `"*"`)
132
+ * @param type - Class name to filter by, e.g. `"RigidBody3D"` (default `""` = any)
133
+ * @param node - Root node to search under (defaults to the scene tree's root Window)
62
134
  */
63
- export function statsStr(): string {
64
- let tree: any = null;
65
- try { tree = Engine.getMainLoop(); } catch { tree = null; }
66
- return [
67
- `Frames: ${Engine.getProcessFrames()}`,
68
- `FPS: ${Engine.getFramesPerSecond()}`,
69
- `Physics: ${Engine.getPhysicsFrames()}`,
70
- `Nodes: ${tree?.getNodeCount?.() ?? 'N/A'}`,
71
- `Time scale: ${Engine.timeScale}`,
72
- `Main loop: ${tree ? tree.getClass() : 'N/A'}`,
73
- ].join('\n');
135
+ export function find(pattern = '*', type = '', node?: Node): Node[] {
136
+ const root = node ?? tree.root;
137
+ return [...root.findChildren(pattern, type, true, false)];
74
138
  }
75
139
 
76
140
  /**
@@ -117,6 +181,150 @@ function ensureDOMRect(): void {
117
181
  };
118
182
  }
119
183
 
184
+ type Push = (x: number, y: number) => void;
185
+ type BoundsCollect = (node: any, push: Push, viewport: Viewport) => void;
186
+
187
+ /** Affine 2D point mapper from a transform's basis/origin, optionally scaled. */
188
+ function makeAffine(t: any, scale = 1): (x: number, y: number) => [number, number] {
189
+ const tox = t.origin.x, toy = t.origin.y;
190
+ const txx = t.x.x, txy = t.x.y;
191
+ const tyx = t.y.x, tyy = t.y.y;
192
+ return (x, y) => [(tox + txx * x + tyx * y) * scale, (toy + txy * x + tyy * y) * scale];
193
+ }
194
+
195
+ /**
196
+ * Axis-aligned 2D bounds accumulator in CSS pixels. Non-finite points (e.g.
197
+ * geometry behind the camera) are dropped; `rect()` is `null` when no point
198
+ * was added.
199
+ */
200
+ function cssBounds(): { add(x: number, y: number): void; rect(): [number, number, number, number] | null } {
201
+ let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
202
+ let found = false;
203
+ return {
204
+ add(x, y) {
205
+ if (!Number.isFinite(x) || !Number.isFinite(y)) return;
206
+ if (x < minX) minX = x; if (y < minY) minY = y;
207
+ if (x > maxX) maxX = x; if (y > maxY) maxY = y;
208
+ found = true;
209
+ },
210
+ rect() {
211
+ return found ? [minX, minY, maxX - minX, maxY - minY] : null;
212
+ },
213
+ };
214
+ }
215
+
216
+ /** World-space AABB (min, max) of a local AABB under its global transform, or `null` when degenerate. */
217
+ function worldAabb(aabb: any, gt: any): [number, number, number, number, number, number] | null {
218
+ if (aabb.size.x === 0 && aabb.size.y === 0 && aabb.size.z === 0) return null;
219
+ const bx = gt.basis.x, by = gt.basis.y, bz = gt.basis.z;
220
+ const cx = aabb.position.x + aabb.size.x / 2;
221
+ const cy = aabb.position.y + aabb.size.y / 2;
222
+ const cz = aabb.position.z + aabb.size.z / 2;
223
+ const ex = Math.hypot(bx.x, bx.y, bx.z) * aabb.size.x / 2;
224
+ const ey = Math.hypot(by.x, by.y, by.z) * aabb.size.y / 2;
225
+ const ez = Math.hypot(bz.x, bz.y, bz.z) * aabb.size.z / 2;
226
+ const ox = gt.origin.x, oy = gt.origin.y, oz = gt.origin.z;
227
+ const wx = ox + bx.x * cx + by.x * cy + bz.x * cz;
228
+ const wy = oy + bx.y * cx + by.y * cy + bz.y * cz;
229
+ const wz = oz + bx.z * cx + by.z * cy + bz.z * cz;
230
+ return [wx - ex, wy - ey, wz - ez, wx + ex, wy + ey, wz + ez];
231
+ }
232
+
233
+ /**
234
+ * World-space AABB of a node's visual content: the union of its own AABB (when
235
+ * it is a `VisualInstance3D`) and every descendant `VisualInstance3D`'s, each in
236
+ * its own global transform — mirrors the editor's `_calculate_spatial_bounds`.
237
+ * Returns `null` when there is no non-degenerate visual.
238
+ */
239
+ function worldBounds(node: Node3D): [number, number, number, number, number, number] | null {
240
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
241
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
242
+ const add = (aabb: any, gt: any) => {
243
+ const box = worldAabb(aabb, gt);
244
+ if (!box) return;
245
+ if (box[0] < minX) minX = box[0]; if (box[3] > maxX) maxX = box[3];
246
+ if (box[1] < minY) minY = box[1]; if (box[4] > maxY) maxY = box[4];
247
+ if (box[2] < minZ) minZ = box[2]; if (box[5] > maxZ) maxZ = box[5];
248
+ };
249
+ if (typeof (node as any).getAabb === 'function') {
250
+ add((node as any).getAabb(), node.globalTransform);
251
+ }
252
+ for (const child of node.findChildren('*', 'VisualInstance3D', true, false) as unknown as any[]) {
253
+ if (child && typeof child.getAabb === 'function') {
254
+ add(child.getAabb(), child.globalTransform);
255
+ }
256
+ }
257
+ return minX === Infinity ? null : [minX, minY, minZ, maxX, maxY, maxZ];
258
+ }
259
+
260
+ /**
261
+ * Compute a node's bounding rect in CSS pixels. The callback pushes points in
262
+ * viewport logical units; they're mapped through the viewport's screen transform
263
+ * (content scale, stretch, SubViewport/child-window placement), then divided by
264
+ * screenGetScale to reach CSS pixels. Never throws: React DevTools calls this on
265
+ * every commit and must not see a throw (e.g. a wrapper freed by an unmount).
266
+ */
267
+ function boundsForViewport(node: Node, collect: (push: Push, viewport: Viewport) => void): DOMRect | null {
268
+ try {
269
+ const viewport = node.getViewport();
270
+ if (!viewport) return null;
271
+ const xform = makeAffine(viewport.getScreenTransform(), 1 / DisplayServer.screenGetScale());
272
+ const bounds = cssBounds();
273
+ collect((x, y) => bounds.add(...xform(x, y)), viewport);
274
+ const r = bounds.rect();
275
+ return r ? new DOMRect(r[0], r[1], r[2], r[3]) : null;
276
+ } catch {
277
+ return null;
278
+ }
279
+ }
280
+
281
+ /** Install `getBoundingClientRect` on a node prototype. */
282
+ function defineBoundingClientRect(proto: object, collect: BoundsCollect): void {
283
+ Object.defineProperty(proto, 'getBoundingClientRect', {
284
+ configurable: true,
285
+ value(this: Node): DOMRect | null {
286
+ return boundsForViewport(this, (push, viewport) => collect(this, push, viewport));
287
+ },
288
+ });
289
+ }
290
+
291
+ /** Push the four corners of an axis-aligned rect through `emit`. */
292
+ function pushRect(emit: (x: number, y: number) => void, x0: number, y0: number, x1: number, y1: number): void {
293
+ for (const px of [x0, x1]) {
294
+ for (const py of [y0, y1]) {
295
+ emit(px, py);
296
+ }
297
+ }
298
+ }
299
+
300
+ const canvasItemBounds: BoundsCollect = (node, push) => {
301
+ if (node instanceof Control) {
302
+ const rc = node.getGlobalRect();
303
+ pushRect(push, rc.position.x, rc.position.y, rc.position.x + rc.size.x, rc.position.y + rc.size.y);
304
+ return;
305
+ }
306
+ if (typeof node.getRect !== 'function') return;
307
+ const rect = node.getRect() as Rect2;
308
+ const xform = makeAffine(node.getScreenTransform());
309
+ pushRect((px, py) => push(...xform(px, py)), rect.position.x, rect.position.y, rect.position.x + rect.size.x, rect.position.y + rect.size.y);
310
+ };
311
+
312
+ const node3dBounds: BoundsCollect = (node, push, viewport) => {
313
+ const camera = viewport.getCamera3d();
314
+ if (!camera) return;
315
+ const box = worldBounds(node);
316
+ if (!box) return;
317
+ const [minX, minY, minZ, maxX, maxY, maxZ] = box;
318
+ for (let i = 0; i < 8; i++) {
319
+ const s = camera.unprojectPosition(new Vector3(
320
+ i & 1 ? maxX : minX,
321
+ i & 2 ? maxY : minY,
322
+ i & 4 ? maxZ : minZ,
323
+ ));
324
+ push(s.x, s.y);
325
+ }
326
+ };
327
+
120
328
  /**
121
329
  * Bootstrap the debugging environment.
122
330
  *
@@ -133,104 +341,14 @@ export function initDebug(): void {
133
341
  });
134
342
 
135
343
  ensureDOMRect();
136
-
137
- Object.defineProperty(CanvasItem.prototype, 'getBoundingClientRect', {
138
- configurable: true,
139
- value(this: CanvasItem): DOMRect | null {
140
- const scale = DisplayServer.screenGetScale();
141
- if (this instanceof Control) {
142
- const rc = (this as Control).getGlobalRect();
143
- return new DOMRect(
144
- rc.position.x / scale, rc.position.y / scale,
145
- rc.size.x / scale, rc.size.y / scale,
146
- );
147
- }
148
-
149
- if (typeof (this as any).getRect !== 'function') return null;
150
-
151
- const rect = (this as any).getRect() as Rect2;
152
- const t = this.getScreenTransform();
153
-
154
- const pos = rect.position;
155
- const sz = rect.size;
156
- const tx = t.x;
157
- const ty = t.y;
158
- const to = t.origin;
159
-
160
- const x0 = pos.x, y0 = pos.y;
161
- const x1 = x0 + sz.x, y1 = y0 + sz.y;
162
- const txx = tx.x, txy = tx.y;
163
- const tyx = ty.x, tyy = ty.y;
164
- const tox = to.x, toy = to.y;
165
-
166
- let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
167
- const accum = (px: number, py: number) => {
168
- if (px < minX) minX = px; if (py < minY) minY = py;
169
- if (px > maxX) maxX = px; if (py > maxY) maxY = py;
170
- };
171
-
172
- accum(txx * x0 + tyx * y0 + tox, txy * x0 + tyy * y0 + toy);
173
- accum(txx * x1 + tyx * y0 + tox, txy * x1 + tyy * y0 + toy);
174
- accum(txx * x0 + tyx * y1 + tox, txy * x0 + tyy * y1 + toy);
175
- accum(txx * x1 + tyx * y1 + tox, txy * x1 + tyy * y1 + toy);
176
-
177
- return new DOMRect(
178
- minX / scale, minY / scale,
179
- (maxX - minX) / scale, (maxY - minY) / scale,
180
- );
181
- },
182
- });
183
-
184
- Object.defineProperty(Node3D.prototype, 'getBoundingClientRect', {
185
- configurable: true,
186
- value(this: Node3D): DOMRect | null {
187
- if (typeof (this as any).getAabb !== 'function') return null;
188
-
189
- const aabb = (this as any).getAabb();
190
- const gt = this.globalTransform;
191
- const viewport = this.getViewport();
192
- if (!viewport) return null;
193
- const camera = viewport.getCamera3d();
194
- if (!camera) return null;
195
- const scale = DisplayServer.screenGetScale();
196
-
197
- const b = gt.basis;
198
- const bx = b.x, by = b.y, bz = b.z;
199
- const o = gt.origin;
200
- const p = aabb.position, e = aabb.end;
201
-
202
- const [px, py, pz] = [p.x, p.y, p.z];
203
- const [ex, ey, ez] = [e.x, e.y, e.z];
204
- const [bxx, bxy, bxz] = [bx.x, bx.y, bx.z];
205
- const [byx, byy, byz] = [by.x, by.y, by.z];
206
- const [bzx, bzy, bzz] = [bz.x, bz.y, bz.z];
207
- const [ox, oy, oz] = [o.x, o.y, o.z];
208
-
209
- const corners = [
210
- [px, py, pz], [ex, py, pz], [px, ey, pz], [ex, ey, pz],
211
- [px, py, ez], [ex, py, ez], [px, ey, ez], [ex, ey, ez],
212
- ];
213
-
214
- let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
215
-
216
- for (const [cx, cy, cz] of corners) {
217
- const wx = bxx * cx + byx * cy + bzx * cz + ox;
218
- const wy = bxy * cx + byy * cy + bzy * cz + oy;
219
- const wz = bxz * cx + byz * cy + bzz * cz + oz;
220
- const s = camera.unprojectPosition(new Vector3(wx, wy, wz));
221
- if (s.x < minX) minX = s.x; if (s.y < minY) minY = s.y;
222
- if (s.x > maxX) maxX = s.x; if (s.y > maxY) maxY = s.y;
223
- }
224
-
225
- return new DOMRect(
226
- minX / scale, minY / scale,
227
- (maxX - minX) / scale, (maxY - minY) / scale,
228
- );
229
- },
230
- });
344
+ defineBoundingClientRect(CanvasItem.prototype, canvasItemBounds);
345
+ defineBoundingClientRect(Node3D.prototype, node3dBounds);
231
346
 
232
347
  (globalThis as any).$ = {
233
348
  Engine, OS, ClassDB, Time,
234
- dumpStr, dumpTreeStr, statsStr, gc,
349
+ dumpStr, snapshot, inspect, click, find, gc,
350
+ get tree(): SceneTree { return tree; },
351
+ get paused(): boolean { return tree.paused; },
352
+ set paused(v: boolean) { tree.paused = v; },
235
353
  };
236
354
  }
package/src/index.ts CHANGED
@@ -10,7 +10,7 @@ import { GodotInstance } from '../gen/classes/GodotInstance.ts';
10
10
  import { SceneTree } from '../gen/classes/SceneTree.ts';
11
11
  import { Window } from '../gen/classes/Window.ts';
12
12
  import { gc } from './debug.ts';
13
- import { cancelAnimationFrame, getGodot, requestAnimationFrame } from './runtime.ts';
13
+ import { cancelAnimationFrame, cleanupHooks, getGodot, requestAnimationFrame } from './runtime.ts';
14
14
 
15
15
  // ---- make sure these classes are not tree-shaked ----
16
16
  void ValueTypes;
@@ -34,7 +34,19 @@ export async function runGodot(signal?: AbortSignal, unmount?: () => PromiseLike
34
34
  await new Promise(requestAnimationFrame);
35
35
 
36
36
  await unmount?.();
37
- console.log(gc());
37
+ while (cleanupHooks.size) {
38
+ const hooks = Array.from(cleanupHooks); cleanupHooks.clear();
39
+ await Promise.all(hooks.map((hook) => hook()));
40
+ }
41
+
42
+ // Let pending Napi wrapper finalizers run before tearing down the engine:
43
+ // Bun.gc(true) marks unreachable wrappers but their ~GodotVar/~Variant
44
+ // (which unrefs RefCounted objects) only runs on later macrotasks — and one
45
+ // wrapper's finalizer can free others. Freeing the engine first would report
46
+ // every still-referenced RefCounted as leaked, so drain a few gc+tick rounds.
47
+ for (let i = 0; i < 4; i++) {
48
+ console.log(gc());
49
+ await new Promise((resolve) => setTimeout(resolve, 0));
50
+ }
38
51
  return godot.free();
39
52
  }
40
-
package/src/load.ts CHANGED
@@ -8,9 +8,25 @@ import { ProjectSettings } from '../gen/classes/ProjectSettings.ts';
8
8
  import { ResourceLoader, ThreadLoadStatus } from '../gen/classes/ResourceLoader.ts';
9
9
  import { ResourceUID } from '../gen/classes/ResourceUID.ts';
10
10
  import type { Resource } from '../gen/classes/Resource.ts';
11
- import { stageFile } from './runtime.ts';
11
+ import { cleanupHooks, stageFile } from './runtime.ts';
12
12
  import { decodeCtex } from './web-image.ts';
13
13
 
14
+ // Each loaded wrapper is released at shutdown via a `cleanupHooks` entry
15
+ // holding a WeakRef: module-scope asset imports (the preload modules' memoized
16
+ // load promises) keep their wrappers reachable, so GC alone can't collect them
17
+ // before the engine stops. WeakRef keeps the entries from pinning resources
18
+ // during the app's lifetime.
19
+ function track<T extends Resource>(res: T): T {
20
+ const ref = new WeakRef<Resource>(res);
21
+ cleanupHooks.add(() => {
22
+ const r = ref.deref();
23
+ if (r) {
24
+ try { r.free(); } catch {}
25
+ }
26
+ });
27
+ return res;
28
+ }
29
+
14
30
  /**
15
31
  * A Godot `Resource` subclass constructor: its `.name` is the registered class
16
32
  * name (used as the `ResourceLoader` type hint), and `InstanceType<C>` is the
@@ -153,6 +169,7 @@ export function loadAsset<C extends ResourceConstructor>(
153
169
  data: Record<string, unknown> = {},
154
170
  ): { materialize: Promise<unknown>; load: Promise<InstanceType<C>> } {
155
171
  const cached = cachedResource<C>(path);
172
+ if (cached) cached.then(track);
156
173
  const materialize = cached ? Promise.resolve() : materializeFiles(files, deps);
157
174
  const existing = data[path] as Promise<InstanceType<C>> | undefined;
158
175
  const load = existing ?? cached ?? materialize.then(() => loadResourceAsync(path, cls, files));
@@ -189,6 +206,10 @@ export async function loadResourceAsync<C extends ResourceConstructor>(
189
206
  break;
190
207
  }
191
208
  if (status === ThreadLoadStatus.THREAD_LOAD_FAILED || status === ThreadLoadStatus.THREAD_LOAD_INVALID_RESOURCE) {
209
+ // Collect the engine's LoadToken so a failed load doesn't leave it
210
+ // registered (a bare `RefCounted` leaked at exit). Safe no-op when
211
+ // no token exists.
212
+ ResourceLoader.loadThreadedGet(path);
192
213
  throw new Error(`loadResourceAsync(${path}): load failed (status ${status})`);
193
214
  }
194
215
  await nextTick();
@@ -206,5 +227,5 @@ export async function loadResourceAsync<C extends ResourceConstructor>(
206
227
  }
207
228
  }
208
229
  }
209
- return result;
230
+ return track(result);
210
231
  }