@rine-kit/pubg-domain 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +38 -2
- package/dist/config/default-team.json +27 -0
- package/dist/src/config/chicken-index.d.ts +9 -0
- package/dist/src/config/chicken-index.js +37 -0
- package/dist/src/config/chicken-index.js.map +1 -0
- package/dist/src/config/team.d.ts +22 -0
- package/dist/src/config/team.js +69 -0
- package/dist/src/config/team.js.map +1 -0
- package/dist/src/context/context-store.d.ts +40 -0
- package/dist/src/context/context-store.js +119 -0
- package/dist/src/context/context-store.js.map +1 -0
- package/dist/src/context/team-context.d.ts +13 -0
- package/dist/src/context/team-context.js +16 -0
- package/dist/src/context/team-context.js.map +1 -0
- package/dist/src/core.d.ts +23 -0
- package/dist/src/core.js +24 -0
- package/dist/src/core.js.map +1 -0
- package/dist/src/data/model.d.ts +123 -0
- package/dist/src/data/model.js +100 -0
- package/dist/src/data/model.js.map +1 -0
- package/dist/src/data/pubg-api-client.d.ts +59 -0
- package/dist/src/data/pubg-api-client.js +441 -0
- package/dist/src/data/pubg-api-client.js.map +1 -0
- package/dist/src/engine/query-engine.d.ts +20 -0
- package/dist/src/engine/query-engine.js +765 -0
- package/dist/src/engine/query-engine.js.map +1 -0
- package/dist/src/index.d.ts +27 -0
- package/dist/src/index.js +28 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/migration/importer.d.ts +35 -0
- package/dist/src/migration/importer.js +229 -0
- package/dist/src/migration/importer.js.map +1 -0
- package/dist/src/review/combat-scope.d.ts +11 -0
- package/dist/src/review/combat-scope.js +101 -0
- package/dist/src/review/combat-scope.js.map +1 -0
- package/dist/src/review/event-combination-engine.d.ts +17 -0
- package/dist/src/review/event-combination-engine.js +534 -0
- package/dist/src/review/event-combination-engine.js.map +1 -0
- package/dist/src/review/fight-detector.d.ts +4 -0
- package/dist/src/review/fight-detector.js +138 -0
- package/dist/src/review/fight-detector.js.map +1 -0
- package/dist/src/review/fight-integrity-validator.d.ts +13 -0
- package/dist/src/review/fight-integrity-validator.js +134 -0
- package/dist/src/review/fight-integrity-validator.js.map +1 -0
- package/dist/src/review/fun-candidate-generator.d.ts +9 -0
- package/dist/src/review/fun-candidate-generator.js +267 -0
- package/dist/src/review/fun-candidate-generator.js.map +1 -0
- package/dist/src/review/fun-event-generator.d.ts +8 -0
- package/dist/src/review/fun-event-generator.js +740 -0
- package/dist/src/review/fun-event-generator.js.map +1 -0
- package/dist/src/review/fun-intelligence.d.ts +13 -0
- package/dist/src/review/fun-intelligence.js +20 -0
- package/dist/src/review/fun-intelligence.js.map +1 -0
- package/dist/src/review/fun-ranker.d.ts +13 -0
- package/dist/src/review/fun-ranker.js +68 -0
- package/dist/src/review/fun-ranker.js.map +1 -0
- package/dist/src/review/heavy-weapon-intelligence.d.ts +5 -0
- package/dist/src/review/heavy-weapon-intelligence.js +215 -0
- package/dist/src/review/heavy-weapon-intelligence.js.map +1 -0
- package/dist/src/review/key-operation-detector.d.ts +3 -0
- package/dist/src/review/key-operation-detector.js +126 -0
- package/dist/src/review/key-operation-detector.js.map +1 -0
- package/dist/src/review/match-selector.d.ts +18 -0
- package/dist/src/review/match-selector.js +202 -0
- package/dist/src/review/match-selector.js.map +1 -0
- package/dist/src/review/review-analyzer.d.ts +2 -0
- package/dist/src/review/review-analyzer.js +652 -0
- package/dist/src/review/review-analyzer.js.map +1 -0
- package/dist/src/review/review-facts.d.ts +17 -0
- package/dist/src/review/review-facts.js +560 -0
- package/dist/src/review/review-facts.js.map +1 -0
- package/dist/src/review/review-share.d.ts +48 -0
- package/dist/src/review/review-share.js +37 -0
- package/dist/src/review/review-share.js.map +1 -0
- package/dist/src/review/selection-store.d.ts +25 -0
- package/dist/src/review/selection-store.js +80 -0
- package/dist/src/review/selection-store.js.map +1 -0
- package/dist/src/review/session-review.d.ts +72 -0
- package/dist/src/review/session-review.js +492 -0
- package/dist/src/review/session-review.js.map +1 -0
- package/dist/src/review/special-events.d.ts +3 -0
- package/dist/src/review/special-events.js +258 -0
- package/dist/src/review/special-events.js.map +1 -0
- package/dist/src/review/subgraph.d.ts +26 -0
- package/dist/src/review/subgraph.js +146 -0
- package/dist/src/review/subgraph.js.map +1 -0
- package/dist/src/review/supplemental-intelligence.d.ts +15 -0
- package/dist/src/review/supplemental-intelligence.js +431 -0
- package/dist/src/review/supplemental-intelligence.js.map +1 -0
- package/dist/src/review/team-damage.d.ts +8 -0
- package/dist/src/review/team-damage.js +180 -0
- package/dist/src/review/team-damage.js.map +1 -0
- package/dist/src/review/telemetry-events.d.ts +72 -0
- package/dist/src/review/telemetry-events.js +573 -0
- package/dist/src/review/telemetry-events.js.map +1 -0
- package/dist/src/review/telemetry.d.ts +86 -0
- package/dist/src/review/telemetry.js +266 -0
- package/dist/src/review/telemetry.js.map +1 -0
- package/dist/src/review/types.d.ts +501 -0
- package/dist/src/review/types.js +2 -0
- package/dist/src/review/types.js.map +1 -0
- package/dist/src/review/vehicle-intelligence.d.ts +3 -0
- package/dist/src/review/vehicle-intelligence.js +148 -0
- package/dist/src/review/vehicle-intelligence.js.map +1 -0
- package/dist/src/schema/query.d.ts +876 -0
- package/dist/src/schema/query.js +185 -0
- package/dist/src/schema/query.js.map +1 -0
- package/dist/src/schema/status.d.ts +66 -0
- package/dist/src/schema/status.js +49 -0
- package/dist/src/schema/status.js.map +1 -0
- package/dist/src/service/pubg-domain-service.d.ts +192 -0
- package/dist/src/service/pubg-domain-service.js +1598 -0
- package/dist/src/service/pubg-domain-service.js.map +1 -0
- package/dist/src/storage/repository-port.d.ts +84 -0
- package/dist/src/storage/repository-port.js +2 -0
- package/dist/src/storage/repository-port.js.map +1 -0
- package/dist/src/storage/sqlite-repository-adapter.d.ts +33 -0
- package/dist/src/storage/sqlite-repository-adapter.js +66 -0
- package/dist/src/storage/sqlite-repository-adapter.js.map +1 -0
- package/dist/src/storage/sqlite-repository.d.ts +73 -0
- package/dist/src/storage/sqlite-repository.js +652 -0
- package/dist/src/storage/sqlite-repository.js.map +1 -0
- package/dist/src/time/selector-resolver.d.ts +34 -0
- package/dist/src/time/selector-resolver.js +364 -0
- package/dist/src/time/selector-resolver.js.map +1 -0
- package/package.json +42 -3
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import { isPunchWeapon } from './telemetry-events.js';
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function integer(value) {
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return Math.round(value).toLocaleString('zh-CN');
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}
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function kilometers(value) {
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return `${(value / 1_000).toFixed(1)}km`;
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}
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function armorLabel(value) {
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const normalized = (value ?? '').toLowerCase();
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if (normalized.includes('head'))
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return '头盔';
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if (normalized.includes('vest') || normalized.includes('armor'))
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return '防弹衣';
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return '护甲';
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}
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function playerName(facts, playerId) {
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return facts.players.find((player) => player.playerId === playerId)?.playerName ?? playerId;
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}
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function availableEvidence(facts) {
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return new Map(facts.evidence.map((item) => [item.id, item]));
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}
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/** Turn raw event IDs and derived fact IDs into IDs present in ReviewEvidence. */
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export function resolveFunEvidenceIds(facts, ids) {
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const evidence = availableEvidence(facts);
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const byEvent = new Map();
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for (const item of facts.evidence) {
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for (const eventId of item.eventIds) {
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const references = byEvent.get(eventId) ?? [];
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references.push(item.id);
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byEvent.set(eventId, references);
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}
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}
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const resolved = [];
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for (const id of ids) {
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if (evidence.has(id)) {
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resolved.push(id);
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continue;
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}
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const derived = `evidence-${id}`;
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if (evidence.has(derived)) {
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resolved.push(derived);
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continue;
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}
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resolved.push(...(byEvent.get(id) ?? []));
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}
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return [...new Set(resolved)];
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}
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function makeFunEvent(facts, input) {
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const factIds = [...new Set(input.factIds.filter(Boolean))];
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const evidenceIds = resolveFunEvidenceIds(facts, input.evidenceIds);
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if (!factIds.length || !evidenceIds.length)
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return null;
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return {
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...input,
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type: input.type ?? 'FUN_EVENT',
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factIds,
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evidenceIds,
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funScore: Math.max(0, Math.min(100, Math.round(input.funScore))),
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targetPlayerIds: [...new Set(input.targetPlayerIds)],
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tags: [...new Set(input.tags)],
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};
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}
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function specialEvent(facts, event) {
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if (!event.playerId)
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return null;
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const name = playerName(facts, event.playerId);
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const values = event.facts;
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const pickupEvents = Number(values.pickupEvents ?? 0);
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const shots = Number(values.shots ?? 0);
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const hits = Number(values.hits ?? 0);
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const kills = Number(values.kills ?? 0);
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const descriptors = {
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ROCKET_UNUSED: {
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type: 'ROCKET_UNUSED',
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title: '🎒 军火收藏家',
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text: `${name}\n火箭筒拾取${pickupEvents}次 · 发射0`,
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score: 72,
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category: 'heavy_weapon',
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},
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ROCKET_MISS: {
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type: 'ROCKET_ALL_MISS',
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title: '🎯 火力支援(理论上)',
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text: `${name}\n火箭筒发射${shots}次 · 未检测到命中`,
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score: 64,
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category: 'heavy_weapon',
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},
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ROCKET_ALL_MISS: {
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type: 'ROCKET_ALL_MISS',
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title: '🎯 火力支援(理论上)',
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text: `${name}\n火箭筒发射${shots}次 · 未检测到命中`,
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score: 64,
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category: 'heavy_weapon',
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},
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ROCKET_MULTI_KILL: {
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type: 'ROCKET_MULTI_KILL',
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title: '💥 一炮多响',
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text: `${name}\n一发火箭筒关联${kills}次击杀`,
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score: Math.min(99, 82 + kills * 4),
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category: 'heavy_weapon',
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},
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ROCKET_VEHICLE_MULTI_KILL: {
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type: 'ROCKET_VEHICLE_MULTI_KILL',
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title: `☢️ 一炮${kills}响`,
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text: `${name}\nPanzerfaust摧毁载具 · ${kills}杀`,
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score: 100,
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category: 'heavy_weapon',
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},
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ROCKET_VEHICLE_DESTROY: {
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type: 'ROCKET_VEHICLE_DESTROY',
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title: '🚙 火箭筒拆车',
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text: `${name}\nPanzerfaust摧毁${Number(values.vehiclesDestroyed ?? 0)}辆载具`,
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score: 78,
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category: 'heavy_weapon',
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},
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ROCKET_HIT: {
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type: 'ROCKET_HIT',
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title: '🚀 火箭筒开张',
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text: `${name}\n火箭筒${shots}发 · ${hits}次命中记录`,
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score: Math.min(90, 65 + hits * 5),
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category: 'heavy_weapon',
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},
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MULTI_KNOCK: {
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type: 'MULTI_KNOCK',
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title: '⚡ 倒地制造机',
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text: `${name}\n一波团战造成${Number(values.knocks ?? 0)}次倒地`,
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score: Math.min(92, 70 + Number(values.knocks ?? 0) * 5),
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category: 'combat',
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},
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CLUTCH: {
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type: 'CLUTCH',
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title: '🏆 收割现场',
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text: `${name}\n团战内完成${kills}次击杀`,
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score: Math.min(94, 76 + kills * 5),
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category: 'combat',
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},
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REVIVE_CHAIN: {
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type: 'REVIVE_CHAIN',
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title: '❤️ 急救站站长',
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text: `${name}\n连续完成${Number(values.revives ?? 0)}次救援`,
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score: Math.min(86, 55 + Number(values.revives ?? 0) * 6),
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category: 'support',
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},
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VEHICLE_DESTROY: {
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type: 'VEHICLE_DESTROY',
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title: '🚙 车库拆迁队',
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text: `${name}\n摧毁${Number(values.vehiclesDestroyed ?? 0)}辆载具`,
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score: Math.min(90, 64 + Number(values.vehiclesDestroyed ?? 0) * 8),
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category: 'vehicle',
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},
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};
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const descriptor = descriptors[event.type];
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if (!descriptor)
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return null;
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return makeFunEvent(facts, {
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id: `fun-event-${event.id}`,
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type: descriptor.type,
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...(event.playerId ? { actorPlayerId: event.playerId } : {}),
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targetPlayerIds: [],
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factIds: [event.id],
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evidenceIds: [`evidence-${event.id}`, ...event.evidenceIds],
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confidence: 'DERIVED',
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funScore: descriptor.score,
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category: descriptor.category,
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title: descriptor.title,
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text: descriptor.text,
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facts: event.facts,
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tags: ['special_event', descriptor.category],
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dedupGroup: `special:${event.type}`,
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});
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}
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function vehicleEvent(facts, vehicle, type, title, text, score, tags) {
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const factId = vehicle.id ?? `vehicle-${vehicle.playerId}`;
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return makeFunEvent(facts, {
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id: `fun-event-vehicle-${type}-${vehicle.playerId}`,
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actorPlayerId: vehicle.playerId,
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targetPlayerIds: [],
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factIds: [factId],
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evidenceIds: vehicle.evidenceIds,
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confidence: 'DERIVED',
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funScore: score,
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category: 'vehicle',
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title,
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text,
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facts: {
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rideDistance: Math.round(vehicle.rideDistance),
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driveDistance: Math.round(vehicle.driveDistance),
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maxSpeed: Math.round(vehicle.maxSpeed),
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},
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tags: ['vehicle', ...tags],
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dedupGroup: 'vehicle-travel',
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});
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}
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function aggregateTeamDamage(facts, source) {
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const byActor = new Map();
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for (const fact of facts.teamDamage ?? []) {
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if (fact.source !== source)
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continue;
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const bucket = byActor.get(fact.actorPlayerId) ?? [];
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bucket.push(fact);
|
|
200
|
+
byActor.set(fact.actorPlayerId, bucket);
|
|
201
|
+
}
|
|
202
|
+
const events = [];
|
|
203
|
+
for (const [actorId, actorFacts] of byActor) {
|
|
204
|
+
// A melee bucket can contain punches and weapon strikes. Generate the
|
|
205
|
+
// punch event from confirmed fist hits only, so a pan hit is never shown
|
|
206
|
+
// as another punch.
|
|
207
|
+
const factGroups = source === 'MELEE'
|
|
208
|
+
? [
|
|
209
|
+
actorFacts.filter((fact) => isPunchWeapon(fact.weapon ?? null, fact.damageTypeCategory ?? null)),
|
|
210
|
+
actorFacts.filter((fact) => !isPunchWeapon(fact.weapon ?? null, fact.damageTypeCategory ?? null)),
|
|
211
|
+
]
|
|
212
|
+
: [actorFacts];
|
|
213
|
+
for (const factsForEvent of factGroups) {
|
|
214
|
+
const totalHits = factsForEvent.reduce((sum, fact) => sum + fact.hitCount, 0);
|
|
215
|
+
const totalDamage = factsForEvent.reduce((sum, fact) => sum + fact.damage, 0);
|
|
216
|
+
if (totalHits <= 0)
|
|
217
|
+
continue;
|
|
218
|
+
const isPunching = source === 'MELEE' &&
|
|
219
|
+
factsForEvent.every((fact) => isPunchWeapon(fact.weapon ?? null, fact.damageTypeCategory ?? null));
|
|
220
|
+
const targetText = factsForEvent
|
|
221
|
+
.slice()
|
|
222
|
+
.sort((left, right) => right.hitCount - left.hitCount ||
|
|
223
|
+
left.victimPlayerId.localeCompare(right.victimPlayerId))
|
|
224
|
+
.map((fact) => `${playerName(facts, fact.victimPlayerId)} ${fact.hitCount}${isPunching ? '拳' : '次'}`)
|
|
225
|
+
.join(' · ');
|
|
226
|
+
const phase = factsForEvent[0]?.phase;
|
|
227
|
+
const phasePrefix = phase === 'pre_match' ? '赛前' : phase === 'in_match' ? '正赛' : '';
|
|
228
|
+
const descriptor = source === 'MELEE'
|
|
229
|
+
? isPunching
|
|
230
|
+
? {
|
|
231
|
+
type: 'TEAMMATE_PUNCHING',
|
|
232
|
+
title: '🥊 队内拳王',
|
|
233
|
+
text: `${playerName(facts, actorId)}\n${phasePrefix}给${targetText}`,
|
|
234
|
+
score: Math.min(78, 28 + totalHits * 8),
|
|
235
|
+
category: 'teammate',
|
|
236
|
+
}
|
|
237
|
+
: {
|
|
238
|
+
type: 'TEAM_MELEE_DAMAGE',
|
|
239
|
+
title: '🥊 队内近战',
|
|
240
|
+
text: `${playerName(facts, actorId)}\n对队友造成${integer(totalDamage)}点近战伤害`,
|
|
241
|
+
score: Math.min(64, 24 + totalDamage / 10),
|
|
242
|
+
category: 'teammate',
|
|
243
|
+
}
|
|
244
|
+
: source === 'GUN'
|
|
245
|
+
? {
|
|
246
|
+
type: 'TEAM_GUN_DAMAGE',
|
|
247
|
+
title: '🔫 队友误伤',
|
|
248
|
+
text: `${playerName(facts, actorId)}\n对队友造成${integer(totalDamage)}点枪械伤害`,
|
|
249
|
+
score: Math.min(70, 25 + totalDamage / 10),
|
|
250
|
+
category: 'teammate',
|
|
251
|
+
}
|
|
252
|
+
: source === 'EXPLOSIVE'
|
|
253
|
+
? {
|
|
254
|
+
type: 'TEAM_EXPLOSIVE_DAMAGE',
|
|
255
|
+
title: '💣 队内爆破',
|
|
256
|
+
text: `${playerName(facts, actorId)}\n对队友造成${integer(totalDamage)}点爆炸伤害`,
|
|
257
|
+
score: Math.min(76, 30 + totalDamage / 8),
|
|
258
|
+
category: 'teammate',
|
|
259
|
+
}
|
|
260
|
+
: {
|
|
261
|
+
type: 'TEAM_VEHICLE_DAMAGE',
|
|
262
|
+
title: '🚗 车辆误伤',
|
|
263
|
+
text: `对队友造成${integer(totalDamage)}点车辆伤害`,
|
|
264
|
+
score: Math.min(68, 28 + totalDamage / 10),
|
|
265
|
+
category: 'vehicle',
|
|
266
|
+
};
|
|
267
|
+
const confirmedDriver = source !== 'VEHICLE' ||
|
|
268
|
+
(facts.teamVehicleEvents ?? []).some((item) => item.actorPlayerId === actorId &&
|
|
269
|
+
item.driverConfirmed &&
|
|
270
|
+
factsForEvent.some((fact) => !fact.vehicleId || !item.vehicleId || fact.vehicleId === item.vehicleId));
|
|
271
|
+
const event = makeFunEvent(facts, {
|
|
272
|
+
id: `fun-event-team-damage-${source}-${actorId}-${isPunching ? 'punch' : 'other'}`,
|
|
273
|
+
type: descriptor.type,
|
|
274
|
+
...(source === 'VEHICLE' && !confirmedDriver ? {} : { actorPlayerId: actorId }),
|
|
275
|
+
targetPlayerIds: factsForEvent.map((fact) => fact.victimPlayerId),
|
|
276
|
+
factIds: factsForEvent.map((fact) => fact.id),
|
|
277
|
+
evidenceIds: factsForEvent.flatMap((fact) => [`evidence-${fact.id}`, ...fact.evidenceIds]),
|
|
278
|
+
confidence: 'CONFIRMED',
|
|
279
|
+
funScore: descriptor.score,
|
|
280
|
+
category: descriptor.category,
|
|
281
|
+
title: descriptor.title,
|
|
282
|
+
text: descriptor.text,
|
|
283
|
+
facts: {
|
|
284
|
+
hitCount: totalHits,
|
|
285
|
+
damage: Math.round(totalDamage),
|
|
286
|
+
source,
|
|
287
|
+
...(phase ? { phase } : {}),
|
|
288
|
+
...(source === 'VEHICLE' ? { driverConfirmed: confirmedDriver } : {}),
|
|
289
|
+
},
|
|
290
|
+
tags: ['team_damage', source.toLowerCase(), ...(isPunching ? ['punching'] : [])],
|
|
291
|
+
dedupGroup: `team-damage:${source}:${isPunching ? 'punch' : 'other'}:${actorId}`,
|
|
292
|
+
});
|
|
293
|
+
if (event)
|
|
294
|
+
events.push(event);
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
return events;
|
|
298
|
+
}
|
|
299
|
+
function teamVehicleEvents(facts) {
|
|
300
|
+
const grouped = new Map();
|
|
301
|
+
for (const item of facts.teamVehicleEvents ?? []) {
|
|
302
|
+
const key = `${item.driverConfirmed ? item.actorPlayerId : 'unknown'}:${item.type}:${item.phase ?? 'unknown'}`;
|
|
303
|
+
const bucket = grouped.get(key) ?? [];
|
|
304
|
+
bucket.push(item);
|
|
305
|
+
grouped.set(key, bucket);
|
|
306
|
+
}
|
|
307
|
+
const result = [];
|
|
308
|
+
for (const [key, items] of grouped) {
|
|
309
|
+
const actorId = items[0]?.actorPlayerId;
|
|
310
|
+
const driverConfirmed = items.every((item) => item.driverConfirmed);
|
|
311
|
+
const hits = items.filter((item) => item.type === 'HIT');
|
|
312
|
+
const knocks = items.filter((item) => item.type === 'KNOCK');
|
|
313
|
+
const kills = items.filter((item) => item.type === 'KILL');
|
|
314
|
+
const targetIds = [...new Set(items.map((item) => item.victimPlayerId))];
|
|
315
|
+
const semanticType = items[0]?.type ?? 'HIT';
|
|
316
|
+
const count = items.length;
|
|
317
|
+
const detailText = items
|
|
318
|
+
.slice()
|
|
319
|
+
.sort((left, right) => left.victimPlayerId.localeCompare(right.victimPlayerId))
|
|
320
|
+
.map((item) => playerName(facts, item.victimPlayerId))
|
|
321
|
+
.join('、');
|
|
322
|
+
const confirmedText = semanticType === 'HIT'
|
|
323
|
+
? `开车蹭到${detailText || '队友'} ${count}次`
|
|
324
|
+
: semanticType === 'KNOCK'
|
|
325
|
+
? `开车撞倒${detailText || '队友'} ${count}人`
|
|
326
|
+
: `开车撞死${detailText || '队友'} ${count}人`;
|
|
327
|
+
const uncertainText = semanticType === 'HIT'
|
|
328
|
+
? `车辆对${detailText || '队友'}造成 ${count} 次碰撞伤害`
|
|
329
|
+
: semanticType === 'KNOCK'
|
|
330
|
+
? `车辆撞倒队友${detailText || ''} ${count}人`
|
|
331
|
+
: `车辆撞死队友${detailText || ''} ${count}人`;
|
|
332
|
+
const title = driverConfirmed
|
|
333
|
+
? '🚗 肇事司机'
|
|
334
|
+
: semanticType === 'HIT'
|
|
335
|
+
? '🚗 车辆误伤'
|
|
336
|
+
: '🚗 车辆事故';
|
|
337
|
+
const event = makeFunEvent(facts, {
|
|
338
|
+
id: `fun-event-vehicle-team-${key.replace(/[^a-z0-9:_-]/giu, '_')}`,
|
|
339
|
+
type: `VEHICLE_TEAM_${semanticType}`,
|
|
340
|
+
...(driverConfirmed && actorId ? { actorPlayerId: actorId } : {}),
|
|
341
|
+
targetPlayerIds: targetIds,
|
|
342
|
+
factIds: items.map((item) => item.id),
|
|
343
|
+
evidenceIds: items.flatMap((item) => [`evidence-${item.id}`, ...item.evidenceIds]),
|
|
344
|
+
confidence: 'CONFIRMED',
|
|
345
|
+
funScore: Math.min(100, 58 + knocks.length * 14 + kills.length * 24 + hits.length * 4),
|
|
346
|
+
category: 'vehicle',
|
|
347
|
+
title,
|
|
348
|
+
text: driverConfirmed && actorId
|
|
349
|
+
? `${playerName(facts, actorId)}\n${confirmedText}`
|
|
350
|
+
: uncertainText,
|
|
351
|
+
facts: {
|
|
352
|
+
hits: hits.length,
|
|
353
|
+
knocks: knocks.length,
|
|
354
|
+
kills: kills.length,
|
|
355
|
+
driverConfirmed,
|
|
356
|
+
...(items[0]?.phase ? { phase: items[0].phase } : {}),
|
|
357
|
+
},
|
|
358
|
+
tags: [
|
|
359
|
+
'vehicle',
|
|
360
|
+
'team_damage',
|
|
361
|
+
...(driverConfirmed ? ['driver_confirmed'] : ['driver_unconfirmed']),
|
|
362
|
+
],
|
|
363
|
+
dedupGroup: `vehicle-team:${semanticType}:${driverConfirmed ? (actorId ?? 'unknown') : 'unknown'}`,
|
|
364
|
+
suppresses: ['TEAM_VEHICLE_DAMAGE'],
|
|
365
|
+
});
|
|
366
|
+
if (event)
|
|
367
|
+
result.push(event);
|
|
368
|
+
}
|
|
369
|
+
return result;
|
|
370
|
+
}
|
|
371
|
+
function flashEvents(facts) {
|
|
372
|
+
return (facts.flash ?? [])
|
|
373
|
+
.filter((item) => item.uses > 0)
|
|
374
|
+
.map((item) => makeFunEvent(facts, {
|
|
375
|
+
id: `fun-event-flash-${item.playerId}`,
|
|
376
|
+
type: 'FLASH_USED',
|
|
377
|
+
actorPlayerId: item.playerId,
|
|
378
|
+
targetPlayerIds: [],
|
|
379
|
+
factIds: [item.id ?? `flash-${item.playerId}`],
|
|
380
|
+
evidenceIds: [`evidence-flash-${item.playerId}`, ...item.evidenceIds],
|
|
381
|
+
confidence: 'CONFIRMED',
|
|
382
|
+
funScore: Math.min(80, 35 + item.uses * 7),
|
|
383
|
+
category: 'utility',
|
|
384
|
+
title: '💡 灯光师',
|
|
385
|
+
text: `${playerName(facts, item.playerId)}\n本局使用${item.uses}颗闪光弹`,
|
|
386
|
+
facts: { uses: item.uses },
|
|
387
|
+
tags: ['flash', 'utility'],
|
|
388
|
+
dedupGroup: `flash-use:${item.playerId}`,
|
|
389
|
+
}))
|
|
390
|
+
.filter((item) => item !== null);
|
|
391
|
+
}
|
|
392
|
+
function stunGunEvents(facts) {
|
|
393
|
+
return (facts.stunGuns ?? [])
|
|
394
|
+
.filter((item) => item.pickups > 0 || item.shots > 0)
|
|
395
|
+
.map((item) => makeFunEvent(facts, {
|
|
396
|
+
id: `fun-event-stun-gun-${item.playerId}`,
|
|
397
|
+
type: 'STUN_GUN_USED',
|
|
398
|
+
actorPlayerId: item.playerId,
|
|
399
|
+
targetPlayerIds: [],
|
|
400
|
+
factIds: [item.id],
|
|
401
|
+
evidenceIds: [`evidence-${item.id}`, ...item.evidenceIds],
|
|
402
|
+
confidence: 'CONFIRMED',
|
|
403
|
+
funScore: Math.min(80, 40 + item.shots * 12 + item.confirmedHits * 12),
|
|
404
|
+
category: 'utility',
|
|
405
|
+
title: '⚡ 电击枪出场',
|
|
406
|
+
text: `${playerName(facts, item.playerId)}\n拾取${item.pickups}次 · 开火${item.shots}次 · ${item.confirmedHits > 0 ? `确认命中${item.confirmedHits}次` : '未确认命中对象'}`,
|
|
407
|
+
facts: {
|
|
408
|
+
pickups: item.pickups,
|
|
409
|
+
shots: item.shots,
|
|
410
|
+
confirmedHits: item.confirmedHits,
|
|
411
|
+
teammateHits: item.teammateHits,
|
|
412
|
+
enemyHits: item.enemyHits,
|
|
413
|
+
unknownOutcomes: item.unknownOutcomes,
|
|
414
|
+
},
|
|
415
|
+
tags: ['stun_gun', 'utility'],
|
|
416
|
+
dedupGroup: `stun-gun:${item.playerId}`,
|
|
417
|
+
}))
|
|
418
|
+
.filter((item) => item !== null);
|
|
419
|
+
}
|
|
420
|
+
function vehicleImpactEvents(facts) {
|
|
421
|
+
return (facts.vehicleImpacts ?? [])
|
|
422
|
+
.filter((item) => item.wheelsDestroyed >= 3 || item.vehicleDestroyed > 0)
|
|
423
|
+
.map((item) => makeFunEvent(facts, {
|
|
424
|
+
id: `fun-event-vehicle-impact-${item.id}`,
|
|
425
|
+
type: item.wheelsDestroyed >= 4 ? 'VEHICLE_FOUR_WHEELS' : 'VEHICLE_IMPACT_CHAIN',
|
|
426
|
+
actorPlayerId: item.playerId,
|
|
427
|
+
targetPlayerIds: [],
|
|
428
|
+
factIds: [item.id],
|
|
429
|
+
evidenceIds: [`evidence-${item.id}`, ...item.evidenceIds],
|
|
430
|
+
confidence: 'CONFIRMED',
|
|
431
|
+
funScore: Math.min(100, 70 + item.wheelsDestroyed * 5 + item.vehicleDestroyed * 8 + item.knocks * 4),
|
|
432
|
+
category: 'vehicle',
|
|
433
|
+
title: item.wheelsDestroyed >= 4 ? '☢️ 一炮四轮' : '🚗 拆车连招',
|
|
434
|
+
text: `${playerName(facts, item.playerId)}\n${item.wheelsDestroyed > 0 ? `摧毁${item.wheelsDestroyed}个轮胎` : ''}${item.vehicleDamage > 0 ? ` · ${Math.round(item.vehicleDamage)}载具伤害` : ''}${item.playerDamage > 0 ? ` · ${Math.round(item.playerDamage)}人体伤害` : ''}${item.knocks > 0 ? ` · ${item.knocks}倒地` : ''}${item.vehicleDestroyed > 0 ? ' · 载具被摧毁' : ''}`,
|
|
435
|
+
facts: {
|
|
436
|
+
wheelsDestroyed: item.wheelsDestroyed,
|
|
437
|
+
vehicleDamage: Math.round(item.vehicleDamage),
|
|
438
|
+
playerDamage: Math.round(item.playerDamage),
|
|
439
|
+
knocks: item.knocks,
|
|
440
|
+
kills: item.kills,
|
|
441
|
+
vehicleDestroyed: item.vehicleDestroyed,
|
|
442
|
+
},
|
|
443
|
+
tags: ['vehicle', 'impact_chain', ...(item.wheelsDestroyed >= 4 ? ['four_wheels'] : [])],
|
|
444
|
+
dedupGroup: 'vehicle-impact-chain',
|
|
445
|
+
}))
|
|
446
|
+
.filter((item) => item !== null);
|
|
447
|
+
}
|
|
448
|
+
function armorBreakEvents(facts) {
|
|
449
|
+
return (facts.armorBreaks ?? [])
|
|
450
|
+
.filter((item) => item.followUp !== null)
|
|
451
|
+
.map((item) => makeFunEvent(facts, {
|
|
452
|
+
id: `fun-event-armor-break-${item.id}`,
|
|
453
|
+
type: 'ARMOR_BREAK_FOLLOW_UP',
|
|
454
|
+
actorPlayerId: item.actorPlayerId,
|
|
455
|
+
targetPlayerIds: item.victimPlayerId ? [item.victimPlayerId] : [],
|
|
456
|
+
factIds: [item.id],
|
|
457
|
+
evidenceIds: [`evidence-${item.id}`, ...item.evidenceIds],
|
|
458
|
+
confidence: 'CONFIRMED',
|
|
459
|
+
funScore: item.followUp === 'KILL' ? 88 : 76,
|
|
460
|
+
category: 'combat',
|
|
461
|
+
title: item.followUp === 'KILL'
|
|
462
|
+
? `🎯 破${armorLabel(item.armorSlot)}后击杀`
|
|
463
|
+
: `🎯 破${armorLabel(item.armorSlot)}后击倒`,
|
|
464
|
+
text: `${playerName(facts, item.actorPlayerId)}\n${item.weapon ?? '攻击'}破${armorLabel(item.armorSlot)}后${item.followUp === 'KILL' ? '完成击杀' : '造成倒地'}`,
|
|
465
|
+
facts: {
|
|
466
|
+
armorItem: item.armorItem,
|
|
467
|
+
armorSlot: item.armorSlot,
|
|
468
|
+
weapon: item.weapon,
|
|
469
|
+
followUp: item.followUp,
|
|
470
|
+
distanceMeters: item.distanceMeters,
|
|
471
|
+
},
|
|
472
|
+
tags: ['armor_break', 'follow_up'],
|
|
473
|
+
dedupGroup: `armor-break-follow-up:${item.actorPlayerId}`,
|
|
474
|
+
}))
|
|
475
|
+
.filter((item) => item !== null);
|
|
476
|
+
}
|
|
477
|
+
function vehicleEvents(facts) {
|
|
478
|
+
const vehicles = facts.vehicles.filter((item) => item.evidenceIds.length > 0);
|
|
479
|
+
const result = [];
|
|
480
|
+
const drivers = vehicles
|
|
481
|
+
.filter((item) => item.driverConfirmed && item.driveDistance > 0)
|
|
482
|
+
.sort((left, right) => right.driveDistance - left.driveDistance || left.playerId.localeCompare(right.playerId));
|
|
483
|
+
const driver = drivers[0];
|
|
484
|
+
if (driver) {
|
|
485
|
+
const event = vehicleEvent(facts, driver, 'top-driver', '🚕 滴滴司机', `${playerName(facts, driver.playerId)}\n驾驶${kilometers(driver.driveDistance)} · 最高${Math.round(driver.maxSpeed)}km/h`, Math.min(82, 45 + driver.driveDistance / 1_000), ['driver']);
|
|
486
|
+
if (event)
|
|
487
|
+
result.push({ ...event, type: 'TOP_DRIVER', dedupGroup: 'vehicle-travel' });
|
|
488
|
+
}
|
|
489
|
+
const passengers = vehicles
|
|
490
|
+
.filter((item) => item.passengerConfirmed && item.rideDistance > 0)
|
|
491
|
+
.sort((left, right) => right.rideDistance - left.rideDistance || left.playerId.localeCompare(right.playerId));
|
|
492
|
+
const passenger = passengers[0];
|
|
493
|
+
if (passenger) {
|
|
494
|
+
const event = vehicleEvent(facts, passenger, 'top-passenger', '🛋 尊贵乘客', `${playerName(facts, passenger.playerId)}\n乘车${kilometers(passenger.rideDistance)}`, Math.min(76, 40 + passenger.rideDistance / 1_000), ['passenger']);
|
|
495
|
+
if (event)
|
|
496
|
+
result.push({ ...event, type: 'TOP_PASSENGER' });
|
|
497
|
+
}
|
|
498
|
+
const longest = [...vehicles]
|
|
499
|
+
.filter((item) => item.rideDistance >= 1_000)
|
|
500
|
+
.sort((left, right) => right.rideDistance - left.rideDistance || left.playerId.localeCompare(right.playerId))[0];
|
|
501
|
+
if (longest) {
|
|
502
|
+
const event = vehicleEvent(facts, longest, 'longest-ride', '🚌 公路旅行家', `${playerName(facts, longest.playerId)}\n乘车${kilometers(longest.rideDistance)}`, Math.min(68, 30 + longest.rideDistance / 2_000), ['ride']);
|
|
503
|
+
if (event)
|
|
504
|
+
result.push({ ...event, type: 'LONGEST_RIDE' });
|
|
505
|
+
}
|
|
506
|
+
return result;
|
|
507
|
+
}
|
|
508
|
+
function playerEvents(facts) {
|
|
509
|
+
const players = facts.players.filter((player) => player.matchPresence !== 'not_recorded');
|
|
510
|
+
const result = [];
|
|
511
|
+
const teamDamage = facts.squad.damage;
|
|
512
|
+
const summaryEvidence = (player) => [
|
|
513
|
+
`player-summary-${facts.match.matchId}-${player.playerId}`,
|
|
514
|
+
];
|
|
515
|
+
const topDamage = [...players].sort((left, right) => right.damage - left.damage || left.playerId.localeCompare(right.playerId))[0];
|
|
516
|
+
if (topDamage && topDamage.damage >= Math.max(300, teamDamage * 0.4)) {
|
|
517
|
+
const event = makeFunEvent(facts, {
|
|
518
|
+
id: `fun-event-high-damage-${topDamage.playerId}`,
|
|
519
|
+
type: 'HIGH_DAMAGE',
|
|
520
|
+
actorPlayerId: topDamage.playerId,
|
|
521
|
+
targetPlayerIds: [],
|
|
522
|
+
factIds: [`player-summary-${facts.match.matchId}-${topDamage.playerId}`],
|
|
523
|
+
evidenceIds: summaryEvidence(topDamage),
|
|
524
|
+
confidence: 'DERIVED',
|
|
525
|
+
funScore: Math.min(75, 40 + topDamage.damage / 50),
|
|
526
|
+
category: 'combat',
|
|
527
|
+
title: '💥 火力压制',
|
|
528
|
+
text: `${topDamage.playerName}\n${integer(topDamage.damage)}伤害`,
|
|
529
|
+
facts: { damage: Math.round(topDamage.damage) },
|
|
530
|
+
tags: ['combat', 'damage'],
|
|
531
|
+
dedupGroup: `damage-output:${topDamage.playerId}`,
|
|
532
|
+
});
|
|
533
|
+
if (event)
|
|
534
|
+
result.push(event);
|
|
535
|
+
}
|
|
536
|
+
for (const player of players) {
|
|
537
|
+
if (player.damage >= 500 && player.kills <= 1) {
|
|
538
|
+
const event = makeFunEvent(facts, {
|
|
539
|
+
id: `fun-event-high-damage-low-kills-${player.playerId}`,
|
|
540
|
+
type: 'HIGH_DAMAGE_LOW_KILLS',
|
|
541
|
+
actorPlayerId: player.playerId,
|
|
542
|
+
targetPlayerIds: [],
|
|
543
|
+
factIds: [`player-summary-${facts.match.matchId}-${player.playerId}`],
|
|
544
|
+
evidenceIds: summaryEvidence(player),
|
|
545
|
+
confidence: 'DERIVED',
|
|
546
|
+
funScore: Math.min(88, 65 + player.damage / 100),
|
|
547
|
+
category: 'combat',
|
|
548
|
+
title: '📈 数据刷子',
|
|
549
|
+
text: `${player.playerName}\n${integer(player.damage)}伤害 · ${player.kills}杀`,
|
|
550
|
+
facts: { damage: Math.round(player.damage), kills: player.kills },
|
|
551
|
+
tags: ['combat', 'damage', 'low_kills'],
|
|
552
|
+
dedupGroup: `damage-output:${player.playerId}`,
|
|
553
|
+
suppresses: ['HIGH_DAMAGE'],
|
|
554
|
+
});
|
|
555
|
+
if (event)
|
|
556
|
+
result.push(event);
|
|
557
|
+
}
|
|
558
|
+
if (player.kills >= 2 && player.damage <= Math.max(250, teamDamage * 0.18)) {
|
|
559
|
+
const event = makeFunEvent(facts, {
|
|
560
|
+
id: `fun-event-low-damage-high-kills-${player.playerId}`,
|
|
561
|
+
type: 'LOW_DAMAGE_HIGH_KILLS',
|
|
562
|
+
actorPlayerId: player.playerId,
|
|
563
|
+
targetPlayerIds: [],
|
|
564
|
+
factIds: [`player-summary-${facts.match.matchId}-${player.playerId}`],
|
|
565
|
+
evidenceIds: summaryEvidence(player),
|
|
566
|
+
confidence: 'DERIVED',
|
|
567
|
+
funScore: Math.min(88, 70 + player.kills * 4),
|
|
568
|
+
category: 'combat',
|
|
569
|
+
title: '🧹 收割机',
|
|
570
|
+
text: `${player.playerName}\n${integer(player.damage)}伤害 · ${player.kills}杀`,
|
|
571
|
+
facts: { damage: Math.round(player.damage), kills: player.kills },
|
|
572
|
+
tags: ['combat', 'low_damage', 'kills'],
|
|
573
|
+
dedupGroup: `damage-output:${player.playerId}`,
|
|
574
|
+
});
|
|
575
|
+
if (event)
|
|
576
|
+
result.push(event);
|
|
577
|
+
}
|
|
578
|
+
if (player.dbnos >= 3 && player.kills / player.dbnos <= 0.4) {
|
|
579
|
+
const event = makeFunEvent(facts, {
|
|
580
|
+
id: `fun-event-knock-conversion-${player.playerId}`,
|
|
581
|
+
type: 'HIGH_KNOCK_LOW_KILL_CONVERSION',
|
|
582
|
+
actorPlayerId: player.playerId,
|
|
583
|
+
targetPlayerIds: [],
|
|
584
|
+
factIds: [`player-summary-${facts.match.matchId}-${player.playerId}`],
|
|
585
|
+
evidenceIds: summaryEvidence(player),
|
|
586
|
+
confidence: 'DERIVED',
|
|
587
|
+
funScore: Math.min(86, 52 + player.dbnos * 5),
|
|
588
|
+
category: 'combat',
|
|
589
|
+
title: '🫠 白打王',
|
|
590
|
+
text: `${player.playerName}\n${player.dbnos}倒地 · ${player.kills}杀`,
|
|
591
|
+
facts: { dbnos: player.dbnos, kills: player.kills },
|
|
592
|
+
tags: ['combat', 'knocks', 'conversion'],
|
|
593
|
+
dedupGroup: `knock-conversion:${player.playerId}`,
|
|
594
|
+
});
|
|
595
|
+
if (event)
|
|
596
|
+
result.push(event);
|
|
597
|
+
}
|
|
598
|
+
if (player.kills === 0 &&
|
|
599
|
+
player.assists === 0 &&
|
|
600
|
+
player.dbnos === 0 &&
|
|
601
|
+
player.revives === 0 &&
|
|
602
|
+
player.damage === 0 &&
|
|
603
|
+
player.keyOperations.length === 0) {
|
|
604
|
+
const event = makeFunEvent(facts, {
|
|
605
|
+
id: `fun-event-no-combat-${player.playerId}`,
|
|
606
|
+
type: 'NO_COMBAT_PRESENCE',
|
|
607
|
+
actorPlayerId: player.playerId,
|
|
608
|
+
targetPlayerIds: [],
|
|
609
|
+
factIds: [`player-summary-${facts.match.matchId}-${player.playerId}`],
|
|
610
|
+
evidenceIds: summaryEvidence(player),
|
|
611
|
+
confidence: 'DERIVED',
|
|
612
|
+
funScore: 58,
|
|
613
|
+
category: 'combat',
|
|
614
|
+
title: '👻 全场隐身',
|
|
615
|
+
text: `${player.playerName}\n0杀 · 0助 · 0倒地 · 0救援 · 0伤害`,
|
|
616
|
+
facts: { kills: 0, assists: 0, dbnos: 0, revives: 0, damage: 0 },
|
|
617
|
+
tags: ['combat', 'no_presence'],
|
|
618
|
+
dedupGroup: `combat-presence:${player.playerId}`,
|
|
619
|
+
});
|
|
620
|
+
if (event)
|
|
621
|
+
result.push(event);
|
|
622
|
+
}
|
|
623
|
+
}
|
|
624
|
+
const topRevives = [...players].sort((left, right) => right.revives - left.revives || left.playerId.localeCompare(right.playerId))[0];
|
|
625
|
+
const secondRevives = [...players].sort((left, right) => right.revives - left.revives || left.playerId.localeCompare(right.playerId))[1];
|
|
626
|
+
if (topRevives && topRevives.revives >= 2 && topRevives.revives > (secondRevives?.revives ?? 0)) {
|
|
627
|
+
const event = makeFunEvent(facts, {
|
|
628
|
+
id: `fun-event-most-revives-${topRevives.playerId}`,
|
|
629
|
+
type: 'MOST_REVIVES',
|
|
630
|
+
actorPlayerId: topRevives.playerId,
|
|
631
|
+
targetPlayerIds: [],
|
|
632
|
+
factIds: [`player-summary-${facts.match.matchId}-${topRevives.playerId}`],
|
|
633
|
+
evidenceIds: summaryEvidence(topRevives),
|
|
634
|
+
confidence: 'DERIVED',
|
|
635
|
+
funScore: Math.min(82, 48 + topRevives.revives * 7),
|
|
636
|
+
category: 'support',
|
|
637
|
+
title: '🩺 战地医生',
|
|
638
|
+
text: `${topRevives.playerName}\n${topRevives.revives}次救援`,
|
|
639
|
+
facts: { revives: topRevives.revives },
|
|
640
|
+
tags: ['support', 'revive'],
|
|
641
|
+
dedupGroup: `support-ranking:revives:${topRevives.playerId}`,
|
|
642
|
+
});
|
|
643
|
+
if (event)
|
|
644
|
+
result.push(event);
|
|
645
|
+
}
|
|
646
|
+
const topAssists = [...players].sort((left, right) => right.assists - left.assists || left.playerId.localeCompare(right.playerId))[0];
|
|
647
|
+
const secondAssists = [...players].sort((left, right) => right.assists - left.assists || left.playerId.localeCompare(right.playerId))[1];
|
|
648
|
+
if (topAssists && topAssists.assists >= 2 && topAssists.assists > (secondAssists?.assists ?? 0)) {
|
|
649
|
+
const event = makeFunEvent(facts, {
|
|
650
|
+
id: `fun-event-most-assists-${topAssists.playerId}`,
|
|
651
|
+
type: 'MOST_ASSISTS',
|
|
652
|
+
actorPlayerId: topAssists.playerId,
|
|
653
|
+
targetPlayerIds: [],
|
|
654
|
+
factIds: [`player-summary-${facts.match.matchId}-${topAssists.playerId}`],
|
|
655
|
+
evidenceIds: summaryEvidence(topAssists),
|
|
656
|
+
confidence: 'DERIVED',
|
|
657
|
+
funScore: Math.min(78, 44 + topAssists.assists * 6),
|
|
658
|
+
category: 'support',
|
|
659
|
+
title: '🤝 真兄弟',
|
|
660
|
+
text: `${topAssists.playerName}\n${topAssists.assists}次助攻`,
|
|
661
|
+
facts: { assists: topAssists.assists },
|
|
662
|
+
tags: ['support', 'assist'],
|
|
663
|
+
dedupGroup: `support-ranking:assists:${topAssists.playerId}`,
|
|
664
|
+
});
|
|
665
|
+
if (event)
|
|
666
|
+
result.push(event);
|
|
667
|
+
}
|
|
668
|
+
return result;
|
|
669
|
+
}
|
|
670
|
+
function keyOperationEvents(facts) {
|
|
671
|
+
const specialEvents = facts.specialEvents;
|
|
672
|
+
const descriptors = {
|
|
673
|
+
ENTRY: { title: '🔥 开团发动机', category: 'combat', score: 62 },
|
|
674
|
+
MULTI_KNOCK: { title: '⚡ 倒地制造机', category: 'combat', score: 82 },
|
|
675
|
+
CLUTCH: { title: '🏆 收割现场', category: 'combat', score: 84 },
|
|
676
|
+
TRADE: { title: '🔁 补枪及时', category: 'combat', score: 70 },
|
|
677
|
+
SUPPORT: { title: '🛡️ 火力支援', category: 'support', score: 62 },
|
|
678
|
+
REVIVE: { title: '❤️ 救援及时', category: 'support', score: 70 },
|
|
679
|
+
DAMAGE: { title: '💥 输出担当', category: 'combat', score: 68 },
|
|
680
|
+
VEHICLE: { title: '🚗 载具作战', category: 'vehicle', score: 70 },
|
|
681
|
+
HEAVY_WEAPON: { title: '🚀 重火力出场', category: 'heavy_weapon', score: 74 },
|
|
682
|
+
};
|
|
683
|
+
const result = [];
|
|
684
|
+
for (const player of facts.players) {
|
|
685
|
+
for (const operation of player.keyOperations) {
|
|
686
|
+
const descriptor = descriptors[operation.type];
|
|
687
|
+
if (!descriptor)
|
|
688
|
+
continue;
|
|
689
|
+
const fightId = operation.facts.fightId;
|
|
690
|
+
const coveredBySpecial = specialEvents.some((event) => event.playerId === player.playerId &&
|
|
691
|
+
event.type === operation.type &&
|
|
692
|
+
(fightId === undefined || event.facts.fightId === fightId));
|
|
693
|
+
if (coveredBySpecial)
|
|
694
|
+
continue;
|
|
695
|
+
const event = makeFunEvent(facts, {
|
|
696
|
+
id: `fun-event-operation-${operation.id}`,
|
|
697
|
+
type: `KEY_OPERATION_${operation.type}`,
|
|
698
|
+
actorPlayerId: player.playerId,
|
|
699
|
+
targetPlayerIds: [],
|
|
700
|
+
factIds: [operation.id],
|
|
701
|
+
evidenceIds: [`evidence-${operation.id}`, ...operation.evidenceIds],
|
|
702
|
+
confidence: 'DERIVED',
|
|
703
|
+
funScore: descriptor.score,
|
|
704
|
+
category: descriptor.category,
|
|
705
|
+
title: descriptor.title,
|
|
706
|
+
text: `${player.playerName}\n${operation.impact}`,
|
|
707
|
+
facts: operation.facts,
|
|
708
|
+
tags: ['key_operation', descriptor.category],
|
|
709
|
+
dedupGroup: `key-operation:${operation.type}:${player.playerId}`,
|
|
710
|
+
});
|
|
711
|
+
if (event)
|
|
712
|
+
result.push(event);
|
|
713
|
+
}
|
|
714
|
+
}
|
|
715
|
+
return result;
|
|
716
|
+
}
|
|
717
|
+
/** Generate one structured event per reliable fact pattern; combos are added later. */
|
|
718
|
+
export function generateBaseFunEvents(facts) {
|
|
719
|
+
return [
|
|
720
|
+
...facts.specialEvents.map((event) => specialEvent(facts, event)),
|
|
721
|
+
...aggregateTeamDamage(facts, 'MELEE'),
|
|
722
|
+
...aggregateTeamDamage(facts, 'GUN'),
|
|
723
|
+
...aggregateTeamDamage(facts, 'VEHICLE'),
|
|
724
|
+
...aggregateTeamDamage(facts, 'EXPLOSIVE'),
|
|
725
|
+
...teamVehicleEvents(facts),
|
|
726
|
+
...flashEvents(facts),
|
|
727
|
+
...stunGunEvents(facts),
|
|
728
|
+
...vehicleImpactEvents(facts),
|
|
729
|
+
...armorBreakEvents(facts),
|
|
730
|
+
...vehicleEvents(facts),
|
|
731
|
+
...playerEvents(facts),
|
|
732
|
+
...keyOperationEvents(facts),
|
|
733
|
+
].filter((event) => event !== null && event.evidenceIds.length > 0);
|
|
734
|
+
}
|
|
735
|
+
export class FunEventCandidateGenerator {
|
|
736
|
+
generate(facts) {
|
|
737
|
+
return generateBaseFunEvents(facts);
|
|
738
|
+
}
|
|
739
|
+
}
|
|
740
|
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