@riddledc/riddle-proof 0.5.57 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  declare const RIDDLE_PROOF_BASIC_GAMEPLAY_VERSION = "riddle-proof.basic-gameplay.v1";
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  declare const RIDDLE_PROOF_BASIC_GAMEPLAY_ASSESSMENT_VERSION = "riddle-proof.basic-gameplay.assessment.v1";
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  declare const RIDDLE_PROOF_BASIC_GAMEPLAY_CATCH_VERSION = "riddle-proof.basic-gameplay.catch.v1";
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- type BasicGameplayFailureCode = "route_http_error" | "fatal_page_error" | "route_blank_or_thin" | "no_game_surface" | "mobile_horizontal_overflow" | "primary_control_missing" | "primary_control_inert";
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+ type BasicGameplayFailureCode = "route_http_error" | "fatal_page_error" | "route_blank_or_thin" | "no_game_surface" | "mobile_horizontal_overflow" | "primary_control_missing" | "primary_control_inert" | "progression_assertion_failed";
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  type BasicGameplayWarningCode = "canvas_inert" | "some_actions_failed" | "missing_reset_path" | "critical_console_error";
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  interface BasicGameplayCanvasState {
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  index?: number;
@@ -15,6 +15,11 @@ interface BasicGameplayCanvasState {
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  }
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  interface BasicGameplaySnapshot {
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  screenshot_hash?: string | null;
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+ visual_sample_hash?: string | null;
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+ viewport_screenshot_hash?: string | null;
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+ artifact_screenshot_hash?: string | null;
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+ artifact_screenshot?: BasicGameplayProofArtifact | null;
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+ dom_signature_hash?: string | null;
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  body_text_hash?: string | null;
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  body_text_length?: number;
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  visible_large_node_count?: number;
@@ -22,6 +27,8 @@ interface BasicGameplaySnapshot {
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  reset_control_count?: number;
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  visible_canvas_count?: number;
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  canvases?: BasicGameplayCanvasState[];
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+ first_canvas_hash?: string | null;
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+ first_canvas_visual_sample_hash?: string | null;
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  [key: string]: unknown;
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  }
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  interface BasicGameplayActionResult {
@@ -29,6 +36,72 @@ interface BasicGameplayActionResult {
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  action?: string;
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  [key: string]: unknown;
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  }
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+ declare const BASIC_GAMEPLAY_ACTION_TYPES: readonly ["wait", "key", "key-down", "key-up", "hold-key", "repeat", "click", "click-by-text", "wait-for-text", "window-call", "evaluate"];
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+ declare const BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES: readonly ["selector_count_increases", "selector_count_at_least", "selector_absent", "selector_text_matches", "number_increases", "number_decreases", "number_unchanged", "number_stays_equal", "number_equals", "canvas_hash_changes", "screenshot_hash_changes", "visual_hash_changes", "state_changes"];
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+ type BasicGameplayActionType = typeof BASIC_GAMEPLAY_ACTION_TYPES[number] | (string & {});
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+ type BasicGameplayProgressCheckType = typeof BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES[number] | (string & {});
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+ interface BasicGameplayMetric {
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+ phase?: string;
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+ label?: string;
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+ selector?: string | null;
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+ state_path?: string | null;
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+ state_call?: string | null;
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+ property_path?: string | null;
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+ present?: boolean;
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+ text?: string | null;
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+ number?: number | null;
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+ count?: number | null;
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+ value_type?: string | null;
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+ error?: string | null;
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+ screenshot_hash?: string | null;
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+ visual_sample_hash?: string | null;
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+ viewport_screenshot_hash?: string | null;
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+ artifact_screenshot_hash?: string | null;
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+ artifact_screenshot?: BasicGameplayProofArtifact | null;
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+ dom_signature_hash?: string | null;
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+ body_text_hash?: string | null;
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+ first_canvas_hash?: string | null;
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+ first_canvas_visual_sample_hash?: string | null;
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+ visible_canvas_count?: number | null;
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+ [key: string]: unknown;
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+ }
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+ interface BasicGameplayArtifactResolution {
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+ source: "riddle_screenshot_artifacts" | (string & {});
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+ before_hash?: string | null;
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+ after_hash?: string | null;
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+ [key: string]: unknown;
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+ }
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+ interface BasicGameplayProgressionCheck {
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+ label?: string;
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+ type?: BasicGameplayProgressCheckType;
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+ selector?: string | null;
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+ state_path?: string | null;
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+ state_call?: string | null;
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+ property_path?: string | null;
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+ from_phase?: string;
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+ to_phase?: string;
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+ expected?: unknown;
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+ value?: unknown;
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+ min?: unknown;
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+ max?: unknown;
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+ pattern?: string;
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+ flags?: string;
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+ ok?: boolean;
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+ reason?: string | null;
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+ before?: BasicGameplayMetric | null;
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+ after?: BasicGameplayMetric | null;
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+ artifact_resolution?: BasicGameplayArtifactResolution;
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+ [key: string]: unknown;
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+ }
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+ interface BasicGameplaySuiteFailure {
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+ code: "progression_assertion_failed";
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+ label?: string;
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+ reason?: string | null;
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+ selector?: string | null;
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+ state_path?: string | null;
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+ state_call?: string | null;
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+ property_path?: string | null;
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+ }
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  interface BasicGameplayMobileEvidence {
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  overflow_px?: number;
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  [key: string]: unknown;
@@ -48,6 +121,10 @@ interface RiddleProofBasicGameplayRouteEvidence {
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  mobile?: BasicGameplayMobileEvidence;
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  action_results?: BasicGameplayActionResult[];
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  actionResults?: BasicGameplayActionResult[];
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+ continued_action_results?: BasicGameplayActionResult[];
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+ restart_action_results?: BasicGameplayActionResult[];
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+ progression_checks?: BasicGameplayProgressionCheck[];
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+ progressionChecks?: BasicGameplayProgressionCheck[];
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  requires_reset?: boolean;
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  [key: string]: unknown;
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  }
@@ -79,6 +156,7 @@ interface RiddleProofBasicGameplayRouteAssessment {
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  ok: boolean;
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  failures: BasicGameplayFailureCode[];
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  warnings: BasicGameplayWarningCode[];
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+ suite_failures?: BasicGameplaySuiteFailure[];
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  signals: {
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  route_loaded: boolean;
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  surface_visible: boolean;
@@ -106,6 +184,7 @@ interface RiddleProofBasicGameplayAssessment {
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  path?: string;
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  failures: BasicGameplayFailureCode[];
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  warnings: BasicGameplayWarningCode[];
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+ suite_failures?: BasicGameplaySuiteFailure[];
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  }>;
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  failure_counts: Record<string, number>;
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  warning_counts: Record<string, number>;
@@ -120,6 +199,38 @@ interface BasicGameplayProofArtifact {
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  sha256?: string;
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  [key: string]: unknown;
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  }
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+ interface BasicGameplayRouteReference {
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+ name?: string;
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+ path?: string;
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+ [key: string]: unknown;
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+ }
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+ interface AttachBasicGameplayArtifactOptions {
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+ routes?: BasicGameplayRouteReference[];
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+ artifacts?: BasicGameplayProofArtifact[];
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+ }
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+ interface BasicGameplayCatchRecord {
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+ site?: string | null;
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+ route?: string;
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+ path?: string;
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+ code: string;
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+ label?: string;
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+ type?: string;
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+ selector?: string | null;
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+ state_path?: string | null;
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+ state_call?: string | null;
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+ property_path?: string | null;
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+ reason?: string | null;
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+ phase?: string;
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+ from_phase?: string;
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+ to_phase?: string;
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+ before?: BasicGameplayMetric | null;
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+ after?: BasicGameplayMetric | null;
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+ action_result?: BasicGameplayActionResult;
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+ console_errors?: unknown[];
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+ page_errors?: unknown[];
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+ summary: string;
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+ [key: string]: unknown;
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+ }
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  interface BasicGameplayFixReference {
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  repo?: string;
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  commit?: string;
@@ -163,7 +274,15 @@ interface RiddleProofBasicGameplayCatchSummary {
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  }
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  declare function assessBasicGameplayEvidence(evidence: unknown, options?: AssessBasicGameplayOptions): RiddleProofBasicGameplayAssessment;
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  declare function assessBasicGameplayRoute(route: RiddleProofBasicGameplayRouteEvidence, options?: AssessBasicGameplayOptions): RiddleProofBasicGameplayRouteAssessment;
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+ declare function sanitizeBasicGameplayJsonString(value: unknown): string;
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+ declare function compactBasicGameplayText(value: unknown, max?: number): string;
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+ declare function assessBasicGameplayProgressionCheck(check: BasicGameplayProgressionCheck): BasicGameplayProgressionCheck;
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+ declare function assessBasicGameplayProgressionChecks(route: RiddleProofBasicGameplayRouteEvidence): BasicGameplayProgressionCheck[];
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+ declare function augmentBasicGameplayAssessmentWithProgressionChecks(assessment: RiddleProofBasicGameplayAssessment, evidence: unknown): RiddleProofBasicGameplayAssessment;
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+ declare function resolveBasicGameplayProgressionCheckWithArtifactScreenshots(check: BasicGameplayProgressionCheck): BasicGameplayProgressionCheck;
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+ declare function attachBasicGameplayArtifactScreenshotHashes(evidence: RiddleProofBasicGameplayEvidence, routesOrOptions?: BasicGameplayRouteReference[] | AttachBasicGameplayArtifactOptions, maybeArtifacts?: BasicGameplayProofArtifact[]): RiddleProofBasicGameplayEvidence;
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+ declare function createBasicGameplayCatchRecords(assessment: RiddleProofBasicGameplayAssessment, evidence: unknown): BasicGameplayCatchRecord[];
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  declare function createBasicGameplayCatchSummary(input: CreateBasicGameplayCatchSummaryInput, options?: AssessBasicGameplayOptions): RiddleProofBasicGameplayCatchSummary;
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  declare function extractBasicGameplayEvidence(...sources: unknown[]): RiddleProofBasicGameplayEvidence | null;
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- export { type AssessBasicGameplayOptions, type BasicGameplayActionResult, type BasicGameplayAssessmentSummary, type BasicGameplayCanvasState, type BasicGameplayChangeSummary, type BasicGameplayFailureCode, type BasicGameplayFixReference, type BasicGameplayMobileEvidence, type BasicGameplayProofArtifact, type BasicGameplaySnapshot, type BasicGameplayWarningCode, type CreateBasicGameplayCatchSummaryInput, RIDDLE_PROOF_BASIC_GAMEPLAY_ASSESSMENT_VERSION, RIDDLE_PROOF_BASIC_GAMEPLAY_CATCH_VERSION, RIDDLE_PROOF_BASIC_GAMEPLAY_VERSION, type RiddleProofBasicGameplayAssessment, type RiddleProofBasicGameplayCatchSummary, type RiddleProofBasicGameplayEvidence, type RiddleProofBasicGameplayRouteAssessment, type RiddleProofBasicGameplayRouteEvidence, assessBasicGameplayEvidence, assessBasicGameplayRoute, createBasicGameplayCatchSummary, extractBasicGameplayEvidence };
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+ export { type AssessBasicGameplayOptions, type AttachBasicGameplayArtifactOptions, BASIC_GAMEPLAY_ACTION_TYPES, BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES, type BasicGameplayActionResult, type BasicGameplayActionType, type BasicGameplayArtifactResolution, type BasicGameplayAssessmentSummary, type BasicGameplayCanvasState, type BasicGameplayCatchRecord, type BasicGameplayChangeSummary, type BasicGameplayFailureCode, type BasicGameplayFixReference, type BasicGameplayMetric, type BasicGameplayMobileEvidence, type BasicGameplayProgressCheckType, type BasicGameplayProgressionCheck, type BasicGameplayProofArtifact, type BasicGameplayRouteReference, type BasicGameplaySnapshot, type BasicGameplaySuiteFailure, type BasicGameplayWarningCode, type CreateBasicGameplayCatchSummaryInput, RIDDLE_PROOF_BASIC_GAMEPLAY_ASSESSMENT_VERSION, RIDDLE_PROOF_BASIC_GAMEPLAY_CATCH_VERSION, RIDDLE_PROOF_BASIC_GAMEPLAY_VERSION, type RiddleProofBasicGameplayAssessment, type RiddleProofBasicGameplayCatchSummary, type RiddleProofBasicGameplayEvidence, type RiddleProofBasicGameplayRouteAssessment, type RiddleProofBasicGameplayRouteEvidence, assessBasicGameplayEvidence, assessBasicGameplayProgressionCheck, assessBasicGameplayProgressionChecks, assessBasicGameplayRoute, attachBasicGameplayArtifactScreenshotHashes, augmentBasicGameplayAssessmentWithProgressionChecks, compactBasicGameplayText, createBasicGameplayCatchRecords, createBasicGameplayCatchSummary, extractBasicGameplayEvidence, resolveBasicGameplayProgressionCheckWithArtifactScreenshots, sanitizeBasicGameplayJsonString };
@@ -1,7 +1,7 @@
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  declare const RIDDLE_PROOF_BASIC_GAMEPLAY_VERSION = "riddle-proof.basic-gameplay.v1";
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  declare const RIDDLE_PROOF_BASIC_GAMEPLAY_ASSESSMENT_VERSION = "riddle-proof.basic-gameplay.assessment.v1";
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  declare const RIDDLE_PROOF_BASIC_GAMEPLAY_CATCH_VERSION = "riddle-proof.basic-gameplay.catch.v1";
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- type BasicGameplayFailureCode = "route_http_error" | "fatal_page_error" | "route_blank_or_thin" | "no_game_surface" | "mobile_horizontal_overflow" | "primary_control_missing" | "primary_control_inert";
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+ type BasicGameplayFailureCode = "route_http_error" | "fatal_page_error" | "route_blank_or_thin" | "no_game_surface" | "mobile_horizontal_overflow" | "primary_control_missing" | "primary_control_inert" | "progression_assertion_failed";
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  type BasicGameplayWarningCode = "canvas_inert" | "some_actions_failed" | "missing_reset_path" | "critical_console_error";
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  interface BasicGameplayCanvasState {
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  index?: number;
@@ -15,6 +15,11 @@ interface BasicGameplayCanvasState {
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  }
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  interface BasicGameplaySnapshot {
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  screenshot_hash?: string | null;
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+ visual_sample_hash?: string | null;
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+ viewport_screenshot_hash?: string | null;
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+ artifact_screenshot_hash?: string | null;
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+ artifact_screenshot?: BasicGameplayProofArtifact | null;
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+ dom_signature_hash?: string | null;
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  body_text_hash?: string | null;
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  body_text_length?: number;
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  visible_large_node_count?: number;
@@ -22,6 +27,8 @@ interface BasicGameplaySnapshot {
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  reset_control_count?: number;
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  visible_canvas_count?: number;
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  canvases?: BasicGameplayCanvasState[];
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+ first_canvas_hash?: string | null;
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+ first_canvas_visual_sample_hash?: string | null;
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  [key: string]: unknown;
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  }
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  interface BasicGameplayActionResult {
@@ -29,6 +36,72 @@ interface BasicGameplayActionResult {
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  action?: string;
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  [key: string]: unknown;
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  }
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+ declare const BASIC_GAMEPLAY_ACTION_TYPES: readonly ["wait", "key", "key-down", "key-up", "hold-key", "repeat", "click", "click-by-text", "wait-for-text", "window-call", "evaluate"];
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+ declare const BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES: readonly ["selector_count_increases", "selector_count_at_least", "selector_absent", "selector_text_matches", "number_increases", "number_decreases", "number_unchanged", "number_stays_equal", "number_equals", "canvas_hash_changes", "screenshot_hash_changes", "visual_hash_changes", "state_changes"];
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+ type BasicGameplayActionType = typeof BASIC_GAMEPLAY_ACTION_TYPES[number] | (string & {});
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+ type BasicGameplayProgressCheckType = typeof BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES[number] | (string & {});
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+ interface BasicGameplayMetric {
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+ phase?: string;
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+ label?: string;
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+ selector?: string | null;
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+ state_path?: string | null;
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+ state_call?: string | null;
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+ property_path?: string | null;
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+ present?: boolean;
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+ text?: string | null;
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+ number?: number | null;
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+ count?: number | null;
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+ value_type?: string | null;
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+ error?: string | null;
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+ screenshot_hash?: string | null;
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+ visual_sample_hash?: string | null;
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+ viewport_screenshot_hash?: string | null;
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+ artifact_screenshot_hash?: string | null;
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+ artifact_screenshot?: BasicGameplayProofArtifact | null;
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+ dom_signature_hash?: string | null;
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+ body_text_hash?: string | null;
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+ first_canvas_hash?: string | null;
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+ first_canvas_visual_sample_hash?: string | null;
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+ visible_canvas_count?: number | null;
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+ [key: string]: unknown;
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+ }
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+ interface BasicGameplayArtifactResolution {
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+ source: "riddle_screenshot_artifacts" | (string & {});
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+ before_hash?: string | null;
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+ after_hash?: string | null;
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+ [key: string]: unknown;
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+ }
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+ interface BasicGameplayProgressionCheck {
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+ label?: string;
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+ type?: BasicGameplayProgressCheckType;
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+ selector?: string | null;
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+ state_path?: string | null;
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+ state_call?: string | null;
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+ property_path?: string | null;
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+ from_phase?: string;
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+ to_phase?: string;
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+ expected?: unknown;
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+ value?: unknown;
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+ min?: unknown;
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+ max?: unknown;
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+ pattern?: string;
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+ flags?: string;
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+ ok?: boolean;
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+ reason?: string | null;
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+ before?: BasicGameplayMetric | null;
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+ after?: BasicGameplayMetric | null;
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+ artifact_resolution?: BasicGameplayArtifactResolution;
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+ [key: string]: unknown;
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+ }
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+ interface BasicGameplaySuiteFailure {
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+ code: "progression_assertion_failed";
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+ label?: string;
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+ reason?: string | null;
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+ selector?: string | null;
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+ state_path?: string | null;
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+ state_call?: string | null;
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+ property_path?: string | null;
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+ }
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  interface BasicGameplayMobileEvidence {
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  overflow_px?: number;
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  [key: string]: unknown;
@@ -48,6 +121,10 @@ interface RiddleProofBasicGameplayRouteEvidence {
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  mobile?: BasicGameplayMobileEvidence;
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  action_results?: BasicGameplayActionResult[];
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  actionResults?: BasicGameplayActionResult[];
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+ continued_action_results?: BasicGameplayActionResult[];
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+ restart_action_results?: BasicGameplayActionResult[];
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+ progression_checks?: BasicGameplayProgressionCheck[];
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+ progressionChecks?: BasicGameplayProgressionCheck[];
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  requires_reset?: boolean;
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  [key: string]: unknown;
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  }
@@ -79,6 +156,7 @@ interface RiddleProofBasicGameplayRouteAssessment {
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  ok: boolean;
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  failures: BasicGameplayFailureCode[];
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  warnings: BasicGameplayWarningCode[];
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+ suite_failures?: BasicGameplaySuiteFailure[];
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  signals: {
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  route_loaded: boolean;
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  surface_visible: boolean;
@@ -106,6 +184,7 @@ interface RiddleProofBasicGameplayAssessment {
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  path?: string;
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  failures: BasicGameplayFailureCode[];
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  warnings: BasicGameplayWarningCode[];
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+ suite_failures?: BasicGameplaySuiteFailure[];
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  }>;
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  failure_counts: Record<string, number>;
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  warning_counts: Record<string, number>;
@@ -120,6 +199,38 @@ interface BasicGameplayProofArtifact {
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  sha256?: string;
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  [key: string]: unknown;
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  }
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+ interface BasicGameplayRouteReference {
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+ name?: string;
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+ path?: string;
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+ [key: string]: unknown;
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+ }
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+ interface AttachBasicGameplayArtifactOptions {
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+ routes?: BasicGameplayRouteReference[];
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+ artifacts?: BasicGameplayProofArtifact[];
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+ }
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+ interface BasicGameplayCatchRecord {
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+ site?: string | null;
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+ route?: string;
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+ path?: string;
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+ code: string;
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+ label?: string;
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+ type?: string;
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+ selector?: string | null;
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+ state_path?: string | null;
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+ state_call?: string | null;
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+ property_path?: string | null;
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+ reason?: string | null;
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+ phase?: string;
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+ from_phase?: string;
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+ to_phase?: string;
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+ before?: BasicGameplayMetric | null;
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+ after?: BasicGameplayMetric | null;
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+ action_result?: BasicGameplayActionResult;
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+ console_errors?: unknown[];
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+ page_errors?: unknown[];
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+ summary: string;
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+ [key: string]: unknown;
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+ }
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  interface BasicGameplayFixReference {
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  repo?: string;
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  commit?: string;
@@ -163,7 +274,15 @@ interface RiddleProofBasicGameplayCatchSummary {
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  }
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  declare function assessBasicGameplayEvidence(evidence: unknown, options?: AssessBasicGameplayOptions): RiddleProofBasicGameplayAssessment;
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  declare function assessBasicGameplayRoute(route: RiddleProofBasicGameplayRouteEvidence, options?: AssessBasicGameplayOptions): RiddleProofBasicGameplayRouteAssessment;
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+ declare function sanitizeBasicGameplayJsonString(value: unknown): string;
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+ declare function compactBasicGameplayText(value: unknown, max?: number): string;
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+ declare function assessBasicGameplayProgressionCheck(check: BasicGameplayProgressionCheck): BasicGameplayProgressionCheck;
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+ declare function assessBasicGameplayProgressionChecks(route: RiddleProofBasicGameplayRouteEvidence): BasicGameplayProgressionCheck[];
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+ declare function augmentBasicGameplayAssessmentWithProgressionChecks(assessment: RiddleProofBasicGameplayAssessment, evidence: unknown): RiddleProofBasicGameplayAssessment;
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+ declare function resolveBasicGameplayProgressionCheckWithArtifactScreenshots(check: BasicGameplayProgressionCheck): BasicGameplayProgressionCheck;
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+ declare function attachBasicGameplayArtifactScreenshotHashes(evidence: RiddleProofBasicGameplayEvidence, routesOrOptions?: BasicGameplayRouteReference[] | AttachBasicGameplayArtifactOptions, maybeArtifacts?: BasicGameplayProofArtifact[]): RiddleProofBasicGameplayEvidence;
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+ declare function createBasicGameplayCatchRecords(assessment: RiddleProofBasicGameplayAssessment, evidence: unknown): BasicGameplayCatchRecord[];
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  declare function createBasicGameplayCatchSummary(input: CreateBasicGameplayCatchSummaryInput, options?: AssessBasicGameplayOptions): RiddleProofBasicGameplayCatchSummary;
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  declare function extractBasicGameplayEvidence(...sources: unknown[]): RiddleProofBasicGameplayEvidence | null;
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169
- export { type AssessBasicGameplayOptions, type BasicGameplayActionResult, type BasicGameplayAssessmentSummary, type BasicGameplayCanvasState, type BasicGameplayChangeSummary, type BasicGameplayFailureCode, type BasicGameplayFixReference, type BasicGameplayMobileEvidence, type BasicGameplayProofArtifact, type BasicGameplaySnapshot, type BasicGameplayWarningCode, type CreateBasicGameplayCatchSummaryInput, RIDDLE_PROOF_BASIC_GAMEPLAY_ASSESSMENT_VERSION, RIDDLE_PROOF_BASIC_GAMEPLAY_CATCH_VERSION, RIDDLE_PROOF_BASIC_GAMEPLAY_VERSION, type RiddleProofBasicGameplayAssessment, type RiddleProofBasicGameplayCatchSummary, type RiddleProofBasicGameplayEvidence, type RiddleProofBasicGameplayRouteAssessment, type RiddleProofBasicGameplayRouteEvidence, assessBasicGameplayEvidence, assessBasicGameplayRoute, createBasicGameplayCatchSummary, extractBasicGameplayEvidence };
288
+ export { type AssessBasicGameplayOptions, type AttachBasicGameplayArtifactOptions, BASIC_GAMEPLAY_ACTION_TYPES, BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES, type BasicGameplayActionResult, type BasicGameplayActionType, type BasicGameplayArtifactResolution, type BasicGameplayAssessmentSummary, type BasicGameplayCanvasState, type BasicGameplayCatchRecord, type BasicGameplayChangeSummary, type BasicGameplayFailureCode, type BasicGameplayFixReference, type BasicGameplayMetric, type BasicGameplayMobileEvidence, type BasicGameplayProgressCheckType, type BasicGameplayProgressionCheck, type BasicGameplayProofArtifact, type BasicGameplayRouteReference, type BasicGameplaySnapshot, type BasicGameplaySuiteFailure, type BasicGameplayWarningCode, type CreateBasicGameplayCatchSummaryInput, RIDDLE_PROOF_BASIC_GAMEPLAY_ASSESSMENT_VERSION, RIDDLE_PROOF_BASIC_GAMEPLAY_CATCH_VERSION, RIDDLE_PROOF_BASIC_GAMEPLAY_VERSION, type RiddleProofBasicGameplayAssessment, type RiddleProofBasicGameplayCatchSummary, type RiddleProofBasicGameplayEvidence, type RiddleProofBasicGameplayRouteAssessment, type RiddleProofBasicGameplayRouteEvidence, assessBasicGameplayEvidence, assessBasicGameplayProgressionCheck, assessBasicGameplayProgressionChecks, assessBasicGameplayRoute, attachBasicGameplayArtifactScreenshotHashes, augmentBasicGameplayAssessmentWithProgressionChecks, compactBasicGameplayText, createBasicGameplayCatchRecords, createBasicGameplayCatchSummary, extractBasicGameplayEvidence, resolveBasicGameplayProgressionCheckWithArtifactScreenshots, sanitizeBasicGameplayJsonString };
@@ -1,18 +1,38 @@
1
1
  import {
2
+ BASIC_GAMEPLAY_ACTION_TYPES,
3
+ BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES,
2
4
  RIDDLE_PROOF_BASIC_GAMEPLAY_ASSESSMENT_VERSION,
3
5
  RIDDLE_PROOF_BASIC_GAMEPLAY_CATCH_VERSION,
4
6
  RIDDLE_PROOF_BASIC_GAMEPLAY_VERSION,
5
7
  assessBasicGameplayEvidence,
8
+ assessBasicGameplayProgressionCheck,
9
+ assessBasicGameplayProgressionChecks,
6
10
  assessBasicGameplayRoute,
11
+ attachBasicGameplayArtifactScreenshotHashes,
12
+ augmentBasicGameplayAssessmentWithProgressionChecks,
13
+ compactBasicGameplayText,
14
+ createBasicGameplayCatchRecords,
7
15
  createBasicGameplayCatchSummary,
8
- extractBasicGameplayEvidence
9
- } from "./chunk-53DJMNQ6.js";
16
+ extractBasicGameplayEvidence,
17
+ resolveBasicGameplayProgressionCheckWithArtifactScreenshots,
18
+ sanitizeBasicGameplayJsonString
19
+ } from "./chunk-AAIASO2C.js";
10
20
  export {
21
+ BASIC_GAMEPLAY_ACTION_TYPES,
22
+ BASIC_GAMEPLAY_PROGRESS_CHECK_TYPES,
11
23
  RIDDLE_PROOF_BASIC_GAMEPLAY_ASSESSMENT_VERSION,
12
24
  RIDDLE_PROOF_BASIC_GAMEPLAY_CATCH_VERSION,
13
25
  RIDDLE_PROOF_BASIC_GAMEPLAY_VERSION,
14
26
  assessBasicGameplayEvidence,
27
+ assessBasicGameplayProgressionCheck,
28
+ assessBasicGameplayProgressionChecks,
15
29
  assessBasicGameplayRoute,
30
+ attachBasicGameplayArtifactScreenshotHashes,
31
+ augmentBasicGameplayAssessmentWithProgressionChecks,
32
+ compactBasicGameplayText,
33
+ createBasicGameplayCatchRecords,
16
34
  createBasicGameplayCatchSummary,
17
- extractBasicGameplayEvidence
35
+ extractBasicGameplayEvidence,
36
+ resolveBasicGameplayProgressionCheckWithArtifactScreenshots,
37
+ sanitizeBasicGameplayJsonString
18
38
  };