@ridp/threejs 1.4.3 → 1.4.5

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Files changed (57) hide show
  1. package/dist/ImageLoader-6mmE7g5P.cjs +24 -0
  2. package/dist/ImageLoader-CnBqJLru.js +1444 -0
  3. package/dist/PredictiveLoader-DTN7SDRI.js +3842 -0
  4. package/dist/PredictiveLoader-KOCZXzGy.cjs +2 -0
  5. package/dist/assets/{gltfParser.worker-Bqz8BBJx.js → gltfParser.worker-D2lwod50.js} +2 -2
  6. package/dist/assets/{gltfParserOptimized.worker-DfipxPjm.js → gltfParserOptimized.worker-yo8WMPFM.js} +2 -2
  7. package/dist/hooks.cjs +1 -1
  8. package/dist/hooks.js +9 -12
  9. package/dist/{packages/threejs/src/utils/modelOptimizer.js → modelOptimizer-D6fRg-DF.js} +1 -1
  10. package/dist/threejs.cjs +3 -1
  11. package/dist/threejs.js +428 -58
  12. package/dist/useBatchGLTFLoader-19GZ1dxv.cjs +5 -0
  13. package/dist/useBatchGLTFLoader-DPT0_95u.js +493 -0
  14. package/dist/utils.cjs +1 -1
  15. package/dist/utils.js +32 -40
  16. package/package.json +1 -1
  17. package/dist/packages/threejs/package.json.cjs +0 -1
  18. package/dist/packages/threejs/package.json.js +0 -4
  19. package/dist/packages/threejs/src/hooks/useBatchGLTFLoader.cjs +0 -1
  20. package/dist/packages/threejs/src/hooks/useBatchGLTFLoader.js +0 -83
  21. package/dist/packages/threejs/src/hooks/useGLTFLoader.cjs +0 -1
  22. package/dist/packages/threejs/src/hooks/useGLTFLoader.js +0 -292
  23. package/dist/packages/threejs/src/hooks/useObb.cjs +0 -1
  24. package/dist/packages/threejs/src/hooks/useObb.js +0 -41
  25. package/dist/packages/threejs/src/hooks/useRaycaster.cjs +0 -1
  26. package/dist/packages/threejs/src/hooks/useRaycaster.js +0 -35
  27. package/dist/packages/threejs/src/hooks/useThreeJs.cjs +0 -5
  28. package/dist/packages/threejs/src/hooks/useThreeJs.js +0 -153
  29. package/dist/packages/threejs/src/instance/IDBCache.cjs +0 -1
  30. package/dist/packages/threejs/src/instance/IDBCache.js +0 -142
  31. package/dist/packages/threejs/src/instance/threeIns.cjs +0 -3
  32. package/dist/packages/threejs/src/instance/threeIns.js +0 -393
  33. package/dist/packages/threejs/src/utils/CacheMonitor.cjs +0 -1
  34. package/dist/packages/threejs/src/utils/CacheMonitor.js +0 -125
  35. package/dist/packages/threejs/src/utils/ImageLoader.cjs +0 -1
  36. package/dist/packages/threejs/src/utils/ImageLoader.js +0 -33
  37. package/dist/packages/threejs/src/utils/PredictiveLoader.cjs +0 -1
  38. package/dist/packages/threejs/src/utils/PredictiveLoader.js +0 -155
  39. package/dist/packages/threejs/src/utils/RetryHelper.cjs +0 -1
  40. package/dist/packages/threejs/src/utils/RetryHelper.js +0 -108
  41. package/dist/packages/threejs/src/utils/common.cjs +0 -1
  42. package/dist/packages/threejs/src/utils/common.js +0 -15
  43. package/dist/packages/threejs/src/utils/css3dHelper.cjs +0 -15
  44. package/dist/packages/threejs/src/utils/css3dHelper.js +0 -42
  45. package/dist/packages/threejs/src/utils/disposeObject.cjs +0 -1
  46. package/dist/packages/threejs/src/utils/disposeObject.js +0 -13
  47. package/dist/packages/threejs/src/utils/helper.cjs +0 -1
  48. package/dist/packages/threejs/src/utils/helper.js +0 -47
  49. package/dist/packages/threejs/src/utils/modelSerialize.cjs +0 -1
  50. package/dist/packages/threejs/src/utils/modelSerialize.js +0 -225
  51. package/dist/packages/threejs/src/utils/sceneRebuilder.cjs +0 -1
  52. package/dist/packages/threejs/src/utils/sceneRebuilder.js +0 -138
  53. package/dist/packages/threejs/src/workers/gltfParser.worker.cjs +0 -1
  54. package/dist/packages/threejs/src/workers/gltfParser.worker.js +0 -11
  55. package/dist/packages/threejs/src/workers/gltfParserOptimized.worker.cjs +0 -1
  56. package/dist/packages/threejs/src/workers/gltfParserOptimized.worker.js +0 -11
  57. /package/dist/{packages/threejs/src/utils/modelOptimizer.cjs → modelOptimizer-A0Cs6f9e.cjs} +0 -0
@@ -1,83 +0,0 @@
1
- import { useGLTFLoader as z } from "./useGLTFLoader.js";
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- function P() {
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- const { asyncFetch: x } = z();
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- async function i(t, e = {}) {
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- const {
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- maxConcurrent: r = 3,
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- maxRetries: c = 3,
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- onProgress: s,
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- onModelLoad: o,
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- onModelError: a
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- } = e, u = /* @__PURE__ */ new Map(), g = /* @__PURE__ */ new Map(), y = [...t];
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- let h = 0, f = 0;
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- return new Promise((m, F) => {
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- const C = async (w) => {
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- const { path: l, version: R } = w;
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- f++;
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- try {
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- const n = await x(
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- l,
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- R,
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- (d) => {
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- const p = h / t.length * 100 + d / t.length;
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- s == null || s(Math.round(p));
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- },
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- { maxRetries: c }
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- );
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- if (n)
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- u.set(l, n), o == null || o(l, n);
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- else
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- throw new Error(`模型加载返回空结果: ${l}`);
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- } catch (n) {
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- console.error(`[ 批量加载 ] 加载失败: ${l}`, n), g.set(l, n), a == null || a(l, n);
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- } finally {
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- f--, h++;
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- const n = h / t.length * 100;
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- s == null || s(Math.round(n)), $();
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- }
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- }, $ = () => {
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- if (h >= t.length) {
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- g.size > 0 && console.warn(`[ 批量加载 ] 完成,但有 ${g.size} 个模型加载失败`), m(u);
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- return;
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- }
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- for (; y.length > 0 && f < r; ) {
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- const w = y.shift();
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- C(w);
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- }
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- };
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- $();
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- });
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- }
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- async function L(t, e = {}) {
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- console.log(`[ 批量预加载 ] 开始预加载 ${t.length} 个模型`);
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- const r = await i(t, {
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- ...e,
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- maxConcurrent: e.maxConcurrent || 2
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- // 预加载使用较低的并发数
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- });
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- return console.log(`[ 批量预加载 ] 完成,成功加载 ${r.size} 个模型`), r;
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- }
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- async function M(t, e = {}) {
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- const r = /* @__PURE__ */ new Map();
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- for (let c = 0; c < t.length; c++)
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- console.log(`[ 分组批量加载 ] 加载第 ${c + 1}/${t.length} 组`), (await i(t[c], {
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- ...e,
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- onProgress: (o) => {
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- var u;
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- const a = c / t.length * 100 + o / t.length;
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- (u = e.onProgress) == null || u.call(e, Math.round(a));
69
- }
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- })).forEach((o, a) => {
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- r.set(a, o);
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- });
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- return r;
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- }
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- return {
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- batchLoad: i,
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- preload: L,
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- batchLoadGroups: M
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- };
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- }
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- export {
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- P as useBatchGLTFLoader
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- };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const x=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/loaders/GLTFLoader.cjs"),U=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/loaders/DRACOLoader.cjs"),R=require("../instance/IDBCache.cjs");require("three");const V=require("../utils/modelSerialize.cjs"),u=require("../utils/CacheMonitor.cjs"),b=require("../utils/RetryHelper.cjs"),J=require("../utils/sceneRebuilder.cjs"),K=require("../workers/gltfParser.worker.cjs"),N=require("../workers/gltfParserOptimized.worker.cjs");let k;const O="/draco/";let y,g,$=0;const m=new Map,d=new Map,Q=(D={})=>{const{debug:T=!1}=D,C=new x.GLTFLoader,z=new U.DRACOLoader;z.setDecoderPath(O),C.setDRACOLoader(z);const n={info:(...e)=>T&&console.log(...e),warn:(...e)=>T&&console.warn(...e),error:(...e)=>console.error(...e),time:e=>T&&console.time(e),timeEnd:e=>T&&console.timeEnd(e)};function G(e,r,t,s){return C.load(e,r,t,s)}function S(e,r){return new Promise((t,s)=>{C.load(e,t,r,s)})}async function E(e,r,t,s={}){const o=performance.now();let i=!1;const{maxRetries:a=3,optimizeMaterials:h=!1,simplifyGeometry:p=!1,simplifyRatio:M=.5,simplifyOptions:L={},useMemoryCache:W=!0}=s;if(W){const c=d.get(e);if(c&&c.has(r)){const l=c.get(r);n.info(`[ 内存缓存命中 ] ${e} (version: ${r})`),n.time("[ 内存缓存克隆耗时 ]");const w=l.clone(!0);return n.timeEnd("[ 内存缓存克隆耗时 ]"),u.cacheMonitor.recordHit(performance.now()-o),w}}try{let c=await v(e,r);if(c)n.info(`[ asyncFetch ] ====> IndexedDB 缓存命中: ${e}`),i=!0;else{n.info(`[ asyncFetch ] ====> 缓存未命中: ${e}`),n.time("[ fetchArrayBuffer ] 加载模型耗时"),c=await b.RetryHelper.retry(()=>q(e,t),{maxRetries:a,shouldRetry:F=>!!(F.name==="TypeError"||F.message.includes("HTTP error! status: 5"))}),n.timeEnd("[ fetchArrayBuffer ] 加载模型耗时");const f=performance.now();await k.saveModel(e,r,c);const P=performance.now()-f;u.cacheMonitor.recordCacheSave(P),i=!1}n.time("[ 解析模型耗时 ]");let l=await A(c);if(n.timeEnd("[ 解析模型耗时 ]"),n.time("[ 模型优化耗时 ]"),h){n.info("🔧 [ 材质优化 ] 开始合并相同材质...");const{modelOptimizer:f}=await Promise.resolve().then(()=>require("../utils/modelOptimizer.cjs"));l=f.optimizeMaterials(l)}if(p){n.info(`🔧 [ 几何体简化 ] 开始简化模型 (比例: ${M})...`);const{modelOptimizer:f}=await Promise.resolve().then(()=>require("../utils/modelOptimizer.cjs")),P={minFaceCount:100,preserveUVs:!0,...L};l=f.simplifyModel(l,M,P)}if(n.timeEnd("[ 模型优化耗时 ]"),W){d.has(e)||d.set(e,new Map);const f=d.get(e);f.has(r)||(n.info(`[ 内存缓存 ] 存储模型 ${e} (version: ${r})`),f.set(r,l.clone(!0)))}const w=performance.now()-o;return i?u.cacheMonitor.recordHit(w):u.cacheMonitor.recordMiss(w),l}catch(c){throw n.error(`加载模型 ${e} 失败:`,c),u.cacheMonitor.recordError(e,c),c.name==="TypeError"&&c.message.includes("fetch")?b.ModelLoadError.networkError(e,c):c}}async function q(e,r){return new Promise((t,s)=>{fetch(e).then(o=>{if(!o.ok)throw new Error(`HTTP error! status: ${o.status}`);return o}).then(o=>{const i=o.headers.get("content-length"),a=i?parseInt(i,10):0;if(r&&a>0){const h=o.body.getReader();let p=0;const M=[],L=()=>{h.read().then(({done:W,value:c})=>{if(W){const l=new Uint8Array(p);let w=0;for(const f of M)l.set(f,w),w+=f.length;t(l.buffer);return}M.push(c),p+=c.length,r(Math.round(p/a*100)),L()}).catch(s)};L()}else return o.arrayBuffer()}).then(o=>t(o)).catch(o=>{s(o)})})}async function v(e,r){return k||(k=new R.IDBCache),k.getModel(e,r)}async function A(e,r={}){if(!e)return null;const{useOptimizedParser:t=!0,useProgressive:s=!1}=r;if(t){const a=B();if(a)try{n.time("[ 优化解析 ] 使用 Transferable Objects 解析");const h=await H(a,e,s);return n.timeEnd("[ 优化解析 ] 使用 Transferable Objects 解析"),J.rebuildScene(h)}catch(h){n.warn("[ 优化解析 ] 失败,回退到标准解析",h)}}const o=I();if(o)try{const a=await j(o,e);return V.dataToObject3D(a)}catch(a){n.warn("[ GLTF Worker ] ====> 解析失败,回退到主线程解析",a)}return(await _(e)).scene}const I=()=>{if(typeof window>"u"||typeof Worker>"u")return null;if(!y)try{n.info("[GLTF Worker] 使用 ?worker 工厂函数创建 Worker..."),y=K(),n.info("[GLTF Worker] Worker 创建成功:",y),y.onmessage=e=>{const{id:r,data:t,error:s}=e.data||{};if(!r||!m.has(r))return;const{resolve:o,reject:i}=m.get(r);m.delete(r),s?i(new Error(s)):o(t)},y.onmessageerror=e=>{console.error("[ GLTF Worker ] ====> 消息解析失败",e)},y.onerror=e=>{console.error("[ GLTF Worker ] ====> 运行错误",e)}}catch(e){console.error("[GLTF Worker] 创建 Worker 失败:",e),console.error("[GLTF Worker] 错误堆栈:",e.stack)}return y},B=()=>{if(typeof window>"u"||typeof Worker>"u")return null;if(!g)try{n.info("[Optimized Worker] 使用 ?worker 工厂函数创建 Worker..."),g=N(),n.info("[Optimized Worker] Worker 创建成功:",g),g.onmessage=e=>{const{id:r,data:t,error:s,type:o}=e.data||{};if(!r||!m.has(r)||o==="progress")return;const{resolve:i,reject:a}=m.get(r);m.delete(r),s?a(new Error(s)):i(t)},g.onmessageerror=e=>{console.error("[ 优化 Worker ] ====> 消息解析失败",e)},g.onerror=e=>{console.error("[ 优化 Worker ] ====> 运行错误",e)}}catch(e){return n.warn("[ 优化 Worker ] ====> 创建失败,可能不支持模块化 Worker",e),null}return g},H=(e,r,t=!1)=>new Promise((s,o)=>{const i=++$;m.set(i,{resolve:s,reject:o});const a={id:i,arrayBuffer:r,dracoPath:O,mode:t?"progressive":"standard"};e.postMessage(a,[r])}),j=(e,r)=>new Promise((t,s)=>{const o=++$;m.set(o,{resolve:t,reject:s}),e.postMessage({id:o,arrayBuffer:r,dracoPath:O})}),_=e=>new Promise((r,t)=>{C.parse(e,"",r,t)});return{load:G,asyncLoad:S,asyncCacheLoad:E,asyncFetch:E,getCacheStats:()=>u.cacheMonitor.getStats(),getCache:()=>k||(k=new R.IDBCache),logCacheReport:()=>u.cacheMonitor.logReport(),resetCacheStats:()=>u.cacheMonitor.reset(),clearMemoryCache:()=>{let e=0;for(const[r,t]of d.entries())e+=t.size,t.clear();return d.clear(),n.info(`[ 内存缓存 ] 已清空,释放了 ${e} 个模型`),e},getMemoryCacheInfo:()=>{const e=[];let r=0;for(const[t,s]of d.entries()){const o=Array.from(s.keys());r+=o.length,e.push({path:t,versions:o,count:o.length})}return{totalPaths:d.size,totalModels:r,details:e}},deleteMemoryCache:(e,r)=>{const t=d.get(e);if(!t)return!1;if(r){const s=t.delete(r);return t.size===0&&d.delete(e),n.info(`[ 内存缓存 ] 删除模型 ${e} (version: ${r})`),s}else{const s=t.size;return d.delete(e),n.info(`[ 内存缓存 ] 删除模型 ${e} 及其所有版本 (共 ${s} 个)`),s>0}}}};exports.useGLTFLoader=Q;
@@ -1,292 +0,0 @@
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- import { GLTFLoader as U } from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/loaders/GLTFLoader.js";
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- import { DRACOLoader as _ } from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/loaders/DRACOLoader.js";
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- import { IDBCache as $ } from "../instance/IDBCache.js";
4
- import "three";
5
- import { dataToObject3D as V } from "../utils/modelSerialize.js";
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- import { cacheMonitor as m } from "../utils/CacheMonitor.js";
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- import { RetryHelper as q, ModelLoadError as J } from "../utils/RetryHelper.js";
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- import { rebuildScene as K } from "../utils/sceneRebuilder.js";
9
- import N from "../workers/gltfParser.worker.js";
10
- import Q from "../workers/gltfParserOptimized.worker.js";
11
- let y;
12
- const O = "/draco/";
13
- let w, k, R = 0;
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- const u = /* @__PURE__ */ new Map(), d = /* @__PURE__ */ new Map(), ce = (b = {}) => {
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- P.setDecoderPath(O), M.setDRACOLoader(P);
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- const n = {
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- info: (...e) => T && console.log(...e),
19
- warn: (...e) => T && console.warn(...e),
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- error: (...e) => console.error(...e),
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- // 错误总是输出
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- time: (e) => T && console.time(e),
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- timeEnd: (e) => T && console.timeEnd(e)
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- };
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- function A(e, r, o, s) {
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- return M.load(e, r, o, s);
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- }
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- function G(e, r) {
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- return new Promise((o, s) => {
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- M.load(e, o, r, s);
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- });
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- }
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- async function z(e, r, o, s = {}) {
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- const t = performance.now();
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- let i = !1;
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- const {
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- maxRetries: c = 3,
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- optimizeMaterials: h = !1,
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- simplifyGeometry: g = !1,
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- simplifyRatio: W = 0.5,
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- simplifyOptions: C = {},
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- useMemoryCache: L = !0
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- // 是否使用内存缓存(默认 true)
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- } = s;
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- if (L) {
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- const a = d.get(e);
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- if (a && a.has(r)) {
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- const f = a.get(r);
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- n.info(`[ 内存缓存命中 ] ${e} (version: ${r})`), n.time("[ 内存缓存克隆耗时 ]");
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- const p = f.clone(!0);
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- return n.timeEnd("[ 内存缓存克隆耗时 ]"), m.recordHit(performance.now() - t), p;
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- }
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- }
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- try {
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- let a = await S(e, r);
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- if (a)
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- n.info(`[ asyncFetch ] ====> IndexedDB 缓存命中: ${e}`), i = !0;
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- else {
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- n.info(`[ asyncFetch ] ====> 缓存未命中: ${e}`), n.time("[ fetchArrayBuffer ] 加载模型耗时"), a = await q.retry(
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- () => D(e, o),
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- {
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- maxRetries: c,
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- shouldRetry: (F) => !!(F.name === "TypeError" || F.message.includes("HTTP error! status: 5"))
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- }
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- ), n.timeEnd("[ fetchArrayBuffer ] 加载模型耗时");
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- const l = performance.now();
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- await y.saveModel(e, r, a);
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- const E = performance.now() - l;
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- m.recordCacheSave(E), i = !1;
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- }
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- n.time("[ 解析模型耗时 ]");
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- let f = await v(a);
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- if (n.timeEnd("[ 解析模型耗时 ]"), n.time("[ 模型优化耗时 ]"), h) {
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- n.info("🔧 [ 材质优化 ] 开始合并相同材质...");
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- const { modelOptimizer: l } = await import("../utils/modelOptimizer.js");
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- f = l.optimizeMaterials(f);
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- }
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- if (g) {
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- n.info(`🔧 [ 几何体简化 ] 开始简化模型 (比例: ${W})...`);
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- const { modelOptimizer: l } = await import("../utils/modelOptimizer.js"), E = {
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- minFaceCount: 100,
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- preserveUVs: !0,
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- ...C
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- };
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- f = l.simplifyModel(f, W, E);
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- }
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- if (n.timeEnd("[ 模型优化耗时 ]"), L) {
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- l.has(r) || (n.info(`[ 内存缓存 ] 存储模型 ${e} (version: ${r})`), l.set(r, f.clone(!0)));
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- }
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- const p = performance.now() - t;
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- return i ? m.recordHit(p) : m.recordMiss(p), f;
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- } catch (a) {
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- throw n.error(`加载模型 ${e} 失败:`, a), m.recordError(e, a), a.name === "TypeError" && a.message.includes("fetch") ? J.networkError(e, a) : a;
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- }
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- }
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- async function D(e, r) {
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- return new Promise((o, s) => {
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- fetch(e).then((t) => {
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- if (!t.ok)
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- throw new Error(`HTTP error! status: ${t.status}`);
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- return t;
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- }).then((t) => {
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- const i = t.headers.get("content-length"), c = i ? parseInt(i, 10) : 0;
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- if (r && c > 0) {
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- let g = 0;
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- const W = [], C = () => {
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- h.read().then(({ done: L, value: a }) => {
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- if (L) {
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- const f = new Uint8Array(g);
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- let p = 0;
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- for (const l of W)
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- f.set(l, p), p += l.length;
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- o(f.buffer);
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- return;
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- }
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- W.push(a), g += a.length, r(Math.round(g / c * 100)), C();
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- }).catch(s);
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- };
122
- C();
123
- } else
124
- return t.arrayBuffer();
125
- }).then((t) => o(t)).catch((t) => {
126
- s(t);
127
- });
128
- });
129
- }
130
- async function S(e, r) {
131
- return y || (y = new $()), y.getModel(e, r);
132
- }
133
- async function v(e, r = {}) {
134
- if (!e) return null;
135
- const { useOptimizedParser: o = !0, useProgressive: s = !1 } = r;
136
- if (o) {
137
- const c = B();
138
- if (c)
139
- try {
140
- n.time("[ 优化解析 ] 使用 Transferable Objects 解析");
141
- const h = await H(c, e, s);
142
- return n.timeEnd("[ 优化解析 ] 使用 Transferable Objects 解析"), K(h);
143
- } catch (h) {
144
- n.warn("[ 优化解析 ] 失败,回退到标准解析", h);
145
- }
146
- }
147
- const t = I();
148
- if (t)
149
- try {
150
- const c = await j(t, e);
151
- return V(c);
152
- } catch (c) {
153
- n.warn("[ GLTF Worker ] ====> 解析失败,回退到主线程解析", c);
154
- }
155
- return (await x(e)).scene;
156
- }
157
- const I = () => {
158
- if (typeof window > "u" || typeof Worker > "u")
159
- return null;
160
- if (!w)
161
- try {
162
- n.info("[GLTF Worker] 使用 ?worker 工厂函数创建 Worker..."), w = N(), n.info("[GLTF Worker] Worker 创建成功:", w), w.onmessage = (e) => {
163
- const { id: r, data: o, error: s } = e.data || {};
164
- if (!r || !u.has(r)) return;
165
- const { resolve: t, reject: i } = u.get(r);
166
- u.delete(r), s ? i(new Error(s)) : t(o);
167
- }, w.onmessageerror = (e) => {
168
- console.error("[ GLTF Worker ] ====> 消息解析失败", e);
169
- }, w.onerror = (e) => {
170
- console.error("[ GLTF Worker ] ====> 运行错误", e);
171
- };
172
- } catch (e) {
173
- console.error("[GLTF Worker] 创建 Worker 失败:", e), console.error("[GLTF Worker] 错误堆栈:", e.stack);
174
- }
175
- return w;
176
- }, B = () => {
177
- if (typeof window > "u" || typeof Worker > "u")
178
- return null;
179
- if (!k)
180
- try {
181
- n.info("[Optimized Worker] 使用 ?worker 工厂函数创建 Worker..."), k = Q(), n.info("[Optimized Worker] Worker 创建成功:", k), k.onmessage = (e) => {
182
- const { id: r, data: o, error: s, type: t } = e.data || {};
183
- if (!r || !u.has(r) || t === "progress")
184
- return;
185
- const { resolve: i, reject: c } = u.get(r);
186
- u.delete(r), s ? c(new Error(s)) : i(o);
187
- }, k.onmessageerror = (e) => {
188
- console.error("[ 优化 Worker ] ====> 消息解析失败", e);
189
- }, k.onerror = (e) => {
190
- console.error("[ 优化 Worker ] ====> 运行错误", e);
191
- };
192
- } catch (e) {
193
- return n.warn("[ 优化 Worker ] ====> 创建失败,可能不支持模块化 Worker", e), null;
194
- }
195
- return k;
196
- }, H = (e, r, o = !1) => new Promise((s, t) => {
197
- const i = ++R;
198
- u.set(i, { resolve: s, reject: t });
199
- const c = {
200
- id: i,
201
- arrayBuffer: r,
202
- dracoPath: O,
203
- mode: o ? "progressive" : "standard"
204
- };
205
- e.postMessage(c, [r]);
206
- }), j = (e, r) => new Promise((o, s) => {
207
- const t = ++R;
208
- u.set(t, { resolve: o, reject: s }), e.postMessage({ id: t, arrayBuffer: r, dracoPath: O });
209
- }), x = (e) => new Promise((r, o) => {
210
- M.parse(e, "", r, o);
211
- });
212
- return {
213
- load: A,
214
- asyncLoad: G,
215
- asyncCacheLoad: z,
216
- asyncFetch: z,
217
- /**
218
- * 获取缓存统计信息
219
- * @returns {Object} 统计数据
220
- */
221
- getCacheStats: () => m.getStats(),
222
- /**
223
- * 获取缓存实例
224
- * @returns {IDBCache} 缓存实例
225
- */
226
- getCache: () => y || (y = new $()),
227
- /**
228
- * 打印缓存性能报告
229
- */
230
- logCacheReport: () => m.logReport(),
231
- /**
232
- * 重置缓存统计
233
- */
234
- resetCacheStats: () => m.reset(),
235
- /**
236
- * 清空内存缓存
237
- * 释放已缓存的 3D 模型对象内存
238
- * @returns {number} 释放的模型数量
239
- */
240
- clearMemoryCache: () => {
241
- let e = 0;
242
- for (const [r, o] of d.entries())
243
- e += o.size, o.clear();
244
- return d.clear(), n.info(`[ 内存缓存 ] 已清空,释放了 ${e} 个模型`), e;
245
- },
246
- /**
247
- * 获取内存缓存信息
248
- * @returns {Object} 内存缓存统计
249
- * @returns {number} returns.totalPaths - 缓存的不同模型路径数量
250
- * @returns {number} returns.totalModels - 缓存的总模型数量
251
- * @returns {Array} returns.details - 每个路径的详细信息
252
- */
253
- getMemoryCacheInfo: () => {
254
- const e = [];
255
- let r = 0;
256
- for (const [o, s] of d.entries()) {
257
- const t = Array.from(s.keys());
258
- r += t.length, e.push({
259
- path: o,
260
- versions: t,
261
- count: t.length
262
- });
263
- }
264
- return {
265
- totalPaths: d.size,
266
- totalModels: r,
267
- details: e
268
- };
269
- },
270
- /**
271
- * 删除指定模型的内存缓存
272
- * @param {string} path - 模型路径
273
- * @param {string} [version] - 可选的版本号,如果不指定则删除该路径的所有版本
274
- * @returns {boolean} 是否删除成功
275
- */
276
- deleteMemoryCache: (e, r) => {
277
- const o = d.get(e);
278
- if (!o)
279
- return !1;
280
- if (r) {
281
- const s = o.delete(r);
282
- return o.size === 0 && d.delete(e), n.info(`[ 内存缓存 ] 删除模型 ${e} (version: ${r})`), s;
283
- } else {
284
- const s = o.size;
285
- return d.delete(e), n.info(`[ 内存缓存 ] 删除模型 ${e} 及其所有版本 (共 ${s} 个)`), s > 0;
286
- }
287
- }
288
- };
289
- };
290
- export {
291
- ce as useGLTFLoader
292
- };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const o=require("three"),n=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/math/OBB.cjs"),b=[],u=new o.Color(16711680),O=()=>{const s=()=>{b.splice(0)},a=(t,e)=>{e.traverse(r=>{r&&i(t,r)})},i=(t,e)=>{if(e.userData.needCheck&&(e.autoUpdateMatrix=!1,e.updateMatrix(),e.updateMatrixWorld(),e.isMesh)){const r=new o.Box3(new o.Vector3).setFromObject(e);e.geometry.userData.obb=new n.OBB,e.geometry.userData.obb.halfSize.copy(r.getSize(new o.Vector3)).multiplyScalar(.5).multiplyScalar(.88),e.userData.obb=new n.OBB,e.userData.originColor=e.material.color.clone(),e.userData.parentUid=t,b.push({object:e,parentUid:t})}};return{resetObbs:s,initObb:a,getObbObjectByParentUid:t=>b.filter(e=>e.parentUid===t),addObbFromArray:(t,e)=>{for(let r=0,c=e.length;r<c;r++)i(t,e[r])},removeObbFromArray:t=>{const e=b.filter(r=>!t.includes(r.object));b.splice(0,b.length,...e)},removeUidObb:t=>{for(let e=b.length-1;e>=0;e--)b[e].parentUid===t&&b.splice(e,1)}}};exports.intersectColor=u;exports.obbObjects=b;exports.useObb=O;
@@ -1,41 +0,0 @@
1
- import { Color as O, Box3 as l, Vector3 as a } from "three";
2
- import { OBB as i } from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/math/OBB.js";
3
- const o = [], m = new O(16711680), x = () => {
4
- const n = () => {
5
- o.splice(0);
6
- }, s = (e, t) => {
7
- t.traverse((r) => {
8
- r && b(e, r);
9
- });
10
- }, b = (e, t) => {
11
- if (t.userData.needCheck && (t.autoUpdateMatrix = !1, t.updateMatrix(), t.updateMatrixWorld(), t.isMesh)) {
12
- const r = new l(new a()).setFromObject(t);
13
- t.geometry.userData.obb = new i(), t.geometry.userData.obb.halfSize.copy(r.getSize(new a())).multiplyScalar(0.5).multiplyScalar(0.88), t.userData.obb = new i(), t.userData.originColor = t.material.color.clone(), t.userData.parentUid = e, o.push({
14
- object: t,
15
- parentUid: e
16
- });
17
- }
18
- };
19
- return {
20
- resetObbs: n,
21
- initObb: s,
22
- getObbObjectByParentUid: (e) => o.filter((t) => t.parentUid === e),
23
- addObbFromArray: (e, t) => {
24
- for (let r = 0, c = t.length; r < c; r++)
25
- b(e, t[r]);
26
- },
27
- removeObbFromArray: (e) => {
28
- const t = o.filter((r) => !e.includes(r.object));
29
- o.splice(0, o.length, ...t);
30
- },
31
- removeUidObb: (e) => {
32
- for (let t = o.length - 1; t >= 0; t--)
33
- o[t].parentUid === e && o.splice(t, 1);
34
- }
35
- };
36
- };
37
- export {
38
- m as intersectColor,
39
- o as obbObjects,
40
- x as useObb
41
- };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const p=require("three"),x=(f="app")=>{const a=new p.Raycaster;a.params.Line.threshold=8;const i=new p.Vector2,y=document.getElementById(f);function l(t,e){const{scaleX:s,scaleY:o}=u(y),{clientWidth:c,clientHeight:r}=e,n=e.getBoundingClientRect(),m=c*s,d=r*o,h=t.clientX-n.left,w=t.clientY-n.top;return i.x=(t.clientX-n.left)/m*2-1,i.y=-((t.clientY-n.top)/d)*2+1,{pointer:i,x:h,y:w}}function g(t,e,s,o){const{pointer:c,x:r,y:n}=l(t,e);return a.setFromCamera(c,s),{intersects:a.intersectObjects(o),pointer:c,x:r,y:n}}function u(t){const e=window.getComputedStyle(t),s=e.transform||e.webkitTransform||e.mozTransform;if(s&&s!=="none"){const o=s.match(/^matrix\((.+)\)$/);if(o){const c=o[1].split(", "),r=parseFloat(c[0]),n=parseFloat(c[3]);return{scaleX:r,scaleY:n}}}return{scaleX:1,scaleY:1}}return{raycaster:a,pointer:i,getPointer:l,getScale:u,getIntersects:g}};exports.useRaycaster=x;
@@ -1,35 +0,0 @@
1
- import { Raycaster as x, Vector2 as w } from "three";
2
- const Y = (u = "app") => {
3
- const a = new x();
4
- a.params.Line.threshold = 8;
5
- const i = new w(), f = document.getElementById(u);
6
- function l(t, e) {
7
- const { scaleX: s, scaleY: o } = m(f), { clientWidth: c, clientHeight: r } = e, n = e.getBoundingClientRect(), p = c * s, y = r * o, d = t.clientX - n.left, h = t.clientY - n.top;
8
- return i.x = (t.clientX - n.left) / p * 2 - 1, i.y = -((t.clientY - n.top) / y) * 2 + 1, { pointer: i, x: d, y: h };
9
- }
10
- function g(t, e, s, o) {
11
- const { pointer: c, x: r, y: n } = l(t, e);
12
- return a.setFromCamera(c, s), { intersects: a.intersectObjects(o), pointer: c, x: r, y: n };
13
- }
14
- function m(t) {
15
- const e = window.getComputedStyle(t), s = e.transform || e.webkitTransform || e.mozTransform;
16
- if (s && s !== "none") {
17
- const o = s.match(/^matrix\((.+)\)$/);
18
- if (o) {
19
- const c = o[1].split(", "), r = parseFloat(c[0]), n = parseFloat(c[3]);
20
- return { scaleX: r, scaleY: n };
21
- }
22
- }
23
- return { scaleX: 1, scaleY: 1 };
24
- }
25
- return {
26
- raycaster: a,
27
- pointer: i,
28
- getPointer: l,
29
- getScale: m,
30
- getIntersects: g
31
- };
32
- };
33
- export {
34
- Y as useRaycaster
35
- };
@@ -1,5 +0,0 @@
1
- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const i=require("three"),u=require("vue"),W=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/libs/stats.module.cjs"),B=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/renderers/CSS3DRenderer.cjs"),G=require("../utils/helper.cjs"),N=require("../utils/disposeObject.cjs");require("../utils/PredictiveLoader.cjs");const Y={enableDamping:!0,dampingFactor:.25,screenSpacePanning:!1,minDistance:.1,maxDistance:1e3,maxPolarAngle:i.MathUtils.degToRad(60)};function K(k,F){typeof console<"u"&&console.warn&&console.warn(`[ThreeIns] useThreeJs() Hook 已弃用,建议使用 ThreeIns 类代替。
2
- 旧用法: const { scene, camera } = useThreeJs(selector, options)
3
- 新用法: const threeIns = new ThreeIns(selector, options)
4
-
5
- ThreeIns 类提供更完整的 API 和更好的性能。`);const a=Object.assign({css3d:!1,stats:!1,renderType:"change",control:{init:!0,options:{}}},F||{});let d,v,n,y=[];const T=u.ref(!1),p=u.shallowRef(),s=u.ref(0),r=u.ref(0),o=new i.WebGLRenderer({antialias:!0,alpha:!0,precision:"mediump",logarithmicDepthBuffer:!0}),h=new i.Scene({}),e=new i.PerspectiveCamera(50,1,.1,2e3),w=Math.tan(Math.PI/180*e.fov/2);let b=!1;o.setPixelRatio(window.devicePixelRatio);function S(){T.value=!1;const t=q();s.value=t[0],r.value=t[1],e.aspect=s.value/r.value,e.position.set(47,39,100),e.fov=360/Math.PI*Math.atan(w*(r.value/s.value)),e.lookAt(0,0,0),e.updateProjectionMatrix(),o.setSize(s.value,r.value),d.appendChild(o.domElement),a.stats&&L(),a.css3d&&_();let l;if(a.control&&a.control.init){l=G.createOrbitControl(e,o.domElement);const c=Object.assign(Y,a.control.options||{});Object.keys(c).forEach(x=>{l[x]=c[x]})}return u.nextTick(()=>T.value=!0),l}function A(t){t.preventDefault(),cancelAnimationFrame(g)}function R(t){t.preventDefault(),S(),g()}function j(t){y.push(t)}function g(t){y&&y.length&&y.forEach(l=>{typeof l=="function"&&l()}),a.renderType==="loop"&&E(),requestAnimationFrame(g)}function E(){b=!1,v&&v.update(),p.value&&p.value.update(),o.render(h,e),n&&n.render(h,e)}function I(){b||(b=!0,requestAnimationFrame(E))}function O(){u.nextTick(()=>{const t=q();s.value=t[0],r.value=t[1],e.aspect=s.value/r.value,e.fov=360/Math.PI*Math.atan(w*(r.value/s.value)),e.updateProjectionMatrix(),e.lookAt(h.position),o.setSize(s.value,r.value),n&&n.setSize(s.value,r.value),E()})}function q(){return d=document.querySelector(k),d?[d.clientWidth,d.clientHeight]:[0,0]}function L(){v=new W,v.dom.style.cssText="position:absolute;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000",d.appendChild(v.dom)}function D(t,l,c,x,C){const M=new i.Box3().setFromObject(t),P=M.getSize(new i.Vector3).length(),m=M.getCenter(new i.Vector3);C&&m.add(C);const H=P*l*.5,J=i.MathUtils.degToRad(c.fov*.5),U=H/Math.tan(J),z=new i.Vector3().subVectors(c.position,m).multiply(new i.Vector3(1,1,1)).normalize().multiplyScalar(U).add(m),f={x:z.x,y:z.y,z:z.z,lookAt_x:m.x,lookAt_y:m.y,lookAt_z:m.z};return c.position.set(f.x,f.y,f.z),c.lookAt(f.lookAt_x,f.lookAt_y,f.lookAt_z),c.updateProjectionMatrix(),x.target.copy(m),x.update(),P}function _(){n=new B.CSS3DRenderer,n.setSize(s.value,r.value),n.domElement.style.position="absolute",n.domElement.style.top=0,n.domElement.style.left=0,n.domElement.style.pointerEvents="none",d.appendChild(n.domElement)}function V(){N.disposeThreeObject(h)}return u.onMounted(()=>{p.value=S(),window.addEventListener("resize",O,!1),o.domElement.addEventListener("webglcontextlost",A,!1),o.domElement.addEventListener("webglcontextrestored",R,!1),a.renderType==="loop"?requestAnimationFrame(g):a.renderType==="change"&&p.value&&p.value.addEventListener("change",I)}),u.onUnmounted(()=>{cancelAnimationFrame(g),o.domElement.removeEventListener("resize",O,!1),o.domElement.removeEventListener("webglcontextlost",A,!1),o.domElement.removeEventListener("webglcontextrestored",R,!1),V()}),{addAnimate:j,frameArea:D,onRender:E,css3dRenderer:n,scene:h,camera:e,control:p,renderer:o,domWidth:s,domHeight:r,isReady:T}}exports.useThreeJs=K;
@@ -1,153 +0,0 @@
1
- import { MathUtils as I, WebGLRenderer as G, Scene as N, PerspectiveCamera as Y, Box3 as K, Vector3 as y } from "three";
2
- import { ref as b, shallowRef as Q, onMounted as X, onUnmounted as Z, nextTick as k } from "vue";
3
- import $ from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/libs/stats.module.js";
4
- import { CSS3DRenderer as ee } from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/renderers/CSS3DRenderer.js";
5
- import { createOrbitControl as te } from "../utils/helper.js";
6
- import { disposeThreeObject as ne } from "../utils/disposeObject.js";
7
- import "../utils/PredictiveLoader.js";
8
- const oe = {
9
- enableDamping: !0,
10
- dampingFactor: 0.25,
11
- screenSpacePanning: !1,
12
- minDistance: 0.1,
13
- maxDistance: 1e3,
14
- maxPolarAngle: I.degToRad(60)
15
- };
16
- function pe(L, j) {
17
- typeof console < "u" && console.warn && console.warn(
18
- `[ThreeIns] useThreeJs() Hook 已弃用,建议使用 ThreeIns 类代替。
19
- 旧用法: const { scene, camera } = useThreeJs(selector, options)
20
- 新用法: const threeIns = new ThreeIns(selector, options)
21
-
22
- ThreeIns 类提供更完整的 API 和更好的性能。`
23
- );
24
- const r = Object.assign(
25
- {
26
- css3d: !1,
27
- stats: !1,
28
- renderType: "change",
29
- control: {
30
- init: !0,
31
- options: {}
32
- }
33
- },
34
- j || {}
35
- );
36
- let c, p, n, x = [];
37
- const z = b(!1), u = Q(), s = b(0), i = b(0), o = new G({
38
- antialias: !0,
39
- alpha: !0,
40
- precision: "mediump",
41
- logarithmicDepthBuffer: !0
42
- }), f = new N({}), e = new Y(50, 1, 0.1, 2e3), T = Math.tan(Math.PI / 180 * e.fov / 2);
43
- let w = !1;
44
- o.setPixelRatio(window.devicePixelRatio);
45
- function S() {
46
- z.value = !1;
47
- const t = O();
48
- s.value = t[0], i.value = t[1], e.aspect = s.value / i.value, e.position.set(47, 39, 100), e.fov = 360 / Math.PI * Math.atan(T * (i.value / s.value)), e.lookAt(0, 0, 0), e.updateProjectionMatrix(), o.setSize(s.value, i.value), c.appendChild(o.domElement), r.stats && _(), r.css3d && J();
49
- let a;
50
- if (r.control && r.control.init) {
51
- a = te(e, o.domElement);
52
- const l = Object.assign(
53
- oe,
54
- r.control.options || {}
55
- );
56
- Object.keys(l).forEach((h) => {
57
- a[h] = l[h];
58
- });
59
- }
60
- return k(() => z.value = !0), a;
61
- }
62
- function A(t) {
63
- t.preventDefault(), cancelAnimationFrame(v);
64
- }
65
- function R(t) {
66
- t.preventDefault(), S(), v();
67
- }
68
- function q(t) {
69
- x.push(t);
70
- }
71
- function v(t) {
72
- x && x.length && x.forEach((a) => {
73
- typeof a == "function" && a();
74
- }), r.renderType === "loop" && g(), requestAnimationFrame(v);
75
- }
76
- function g() {
77
- w = !1, p && p.update(), u.value && u.value.update(), o.render(f, e), n && n.render(f, e);
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- }
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- function D() {
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- w || (w = !0, requestAnimationFrame(g));
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- }
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- function C() {
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- k(() => {
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- const t = O();
85
- s.value = t[0], i.value = t[1], e.aspect = s.value / i.value, e.fov = 360 / Math.PI * Math.atan(T * (i.value / s.value)), e.updateProjectionMatrix(), e.lookAt(f.position), o.setSize(s.value, i.value), n && n.setSize(s.value, i.value), g();
86
- });
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- }
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- function O() {
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- return c = document.querySelector(L), c ? [c.clientWidth, c.clientHeight] : [0, 0];
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- }
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- function _() {
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- p = new $(), p.dom.style.cssText = "position:absolute;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000", c.appendChild(p.dom);
93
- }
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- function H(t, a, l, h, P) {
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- const F = new K().setFromObject(t), M = F.getSize(new y()).length(), d = F.getCenter(new y());
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- P && d.add(P);
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- const W = M * a * 0.5, B = I.degToRad(l.fov * 0.5), U = W / Math.tan(B), E = new y().subVectors(l.position, d).multiply(new y(1, 1, 1)).normalize().multiplyScalar(U).add(d), m = {
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- x: E.x,
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- y: E.y,
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- z: E.z,
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- lookAt_x: d.x,
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- lookAt_y: d.y,
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- lookAt_z: d.z
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- };
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- return l.position.set(m.x, m.y, m.z), l.lookAt(
106
- m.lookAt_x,
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- m.lookAt_y,
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- m.lookAt_z
109
- ), l.updateProjectionMatrix(), h.target.copy(d), h.update(), M;
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- }
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- function J() {
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- n = new ee(), n.setSize(s.value, i.value), n.domElement.style.position = "absolute", n.domElement.style.top = 0, n.domElement.style.left = 0, n.domElement.style.pointerEvents = "none", c.appendChild(n.domElement);
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- }
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- function V() {
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- ne(f);
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- }
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- return X(() => {
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- u.value = S(), window.addEventListener("resize", C, !1), o.domElement.addEventListener(
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- "webglcontextlost",
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- A,
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- !1
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- ), o.domElement.addEventListener(
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- "webglcontextrestored",
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- R,
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- !1
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- ), r.renderType === "loop" ? requestAnimationFrame(v) : r.renderType === "change" && u.value && u.value.addEventListener("change", D);
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- }), Z(() => {
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- cancelAnimationFrame(v), o.domElement.removeEventListener("resize", C, !1), o.domElement.removeEventListener(
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- "webglcontextlost",
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- A,
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- !1
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- ), o.domElement.removeEventListener(
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- "webglcontextrestored",
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- R,
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- !1
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- ), V();
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- }), {
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- addAnimate: q,
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- frameArea: H,
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- onRender: g,
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- css3dRenderer: n,
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- scene: f,
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- camera: e,
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- control: u,
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- renderer: o,
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- domWidth: s,
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- domHeight: i,
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- isReady: z
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- };
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- }
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- export {
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- pe as useThreeJs
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- };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});require("three");const d=require("dexie"),c=4;class r{constructor(e="threeJsIDBCache",t={}){this.version=c,this.dbName=e,this.options={maxSize:t.maxSize||500*1024*1024,maxEntries:t.maxEntries||50,evictRatio:t.evictRatio||.2},this.dbInit()}dbInit(){this.db=new d(this.dbName),this.db.version(this.version).stores({models:"&path, version, timestamp, accessCount, size"}).upgrade(async e=>{console.log("[ IDBCache 版本更新 ] ====> version",c);const t=e.table("models"),s=await t.toArray();for(const o of s)o.data instanceof ArrayBuffer||await t.delete(o.path)})}getDatabase(){return this.db}async saveModel(e,t,s){await this.ensureCapacity(s.byteLength),await this.db.table("models").put({path:e,version:t,data:s,size:s.byteLength,timestamp:Date.now(),accessCount:0})}async ensureCapacity(e){const t=await this.db.table("models").toArray(),s=t.reduce((a,i)=>a+(i.size||0),0),o=t.length,n=s+e>this.options.maxSize,l=o>=this.options.maxEntries;(n||l)&&(console.log(`[ IDBCache ] ====> 容量不足,开始 LRU 淘汰. 总大小: ${(s/1024/1024).toFixed(2)}MB, 条目数: ${o}`),await this.evictLRU(t))}async evictLRU(e){const t=e.sort((a,i)=>(a.accessCount||0)!==(i.accessCount||0)?(a.accessCount||0)-(i.accessCount||0):(a.timestamp||0)-(i.timestamp||0)),s=Math.max(1,Math.floor(t.length*this.options.evictRatio)),o=t.slice(0,s),n=o.map(a=>a.path);await this.db.table("models").bulkDelete(n);const l=o.reduce((a,i)=>a+(i.size||0),0);console.log(`[ IDBCache ] ====> LRU 淘汰完成. 删除 ${s} 个条目,释放 ${(l/1024/1024).toFixed(2)}MB`)}async getModel(e,t){const s=await this.db.table("models").get(e);return s?s.version!==t?(console.log("模型版本不一致, 清除当前记录"),await this.db.table("models").delete(e),null):(await this.db.table("models").update(e,{accessCount:(s.accessCount||0)+1,timestamp:Date.now()}),s.data):(console.warn(`Model "${e}" not found in table models`),null)}async cacheModel(e,t,s){console.log("[ ] ====> path, modelData, version",e,t,s);try{this.db.table("models").put({version:s,path:e,data:t}).then(()=>{console.log(`Model "${e}" cached successfully in table models`)})}catch{console.log(" 缓存模型失败 =====> ")}return t}async loadCachedModel(e,t){let s=null;try{if(s=await this.db.table("models").get(e),!s)return console.warn(`Model "${t}" not found in table models`),null;if(s.version!==t)return console.log(" =====> 模型版本不一致, 清除当前记录"),await this.db.table("models").delete(e),null}catch{return console.log(" =====> 查询表中模型失败"),this.db.delete().then(()=>{this.init()}),null}return s.data}async getStats(){const e=await this.db.table("models").toArray(),t=e.reduce((o,n)=>o+(n.size||0),0),s=e.reduce((o,n)=>o+(n.accessCount||0),0);return{count:e.length,totalSize:t,totalSizeMB:(t/1024/1024).toFixed(2),maxEntries:this.options.maxEntries,maxSizeMB:(this.options.maxSize/1024/1024).toFixed(2),usagePercentage:(t/this.options.maxSize*100).toFixed(2),totalAccessCount:s,avgAccessCount:e.length>0?(s/e.length).toFixed(2):0}}async clear(){await this.db.table("models").clear(),console.log("[ IDBCache ] ====> 缓存已清空")}async deleteModel(e){await this.db.table("models").delete(e)}}exports.IDBCache=r;