@riddledc/riddle-proof 0.7.20 → 0.7.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -124,6 +124,7 @@ function assessBasicGameplayEvidence(evidence, options = {}) {
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  const failingRoutes = routeResults.filter((result) => !result.ok).map((result) => ({
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  name: result.name,
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  path: result.path,
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+ assessment_mode: result.assessment_mode,
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  failures: result.failures,
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  warnings: result.warnings,
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  suite_failures: result.suite_failures
@@ -150,6 +151,8 @@ function assessBasicGameplayRoute(route, options = {}) {
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  const failOnConsoleError = options.failOnConsoleError ?? false;
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  const failures = [];
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  const warnings = [];
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+ const assessmentMode = routeAssessmentMode(route);
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+ const auditAssessment = isAuditAssessmentRoute(route);
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  const initial = route.initial || {};
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  const timed = route.timed || {};
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  const afterAction = route.after_action || route.afterAction || {};
@@ -161,7 +164,9 @@ function assessBasicGameplayRoute(route, options = {}) {
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  const continuedActionChange = changed(afterAction, afterContinue);
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  const cleanupBase = route.after_continue || route.afterContinue ? afterContinue : afterAction;
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  const cleanupActionChange = changed(cleanupBase, afterCleanup);
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- const surfaceVisible = numberValue(initial.visible_canvas_count) > 0 || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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+ const interactiveSurfaceVisible = numberValue(initial.visible_canvas_count) > 0 || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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+ const auditSurfaceVisible = numberValue(initial.body_text_length) >= minBodyTextLength || numberValue(initial.visible_large_node_count) >= minVisibleLargeNodes || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_canvas_count) > 0;
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+ const surfaceVisible = auditAssessment ? auditSurfaceVisible : interactiveSurfaceVisible;
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  const actionResults = listValue(route.action_results || route.actionResults);
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  const continuedActionResults = listValue(route.continued_action_results || route.continuedActionResults);
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  const continuedCleanupActionResults = listValue(route.continued_cleanup_action_results || route.continuedCleanupActionResults);
@@ -183,20 +188,21 @@ function assessBasicGameplayRoute(route, options = {}) {
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  }
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  if (!surfaceVisible) failures.push("no_game_surface");
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  if (mobileOverflowPx > maxMobileOverflowPx) failures.push("mobile_horizontal_overflow");
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- if (!actionAttempted && !timedChange.changed) failures.push("primary_control_missing");
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- if (actionAttempted && !stateChangeObserved) failures.push("primary_control_inert");
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+ if (!auditAssessment && !actionAttempted && !timedChange.changed) failures.push("primary_control_missing");
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+ if (!auditAssessment && actionAttempted && !stateChangeObserved) failures.push("primary_control_inert");
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  if (failOnConsoleError && consoleErrorCount > 0) failures.push("fatal_page_error");
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  if (numberValue(initial.visible_canvas_count) > 0 && actionAttempted && !timedChange.canvas_changed && !actionChange.canvas_changed && !actionChange.screenshot_changed) {
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  warnings.push("canvas_inert");
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  }
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  if (actionFailed) warnings.push("some_actions_failed");
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- if (warnOnMissingResetPath && !resetPathPresent && route.requires_reset !== false && actionAttempted && stateChangeObserved) {
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+ if (!auditAssessment && warnOnMissingResetPath && !resetPathPresent && route.requires_reset !== false && actionAttempted && stateChangeObserved) {
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  warnings.push("missing_reset_path");
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  }
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  if (warnOnConsoleError && consoleErrorCount > 0) warnings.push("critical_console_error");
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  return {
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  name: route.name,
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  path: route.path,
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+ assessment_mode: assessmentMode,
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  ok: failures.length === 0,
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  failures,
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  warnings,
@@ -326,6 +332,7 @@ function augmentBasicGameplayAssessmentWithProgressionChecks(assessment, evidenc
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  const failingRoutes = routeResults.filter((result) => !result.ok).map((result) => ({
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  name: result.name,
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  path: result.path,
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+ assessment_mode: result.assessment_mode,
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  failures: result.failures,
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  warnings: result.warnings,
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  suite_failures: result.suite_failures
@@ -760,6 +767,24 @@ function countCodes(codes) {
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  for (const code of codes) counts[code] = (counts[code] || 0) + 1;
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  return counts;
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  }
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+ function routeAssessmentMode(route) {
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+ const raw = route.assessment_mode ?? route.assessmentMode ?? route.proof_mode ?? route.proofMode ?? null;
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+ if (raw === null || raw === void 0) return route.audit === true ? "audit" : null;
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+ const mode = String(raw).trim().toLowerCase().replace(/_/g, "-");
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+ return mode || (route.audit === true ? "audit" : null);
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+ }
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+ function isAuditAssessmentRoute(route) {
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+ const mode = routeAssessmentMode(route);
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+ return route.audit === true || [
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+ "audit",
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+ "audit-only",
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+ "no-diff",
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+ "not-required",
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+ "profile",
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+ "report-only",
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+ "static"
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+ ].includes(String(mode || ""));
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+ }
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  function firstNumber(...values) {
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  for (const value of values) {
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  const number = numericValue(value);
@@ -126,6 +126,11 @@ interface BasicGameplayMobileEvidence {
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  interface RiddleProofBasicGameplayRouteEvidence {
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  name?: string;
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  path?: string;
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+ assessment_mode?: string | null;
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+ assessmentMode?: string | null;
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+ proof_mode?: string | null;
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+ proofMode?: string | null;
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+ audit?: boolean;
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  http_status?: number | null;
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  response_status?: number | null;
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  status?: number | null;
@@ -180,6 +185,7 @@ interface BasicGameplayChangeSummary {
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  interface RiddleProofBasicGameplayRouteAssessment {
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  name?: string;
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  path?: string;
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+ assessment_mode?: string | null;
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  ok: boolean;
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  failures: BasicGameplayFailureCode[];
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  warnings: BasicGameplayWarningCode[];
@@ -211,6 +217,7 @@ interface RiddleProofBasicGameplayAssessment {
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  failing_routes: Array<{
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  name?: string;
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  path?: string;
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+ assessment_mode?: string | null;
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  failures: BasicGameplayFailureCode[];
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  warnings: BasicGameplayWarningCode[];
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  suite_failures?: BasicGameplaySuiteFailure[];
@@ -126,6 +126,11 @@ interface BasicGameplayMobileEvidence {
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  interface RiddleProofBasicGameplayRouteEvidence {
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  name?: string;
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  path?: string;
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+ assessment_mode?: string | null;
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+ assessmentMode?: string | null;
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+ proof_mode?: string | null;
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+ proofMode?: string | null;
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+ audit?: boolean;
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  http_status?: number | null;
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  response_status?: number | null;
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  status?: number | null;
@@ -180,6 +185,7 @@ interface BasicGameplayChangeSummary {
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  interface RiddleProofBasicGameplayRouteAssessment {
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  name?: string;
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  path?: string;
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+ assessment_mode?: string | null;
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  ok: boolean;
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  failures: BasicGameplayFailureCode[];
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  warnings: BasicGameplayWarningCode[];
@@ -211,6 +217,7 @@ interface RiddleProofBasicGameplayAssessment {
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  failing_routes: Array<{
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  name?: string;
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  path?: string;
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+ assessment_mode?: string | null;
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  failures: BasicGameplayFailureCode[];
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  warnings: BasicGameplayWarningCode[];
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  suite_failures?: BasicGameplaySuiteFailure[];
@@ -16,7 +16,7 @@ import {
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  extractBasicGameplayEvidence,
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  resolveBasicGameplayProgressionCheckWithArtifactScreenshots,
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  sanitizeBasicGameplayJsonString
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- } from "./chunk-6H742VFJ.js";
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+ } from "./chunk-E6O3EOEI.js";
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  export {
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  BASIC_GAMEPLAY_ACTION_TYPES,
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  BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES,
@@ -84,6 +84,7 @@ function assessBasicGameplayEvidence(evidence, options = {}) {
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  const failingRoutes = routeResults.filter((result) => !result.ok).map((result) => ({
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  name: result.name,
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  path: result.path,
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+ assessment_mode: result.assessment_mode,
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  failures: result.failures,
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  warnings: result.warnings,
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  suite_failures: result.suite_failures
@@ -110,6 +111,8 @@ function assessBasicGameplayRoute(route, options = {}) {
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  const failOnConsoleError = options.failOnConsoleError ?? false;
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  const failures = [];
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  const warnings = [];
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+ const assessmentMode = routeAssessmentMode(route);
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+ const auditAssessment = isAuditAssessmentRoute(route);
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  const initial = route.initial || {};
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  const timed = route.timed || {};
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  const afterAction = route.after_action || route.afterAction || {};
@@ -121,7 +124,9 @@ function assessBasicGameplayRoute(route, options = {}) {
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  const continuedActionChange = changed(afterAction, afterContinue);
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  const cleanupBase = route.after_continue || route.afterContinue ? afterContinue : afterAction;
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  const cleanupActionChange = changed(cleanupBase, afterCleanup);
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- const surfaceVisible = numberValue(initial.visible_canvas_count) > 0 || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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+ const interactiveSurfaceVisible = numberValue(initial.visible_canvas_count) > 0 || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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+ const auditSurfaceVisible = numberValue(initial.body_text_length) >= minBodyTextLength || numberValue(initial.visible_large_node_count) >= minVisibleLargeNodes || numberValue(initial.enabled_clickable_count) > 0 || numberValue(initial.visible_canvas_count) > 0;
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+ const surfaceVisible = auditAssessment ? auditSurfaceVisible : interactiveSurfaceVisible;
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  const actionResults = listValue(route.action_results || route.actionResults);
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  const continuedActionResults = listValue(route.continued_action_results || route.continuedActionResults);
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  const continuedCleanupActionResults = listValue(route.continued_cleanup_action_results || route.continuedCleanupActionResults);
@@ -143,20 +148,21 @@ function assessBasicGameplayRoute(route, options = {}) {
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  }
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  if (!surfaceVisible) failures.push("no_game_surface");
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  if (mobileOverflowPx > maxMobileOverflowPx) failures.push("mobile_horizontal_overflow");
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- if (!actionAttempted && !timedChange.changed) failures.push("primary_control_missing");
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- if (actionAttempted && !stateChangeObserved) failures.push("primary_control_inert");
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+ if (!auditAssessment && !actionAttempted && !timedChange.changed) failures.push("primary_control_missing");
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+ if (!auditAssessment && actionAttempted && !stateChangeObserved) failures.push("primary_control_inert");
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  if (failOnConsoleError && consoleErrorCount > 0) failures.push("fatal_page_error");
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  if (numberValue(initial.visible_canvas_count) > 0 && actionAttempted && !timedChange.canvas_changed && !actionChange.canvas_changed && !actionChange.screenshot_changed) {
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  warnings.push("canvas_inert");
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  }
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  if (actionFailed) warnings.push("some_actions_failed");
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- if (warnOnMissingResetPath && !resetPathPresent && route.requires_reset !== false && actionAttempted && stateChangeObserved) {
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+ if (!auditAssessment && warnOnMissingResetPath && !resetPathPresent && route.requires_reset !== false && actionAttempted && stateChangeObserved) {
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  warnings.push("missing_reset_path");
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  }
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  if (warnOnConsoleError && consoleErrorCount > 0) warnings.push("critical_console_error");
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  return {
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  name: route.name,
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  path: route.path,
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+ assessment_mode: assessmentMode,
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  ok: failures.length === 0,
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  failures,
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  warnings,
@@ -286,6 +292,7 @@ function augmentBasicGameplayAssessmentWithProgressionChecks(assessment, evidenc
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  const failingRoutes = routeResults.filter((result) => !result.ok).map((result) => ({
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  name: result.name,
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  path: result.path,
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+ assessment_mode: result.assessment_mode,
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  failures: result.failures,
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  warnings: result.warnings,
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  suite_failures: result.suite_failures
@@ -720,6 +727,24 @@ function countCodes(codes) {
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  for (const code of codes) counts[code] = (counts[code] || 0) + 1;
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  return counts;
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  }
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+ function routeAssessmentMode(route) {
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+ const raw = route.assessment_mode ?? route.assessmentMode ?? route.proof_mode ?? route.proofMode ?? null;
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+ if (raw === null || raw === void 0) return route.audit === true ? "audit" : null;
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+ const mode = String(raw).trim().toLowerCase().replace(/_/g, "-");
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+ return mode || (route.audit === true ? "audit" : null);
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+ }
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+ function isAuditAssessmentRoute(route) {
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+ const mode = routeAssessmentMode(route);
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+ return route.audit === true || [
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+ "audit",
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+ "audit-only",
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+ "no-diff",
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+ "not-required",
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+ "profile",
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+ "report-only",
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+ "static"
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+ ].includes(String(mode || ""));
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+ }
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  function firstNumber(...values) {
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  for (const value of values) {
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  const number = numericValue(value);
package/dist/index.cjs CHANGED
@@ -7894,6 +7894,7 @@ function assessBasicGameplayEvidence(evidence, options = {}) {
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  const failingRoutes = routeResults.filter((result) => !result.ok).map((result) => ({
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  name: result.name,
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  path: result.path,
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+ assessment_mode: result.assessment_mode,
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  failures: result.failures,
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  warnings: result.warnings,
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  suite_failures: result.suite_failures
@@ -7920,6 +7921,8 @@ function assessBasicGameplayRoute(route, options = {}) {
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  const failOnConsoleError = options.failOnConsoleError ?? false;
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  const failures = [];
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  const warnings = [];
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+ const assessmentMode = routeAssessmentMode(route);
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+ const auditAssessment = isAuditAssessmentRoute(route);
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  const initial = route.initial || {};
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  const timed = route.timed || {};
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  const afterAction = route.after_action || route.afterAction || {};
@@ -7931,7 +7934,9 @@ function assessBasicGameplayRoute(route, options = {}) {
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  const continuedActionChange = changed(afterAction, afterContinue);
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  const cleanupBase = route.after_continue || route.afterContinue ? afterContinue : afterAction;
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  const cleanupActionChange = changed(cleanupBase, afterCleanup);
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- const surfaceVisible = numberValue2(initial.visible_canvas_count) > 0 || numberValue2(initial.enabled_clickable_count) > 0 || numberValue2(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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+ const interactiveSurfaceVisible = numberValue2(initial.visible_canvas_count) > 0 || numberValue2(initial.enabled_clickable_count) > 0 || numberValue2(initial.visible_large_node_count) >= minSurfaceLargeNodes;
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+ const auditSurfaceVisible = numberValue2(initial.body_text_length) >= minBodyTextLength || numberValue2(initial.visible_large_node_count) >= minVisibleLargeNodes || numberValue2(initial.enabled_clickable_count) > 0 || numberValue2(initial.visible_canvas_count) > 0;
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+ const surfaceVisible = auditAssessment ? auditSurfaceVisible : interactiveSurfaceVisible;
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  const actionResults = listValue2(route.action_results || route.actionResults);
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  const continuedActionResults = listValue2(route.continued_action_results || route.continuedActionResults);
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  const continuedCleanupActionResults = listValue2(route.continued_cleanup_action_results || route.continuedCleanupActionResults);
@@ -7953,20 +7958,21 @@ function assessBasicGameplayRoute(route, options = {}) {
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  }
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  if (!surfaceVisible) failures.push("no_game_surface");
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  if (mobileOverflowPx > maxMobileOverflowPx) failures.push("mobile_horizontal_overflow");
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- if (!actionAttempted && !timedChange.changed) failures.push("primary_control_missing");
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- if (actionAttempted && !stateChangeObserved) failures.push("primary_control_inert");
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+ if (!auditAssessment && !actionAttempted && !timedChange.changed) failures.push("primary_control_missing");
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+ if (!auditAssessment && actionAttempted && !stateChangeObserved) failures.push("primary_control_inert");
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  if (failOnConsoleError && consoleErrorCount > 0) failures.push("fatal_page_error");
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  if (numberValue2(initial.visible_canvas_count) > 0 && actionAttempted && !timedChange.canvas_changed && !actionChange.canvas_changed && !actionChange.screenshot_changed) {
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  warnings.push("canvas_inert");
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  }
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  if (actionFailed) warnings.push("some_actions_failed");
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- if (warnOnMissingResetPath && !resetPathPresent && route.requires_reset !== false && actionAttempted && stateChangeObserved) {
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+ if (!auditAssessment && warnOnMissingResetPath && !resetPathPresent && route.requires_reset !== false && actionAttempted && stateChangeObserved) {
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  warnings.push("missing_reset_path");
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  }
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  if (warnOnConsoleError && consoleErrorCount > 0) warnings.push("critical_console_error");
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  return {
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  name: route.name,
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  path: route.path,
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+ assessment_mode: assessmentMode,
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  ok: failures.length === 0,
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  failures,
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  warnings,
@@ -8096,6 +8102,7 @@ function augmentBasicGameplayAssessmentWithProgressionChecks(assessment, evidenc
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  const failingRoutes = routeResults.filter((result) => !result.ok).map((result) => ({
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  name: result.name,
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  path: result.path,
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+ assessment_mode: result.assessment_mode,
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  failures: result.failures,
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  warnings: result.warnings,
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  suite_failures: result.suite_failures
@@ -8530,6 +8537,24 @@ function countCodes(codes) {
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  for (const code of codes) counts[code] = (counts[code] || 0) + 1;
8531
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  return counts;
8532
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  }
8540
+ function routeAssessmentMode(route) {
8541
+ const raw = route.assessment_mode ?? route.assessmentMode ?? route.proof_mode ?? route.proofMode ?? null;
8542
+ if (raw === null || raw === void 0) return route.audit === true ? "audit" : null;
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+ const mode = String(raw).trim().toLowerCase().replace(/_/g, "-");
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+ return mode || (route.audit === true ? "audit" : null);
8545
+ }
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+ function isAuditAssessmentRoute(route) {
8547
+ const mode = routeAssessmentMode(route);
8548
+ return route.audit === true || [
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+ "audit",
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+ "audit-only",
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+ "no-diff",
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+ "not-required",
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+ "profile",
8554
+ "report-only",
8555
+ "static"
8556
+ ].includes(String(mode || ""));
8557
+ }
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  function firstNumber(...values) {
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  for (const value of values) {
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  const number = numericValue3(value);
package/dist/index.js CHANGED
@@ -36,7 +36,7 @@ import {
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  extractBasicGameplayEvidence,
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  resolveBasicGameplayProgressionCheckWithArtifactScreenshots,
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  sanitizeBasicGameplayJsonString
39
- } from "./chunk-6H742VFJ.js";
39
+ } from "./chunk-E6O3EOEI.js";
40
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  import {
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  RIDDLE_PROOF_PROFILE_CHECK_TYPES,
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  RIDDLE_PROOF_PROFILE_EVIDENCE_VERSION,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "@riddledc/riddle-proof",
3
- "version": "0.7.20",
3
+ "version": "0.7.21",
4
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  "description": "Reusable Riddle Proof contracts and helpers for evidence-backed agent changes.",
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  "license": "MIT",
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  "author": "RiddleDC",