@riddledc/riddle-proof 0.7.6 → 0.7.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/basic-gameplay.cjs +10 -5
- package/dist/basic-gameplay.d.cts +4 -0
- package/dist/basic-gameplay.d.ts +4 -0
- package/dist/basic-gameplay.js +1 -1
- package/dist/{chunk-LHS7ZV2T.js → chunk-AHW7SL3W.js} +10 -5
- package/dist/index.cjs +10 -5
- package/dist/index.js +1 -1
- package/dist/proof-run-engine.d.cts +3 -3
- package/dist/proof-run-engine.d.ts +3 -3
- package/package.json +1 -1
package/dist/basic-gameplay.cjs
CHANGED
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@@ -144,16 +144,20 @@ function assessBasicGameplayRoute(route, options = {}) {
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const initial = route.initial || {};
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const timed = route.timed || {};
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const afterAction = route.after_action || route.afterAction || {};
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+
const afterContinue = route.after_continue || route.afterContinue || {};
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const mobile = route.mobile || {};
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const timedChange = changed(initial, timed);
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const actionChange = changed(timed, afterAction);
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const continuedActionChange = changed(afterAction, afterContinue);
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const surfaceVisible = numberValue(initial.visible_canvas_count) > 0 || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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const actionResults = listValue(route.action_results || route.actionResults);
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const continuedActionResults = listValue(route.continued_action_results || route.continuedActionResults);
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const restartActionResults = listValue(route.restart_action_results || route.restartActionResults);
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-
const
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const
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const primaryActionResults = [...actionResults, ...continuedActionResults];
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const actionAttempted = primaryActionResults.some((result) => result.ok === true && result.action !== "wait");
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const actionFailed = primaryActionResults.some((result) => result.ok === false && result.action !== "wait");
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const restartActionAttempted = restartActionResults.some((result) => result.ok === true && result.action !== "wait");
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-
const stateChangeObserved = actionChange.changed || timedChange.changed;
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const stateChangeObserved = actionChange.changed || continuedActionChange.changed || timedChange.changed;
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const resetPathPresent = numberValue(initial.reset_control_count) > 0 || numberValue(timed.reset_control_count) > 0 || numberValue(afterAction.reset_control_count) > 0 || restartActionAttempted;
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const responseStatus = firstNumber(route.http_status, route.response_status, route.status);
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const pageErrorCount = numberValue(route.page_error_count);
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@@ -188,7 +192,7 @@ function assessBasicGameplayRoute(route, options = {}) {
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surface_visible: surfaceVisible,
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action_attempted: actionAttempted,
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timed_progression_observed: timedChange.changed,
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-
first_interaction_observed: actionChange.changed,
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first_interaction_observed: actionChange.changed || continuedActionChange.changed,
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state_change_observed: stateChangeObserved,
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mobile_overflow_absent: mobileOverflowPx <= maxMobileOverflowPx,
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reset_path_present: resetPathPresent,
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@@ -196,7 +200,8 @@ function assessBasicGameplayRoute(route, options = {}) {
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},
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diffs: {
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timed: timedChange,
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-
after_action: actionChange
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after_action: actionChange,
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after_continue: continuedActionChange
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}
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};
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}
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@@ -118,10 +118,13 @@ interface RiddleProofBasicGameplayRouteEvidence {
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timed?: BasicGameplaySnapshot;
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after_action?: BasicGameplaySnapshot;
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afterAction?: BasicGameplaySnapshot;
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after_continue?: BasicGameplaySnapshot;
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afterContinue?: BasicGameplaySnapshot;
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mobile?: BasicGameplayMobileEvidence;
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action_results?: BasicGameplayActionResult[];
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actionResults?: BasicGameplayActionResult[];
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continued_action_results?: BasicGameplayActionResult[];
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continuedActionResults?: BasicGameplayActionResult[];
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restart_action_results?: BasicGameplayActionResult[];
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restartActionResults?: BasicGameplayActionResult[];
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progression_checks?: BasicGameplayProgressionCheck[];
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@@ -172,6 +175,7 @@ interface RiddleProofBasicGameplayRouteAssessment {
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diffs: {
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timed: BasicGameplayChangeSummary;
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after_action: BasicGameplayChangeSummary;
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after_continue?: BasicGameplayChangeSummary;
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};
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}
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interface RiddleProofBasicGameplayAssessment {
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package/dist/basic-gameplay.d.ts
CHANGED
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@@ -118,10 +118,13 @@ interface RiddleProofBasicGameplayRouteEvidence {
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timed?: BasicGameplaySnapshot;
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after_action?: BasicGameplaySnapshot;
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afterAction?: BasicGameplaySnapshot;
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after_continue?: BasicGameplaySnapshot;
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afterContinue?: BasicGameplaySnapshot;
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mobile?: BasicGameplayMobileEvidence;
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action_results?: BasicGameplayActionResult[];
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actionResults?: BasicGameplayActionResult[];
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continued_action_results?: BasicGameplayActionResult[];
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continuedActionResults?: BasicGameplayActionResult[];
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restart_action_results?: BasicGameplayActionResult[];
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restartActionResults?: BasicGameplayActionResult[];
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progression_checks?: BasicGameplayProgressionCheck[];
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@@ -172,6 +175,7 @@ interface RiddleProofBasicGameplayRouteAssessment {
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diffs: {
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timed: BasicGameplayChangeSummary;
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after_action: BasicGameplayChangeSummary;
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after_continue?: BasicGameplayChangeSummary;
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};
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}
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interface RiddleProofBasicGameplayAssessment {
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package/dist/basic-gameplay.js
CHANGED
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@@ -16,7 +16,7 @@ import {
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extractBasicGameplayEvidence,
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resolveBasicGameplayProgressionCheckWithArtifactScreenshots,
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sanitizeBasicGameplayJsonString
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-
} from "./chunk-
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} from "./chunk-AHW7SL3W.js";
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export {
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BASIC_GAMEPLAY_ACTION_TYPES,
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BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES,
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@@ -104,16 +104,20 @@ function assessBasicGameplayRoute(route, options = {}) {
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const initial = route.initial || {};
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const timed = route.timed || {};
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const afterAction = route.after_action || route.afterAction || {};
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const afterContinue = route.after_continue || route.afterContinue || {};
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const mobile = route.mobile || {};
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const timedChange = changed(initial, timed);
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const actionChange = changed(timed, afterAction);
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const continuedActionChange = changed(afterAction, afterContinue);
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const surfaceVisible = numberValue(initial.visible_canvas_count) > 0 || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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const actionResults = listValue(route.action_results || route.actionResults);
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const continuedActionResults = listValue(route.continued_action_results || route.continuedActionResults);
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const restartActionResults = listValue(route.restart_action_results || route.restartActionResults);
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const
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const
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const primaryActionResults = [...actionResults, ...continuedActionResults];
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const actionAttempted = primaryActionResults.some((result) => result.ok === true && result.action !== "wait");
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const actionFailed = primaryActionResults.some((result) => result.ok === false && result.action !== "wait");
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const restartActionAttempted = restartActionResults.some((result) => result.ok === true && result.action !== "wait");
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const stateChangeObserved = actionChange.changed || timedChange.changed;
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const stateChangeObserved = actionChange.changed || continuedActionChange.changed || timedChange.changed;
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const resetPathPresent = numberValue(initial.reset_control_count) > 0 || numberValue(timed.reset_control_count) > 0 || numberValue(afterAction.reset_control_count) > 0 || restartActionAttempted;
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const responseStatus = firstNumber(route.http_status, route.response_status, route.status);
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const pageErrorCount = numberValue(route.page_error_count);
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@@ -148,7 +152,7 @@ function assessBasicGameplayRoute(route, options = {}) {
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surface_visible: surfaceVisible,
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action_attempted: actionAttempted,
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timed_progression_observed: timedChange.changed,
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first_interaction_observed: actionChange.changed,
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first_interaction_observed: actionChange.changed || continuedActionChange.changed,
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state_change_observed: stateChangeObserved,
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mobile_overflow_absent: mobileOverflowPx <= maxMobileOverflowPx,
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reset_path_present: resetPathPresent,
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@@ -156,7 +160,8 @@ function assessBasicGameplayRoute(route, options = {}) {
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},
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diffs: {
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timed: timedChange,
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after_action: actionChange
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after_action: actionChange,
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after_continue: continuedActionChange
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}
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};
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}
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package/dist/index.cjs
CHANGED
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@@ -7911,16 +7911,20 @@ function assessBasicGameplayRoute(route, options = {}) {
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const initial = route.initial || {};
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const timed = route.timed || {};
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const afterAction = route.after_action || route.afterAction || {};
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const afterContinue = route.after_continue || route.afterContinue || {};
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const mobile = route.mobile || {};
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const timedChange = changed(initial, timed);
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const actionChange = changed(timed, afterAction);
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const continuedActionChange = changed(afterAction, afterContinue);
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const surfaceVisible = numberValue2(initial.visible_canvas_count) > 0 || numberValue2(initial.enabled_clickable_count) > 0 || numberValue2(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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const actionResults = listValue2(route.action_results || route.actionResults);
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const continuedActionResults = listValue2(route.continued_action_results || route.continuedActionResults);
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const restartActionResults = listValue2(route.restart_action_results || route.restartActionResults);
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const
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const
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const primaryActionResults = [...actionResults, ...continuedActionResults];
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const actionAttempted = primaryActionResults.some((result) => result.ok === true && result.action !== "wait");
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const actionFailed = primaryActionResults.some((result) => result.ok === false && result.action !== "wait");
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const restartActionAttempted = restartActionResults.some((result) => result.ok === true && result.action !== "wait");
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const stateChangeObserved = actionChange.changed || timedChange.changed;
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const stateChangeObserved = actionChange.changed || continuedActionChange.changed || timedChange.changed;
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const resetPathPresent = numberValue2(initial.reset_control_count) > 0 || numberValue2(timed.reset_control_count) > 0 || numberValue2(afterAction.reset_control_count) > 0 || restartActionAttempted;
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const responseStatus = firstNumber(route.http_status, route.response_status, route.status);
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const pageErrorCount = numberValue2(route.page_error_count);
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@@ -7955,7 +7959,7 @@ function assessBasicGameplayRoute(route, options = {}) {
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surface_visible: surfaceVisible,
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action_attempted: actionAttempted,
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timed_progression_observed: timedChange.changed,
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first_interaction_observed: actionChange.changed,
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first_interaction_observed: actionChange.changed || continuedActionChange.changed,
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state_change_observed: stateChangeObserved,
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mobile_overflow_absent: mobileOverflowPx <= maxMobileOverflowPx,
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reset_path_present: resetPathPresent,
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@@ -7963,7 +7967,8 @@ function assessBasicGameplayRoute(route, options = {}) {
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},
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diffs: {
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timed: timedChange,
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after_action: actionChange
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after_action: actionChange,
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after_continue: continuedActionChange
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}
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};
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}
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package/dist/index.js
CHANGED
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@@ -36,7 +36,7 @@ import {
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extractBasicGameplayEvidence,
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resolveBasicGameplayProgressionCheckWithArtifactScreenshots,
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sanitizeBasicGameplayJsonString
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} from "./chunk-
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} from "./chunk-AHW7SL3W.js";
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import {
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RIDDLE_PROOF_PROFILE_CHECK_TYPES,
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RIDDLE_PROOF_PROFILE_EVIDENCE_VERSION,
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@@ -292,7 +292,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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blocking?: boolean;
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details?: Record<string, unknown>;
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ok: boolean;
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action: "
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action: "author" | "recon" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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summary: string;
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@@ -382,7 +382,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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continueWithStage?: WorkflowStage | null;
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blocking?: boolean;
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details?: Record<string, unknown>;
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action: "
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action: "author" | "recon" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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checkpoint: string;
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@@ -659,7 +659,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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error?: undefined;
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} | {
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ok: boolean;
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action: "
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action: "author" | "recon" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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summary: string;
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@@ -292,7 +292,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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blocking?: boolean;
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details?: Record<string, unknown>;
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ok: boolean;
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action: "
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action: "author" | "recon" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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summary: string;
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@@ -382,7 +382,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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continueWithStage?: WorkflowStage | null;
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blocking?: boolean;
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details?: Record<string, unknown>;
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action: "
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action: "author" | "recon" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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checkpoint: string;
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@@ -659,7 +659,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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error?: undefined;
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} | {
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ok: boolean;
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action: "
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action: "author" | "recon" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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summary: string;
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