@rig-c/core 2.77.0 → 2.79.0

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package/docs/AUTHORING.md CHANGED
@@ -12647,7 +12647,7 @@ verdict on those figures.
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  | <a id="CE_COMPILE_ALPHA_CLIP_CONFLICT"></a>`CE_COMPILE_ALPHA_CLIP_CONFLICT` | Names authored fields or convex/inverse flags conflicting with generated inside-clipping geometry. Use one authored/generated form.<br>Exact fixed diagnostic chunks (named values between chunks vary): ⟦: alphaClip conflicts with [⟧<br>⟦vertexCount⟧<br>⟦vertices⟧<br>⟦weights⟧<br>⟦boneIndexing⟧<br>⟦, ⟧<br>⟦], convex=⟧<br>⟦, inverse=⟧<br>⟦; required ordinary inside clipping with generated geometry only. Remove authored geometry/flags.⟧ |
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  | <a id="CE_COMPILE_ALPHA_CLIP_DEFORM"></a>`CE_COMPILE_ALPHA_CLIP_DEFORM` | Names animation and source/clip key/frame counts that cannot share the existing projection contract. Give matching explicit supported transform keys in compatible actual frames, with constant world shares where needed, or author the corresponding clip geometry and motion; weighted binding does not copy source deform.<br>Exact fixed diagnostic chunks (named values between chunks vary): ⟦ alphaClip from "⟧<br>⟦"⟧<br>⟦: animation "⟧<br>⟦" has ⟧<br>⟦ source and ⟧<br>⟦ clip keys; source frame=⟧<br>⟦no vertex geometry⟧<br>⟦clip frame=⟧<br>⟦, constant world influence shares=⟧<br>⟦Required matching explicit affine/depth-yaw/pitch transforms in compatible DeformGeometry frames, ⟧<br>⟦with constant shares for world-space transfer. Fix the named frame/keys or author corresponding clip motion.⟧ |
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- ## 15. Posing in place for a player — the runtime poser (stage 4)
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+ ## 15. Posing in place for a player — the runtime poser (stage 9)
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  rigc poses a model document twice over, on purpose (issue #1591). The **oracle**
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  (`src/core/`) is the reference: each pose is a pure function of the document,
@@ -12673,8 +12673,8 @@ pose.setAnimation('walk'); // a refused animat
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  pose.step(1 / 60); // or pose.apply(t) at an animation time
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  pose.computeVertices();
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  // pose.world: 6 numbers per bone (a, b, c, d, worldX, worldY — W_A … W_Y), y up
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- // pose.light: 4 per slot; pose.shown: per slot an index into model.attachments, or −1
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- // pose.vertices: model.attachments[i].count numbers at model.attachments[i].offset
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+ // pose.light: 4 per slot; pose.dark: 3 per slot; pose.shown: per slot an index into model.attachments, or −1
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+ // pose.drawOrder: slot indices in the live frame's draw order; pose.vertices: model.attachments[i].count numbers at model.attachments[i].offset
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  ```
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  Each `model.attachments[i]` also carries readonly `skin` and `placeholder`: the
@@ -12682,16 +12682,31 @@ exact resolved table identity `(skin, model.slots[attachment.slot].name, placeho
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  The display `name` may be shared by different placeholders; it is never a table
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  key to guess the source from. These load-time strings do not change the pose path.
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- | | what stage 4 poses |
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+ | | what stage 9 poses |
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  | --- | --- |
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  | bones | local and world transforms, all five inherit modes, skin-required bones under the view's skin (an inactive bone is zeros, as the oracle poses it) |
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- | timelines | `rotate`, `translate(x/y)`, `scale(x/y)`, `shear(x/y)`; a slot's `attachment`, `rgba`, `rgb` and `alpha`; ik, transform and path timelines; linear, stepped and Bézier keys, each read from a per-pose key cursor |
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- | constraints | physics with its exact clock, reset and parameter timelines, and optional constraint-scoped external translate/rotate; value-mapped sliders with bone/slot/deform/physics composition; path constraints across all position, spacing and rotate modes on open or closed, constant-speed or arc-length, weighted or unweighted, deformed curves; one- and two-bone ik; world-space, absolute transform constraints; the document's order, each followed by the bones below what it moved posed again |
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+ | timelines | `rotate`, `translate(x/y)`, `scale(x/y)`, `shear(x/y)`; a slot's `attachment`, light colour (`rgba`, `rgb`, `alpha`) and dark colour (`rgba2`, `rgb2`); `drawOrder`; ik, transform and path timelines; linear, stepped and Bézier keys, each read from a per-pose key cursor |
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+ | constraints | physics with its exact clock, reset and parameter timelines, and optional constraint-scoped external translate/rotate; value-mapped sliders with bone/slot/draw-order/deform/physics composition; path constraints across all position, spacing and rotate modes on open or closed, constant-speed or arc-length, weighted or unweighted, deformed curves; one- and two-bone ik; absolute/additive transform constraints with local or world sources and targets; the document's order, each followed by the bones below what it moved posed again |
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  | vertices | regions, meshes, weighted meshes and linked meshes, written into the pose's buffer |
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  | deform | weighted and unweighted mesh and path timelines, linear/stepped/Bézier, per-pose key cursors and in-place buffers; linked meshes inherit their source's timelines only with `timelines: true` |
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  | skins and events | named/no-skin views with their skin-required bones and constraints; event delivery in key order over `(last, time]`, tail then head across a wrap |
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  | time | one animation at full weight from the setup pose, at a time (`apply`) or stepped as a looping track (`step`, the track time wrapped by the duration as `openTrack` wraps it) |
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+ Clipping draw output is read by `pose.computeClipped()`. It recomputes vertices
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+ and overwrites `pose.clipping`'s preallocated `clipSlots`, `drawSlots` and per-slot
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+ `outputs`, with `clipCount` and `drawCount` delimiting live rows. `pose.clipping`
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+ is null on a model without clipping. Only draws under an active clip appear
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+ there; this is not the complete draw list. Each output has vertex/triangle
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+ counts, float32 coordinates and UVs, triangle indices, source triangle indices
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+ and the cut flag. Slot-end/start order follows `poseClipped`; polygon planning
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+ and arithmetic follow `clipShapeOf`, `clipThrough` and `clipTriangles`.
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+ Concave/inverse rows follow the core's drawn coverage. The oracle's native
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+ triangle list is absent there, so the third dumper refuses that reading as
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+ `oracle-absent` rather than relabeling coverage. Self-crossing, unsupported
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+ repeated vertices, collapsed polygons and non-finite clipped coordinates or
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+ UVs are rejected when the polygon is prepared or clipped, as the core rejects
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+ those inputs; no arbitrary-polygon or singular-input coverage is claimed.
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+
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  Deform keys are expanded once at load. Unweighted keys hold float32 positions,
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  `fround(fround(setup) + fround(offset))`; weighted keys hold float32 offsets,
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  **one x/y pair per influence**, in vertex then influence order. At a pose,
@@ -12761,15 +12776,47 @@ values and blends from the current pose. Ordinary tracks still read only the
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  last target for each bone. An earlier unsupported inherit target is refused
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  when a slider applies it, even if the track's last target would hide it.
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  Absolute/additive bone and
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- deform blends and slot switches follow the oracle, including direct scale and
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- colour targets at mix one. Slider physics writes last one pass and affect only
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+ deform blends, draw-order keys and slot switches follow the oracle, including direct scale and
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+ light/dark colour targets at mix one. Slider physics writes last one pass and affect only
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  constraints later in update order. An unsupported timeline in a slider's
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  animation refuses the whole model under that timeline's existing feature name,
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  so an unselected track cannot hide a construct the slider always applies.
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+ Transform constraints read each source property from the current local
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+ values (`localSource: true`) or world matrix, including earlier constraints'
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+ read-back, apply offsets and cross-mappings in declaration order, then clamp and
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+ blend by the keyed property mix. `localTarget: true` writes local values and
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+ re-poses the changed bones and their descendants in bone order without a world
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+ read-back; world targets keep their edited world matrices and read back locals.
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+ A zero mix leaves that property untouched. Both local and world targets accept
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+ all five inherit modes. For a parented `noScale` or `noScaleOrReflection` world
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+ target, read-back derives rotation from the parent's adjugate and the edited
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+ world x column, rebuilds that mode's normalised frame, and decomposes the world
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+ columns in it. The residual x angle is kept as `shearX`; `noScale` preserves a
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+ parent reflection and `noScaleOrReflection` removes it. This is the oracle's
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+ `localFromWorld`, `noScaleDirection` and `decompose` order; subsequent local
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+ readers and parent edits observe those same locals. Stage-seven controls
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+ `RP43`–`RP46` hold both modes to the oracle with omission and allocation plants.
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+ With `additive: true`, a local position, rotation or shear adds `v * mix`
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+ and a local scale multiplies by `1 + (v - 1) * mix`. A world rotation turns by
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+ `v * RAD` wrapped once at the runtime pi before applying mix; world translation
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+ adds `v * mix`, and world scale multiplies by `1 + (v - 1) * mix` (a zero-length
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+ column is left alone). World additive shear uses `(v + 90) * RAD - 90 * RAD`
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+ without wrapping, then adds the mixed angle to the existing y-column angle.
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+ That subtraction order is kept exactly, as in the oracle's `applyWorld`;
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+ replacing it with `v * RAD` is not bit-equivalent. Source reading, mappings,
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+ clamp, keyed mixes and the final union repose retain `solveTransform` order.
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+ Stage-nine controls `RP53`–`RP56` compare buffered primitives and default
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+ admission to the oracle, require every omission to differ, and measure pose
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+ stepping plus clipping with a per-frame object plant. Stage-eight controls
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+ `RP47`–`RP52` hold all four source/target forms to the
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+ oracle, with an omission plant and the steady-state allocation meter.
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+ Stage-six controls `RP38`–`RP42` hold local-source, local-target
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+ and both forms to the oracle with omission and allocation plants.
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+
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  **Everything else is refused at load, by name.** `RuntimeRefusal.missing` lists
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  every construct met, each `{ feature, detail, animation }`, and the message
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- reads `not posed by the runtime poser (stage 4), N construct(s) missing:
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+ reads `not posed by the runtime poser (stage 9), N construct(s) missing:
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  <feature>: <detail>; …`. A model-level feature refuses the whole model; an
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  animation-level one refuses that animation alone (`model.refused`;
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  `model.animation(name)` and `setAnimation(name)` throw its refusal) and every
@@ -12778,13 +12825,11 @@ refused: nothing is posed approximately.
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  | feature | refuses | what it is |
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  | --- | --- | --- |
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- | `local-transform`, `additive-transform` | the model | a transform constraint with `localSource` or `localTarget`, or `additive` |
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  | `inactive-constrained-bone` | the model | an applied ik, transform or path constraint naming a bone the view leaves inactive (what the oracle writes there depends on the pass before) |
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- | `noscale-world-target` | the model | a world-space transform onto a `noScale` or `noScaleOrReflection` bone, whose local values would be read back in that mode |
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- | `clipping`, `null-atlas-region` | the model when shown at setup, else the animation that keys it | a clipping attachment; a region whose atlas rectangle the model states as `null` |
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+ | `null-atlas-region` | the model when shown at setup, else the animation that keys it | a region whose atlas rectangle the model states as `null` |
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  | `skin-conflict` | as above | a placeholder the skins fill differently |
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  | `oracle-absent` | the model | a pose the oracle itself leaves out (`constraintsAbsentWhy`, `pathAnimationsWhy`, `steppedPreviousPassWhy`, `sliderDeformsWalkedPathWhy`) |
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- | `inherit-timeline`, `sequence-timeline`, `draw-order-timeline`, `dark-colour-timeline` | the animation | a timeline of that kind (`dark-colour` is `rgba2` / `rgb2`) |
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+ | `inherit-timeline`, `sequence-timeline` | the animation | a timeline of that kind |
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  A call it cannot answer throws `RuntimeInputError`, naming the call:
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  `apply: no animation is set (setAnimation first)`, `animation "x" is not one of
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rig-c/core",
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- "version": "2.77.0",
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+ "version": "2.79.0",
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  "description": "AI-authored 2D rigging and animation, verified before it is written. rigc compiles a rig spec into skeleton data in the Spine 4.3 format, gates it with named assertions held to a spine-core round trip's verdicts, and emits nothing that fails. Ships as an agent skill.",
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  "type": "module",
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  "bin": {
@@ -0,0 +1,52 @@
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+ /** Stage-nine buffered draw walk; RuntimePose owns the frame buffers. */
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+ import type { RuntimeModel } from './model.ts';
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+ import type { RuntimePose } from './pose.ts';
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+ import { RuntimeClipper, RuntimeClipBuffer } from './clipping.ts';
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+ /** Load once from the same model/view as the pose; frame() overwrites arrays and counts. */
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+ export class RuntimeDrawClipper {
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+ readonly clipSlots: Int32Array;
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+ readonly drawSlots: Int32Array;
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+ readonly outputs: readonly RuntimeClipBuffer[];
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+ nativeRows = true;
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+ clipCount = 0;
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+ drawCount = 0;
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+ private readonly triangles: readonly (Int32Array | null)[];
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+ private readonly uvs: readonly (Float64Array | null)[];
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+ private readonly clipper: RuntimeClipper;
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+ constructor(readonly model: RuntimeModel) {
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+ const triangles: Array<Int32Array | null> = [], uvs: Array<Float64Array | null> = [], maxTriangles = new Int32Array(model.slots.length);
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+ let maxPolygon = 3;
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+ for (const at of model.attachments) {
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+ const t = at.clipTopology?.triangles ?? null, uv = at.clipTopology?.uvs ?? null;
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+ if (at.clip !== undefined) maxPolygon = Math.max(maxPolygon, at.count / 2);
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+ triangles.push(t); uvs.push(uv); if (t !== null) maxTriangles[at.slot] = Math.max(maxTriangles[at.slot], t.length / 3);
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+ }
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+ this.triangles = triangles; this.uvs = uvs; this.clipper = new RuntimeClipper(maxPolygon);
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+ this.clipSlots = new Int32Array(model.slots.length); this.drawSlots = new Int32Array(model.slots.length);
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+ this.outputs = Array.from(maxTriangles, n => new RuntimeClipBuffer(n, maxPolygon));
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+ }
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+ /** pose.computeVertices() must precede this walk. Omission is a diagnostic plant only. */
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+ frame(pose: RuntimePose, omit = false): void {
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+ if (pose.model !== this.model) throw new Error('runtime clip draw: pose differs from the prepared model');
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+ this.clipCount = 0; this.drawCount = 0; this.nativeRows = true;
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+ let active = false, end: string | null = null;
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+ for (let i = 0; i < pose.drawOrder.length; i++) {
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+ const s = pose.drawOrder[i], slot = this.model.slots[s], shown = pose.shown[s], at = shown < 0 ? null : this.model.attachments[shown];
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+ if (at?.clip !== undefined) {
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+ this.clipSlots[this.clipCount++] = s;
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+ if (active && end === slot.name) active = false;
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+ if (!omit && !active && this.model.active[at.bone] === 1) {
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+ this.clipper.prepare(pose.vertices, at.offset, at.count, at.clip.inverse, at.clip.convex); this.nativeRows &&= this.clipper.nativeRows; active = true; end = at.clip.end;
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+ }
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+ continue;
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+ }
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+ if (active && at !== null) {
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+ const triangles = this.triangles[shown], uvs = this.uvs[shown];
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+ if (triangles !== null && uvs !== null) {
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+ this.clipper.clip(pose.vertices, at.offset, triangles, uvs, this.outputs[s]); this.drawSlots[this.drawCount++] = s;
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+ }
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+ }
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+ if (active && end === slot.name) active = false;
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+ }
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+ }
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+ }
@@ -0,0 +1,223 @@
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+ /** Buffered counterpart of clipShapeOf/clipThrough/clipTriangles in src/core/clipping.ts.
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+ * RuntimePose.computeClipped overwrites these buffers for the live draw order.
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+ * Scratch and outputs are allocated at load; a frame changes counts and array cells only.
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+ * Concave/inverse output follows the core's drawn geometry, not an unclaimed Spine triangulation.
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+ */
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+ export class RuntimeClipBuffer {
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+ readonly vertices: Float32Array;
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+ readonly uvs: Float32Array;
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+ readonly triangles: Int32Array;
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+ readonly sources: Int32Array;
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+ vertexCount = 0;
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+ triangleCount = 0;
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+ clipped = false;
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+ constructor(triangles: number, polygonVertices: number) {
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+ const points = triangles * Math.max(3, polygonVertices * (polygonVertices + 3));
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+ if (!Number.isSafeInteger(points) || points < 0) throw new Error('runtime clip: output capacity is not a safe non-negative integer');
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+ this.vertices = new Float32Array(points * 2); this.uvs = new Float32Array(points * 2);
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+ this.triangles = new Int32Array(points * 3); this.sources = new Int32Array(points);
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+ }
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+ }
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+
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+ export class RuntimeClipper {
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+ /** Whether the original world polygon has the oracle native convex triangle-list contract. */
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+ nativeRows = false;
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+ private readonly points: Float64Array;
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+ private readonly ring: Int32Array;
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+ private readonly work: Int32Array;
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+ private readonly sorted: Int32Array;
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+ private readonly hull: Int32Array;
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+ private readonly pieces: Int32Array;
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+ private readonly sizes: Int32Array;
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+ private readonly merged: Int32Array;
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+ private readonly regions: Float64Array;
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+ private readonly regionSizes: Int32Array;
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+ private readonly a: Float64Array;
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+ private readonly b: Float64Array;
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+ private readonly outside: Float64Array;
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+ private readonly tri = new Float64Array(6);
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+ private readonly uv = new Float64Array(6);
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+ private regionsCount = 0;
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+ private inverse = false;
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+ private cut = false;
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+ private n = 0;
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+ constructor(readonly maxPolygonVertices: number) {
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+ const n = Math.max(3, maxPolygonVertices);
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+ this.points = new Float64Array(n * 2); this.ring = new Int32Array(n); this.work = new Int32Array(n);
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+ this.sorted = new Int32Array(n); this.hull = new Int32Array(n * 2); this.pieces = new Int32Array(n * n);
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+ this.sizes = new Int32Array(n); this.merged = new Int32Array(n * 2);
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+ this.regions = new Float64Array(n * n * 2); this.regionSizes = new Int32Array(n);
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+ this.a = new Float64Array((n * 2 + 16) * 2); this.b = new Float64Array(this.a.length); this.outside = new Float64Array(this.a.length);
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+ }
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+ private cross(a: number, b: number, c: number): number {
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+ const p = this.points; return (p[b * 2] - p[a * 2]) * (p[c * 2 + 1] - p[a * 2 + 1]) - (p[b * 2 + 1] - p[a * 2 + 1]) * (p[c * 2] - p[a * 2]);
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+ }
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+ private area(indices: Int32Array, n: number): number {
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+ const p = this.points; let area = 0;
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+ for (let i = 0; i < n; i++) { const a = indices[i] * 2, b = indices[(i + 1) % n] * 2; area += p[a] * p[b + 1] - p[b] * p[a + 1]; }
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+ return area;
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+ }
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+ private convex(indices: Int32Array, n: number, start = 0): boolean {
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+ let sign = 0;
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+ for (let i = 0; i < n; i++) {
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+ const p = this.points, a = indices[start + i] * 2, b = indices[start + (i + 1) % n] * 2, c = indices[start + (i + 2) % n] * 2;
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+ // convexWhy takes the second edge from b, unlike cross3 used by triangulation.
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+ const cross = (p[b] - p[a]) * (p[c + 1] - p[b + 1]) - (p[b + 1] - p[a + 1]) * (p[c] - p[b]);
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+ if (cross === 0) return false;
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+ const next = Math.sign(cross); if (sign === 0) sign = next; else if (sign !== next) return false;
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+ }
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+ return true;
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+ }
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+ private on(a: number, b: number, r: number): boolean {
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+ const p = this.points; return Math.min(p[a * 2], p[b * 2]) <= p[r * 2] && p[r * 2] <= Math.max(p[a * 2], p[b * 2]) && Math.min(p[a * 2 + 1], p[b * 2 + 1]) <= p[r * 2 + 1] && p[r * 2 + 1] <= Math.max(p[a * 2 + 1], p[b * 2 + 1]);
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+ }
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+ private meet(a: number, b: number, c: number, d: number): boolean {
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+ const d1 = this.cross(c, d, a), d2 = this.cross(c, d, b), d3 = this.cross(a, b, c), d4 = this.cross(a, b, d);
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+ if (((d1 > 0 && d2 < 0) || (d1 < 0 && d2 > 0)) && ((d3 > 0 && d4 < 0) || (d3 < 0 && d4 > 0))) return true;
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+ return d1 === 0 && this.on(c, d, a) || d2 === 0 && this.on(c, d, b) || d3 === 0 && this.on(a, b, c) || d4 === 0 && this.on(a, b, d);
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+ }
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+ private region(indices: Int32Array, n: number, r: number, start = 0): void {
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+ const p = this.points; let area = 0;
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+ for (let i = 0; i < n; i++) { const a = indices[start + i] * 2, b = indices[start + (i + 1) % n] * 2; area += p[a] * p[b + 1] - p[b] * p[a + 1]; }
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+ const base = r * this.maxPolygonVertices * 2;
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+ for (let i = 0; i < n; i++) { const j = indices[start + (area > 0 ? n - 1 - i : i)] * 2; this.regions[base + i * 2] = p[j]; this.regions[base + i * 2 + 1] = p[j + 1]; }
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+ this.regionSizes[r] = n;
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+ }
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+ private makeHull(count: number): number {
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+ const idx = this.sorted, p = this.points, h = this.hull;
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+ for (let i = 0; i < count; i++) {
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+ const v = this.ring[i]; let j = i;
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+ while (j > 0) { const u = idx[j - 1]; if (p[u * 2] < p[v * 2] || p[u * 2] === p[v * 2] && p[u * 2 + 1] <= p[v * 2 + 1]) break; idx[j] = u; j--; }
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+ idx[j] = v;
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+ }
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+ let used = 0;
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+ for (let i = 0; i < count; i++) { const v = idx[i]; while (used >= 2 && this.cross(h[used - 2], h[used - 1], v) <= 0) used--; h[used++] = v; }
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+ used--;
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+ const lower = used;
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+ for (let i = count - 1; i >= 0; i--) { const v = idx[i]; while (used >= lower + 2 && this.cross(h[used - 2], h[used - 1], v) <= 0) used--; h[used++] = v; }
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+ return used - 1;
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+ }
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+ private plan(inverse: boolean, convex: boolean): boolean {
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+ this.nativeRows = false;
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+ const n = this.n, p = this.points, ring = this.ring;
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+ let repeats = 0, distinct = 0;
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+ for (let i = 0; i < n; i++) {
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+ ring[i] = i;
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+ for (let j = i + 1; j < n; j++) if (p[i * 2] === p[j * 2] && p[i * 2 + 1] === p[j * 2 + 1]) repeats++;
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+ const j = (i + 1) % n;
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+ if (p[i * 2] !== p[j * 2] || p[i * 2 + 1] !== p[j * 2 + 1]) this.work[distinct++] = i;
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+ }
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+ if (repeats > 0) {
111
+ if (!inverse && distinct === n - repeats && distinct >= 3 && this.convex(this.work, distinct)) { this.regionsCount = 1; this.inverse = false; this.region(ring, n, 0); return false; }
112
+ throw new Error('runtime clip: polygon has repeated vertices unsupported by clipShapeOf');
113
+ }
114
+ for (let i = 0; i < n; i++) {
115
+ const j = (i + 1) % n, k = (i + 2) % n;
116
+ if (this.cross(i, j, k) === 0 && (p[k * 2] - p[j * 2]) * (p[i * 2] - p[j * 2]) + (p[k * 2 + 1] - p[j * 2 + 1]) * (p[i * 2 + 1] - p[j * 2 + 1]) > 0) throw new Error('runtime clip: neighbouring polygon edges fold back');
117
+ for (let q = i + 2; q < n; q++) if (!(i === 0 && q === n - 1) && this.meet(i, j, q, (q + 1) % n)) throw new Error('runtime clip: polygon edges cross or touch');
118
+ }
119
+ const originalConvex = this.convex(ring, n);
120
+ this.nativeRows = !inverse && originalConvex;
121
+ let count = n;
122
+ for (let changed = true; changed && count > 3;) {
123
+ changed = false;
124
+ for (let i = 0; i < count; i++) if (this.cross(ring[(i + count - 1) % count], ring[i], ring[(i + 1) % count]) === 0) { ring.copyWithin(i, i + 1, count); count--; changed = true; break; }
125
+ }
126
+ if (count === 3 && this.cross(ring[0], ring[1], ring[2]) === 0) throw new Error('runtime clip: every polygon vertex lies on one line');
127
+ this.inverse = inverse;
128
+ if (inverse || !originalConvex && convex) { this.regionsCount = 1; this.region(this.hull, this.makeHull(count), 0); return false; }
129
+ if (originalConvex) { for (let i = 0; i < n; i++) ring[i] = i; this.regionsCount = 1; this.region(ring, n, 0); return false; }
130
+ if (this.area(ring, count) < 0) for (let i = 0; i < count / 2; i++) { const j = count - 1 - i, v = ring[i]; ring[i] = ring[j]; ring[j] = v; }
131
+ this.work.set(ring); let left = count, pieces = 0;
132
+ while (left > 3) {
133
+ let found = false;
134
+ for (let k = 0; k < left; k++) {
135
+ const a = this.work[(k + left - 1) % left], b = this.work[k], c = this.work[(k + 1) % left];
136
+ if (this.cross(a, b, c) <= 0) continue;
137
+ let inside = false;
138
+ for (let j = 0; j < left; j++) { const v = this.work[j]; if (v !== a && v !== b && v !== c && this.cross(a, b, v) >= 0 && this.cross(b, c, v) >= 0 && this.cross(c, a, v) >= 0) { inside = true; break; } }
139
+ if (inside) continue;
140
+ const base = pieces * this.maxPolygonVertices; this.pieces[base] = a; this.pieces[base + 1] = b; this.pieces[base + 2] = c; this.sizes[pieces++] = 3;
141
+ this.work.copyWithin(k, k + 1, left); left--; found = true; break;
142
+ }
143
+ if (!found) throw new Error('runtime clip: no ear left in a polygon held simple');
144
+ }
145
+ for (let i = 0; i < 3; i++) this.pieces[pieces * this.maxPolygonVertices + i] = this.work[i]; this.sizes[pieces++] = 3;
146
+ for (let changed = true; changed;) {
147
+ changed = false;
148
+ search: for (let a = 0; a < pieces; a++) for (let b = a + 1; b < pieces; b++) {
149
+ const an = this.sizes[a], bn = this.sizes[b], ab = a * this.maxPolygonVertices, bb = b * this.maxPolygonVertices;
150
+ for (let i = 0; i < an; i++) {
151
+ const u = this.pieces[ab + i], v = this.pieces[ab + (i + 1) % an]; let j = -1;
152
+ for (let k = 0; k < bn; k++) if (this.pieces[bb + k] === v) { j = k; break; }
153
+ if (j < 0 || this.pieces[bb + (j + 1) % bn] !== u) continue;
154
+ let size = 0;
155
+ for (let k = 0; k <= i; k++) this.merged[size++] = this.pieces[ab + k];
156
+ for (let k = (j + 2) % bn; k !== j; k = (k + 1) % bn) this.merged[size++] = this.pieces[bb + k];
157
+ for (let k = i + 1; k < an; k++) this.merged[size++] = this.pieces[ab + k];
158
+ let strict = true;
159
+ for (let k = 0; k < size; k++) if (this.cross(this.merged[(k + size - 1) % size], this.merged[k], this.merged[(k + 1) % size]) <= 0) { strict = false; break; }
160
+ if (!strict) continue;
161
+ for (let k = 0; k < size; k++) this.pieces[ab + k] = this.merged[k]; this.sizes[a] = size;
162
+ this.pieces.copyWithin(bb, bb + this.maxPolygonVertices, pieces * this.maxPolygonVertices); this.sizes.copyWithin(b, b + 1, pieces); pieces--; changed = true; break search;
163
+ }
164
+ }
165
+ }
166
+ this.regionsCount = pieces;
167
+ for (let i = 0; i < pieces; i++) this.region(this.pieces, this.sizes[i], i, i * this.maxPolygonVertices);
168
+ return pieces > 1;
169
+ }
170
+ /** Plan again after float32 conversion exactly when clipThrough first finds pieces. */
171
+ prepare(polygon: Float64Array, offset: number, count: number, inverse: boolean, convex: boolean): void {
172
+ this.n = count / 2;
173
+ if (!Number.isInteger(this.n) || this.n < 3 || this.n > this.maxPolygonVertices) throw new Error('runtime clip: polygon vertex count exceeds its load-time capacity');
174
+ for (let i = 0; i < count; i++) { const value = polygon[offset + i]; if (!Number.isFinite(value)) throw new Error('runtime clip: polygon contains a non-finite coordinate'); this.points[i] = value; }
175
+ const replan = this.plan(inverse, convex), nativeRows = this.nativeRows;
176
+ if (replan) { for (let i = 0; i < count; i++) this.points[i] = Math.fround(polygon[offset + i]); this.plan(inverse, convex); }
177
+ this.nativeRows = nativeRows;
178
+ }
179
+ private half(input: Float64Array, n: number, px: number, py: number, qx: number, qy: number, out: Float64Array): number {
180
+ let size = 0; this.cut = false; const ex = qx - px, ey = qy - py;
181
+ for (let i = 0; i < n; i++) {
182
+ const j = (i + 1) % n, sx = input[i * 2], sy = input[i * 2 + 1], tx = input[j * 2], ty = input[j * 2 + 1];
183
+ const si = ex * (sy - py) - ey * (sx - px) < 0, ei = ex * (ty - py) - ey * (tx - px) < 0;
184
+ if (!si || !ei) this.cut = true;
185
+ if (si !== ei) { const dx = tx - sx, dy = ty - sy, t = (ex * (sy - py) - ey * (sx - px)) / (ey * dx - ex * dy); if (size * 2 + 2 > out.length) throw new Error('runtime clip: scratch polygon exceeds its load-time capacity'); out[size * 2] = sx + t * dx; out[size * 2 + 1] = sy + t * dy; size++; }
186
+ if (ei) { if (size * 2 + 2 > out.length) throw new Error('runtime clip: scratch polygon exceeds its load-time capacity'); out[size * 2] = tx; out[size * 2 + 1] = ty; size++; }
187
+ }
188
+ return size;
189
+ }
190
+ private emit(points: Float64Array, count: number, cut: boolean, source: number, out: RuntimeClipBuffer): void {
191
+ if (count < 3) return;
192
+ if ((out.vertexCount + count) * 2 > out.vertices.length || out.triangleCount + count - 2 > out.sources.length) throw new Error('runtime clip: output exceeds its load-time capacity');
193
+ const tri = this.tri, uv = this.uv, base = out.vertexCount;
194
+ const d0 = tri[3] - tri[5], d1 = tri[4] - tri[2], d2 = tri[0] - tri[4], d4 = tri[5] - tri[1], d = 1 / (d0 * d2 + d1 * (tri[1] - tri[5]));
195
+ for (let i = 0; i < count; i++) {
196
+ const x = cut ? points[i * 2] : tri[i * 2], y = cut ? points[i * 2 + 1] : tri[i * 2 + 1], at = out.vertexCount++ * 2;
197
+ out.vertices[at] = x; out.vertices[at + 1] = y;
198
+ if (!cut) { out.uvs[at] = uv[i * 2]; out.uvs[at + 1] = uv[i * 2 + 1]; }
199
+ else { const a = (d0 * (x - tri[4]) + d1 * (y - tri[5])) * d, b = (d4 * (x - tri[4]) + d2 * (y - tri[5])) * d, c = 1 - a - b; out.uvs[at] = uv[0] * a + uv[2] * b + uv[4] * c; out.uvs[at + 1] = uv[1] * a + uv[3] * b + uv[5] * c; }
200
+ }
201
+ for (let i = base * 2; i < out.vertexCount * 2; i++) if (!Number.isFinite(out.vertices[i]) || !Number.isFinite(out.uvs[i])) throw new Error(`runtime clip: triangle ${source} produced a non-finite clipped coordinate or UV`);
202
+ for (let i = 1; i + 1 < count; i++) { const at = out.triangleCount * 3; out.triangles[at] = base; out.triangles[at + 1] = base + i; out.triangles[at + 2] = base + i + 1; out.sources[out.triangleCount++] = source; }
203
+ }
204
+ clip(vertices: Float64Array, offset: number, triangles: Int32Array, uvs: Float64Array, out: RuntimeClipBuffer): void {
205
+ out.vertexCount = 0; out.triangleCount = 0; out.clipped = this.inverse;
206
+ for (let k = 0; k < triangles.length; k += 3) {
207
+ for (let j = 0; j < 3; j++) { const n = triangles[k + j] * 2; this.tri[j * 2] = vertices[offset + n]; this.tri[j * 2 + 1] = vertices[offset + n + 1]; this.uv[j * 2] = Math.fround(uvs[n]); this.uv[j * 2 + 1] = Math.fround(uvs[n + 1]); }
208
+ if (!this.inverse) for (let r = 0; r < this.regionsCount; r++) {
209
+ let input = this.a, output = this.b, count = 3, cut = false; for (let i = 0; i < 6; i++) input[i] = this.tri[i];
210
+ const n = this.regionSizes[r], base = r * this.maxPolygonVertices * 2;
211
+ for (let e = 0; e < n && count > 0; e++) { const p = base + e * 2, q = base + ((e + 1) % n) * 2; count = this.half(input, count, this.regions[p], this.regions[p + 1], this.regions[q], this.regions[q + 1], output); cut ||= this.cut; const swap = input; input = output; output = swap; }
212
+ out.clipped ||= cut; this.emit(input, count, cut, k / 3, out);
213
+ } else {
214
+ let input = this.a, output = this.b, count = 3, cutSoFar = false; for (let i = 0; i < 6; i++) input[i] = this.tri[i];
215
+ const n = this.regionSizes[0];
216
+ for (let e = 0; e < n && count > 0; e++) { const p = e * 2, q = ((e + 1) % n) * 2, px = this.regions[p], py = this.regions[p + 1], qx = this.regions[q], qy = this.regions[q + 1];
217
+ const outside = this.half(input, count, qx, qy, px, py, this.outside), cut = this.cut || cutSoFar; this.emit(this.outside, outside, cut, k / 3, out);
218
+ count = this.half(input, count, px, py, qx, qy, output); cutSoFar ||= this.cut; const swap = input; input = output; output = swap;
219
+ }
220
+ }
221
+ }
222
+ }
223
+ }
@@ -46,8 +46,13 @@ export interface RuntimeCurve {
46
46
  readonly polylines: Float64Array;
47
47
  }
48
48
 
49
- /** A timeline's keys compiled; `channels` is how many values each key carries (0 for an attachment timeline). */
50
- export function compileCurve(keys: readonly CoreKey[], channels: number): RuntimeCurve {
49
+ /** A timeline's keys compiled; `channels` is how many values each key carries (0 for an attachment or draw-order timeline). */
50
+ export function compileCurve(keys: readonly { readonly time: number }[], channels: 0): RuntimeCurve;
51
+ export function compileCurve(keys: readonly CoreKey[], channels: number): RuntimeCurve;
52
+ export function compileCurve(
53
+ keys: readonly { readonly time: number; readonly values?: readonly number[]; readonly stated?: CoreKey['stated']; readonly curve?: CoreKey['curve'] }[],
54
+ channels: number,
55
+ ): RuntimeCurve {
51
56
  const n = keys.length;
52
57
  const times = new Float64Array(n);
53
58
  const values = new Float64Array(n * channels);
@@ -56,20 +61,24 @@ export function compileCurve(keys: readonly CoreKey[], channels: number): Runtim
56
61
  for (let i = 0; i < n; i++) {
57
62
  const a = keys[i];
58
63
  times[i] = a.time;
59
- for (let c = 0; c < channels; c++) values[i * channels + c] = a.values[c];
60
- const curve = a.curve;
64
+ const av = a.values;
65
+ if (av !== undefined) for (let c = 0; c < channels; c++) values[i * channels + c] = av[c];
66
+ const curve = a.curve ?? 'stepped';
61
67
  kinds[i] = curve === 'linear' ? CURVE_LINEAR : curve === 'stepped' ? CURVE_STEPPED : CURVE_BEZIER;
62
68
  if (typeof curve === 'string' || i + 1 >= n) continue;
63
69
  const b = keys[i + 1];
70
+ const aStated = a.stated!;
71
+ const bStated = b.stated!;
72
+ const bValues = b.values!;
64
73
  for (let c = 0; c < channels; c++) {
65
74
  // The oracle's polyline (`channelAt`): the segment's float32 ends around the recurrence over the numbers as the document states them.
66
- const inner = bezierPolyline(a.stated.time, a.stated.values[c], curve[c * 4], curve[c * 4 + 1], curve[c * 4 + 2], curve[c * 4 + 3], b.stated.time, b.stated.values[c]);
75
+ const inner = bezierPolyline(aStated.time, aStated.values[c], curve[c * 4], curve[c * 4 + 1], curve[c * 4 + 2], curve[c * 4 + 3], bStated.time, bStated.values[c]);
67
76
  const o = (i * channels + c) * POLYLINE;
68
77
  polylines[o] = a.time;
69
- polylines[o + 1] = a.values[c];
78
+ polylines[o + 1] = av![c];
70
79
  for (let q = 0; q < inner.length; q++) polylines[o + 2 + q] = inner[q];
71
80
  polylines[o + POLYLINE - 2] = b.time;
72
- polylines[o + POLYLINE - 1] = b.values[c];
81
+ polylines[o + POLYLINE - 1] = bValues[c];
73
82
  }
74
83
  }
75
84
  return { keys: n, channels, times, values, kinds, polylines };
@@ -21,12 +21,13 @@
21
21
  * corpus through both at the oracle's samples and compares full doubles at
22
22
  * tolerance 0 (*The runtime poser* there). The oracle is not changed for it.
23
23
  *
24
- * ## Stage 4: what it poses, and what it refuses
24
+ * ## Stage 8: what it poses, and what it refuses
25
25
  *
26
26
  * Bones and their five inherit modes; the rotate, translate, scale and shear
27
- * timelines; a slot's attachment and colour (`rgba`, `rgb`, `alpha`)
28
- * timelines; weighted/unweighted deform timelines; region, mesh, weighted mesh and linked mesh vertices; one- and
29
- * two-bone ik, world-space absolute transforms, path constraints, physics (with optional movement scope) and value-mapped sliders with their
27
+ * timelines; a slot's attachment, light colour (`rgba`, `rgb`, `alpha`) and
28
+ * dark colour (`rgba2`, `rgb2`) timelines; draw-order timelines (including
29
+ * slider draw-order application); weighted/unweighted deform timelines; region, mesh, weighted mesh and linked mesh vertices; one- and
30
+ * two-bone ik, absolute/additive transforms with local/world sources and targets in all five inherit modes, path constraints, physics (with optional movement scope) and value-mapped sliders with their
30
31
  * timelines; skin-required bones and constraints under the view's skin. One
31
32
  * animation at full weight from the setup pose, at a time or stepped as a
32
33
  * looping track. Everything else is refused at load by name with the list of
@@ -43,7 +44,7 @@
43
44
  * const pose = new RuntimePose(model);
44
45
  * pose.setAnimation('walk');
45
46
  * pose.step(1 / 60); // or pose.apply(t)
46
- * pose.computeVertices(); // pose.world, pose.light, pose.shown, pose.vertices
47
+ * pose.computeVertices(); // pose.world, pose.light, pose.dark, pose.shown, pose.drawOrder, pose.vertices
47
48
  * ```
48
49
  *
49
50
  * This module is the `rig-c/runtime` entry (`exports` in package.json), which
@@ -1,5 +1,5 @@
1
1
  /**
2
- * The runtime poser's load-time half (issue #1591, stage 4): a skin view of
2
+ * The runtime poser's load-time half (issue #1591, stage 9): a skin view of
3
3
  * the compiled model (`readModel`, then `underSkin` / `underNoSkin` — the
4
4
  * oracle's reader and its views, read and never written) compiled once into
5
5
  * index-resolved bones and slots, a constraint plan, compiled timelines and
@@ -12,22 +12,23 @@
12
12
  * (`RuntimeMissing`), and:
13
13
  *
14
14
  * - **refuses the model** (`RuntimeRefusal`, every missing feature listed)
15
- * when one is a property of the whole model — a transform constraint reading or
16
- * writing local values or adding (`localSource`, `localTarget`,
17
- * `additive`), an ik, transform or path constraint over a bone the view leaves
18
- * inactive, a world-space transform onto a `noScale` or
19
- * `noScaleOrReflection` bone, a clipping attachment or a region with no
15
+ * when one is a property of the whole model — an ik, transform or path constraint
16
+ * over a bone the view leaves inactive, a region with no
20
17
  * atlas rectangle shown at setup, a placeholder the skins fill
21
18
  * differently, or a block the oracle itself leaves out;
22
19
  * - **refuses an animation** (`RuntimeModel.refused`; `animation(name)`
23
20
  * throws the same `RuntimeRefusal`) when the construct is the animation's
24
- * — an `inherit` timeline, a sequence timeline, a draw-order
25
- * timeline, a dark-colour (`rgba2`, `rgb2`) timeline, or an
26
- * attachment key showing a clipping attachment or a region with no atlas
21
+ * — an `inherit` timeline, a sequence timeline, or an
22
+ * attachment key showing a region with no atlas
27
23
  * rectangle. Every other animation of the model is posed.
28
24
  *
29
- * `RUNTIME_FEATURES` is the closed list of what can be named. Stage 4 adds path constraints and scoped physics movement (`physicsTranslate`/`physicsRotate` with an optional constraint scope) on top of Stage 3's indexed physics and value-mapped sliders. Mesh and path deforms, named/no-skin views
30
- * and immutable event deliveries remain covered. `ignore: ['events']` remains an explicit diagnostic opt-out; it is
25
+ * `RUNTIME_FEATURES` is the closed list of what can be named. Stage 9 adds buffered clipping draw output; stage 8 added
26
+ * additive local/world transform constraints. Stage 7 admitted
27
+ * world transform targets in both no-scale inherit modes, using the existing
28
+ * localFromWorld read-back. Stage 6 added local-source and local-target transforms. Draw-order,
29
+ * light/dark colour, mesh and path deforms, named/no-skin views, path constraints,
30
+ * scoped physics and immutable event deliveries remain covered.
31
+ * `ignore: ['events']` remains an explicit diagnostic opt-out; it is
31
32
  * never the default. A merged view with conflicting attachments still refuses
32
33
  * by name, as the oracle itself cannot resolve that view without file order.
33
34
  *
@@ -55,22 +56,16 @@ import type { CoreSliderRecord } from '../core/constraints_slider.ts';
55
56
  import { compileCurve, compileDeformCurve, type RuntimeCurve } from './curves.ts';
56
57
 
57
58
  /** The stage of issue #1591 this poser implements. */
58
- export const RUNTIME_STAGE = 4;
59
+ export const RUNTIME_STAGE = 9;
59
60
 
60
61
  /** Every construct the runtime poser can refuse, by the name its refusals carry. */
61
62
  export const RUNTIME_FEATURES = [
62
- 'local-transform',
63
- 'additive-transform',
64
63
  'inactive-constrained-bone',
65
- 'noscale-world-target',
66
- 'clipping',
67
64
  'null-atlas-region',
68
65
  'skin-conflict',
69
66
  'oracle-absent',
70
67
  'inherit-timeline',
71
68
  'sequence-timeline',
72
- 'draw-order-timeline',
73
- 'dark-colour-timeline',
74
69
  ] as const;
75
70
  export type RuntimeFeature = (typeof RUNTIME_FEATURES)[number];
76
71
 
@@ -131,6 +126,14 @@ export interface RuntimePlant {
131
126
  readonly deformAfterWeights?: boolean;
132
127
  readonly omitPath?: boolean;
133
128
  readonly ignorePhysicsScope?: boolean;
129
+ readonly omitDrawOrder?: boolean;
130
+ readonly omitDarkColour?: boolean;
131
+ /** Omit local-source/target transforms at load, to prove the stage-six gate. */
132
+ readonly omitLocalTransform?: boolean;
133
+ /** Omit world transforms with parented no-scale targets, to prove stage seven. */
134
+ readonly omitNoScaleWorldTransform?: boolean;
135
+ /** Omit additive transforms at load, to prove stage eight. */
136
+ readonly omitAdditiveTransform?: boolean;
134
137
  }
135
138
 
136
139
  // A bone's local values, seven per bone.
@@ -201,6 +204,10 @@ export const RAD = RUNTIME_PI / 180;
201
204
  * bindings (bone index, float32 coordinates, float32 weight) in their order.
202
205
  */
203
206
  export interface RuntimeAttachment {
207
+ /** Source topology resolved at load for models containing clipping. */
208
+ readonly clipTopology?: { readonly triangles: Int32Array; readonly uvs: Float64Array };
209
+ /** Clip polygon metadata, resolved once with the attachment. */
210
+ readonly clip?: { readonly end: string | null; readonly inverse: boolean; readonly convex: boolean };
204
211
  /** Source timeline identity, including linked-mesh inheritance, resolved once. */
205
212
  readonly timeline: string | null;
206
213
  readonly deformOffset: number;
@@ -249,7 +256,7 @@ export interface RuntimeIk {
249
256
  readonly flags: number;
250
257
  }
251
258
 
252
- /** A world-space, absolute transform constraint as the plan runs it: each source property's offset and its targets'. */
259
+ /** An absolute or additive transform constraint as the plan runs it: each source property's offset and its targets'. */
253
260
  export interface RuntimeTransform {
254
261
  readonly kind: 'transform';
255
262
  readonly name: string;
@@ -269,6 +276,9 @@ export interface RuntimeTransform {
269
276
  readonly offsets: Float64Array;
270
277
  readonly mixes: Float64Array;
271
278
  readonly clamp: boolean;
279
+ readonly localSource: boolean;
280
+ readonly localTarget: boolean;
281
+ readonly additive: boolean;
272
282
  }
273
283
 
274
284
  export interface RuntimePhysics {
@@ -354,7 +364,7 @@ export interface RuntimeBoneTimeline {
354
364
  readonly multiply: Uint8Array;
355
365
  }
356
366
 
357
- /** A slot timeline: an attachment timeline (each key's attachment index, −1 nothing) or a colour timeline (each channel's index into the light colour). */
367
+ /** A slot timeline: an attachment timeline (each key's attachment index, −1 nothing) or a colour timeline (each channel's index into the light or dark colour). */
358
368
  export interface RuntimeSlotTimeline {
359
369
  readonly slot: number;
360
370
  readonly curve: RuntimeCurve;
@@ -391,6 +401,13 @@ export interface RuntimeDeformTimeline {
391
401
  readonly count: number;
392
402
  }
393
403
 
404
+ /** An animation's draw-order timeline: each key's slot-index permutation of `slots.length` (`orderOf` in `src/core/draw_order.ts`), expanded once at load. */
405
+ export interface RuntimeDrawOrderTimeline {
406
+ readonly curve: RuntimeCurve;
407
+ readonly cursor: number;
408
+ readonly orders: Int32Array;
409
+ }
410
+
394
411
  /** One covered animation, compiled. */
395
412
  export interface RuntimeAnimation {
396
413
  readonly name: string;
@@ -403,6 +420,7 @@ export interface RuntimeAnimation {
403
420
  readonly sliders: ReadonlyArray<RuntimeSliderTimeline | null>;
404
421
  readonly paths: ReadonlyArray<RuntimePathTimeline | null>;
405
422
  readonly slots: readonly RuntimeSlotTimeline[];
423
+ readonly drawOrder: RuntimeDrawOrderTimeline | null;
406
424
  /** Per constraint of the plan, its timeline in this animation or `null`. */
407
425
  readonly constraints: ReadonlyArray<RuntimeConstraintTimeline | null>;
408
426
  /** How many key cursors a pose keeps for it. */
@@ -421,6 +439,8 @@ export interface RuntimeModel {
421
439
  readonly sliderAsTrack: boolean;
422
440
  readonly omitPath: boolean;
423
441
  readonly ignorePhysicsScope: boolean;
442
+ readonly omitDrawOrder: boolean;
443
+ readonly omitDarkColour: boolean;
424
444
  readonly hasPath: boolean;
425
445
  readonly maxPathSpaces: number;
426
446
  readonly maxPathVertices: number;
@@ -472,8 +492,8 @@ const BONE_KINDS: Record<string, ReadonlyArray<readonly [number, 0 | 1]>> = {
472
492
  sheary: [[L_SHEAR_Y, 0]],
473
493
  };
474
494
 
475
- /** The light colour's channels each colour timeline sets, in its curve's channel order. */
476
- const COLOUR_CHANNELS: Record<string, readonly number[]> = { rgba: [0, 1, 2, 3], rgb: [0, 1, 2], alpha: [3] };
495
+ /** The light (`0 .. 3`) and dark (`4 .. 6`) colour channels each colour timeline sets, in its curve's channel order (`COLOUR_CHANNELS` in `src/core/animation.ts` and `src/core/constraints_slider.ts`). */
496
+ const COLOUR_CHANNELS: Record<string, readonly number[]> = { rgba: [0, 1, 2, 3], rgb: [0, 1, 2], alpha: [3], rgba2: [0, 1, 2, 3, 4, 5, 6], rgb2: [0, 1, 2, 4, 5, 6] };
477
497
 
478
498
  /** Where refusals are gathered while a model compiles. */
479
499
  class Refusals {
@@ -576,20 +596,14 @@ export function compileRuntime(doc: CompiledDocument, options: RuntimeOptions =
576
596
  else if (r.kind === 'path') {
577
597
  constraints.push(compilePath(r, index, applied, bones, indexOf, slotIndexOf, pathPlan.get(index) ?? null));
578
598
  } else {
579
- if (r.localSource || r.localTarget) refusals.note('local-transform', `transform constraint "${r.name}" ${[r.localSource ? 'reads local values (localSource)' : '', r.localTarget ? 'writes local values (localTarget)' : ''].filter((x) => x !== '').join(' and ')}`);
580
- if (r.additive) refusals.note('additive-transform', `transform constraint "${r.name}" is additive`);
581
- const t = compileTransform(r, index, applied, bones, indexOf);
582
- if (applied) {
583
- for (let k = 0; k < bones.length; k++) {
584
- const m = modes[bones[k]];
585
- if (parents[bones[k]] >= 0 && (m === MODE_NO_SCALE || m === MODE_NO_SCALE_OR_REFLECTION)) refusals.note('noscale-world-target', `transform constraint "${r.name}" moves bone "${r.bones[k]}" in world space, and its local values are read back in a noScale mode`);
586
- }
587
- }
599
+ const noScaleWorld = !r.localTarget && bones.some(b => parents[b] >= 0 && (modes[b] === MODE_NO_SCALE || modes[b] === MODE_NO_SCALE_OR_REFLECTION));
600
+ const t = compileTransform(r, index, applied && !(plant.omitLocalTransform && (r.localSource || r.localTarget)) && !(plant.omitNoScaleWorldTransform && noScaleWorld) && !(plant.omitAdditiveTransform && r.additive), bones, indexOf);
588
601
  constraints.push(t);
589
602
  }
590
603
  }
591
604
 
592
605
  // --- slots and the records they show ---
606
+ const hasClipping = doc.skins.some(s => Object.values(s.attachments).some(table => Object.values(table).some(at => at.geometry?.kind === 'clipping')));
593
607
  const attachments: RuntimeAttachment[] = [];
594
608
  let vertexCount = 0;
595
609
  let deformCount = 0;
@@ -617,7 +631,9 @@ export function compileRuntime(doc: CompiledDocument, options: RuntimeOptions =
617
631
  const at = { timeline: timelineIdentity(slot.name, shown), deformOffset: deformCount, slot: si, name: row.name, skin: shown.skin, placeholder: shown.placeholder, path: CORE_REGION_KINDS.has(shown.record.kind) ? row.path : null, bone: indexOf(slot.bone), offset: vertexCount };
618
632
  let made: RuntimeAttachment | null = null;
619
633
  let missing: readonly [RuntimeFeature, string] | null = null;
620
- if (g?.kind === 'clipping') missing = ['clipping', `slot "${slot.name}" shows clipping attachment "${row.name}"`];
634
+ if (g?.kind === 'clipping') {
635
+ made = { ...meshAttachment(at, g.vertices, indexOf, plant.bindingIndex, nb), clip: { end: g.end, inverse: g.inverse, convex: g.convex } };
636
+ }
621
637
  else if (g?.kind === 'region') {
622
638
  const r = g.region;
623
639
  if (r.atlas === null) missing = ['null-atlas-region', `slot "${slot.name}" shows region "${row.name}", whose atlas rectangle the model states as null`];
@@ -658,6 +674,14 @@ export function compileRuntime(doc: CompiledDocument, options: RuntimeOptions =
658
674
  }
659
675
  // A bounding box, a refused record admitted by a plant: the row's name and path, and nothing drawn.
660
676
  if (made === null) made = vertexAttachment(at, DRAW_NONE, new Float64Array(0), 0);
677
+ if (hasClipping) {
678
+ if (g?.kind === 'region') made = { ...made, clipTopology: { triangles: new Int32Array([0, 1, 2, 2, 3, 0]), uvs: new Float64Array([0, 1, 0, 0, 1, 0, 1, 1]) } };
679
+ else if (g?.kind === 'mesh' || g?.kind === 'linkedmesh') {
680
+ const mesh = g.kind === 'mesh' ? g : doc.skins.find(s => s.name === g.skin)?.attachments[g.slot]?.[g.source]?.geometry;
681
+ if (mesh?.kind !== 'mesh') throw new RuntimeInputError('clipping topology: linked source is not a mesh (readModel refuses it first)');
682
+ made = { ...made, clipTopology: { triangles: Int32Array.from(mesh.triangles), uvs: Float64Array.from(mesh.uvs) } };
683
+ }
684
+ }
661
685
  attachments.push(made);
662
686
  vertexCount += made.count;
663
687
  deformCount += made.deformCount;
@@ -721,6 +745,8 @@ export function compileRuntime(doc: CompiledDocument, options: RuntimeOptions =
721
745
  deformAfterWeights: plant.deformAfterWeights === true,
722
746
  omitPath: plant.omitPath === true,
723
747
  ignorePhysicsScope: plant.ignorePhysicsScope === true,
748
+ omitDrawOrder: plant.omitDrawOrder === true,
749
+ omitDarkColour: plant.omitDarkColour === true,
724
750
  hasPath,
725
751
  maxPathSpaces,
726
752
  maxPathVertices,
@@ -871,7 +897,7 @@ function compileTransform(r: CoreTransformRecord, index: number, applied: boolea
871
897
  toProperty: Int32Array.from(toProperty), toOffset: Float64Array.from(toOffset), toScale: Float64Array.from(toScale), toMax: Float64Array.from(toMax),
872
898
  offsets: Float64Array.from(TRANSFORM_PROPERTIES.map((p) => r.offsets[p])),
873
899
  mixes: Float64Array.from(TRANSFORM_PROPERTIES.map((p) => r.mixes[p])),
874
- clamp: r.clamp,
900
+ clamp: r.clamp, localSource: r.localSource, localTarget: r.localTarget, additive: r.additive,
875
901
  };
876
902
  }
877
903
 
@@ -899,7 +925,28 @@ function compileAnimation(
899
925
  const sequence = tl.attachments.filter((a) => a.sequence !== null);
900
926
 
901
927
  if (sequence.length > 0) refusals.note('sequence-timeline', `${sequence.length} sequence timeline(s): ${sequence.slice(0, 3).map((a) => `${a.skin}/${a.slot}/${a.attachment}`).join(', ')}${sequence.length > 3 ? ', …' : ''}`, name);
902
- if (tl.drawOrder.length > 0) refusals.note('draw-order-timeline', `${tl.drawOrder.length} draw-order key(s)`, name);
928
+
929
+ let drawOrder: RuntimeDrawOrderTimeline | null = null;
930
+ if (tl.drawOrder.length > 0) {
931
+ const ns = slots.length;
932
+ const orders = new Int32Array(tl.drawOrder.length * ns).fill(-1);
933
+ const moved = new Uint8Array(ns);
934
+ for (let i = 0; i < tl.drawOrder.length; i++) {
935
+ const base = i * ns;
936
+ moved.fill(0);
937
+ for (const m of tl.drawOrder[i].moves) {
938
+ orders[base + m.slot + m.offset] = m.slot;
939
+ moved[m.slot] = 1;
940
+ }
941
+ for (let s = 0, d = 0; s < ns; s++) {
942
+ if (moved[s] !== 0) continue;
943
+ while (orders[base + d] !== -1) d++;
944
+ orders[base + d] = s;
945
+ d++;
946
+ }
947
+ }
948
+ drawOrder = { curve: compileCurve(tl.drawOrder, 0), cursor: cursors++, orders };
949
+ }
903
950
 
904
951
  const lastBy = <T extends { name: string }>(targets: readonly T[]): Map<string, T> => new Map(targets.map((t) => [t.name, t]));
905
952
  const bones: RuntimeBoneTimeline[] = [];
@@ -941,8 +988,6 @@ function compileAnimation(
941
988
  if (t.kind === 'attachment') {
942
989
  const ids = Int32Array.from(t.keys.map((k) => resolve(si, k.name ?? null)));
943
990
  slotTimelines.push({ slot: si, curve: compileCurve(t.keys, 0), cursor: cursors++, attachments: ids, channels: null });
944
- } else if (t.kind === 'rgba2' || t.kind === 'rgb2') {
945
- refusals.note('dark-colour-timeline', `slot "${target.name}" keys an ${t.kind} timeline`, name);
946
991
  } else {
947
992
  const channels = COLOUR_CHANNELS[t.kind];
948
993
  slotTimelines.push({ slot: si, curve: compileCurve(t.keys, channels.length), cursor: cursors++, attachments: null, channels: Int32Array.from(channels) });
@@ -991,5 +1036,5 @@ function compileAnimation(
991
1036
  const arrays = keys.map(k => heldArray(g.vertices, k));
992
1037
  return { identity: `${a.skin}/${a.slot}/${a.attachment}`, cursor: cursors++, curve: compileDeformCurve(keys), count: arrays[0].length, held: Float64Array.from(arrays.flat()) };
993
1038
  });
994
- return { name, duration: tl.duration, physics, sliders, paths, deforms, bones, sliderBones, slots: slotTimelines, constraints: constraintTimelines, cursors, events: tl.events.length, eventKeys: Object.freeze(ignoreEvents ? [] : tl.events.map(key => Object.freeze({ name: key.name, time: key.time, int: key.int, float: key.float, string: key.string, volume: key.volume ?? 0, balance: key.balance ?? 0 }))) };
1039
+ return { name, duration: tl.duration, physics, sliders, paths, deforms, bones, sliderBones, slots: slotTimelines, drawOrder, constraints: constraintTimelines, cursors, events: tl.events.length, eventKeys: Object.freeze(ignoreEvents ? [] : tl.events.map(key => Object.freeze({ name: key.name, time: key.time, int: key.int, float: key.float, string: key.string, volume: key.volume ?? 0, balance: key.balance ?? 0 }))) };
995
1040
  }
@@ -1,5 +1,5 @@
1
1
  /**
2
- * The runtime poser's per-instance half (issue #1591, stage 4): one
2
+ * The runtime poser's per-instance half (issue #1591, stage 9): one
3
3
  * `RuntimePose` per skeleton on screen, every buffer allocated when it is
4
4
  * made and overwritten in place on every pose, so that posing a frame
5
5
  * allocates nothing.
@@ -9,14 +9,15 @@
9
9
  * The oracle's sample, as `src/core/animation.ts` poses it (`poseAnimations`):
10
10
  * every pose is posed from the setup pose — the bones' setup local values,
11
11
  * then the animation's bone timelines at `t` at full weight, then the world
12
- * transforms parents first, then each slot's colour, attachment and own deform
13
- * timelines, then the ik, transform, path, physics and slider constraints in the
14
- * document's order with their timelines' values at `t`, each followed by the
15
- * bones below what it moved posed again, then the sliders' slot and deform
16
- * timelines; then, when asked, every shown attachment's world vertices. Nothing
17
- * of one unstepped pose survives but key cursors. A stepped pose also keeps
18
- * its physics clock, offsets, velocities and lags; sliders select values
19
- * within this pose rather than advancing an independent track.
12
+ * transforms parents first, then the draw order and each slot's light and dark
13
+ * colour, attachment and own deform timelines, then the ik, transform, path,
14
+ * physics and slider constraints in the document's order with their timelines'
15
+ * values at `t`, each followed by the bones below what it moved posed again,
16
+ * then the sliders' draw-order, slot and deform timelines; then, when asked,
17
+ * every shown attachment's world vertices. Nothing of one unstepped pose
18
+ * survives but key cursors. A stepped pose also keeps its physics clock,
19
+ * offsets, velocities and lags; sliders select values within this pose rather
20
+ * than advancing an independent track.
20
21
  *
21
22
  * ## The arithmetic is the oracle's
22
23
  *
@@ -39,6 +40,7 @@
39
40
  * exactly 0 touching nothing; an inactive bone posed as zeros by the
40
41
  * hierarchy and never posed again by a constraint, nor the bones below it.
41
42
  */
43
+ import { RuntimeDrawClipper } from './clip_draw.ts';
42
44
  import type { CorePhysicsRecord } from '../core/constraints_physics.ts';
43
45
  import { freshPhysicsState, resetPhysicsState, stepRuntimePhysics, type PhysicsState } from './physics.ts';
44
46
  import { COLLAPSED_X_AXIS_SQ, RUNTIME_DEG, RUNTIME_PI } from '../core/world.ts';
@@ -101,6 +103,8 @@ const P_X = 1;
101
103
  const P_Y = 2;
102
104
  const P_SCALE_X = 3;
103
105
  const P_SCALE_Y = 4;
106
+ // `applyLocal` in src/core/constraints.ts: the six transform properties' local fields.
107
+ const PROPERTY_LOCAL = new Int32Array([L_ROTATION, L_X, L_Y, L_SCALE_X, L_SCALE_Y, L_SHEAR_Y]);
104
108
 
105
109
  /** A change brought once into (−180, 180] — −180 goes to 180 (src/core/constraints.ts). */
106
110
  function wrap180(r: number): number {
@@ -118,7 +122,7 @@ const clamp01 = (v: number): number => (v < 0 ? 0 : v > 1 ? 1 : v);
118
122
  export interface RuntimePoseOptions { readonly clock?: (dt: number) => number }
119
123
  export type RuntimePhysicsPhase = 'none' | 'reset' | 'update';
120
124
 
121
- /** One skeleton's pose, every value in place. Read `world`, `light`, `shown` and `vertices` after a pose. */
125
+ /** One skeleton's pose, every value in place. Read `world`, `light`, `dark`, `shown`, `drawOrder` and `vertices` after a pose. */
122
126
  export class RuntimePose {
123
127
  readonly model: RuntimeModel;
124
128
  /** Every bone's local values, `LOCALS` per bone (`L_*`). */
@@ -127,10 +131,16 @@ export class RuntimePose {
127
131
  readonly world: Float64Array;
128
132
  /** Every slot's light colour, four per slot. */
129
133
  readonly light: Float64Array;
134
+ /** Every slot's dark colour, three per slot (`r2`, `g2`, `b2`), or zeros when `model.slots[s].dark === null`. */
135
+ readonly dark: Float64Array;
130
136
  /** What every slot shows: an index into `model.attachments`, or −1 for nothing. */
131
137
  readonly shown: Int32Array;
138
+ /** The slot indices in the live frame's draw order (`0 .. model.slots.length - 1`), updated in place. */
139
+ readonly drawOrder: Int32Array;
132
140
  /** Every attachment's world vertices at its `offset`, written by `computeVertices` for the attachments shown. */
133
141
  readonly vertices: Float64Array;
142
+ /** Buffered clipping output; null when the compiled model has no clipping attachments. */
143
+ readonly clipping: RuntimeDrawClipper | null;
134
144
  /** Held/interpolated deform values, one pair per binding when weighted. */
135
145
  readonly deform: Float64Array;
136
146
  private readonly deformed: Uint8Array;
@@ -185,6 +195,7 @@ export class RuntimePose {
185
195
 
186
196
  constructor(model: RuntimeModel, options: RuntimePoseOptions = {}) {
187
197
  this.model = model;
198
+ this.clipping = model.attachments.some(at => at.clip !== undefined) ? new RuntimeDrawClipper(model) : null;
188
199
  this.clock = options.clock;
189
200
  this.hasPhysics = model.constraints.some(c => c.kind === 'physics');
190
201
  this.physicsStates = model.constraints.map(() => freshPhysicsState());
@@ -199,7 +210,10 @@ export class RuntimePose {
199
210
  this.locals = new Float64Array(nb * LOCALS);
200
211
  this.world = new Float64Array(nb * WORLDS);
201
212
  this.light = new Float64Array(ns * 4);
213
+ this.dark = new Float64Array(ns * 3);
202
214
  this.shown = new Int32Array(ns);
215
+ this.drawOrder = new Int32Array(ns);
216
+ for (let s = 0; s < ns; s++) this.drawOrder[s] = s;
203
217
  this.vertices = new Float64Array(model.vertexCount);
204
218
  this.deform = new Float64Array(model.deformCount);
205
219
  this.deformed = new Uint8Array(model.attachments.length);
@@ -1179,6 +1193,13 @@ export class RuntimePose {
1179
1193
  const k = index, c = cs[k];
1180
1194
  if (c.kind !== 'slider' || !c.applied || this.sliderMix[k] === 0) return;
1181
1195
  const a = c.animation, t = this.sliderAt[k], alpha = this.sliderMix[k];
1196
+ if (!this.model.omitDrawOrder && a.drawOrder !== null) {
1197
+ const di = keyAt(a.drawOrder.curve, this.cursors, a.drawOrder.cursor, t);
1198
+ if (di >= 0) {
1199
+ const ns = this.drawOrder.length, orders = a.drawOrder.orders, base = di * ns;
1200
+ for (let s = 0; s < ns; s++) this.drawOrder[s] = orders[base + s];
1201
+ }
1202
+ }
1182
1203
  for (let q = 0; q < a.slots.length; q++) {
1183
1204
  const tl = a.slots[q], i = keyAt(tl.curve, this.cursors, tl.cursor, t);
1184
1205
  if (i < 0) continue;
@@ -1189,9 +1210,17 @@ export class RuntimePose {
1189
1210
  }
1190
1211
  else {
1191
1212
  const channels = tl.channels!;
1213
+ const slot = this.model.slots[tl.slot];
1214
+ const o = tl.slot * 4, d = tl.slot * 3;
1192
1215
  for (let f = 0; f < channels.length; f++) {
1193
- const n = tl.slot * 4 + channels[f], v = channelValue(tl.curve, i, f, t);
1194
- this.light[n] = clamp01(alpha === 1 ? v : this.light[n] + (v - this.light[n]) * alpha);
1216
+ const at = channels[f], v = channelValue(tl.curve, i, f, t);
1217
+ if (at < 4) {
1218
+ const n = o + at;
1219
+ this.light[n] = clamp01(alpha === 1 ? v : this.light[n] + (v - this.light[n]) * alpha);
1220
+ } else if (slot.dark !== null && !this.model.omitDarkColour) {
1221
+ const n = d + (at - 4);
1222
+ this.dark[n] = clamp01(alpha === 1 ? v : this.dark[n] + (v - this.dark[n]) * alpha);
1223
+ }
1195
1224
  }
1196
1225
  }
1197
1226
  }
@@ -1485,7 +1514,10 @@ export class RuntimePose {
1485
1514
  return true;
1486
1515
  }
1487
1516
 
1488
- /** A world-space, absolute transform (`solveTransform`): each bone's world edited in turn and written back, then the repose. */
1517
+ /** Absolute/additive transform, matching `solveTransform` in src/core/constraints.ts:
1518
+ * read the source per target/property, edit locals or the scratch world,
1519
+ * then repose the union in bone order (`repose` in that module). No read-back for a local target.
1520
+ */
1489
1521
  private solveTransform(c: RuntimeTransform, k: number): void {
1490
1522
  const W = this.world;
1491
1523
  const w = this.w;
@@ -1515,25 +1547,34 @@ export class RuntimePose {
1515
1547
  v = v < lo ? lo : v > hi ? hi : v;
1516
1548
  }
1517
1549
  applied = true;
1518
- applyWorld(w, property, v, mix);
1550
+ if (c.localTarget) {
1551
+ const at = bi * LOCALS + PROPERTY_LOCAL[property];
1552
+ const current = this.locals[at];
1553
+ this.locals[at] = c.additive
1554
+ ? property === P_SCALE_X || property === P_SCALE_Y ? current * (1 + (v - 1) * mix) : current + v * mix
1555
+ : current + (v - current) * mix;
1556
+ } else applyWorld(w, property, v, mix, c.additive);
1519
1557
  }
1520
1558
  }
1521
1559
  if (!applied) continue;
1522
- W[o + W_A] = w[W_A];
1523
- W[o + W_B] = w[W_B];
1524
- W[o + W_C] = w[W_C];
1525
- W[o + W_D] = w[W_D];
1526
- W[o + W_X] = w[W_X];
1527
- W[o + W_Y] = w[W_Y];
1560
+ if (!c.localTarget) {
1561
+ W[o + W_A] = w[W_A];
1562
+ W[o + W_B] = w[W_B];
1563
+ W[o + W_C] = w[W_C];
1564
+ W[o + W_D] = w[W_D];
1565
+ W[o + W_X] = w[W_X];
1566
+ W[o + W_Y] = w[W_Y];
1567
+ }
1528
1568
  this.changed[n] = bi;
1529
1569
  this.inWorld[n] = bi;
1530
1570
  n++;
1531
1571
  }
1532
- if (n > 0) this.repose(n, n);
1572
+ if (n > 0) this.repose(n, c.localTarget ? 0 : n);
1533
1573
  }
1534
1574
 
1535
- /** The source's world value of a property (`sourceValue`, world source). */
1575
+ /** The source's current local or world value (`sourceValue` in src/core/constraints.ts). */
1536
1576
  private sourceValue(c: RuntimeTransform, property: number): number {
1577
+ if (c.localSource) return this.locals[c.source * LOCALS + PROPERTY_LOCAL[property]] + c.offsets[property];
1537
1578
  const W = this.world;
1538
1579
  const s = c.source * WORLDS;
1539
1580
  const o = c.offsets;
@@ -1617,7 +1658,10 @@ export class RuntimePose {
1617
1658
  if (below[b] === 1 && this.inWorldMark[b] === 0) this.poseBone(b, false);
1618
1659
  }
1619
1660
 
1620
- /** A bone's local values read back from its world transform (`localFromWorld`) — `normal`, `onlyTranslation` and `noRotationOrReflection`; a world target in a `noScale` mode is refused at load. */
1661
+ /** A bone's locals read back from its world transform (`localFromWorld` in src/core/constraints.ts).
1662
+ * All five inherit modes: the no-scale forms read rotation first, rebuild
1663
+ * `noScaleDirection`, and retain the x-angle residual as shearX in `decompose`.
1664
+ */
1621
1665
  private localFromWorld(bi: number): void {
1622
1666
  const m = this.model;
1623
1667
  const W = this.world;
@@ -1715,16 +1759,32 @@ export class RuntimePose {
1715
1759
  private slotValues(anim: RuntimeAnimation | null, t: number): void {
1716
1760
  const slots = this.model.slots;
1717
1761
  const light = this.light;
1762
+ const dark = this.dark;
1718
1763
  for (let s = 0; s < slots.length; s++) {
1719
1764
  const slot = slots[s];
1720
1765
  this.shown[s] = slot.setupAttachment;
1766
+ this.drawOrder[s] = s;
1721
1767
  const o = s * 4;
1722
1768
  light[o] = slot.light[0];
1723
1769
  light[o + 1] = slot.light[1];
1724
1770
  light[o + 2] = slot.light[2];
1725
1771
  light[o + 3] = slot.light[3];
1772
+ const setupDark = slot.dark;
1773
+ if (setupDark !== null) {
1774
+ const d = s * 3;
1775
+ dark[d] = setupDark[0];
1776
+ dark[d + 1] = setupDark[1];
1777
+ dark[d + 2] = setupDark[2];
1778
+ }
1726
1779
  }
1727
1780
  if (anim === null) return;
1781
+ if (!this.model.omitDrawOrder && anim.drawOrder !== null) {
1782
+ const di = keyAt(anim.drawOrder.curve, this.cursors, anim.drawOrder.cursor, t);
1783
+ if (di >= 0) {
1784
+ const ns = slots.length, orders = anim.drawOrder.orders, base = di * ns;
1785
+ for (let s = 0; s < ns; s++) this.drawOrder[s] = orders[base + s];
1786
+ }
1787
+ }
1728
1788
  const timelines = anim.slots;
1729
1789
  for (let k = 0; k < timelines.length; k++) {
1730
1790
  const tl = timelines[k];
@@ -1735,11 +1795,18 @@ export class RuntimePose {
1735
1795
  continue;
1736
1796
  }
1737
1797
  const channels = tl.channels as Int32Array;
1738
- const setup = slots[tl.slot].light;
1798
+ const slot = slots[tl.slot];
1799
+ const setup = slot.light;
1800
+ const setupDark = slot.dark;
1739
1801
  const o = tl.slot * 4;
1802
+ const d = tl.slot * 3;
1740
1803
  for (let c = 0; c < channels.length; c++) {
1741
1804
  const at = channels[c];
1742
- light[o + at] = i < 0 ? setup[at] : clamp01(channelValue(tl.curve, i, c, t));
1805
+ if (at < 4) {
1806
+ light[o + at] = i < 0 ? setup[at] : clamp01(channelValue(tl.curve, i, c, t));
1807
+ } else if (setupDark !== null && !this.model.omitDarkColour) {
1808
+ dark[d + (at - 4)] = i < 0 ? setupDark[at - 4] : clamp01(channelValue(tl.curve, i, c, t));
1809
+ }
1743
1810
  }
1744
1811
  }
1745
1812
  }
@@ -1770,6 +1837,14 @@ export class RuntimePose {
1770
1837
  }
1771
1838
  }
1772
1839
 
1840
+ /** Recompute vertices and overwrite clipping output, without per-frame allocation.
1841
+ * Concave/inverse rows describe the core's drawn coverage, not Spine's native triangle list.
1842
+ */
1843
+ computeClipped(): void {
1844
+ this.computeVertices();
1845
+ this.clipping?.frame(this);
1846
+ }
1847
+
1773
1848
  /** Every shown attachment's world vertices into `vertices` at its offset (`regionCorners`, `worldVertices`). */
1774
1849
  computeVertices(): void {
1775
1850
  const m = this.model;
@@ -1843,11 +1918,11 @@ export class RuntimePose {
1843
1918
  }
1844
1919
  }
1845
1920
 
1846
- /** A world-space, absolute transform of one property on a world transform (`applyWorld`). */
1847
- function applyWorld(w: Float64Array, property: number, v: number, mix: number): void {
1921
+ /** A world-space absolute/additive property, in `applyWorld` order from src/core/constraints.ts. */
1922
+ function applyWorld(w: Float64Array, property: number, v: number, mix: number, additive: boolean): void {
1848
1923
  switch (property) {
1849
1924
  case P_ROTATE: {
1850
- let r = v * RAD - Math.atan2(w[W_C], w[W_A]);
1925
+ let r = additive ? v * RAD : v * RAD - Math.atan2(w[W_C], w[W_A]);
1851
1926
  if (r > RUNTIME_PI) r -= TWO_PI;
1852
1927
  else if (r < -RUNTIME_PI) r += TWO_PI;
1853
1928
  r *= mix;
@@ -1862,10 +1937,10 @@ function applyWorld(w: Float64Array, property: number, v: number, mix: number):
1862
1937
  return;
1863
1938
  }
1864
1939
  case P_X:
1865
- w[W_X] = w[W_X] + (v - w[W_X]) * mix;
1940
+ w[W_X] = additive ? w[W_X] + v * mix : w[W_X] + (v - w[W_X]) * mix;
1866
1941
  return;
1867
1942
  case P_Y:
1868
- w[W_Y] = w[W_Y] + (v - w[W_Y]) * mix;
1943
+ w[W_Y] = additive ? w[W_Y] + v * mix : w[W_Y] + (v - w[W_Y]) * mix;
1869
1944
  return;
1870
1945
  case P_SCALE_X:
1871
1946
  case P_SCALE_Y: {
@@ -1873,7 +1948,7 @@ function applyWorld(w: Float64Array, property: number, v: number, mix: number):
1873
1948
  const q = property === P_SCALE_X ? W_C : W_D;
1874
1949
  const s = Math.sqrt(w[p] * w[p] + w[q] * w[q]);
1875
1950
  if (s === 0) return;
1876
- const k = 1 + ((v - s) * mix) / s;
1951
+ const k = additive ? 1 + (v - 1) * mix : 1 + ((v - s) * mix) / s;
1877
1952
  w[p] *= k;
1878
1953
  w[q] *= k;
1879
1954
  return;
@@ -1881,8 +1956,9 @@ function applyWorld(w: Float64Array, property: number, v: number, mix: number):
1881
1956
  default: {
1882
1957
  const yAngle = Math.atan2(w[W_D], w[W_B]);
1883
1958
  const xAngle = Math.atan2(w[W_C], w[W_A]);
1884
- let r = (v + 90) * RAD - (yAngle - xAngle);
1885
- r = r > RUNTIME_PI ? r - TWO_PI : r < -RUNTIME_PI ? r + TWO_PI : r;
1959
+ // Keep the right-angle subtraction: simplifying it to v * RAD changes bits.
1960
+ let r = (v + 90) * RAD - (additive ? 90 * RAD : yAngle - xAngle);
1961
+ if (!additive) r = r > RUNTIME_PI ? r - TWO_PI : r < -RUNTIME_PI ? r + TWO_PI : r;
1886
1962
  const angle = yAngle + r * mix;
1887
1963
  const s = Math.sqrt(w[W_B] * w[W_B] + w[W_D] * w[W_D]);
1888
1964
  w[W_B] = Math.cos(angle) * s;