@ridp/threejs 1.4.1 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/hooks.cjs +1 -1
- package/dist/hooks.js +12 -9
- package/dist/packages/threejs/package.json.cjs +1 -0
- package/dist/packages/threejs/package.json.js +4 -0
- package/dist/packages/threejs/src/hooks/useBatchGLTFLoader.cjs +1 -0
- package/dist/packages/threejs/src/hooks/useBatchGLTFLoader.js +83 -0
- package/dist/packages/threejs/src/hooks/useGLTFLoader.cjs +1 -0
- package/dist/packages/threejs/src/hooks/useGLTFLoader.js +292 -0
- package/dist/packages/threejs/src/hooks/useObb.cjs +1 -0
- package/dist/packages/threejs/src/hooks/useObb.js +41 -0
- package/dist/packages/threejs/src/hooks/useRaycaster.cjs +1 -0
- package/dist/packages/threejs/src/hooks/useRaycaster.js +35 -0
- package/dist/packages/threejs/src/hooks/useThreeJs.cjs +5 -0
- package/dist/packages/threejs/src/hooks/useThreeJs.js +153 -0
- package/dist/packages/threejs/src/instance/IDBCache.cjs +1 -0
- package/dist/packages/threejs/src/instance/IDBCache.js +142 -0
- package/dist/packages/threejs/src/instance/threeIns.cjs +3 -0
- package/dist/packages/threejs/src/instance/threeIns.js +369 -0
- package/dist/packages/threejs/src/utils/CacheMonitor.cjs +1 -0
- package/dist/packages/threejs/src/utils/CacheMonitor.js +125 -0
- package/dist/packages/threejs/src/utils/ImageLoader.cjs +1 -0
- package/dist/packages/threejs/src/utils/ImageLoader.js +33 -0
- package/dist/packages/threejs/src/utils/PredictiveLoader.cjs +1 -0
- package/dist/packages/threejs/src/utils/PredictiveLoader.js +155 -0
- package/dist/packages/threejs/src/utils/RetryHelper.cjs +1 -0
- package/dist/packages/threejs/src/utils/RetryHelper.js +108 -0
- package/dist/packages/threejs/src/utils/common.cjs +1 -0
- package/dist/packages/threejs/src/utils/common.js +15 -0
- package/dist/packages/threejs/src/utils/css3dHelper.cjs +15 -0
- package/dist/packages/threejs/src/utils/css3dHelper.js +42 -0
- package/dist/packages/threejs/src/utils/disposeObject.cjs +1 -0
- package/dist/packages/threejs/src/utils/disposeObject.js +13 -0
- package/dist/packages/threejs/src/utils/helper.cjs +1 -0
- package/dist/packages/threejs/src/utils/helper.js +47 -0
- package/dist/packages/threejs/src/utils/modelSerialize.cjs +1 -0
- package/dist/packages/threejs/src/utils/modelSerialize.js +225 -0
- package/dist/packages/threejs/src/utils/sceneRebuilder.cjs +1 -0
- package/dist/packages/threejs/src/utils/sceneRebuilder.js +138 -0
- package/dist/packages/threejs/src/workers/gltfParser.worker.cjs +1 -0
- package/dist/packages/threejs/src/workers/gltfParser.worker.js +11 -0
- package/dist/packages/threejs/src/workers/gltfParserOptimized.worker.cjs +1 -0
- package/dist/packages/threejs/src/workers/gltfParserOptimized.worker.js +11 -0
- package/dist/threejs.cjs +1 -3
- package/dist/threejs.js +58 -404
- package/dist/utils.cjs +1 -1
- package/dist/utils.js +40 -32
- package/package.json +1 -1
- package/dist/ImageLoader-Br_nvMOg.js +0 -1444
- package/dist/ImageLoader-DL32KyTh.cjs +0 -24
- package/dist/PredictiveLoader-CZfMSjv-.js +0 -3731
- package/dist/PredictiveLoader-DDxh7dDg.cjs +0 -2
- package/dist/useBatchGLTFLoader-B5EUagWI.js +0 -493
- package/dist/useBatchGLTFLoader-BjAvIpyB.cjs +0 -5
- /package/dist/{modelOptimizer-A0Cs6f9e.cjs → packages/threejs/src/utils/modelOptimizer.cjs} +0 -0
- /package/dist/{modelOptimizer-BRPnM2RH.js → packages/threejs/src/utils/modelOptimizer.js} +0 -0
package/dist/threejs.js
CHANGED
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import {
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import {
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import {
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import {
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import {
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import {
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}, U = {
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enableDamping: !0,
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dampingFactor: 0.25,
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screenSpacePanning: !1,
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minDistance: 0.1,
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maxDistance: 1e3,
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maxPolarAngle: g.degToRad(60)
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};
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class $ {
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/**
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* 构造函数
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* @param {string} selector - DOM 容器选择器
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* @param {Object} option - 配置选项
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* @param {boolean} [option.css3d=false] - 是否启用 CSS3D 渲染器
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* @param {boolean} [option.stats=false] - 是否显示性能统计
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* @param {string} [option.renderType='change'] - 渲染类型: 'loop' 或 'change'
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* @param {boolean} [option.initListener=true] - 是否初始化事件监听器
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* @param {number} [option.initialFov=50] - 初始相机 FOV 值
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* @param {Object} [option.control] - 控制器配置
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* @param {boolean} [option.control.init=true] - 是否初始化控制器
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* @param {Object} [option.control.options={}] - 控制器选项
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*/
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constructor(e, t) {
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o(this, "isReady", !1);
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o(this, "scene", null);
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o(this, "camera", null);
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o(this, "renderer", null);
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o(this, "control", null);
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o(this, "css3dRenderer", null);
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o(this, "el", null);
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o(this, "renderRequested", !1);
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o(this, "selector", null);
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o(this, "eventsListener", {});
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o(this, "stats", null);
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o(this, "isDispose", !1);
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o(this, "version", "0.0.0");
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o(this, "boxHelper", null);
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o(this, "initOpt", {
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css3d: !1,
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stats: !1,
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renderType: "change",
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initListener: !0,
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// 使用布尔值代替字符串
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initialFov: 50,
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// 初始 FOV 值,用于避免全屏切换时的累积误差
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control: {
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init: !0,
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options: {}
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}
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});
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/**
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* 初始化场景
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* @param {string} selector - DOM 容器选择器
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*/
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o(this, "setup", (e) => {
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if (this.isDispose = !1, this.selector = e, this.el = document.querySelector(e), !this.el) {
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console.error(`ThreeIns: 找不到元素 ${e}`);
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return;
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}
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const [t, l] = this.getTargetSize();
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if (this.updateCameraFOV(t, l), this.camera.position.set(0, 0, 0), this.camera.lookAt(0, 0, 0), this.camera.updateProjectionMatrix(), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(t, l), this.el.appendChild(this.renderer.domElement), this.initOpt.control && this.initOpt.control.init) {
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this.control = P(this.camera, this.renderer.domElement);
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const s = Object.assign(
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U,
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this.initOpt.control.options || {}
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);
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Object.keys(s).forEach((x) => {
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this.control[x] = s[x];
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});
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}
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setTimeout(() => {
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this.isReady = !0;
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}, W), this.initOpt.stats && this.initStats(), this.initOpt.css3d && this.initCss3dRenderer(), this.initOpt.renderType === "loop" ? this.animate() : this.initOpt.renderType === "change" && this.control && this.control.addEventListener(
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"change",
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this.requestRenderIfNotRequested
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), this.initListener();
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});
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/**
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* WebGL 上下文丢失处理
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* @param {Event} e - 事件对象
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*/
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o(this, "onContextLost", (e) => {
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e.preventDefault(), this.animationFrameId && cancelAnimationFrame(this.animationFrameId);
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});
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/**
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* WebGL 上下文恢复处理
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* @param {Event} e - 事件对象
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*/
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o(this, "onContextRestored", (e) => {
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e.preventDefault(), this.dispose(), setTimeout(() => {
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this.setup(this.selector);
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}, k);
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});
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/**
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* 初始化事件监听器
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*/
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o(this, "initListener", () => {
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this.initOpt.initListener && window && window.addEventListener("resize", this.onResize, !1), this.renderer.domElement.addEventListener(
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"webglcontextlost",
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this.onContextLost,
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!1
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), this.renderer.domElement.addEventListener(
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"webglcontextrestored",
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this.onContextRestored,
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!1
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);
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});
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/**
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* 移除事件监听器
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*/
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o(this, "removeListener", () => {
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window && window.removeEventListener("resize", this.onResize, !1), this.renderer && this.renderer.domElement && (this.renderer.domElement.removeEventListener(
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"webglcontextlost",
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this.onContextLost,
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!1
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), this.renderer.domElement.removeEventListener(
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this.onContextRestored,
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));
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});
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/**
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* 渲染循环(loop 模式)
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*/
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o(this, "animate", () => {
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this.isDispose || (this.initOpt.renderType === "loop" && this.onRender(), this.animationFrameId = requestAnimationFrame(this.animate));
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});
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/**
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* 执行渲染
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*/
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o(this, "onRender", () => {
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this.isDispose || (this.renderRequested = !1, this.stats && this.stats.update(), this.control && this.control.update(), this.renderer.render(this.scene, this.camera), this.css3dRenderer && this.css3dRenderer.render(this.scene, this.camera), this.eventsListener.onRender && this.eventsListener.onRender.length && this.eventsListener.onRender.forEach((e) => e()));
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});
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/**
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* 请求渲染(如果尚未请求)
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*/
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o(this, "requestRenderIfNotRequested", () => {
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this.renderRequested || (this.renderRequested = !0, requestAnimationFrame(() => {
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this.onRender();
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}));
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});
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/**
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* 处理窗口大小变化(带防抖)
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*/
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o(this, "onResize", () => {
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this.resizeTimer && clearTimeout(this.resizeTimer), this.resizeTimer = setTimeout(() => {
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const [e, t] = this.getTargetSize();
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this.updateCameraFOV(e, t), this.camera.lookAt(this.scene.position), this.renderer.setSize(e, t), this.css3dRenderer && this.css3dRenderer.setSize(e, t), this.onRender();
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}, N);
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});
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/**
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* @deprecated 此方法已弃用,请使用 setView() 方法代替
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*
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* frameArea 仅为兼容旧版本保留,功能已被 setView() 完全覆盖
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*
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* threeIns.frameArea(model, 1.0)
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*
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* threeIns.setView(model, ViewType.ISO, { scale: 1.0 })
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*
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* @param {Object3D} model - 要调整视角的 3D 模型对象
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* @param {number} [scale=0.8] - 缩放比例,1=占满画布,0.5=50%,2.0=200%
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* @returns {Object} 返回 setView 的结果
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*/
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o(this, "frameArea", (e, t) => (console.warn(
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`[ThreeIns] frameArea() 已弃用,建议使用 setView() 方法。
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旧用法: threeIns.frameArea(model, scale)
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新用法: threeIns.setView(model, ViewType.ISO, { scale })`
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), this.setView(e, C.ISO, { scale: t, animate: !1, showBox: !1 })));
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/**
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* 切换到指定视角
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* 根据视角类型自动调整相机位置和朝向,支持缩放比例控制
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*
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* @param {Object3D} model - 3D 物体对象
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* @param {string} viewType - 视角类型,使用 ViewType 枚举
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* - 'top': 俯视(从上往下看 Y 轴正方向)
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* - 'right': 侧视(从右往左看 X 轴正方向)
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* - 'left': 左侧视(从左往右看 X 轴负方向)
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* - 'iso': 正斜视(等轴测视角,45°角)
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* @param {Object} [options] - 可选配置
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* @param {number} [options.scale=1] - 缩放比例,控制模型在画布中的占比
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* @param {Vector3} [options.offset] - 偏移量,调整观察中心点
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* @param {boolean} [options.showBox=false] - 是否显示包围盒辅助线
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* @param {number} [options.boxColor=0xffff00] - 包围盒颜色
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* @param {boolean} [options.animate=true] - 是否使用动画过渡
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* @param {number} [options.duration=1000] - 动画持续时间(毫秒)
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* @returns {Object} 返回相机位置和模型信息
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* @returns {Vector3} return.position - 相机位置
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* @returns {Vector3} return.target - 相机观察目标点
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* @returns {number} return.distance - 相机到模型的距离
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* @example
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* // 导入 ViewType 枚举
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* import { ThreeIns, ViewType } from 'threejs';
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*
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* // 切换到俯视,模型占满画布
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* threeIns.setView(model, ViewType.TOP);
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*
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* // 切换到等轴测,模型占画布的 80%
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* threeIns.setView(model, ViewType.ISO, { scale: 0.8 });
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*
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* // 切换到斜视,显示包围盒,无动画
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* threeIns.setView(model, ViewType.ISO, {
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* });
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* // 切换到侧视,自定义观察点
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* threeIns.setView(model, ViewType.RIGHT, {
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* offset: new THREE.Vector3(0, 10, 0),
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* scale: 0.8
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* });
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*
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* // 或者使用类静态属性(向后兼容)
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* threeIns.setView(model, ThreeIns.ViewType.TOP);
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o(this, "setView", (e, t, l = {}) => {
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let s = l.scale || 0.8, x = l.offset || null, R = l.showBox || !1, y = l.boxColor || 16776960, T = l.animate !== void 0 ? l.animate : !0, b = l.duration || 1e3;
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top: new d(0, 1, 0),
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}, M = z[t] || z.iso, i = F.getSize(new d()), w = this.camera.aspect, n = g.degToRad(this.camera.fov * 0.5), S = g.degToRad(80), h = Math.min(Math.atan(Math.tan(n) * w), S);
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if (t === "top") {
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const r = i.x * 0.5 / (Math.tan(h) * s), a = i.y * 0.5 / (Math.tan(n) * s), f = i.z * 0.5 / (Math.tan(n) * s);
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}
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const u = M.clone().multiplyScalar(m).add(c);
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if (R && (console.log("📍 相机位置验证:"), console.log(" - 方向向量:", M), console.log(" - 距离:", m.toFixed(2)), console.log(" - 包围盒中心:", c), console.log(" - 计算公式: direction * distance + boxCenter"), console.log(" - 目标位置:", u), console.log(" - 实际相机与中心的距离:", u.clone().sub(c).length().toFixed(2))), R ? (this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), this.boxHelper = new _(F, y), this.scene.add(this.boxHelper)) : this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), T) {
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const r = this.camera.position.clone(), a = this.control ? this.control.target.clone() : new d(0, 0, 0), f = c, D = Date.now(), L = () => {
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} else
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this.camera.lookAt(c);
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this.camera.updateProjectionMatrix(), v < 1 ? requestAnimationFrame(L) : (this.camera.position.copy(u), this.camera.lookAt(c), this.camera.updateProjectionMatrix(), this.control && (this.control.target.copy(c), this.control.update()), this.onRender());
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};
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L();
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} else
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if (R) {
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if (console.log("🎥 视角切换信息:"), console.log(" - 视角类型:", t), console.log(" - 相机位置:", u), console.log(" - 观察目标:", c), console.log(" - 方向向量:", M), console.log(" - 包围盒尺寸:", i), console.log(" - 包围盒中心:", F.getCenter(new d())), console.log(" - 水平 FOV:", g.radToDeg(h * 2).toFixed(2) + "°"), console.log(" - 垂直 FOV:", g.radToDeg(n * 2).toFixed(2) + "°"), console.log(" - 宽高比:", w.toFixed(4)), console.log(" - 模型宽度:", i.x.toFixed(2)), console.log(" - 模型高度:", i.y.toFixed(2)), console.log(" - 模型深度:", i.z.toFixed(2)), console.log(" - 传入的 scale 参数:", s), t === "top") {
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const r = i.x * 0.5 / (Math.tan(h) * s), a = i.z * 0.5 / (Math.tan(n) * s);
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console.log(" - 模型 X 尺寸 (宽度):", i.x.toFixed(2)), console.log(" - 模型 Z 尺寸 (深度):", i.z.toFixed(2)), console.log(" - tan(halfFovX):", Math.tan(h).toFixed(4)), console.log(" - tan(halfFovY):", Math.tan(n).toFixed(4)), console.log(" - X方向距离计算: (", (i.x * 0.5).toFixed(2), ") / (", Math.tan(h).toFixed(4), " *", s, ") =", r.toFixed(2)), console.log(" - Z方向距离计算: (", (i.z * 0.5).toFixed(2), ") / (", Math.tan(n).toFixed(4), " *", s, ") =", a.toFixed(2)), console.log(" - X方向距离 (scale=" + s + "):", r.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", a.toFixed(2));
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} else if (t === "right" || t === "left") {
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const r = i.y * 0.5 / (Math.tan(n) * s), a = i.z * 0.5 / (Math.tan(n) * s);
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console.log(" - Y方向距离 (scale=" + s + "):", r.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", a.toFixed(2));
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} else {
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const r = i.x * 0.5 / (Math.tan(h) * s), a = i.y * 0.5 / (Math.tan(n) * s), f = i.z * 0.5 / (Math.tan(n) * s);
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console.log(" - 模型 X 尺寸 (宽度):", i.x.toFixed(2)), console.log(" - 模型 Y 尺寸 (高度):", i.y.toFixed(2)), console.log(" - 模型 Z 尺寸 (深度):", i.z.toFixed(2)), console.log(" - tan(halfFovX):", Math.tan(h).toFixed(4)), console.log(" - tan(halfFovY):", Math.tan(n).toFixed(4)), console.log(" - X方向距离计算: (", (i.x * 0.5).toFixed(2), ") / (", Math.tan(h).toFixed(4), " *", s, ") =", r.toFixed(2)), console.log(" - Y方向距离计算: (", (i.y * 0.5).toFixed(2), ") / (", Math.tan(n).toFixed(4), " *", s, ") =", a.toFixed(2)), console.log(" - Z方向距离计算: (", (i.z * 0.5).toFixed(2), ") / (", Math.tan(n).toFixed(4), " *", s, ") =", f.toFixed(2)), console.log(" - X方向距离 (scale=" + s + "):", r.toFixed(2)), console.log(" - Y方向距离 (scale=" + s + "):", a.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", f.toFixed(2)), console.log(" - 最大距离 (Max):", Math.max(r, a, f).toFixed(2));
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}
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|
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console.log(" - 最终距离:", m.toFixed(2)), console.log(" - 缩放比例:", s), console.log(" - 动画:", T ? "是 (" + b + "ms)" : "否");
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}
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return {
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position: u,
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target: c,
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distance: m,
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|
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viewType: t
|
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|
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};
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|
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});
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|
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/**
|
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|
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* 注册事件监听器
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|
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* @param {string} event - 事件名称
|
|
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|
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* @param {Function} callback - 回调函数
|
|
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|
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* @returns {Function} 返回取消监听的函数
|
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|
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*/
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|
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o(this, "on", (e, t) => !e || !t || typeof t != "function" ? (console.warn("ThreeIns.on: 无效的参数"), () => {
|
|
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|
-
}) : (this.eventsListener[e] || (this.eventsListener[e] = []), this.eventsListener[e].push(t), () => this.off(e, t)));
|
|
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|
-
this.isReady = !1, this.scene = new X({}), this.camera = new Y(50, 1, 0.1, 2e3), this.renderer = new B({
|
|
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|
-
antialias: !0,
|
|
306
|
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alpha: !0,
|
|
307
|
-
precision: "mediump",
|
|
308
|
-
logarithmicDepthBuffer: !0
|
|
309
|
-
}), this.version = G, this.onContextLost = this.onContextLost.bind(this), this.onContextRestored = this.onContextRestored.bind(this), this.onResize = this.onResize.bind(this), this.animate = this.animate.bind(this), this.resizeTimer = null, this.animationFrameId = null, t && (this.initOpt = Object.assign(this.initOpt, t)), e && this.setup(e);
|
|
310
|
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}
|
|
311
|
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/**
|
|
312
|
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* 更新相机 FOV 以适应容器尺寸
|
|
313
|
-
* @private
|
|
314
|
-
* @param {number} domW - 容器宽度
|
|
315
|
-
* @param {number} domH - 容器高度
|
|
316
|
-
*/
|
|
317
|
-
updateCameraFOV(e, t) {
|
|
318
|
-
const l = this.initOpt.initialFov || 50, s = Math.tan(Math.PI / 180 * l / 2);
|
|
319
|
-
this.camera.aspect = e / t, this.camera.fov = 360 / Math.PI * Math.atan(s * (t / e)), this.camera.updateProjectionMatrix();
|
|
320
|
-
}
|
|
321
|
-
/**
|
|
322
|
-
* 初始化性能统计
|
|
323
|
-
*/
|
|
324
|
-
initStats() {
|
|
325
|
-
this.stats = new j(), this.stats.dom.style.cssText = "position:absolute;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000", this.el.appendChild(this.stats.dom);
|
|
326
|
-
}
|
|
327
|
-
/**
|
|
328
|
-
* 初始化 CSS3D 渲染器
|
|
329
|
-
*/
|
|
330
|
-
initCss3dRenderer() {
|
|
331
|
-
this.css3dRenderer = new V();
|
|
332
|
-
const [e, t] = this.getTargetSize();
|
|
333
|
-
this.css3dRenderer.setSize(e, t), this.css3dRenderer.domElement.style.position = "absolute", this.css3dRenderer.domElement.style.pointerEvents = "none", this.css3dRenderer.domElement.style.top = 0, this.css3dRenderer.domElement.style.left = 0, this.el.appendChild(this.css3dRenderer.domElement);
|
|
334
|
-
}
|
|
335
|
-
/**
|
|
336
|
-
* 获取目标容器尺寸
|
|
337
|
-
* 使用智能缓存策略:全屏时使用窗口尺寸,非全屏时使用元素尺寸
|
|
338
|
-
* @returns {[number, number]} [width, height]
|
|
339
|
-
*/
|
|
340
|
-
getTargetSize() {
|
|
341
|
-
return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement ? [window.innerWidth, window.innerHeight] : this.el ? !document.body.contains(this.el) && (console.warn(`ThreeIns: 缓存的元素已失效,重新查询 ${this.selector}`), this.el = document.querySelector(this.selector), !this.el) ? [0, 0] : [this.el.clientWidth, this.el.clientHeight] : [0, 0];
|
|
342
|
-
}
|
|
343
|
-
/**
|
|
344
|
-
* 移除事件监听器
|
|
345
|
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* @param {string} event - 事件名称
|
|
346
|
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* @param {Function} [callback] - 可选的回调函数,如果不提供则移除该事件的所有监听器
|
|
347
|
-
*/
|
|
348
|
-
off(e, t) {
|
|
349
|
-
if (!e) {
|
|
350
|
-
this.eventsListener = {};
|
|
351
|
-
return;
|
|
352
|
-
}
|
|
353
|
-
this.eventsListener[e] && (t ? this.eventsListener[e] = this.eventsListener[e].filter((l) => l !== t) : this.eventsListener[e] = []);
|
|
354
|
-
}
|
|
355
|
-
/**
|
|
356
|
-
* 清理所有资源
|
|
357
|
-
*/
|
|
358
|
-
dispose() {
|
|
359
|
-
this.isDispose || (this.isDispose = !0, this.animationFrameId && (cancelAnimationFrame(this.animationFrameId), this.animationFrameId = null), this.resizeTimer && (clearTimeout(this.resizeTimer), this.resizeTimer = null), this.removeListener(), this.eventsListener = {}, this.stats && this.stats.dom && (this.stats.dom.remove(), this.stats = null), this.css3dRenderer && (this.css3dRenderer.domElement.remove(), this.css3dRenderer = null), this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), this.scene && (q(this.scene), this.scene = null), this.renderer && (this.renderer.dispose(), this.renderer.domElement && this.renderer.domElement.remove(), this.renderer = null), this.control && (this.control.dispose(), this.control = null), this.camera = null, this.el = null, this.selector = null, console.log("ThreeIns: 资源已清理完成"));
|
|
360
|
-
}
|
|
361
|
-
}
|
|
362
|
-
// 存储包围盒辅助器
|
|
363
|
-
// 视角类型枚举(作为类静态属性引用,保持向后兼容)
|
|
364
|
-
o($, "ViewType", C);
|
|
1
|
+
import { useThreeJs as o } from "./packages/threejs/src/hooks/useThreeJs.js";
|
|
2
|
+
import { useRaycaster as a } from "./packages/threejs/src/hooks/useRaycaster.js";
|
|
3
|
+
import { intersectColor as p, obbObjects as m, useObb as i } from "./packages/threejs/src/hooks/useObb.js";
|
|
4
|
+
import { useGLTFLoader as f } from "./packages/threejs/src/hooks/useGLTFLoader.js";
|
|
5
|
+
import { useBatchGLTFLoader as d } from "./packages/threejs/src/hooks/useBatchGLTFLoader.js";
|
|
6
|
+
import { createArrowHelper as l, createAxesHelper as b, createBox3Helper as T, createCameraHelper as L, createGridHelper as O, createMapControls as h, createOrbitControl as u, createRaycaster as y, createStats as C } from "./packages/threejs/src/utils/helper.js";
|
|
7
|
+
import { createInfoPlane as j, createTagPlane as H } from "./packages/threejs/src/utils/css3dHelper.js";
|
|
8
|
+
import { disposeThreeObject as I } from "./packages/threejs/src/utils/disposeObject.js";
|
|
9
|
+
import { getCommonParent as P } from "./packages/threejs/src/utils/common.js";
|
|
10
|
+
import { ImageLoader as v, initEnvImage as B } from "./packages/threejs/src/utils/ImageLoader.js";
|
|
11
|
+
import { dataToObject3D as G, dataToObject3DSync as R, object3DToData as w, object3DToDataSync as z } from "./packages/threejs/src/utils/modelSerialize.js";
|
|
12
|
+
import { CacheMonitor as F, cacheMonitor as J } from "./packages/threejs/src/utils/CacheMonitor.js";
|
|
13
|
+
import { ErrorType as k, ModelLoadError as q, RetryHelper as K } from "./packages/threejs/src/utils/RetryHelper.js";
|
|
14
|
+
import { PredictiveLoader as Q, predictiveLoader as U } from "./packages/threejs/src/utils/PredictiveLoader.js";
|
|
15
|
+
import { ProgressiveSceneBuilder as X, rebuildScene as Y } from "./packages/threejs/src/utils/sceneRebuilder.js";
|
|
16
|
+
import { ModelOptimizer as _, modelOptimizer as $ } from "./packages/threejs/src/utils/modelOptimizer.js";
|
|
17
|
+
import { IDBCache as re } from "./packages/threejs/src/instance/IDBCache.js";
|
|
18
|
+
import { ThreeIns as te, ViewType as ae } from "./packages/threejs/src/instance/threeIns.js";
|
|
365
19
|
export {
|
|
366
|
-
|
|
367
|
-
|
|
368
|
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|
|
369
|
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|
|
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|
371
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372
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373
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374
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|
375
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376
|
-
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|
377
|
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378
|
-
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|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
|
|
387
|
-
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
20
|
+
F as CacheMonitor,
|
|
21
|
+
k as ErrorType,
|
|
22
|
+
re as IDBCache,
|
|
23
|
+
v as ImageLoader,
|
|
24
|
+
q as ModelLoadError,
|
|
25
|
+
_ as ModelOptimizer,
|
|
26
|
+
Q as PredictiveLoader,
|
|
27
|
+
X as ProgressiveSceneBuilder,
|
|
28
|
+
K as RetryHelper,
|
|
29
|
+
te as ThreeIns,
|
|
30
|
+
ae as ViewType,
|
|
31
|
+
J as cacheMonitor,
|
|
32
|
+
l as createArrowHelper,
|
|
33
|
+
b as createAxesHelper,
|
|
34
|
+
T as createBox3Helper,
|
|
35
|
+
L as createCameraHelper,
|
|
36
|
+
O as createGridHelper,
|
|
37
|
+
j as createInfoPlane,
|
|
38
|
+
h as createMapControls,
|
|
39
|
+
u as createOrbitControl,
|
|
40
|
+
y as createRaycaster,
|
|
41
|
+
C as createStats,
|
|
42
|
+
H as createTagPlane,
|
|
43
|
+
G as dataToObject3D,
|
|
44
|
+
R as dataToObject3DSync,
|
|
45
|
+
I as disposeThreeObject,
|
|
46
|
+
P as getCommonParent,
|
|
47
|
+
B as initEnvImage,
|
|
48
|
+
p as intersectColor,
|
|
49
|
+
$ as modelOptimizer,
|
|
50
|
+
m as obbObjects,
|
|
51
|
+
w as object3DToData,
|
|
52
|
+
z as object3DToDataSync,
|
|
53
|
+
U as predictiveLoader,
|
|
54
|
+
Y as rebuildScene,
|
|
55
|
+
d as useBatchGLTFLoader,
|
|
56
|
+
f as useGLTFLoader,
|
|
57
|
+
i as useObb,
|
|
58
|
+
a as useRaycaster,
|
|
59
|
+
o as useThreeJs
|
|
406
60
|
};
|
package/dist/utils.cjs
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const e=require("./
|
|
1
|
+
"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const e=require("./packages/threejs/src/utils/helper.cjs"),o=require("./packages/threejs/src/utils/css3dHelper.cjs"),l=require("./packages/threejs/src/utils/disposeObject.cjs"),s=require("./packages/threejs/src/utils/common.cjs"),a=require("./packages/threejs/src/utils/ImageLoader.cjs"),r=require("./packages/threejs/src/utils/modelSerialize.cjs"),c=require("./packages/threejs/src/utils/CacheMonitor.cjs"),t=require("./packages/threejs/src/utils/RetryHelper.cjs"),i=require("./packages/threejs/src/utils/PredictiveLoader.cjs"),n=require("./packages/threejs/src/utils/sceneRebuilder.cjs"),d=require("./packages/threejs/src/utils/modelOptimizer.cjs");exports.createArrowHelper=e.createArrowHelper;exports.createAxesHelper=e.createAxesHelper;exports.createBox3Helper=e.createBox3Helper;exports.createCameraHelper=e.createCameraHelper;exports.createGridHelper=e.createGridHelper;exports.createMapControls=e.createMapControls;exports.createOrbitControl=e.createOrbitControl;exports.createRaycaster=e.createRaycaster;exports.createStats=e.createStats;exports.createInfoPlane=o.createInfoPlane;exports.createTagPlane=o.createTagPlane;exports.disposeThreeObject=l.disposeThreeObject;exports.getCommonParent=s.getCommonParent;exports.ImageLoader=a.ImageLoader;exports.initEnvImage=a.initEnvImage;exports.dataToObject3D=r.dataToObject3D;exports.dataToObject3DSync=r.dataToObject3DSync;exports.object3DToData=r.object3DToData;exports.object3DToDataSync=r.object3DToDataSync;exports.CacheMonitor=c.CacheMonitor;exports.cacheMonitor=c.cacheMonitor;exports.ErrorType=t.ErrorType;exports.ModelLoadError=t.ModelLoadError;exports.RetryHelper=t.RetryHelper;exports.PredictiveLoader=i.PredictiveLoader;exports.predictiveLoader=i.predictiveLoader;exports.ProgressiveSceneBuilder=n.ProgressiveSceneBuilder;exports.rebuildScene=n.rebuildScene;exports.ModelOptimizer=d.ModelOptimizer;exports.modelOptimizer=d.modelOptimizer;
|
package/dist/utils.js
CHANGED
|
@@ -1,35 +1,43 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
1
|
+
import { createArrowHelper as o, createAxesHelper as t, createBox3Helper as a, createCameraHelper as c, createGridHelper as p, createMapControls as m, createOrbitControl as i, createRaycaster as d, createStats as l } from "./packages/threejs/src/utils/helper.js";
|
|
2
|
+
import { createInfoPlane as x, createTagPlane as f } from "./packages/threejs/src/utils/css3dHelper.js";
|
|
3
|
+
import { disposeThreeObject as b } from "./packages/threejs/src/utils/disposeObject.js";
|
|
4
|
+
import { getCommonParent as D } from "./packages/threejs/src/utils/common.js";
|
|
5
|
+
import { ImageLoader as O, initEnvImage as g } from "./packages/threejs/src/utils/ImageLoader.js";
|
|
6
|
+
import { dataToObject3D as y, dataToObject3DSync as C, object3DToData as M, object3DToDataSync as P } from "./packages/threejs/src/utils/modelSerialize.js";
|
|
7
|
+
import { CacheMonitor as v, cacheMonitor as L } from "./packages/threejs/src/utils/CacheMonitor.js";
|
|
8
|
+
import { ErrorType as E, ModelLoadError as I, RetryHelper as u } from "./packages/threejs/src/utils/RetryHelper.js";
|
|
9
|
+
import { PredictiveLoader as A, predictiveLoader as B } from "./packages/threejs/src/utils/PredictiveLoader.js";
|
|
10
|
+
import { ProgressiveSceneBuilder as w, rebuildScene as G } from "./packages/threejs/src/utils/sceneRebuilder.js";
|
|
11
|
+
import { ModelOptimizer as q, modelOptimizer as F } from "./packages/threejs/src/utils/modelOptimizer.js";
|
|
4
12
|
export {
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
13
|
+
v as CacheMonitor,
|
|
14
|
+
E as ErrorType,
|
|
15
|
+
O as ImageLoader,
|
|
16
|
+
I as ModelLoadError,
|
|
17
|
+
q as ModelOptimizer,
|
|
18
|
+
A as PredictiveLoader,
|
|
19
|
+
w as ProgressiveSceneBuilder,
|
|
20
|
+
u as RetryHelper,
|
|
21
|
+
L as cacheMonitor,
|
|
22
|
+
o as createArrowHelper,
|
|
23
|
+
t as createAxesHelper,
|
|
24
|
+
a as createBox3Helper,
|
|
25
|
+
c as createCameraHelper,
|
|
26
|
+
p as createGridHelper,
|
|
27
|
+
x as createInfoPlane,
|
|
28
|
+
m as createMapControls,
|
|
29
|
+
i as createOrbitControl,
|
|
30
|
+
d as createRaycaster,
|
|
31
|
+
l as createStats,
|
|
32
|
+
f as createTagPlane,
|
|
33
|
+
y as dataToObject3D,
|
|
34
|
+
C as dataToObject3DSync,
|
|
35
|
+
b as disposeThreeObject,
|
|
36
|
+
D as getCommonParent,
|
|
37
|
+
g as initEnvImage,
|
|
38
|
+
F as modelOptimizer,
|
|
39
|
+
M as object3DToData,
|
|
32
40
|
P as object3DToDataSync,
|
|
33
|
-
|
|
34
|
-
|
|
41
|
+
B as predictiveLoader,
|
|
42
|
+
G as rebuildScene
|
|
35
43
|
};
|