@rig-c/three 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -1
- package/package.json +6 -2
package/README.md
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@@ -4,11 +4,15 @@ Draw a rig-c model in a native Three.js scene through `@rig-c/play`. `ThreeRig`
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is a flat `Group`: each drawn slot is a `Mesh` with native float32 geometry,
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with one shared shader material per page per instance. It poses no bones itself.
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## Install
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```sh
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npm install @rig-c/three three @rig-c/play
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npm install --save-dev @types/three
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```
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## Minimal usage
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```ts
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import { loadModel } from '@rig-c/play';
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import { OrthographicCamera, Scene, WebGLRenderer } from 'three';
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@@ -36,7 +40,7 @@ requestAnimationFrame(frame);
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```
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Use the model document and image pages from `rigc build`, unchanged. Tested with
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Three.js **0.186.1** and play **1.10.0**. The API is 0.x.
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Three.js **0.186.1** and play **1.10.0**. The API is 0.x. See [`packages/three` in the repository](https://github.com/rig-c/adapters/tree/main/packages/three) for source and parity tests.
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## Live object
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package/package.json
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@@ -1,14 +1,18 @@
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{
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"name": "@rig-c/three",
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"version": "0.1.
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"version": "0.1.1",
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"description": "Play rig-c model documents in a native Three.js scene through @rig-c/play.",
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"type": "module",
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "https://github.com/rig-c/adapters.git",
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"url": "git+https://github.com/rig-c/adapters.git",
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"directory": "packages/three"
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},
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"homepage": "https://github.com/rig-c/adapters/tree/main/packages/three#readme",
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"bugs": {
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"url": "https://github.com/rig-c/adapters/issues"
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},
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"exports": {
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".": {
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"types": "./dist/index.d.ts",
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