@ridp/threejs 1.4.1 → 1.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/{readme.md → README.md} +228 -26
  2. package/dist/hooks.cjs +1 -1
  3. package/dist/hooks.js +12 -9
  4. package/dist/packages/threejs/package.json.cjs +1 -0
  5. package/dist/packages/threejs/package.json.js +4 -0
  6. package/dist/packages/threejs/src/hooks/useBatchGLTFLoader.cjs +1 -0
  7. package/dist/packages/threejs/src/hooks/useBatchGLTFLoader.js +83 -0
  8. package/dist/packages/threejs/src/hooks/useGLTFLoader.cjs +1 -0
  9. package/dist/packages/threejs/src/hooks/useGLTFLoader.js +292 -0
  10. package/dist/packages/threejs/src/hooks/useObb.cjs +1 -0
  11. package/dist/packages/threejs/src/hooks/useObb.js +41 -0
  12. package/dist/packages/threejs/src/hooks/useRaycaster.cjs +1 -0
  13. package/dist/packages/threejs/src/hooks/useRaycaster.js +35 -0
  14. package/dist/packages/threejs/src/hooks/useThreeJs.cjs +5 -0
  15. package/dist/packages/threejs/src/hooks/useThreeJs.js +153 -0
  16. package/dist/packages/threejs/src/instance/IDBCache.cjs +1 -0
  17. package/dist/packages/threejs/src/instance/IDBCache.js +142 -0
  18. package/dist/packages/threejs/src/instance/threeIns.cjs +3 -0
  19. package/dist/packages/threejs/src/instance/threeIns.js +393 -0
  20. package/dist/packages/threejs/src/utils/CacheMonitor.cjs +1 -0
  21. package/dist/packages/threejs/src/utils/CacheMonitor.js +125 -0
  22. package/dist/packages/threejs/src/utils/ImageLoader.cjs +1 -0
  23. package/dist/packages/threejs/src/utils/ImageLoader.js +33 -0
  24. package/dist/packages/threejs/src/utils/PredictiveLoader.cjs +1 -0
  25. package/dist/packages/threejs/src/utils/PredictiveLoader.js +155 -0
  26. package/dist/packages/threejs/src/utils/RetryHelper.cjs +1 -0
  27. package/dist/packages/threejs/src/utils/RetryHelper.js +108 -0
  28. package/dist/packages/threejs/src/utils/common.cjs +1 -0
  29. package/dist/packages/threejs/src/utils/common.js +15 -0
  30. package/dist/packages/threejs/src/utils/css3dHelper.cjs +15 -0
  31. package/dist/packages/threejs/src/utils/css3dHelper.js +42 -0
  32. package/dist/packages/threejs/src/utils/disposeObject.cjs +1 -0
  33. package/dist/packages/threejs/src/utils/disposeObject.js +13 -0
  34. package/dist/packages/threejs/src/utils/helper.cjs +1 -0
  35. package/dist/packages/threejs/src/utils/helper.js +47 -0
  36. package/dist/packages/threejs/src/utils/modelSerialize.cjs +1 -0
  37. package/dist/packages/threejs/src/utils/modelSerialize.js +225 -0
  38. package/dist/packages/threejs/src/utils/sceneRebuilder.cjs +1 -0
  39. package/dist/packages/threejs/src/utils/sceneRebuilder.js +138 -0
  40. package/dist/packages/threejs/src/workers/gltfParser.worker.cjs +1 -0
  41. package/dist/packages/threejs/src/workers/gltfParser.worker.js +11 -0
  42. package/dist/packages/threejs/src/workers/gltfParserOptimized.worker.cjs +1 -0
  43. package/dist/packages/threejs/src/workers/gltfParserOptimized.worker.js +11 -0
  44. package/dist/threejs.cjs +1 -3
  45. package/dist/threejs.js +58 -404
  46. package/dist/utils.cjs +1 -1
  47. package/dist/utils.js +40 -32
  48. package/package.json +1 -1
  49. package/dist/ImageLoader-Br_nvMOg.js +0 -1444
  50. package/dist/ImageLoader-DL32KyTh.cjs +0 -24
  51. package/dist/PredictiveLoader-CZfMSjv-.js +0 -3731
  52. package/dist/PredictiveLoader-DDxh7dDg.cjs +0 -2
  53. package/dist/useBatchGLTFLoader-B5EUagWI.js +0 -493
  54. package/dist/useBatchGLTFLoader-BjAvIpyB.cjs +0 -5
  55. /package/dist/{modelOptimizer-A0Cs6f9e.cjs → packages/threejs/src/utils/modelOptimizer.cjs} +0 -0
  56. /package/dist/{modelOptimizer-BRPnM2RH.js → packages/threejs/src/utils/modelOptimizer.js} +0 -0
@@ -0,0 +1,142 @@
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+ import "three";
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+ import d from "dexie";
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+ const c = 4;
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+ class m {
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+ /**
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+ * 构造函数
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+ * @param {string} dbName - 数据库名称
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+ * @param {CacheOptions} options - 缓存配置选项
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+ */
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+ constructor(e = "threeJsIDBCache", t = {}) {
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+ this.version = c, this.dbName = e, this.options = {
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+ maxSize: t.maxSize || 500 * 1024 * 1024,
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+ // 默认 500MB
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+ maxEntries: t.maxEntries || 50,
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+ // 默认最多 50 个模型
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+ evictRatio: t.evictRatio || 0.2
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+ // 淘汰 20%
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+ }, this.dbInit();
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+ }
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+ dbInit() {
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+ this.db = new d(this.dbName), this.db.version(this.version).stores({
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+ models: "&path, version, timestamp, accessCount, size"
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+ }).upgrade(async (e) => {
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+ console.log("[ IDBCache 版本更新 ] ====> version", c);
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+ const t = e.table("models"), s = await t.toArray();
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+ for (const o of s)
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+ o.data instanceof ArrayBuffer || await t.delete(o.path);
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+ });
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+ }
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+ /**
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+ * 获取 Dexie 数据库实例
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+ * @returns {Dexie} Dexie 实例
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+ */
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+ getDatabase() {
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+ return this.db;
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+ }
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+ async saveModel(e, t, s) {
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+ await this.ensureCapacity(s.byteLength), await this.db.table("models").put({
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+ path: e,
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+ version: t,
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+ data: s,
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+ size: s.byteLength,
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+ timestamp: Date.now(),
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+ accessCount: 0
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+ });
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+ }
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+ /**
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+ * 确保缓存容量足够,不足时执行 LRU 淘汰
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+ * @param {number} requiredSize - 需要的额外空间(字节)
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+ */
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+ async ensureCapacity(e) {
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+ const t = await this.db.table("models").toArray(), s = t.reduce((a, i) => a + (i.size || 0), 0), o = t.length, n = s + e > this.options.maxSize, l = o >= this.options.maxEntries;
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+ (n || l) && (console.log(`[ IDBCache ] ====> 容量不足,开始 LRU 淘汰. 总大小: ${(s / 1024 / 1024).toFixed(2)}MB, 条目数: ${o}`), await this.evictLRU(t));
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+ }
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+ /**
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+ * 执行 LRU 淘汰策略
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+ * @param {Array} models - 所有缓存记录
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+ */
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+ async evictLRU(e) {
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+ const t = e.sort((a, i) => (a.accessCount || 0) !== (i.accessCount || 0) ? (a.accessCount || 0) - (i.accessCount || 0) : (a.timestamp || 0) - (i.timestamp || 0)), s = Math.max(1, Math.floor(t.length * this.options.evictRatio)), o = t.slice(0, s), n = o.map((a) => a.path);
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+ await this.db.table("models").bulkDelete(n);
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+ const l = o.reduce((a, i) => a + (i.size || 0), 0);
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+ console.log(`[ IDBCache ] ====> LRU 淘汰完成. 删除 ${s} 个条目,释放 ${(l / 1024 / 1024).toFixed(2)}MB`);
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+ }
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+ async getModel(e, t) {
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+ const s = await this.db.table("models").get(e);
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+ return s ? s.version !== t ? (console.log("模型版本不一致, 清除当前记录"), await this.db.table("models").delete(e), null) : (await this.db.table("models").update(e, {
68
+ accessCount: (s.accessCount || 0) + 1,
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+ timestamp: Date.now()
70
+ }), s.data) : (console.warn(`Model "${e}" not found in table models`), null);
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+ }
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+ // ---------------------------- ---------------------------------
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+ /**
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+ * 缓存模型到 IndexedDB
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+ * @param {string} path - 主键值
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+ * @param {THREE.Object3D} model - 要缓存的模型
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+ * @param {string} [version] - 缓存模型版本
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+ */
79
+ async cacheModel(e, t, s) {
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+ console.log("[ ] ====> path, modelData, version", e, t, s);
81
+ try {
82
+ this.db.table("models").put({ version: s, path: e, data: t }).then(() => {
83
+ console.log(`Model "${e}" cached successfully in table models`);
84
+ });
85
+ } catch {
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+ console.log(" 缓存模型失败 =====> ");
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+ }
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+ return t;
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+ }
90
+ /**
91
+ * 从 IndexedDB 加载缓存的模型
92
+ * @param {string} path - 主键值
93
+ * @returns {THREE.Object3D | null} 加载的模型
94
+ */
95
+ async loadCachedModel(e, t) {
96
+ let s = null;
97
+ try {
98
+ if (s = await this.db.table("models").get(e), !s)
99
+ return console.warn(`Model "${t}" not found in table models`), null;
100
+ if (s.version !== t)
101
+ return console.log(" =====> 模型版本不一致, 清除当前记录"), await this.db.table("models").delete(e), null;
102
+ } catch {
103
+ return console.log(" =====> 查询表中模型失败"), this.db.delete().then(() => {
104
+ this.init();
105
+ }), null;
106
+ }
107
+ return s.data;
108
+ }
109
+ /**
110
+ * 获取缓存统计信息
111
+ * @returns {Promise<Object>} 缓存统计数据
112
+ */
113
+ async getStats() {
114
+ const e = await this.db.table("models").toArray(), t = e.reduce((o, n) => o + (n.size || 0), 0), s = e.reduce((o, n) => o + (n.accessCount || 0), 0);
115
+ return {
116
+ count: e.length,
117
+ totalSize: t,
118
+ totalSizeMB: (t / 1024 / 1024).toFixed(2),
119
+ maxEntries: this.options.maxEntries,
120
+ maxSizeMB: (this.options.maxSize / 1024 / 1024).toFixed(2),
121
+ usagePercentage: (t / this.options.maxSize * 100).toFixed(2),
122
+ totalAccessCount: s,
123
+ avgAccessCount: e.length > 0 ? (s / e.length).toFixed(2) : 0
124
+ };
125
+ }
126
+ /**
127
+ * 清空所有缓存
128
+ */
129
+ async clear() {
130
+ await this.db.table("models").clear(), console.log("[ IDBCache ] ====> 缓存已清空");
131
+ }
132
+ /**
133
+ * 删除指定模型缓存
134
+ * @param {string} path - 模型路径
135
+ */
136
+ async deleteModel(e) {
137
+ await this.db.table("models").delete(e);
138
+ }
139
+ }
140
+ export {
141
+ m as IDBCache
142
+ };
@@ -0,0 +1,3 @@
1
+ "use strict";var q=Object.defineProperty;var A=(x,e,t)=>e in x?q(x,e,{enumerable:!0,configurable:!0,writable:!0,value:t}):x[e]=t;var i=(x,e,t)=>A(x,typeof e!="symbol"?e+"":e,t);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const r=require("three"),H=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/renderers/CSS3DRenderer.cjs"),P=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/libs/stats.module.cjs"),X=require("../utils/helper.cjs"),Y=require("../utils/disposeObject.cjs");require("../utils/PredictiveLoader.cjs");const j=require("../../package.json.cjs"),Z=50,_=20,B=20,M={TOP:"top",RIGHT:"right",LEFT:"left",ISO:"iso"},U={enableDamping:!0,dampingFactor:.25,screenSpacePanning:!1,minDistance:.1,maxDistance:1e3,maxPolarAngle:r.MathUtils.degToRad(60)};class y{constructor(e,t){i(this,"isReady",!1);i(this,"scene",null);i(this,"camera",null);i(this,"renderer",null);i(this,"control",null);i(this,"css3dRenderer",null);i(this,"el",null);i(this,"renderRequested",!1);i(this,"selector",null);i(this,"eventsListener",{});i(this,"stats",null);i(this,"isDispose",!1);i(this,"version","0.0.0");i(this,"boxHelper",null);i(this,"initOpt",{css3d:!1,stats:!1,renderType:"change",initListener:!0,initialFov:50,control:{init:!0,options:{}}});i(this,"setup",e=>{if(this.isDispose=!1,this.selector=e,this.el=document.querySelector(e),!this.el){console.error(`ThreeIns: 找不到元素 ${e}`);return}const[t,h]=this.getTargetSize();if(this.updateCameraFOV(t,h),this.camera.position.set(0,0,0),this.camera.lookAt(0,0,0),this.camera.updateProjectionMatrix(),this.renderer.setPixelRatio(window.devicePixelRatio),this.renderer.setSize(t,h),this.el.appendChild(this.renderer.domElement),this.initOpt.control&&this.initOpt.control.init){this.control=X.createOrbitControl(this.camera,this.renderer.domElement);const s=Object.assign(U,this.initOpt.control.options||{});Object.keys(s).forEach(p=>{this.control[p]=s[p]})}setTimeout(()=>{this.isReady=!0},_),this.initOpt.stats&&this.initStats(),this.initOpt.css3d&&this.initCss3dRenderer(),this.initOpt.renderType==="loop"?this.animate():this.initOpt.renderType==="change"&&this.control&&this.control.addEventListener("change",this.requestRenderIfNotRequested),this.initListener()});i(this,"onContextLost",e=>{e.preventDefault(),this.animationFrameId&&cancelAnimationFrame(this.animationFrameId)});i(this,"onContextRestored",e=>{e.preventDefault(),this.dispose(),setTimeout(()=>{this.setup(this.selector)},B)});i(this,"initListener",()=>{this.initOpt.initListener&&window&&window.addEventListener("resize",this.onResize,!1),this.renderer.domElement.addEventListener("webglcontextlost",this.onContextLost,!1),this.renderer.domElement.addEventListener("webglcontextrestored",this.onContextRestored,!1)});i(this,"removeListener",()=>{window&&window.removeEventListener("resize",this.onResize,!1),this.renderer&&this.renderer.domElement&&(this.renderer.domElement.removeEventListener("webglcontextlost",this.onContextLost,!1),this.renderer.domElement.removeEventListener("webglcontextrestored",this.onContextRestored,!1))});i(this,"animate",()=>{this.isDispose||(this.initOpt.renderType==="loop"&&this.onRender(),this.animationFrameId=requestAnimationFrame(this.animate))});i(this,"onRender",()=>{this.isDispose||(this.renderRequested=!1,this.stats&&this.stats.update(),this.control&&this.control.update(),this.renderer.render(this.scene,this.camera),this.css3dRenderer&&this.css3dRenderer.render(this.scene,this.camera),this.eventsListener.onRender&&this.eventsListener.onRender.length&&this.eventsListener.onRender.forEach(e=>e()))});i(this,"requestRenderIfNotRequested",()=>{this.renderRequested||(this.renderRequested=!0,requestAnimationFrame(()=>{this.onRender()}))});i(this,"onResize",()=>{this.resizeTimer&&clearTimeout(this.resizeTimer),this.resizeTimer=setTimeout(()=>{const[e,t]=this.getTargetSize();this.updateCameraFOV(e,t),this.camera.lookAt(this.scene.position),this.renderer.setSize(e,t),this.css3dRenderer&&this.css3dRenderer.setSize(e,t),this.onRender()},Z)});i(this,"frameArea",(e,t)=>(console.warn(`[ThreeIns] frameArea() 已弃用,建议使用 setView() 方法。
2
+ 旧用法: threeIns.frameArea(model, scale)
3
+ 新用法: threeIns.setView(model, ViewType.ISO, { scale })`),this.setView(e,M.ISO,{scale:t,animate:!1,showBox:!1})));i(this,"setView",(e,t,h={})=>{let s=h.scale||.8,p=h.offset||null,F=h.position||"center",R=h.showBox||!1,C=h.boxColor||16776960,E=h.animate!==void 0?h.animate:!0,b=h.duration||1e3;const g=new r.Box3().setFromObject(e);let c=g.getCenter(new r.Vector3);if(typeof F=="string"){const o=g.getSize(new r.Vector3),l={center:new r.Vector3(0,0,0),"top-left":new r.Vector3(-o.x*.3,o.y*.3,o.z*.3),"top-right":new r.Vector3(o.x*.3,o.y*.3,o.z*.3),"bottom-left":new r.Vector3(-o.x*.3,-o.y*.3,o.z*.3),"bottom-right":new r.Vector3(o.x*.3,-o.y*.3,o.z*.3)},d=l[F]||l.center;t==="top"?c.add(new r.Vector3(d.x,0,d.z)):t==="right"||t==="left"?c.add(new r.Vector3(0,d.y,d.z)):c.add(d)}else F instanceof r.Vector3&&c.add(F);p&&c.add(p);const T={top:new r.Vector3(0,1,0),right:new r.Vector3(2,1,1).normalize(),left:new r.Vector3(-2,1,1).normalize(),iso:new r.Vector3(0,1,1).normalize()},z=T[t]||T.iso,n=g.getSize(new r.Vector3),O=this.camera.aspect,a=r.MathUtils.degToRad(this.camera.fov*.5),S=r.MathUtils.degToRad(80),m=Math.min(Math.atan(Math.tan(a)*O),S);let f;if(t==="top"){const o=n.x*.5/(Math.tan(m)*s),l=n.z*.5/(Math.tan(a)*s);f=Math.max(o,l)}else if(t==="right"||t==="left"){const o=n.y*.5/(Math.tan(a)*s),l=n.z*.5/(Math.tan(a)*s);f=Math.max(o,l)}else{const o=n.x*.5/(Math.tan(m)*s),l=n.y*.5/(Math.tan(a)*s),d=n.z*.5/(Math.tan(a)*s);f=Math.max(o,l,d)}const u=z.clone().multiplyScalar(f).add(c);if(R&&(console.log("📍 相机位置验证:"),console.log(" - 方向向量:",z),console.log(" - 距离:",f.toFixed(2)),console.log(" - 包围盒中心:",c),console.log(" - 计算公式: direction * distance + boxCenter"),console.log(" - 目标位置:",u),console.log(" - 实际相机与中心的距离:",u.clone().sub(c).length().toFixed(2))),R?(this.boxHelper&&(this.scene.remove(this.boxHelper),this.boxHelper=null),this.boxHelper=new r.Box3Helper(g,C),this.scene.add(this.boxHelper)):this.boxHelper&&(this.scene.remove(this.boxHelper),this.boxHelper=null),E){const o=this.camera.position.clone(),l=this.control?this.control.target.clone():new r.Vector3(0,0,0),d=c,D=Date.now(),L=()=>{const I=Date.now()-D,V=Math.min(I/b,1),v=1-Math.pow(1-V,3);if(this.camera.position.lerpVectors(o,u,v),this.control){const w=new r.Vector3;w.lerpVectors(l,d,v),this.control.target.copy(w),this.camera.lookAt(w)}else this.camera.lookAt(c);this.camera.updateProjectionMatrix(),V<1?requestAnimationFrame(L):(this.camera.position.copy(u),this.camera.lookAt(c),this.camera.updateProjectionMatrix(),this.control&&(this.control.target.copy(c),this.control.update()),this.onRender())};L()}else this.camera.position.copy(u),this.camera.lookAt(c),this.camera.updateProjectionMatrix(),this.control&&(this.control.target.copy(c),this.control.update()),this.onRender();if(R){if(console.log("🎥 视角切换信息:"),console.log(" - 视角类型:",t),console.log(" - 相机位置:",u),console.log(" - 观察目标:",c),console.log(" - 方向向量:",z),console.log(" - 包围盒尺寸:",n),console.log(" - 包围盒中心:",g.getCenter(new r.Vector3)),console.log(" - 水平 FOV:",r.MathUtils.radToDeg(m*2).toFixed(2)+"°"),console.log(" - 垂直 FOV:",r.MathUtils.radToDeg(a*2).toFixed(2)+"°"),console.log(" - 宽高比:",O.toFixed(4)),console.log(" - 模型宽度:",n.x.toFixed(2)),console.log(" - 模型高度:",n.y.toFixed(2)),console.log(" - 模型深度:",n.z.toFixed(2)),console.log(" - 传入的 scale 参数:",s),t==="top"){const o=n.x*.5/(Math.tan(m)*s),l=n.z*.5/(Math.tan(a)*s);console.log(" - 模型 X 尺寸 (宽度):",n.x.toFixed(2)),console.log(" - 模型 Z 尺寸 (深度):",n.z.toFixed(2)),console.log(" - tan(halfFovX):",Math.tan(m).toFixed(4)),console.log(" - tan(halfFovY):",Math.tan(a).toFixed(4)),console.log(" - X方向距离计算: (",(n.x*.5).toFixed(2),") / (",Math.tan(m).toFixed(4)," *",s,") =",o.toFixed(2)),console.log(" - Z方向距离计算: (",(n.z*.5).toFixed(2),") / (",Math.tan(a).toFixed(4)," *",s,") =",l.toFixed(2)),console.log(" - X方向距离 (scale="+s+"):",o.toFixed(2)),console.log(" - Z方向距离 (scale="+s+"):",l.toFixed(2))}else if(t==="right"||t==="left"){const o=n.y*.5/(Math.tan(a)*s),l=n.z*.5/(Math.tan(a)*s);console.log(" - Y方向距离 (scale="+s+"):",o.toFixed(2)),console.log(" - Z方向距离 (scale="+s+"):",l.toFixed(2))}else{const o=n.x*.5/(Math.tan(m)*s),l=n.y*.5/(Math.tan(a)*s),d=n.z*.5/(Math.tan(a)*s);console.log(" - 模型 X 尺寸 (宽度):",n.x.toFixed(2)),console.log(" - 模型 Y 尺寸 (高度):",n.y.toFixed(2)),console.log(" - 模型 Z 尺寸 (深度):",n.z.toFixed(2)),console.log(" - tan(halfFovX):",Math.tan(m).toFixed(4)),console.log(" - tan(halfFovY):",Math.tan(a).toFixed(4)),console.log(" - X方向距离计算: (",(n.x*.5).toFixed(2),") / (",Math.tan(m).toFixed(4)," *",s,") =",o.toFixed(2)),console.log(" - Y方向距离计算: (",(n.y*.5).toFixed(2),") / (",Math.tan(a).toFixed(4)," *",s,") =",l.toFixed(2)),console.log(" - Z方向距离计算: (",(n.z*.5).toFixed(2),") / (",Math.tan(a).toFixed(4)," *",s,") =",d.toFixed(2)),console.log(" - X方向距离 (scale="+s+"):",o.toFixed(2)),console.log(" - Y方向距离 (scale="+s+"):",l.toFixed(2)),console.log(" - Z方向距离 (scale="+s+"):",d.toFixed(2)),console.log(" - 最大距离 (Max):",Math.max(o,l,d).toFixed(2))}console.log(" - 最终距离:",f.toFixed(2)),console.log(" - 缩放比例:",s),console.log(" - 动画:",E?"是 ("+b+"ms)":"否")}return{position:u,target:c,distance:f,viewType:t}});i(this,"on",(e,t)=>!e||!t||typeof t!="function"?(console.warn("ThreeIns.on: 无效的参数"),()=>{}):(this.eventsListener[e]||(this.eventsListener[e]=[]),this.eventsListener[e].push(t),()=>this.off(e,t)));this.isReady=!1,this.scene=new r.Scene({}),this.camera=new r.PerspectiveCamera(50,1,.1,2e3),this.renderer=new r.WebGLRenderer({antialias:!0,alpha:!0,precision:"mediump",logarithmicDepthBuffer:!0}),this.version=j.version,this.onContextLost=this.onContextLost.bind(this),this.onContextRestored=this.onContextRestored.bind(this),this.onResize=this.onResize.bind(this),this.animate=this.animate.bind(this),this.resizeTimer=null,this.animationFrameId=null,t&&(this.initOpt=Object.assign(this.initOpt,t)),e&&this.setup(e)}updateCameraFOV(e,t){const h=this.initOpt.initialFov||50,s=Math.tan(Math.PI/180*h/2);this.camera.aspect=e/t,this.camera.fov=360/Math.PI*Math.atan(s*(t/e)),this.camera.updateProjectionMatrix()}initStats(){this.stats=new P,this.stats.dom.style.cssText="position:absolute;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000",this.el.appendChild(this.stats.dom)}initCss3dRenderer(){this.css3dRenderer=new H.CSS3DRenderer;const[e,t]=this.getTargetSize();this.css3dRenderer.setSize(e,t),this.css3dRenderer.domElement.style.position="absolute",this.css3dRenderer.domElement.style.pointerEvents="none",this.css3dRenderer.domElement.style.top=0,this.css3dRenderer.domElement.style.left=0,this.el.appendChild(this.css3dRenderer.domElement)}getTargetSize(){return document.fullscreenElement||document.webkitFullscreenElement||document.mozFullScreenElement||document.msFullscreenElement?[window.innerWidth,window.innerHeight]:this.el?!document.body.contains(this.el)&&(console.warn(`ThreeIns: 缓存的元素已失效,重新查询 ${this.selector}`),this.el=document.querySelector(this.selector),!this.el)?[0,0]:[this.el.clientWidth,this.el.clientHeight]:[0,0]}off(e,t){if(!e){this.eventsListener={};return}this.eventsListener[e]&&(t?this.eventsListener[e]=this.eventsListener[e].filter(h=>h!==t):this.eventsListener[e]=[])}dispose(){this.isDispose||(this.isDispose=!0,this.animationFrameId&&(cancelAnimationFrame(this.animationFrameId),this.animationFrameId=null),this.resizeTimer&&(clearTimeout(this.resizeTimer),this.resizeTimer=null),this.removeListener(),this.eventsListener={},this.stats&&this.stats.dom&&(this.stats.dom.remove(),this.stats=null),this.css3dRenderer&&(this.css3dRenderer.domElement.remove(),this.css3dRenderer=null),this.boxHelper&&(this.scene.remove(this.boxHelper),this.boxHelper=null),this.scene&&(Y.disposeThreeObject(this.scene),this.scene=null),this.renderer&&(this.renderer.dispose(),this.renderer.domElement&&this.renderer.domElement.remove(),this.renderer=null),this.control&&(this.control.dispose(),this.control=null),this.camera=null,this.el=null,this.selector=null,console.log("ThreeIns: 资源已清理完成"))}}i(y,"ViewType",M);exports.ThreeIns=y;exports.ViewType=M;
@@ -0,0 +1,393 @@
1
+ var H = Object.defineProperty;
2
+ var V = (x, e, t) => e in x ? H(x, e, { enumerable: !0, configurable: !0, writable: !0, value: t }) : x[e] = t;
3
+ var o = (x, e, t) => V(x, typeof e != "symbol" ? e + "" : e, t);
4
+ import { MathUtils as F, Scene as P, PerspectiveCamera as q, WebGLRenderer as X, Box3 as Y, Vector3 as a, Box3Helper as Z } from "three";
5
+ import { CSS3DRenderer as j } from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/renderers/CSS3DRenderer.js";
6
+ import B from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/libs/stats.module.js";
7
+ import { createOrbitControl as _ } from "../utils/helper.js";
8
+ import { disposeThreeObject as N } from "../utils/disposeObject.js";
9
+ import "../utils/PredictiveLoader.js";
10
+ import { version as W } from "../../package.json.js";
11
+ const k = 50, G = 20, U = 20, y = {
12
+ TOP: "top",
13
+ // 俯视(从上往下)
14
+ RIGHT: "right",
15
+ // 侧视(从右往左)
16
+ LEFT: "left",
17
+ // 左侧视
18
+ ISO: "iso"
19
+ // 正斜视(等轴测视角)
20
+ }, $ = {
21
+ enableDamping: !0,
22
+ dampingFactor: 0.25,
23
+ screenSpacePanning: !1,
24
+ minDistance: 0.1,
25
+ maxDistance: 1e3,
26
+ maxPolarAngle: F.degToRad(60)
27
+ };
28
+ class J {
29
+ /**
30
+ * 构造函数
31
+ * @param {string} selector - DOM 容器选择器
32
+ * @param {Object} option - 配置选项
33
+ * @param {boolean} [option.css3d=false] - 是否启用 CSS3D 渲染器
34
+ * @param {boolean} [option.stats=false] - 是否显示性能统计
35
+ * @param {string} [option.renderType='change'] - 渲染类型: 'loop' 或 'change'
36
+ * @param {boolean} [option.initListener=true] - 是否初始化事件监听器
37
+ * @param {number} [option.initialFov=50] - 初始相机 FOV 值
38
+ * @param {Object} [option.control] - 控制器配置
39
+ * @param {boolean} [option.control.init=true] - 是否初始化控制器
40
+ * @param {Object} [option.control.options={}] - 控制器选项
41
+ */
42
+ constructor(e, t) {
43
+ o(this, "isReady", !1);
44
+ o(this, "scene", null);
45
+ o(this, "camera", null);
46
+ o(this, "renderer", null);
47
+ o(this, "control", null);
48
+ o(this, "css3dRenderer", null);
49
+ o(this, "el", null);
50
+ o(this, "renderRequested", !1);
51
+ o(this, "selector", null);
52
+ o(this, "eventsListener", {});
53
+ o(this, "stats", null);
54
+ o(this, "isDispose", !1);
55
+ o(this, "version", "0.0.0");
56
+ o(this, "boxHelper", null);
57
+ o(this, "initOpt", {
58
+ css3d: !1,
59
+ stats: !1,
60
+ renderType: "change",
61
+ initListener: !0,
62
+ // 使用布尔值代替字符串
63
+ initialFov: 50,
64
+ // 初始 FOV 值,用于避免全屏切换时的累积误差
65
+ control: {
66
+ init: !0,
67
+ options: {}
68
+ }
69
+ });
70
+ /**
71
+ * 初始化场景
72
+ * @param {string} selector - DOM 容器选择器
73
+ */
74
+ o(this, "setup", (e) => {
75
+ if (this.isDispose = !1, this.selector = e, this.el = document.querySelector(e), !this.el) {
76
+ console.error(`ThreeIns: 找不到元素 ${e}`);
77
+ return;
78
+ }
79
+ const [t, c] = this.getTargetSize();
80
+ if (this.updateCameraFOV(t, c), this.camera.position.set(0, 0, 0), this.camera.lookAt(0, 0, 0), this.camera.updateProjectionMatrix(), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(t, c), this.el.appendChild(this.renderer.domElement), this.initOpt.control && this.initOpt.control.init) {
81
+ this.control = _(this.camera, this.renderer.domElement);
82
+ const s = Object.assign(
83
+ $,
84
+ this.initOpt.control.options || {}
85
+ );
86
+ Object.keys(s).forEach((p) => {
87
+ this.control[p] = s[p];
88
+ });
89
+ }
90
+ setTimeout(() => {
91
+ this.isReady = !0;
92
+ }, G), this.initOpt.stats && this.initStats(), this.initOpt.css3d && this.initCss3dRenderer(), this.initOpt.renderType === "loop" ? this.animate() : this.initOpt.renderType === "change" && this.control && this.control.addEventListener(
93
+ "change",
94
+ this.requestRenderIfNotRequested
95
+ ), this.initListener();
96
+ });
97
+ /**
98
+ * WebGL 上下文丢失处理
99
+ * @param {Event} e - 事件对象
100
+ */
101
+ o(this, "onContextLost", (e) => {
102
+ e.preventDefault(), this.animationFrameId && cancelAnimationFrame(this.animationFrameId);
103
+ });
104
+ /**
105
+ * WebGL 上下文恢复处理
106
+ * @param {Event} e - 事件对象
107
+ */
108
+ o(this, "onContextRestored", (e) => {
109
+ e.preventDefault(), this.dispose(), setTimeout(() => {
110
+ this.setup(this.selector);
111
+ }, U);
112
+ });
113
+ /**
114
+ * 初始化事件监听器
115
+ */
116
+ o(this, "initListener", () => {
117
+ this.initOpt.initListener && window && window.addEventListener("resize", this.onResize, !1), this.renderer.domElement.addEventListener(
118
+ "webglcontextlost",
119
+ this.onContextLost,
120
+ !1
121
+ ), this.renderer.domElement.addEventListener(
122
+ "webglcontextrestored",
123
+ this.onContextRestored,
124
+ !1
125
+ );
126
+ });
127
+ /**
128
+ * 移除事件监听器
129
+ */
130
+ o(this, "removeListener", () => {
131
+ window && window.removeEventListener("resize", this.onResize, !1), this.renderer && this.renderer.domElement && (this.renderer.domElement.removeEventListener(
132
+ "webglcontextlost",
133
+ this.onContextLost,
134
+ !1
135
+ ), this.renderer.domElement.removeEventListener(
136
+ "webglcontextrestored",
137
+ this.onContextRestored,
138
+ !1
139
+ ));
140
+ });
141
+ /**
142
+ * 渲染循环(loop 模式)
143
+ */
144
+ o(this, "animate", () => {
145
+ this.isDispose || (this.initOpt.renderType === "loop" && this.onRender(), this.animationFrameId = requestAnimationFrame(this.animate));
146
+ });
147
+ /**
148
+ * 执行渲染
149
+ */
150
+ o(this, "onRender", () => {
151
+ this.isDispose || (this.renderRequested = !1, this.stats && this.stats.update(), this.control && this.control.update(), this.renderer.render(this.scene, this.camera), this.css3dRenderer && this.css3dRenderer.render(this.scene, this.camera), this.eventsListener.onRender && this.eventsListener.onRender.length && this.eventsListener.onRender.forEach((e) => e()));
152
+ });
153
+ /**
154
+ * 请求渲染(如果尚未请求)
155
+ */
156
+ o(this, "requestRenderIfNotRequested", () => {
157
+ this.renderRequested || (this.renderRequested = !0, requestAnimationFrame(() => {
158
+ this.onRender();
159
+ }));
160
+ });
161
+ /**
162
+ * 处理窗口大小变化(带防抖)
163
+ */
164
+ o(this, "onResize", () => {
165
+ this.resizeTimer && clearTimeout(this.resizeTimer), this.resizeTimer = setTimeout(() => {
166
+ const [e, t] = this.getTargetSize();
167
+ this.updateCameraFOV(e, t), this.camera.lookAt(this.scene.position), this.renderer.setSize(e, t), this.css3dRenderer && this.css3dRenderer.setSize(e, t), this.onRender();
168
+ }, k);
169
+ });
170
+ /**
171
+ * @deprecated 此方法已弃用,请使用 setView() 方法代替
172
+ *
173
+ * frameArea 仅为兼容旧版本保留,功能已被 setView() 完全覆盖
174
+ *
175
+ * 旧用法:
176
+ * threeIns.frameArea(model, 1.0)
177
+ *
178
+ * 推荐用法:
179
+ * threeIns.setView(model, ViewType.ISO, { scale: 1.0 })
180
+ *
181
+ * @param {Object3D} model - 要调整视角的 3D 模型对象
182
+ * @param {number} [scale=0.8] - 缩放比例,1=占满画布,0.5=50%,2.0=200%
183
+ * @returns {Object} 返回 setView 的结果
184
+ */
185
+ o(this, "frameArea", (e, t) => (console.warn(
186
+ `[ThreeIns] frameArea() 已弃用,建议使用 setView() 方法。
187
+ 旧用法: threeIns.frameArea(model, scale)
188
+ 新用法: threeIns.setView(model, ViewType.ISO, { scale })`
189
+ ), this.setView(e, y.ISO, { scale: t, animate: !1, showBox: !1 })));
190
+ /**
191
+ * 切换到指定视角
192
+ * 根据视角类型自动调整相机位置和朝向,支持缩放比例控制
193
+ *
194
+ * @param {Object3D} model - 3D 物体对象
195
+ * @param {string} viewType - 视角类型,使用 ViewType 枚举
196
+ * - 'top': 俯视(从上往下看 Y 轴正方向)
197
+ * - 'right': 侧视(从右往左看 X 轴正方向)
198
+ * - 'left': 左侧视(从左往右看 X 轴负方向)
199
+ * - 'iso': 正斜视(等轴测视角,45°角)
200
+ * @param {Object} [options] - 可选配置
201
+ * @param {number} [options.scale=1] - 缩放比例,控制模型在画布中的占比
202
+ * @param {string|Vector3} [options.position='center'] - 模型在画布中的位置
203
+ * - 字符串选项:'center'(中心), 'top-left'(左上), 'top-right'(右上), 'bottom-left'(左下), 'bottom-right'(右下)
204
+ * - Vector3:自定义偏移向量
205
+ * @param {Vector3} [options.offset] - 额外的手动偏移量,在 position 基础上再次调整
206
+ * @param {boolean} [options.showBox=false] - 是否显示包围盒辅助线
207
+ * @param {number} [options.boxColor=0xffff00] - 包围盒颜色
208
+ * @param {boolean} [options.animate=true] - 是否使用动画过渡
209
+ * @param {number} [options.duration=1000] - 动画持续时间(毫秒)
210
+ * @returns {Object} 返回相机位置和模型信息
211
+ * @returns {Vector3} return.position - 相机位置
212
+ * @returns {Vector3} return.target - 相机观察目标点
213
+ * @returns {number} return.distance - 相机到模型的距离
214
+ *
215
+ * @example
216
+ * // 导入 ViewType 枚举
217
+ * import { ThreeIns, ViewType } from 'threejs';
218
+ *
219
+ * // 切换到俯视,模型占满画布,居中显示
220
+ * threeIns.setView(model, ViewType.TOP);
221
+ *
222
+ * // 切换到等轴测,模型占画布的 80%,左上角显示
223
+ * threeIns.setView(model, ViewType.ISO, {
224
+ * scale: 0.8,
225
+ * position: 'top-left'
226
+ * });
227
+ *
228
+ * // 切换到斜视,显示包围盒,右上角显示
229
+ * threeIns.setView(model, ViewType.ISO, {
230
+ * position: 'top-right',
231
+ * showBox: true,
232
+ * animate: false
233
+ * });
234
+ *
235
+ * // 切换到侧视,自定义观察点
236
+ * threeIns.setView(model, ViewType.RIGHT, {
237
+ * position: new THREE.Vector3(100, 0, 0),
238
+ * scale: 0.8
239
+ * });
240
+ *
241
+ * // 组合使用 position 和 offset
242
+ * threeIns.setView(model, ViewType.TOP, {
243
+ * position: 'top-left', // 先自动定位到左上
244
+ * offset: new THREE.Vector3(50, 0, 0), // 再额外向右偏移 50
245
+ * scale: 0.8
246
+ * });
247
+ *
248
+ * // 或者使用类静态属性(向后兼容)
249
+ * threeIns.setView(model, ThreeIns.ViewType.TOP);
250
+ */
251
+ o(this, "setView", (e, t, c = {}) => {
252
+ let s = c.scale || 0.8, p = c.offset || null, R = c.position || "center", z = c.showBox || !1, S = c.boxColor || 16776960, M = c.animate !== void 0 ? c.animate : !0, b = c.duration || 1e3;
253
+ const g = new Y().setFromObject(e);
254
+ let h = g.getCenter(new a());
255
+ if (typeof R == "string") {
256
+ const i = g.getSize(new a()), r = {
257
+ center: new a(0, 0, 0),
258
+ "top-left": new a(-i.x * 0.3, i.y * 0.3, i.z * 0.3),
259
+ "top-right": new a(i.x * 0.3, i.y * 0.3, i.z * 0.3),
260
+ "bottom-left": new a(-i.x * 0.3, -i.y * 0.3, i.z * 0.3),
261
+ "bottom-right": new a(i.x * 0.3, -i.y * 0.3, i.z * 0.3)
262
+ }, d = r[R] || r.center;
263
+ t === "top" ? h.add(new a(d.x, 0, d.z)) : t === "right" || t === "left" ? h.add(new a(0, d.y, d.z)) : h.add(d);
264
+ } else R instanceof a && h.add(R);
265
+ p && h.add(p);
266
+ const L = {
267
+ top: new a(0, 1, 0),
268
+ // 从上往下:Y 轴正方向
269
+ right: new a(2, 1, 1).normalize(),
270
+ // 从右往左:X 轴正方向
271
+ left: new a(-2, 1, 1).normalize(),
272
+ // 从左往右:X 轴负方向
273
+ iso: new a(0, 1, 1).normalize()
274
+ // 等轴测:从对角线上方俯视
275
+ }, w = L[t] || L.iso, n = g.getSize(new a()), O = this.camera.aspect, l = F.degToRad(this.camera.fov * 0.5), D = F.degToRad(80), m = Math.min(Math.atan(Math.tan(l) * O), D);
276
+ let f;
277
+ if (t === "top") {
278
+ const i = n.x * 0.5 / (Math.tan(m) * s), r = n.z * 0.5 / (Math.tan(l) * s);
279
+ f = Math.max(i, r);
280
+ } else if (t === "right" || t === "left") {
281
+ const i = n.y * 0.5 / (Math.tan(l) * s), r = n.z * 0.5 / (Math.tan(l) * s);
282
+ f = Math.max(i, r);
283
+ } else {
284
+ const i = n.x * 0.5 / (Math.tan(m) * s), r = n.y * 0.5 / (Math.tan(l) * s), d = n.z * 0.5 / (Math.tan(l) * s);
285
+ f = Math.max(i, r, d);
286
+ }
287
+ const u = w.clone().multiplyScalar(f).add(h);
288
+ if (z && (console.log("📍 相机位置验证:"), console.log(" - 方向向量:", w), console.log(" - 距离:", f.toFixed(2)), console.log(" - 包围盒中心:", h), console.log(" - 计算公式: direction * distance + boxCenter"), console.log(" - 目标位置:", u), console.log(" - 实际相机与中心的距离:", u.clone().sub(h).length().toFixed(2))), z ? (this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), this.boxHelper = new Z(g, S), this.scene.add(this.boxHelper)) : this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), M) {
289
+ const i = this.camera.position.clone(), r = this.control ? this.control.target.clone() : new a(0, 0, 0), d = h, I = Date.now(), T = () => {
290
+ const A = Date.now() - I, v = Math.min(A / b, 1), C = 1 - Math.pow(1 - v, 3);
291
+ if (this.camera.position.lerpVectors(i, u, C), this.control) {
292
+ const E = new a();
293
+ E.lerpVectors(r, d, C), this.control.target.copy(E), this.camera.lookAt(E);
294
+ } else
295
+ this.camera.lookAt(h);
296
+ this.camera.updateProjectionMatrix(), v < 1 ? requestAnimationFrame(T) : (this.camera.position.copy(u), this.camera.lookAt(h), this.camera.updateProjectionMatrix(), this.control && (this.control.target.copy(h), this.control.update()), this.onRender());
297
+ };
298
+ T();
299
+ } else
300
+ this.camera.position.copy(u), this.camera.lookAt(h), this.camera.updateProjectionMatrix(), this.control && (this.control.target.copy(h), this.control.update()), this.onRender();
301
+ if (z) {
302
+ if (console.log("🎥 视角切换信息:"), console.log(" - 视角类型:", t), console.log(" - 相机位置:", u), console.log(" - 观察目标:", h), console.log(" - 方向向量:", w), console.log(" - 包围盒尺寸:", n), console.log(" - 包围盒中心:", g.getCenter(new a())), console.log(" - 水平 FOV:", F.radToDeg(m * 2).toFixed(2) + "°"), console.log(" - 垂直 FOV:", F.radToDeg(l * 2).toFixed(2) + "°"), console.log(" - 宽高比:", O.toFixed(4)), console.log(" - 模型宽度:", n.x.toFixed(2)), console.log(" - 模型高度:", n.y.toFixed(2)), console.log(" - 模型深度:", n.z.toFixed(2)), console.log(" - 传入的 scale 参数:", s), t === "top") {
303
+ const i = n.x * 0.5 / (Math.tan(m) * s), r = n.z * 0.5 / (Math.tan(l) * s);
304
+ console.log(" - 模型 X 尺寸 (宽度):", n.x.toFixed(2)), console.log(" - 模型 Z 尺寸 (深度):", n.z.toFixed(2)), console.log(" - tan(halfFovX):", Math.tan(m).toFixed(4)), console.log(" - tan(halfFovY):", Math.tan(l).toFixed(4)), console.log(" - X方向距离计算: (", (n.x * 0.5).toFixed(2), ") / (", Math.tan(m).toFixed(4), " *", s, ") =", i.toFixed(2)), console.log(" - Z方向距离计算: (", (n.z * 0.5).toFixed(2), ") / (", Math.tan(l).toFixed(4), " *", s, ") =", r.toFixed(2)), console.log(" - X方向距离 (scale=" + s + "):", i.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", r.toFixed(2));
305
+ } else if (t === "right" || t === "left") {
306
+ const i = n.y * 0.5 / (Math.tan(l) * s), r = n.z * 0.5 / (Math.tan(l) * s);
307
+ console.log(" - Y方向距离 (scale=" + s + "):", i.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", r.toFixed(2));
308
+ } else {
309
+ const i = n.x * 0.5 / (Math.tan(m) * s), r = n.y * 0.5 / (Math.tan(l) * s), d = n.z * 0.5 / (Math.tan(l) * s);
310
+ console.log(" - 模型 X 尺寸 (宽度):", n.x.toFixed(2)), console.log(" - 模型 Y 尺寸 (高度):", n.y.toFixed(2)), console.log(" - 模型 Z 尺寸 (深度):", n.z.toFixed(2)), console.log(" - tan(halfFovX):", Math.tan(m).toFixed(4)), console.log(" - tan(halfFovY):", Math.tan(l).toFixed(4)), console.log(" - X方向距离计算: (", (n.x * 0.5).toFixed(2), ") / (", Math.tan(m).toFixed(4), " *", s, ") =", i.toFixed(2)), console.log(" - Y方向距离计算: (", (n.y * 0.5).toFixed(2), ") / (", Math.tan(l).toFixed(4), " *", s, ") =", r.toFixed(2)), console.log(" - Z方向距离计算: (", (n.z * 0.5).toFixed(2), ") / (", Math.tan(l).toFixed(4), " *", s, ") =", d.toFixed(2)), console.log(" - X方向距离 (scale=" + s + "):", i.toFixed(2)), console.log(" - Y方向距离 (scale=" + s + "):", r.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", d.toFixed(2)), console.log(" - 最大距离 (Max):", Math.max(i, r, d).toFixed(2));
311
+ }
312
+ console.log(" - 最终距离:", f.toFixed(2)), console.log(" - 缩放比例:", s), console.log(" - 动画:", M ? "是 (" + b + "ms)" : "否");
313
+ }
314
+ return {
315
+ position: u,
316
+ target: h,
317
+ distance: f,
318
+ viewType: t
319
+ };
320
+ });
321
+ /**
322
+ * 注册事件监听器
323
+ * @param {string} event - 事件名称
324
+ * @param {Function} callback - 回调函数
325
+ * @returns {Function} 返回取消监听的函数
326
+ */
327
+ o(this, "on", (e, t) => !e || !t || typeof t != "function" ? (console.warn("ThreeIns.on: 无效的参数"), () => {
328
+ }) : (this.eventsListener[e] || (this.eventsListener[e] = []), this.eventsListener[e].push(t), () => this.off(e, t)));
329
+ this.isReady = !1, this.scene = new P({}), this.camera = new q(50, 1, 0.1, 2e3), this.renderer = new X({
330
+ antialias: !0,
331
+ alpha: !0,
332
+ precision: "mediump",
333
+ logarithmicDepthBuffer: !0
334
+ }), this.version = W, this.onContextLost = this.onContextLost.bind(this), this.onContextRestored = this.onContextRestored.bind(this), this.onResize = this.onResize.bind(this), this.animate = this.animate.bind(this), this.resizeTimer = null, this.animationFrameId = null, t && (this.initOpt = Object.assign(this.initOpt, t)), e && this.setup(e);
335
+ }
336
+ /**
337
+ * 更新相机 FOV 以适应容器尺寸
338
+ * @private
339
+ * @param {number} domW - 容器宽度
340
+ * @param {number} domH - 容器高度
341
+ */
342
+ updateCameraFOV(e, t) {
343
+ const c = this.initOpt.initialFov || 50, s = Math.tan(Math.PI / 180 * c / 2);
344
+ this.camera.aspect = e / t, this.camera.fov = 360 / Math.PI * Math.atan(s * (t / e)), this.camera.updateProjectionMatrix();
345
+ }
346
+ /**
347
+ * 初始化性能统计
348
+ */
349
+ initStats() {
350
+ this.stats = new B(), this.stats.dom.style.cssText = "position:absolute;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000", this.el.appendChild(this.stats.dom);
351
+ }
352
+ /**
353
+ * 初始化 CSS3D 渲染器
354
+ */
355
+ initCss3dRenderer() {
356
+ this.css3dRenderer = new j();
357
+ const [e, t] = this.getTargetSize();
358
+ this.css3dRenderer.setSize(e, t), this.css3dRenderer.domElement.style.position = "absolute", this.css3dRenderer.domElement.style.pointerEvents = "none", this.css3dRenderer.domElement.style.top = 0, this.css3dRenderer.domElement.style.left = 0, this.el.appendChild(this.css3dRenderer.domElement);
359
+ }
360
+ /**
361
+ * 获取目标容器尺寸
362
+ * 使用智能缓存策略:全屏时使用窗口尺寸,非全屏时使用元素尺寸
363
+ * @returns {[number, number]} [width, height]
364
+ */
365
+ getTargetSize() {
366
+ return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement ? [window.innerWidth, window.innerHeight] : this.el ? !document.body.contains(this.el) && (console.warn(`ThreeIns: 缓存的元素已失效,重新查询 ${this.selector}`), this.el = document.querySelector(this.selector), !this.el) ? [0, 0] : [this.el.clientWidth, this.el.clientHeight] : [0, 0];
367
+ }
368
+ /**
369
+ * 移除事件监听器
370
+ * @param {string} event - 事件名称
371
+ * @param {Function} [callback] - 可选的回调函数,如果不提供则移除该事件的所有监听器
372
+ */
373
+ off(e, t) {
374
+ if (!e) {
375
+ this.eventsListener = {};
376
+ return;
377
+ }
378
+ this.eventsListener[e] && (t ? this.eventsListener[e] = this.eventsListener[e].filter((c) => c !== t) : this.eventsListener[e] = []);
379
+ }
380
+ /**
381
+ * 清理所有资源
382
+ */
383
+ dispose() {
384
+ this.isDispose || (this.isDispose = !0, this.animationFrameId && (cancelAnimationFrame(this.animationFrameId), this.animationFrameId = null), this.resizeTimer && (clearTimeout(this.resizeTimer), this.resizeTimer = null), this.removeListener(), this.eventsListener = {}, this.stats && this.stats.dom && (this.stats.dom.remove(), this.stats = null), this.css3dRenderer && (this.css3dRenderer.domElement.remove(), this.css3dRenderer = null), this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), this.scene && (N(this.scene), this.scene = null), this.renderer && (this.renderer.dispose(), this.renderer.domElement && this.renderer.domElement.remove(), this.renderer = null), this.control && (this.control.dispose(), this.control = null), this.camera = null, this.el = null, this.selector = null, console.log("ThreeIns: 资源已清理完成"));
385
+ }
386
+ }
387
+ // 存储包围盒辅助器
388
+ // 视角类型枚举(作为类静态属性引用,保持向后兼容)
389
+ o(J, "ViewType", y);
390
+ export {
391
+ J as ThreeIns,
392
+ y as ViewType
393
+ };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class e{constructor(){this.stats={hits:0,misses:0,totalLoadTime:0,cacheSaveTime:0,errors:0},this.loadHistory=[]}recordHit(t){this.stats.hits++,this.stats.totalLoadTime+=t,this._recordHistory("hit",t)}recordMiss(t){this.stats.misses++,this.stats.totalLoadTime+=t,this._recordHistory("miss",t)}recordCacheSave(t){this.stats.cacheSaveTime+=t}recordError(t,s){this.stats.errors++,this._recordHistory("error",0,{path:t,error:s.message})}getHitRate(){const t=this.stats.hits+this.stats.misses;return t>0?(this.stats.hits/t*100).toFixed(2)+"%":"0%"}getAvgLoadTime(){const t=this.stats.hits+this.stats.misses;return t>0?(this.stats.totalLoadTime/t).toFixed(2)+"ms":"0ms"}getStats(){const t=this.stats.hits+this.stats.misses;return{命中率:this.getHitRate(),平均加载时间:this.getAvgLoadTime(),缓存命中数:this.stats.hits,缓存未命中数:this.stats.misses,总加载次数:t,总加载时间:this.stats.totalLoadTime.toFixed(2)+"ms",缓存保存时间:this.stats.cacheSaveTime.toFixed(2)+"ms",错误次数:this.stats.errors}}getHistory(t=10){return this.loadHistory.slice(-t)}reset(){this.stats={hits:0,misses:0,totalLoadTime:0,cacheSaveTime:0,errors:0},this.loadHistory=[]}_recordHistory(t,s,i={}){this.loadHistory.push({type:t,duration:s,timestamp:Date.now(),...i}),this.loadHistory.length>100&&this.loadHistory.shift()}logReport(){console.group("📊 缓存性能报告");const t=this.getStats();Object.entries(t).forEach(([s,i])=>{console.log(`${s}: ${i}`)}),console.groupEnd()}}const o=new e;exports.CacheMonitor=e;exports.cacheMonitor=o;