@rig-c/parts 1.13.0 → 1.13.1

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Files changed (2) hide show
  1. package/docs/AUTHORING.md +13 -0
  2. package/package.json +1 -1
package/docs/AUTHORING.md CHANGED
@@ -1149,6 +1149,19 @@ file in rig-c's motion-spec shape beside the config and name it:
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  { "bone": "mouth", "property": "scaley", "keys": [ { "t": 0, "v": [1] }, { "t": 0.25, "v": [1.4] }, { "t": 0.5, "v": [1] } ] } ] } } }
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  ```
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+ **Which way a key moves a bone.** A `rotate` value is degrees added to the bone's setup
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+ rotation, counter-clockwise positive in the rig's y-up space — rig-c's convention (its
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+ AUTHORING §3.2, `rotation`: "degrees, counter-clockwise, y up"; its `src/transform.ts`, "World
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+ rotation in degrees, CCW, y up") — and the rendered image shows the same turn, so on the
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+ painting a positive key swings a hanging arm toward the image's right and up, a negative one
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+ toward the image's left and up. `translatex` and `translatey` are in the bone's parent's axes,
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+ y up, so the positive `translatey` on `brow_r` above raises the brow. Measured on `demo` (one
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+ key at time 0, rendered by rigc on its 330x512 grid): `sleeve_l0`, the sleeve on the image's
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+ right, at +30 moved its hand bone `sleeve_l2` 43.9 px right and 27.6 px up, at −30 51.8 px left
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+ (toward the body) and 2.0 px down; `sleeve_r0`, on the image's left, at +30 moved `sleeve_r2`
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+ 51.9 px right, toward the body — so `demo`'s `wave` raises the image's right arm with
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+ `sleeve_l0` at +48 (selftest `RG99` holds the sign on the rig fixture).
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+
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  `build` writes `surprised` into `rig/motion.json` after `idle`, gates it with the rig, and
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  `check` names it on a line of its own ([`examples/reference-sample`](https://github.com/rig-c/parts/tree/main/examples/reference-sample), in the repository, carries one, `animations.json` with `hop`, the
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  recipe below). With exactly this file beside `examples/reference-sample`'s config in its place,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rig-c/parts",
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- "version": "1.13.0",
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+ "version": "1.13.1",
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  "description": "AI-authored 2D character parts from one anime painting and its See-through layer decomposition: measured parts, weighted-mesh rig specs, verified through rig-c before anything is written. A CLI for agents that cannot see the image.",
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  "type": "module",
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  "bin": {