@ridp/threejs 1.4.0 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/hooks.cjs +1 -1
- package/dist/hooks.js +12 -9
- package/dist/packages/threejs/package.json.cjs +1 -0
- package/dist/packages/threejs/package.json.js +4 -0
- package/dist/packages/threejs/src/hooks/useBatchGLTFLoader.cjs +1 -0
- package/dist/packages/threejs/src/hooks/useBatchGLTFLoader.js +83 -0
- package/dist/packages/threejs/src/hooks/useGLTFLoader.cjs +1 -0
- package/dist/packages/threejs/src/hooks/useGLTFLoader.js +292 -0
- package/dist/packages/threejs/src/hooks/useObb.cjs +1 -0
- package/dist/packages/threejs/src/hooks/useObb.js +41 -0
- package/dist/packages/threejs/src/hooks/useRaycaster.cjs +1 -0
- package/dist/packages/threejs/src/hooks/useRaycaster.js +35 -0
- package/dist/packages/threejs/src/hooks/useThreeJs.cjs +5 -0
- package/dist/packages/threejs/src/hooks/useThreeJs.js +153 -0
- package/dist/packages/threejs/src/instance/IDBCache.cjs +1 -0
- package/dist/packages/threejs/src/instance/IDBCache.js +142 -0
- package/dist/packages/threejs/src/instance/threeIns.cjs +3 -0
- package/dist/packages/threejs/src/instance/threeIns.js +369 -0
- package/dist/packages/threejs/src/utils/CacheMonitor.cjs +1 -0
- package/dist/packages/threejs/src/utils/CacheMonitor.js +125 -0
- package/dist/packages/threejs/src/utils/ImageLoader.cjs +1 -0
- package/dist/packages/threejs/src/utils/ImageLoader.js +33 -0
- package/dist/packages/threejs/src/utils/PredictiveLoader.cjs +1 -0
- package/dist/packages/threejs/src/utils/PredictiveLoader.js +155 -0
- package/dist/packages/threejs/src/utils/RetryHelper.cjs +1 -0
- package/dist/packages/threejs/src/utils/RetryHelper.js +108 -0
- package/dist/packages/threejs/src/utils/common.cjs +1 -0
- package/dist/packages/threejs/src/utils/common.js +15 -0
- package/dist/packages/threejs/src/utils/css3dHelper.cjs +15 -0
- package/dist/packages/threejs/src/utils/css3dHelper.js +42 -0
- package/dist/packages/threejs/src/utils/disposeObject.cjs +1 -0
- package/dist/packages/threejs/src/utils/disposeObject.js +13 -0
- package/dist/packages/threejs/src/utils/helper.cjs +1 -0
- package/dist/packages/threejs/src/utils/helper.js +47 -0
- package/dist/packages/threejs/src/utils/modelSerialize.cjs +1 -0
- package/dist/packages/threejs/src/utils/modelSerialize.js +225 -0
- package/dist/packages/threejs/src/utils/sceneRebuilder.cjs +1 -0
- package/dist/packages/threejs/src/utils/sceneRebuilder.js +138 -0
- package/dist/packages/threejs/src/workers/gltfParser.worker.cjs +1 -0
- package/dist/packages/threejs/src/workers/gltfParser.worker.js +11 -0
- package/dist/packages/threejs/src/workers/gltfParserOptimized.worker.cjs +1 -0
- package/dist/packages/threejs/src/workers/gltfParserOptimized.worker.js +11 -0
- package/dist/threejs.cjs +1 -3
- package/dist/threejs.js +58 -404
- package/dist/utils.cjs +1 -1
- package/dist/utils.js +40 -32
- package/package.json +1 -1
- package/dist/ImageLoader-DXx88iwh.js +0 -1444
- package/dist/ImageLoader-DzG6sgbB.cjs +0 -24
- package/dist/PredictiveLoader--_3bEnce.js +0 -3738
- package/dist/PredictiveLoader-CpRi-ULa.cjs +0 -2
- package/dist/useBatchGLTFLoader-CDNvTMtt.cjs +0 -5
- package/dist/useBatchGLTFLoader-Dg-xau9i.js +0 -493
- /package/dist/{modelOptimizer-A0Cs6f9e.cjs → packages/threejs/src/utils/modelOptimizer.cjs} +0 -0
- /package/dist/{modelOptimizer-BRPnM2RH.js → packages/threejs/src/utils/modelOptimizer.js} +0 -0
|
@@ -0,0 +1,369 @@
|
|
|
1
|
+
var A = Object.defineProperty;
|
|
2
|
+
var H = (p, e, t) => e in p ? A(p, e, { enumerable: !0, configurable: !0, writable: !0, value: t }) : p[e] = t;
|
|
3
|
+
var i = (p, e, t) => H(p, typeof e != "symbol" ? e + "" : e, t);
|
|
4
|
+
import { MathUtils as g, Scene as V, PerspectiveCamera as P, WebGLRenderer as q, Box3 as X, Vector3 as d, Box3Helper as Y } from "three";
|
|
5
|
+
import { CSS3DRenderer as Z } from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/renderers/CSS3DRenderer.js";
|
|
6
|
+
import j from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/libs/stats.module.js";
|
|
7
|
+
import { createOrbitControl as B } from "../utils/helper.js";
|
|
8
|
+
import { disposeThreeObject as _ } from "../utils/disposeObject.js";
|
|
9
|
+
import "../utils/PredictiveLoader.js";
|
|
10
|
+
import { version as N } from "../../package.json.js";
|
|
11
|
+
const W = 50, k = 20, G = 20, C = {
|
|
12
|
+
TOP: "top",
|
|
13
|
+
// 俯视(从上往下)
|
|
14
|
+
RIGHT: "right",
|
|
15
|
+
// 侧视(从右往左)
|
|
16
|
+
LEFT: "left",
|
|
17
|
+
// 左侧视
|
|
18
|
+
ISO: "iso"
|
|
19
|
+
// 正斜视(等轴测视角)
|
|
20
|
+
}, U = {
|
|
21
|
+
enableDamping: !0,
|
|
22
|
+
dampingFactor: 0.25,
|
|
23
|
+
screenSpacePanning: !1,
|
|
24
|
+
minDistance: 0.1,
|
|
25
|
+
maxDistance: 1e3,
|
|
26
|
+
maxPolarAngle: g.degToRad(60)
|
|
27
|
+
};
|
|
28
|
+
class $ {
|
|
29
|
+
/**
|
|
30
|
+
* 构造函数
|
|
31
|
+
* @param {string} selector - DOM 容器选择器
|
|
32
|
+
* @param {Object} option - 配置选项
|
|
33
|
+
* @param {boolean} [option.css3d=false] - 是否启用 CSS3D 渲染器
|
|
34
|
+
* @param {boolean} [option.stats=false] - 是否显示性能统计
|
|
35
|
+
* @param {string} [option.renderType='change'] - 渲染类型: 'loop' 或 'change'
|
|
36
|
+
* @param {boolean} [option.initListener=true] - 是否初始化事件监听器
|
|
37
|
+
* @param {number} [option.initialFov=50] - 初始相机 FOV 值
|
|
38
|
+
* @param {Object} [option.control] - 控制器配置
|
|
39
|
+
* @param {boolean} [option.control.init=true] - 是否初始化控制器
|
|
40
|
+
* @param {Object} [option.control.options={}] - 控制器选项
|
|
41
|
+
*/
|
|
42
|
+
constructor(e, t) {
|
|
43
|
+
i(this, "isReady", !1);
|
|
44
|
+
i(this, "scene", null);
|
|
45
|
+
i(this, "camera", null);
|
|
46
|
+
i(this, "renderer", null);
|
|
47
|
+
i(this, "control", null);
|
|
48
|
+
i(this, "css3dRenderer", null);
|
|
49
|
+
i(this, "el", null);
|
|
50
|
+
i(this, "renderRequested", !1);
|
|
51
|
+
i(this, "selector", null);
|
|
52
|
+
i(this, "eventsListener", {});
|
|
53
|
+
i(this, "stats", null);
|
|
54
|
+
i(this, "isDispose", !1);
|
|
55
|
+
i(this, "version", "0.0.0");
|
|
56
|
+
i(this, "boxHelper", null);
|
|
57
|
+
i(this, "initOpt", {
|
|
58
|
+
css3d: !1,
|
|
59
|
+
stats: !1,
|
|
60
|
+
renderType: "change",
|
|
61
|
+
initListener: !0,
|
|
62
|
+
// 使用布尔值代替字符串
|
|
63
|
+
initialFov: 50,
|
|
64
|
+
// 初始 FOV 值,用于避免全屏切换时的累积误差
|
|
65
|
+
control: {
|
|
66
|
+
init: !0,
|
|
67
|
+
options: {}
|
|
68
|
+
}
|
|
69
|
+
});
|
|
70
|
+
/**
|
|
71
|
+
* 初始化场景
|
|
72
|
+
* @param {string} selector - DOM 容器选择器
|
|
73
|
+
*/
|
|
74
|
+
i(this, "setup", (e) => {
|
|
75
|
+
if (this.isDispose = !1, this.selector = e, this.el = document.querySelector(e), !this.el) {
|
|
76
|
+
console.error(`ThreeIns: 找不到元素 ${e}`);
|
|
77
|
+
return;
|
|
78
|
+
}
|
|
79
|
+
const [t, l] = this.getTargetSize();
|
|
80
|
+
if (this.updateCameraFOV(t, l), this.camera.position.set(0, 0, 0), this.camera.lookAt(0, 0, 0), this.camera.updateProjectionMatrix(), this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(t, l), this.el.appendChild(this.renderer.domElement), this.initOpt.control && this.initOpt.control.init) {
|
|
81
|
+
this.control = B(this.camera, this.renderer.domElement);
|
|
82
|
+
const s = Object.assign(
|
|
83
|
+
U,
|
|
84
|
+
this.initOpt.control.options || {}
|
|
85
|
+
);
|
|
86
|
+
Object.keys(s).forEach((x) => {
|
|
87
|
+
this.control[x] = s[x];
|
|
88
|
+
});
|
|
89
|
+
}
|
|
90
|
+
setTimeout(() => {
|
|
91
|
+
this.isReady = !0;
|
|
92
|
+
}, k), this.initOpt.stats && this.initStats(), this.initOpt.css3d && this.initCss3dRenderer(), this.initOpt.renderType === "loop" ? this.animate() : this.initOpt.renderType === "change" && this.control && this.control.addEventListener(
|
|
93
|
+
"change",
|
|
94
|
+
this.requestRenderIfNotRequested
|
|
95
|
+
), this.initListener();
|
|
96
|
+
});
|
|
97
|
+
/**
|
|
98
|
+
* WebGL 上下文丢失处理
|
|
99
|
+
* @param {Event} e - 事件对象
|
|
100
|
+
*/
|
|
101
|
+
i(this, "onContextLost", (e) => {
|
|
102
|
+
e.preventDefault(), this.animationFrameId && cancelAnimationFrame(this.animationFrameId);
|
|
103
|
+
});
|
|
104
|
+
/**
|
|
105
|
+
* WebGL 上下文恢复处理
|
|
106
|
+
* @param {Event} e - 事件对象
|
|
107
|
+
*/
|
|
108
|
+
i(this, "onContextRestored", (e) => {
|
|
109
|
+
e.preventDefault(), this.dispose(), setTimeout(() => {
|
|
110
|
+
this.setup(this.selector);
|
|
111
|
+
}, G);
|
|
112
|
+
});
|
|
113
|
+
/**
|
|
114
|
+
* 初始化事件监听器
|
|
115
|
+
*/
|
|
116
|
+
i(this, "initListener", () => {
|
|
117
|
+
this.initOpt.initListener && window && window.addEventListener("resize", this.onResize, !1), this.renderer.domElement.addEventListener(
|
|
118
|
+
"webglcontextlost",
|
|
119
|
+
this.onContextLost,
|
|
120
|
+
!1
|
|
121
|
+
), this.renderer.domElement.addEventListener(
|
|
122
|
+
"webglcontextrestored",
|
|
123
|
+
this.onContextRestored,
|
|
124
|
+
!1
|
|
125
|
+
);
|
|
126
|
+
});
|
|
127
|
+
/**
|
|
128
|
+
* 移除事件监听器
|
|
129
|
+
*/
|
|
130
|
+
i(this, "removeListener", () => {
|
|
131
|
+
window && window.removeEventListener("resize", this.onResize, !1), this.renderer && this.renderer.domElement && (this.renderer.domElement.removeEventListener(
|
|
132
|
+
"webglcontextlost",
|
|
133
|
+
this.onContextLost,
|
|
134
|
+
!1
|
|
135
|
+
), this.renderer.domElement.removeEventListener(
|
|
136
|
+
"webglcontextrestored",
|
|
137
|
+
this.onContextRestored,
|
|
138
|
+
!1
|
|
139
|
+
));
|
|
140
|
+
});
|
|
141
|
+
/**
|
|
142
|
+
* 渲染循环(loop 模式)
|
|
143
|
+
*/
|
|
144
|
+
i(this, "animate", () => {
|
|
145
|
+
this.isDispose || (this.initOpt.renderType === "loop" && this.onRender(), this.animationFrameId = requestAnimationFrame(this.animate));
|
|
146
|
+
});
|
|
147
|
+
/**
|
|
148
|
+
* 执行渲染
|
|
149
|
+
*/
|
|
150
|
+
i(this, "onRender", () => {
|
|
151
|
+
this.isDispose || (this.renderRequested = !1, this.stats && this.stats.update(), this.control && this.control.update(), this.renderer.render(this.scene, this.camera), this.css3dRenderer && this.css3dRenderer.render(this.scene, this.camera), this.eventsListener.onRender && this.eventsListener.onRender.length && this.eventsListener.onRender.forEach((e) => e()));
|
|
152
|
+
});
|
|
153
|
+
/**
|
|
154
|
+
* 请求渲染(如果尚未请求)
|
|
155
|
+
*/
|
|
156
|
+
i(this, "requestRenderIfNotRequested", () => {
|
|
157
|
+
this.renderRequested || (this.renderRequested = !0, requestAnimationFrame(() => {
|
|
158
|
+
this.onRender();
|
|
159
|
+
}));
|
|
160
|
+
});
|
|
161
|
+
/**
|
|
162
|
+
* 处理窗口大小变化(带防抖)
|
|
163
|
+
*/
|
|
164
|
+
i(this, "onResize", () => {
|
|
165
|
+
this.resizeTimer && clearTimeout(this.resizeTimer), this.resizeTimer = setTimeout(() => {
|
|
166
|
+
const [e, t] = this.getTargetSize();
|
|
167
|
+
this.updateCameraFOV(e, t), this.camera.lookAt(this.scene.position), this.renderer.setSize(e, t), this.css3dRenderer && this.css3dRenderer.setSize(e, t), this.onRender();
|
|
168
|
+
}, W);
|
|
169
|
+
});
|
|
170
|
+
/**
|
|
171
|
+
* @deprecated 此方法已弃用,请使用 setView() 方法代替
|
|
172
|
+
*
|
|
173
|
+
* frameArea 仅为兼容旧版本保留,功能已被 setView() 完全覆盖
|
|
174
|
+
*
|
|
175
|
+
* 旧用法:
|
|
176
|
+
* threeIns.frameArea(model, 1.0)
|
|
177
|
+
*
|
|
178
|
+
* 推荐用法:
|
|
179
|
+
* threeIns.setView(model, ViewType.ISO, { scale: 1.0 })
|
|
180
|
+
*
|
|
181
|
+
* @param {Object3D} model - 要调整视角的 3D 模型对象
|
|
182
|
+
* @param {number} [scale=0.8] - 缩放比例,1=占满画布,0.5=50%,2.0=200%
|
|
183
|
+
* @returns {Object} 返回 setView 的结果
|
|
184
|
+
*/
|
|
185
|
+
i(this, "frameArea", (e, t) => (console.warn(
|
|
186
|
+
`[ThreeIns] frameArea() 已弃用,建议使用 setView() 方法。
|
|
187
|
+
旧用法: threeIns.frameArea(model, scale)
|
|
188
|
+
新用法: threeIns.setView(model, ViewType.ISO, { scale })`
|
|
189
|
+
), this.setView(e, C.ISO, { scale: t, animate: !1, showBox: !1 })));
|
|
190
|
+
/**
|
|
191
|
+
* 切换到指定视角
|
|
192
|
+
* 根据视角类型自动调整相机位置和朝向,支持缩放比例控制
|
|
193
|
+
*
|
|
194
|
+
* @param {Object3D} model - 3D 物体对象
|
|
195
|
+
* @param {string} viewType - 视角类型,使用 ViewType 枚举
|
|
196
|
+
* - 'top': 俯视(从上往下看 Y 轴正方向)
|
|
197
|
+
* - 'right': 侧视(从右往左看 X 轴正方向)
|
|
198
|
+
* - 'left': 左侧视(从左往右看 X 轴负方向)
|
|
199
|
+
* - 'iso': 正斜视(等轴测视角,45°角)
|
|
200
|
+
* @param {Object} [options] - 可选配置
|
|
201
|
+
* @param {number} [options.scale=1] - 缩放比例,控制模型在画布中的占比
|
|
202
|
+
* @param {Vector3} [options.offset] - 偏移量,调整观察中心点
|
|
203
|
+
* @param {boolean} [options.showBox=false] - 是否显示包围盒辅助线
|
|
204
|
+
* @param {number} [options.boxColor=0xffff00] - 包围盒颜色
|
|
205
|
+
* @param {boolean} [options.animate=true] - 是否使用动画过渡
|
|
206
|
+
* @param {number} [options.duration=1000] - 动画持续时间(毫秒)
|
|
207
|
+
* @returns {Object} 返回相机位置和模型信息
|
|
208
|
+
* @returns {Vector3} return.position - 相机位置
|
|
209
|
+
* @returns {Vector3} return.target - 相机观察目标点
|
|
210
|
+
* @returns {number} return.distance - 相机到模型的距离
|
|
211
|
+
*
|
|
212
|
+
* @example
|
|
213
|
+
* // 导入 ViewType 枚举
|
|
214
|
+
* import { ThreeIns, ViewType } from 'threejs';
|
|
215
|
+
*
|
|
216
|
+
* // 切换到俯视,模型占满画布
|
|
217
|
+
* threeIns.setView(model, ViewType.TOP);
|
|
218
|
+
*
|
|
219
|
+
* // 切换到等轴测,模型占画布的 80%
|
|
220
|
+
* threeIns.setView(model, ViewType.ISO, { scale: 0.8 });
|
|
221
|
+
*
|
|
222
|
+
* // 切换到斜视,显示包围盒,无动画
|
|
223
|
+
* threeIns.setView(model, ViewType.ISO, {
|
|
224
|
+
* showBox: true,
|
|
225
|
+
* animate: false
|
|
226
|
+
* });
|
|
227
|
+
*
|
|
228
|
+
* // 切换到侧视,自定义观察点
|
|
229
|
+
* threeIns.setView(model, ViewType.RIGHT, {
|
|
230
|
+
* offset: new THREE.Vector3(0, 10, 0),
|
|
231
|
+
* scale: 0.8
|
|
232
|
+
* });
|
|
233
|
+
*
|
|
234
|
+
* // 或者使用类静态属性(向后兼容)
|
|
235
|
+
* threeIns.setView(model, ThreeIns.ViewType.TOP);
|
|
236
|
+
*/
|
|
237
|
+
i(this, "setView", (e, t, l = {}) => {
|
|
238
|
+
let s = l.scale || 0.8, x = l.offset || null, R = l.showBox || !1, y = l.boxColor || 16776960, z = l.animate !== void 0 ? l.animate : !0, M = l.duration || 1e3;
|
|
239
|
+
const F = new X().setFromObject(e);
|
|
240
|
+
let h = F.getCenter(new d());
|
|
241
|
+
x && h.add(x);
|
|
242
|
+
const T = {
|
|
243
|
+
top: new d(0, 1, 0),
|
|
244
|
+
// 从上往下:Y 轴正方向
|
|
245
|
+
right: new d(2, 1, 1).normalize(),
|
|
246
|
+
// 从右往左:X 轴正方向
|
|
247
|
+
left: new d(-2, 1, 1).normalize(),
|
|
248
|
+
// 从左往右:X 轴负方向
|
|
249
|
+
iso: new d(0, 1, 1).normalize()
|
|
250
|
+
// 等轴测:从对角线上方俯视
|
|
251
|
+
}, E = T[t] || T.iso, o = F.getSize(new d()), L = this.camera.aspect, n = g.degToRad(this.camera.fov * 0.5), S = g.degToRad(80), c = Math.min(Math.atan(Math.tan(n) * L), S);
|
|
252
|
+
let m;
|
|
253
|
+
if (t === "top") {
|
|
254
|
+
const r = o.x * 0.5 / (Math.tan(c) * s), a = o.z * 0.5 / (Math.tan(n) * s);
|
|
255
|
+
m = Math.max(r, a);
|
|
256
|
+
} else if (t === "right" || t === "left") {
|
|
257
|
+
const r = o.y * 0.5 / (Math.tan(n) * s), a = o.z * 0.5 / (Math.tan(n) * s);
|
|
258
|
+
m = Math.max(r, a);
|
|
259
|
+
} else {
|
|
260
|
+
const r = o.x * 0.5 / (Math.tan(c) * s), a = o.y * 0.5 / (Math.tan(n) * s), u = o.z * 0.5 / (Math.tan(n) * s);
|
|
261
|
+
m = Math.max(r, a, u);
|
|
262
|
+
}
|
|
263
|
+
const f = E.clone().multiplyScalar(m).add(h);
|
|
264
|
+
if (R && (console.log("📍 相机位置验证:"), console.log(" - 方向向量:", E), console.log(" - 距离:", m.toFixed(2)), console.log(" - 包围盒中心:", h), console.log(" - 计算公式: direction * distance + boxCenter"), console.log(" - 目标位置:", f), console.log(" - 实际相机与中心的距离:", f.clone().sub(h).length().toFixed(2))), R ? (this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), this.boxHelper = new Y(F, y), this.scene.add(this.boxHelper)) : this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), z) {
|
|
265
|
+
const r = this.camera.position.clone(), a = this.control ? this.control.target.clone() : new d(0, 0, 0), u = h, D = Date.now(), v = () => {
|
|
266
|
+
const I = Date.now() - D, b = Math.min(I / M, 1), O = 1 - Math.pow(1 - b, 3);
|
|
267
|
+
if (this.camera.position.lerpVectors(r, f, O), this.control) {
|
|
268
|
+
const w = new d();
|
|
269
|
+
w.lerpVectors(a, u, O), this.control.target.copy(w), this.camera.lookAt(w);
|
|
270
|
+
} else
|
|
271
|
+
this.camera.lookAt(h);
|
|
272
|
+
this.camera.updateProjectionMatrix(), b < 1 ? requestAnimationFrame(v) : (this.camera.position.copy(f), this.camera.lookAt(h), this.camera.updateProjectionMatrix(), this.control && (this.control.target.copy(h), this.control.update()), this.onRender());
|
|
273
|
+
};
|
|
274
|
+
v();
|
|
275
|
+
} else
|
|
276
|
+
this.camera.position.copy(f), this.camera.lookAt(h), this.camera.updateProjectionMatrix(), this.control && (this.control.target.copy(h), this.control.update()), this.onRender();
|
|
277
|
+
if (R) {
|
|
278
|
+
if (console.log("🎥 视角切换信息:"), console.log(" - 视角类型:", t), console.log(" - 相机位置:", f), console.log(" - 观察目标:", h), console.log(" - 方向向量:", E), console.log(" - 包围盒尺寸:", o), console.log(" - 包围盒中心:", F.getCenter(new d())), console.log(" - 水平 FOV:", g.radToDeg(c * 2).toFixed(2) + "°"), console.log(" - 垂直 FOV:", g.radToDeg(n * 2).toFixed(2) + "°"), console.log(" - 宽高比:", L.toFixed(4)), console.log(" - 模型宽度:", o.x.toFixed(2)), console.log(" - 模型高度:", o.y.toFixed(2)), console.log(" - 模型深度:", o.z.toFixed(2)), console.log(" - 传入的 scale 参数:", s), t === "top") {
|
|
279
|
+
const r = o.x * 0.5 / (Math.tan(c) * s), a = o.z * 0.5 / (Math.tan(n) * s);
|
|
280
|
+
console.log(" - 模型 X 尺寸 (宽度):", o.x.toFixed(2)), console.log(" - 模型 Z 尺寸 (深度):", o.z.toFixed(2)), console.log(" - tan(halfFovX):", Math.tan(c).toFixed(4)), console.log(" - tan(halfFovY):", Math.tan(n).toFixed(4)), console.log(" - X方向距离计算: (", (o.x * 0.5).toFixed(2), ") / (", Math.tan(c).toFixed(4), " *", s, ") =", r.toFixed(2)), console.log(" - Z方向距离计算: (", (o.z * 0.5).toFixed(2), ") / (", Math.tan(n).toFixed(4), " *", s, ") =", a.toFixed(2)), console.log(" - X方向距离 (scale=" + s + "):", r.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", a.toFixed(2));
|
|
281
|
+
} else if (t === "right" || t === "left") {
|
|
282
|
+
const r = o.y * 0.5 / (Math.tan(n) * s), a = o.z * 0.5 / (Math.tan(n) * s);
|
|
283
|
+
console.log(" - Y方向距离 (scale=" + s + "):", r.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", a.toFixed(2));
|
|
284
|
+
} else {
|
|
285
|
+
const r = o.x * 0.5 / (Math.tan(c) * s), a = o.y * 0.5 / (Math.tan(n) * s), u = o.z * 0.5 / (Math.tan(n) * s);
|
|
286
|
+
console.log(" - 模型 X 尺寸 (宽度):", o.x.toFixed(2)), console.log(" - 模型 Y 尺寸 (高度):", o.y.toFixed(2)), console.log(" - 模型 Z 尺寸 (深度):", o.z.toFixed(2)), console.log(" - tan(halfFovX):", Math.tan(c).toFixed(4)), console.log(" - tan(halfFovY):", Math.tan(n).toFixed(4)), console.log(" - X方向距离计算: (", (o.x * 0.5).toFixed(2), ") / (", Math.tan(c).toFixed(4), " *", s, ") =", r.toFixed(2)), console.log(" - Y方向距离计算: (", (o.y * 0.5).toFixed(2), ") / (", Math.tan(n).toFixed(4), " *", s, ") =", a.toFixed(2)), console.log(" - Z方向距离计算: (", (o.z * 0.5).toFixed(2), ") / (", Math.tan(n).toFixed(4), " *", s, ") =", u.toFixed(2)), console.log(" - X方向距离 (scale=" + s + "):", r.toFixed(2)), console.log(" - Y方向距离 (scale=" + s + "):", a.toFixed(2)), console.log(" - Z方向距离 (scale=" + s + "):", u.toFixed(2)), console.log(" - 最大距离 (Max):", Math.max(r, a, u).toFixed(2));
|
|
287
|
+
}
|
|
288
|
+
console.log(" - 最终距离:", m.toFixed(2)), console.log(" - 缩放比例:", s), console.log(" - 动画:", z ? "是 (" + M + "ms)" : "否");
|
|
289
|
+
}
|
|
290
|
+
return {
|
|
291
|
+
position: f,
|
|
292
|
+
target: h,
|
|
293
|
+
distance: m,
|
|
294
|
+
viewType: t
|
|
295
|
+
};
|
|
296
|
+
});
|
|
297
|
+
/**
|
|
298
|
+
* 注册事件监听器
|
|
299
|
+
* @param {string} event - 事件名称
|
|
300
|
+
* @param {Function} callback - 回调函数
|
|
301
|
+
* @returns {Function} 返回取消监听的函数
|
|
302
|
+
*/
|
|
303
|
+
i(this, "on", (e, t) => !e || !t || typeof t != "function" ? (console.warn("ThreeIns.on: 无效的参数"), () => {
|
|
304
|
+
}) : (this.eventsListener[e] || (this.eventsListener[e] = []), this.eventsListener[e].push(t), () => this.off(e, t)));
|
|
305
|
+
this.isReady = !1, this.scene = new V({}), this.camera = new P(50, 1, 0.1, 2e3), this.renderer = new q({
|
|
306
|
+
antialias: !0,
|
|
307
|
+
alpha: !0,
|
|
308
|
+
precision: "mediump",
|
|
309
|
+
logarithmicDepthBuffer: !0
|
|
310
|
+
}), this.version = N, this.onContextLost = this.onContextLost.bind(this), this.onContextRestored = this.onContextRestored.bind(this), this.onResize = this.onResize.bind(this), this.animate = this.animate.bind(this), this.resizeTimer = null, this.animationFrameId = null, t && (this.initOpt = Object.assign(this.initOpt, t)), e && this.setup(e);
|
|
311
|
+
}
|
|
312
|
+
/**
|
|
313
|
+
* 更新相机 FOV 以适应容器尺寸
|
|
314
|
+
* @private
|
|
315
|
+
* @param {number} domW - 容器宽度
|
|
316
|
+
* @param {number} domH - 容器高度
|
|
317
|
+
*/
|
|
318
|
+
updateCameraFOV(e, t) {
|
|
319
|
+
const l = this.initOpt.initialFov || 50, s = Math.tan(Math.PI / 180 * l / 2);
|
|
320
|
+
this.camera.aspect = e / t, this.camera.fov = 360 / Math.PI * Math.atan(s * (t / e)), this.camera.updateProjectionMatrix();
|
|
321
|
+
}
|
|
322
|
+
/**
|
|
323
|
+
* 初始化性能统计
|
|
324
|
+
*/
|
|
325
|
+
initStats() {
|
|
326
|
+
this.stats = new j(), this.stats.dom.style.cssText = "position:absolute;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000", this.el.appendChild(this.stats.dom);
|
|
327
|
+
}
|
|
328
|
+
/**
|
|
329
|
+
* 初始化 CSS3D 渲染器
|
|
330
|
+
*/
|
|
331
|
+
initCss3dRenderer() {
|
|
332
|
+
this.css3dRenderer = new Z();
|
|
333
|
+
const [e, t] = this.getTargetSize();
|
|
334
|
+
this.css3dRenderer.setSize(e, t), this.css3dRenderer.domElement.style.position = "absolute", this.css3dRenderer.domElement.style.pointerEvents = "none", this.css3dRenderer.domElement.style.top = 0, this.css3dRenderer.domElement.style.left = 0, this.el.appendChild(this.css3dRenderer.domElement);
|
|
335
|
+
}
|
|
336
|
+
/**
|
|
337
|
+
* 获取目标容器尺寸
|
|
338
|
+
* 使用智能缓存策略:全屏时使用窗口尺寸,非全屏时使用元素尺寸
|
|
339
|
+
* @returns {[number, number]} [width, height]
|
|
340
|
+
*/
|
|
341
|
+
getTargetSize() {
|
|
342
|
+
return document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement ? [window.innerWidth, window.innerHeight] : this.el ? !document.body.contains(this.el) && (console.warn(`ThreeIns: 缓存的元素已失效,重新查询 ${this.selector}`), this.el = document.querySelector(this.selector), !this.el) ? [0, 0] : [this.el.clientWidth, this.el.clientHeight] : [0, 0];
|
|
343
|
+
}
|
|
344
|
+
/**
|
|
345
|
+
* 移除事件监听器
|
|
346
|
+
* @param {string} event - 事件名称
|
|
347
|
+
* @param {Function} [callback] - 可选的回调函数,如果不提供则移除该事件的所有监听器
|
|
348
|
+
*/
|
|
349
|
+
off(e, t) {
|
|
350
|
+
if (!e) {
|
|
351
|
+
this.eventsListener = {};
|
|
352
|
+
return;
|
|
353
|
+
}
|
|
354
|
+
this.eventsListener[e] && (t ? this.eventsListener[e] = this.eventsListener[e].filter((l) => l !== t) : this.eventsListener[e] = []);
|
|
355
|
+
}
|
|
356
|
+
/**
|
|
357
|
+
* 清理所有资源
|
|
358
|
+
*/
|
|
359
|
+
dispose() {
|
|
360
|
+
this.isDispose || (this.isDispose = !0, this.animationFrameId && (cancelAnimationFrame(this.animationFrameId), this.animationFrameId = null), this.resizeTimer && (clearTimeout(this.resizeTimer), this.resizeTimer = null), this.removeListener(), this.eventsListener = {}, this.stats && this.stats.dom && (this.stats.dom.remove(), this.stats = null), this.css3dRenderer && (this.css3dRenderer.domElement.remove(), this.css3dRenderer = null), this.boxHelper && (this.scene.remove(this.boxHelper), this.boxHelper = null), this.scene && (_(this.scene), this.scene = null), this.renderer && (this.renderer.dispose(), this.renderer.domElement && this.renderer.domElement.remove(), this.renderer = null), this.control && (this.control.dispose(), this.control = null), this.camera = null, this.el = null, this.selector = null, console.log("ThreeIns: 资源已清理完成"));
|
|
361
|
+
}
|
|
362
|
+
}
|
|
363
|
+
// 存储包围盒辅助器
|
|
364
|
+
// 视角类型枚举(作为类静态属性引用,保持向后兼容)
|
|
365
|
+
i($, "ViewType", C);
|
|
366
|
+
export {
|
|
367
|
+
$ as ThreeIns,
|
|
368
|
+
C as ViewType
|
|
369
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class e{constructor(){this.stats={hits:0,misses:0,totalLoadTime:0,cacheSaveTime:0,errors:0},this.loadHistory=[]}recordHit(t){this.stats.hits++,this.stats.totalLoadTime+=t,this._recordHistory("hit",t)}recordMiss(t){this.stats.misses++,this.stats.totalLoadTime+=t,this._recordHistory("miss",t)}recordCacheSave(t){this.stats.cacheSaveTime+=t}recordError(t,s){this.stats.errors++,this._recordHistory("error",0,{path:t,error:s.message})}getHitRate(){const t=this.stats.hits+this.stats.misses;return t>0?(this.stats.hits/t*100).toFixed(2)+"%":"0%"}getAvgLoadTime(){const t=this.stats.hits+this.stats.misses;return t>0?(this.stats.totalLoadTime/t).toFixed(2)+"ms":"0ms"}getStats(){const t=this.stats.hits+this.stats.misses;return{命中率:this.getHitRate(),平均加载时间:this.getAvgLoadTime(),缓存命中数:this.stats.hits,缓存未命中数:this.stats.misses,总加载次数:t,总加载时间:this.stats.totalLoadTime.toFixed(2)+"ms",缓存保存时间:this.stats.cacheSaveTime.toFixed(2)+"ms",错误次数:this.stats.errors}}getHistory(t=10){return this.loadHistory.slice(-t)}reset(){this.stats={hits:0,misses:0,totalLoadTime:0,cacheSaveTime:0,errors:0},this.loadHistory=[]}_recordHistory(t,s,i={}){this.loadHistory.push({type:t,duration:s,timestamp:Date.now(),...i}),this.loadHistory.length>100&&this.loadHistory.shift()}logReport(){console.group("📊 缓存性能报告");const t=this.getStats();Object.entries(t).forEach(([s,i])=>{console.log(`${s}: ${i}`)}),console.groupEnd()}}const o=new e;exports.CacheMonitor=e;exports.cacheMonitor=o;
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
class e {
|
|
2
|
+
constructor() {
|
|
3
|
+
this.stats = {
|
|
4
|
+
hits: 0,
|
|
5
|
+
// 缓存命中次数
|
|
6
|
+
misses: 0,
|
|
7
|
+
// 缓存未命中次数
|
|
8
|
+
totalLoadTime: 0,
|
|
9
|
+
// 总加载时间(ms)
|
|
10
|
+
cacheSaveTime: 0,
|
|
11
|
+
// 缓存保存时间(ms)
|
|
12
|
+
errors: 0
|
|
13
|
+
// 错误次数
|
|
14
|
+
}, this.loadHistory = [];
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* 记录缓存命中
|
|
18
|
+
* @param {number} loadTime - 加载耗时(ms)
|
|
19
|
+
*/
|
|
20
|
+
recordHit(t) {
|
|
21
|
+
this.stats.hits++, this.stats.totalLoadTime += t, this._recordHistory("hit", t);
|
|
22
|
+
}
|
|
23
|
+
/**
|
|
24
|
+
* 记录缓存未命中
|
|
25
|
+
* @param {number} loadTime - 加载耗时(ms)
|
|
26
|
+
*/
|
|
27
|
+
recordMiss(t) {
|
|
28
|
+
this.stats.misses++, this.stats.totalLoadTime += t, this._recordHistory("miss", t);
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* 记录缓存保存时间
|
|
32
|
+
* @param {number} saveTime - 保存耗时(ms)
|
|
33
|
+
*/
|
|
34
|
+
recordCacheSave(t) {
|
|
35
|
+
this.stats.cacheSaveTime += t;
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* 记录错误
|
|
39
|
+
* @param {string} path - 模型路径
|
|
40
|
+
* @param {Error} error - 错误对象
|
|
41
|
+
*/
|
|
42
|
+
recordError(t, s) {
|
|
43
|
+
this.stats.errors++, this._recordHistory("error", 0, { path: t, error: s.message });
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* 计算缓存命中率
|
|
47
|
+
* @returns {string} 命中率百分比字符串
|
|
48
|
+
*/
|
|
49
|
+
getHitRate() {
|
|
50
|
+
const t = this.stats.hits + this.stats.misses;
|
|
51
|
+
return t > 0 ? (this.stats.hits / t * 100).toFixed(2) + "%" : "0%";
|
|
52
|
+
}
|
|
53
|
+
/**
|
|
54
|
+
* 计算平均加载时间
|
|
55
|
+
* @returns {string} 平均加载时间(含单位)
|
|
56
|
+
*/
|
|
57
|
+
getAvgLoadTime() {
|
|
58
|
+
const t = this.stats.hits + this.stats.misses;
|
|
59
|
+
return t > 0 ? (this.stats.totalLoadTime / t).toFixed(2) + "ms" : "0ms";
|
|
60
|
+
}
|
|
61
|
+
/**
|
|
62
|
+
* 获取完整的统计数据
|
|
63
|
+
* @returns {Object} 统计数据对象
|
|
64
|
+
*/
|
|
65
|
+
getStats() {
|
|
66
|
+
const t = this.stats.hits + this.stats.misses;
|
|
67
|
+
return {
|
|
68
|
+
命中率: this.getHitRate(),
|
|
69
|
+
平均加载时间: this.getAvgLoadTime(),
|
|
70
|
+
缓存命中数: this.stats.hits,
|
|
71
|
+
缓存未命中数: this.stats.misses,
|
|
72
|
+
总加载次数: t,
|
|
73
|
+
总加载时间: this.stats.totalLoadTime.toFixed(2) + "ms",
|
|
74
|
+
缓存保存时间: this.stats.cacheSaveTime.toFixed(2) + "ms",
|
|
75
|
+
错误次数: this.stats.errors
|
|
76
|
+
};
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* 获取最近N条加载历史
|
|
80
|
+
* @param {number} count - 获取条数,默认 10
|
|
81
|
+
* @returns {Array} 历史记录数组
|
|
82
|
+
*/
|
|
83
|
+
getHistory(t = 10) {
|
|
84
|
+
return this.loadHistory.slice(-t);
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* 清空统计数据
|
|
88
|
+
*/
|
|
89
|
+
reset() {
|
|
90
|
+
this.stats = {
|
|
91
|
+
hits: 0,
|
|
92
|
+
misses: 0,
|
|
93
|
+
totalLoadTime: 0,
|
|
94
|
+
cacheSaveTime: 0,
|
|
95
|
+
errors: 0
|
|
96
|
+
}, this.loadHistory = [];
|
|
97
|
+
}
|
|
98
|
+
/**
|
|
99
|
+
* 内部方法: 记录历史
|
|
100
|
+
* @private
|
|
101
|
+
*/
|
|
102
|
+
_recordHistory(t, s, i = {}) {
|
|
103
|
+
this.loadHistory.push({
|
|
104
|
+
type: t,
|
|
105
|
+
duration: s,
|
|
106
|
+
timestamp: Date.now(),
|
|
107
|
+
...i
|
|
108
|
+
}), this.loadHistory.length > 100 && this.loadHistory.shift();
|
|
109
|
+
}
|
|
110
|
+
/**
|
|
111
|
+
* 打印统计报告到控制台
|
|
112
|
+
*/
|
|
113
|
+
logReport() {
|
|
114
|
+
console.group("📊 缓存性能报告");
|
|
115
|
+
const t = this.getStats();
|
|
116
|
+
Object.entries(t).forEach(([s, i]) => {
|
|
117
|
+
console.log(`${s}: ${i}`);
|
|
118
|
+
}), console.groupEnd();
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
const r = new e();
|
|
122
|
+
export {
|
|
123
|
+
e as CacheMonitor,
|
|
124
|
+
r as cacheMonitor
|
|
125
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const c=require("three"),d=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/loaders/EXRLoader.cjs"),u=require("../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/loaders/RGBELoader.cjs"),i={};async function l(r,n){if(!n)return;if(i[n]){const e=i[n];r.environment=e;return}let o=t(n);return new Promise((e,a)=>{o.load(n,e,void 0,a)}).then(e=>{e.mapping=c.EquirectangularReflectionMapping,r.environment=e,i[n]=e}).catch(e=>{console.log(" =====> e:",e)})}async function s(r){let n=t(r);return new Promise((o,e)=>{n.load(r,o,void 0,e)})}function t(r){return r.split(".").pop()==="exr"?new d.EXRLoader:new u.RGBELoader}exports.ImageLoader=s;exports.initEnvImage=l;
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import { EquirectangularReflectionMapping as c } from "three";
|
|
2
|
+
import { EXRLoader as d } from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/loaders/EXRLoader.js";
|
|
3
|
+
import { RGBELoader as m } from "../../../../node_modules/.pnpm/three@0.178.0/node_modules/three/examples/jsm/loaders/RGBELoader.js";
|
|
4
|
+
const i = {};
|
|
5
|
+
async function s(o, n) {
|
|
6
|
+
if (!n) return;
|
|
7
|
+
if (i[n]) {
|
|
8
|
+
const e = i[n];
|
|
9
|
+
o.environment = e;
|
|
10
|
+
return;
|
|
11
|
+
}
|
|
12
|
+
let r = t(n);
|
|
13
|
+
return new Promise((e, a) => {
|
|
14
|
+
r.load(n, e, void 0, a);
|
|
15
|
+
}).then((e) => {
|
|
16
|
+
e.mapping = c, o.environment = e, i[n] = e;
|
|
17
|
+
}).catch((e) => {
|
|
18
|
+
console.log(" =====> e:", e);
|
|
19
|
+
});
|
|
20
|
+
}
|
|
21
|
+
async function g(o) {
|
|
22
|
+
let n = t(o);
|
|
23
|
+
return new Promise((r, e) => {
|
|
24
|
+
n.load(o, r, void 0, e);
|
|
25
|
+
});
|
|
26
|
+
}
|
|
27
|
+
function t(o) {
|
|
28
|
+
return o.split(".").pop() === "exr" ? new d() : new m();
|
|
29
|
+
}
|
|
30
|
+
export {
|
|
31
|
+
g as ImageLoader,
|
|
32
|
+
s as initEnvImage
|
|
33
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const d=require("../hooks/useGLTFLoader.cjs");class c{constructor(e={}){this.options={maxPreloadCount:e.maxPreloadCount||5,preloadDelay:e.preloadDelay||1e3,enableLearning:e.enableLearning!==!1},this.loadHistory=new Map,this.loadSequence=[],this.associations=new Map,this.preloadQueue=new Set,this.isPreloading=!1,this.loader=null,this.getLoader=()=>(this.loader||(this.loader=d.useGLTFLoader()),this.loader)}recordLoad(e,s){const t=Date.now(),o=this.loadHistory.get(e)||{count:0,lastLoadTime:0,versions:new Set};o.count++,o.lastLoadTime=t,o.versions.add(s),this.loadHistory.set(e,o),this.loadSequence.push({path:e,timestamp:t}),this.loadSequence.length>100&&this.loadSequence.shift(),this.options.enableLearning&&this.loadSequence.length>=2&&this._learnAssociations(e),this._triggerPredictivePreload(e,s)}_learnAssociations(e){const t=this.loadSequence.length-1;for(let o=Math.max(0,t-10);o<t;o++){const{path:a}=this.loadSequence[o];if(this.loadSequence[t].timestamp-this.loadSequence[o].timestamp<5*60*1e3&&a!==e){this.associations.has(a)||this.associations.set(a,new Map);const i=this.associations.get(a),n=i.get(e)||0;i.set(e,n+1)}}}_triggerPredictivePreload(e,s){setTimeout(()=>{const t=this.predictNext(e);this.preload(t,s)},this.options.preloadDelay)}predictNext(e){const s=new Map,t=this.associations.get(e);t&&t.forEach((i,n)=>{s.set(n,(s.get(n)||0)+i*2)});const o=Array.from(this.loadHistory.values()).reduce((i,n)=>i+n.count,0)/(this.loadHistory.size||1);this.loadHistory.forEach((i,n)=>{if(n!==e){const l=i.count/o;s.set(n,(s.get(n)||0)+l)}});const a=this.loadSequence.slice(-10);return new Set(a.map(i=>i.path)).forEach(i=>{i!==e&&s.set(i,(s.get(i)||0)+.5)}),Array.from(s.entries()).sort((i,n)=>n[1]-i[1]).slice(0,this.options.maxPreloadCount).map(([i])=>i)}async preload(e,s="latest"){if(this.isPreloading)return;this.isPreloading=!0;const{asyncFetch:t}=this.getLoader(),o=e.filter(a=>!this.preloadQueue.has(a)).slice(0,this.options.maxPreloadCount).map(async a=>{this.preloadQueue.add(a);try{console.log(`[ 智能预加载 ] 开始预加载: ${a}`),await t(a,s),console.log(`[ 智能预加载 ] 完成: ${a}`)}catch(r){console.warn(`[ 智能预加载 ] 失败: ${a}`,r)}finally{this.preloadQueue.delete(a)}});await Promise.all(o),this.isPreloading=!1}addAssociation(e,s){this.associations.has(e)||this.associations.set(e,new Map);const t=this.associations.get(e);s.forEach(o=>{const a=t.get(o)||0;t.set(o,a+10)})}getStats(){const e=Array.from(this.loadHistory.entries()).sort((s,t)=>t[1].count-s[1].count).slice(0,10).map(([s,t])=>({path:s,loadCount:t.count,lastLoadTime:new Date(t.lastLoadTime).toLocaleString()}));return{totalModelsLoaded:this.loadHistory.size,totalAssociations:this.associations.size,topModels:e,preloadQueueSize:this.preloadQueue.size}}clearHistory(){this.loadHistory.clear(),this.loadSequence=[],this.associations.clear()}exportAssociations(){const e={};return this.associations.forEach((s,t)=>{e[t]=Array.from(s.entries())}),e}importAssociations(e){Object.entries(e).forEach(([s,t])=>{const o=new Map(t);this.associations.set(s,o)})}}const h=new c;exports.PredictiveLoader=c;exports.predictiveLoader=h;
|