@riddledc/riddle-proof 0.7.5 → 0.7.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/basic-gameplay.cjs +10 -1
- package/dist/basic-gameplay.d.cts +2 -1
- package/dist/basic-gameplay.d.ts +2 -1
- package/dist/basic-gameplay.js +1 -1
- package/dist/{chunk-AAIASO2C.js → chunk-LHS7ZV2T.js} +10 -1
- package/dist/index.cjs +10 -1
- package/dist/index.js +1 -1
- package/dist/proof-run-engine.d.cts +3 -3
- package/dist/proof-run-engine.d.ts +3 -3
- package/package.json +1 -1
package/dist/basic-gameplay.cjs
CHANGED
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@@ -62,6 +62,8 @@ var BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES = [
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"selector_text_matches",
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"number_increases",
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"number_decreases",
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"number_at_least",
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"number_gte",
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"number_unchanged",
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"number_stays_equal",
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"number_equals",
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@@ -147,10 +149,12 @@ function assessBasicGameplayRoute(route, options = {}) {
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const actionChange = changed(timed, afterAction);
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const surfaceVisible = numberValue(initial.visible_canvas_count) > 0 || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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const actionResults = listValue(route.action_results || route.actionResults);
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const restartActionResults = listValue(route.restart_action_results || route.restartActionResults);
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const actionAttempted = actionResults.some((result) => result.ok === true && result.action !== "wait");
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const actionFailed = actionResults.some((result) => result.ok === false && result.action !== "wait");
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const restartActionAttempted = restartActionResults.some((result) => result.ok === true && result.action !== "wait");
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const stateChangeObserved = actionChange.changed || timedChange.changed;
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-
const resetPathPresent = numberValue(initial.reset_control_count) > 0 || numberValue(timed.reset_control_count) > 0 || numberValue(afterAction.reset_control_count) > 0;
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const resetPathPresent = numberValue(initial.reset_control_count) > 0 || numberValue(timed.reset_control_count) > 0 || numberValue(afterAction.reset_control_count) > 0 || restartActionAttempted;
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const responseStatus = firstNumber(route.http_status, route.response_status, route.status);
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const pageErrorCount = numberValue(route.page_error_count);
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const consoleErrorCount = numberValue(route.console_error_count);
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@@ -245,6 +249,11 @@ function assessBasicGameplayProgressionCheck(check) {
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} else if (type === "number_decreases") {
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ok = numericValue(before?.number) !== null && numericValue(after?.number) !== null && numberValue(after?.number) < numberValue(before?.number);
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reason = ok ? null : "number_did_not_decrease";
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} else if (type === "number_at_least" || type === "number_gte") {
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const min = numericValue(check.min ?? check.expected ?? check.value);
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if (min === null && hasExplicitResult) return resolveBasicGameplayProgressionCheckWithArtifactScreenshots({ ...check, ok, reason });
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ok = numericValue(after?.number) !== null && min !== null && numberValue(after?.number) >= min;
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reason = ok ? null : "number_below_minimum";
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} else if (type === "number_unchanged" || type === "number_stays_equal") {
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ok = numericValue(before?.number) !== null && numericValue(after?.number) !== null && numberValue(after?.number) === numberValue(before?.number);
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reason = ok ? null : "number_changed";
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@@ -37,7 +37,7 @@ interface BasicGameplayActionResult {
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[key: string]: unknown;
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}
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declare const BASIC_GAMEPLAY_ACTION_TYPES: readonly ["wait", "key", "key-down", "key-up", "hold-key", "repeat", "click", "click-by-text", "wait-for-text", "window-call", "evaluate"];
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-
declare const BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES: readonly ["selector_count_increases", "selector_count_at_least", "selector_absent", "selector_text_matches", "number_increases", "number_decreases", "number_unchanged", "number_stays_equal", "number_equals", "canvas_hash_changes", "screenshot_hash_changes", "visual_hash_changes", "state_changes"];
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declare const BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES: readonly ["selector_count_increases", "selector_count_at_least", "selector_absent", "selector_text_matches", "number_increases", "number_decreases", "number_at_least", "number_gte", "number_unchanged", "number_stays_equal", "number_equals", "canvas_hash_changes", "screenshot_hash_changes", "visual_hash_changes", "state_changes"];
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type BasicGameplayActionType = typeof BASIC_GAMEPLAY_ACTION_TYPES[number] | (string & {});
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type BasicGameplayProgressCheckType = typeof BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES[number] | (string & {});
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interface BasicGameplayMetric {
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@@ -123,6 +123,7 @@ interface RiddleProofBasicGameplayRouteEvidence {
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actionResults?: BasicGameplayActionResult[];
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continued_action_results?: BasicGameplayActionResult[];
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restart_action_results?: BasicGameplayActionResult[];
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restartActionResults?: BasicGameplayActionResult[];
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progression_checks?: BasicGameplayProgressionCheck[];
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progressionChecks?: BasicGameplayProgressionCheck[];
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requires_reset?: boolean;
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package/dist/basic-gameplay.d.ts
CHANGED
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@@ -37,7 +37,7 @@ interface BasicGameplayActionResult {
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[key: string]: unknown;
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}
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declare const BASIC_GAMEPLAY_ACTION_TYPES: readonly ["wait", "key", "key-down", "key-up", "hold-key", "repeat", "click", "click-by-text", "wait-for-text", "window-call", "evaluate"];
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-
declare const BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES: readonly ["selector_count_increases", "selector_count_at_least", "selector_absent", "selector_text_matches", "number_increases", "number_decreases", "number_unchanged", "number_stays_equal", "number_equals", "canvas_hash_changes", "screenshot_hash_changes", "visual_hash_changes", "state_changes"];
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declare const BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES: readonly ["selector_count_increases", "selector_count_at_least", "selector_absent", "selector_text_matches", "number_increases", "number_decreases", "number_at_least", "number_gte", "number_unchanged", "number_stays_equal", "number_equals", "canvas_hash_changes", "screenshot_hash_changes", "visual_hash_changes", "state_changes"];
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type BasicGameplayActionType = typeof BASIC_GAMEPLAY_ACTION_TYPES[number] | (string & {});
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type BasicGameplayProgressCheckType = typeof BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES[number] | (string & {});
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interface BasicGameplayMetric {
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@@ -123,6 +123,7 @@ interface RiddleProofBasicGameplayRouteEvidence {
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actionResults?: BasicGameplayActionResult[];
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continued_action_results?: BasicGameplayActionResult[];
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restart_action_results?: BasicGameplayActionResult[];
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restartActionResults?: BasicGameplayActionResult[];
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progression_checks?: BasicGameplayProgressionCheck[];
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progressionChecks?: BasicGameplayProgressionCheck[];
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requires_reset?: boolean;
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package/dist/basic-gameplay.js
CHANGED
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@@ -16,7 +16,7 @@ import {
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extractBasicGameplayEvidence,
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resolveBasicGameplayProgressionCheckWithArtifactScreenshots,
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sanitizeBasicGameplayJsonString
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} from "./chunk-
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} from "./chunk-LHS7ZV2T.js";
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export {
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BASIC_GAMEPLAY_ACTION_TYPES,
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BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES,
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@@ -22,6 +22,8 @@ var BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES = [
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"selector_text_matches",
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"number_increases",
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"number_decreases",
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"number_at_least",
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"number_gte",
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"number_unchanged",
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"number_stays_equal",
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"number_equals",
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@@ -107,10 +109,12 @@ function assessBasicGameplayRoute(route, options = {}) {
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const actionChange = changed(timed, afterAction);
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const surfaceVisible = numberValue(initial.visible_canvas_count) > 0 || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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const actionResults = listValue(route.action_results || route.actionResults);
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const restartActionResults = listValue(route.restart_action_results || route.restartActionResults);
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const actionAttempted = actionResults.some((result) => result.ok === true && result.action !== "wait");
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const actionFailed = actionResults.some((result) => result.ok === false && result.action !== "wait");
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const restartActionAttempted = restartActionResults.some((result) => result.ok === true && result.action !== "wait");
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const stateChangeObserved = actionChange.changed || timedChange.changed;
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const resetPathPresent = numberValue(initial.reset_control_count) > 0 || numberValue(timed.reset_control_count) > 0 || numberValue(afterAction.reset_control_count) > 0;
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const resetPathPresent = numberValue(initial.reset_control_count) > 0 || numberValue(timed.reset_control_count) > 0 || numberValue(afterAction.reset_control_count) > 0 || restartActionAttempted;
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const responseStatus = firstNumber(route.http_status, route.response_status, route.status);
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const pageErrorCount = numberValue(route.page_error_count);
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const consoleErrorCount = numberValue(route.console_error_count);
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@@ -205,6 +209,11 @@ function assessBasicGameplayProgressionCheck(check) {
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} else if (type === "number_decreases") {
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ok = numericValue(before?.number) !== null && numericValue(after?.number) !== null && numberValue(after?.number) < numberValue(before?.number);
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reason = ok ? null : "number_did_not_decrease";
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} else if (type === "number_at_least" || type === "number_gte") {
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const min = numericValue(check.min ?? check.expected ?? check.value);
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if (min === null && hasExplicitResult) return resolveBasicGameplayProgressionCheckWithArtifactScreenshots({ ...check, ok, reason });
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ok = numericValue(after?.number) !== null && min !== null && numberValue(after?.number) >= min;
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reason = ok ? null : "number_below_minimum";
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} else if (type === "number_unchanged" || type === "number_stays_equal") {
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ok = numericValue(before?.number) !== null && numericValue(after?.number) !== null && numberValue(after?.number) === numberValue(before?.number);
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reason = ok ? null : "number_changed";
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package/dist/index.cjs
CHANGED
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@@ -7829,6 +7829,8 @@ var BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES = [
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"selector_text_matches",
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"number_increases",
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"number_decreases",
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"number_at_least",
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"number_gte",
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"number_unchanged",
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@@ -7914,10 +7916,12 @@ function assessBasicGameplayRoute(route, options = {}) {
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const actionChange = changed(timed, afterAction);
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const surfaceVisible = numberValue2(initial.visible_canvas_count) > 0 || numberValue2(initial.enabled_clickable_count) > 0 || numberValue2(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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const actionResults = listValue2(route.action_results || route.actionResults);
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const restartActionResults = listValue2(route.restart_action_results || route.restartActionResults);
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const actionAttempted = actionResults.some((result) => result.ok === true && result.action !== "wait");
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const actionFailed = actionResults.some((result) => result.ok === false && result.action !== "wait");
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const restartActionAttempted = restartActionResults.some((result) => result.ok === true && result.action !== "wait");
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const stateChangeObserved = actionChange.changed || timedChange.changed;
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const resetPathPresent = numberValue2(initial.reset_control_count) > 0 || numberValue2(timed.reset_control_count) > 0 || numberValue2(afterAction.reset_control_count) > 0;
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const resetPathPresent = numberValue2(initial.reset_control_count) > 0 || numberValue2(timed.reset_control_count) > 0 || numberValue2(afterAction.reset_control_count) > 0 || restartActionAttempted;
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const responseStatus = firstNumber(route.http_status, route.response_status, route.status);
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const pageErrorCount = numberValue2(route.page_error_count);
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const consoleErrorCount = numberValue2(route.console_error_count);
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@@ -8012,6 +8016,11 @@ function assessBasicGameplayProgressionCheck(check) {
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} else if (type === "number_decreases") {
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ok = numericValue3(before?.number) !== null && numericValue3(after?.number) !== null && numberValue2(after?.number) < numberValue2(before?.number);
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reason = ok ? null : "number_did_not_decrease";
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} else if (type === "number_at_least" || type === "number_gte") {
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const min = numericValue3(check.min ?? check.expected ?? check.value);
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if (min === null && hasExplicitResult) return resolveBasicGameplayProgressionCheckWithArtifactScreenshots({ ...check, ok, reason });
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ok = numericValue3(after?.number) !== null && min !== null && numberValue2(after?.number) >= min;
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reason = ok ? null : "number_below_minimum";
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} else if (type === "number_unchanged" || type === "number_stays_equal") {
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ok = numericValue3(before?.number) !== null && numericValue3(after?.number) !== null && numberValue2(after?.number) === numberValue2(before?.number);
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reason = ok ? null : "number_changed";
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package/dist/index.js
CHANGED
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@@ -36,7 +36,7 @@ import {
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extractBasicGameplayEvidence,
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resolveBasicGameplayProgressionCheckWithArtifactScreenshots,
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sanitizeBasicGameplayJsonString
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} from "./chunk-
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} from "./chunk-LHS7ZV2T.js";
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import {
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RIDDLE_PROOF_PROFILE_CHECK_TYPES,
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RIDDLE_PROOF_PROFILE_EVIDENCE_VERSION,
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@@ -292,7 +292,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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blocking?: boolean;
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details?: Record<string, unknown>;
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ok: boolean;
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action: "
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action: "recon" | "author" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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summary: string;
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@@ -382,7 +382,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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continueWithStage?: WorkflowStage | null;
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blocking?: boolean;
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details?: Record<string, unknown>;
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action: "
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action: "recon" | "author" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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checkpoint: string;
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error?: undefined;
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} | {
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ok: boolean;
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action: "
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action: "recon" | "author" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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summary: string;
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@@ -292,7 +292,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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blocking?: boolean;
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details?: Record<string, unknown>;
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ok: boolean;
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action: "
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action: "recon" | "author" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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summary: string;
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@@ -382,7 +382,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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continueWithStage?: WorkflowStage | null;
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blocking?: boolean;
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details?: Record<string, unknown>;
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action: "
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action: "recon" | "author" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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checkpoint: string;
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@@ -659,7 +659,7 @@ declare function executeWorkflow(params: WorkflowParams, pluginConfig: any, reso
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error?: undefined;
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} | {
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ok: boolean;
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action: "
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action: "recon" | "author" | "ship" | "implement" | "verify" | "setup" | "run";
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state_path: string;
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stage: any;
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summary: string;
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