@ricsam/quickjs-fetch 0.2.10 → 0.2.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -300,6 +300,9 @@ function createFetchHandle(context, stateMap, serveState) {
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  hasServeHandler() {
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  return serveState.fetchHandler !== null;
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  },
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+ hasActiveConnections() {
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+ return serveState.activeConnections.size > 0;
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+ },
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  dispose() {
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  const clearResult = context.evalCode(`__upgradeRegistry__.clear()`);
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  if (clearResult.error) {
@@ -338,4 +341,4 @@ function createFetchHandle(context, stateMap, serveState) {
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  }
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  })
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- //# debugId=CDC4947C4614CBB964756E2164756E21
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+ //# debugId=B000FB0DDA931AAB64756E2164756E21
@@ -2,9 +2,9 @@
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  "version": 3,
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  "sources": ["../../src/handle.ts"],
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  "sourcesContent": [
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- "import type { QuickJSContext, QuickJSHandle } from \"quickjs-emscripten\";\nimport { marshal, getInstanceState, setInstanceState, getInstanceStateById } from \"@ricsam/quickjs-core\";\nimport type {\n StateMap,\n FetchHandle,\n ServeState,\n UpgradeRequest,\n WebSocketCommand,\n ServerWebSocketState,\n RequestState,\n ResponseState,\n} from \"./types.cjs\";\nimport { createRequestStateFromNative } from \"./globals/request.cjs\";\nimport { responseStateToNative } from \"./globals/response.cjs\";\nimport { headersStateToNative } from \"./globals/headers.cjs\";\n\n/**\n * Internal state of a QuickJS ReadableStream\n * Used to directly access stream queue for bridging to native streams\n */\ninterface ReadableStreamInternalState {\n queue: unknown[];\n closeRequested: boolean;\n closed: boolean;\n errored: boolean;\n errorValue: unknown;\n}\n\n/**\n * Create a native ReadableStream that reads from a QuickJS stream's internal state\n * This avoids needing a QuickJS handle by directly accessing the stream's queue\n */\nfunction createNativeStreamFromState(\n context: QuickJSContext,\n streamInstanceId: number\n): ReadableStream<Uint8Array> {\n let done = false;\n\n return new ReadableStream<Uint8Array>({\n async pull(controller) {\n while (!done) {\n // Pump QuickJS event loop to process async writes\n context.runtime.executePendingJobs();\n\n const state = getInstanceStateById<ReadableStreamInternalState>(streamInstanceId);\n\n if (!state) {\n controller.close();\n done = true;\n return;\n }\n\n // Check for error\n if (state.errored) {\n controller.error(state.errorValue);\n done = true;\n return;\n }\n\n // Check for data in queue\n if (state.queue && state.queue.length > 0) {\n const chunk = state.queue.shift();\n\n // Convert chunk to Uint8Array\n let bytes: Uint8Array;\n if (chunk instanceof Uint8Array) {\n bytes = chunk;\n } else if (typeof chunk === \"string\") {\n bytes = new TextEncoder().encode(chunk);\n } else if (chunk && typeof chunk === \"object\" && \"0\" in chunk) {\n // Handle unmarshalled Uint8Array (object with numeric keys)\n const obj = chunk as Record<string, number>;\n const keys = Object.keys(obj).filter(k => !isNaN(parseInt(k))).sort((a, b) => parseInt(a) - parseInt(b));\n const values = keys.map(k => obj[k]) as number[];\n bytes = new Uint8Array(values);\n } else {\n // Skip unknown chunk types\n continue;\n }\n\n controller.enqueue(bytes);\n return;\n }\n\n // Check if closed\n if (state.closeRequested || state.closed) {\n controller.close();\n done = true;\n return;\n }\n\n // Yield to event loop, then poll again\n await new Promise(r => setTimeout(r, 0));\n }\n },\n\n cancel() {\n done = true;\n }\n });\n}\n\n/**\n * Create a proper Request instance in QuickJS with the given state\n */\nfunction createRequestInstance(\n context: QuickJSContext,\n stateMap: StateMap,\n requestState: RequestState\n): QuickJSHandle {\n // Create the Request instance using evalCode (classes must be called with 'new')\n // Pass the URL as the constructor argument - minimal construction\n const urlHandle = context.newString(requestState.url);\n context.setProp(context.global, \"__requestUrl__\", urlHandle);\n urlHandle.dispose();\n\n const requestResult = context.evalCode(`new Request(__requestUrl__)`);\n\n // Clean up temporary global\n context.setProp(context.global, \"__requestUrl__\", context.undefined);\n\n if (requestResult.error) {\n const error = context.dump(requestResult.error);\n requestResult.error.dispose();\n throw new Error(`Failed to create Request: ${JSON.stringify(error)}`);\n }\n\n const requestHandle = requestResult.value;\n\n // Overwrite the internal state with our full RequestState\n setInstanceState(context, requestHandle, requestState);\n\n return requestHandle;\n}\n\n/**\n * Create the FetchHandle implementation\n */\nexport function createFetchHandle(\n context: QuickJSContext,\n stateMap: StateMap,\n serveState: ServeState\n): FetchHandle {\n const wsCommandCallbacks = new Set<(cmd: WebSocketCommand) => void>();\n\n return {\n stateMap,\n\n async dispatchRequest(request: Request): Promise<Response> {\n if (!serveState.fetchHandler) {\n throw new Error(\"No serve() handler registered\");\n }\n\n // Clean up previous pending upgrade entry if it was never consumed\n // This handles the case where host called getUpgradeRequest() but never called dispatchWebSocketOpen()\n // Only delete from registry if the connection was NOT opened (not in activeConnections)\n if (serveState.pendingUpgrade?.connectionId) {\n const connId = serveState.pendingUpgrade.connectionId;\n // Only clean up if this upgrade was never consumed (connection never opened)\n if (!serveState.activeConnections.has(connId)) {\n const deleteResult = context.evalCode(`__upgradeRegistry__.delete(\"${connId}\")`);\n if (deleteResult.error) {\n deleteResult.error.dispose();\n } else {\n deleteResult.value.dispose();\n }\n }\n }\n serveState.pendingUpgrade = null;\n\n // Convert native Request to RequestState\n const requestState = createRequestStateFromNative(request);\n\n // Create proper QuickJS Request instance with internal state\n const requestHandle = createRequestInstance(context, stateMap, requestState);\n\n // Create Server instance using evalCode (classes must be called with 'new')\n const serverResult = context.evalCode(`new __Server__()`);\n if (serverResult.error) {\n requestHandle.dispose();\n const error = context.dump(serverResult.error);\n serverResult.error.dispose();\n throw new Error(`Failed to create Server: ${error}`);\n }\n const serverHandle = serverResult.value;\n\n try {\n // Call the fetch handler\n const result = context.callFunction(\n serveState.fetchHandler,\n context.undefined,\n requestHandle,\n serverHandle\n );\n\n if (result.error) {\n const error = context.dump(result.error);\n result.error.dispose();\n throw new Error(`Fetch handler error: ${JSON.stringify(error)}`);\n }\n\n let responseHandle = result.value;\n\n // Check if result is a Promise\n const typeofResult = context.typeof(responseHandle);\n if (typeofResult === \"object\") {\n // Check for .then method (Promise-like)\n const thenHandle = context.getProp(responseHandle, \"then\");\n const hasThen = context.typeof(thenHandle) === \"function\";\n thenHandle.dispose();\n\n if (hasThen) {\n // Execute pending jobs BEFORE resolvePromise to allow\n // JavaScript-native async functions to schedule their resolution.\n // This is critical for async functions that don't use host-side awaits.\n context.runtime.executePendingJobs();\n\n // For pure JS async functions (without host-side awaits), we need to\n // wrap resolvePromise in a race with repeated executePendingJobs calls.\n // The sync variant of QuickJS needs this to process microtasks.\n const resolved = await Promise.race([\n context.resolvePromise(responseHandle),\n (async () => {\n // Keep executing pending jobs until the promise resolves\n // This handles pure JS async functions that don't trigger host callbacks\n for (let i = 0; i < 1000; i++) {\n await new Promise((r) => setTimeout(r, 0));\n context.runtime.executePendingJobs();\n }\n // If we get here, something is very wrong\n throw new Error(\"Promise resolution timeout\");\n })(),\n ]);\n responseHandle.dispose();\n context.runtime.executePendingJobs();\n\n if (resolved.error) {\n const error = context.dump(resolved.error);\n resolved.error.dispose();\n throw new Error(`Fetch handler promise rejected: ${JSON.stringify(error)}`);\n }\n responseHandle = resolved.value;\n }\n }\n\n // Get the ResponseState directly from the instance\n const responseState = getInstanceState<ResponseState>(context, responseHandle);\n responseHandle.dispose();\n\n if (!responseState) {\n throw new Error(\"Failed to get Response state\");\n }\n\n // Check if streaming response\n if (responseState.bodyType === \"stream\" && responseState.streamInstanceId !== undefined) {\n const nativeStream = createNativeStreamFromState(\n context,\n responseState.streamInstanceId\n );\n\n return new Response(nativeStream, {\n status: responseState.status,\n statusText: responseState.statusText,\n headers: headersStateToNative(responseState.headersState),\n });\n }\n\n // Convert to native Response (non-streaming)\n return responseStateToNative(responseState);\n } finally {\n requestHandle.dispose();\n serverHandle.dispose();\n }\n },\n\n getUpgradeRequest(): UpgradeRequest | null {\n return serveState.pendingUpgrade;\n },\n\n /**\n * Dispatch WebSocket open event to the QuickJS handler.\n *\n * **IMPORTANT:** An `open` handler MUST be defined in the serve() websocket\n * options for the connection to be tracked. Without an open handler, the\n * connection is not stored and subsequent message/close/error events will\n * be silently ignored.\n *\n * The user data is looked up from the QuickJS-side __upgradeRegistry__ using\n * the connectionId. This avoids marshalling complex objects across the boundary.\n *\n * @param connectionId - The connectionId from getUpgradeRequest()\n */\n dispatchWebSocketOpen(connectionId: string): void {\n // Note: Data stays in __upgradeRegistry__ and is accessed via pure-JS getter\n // This avoids marshalling complex objects (like Zod schemas) that exceed depth limits\n // Registry cleanup happens in dispatchWebSocketClose()\n\n if (!serveState.websocketHandlers.open) {\n return;\n }\n\n // Create ServerWebSocket instance using evalCode (classes must be called with 'new')\n // Only pass connectionId to constructor to avoid unmarshalling complex data objects\n const connectionIdHandle = context.newString(connectionId);\n context.setProp(context.global, \"__wsConnectionId__\", connectionIdHandle);\n connectionIdHandle.dispose();\n\n const wsResult = context.evalCode(`new __ServerWebSocket__(__wsConnectionId__)`);\n\n // Clean up temporary global\n context.setProp(context.global, \"__wsConnectionId__\", context.undefined);\n\n if (wsResult.error) {\n wsResult.error.dispose();\n return;\n }\n\n const wsHandle = wsResult.value;\n\n // Set __connectionId__ on the instance for the pure-JS data getter to use\n const connIdForGetter = context.newString(connectionId);\n context.setProp(wsHandle, \"__connectionId__\", connIdForGetter);\n connIdForGetter.dispose();\n\n // Store the connection\n serveState.activeConnections.set(connectionId, {\n readyState: 1,\n connectionId,\n wsHandle,\n });\n\n // Call the open handler\n const result = context.callFunction(\n serveState.websocketHandlers.open,\n context.undefined,\n wsHandle\n );\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket message event to the QuickJS handler.\n *\n * Requires the connection to have been tracked via dispatchWebSocketOpen().\n * If no message handler is defined, or the connection is not tracked, this is a no-op.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param message - The message content (string or binary data)\n */\n dispatchWebSocketMessage(\n connectionId: string,\n message: string | ArrayBuffer\n ): void {\n if (!serveState.websocketHandlers.message) {\n return;\n }\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n return;\n }\n\n const messageHandle =\n typeof message === \"string\"\n ? context.newString(message)\n : context.newArrayBuffer(message);\n\n const result = context.callFunction(\n serveState.websocketHandlers.message,\n context.undefined,\n connection.wsHandle,\n messageHandle\n );\n\n messageHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket close event to the QuickJS handler and clean up the connection.\n *\n * Updates the connection ready state to CLOSED (3), calls the close handler if defined,\n * disposes the WebSocket handle, and removes the connection from tracking.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param code - The WebSocket close code (e.g., 1000 for normal closure)\n * @param reason - The close reason string\n */\n dispatchWebSocketClose(\n connectionId: string,\n code: number,\n reason: string\n ): void {\n // Helper to clean up registry entry\n const cleanupRegistry = () => {\n const deleteResult = context.evalCode(`__upgradeRegistry__.delete(\"${connectionId}\")`);\n if (deleteResult.error) {\n deleteResult.error.dispose();\n } else {\n deleteResult.value.dispose();\n }\n };\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n return;\n }\n\n if (!serveState.websocketHandlers.close) {\n // No close handler, but still need to cleanup the connection\n connection.wsHandle.dispose();\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n return;\n }\n\n // Update ready state\n connection.readyState = 3; // CLOSED\n\n const codeHandle = context.newNumber(code);\n const reasonHandle = context.newString(reason);\n\n const result = context.callFunction(\n serveState.websocketHandlers.close,\n context.undefined,\n connection.wsHandle,\n codeHandle,\n reasonHandle\n );\n\n codeHandle.dispose();\n reasonHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n // Cleanup\n connection.wsHandle.dispose();\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket error event to the QuickJS handler.\n *\n * Requires the connection to have been tracked via dispatchWebSocketOpen().\n * If no error handler is defined, or the connection is not tracked, this is a no-op.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param error - The error that occurred\n */\n dispatchWebSocketError(connectionId: string, error: Error): void {\n if (!serveState.websocketHandlers.error) {\n return;\n }\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n return;\n }\n\n const errorHandle = marshal(context, {\n name: error.name,\n message: error.message,\n });\n\n const result = context.callFunction(\n serveState.websocketHandlers.error,\n context.undefined,\n connection.wsHandle,\n errorHandle\n );\n\n errorHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Register a callback for outgoing WebSocket commands from QuickJS.\n *\n * Called when QuickJS code calls ws.send() or ws.close() on a ServerWebSocket.\n * The callback receives command objects that should be forwarded to the actual WebSocket.\n *\n * @param callback - Function to handle outgoing WebSocket commands\n * @returns Unsubscribe function to remove the callback\n */\n onWebSocketCommand(\n callback: (command: WebSocketCommand) => void\n ): () => void {\n wsCommandCallbacks.add(callback);\n return () => wsCommandCallbacks.delete(callback);\n },\n\n hasServeHandler(): boolean {\n return serveState.fetchHandler !== null;\n },\n\n dispose(): void {\n // Clear upgrade registry to prevent memory leaks\n const clearResult = context.evalCode(`__upgradeRegistry__.clear()`);\n if (clearResult.error) {\n clearResult.error.dispose();\n } else {\n clearResult.value.dispose();\n }\n\n // Dispose WebSocket handler handles\n if (serveState.websocketHandlers.open) {\n serveState.websocketHandlers.open.dispose();\n serveState.websocketHandlers.open = undefined;\n }\n if (serveState.websocketHandlers.message) {\n serveState.websocketHandlers.message.dispose();\n serveState.websocketHandlers.message = undefined;\n }\n if (serveState.websocketHandlers.close) {\n serveState.websocketHandlers.close.dispose();\n serveState.websocketHandlers.close = undefined;\n }\n if (serveState.websocketHandlers.error) {\n serveState.websocketHandlers.error.dispose();\n serveState.websocketHandlers.error = undefined;\n }\n\n // Dispose fetch handler handle\n if (serveState.fetchHandler) {\n serveState.fetchHandler.dispose();\n serveState.fetchHandler = null;\n }\n\n // Dispose active WebSocket connection handles\n for (const connection of serveState.activeConnections.values()) {\n if (connection.wsHandle) {\n connection.wsHandle.dispose();\n }\n }\n serveState.activeConnections.clear();\n\n // Note: __Server__ and __ServerWebSocket__ are on global and will be cleaned up by context.dispose()\n },\n };\n}\n"
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+ "import type { QuickJSContext, QuickJSHandle } from \"quickjs-emscripten\";\nimport { marshal, getInstanceState, setInstanceState, getInstanceStateById } from \"@ricsam/quickjs-core\";\nimport type {\n StateMap,\n FetchHandle,\n ServeState,\n UpgradeRequest,\n WebSocketCommand,\n ServerWebSocketState,\n RequestState,\n ResponseState,\n} from \"./types.cjs\";\nimport { createRequestStateFromNative } from \"./globals/request.cjs\";\nimport { responseStateToNative } from \"./globals/response.cjs\";\nimport { headersStateToNative } from \"./globals/headers.cjs\";\n\n/**\n * Internal state of a QuickJS ReadableStream\n * Used to directly access stream queue for bridging to native streams\n */\ninterface ReadableStreamInternalState {\n queue: unknown[];\n closeRequested: boolean;\n closed: boolean;\n errored: boolean;\n errorValue: unknown;\n}\n\n/**\n * Create a native ReadableStream that reads from a QuickJS stream's internal state\n * This avoids needing a QuickJS handle by directly accessing the stream's queue\n */\nfunction createNativeStreamFromState(\n context: QuickJSContext,\n streamInstanceId: number\n): ReadableStream<Uint8Array> {\n let done = false;\n\n return new ReadableStream<Uint8Array>({\n async pull(controller) {\n while (!done) {\n // Pump QuickJS event loop to process async writes\n context.runtime.executePendingJobs();\n\n const state = getInstanceStateById<ReadableStreamInternalState>(streamInstanceId);\n\n if (!state) {\n controller.close();\n done = true;\n return;\n }\n\n // Check for error\n if (state.errored) {\n controller.error(state.errorValue);\n done = true;\n return;\n }\n\n // Check for data in queue\n if (state.queue && state.queue.length > 0) {\n const chunk = state.queue.shift();\n\n // Convert chunk to Uint8Array\n let bytes: Uint8Array;\n if (chunk instanceof Uint8Array) {\n bytes = chunk;\n } else if (typeof chunk === \"string\") {\n bytes = new TextEncoder().encode(chunk);\n } else if (chunk && typeof chunk === \"object\" && \"0\" in chunk) {\n // Handle unmarshalled Uint8Array (object with numeric keys)\n const obj = chunk as Record<string, number>;\n const keys = Object.keys(obj).filter(k => !isNaN(parseInt(k))).sort((a, b) => parseInt(a) - parseInt(b));\n const values = keys.map(k => obj[k]) as number[];\n bytes = new Uint8Array(values);\n } else {\n // Skip unknown chunk types\n continue;\n }\n\n controller.enqueue(bytes);\n return;\n }\n\n // Check if closed\n if (state.closeRequested || state.closed) {\n controller.close();\n done = true;\n return;\n }\n\n // Yield to event loop, then poll again\n await new Promise(r => setTimeout(r, 0));\n }\n },\n\n cancel() {\n done = true;\n }\n });\n}\n\n/**\n * Create a proper Request instance in QuickJS with the given state\n */\nfunction createRequestInstance(\n context: QuickJSContext,\n stateMap: StateMap,\n requestState: RequestState\n): QuickJSHandle {\n // Create the Request instance using evalCode (classes must be called with 'new')\n // Pass the URL as the constructor argument - minimal construction\n const urlHandle = context.newString(requestState.url);\n context.setProp(context.global, \"__requestUrl__\", urlHandle);\n urlHandle.dispose();\n\n const requestResult = context.evalCode(`new Request(__requestUrl__)`);\n\n // Clean up temporary global\n context.setProp(context.global, \"__requestUrl__\", context.undefined);\n\n if (requestResult.error) {\n const error = context.dump(requestResult.error);\n requestResult.error.dispose();\n throw new Error(`Failed to create Request: ${JSON.stringify(error)}`);\n }\n\n const requestHandle = requestResult.value;\n\n // Overwrite the internal state with our full RequestState\n setInstanceState(context, requestHandle, requestState);\n\n return requestHandle;\n}\n\n/**\n * Create the FetchHandle implementation\n */\nexport function createFetchHandle(\n context: QuickJSContext,\n stateMap: StateMap,\n serveState: ServeState\n): FetchHandle {\n const wsCommandCallbacks = new Set<(cmd: WebSocketCommand) => void>();\n\n return {\n stateMap,\n\n async dispatchRequest(request: Request): Promise<Response> {\n if (!serveState.fetchHandler) {\n throw new Error(\"No serve() handler registered\");\n }\n\n // Clean up previous pending upgrade entry if it was never consumed\n // This handles the case where host called getUpgradeRequest() but never called dispatchWebSocketOpen()\n // Only delete from registry if the connection was NOT opened (not in activeConnections)\n if (serveState.pendingUpgrade?.connectionId) {\n const connId = serveState.pendingUpgrade.connectionId;\n // Only clean up if this upgrade was never consumed (connection never opened)\n if (!serveState.activeConnections.has(connId)) {\n const deleteResult = context.evalCode(`__upgradeRegistry__.delete(\"${connId}\")`);\n if (deleteResult.error) {\n deleteResult.error.dispose();\n } else {\n deleteResult.value.dispose();\n }\n }\n }\n serveState.pendingUpgrade = null;\n\n // Convert native Request to RequestState\n const requestState = createRequestStateFromNative(request);\n\n // Create proper QuickJS Request instance with internal state\n const requestHandle = createRequestInstance(context, stateMap, requestState);\n\n // Create Server instance using evalCode (classes must be called with 'new')\n const serverResult = context.evalCode(`new __Server__()`);\n if (serverResult.error) {\n requestHandle.dispose();\n const error = context.dump(serverResult.error);\n serverResult.error.dispose();\n throw new Error(`Failed to create Server: ${error}`);\n }\n const serverHandle = serverResult.value;\n\n try {\n // Call the fetch handler\n const result = context.callFunction(\n serveState.fetchHandler,\n context.undefined,\n requestHandle,\n serverHandle\n );\n\n if (result.error) {\n const error = context.dump(result.error);\n result.error.dispose();\n throw new Error(`Fetch handler error: ${JSON.stringify(error)}`);\n }\n\n let responseHandle = result.value;\n\n // Check if result is a Promise\n const typeofResult = context.typeof(responseHandle);\n if (typeofResult === \"object\") {\n // Check for .then method (Promise-like)\n const thenHandle = context.getProp(responseHandle, \"then\");\n const hasThen = context.typeof(thenHandle) === \"function\";\n thenHandle.dispose();\n\n if (hasThen) {\n // Execute pending jobs BEFORE resolvePromise to allow\n // JavaScript-native async functions to schedule their resolution.\n // This is critical for async functions that don't use host-side awaits.\n context.runtime.executePendingJobs();\n\n // For pure JS async functions (without host-side awaits), we need to\n // wrap resolvePromise in a race with repeated executePendingJobs calls.\n // The sync variant of QuickJS needs this to process microtasks.\n const resolved = await Promise.race([\n context.resolvePromise(responseHandle),\n (async () => {\n // Keep executing pending jobs until the promise resolves\n // This handles pure JS async functions that don't trigger host callbacks\n for (let i = 0; i < 1000; i++) {\n await new Promise((r) => setTimeout(r, 0));\n context.runtime.executePendingJobs();\n }\n // If we get here, something is very wrong\n throw new Error(\"Promise resolution timeout\");\n })(),\n ]);\n responseHandle.dispose();\n context.runtime.executePendingJobs();\n\n if (resolved.error) {\n const error = context.dump(resolved.error);\n resolved.error.dispose();\n throw new Error(`Fetch handler promise rejected: ${JSON.stringify(error)}`);\n }\n responseHandle = resolved.value;\n }\n }\n\n // Get the ResponseState directly from the instance\n const responseState = getInstanceState<ResponseState>(context, responseHandle);\n responseHandle.dispose();\n\n if (!responseState) {\n throw new Error(\"Failed to get Response state\");\n }\n\n // Check if streaming response\n if (responseState.bodyType === \"stream\" && responseState.streamInstanceId !== undefined) {\n const nativeStream = createNativeStreamFromState(\n context,\n responseState.streamInstanceId\n );\n\n return new Response(nativeStream, {\n status: responseState.status,\n statusText: responseState.statusText,\n headers: headersStateToNative(responseState.headersState),\n });\n }\n\n // Convert to native Response (non-streaming)\n return responseStateToNative(responseState);\n } finally {\n requestHandle.dispose();\n serverHandle.dispose();\n }\n },\n\n getUpgradeRequest(): UpgradeRequest | null {\n return serveState.pendingUpgrade;\n },\n\n /**\n * Dispatch WebSocket open event to the QuickJS handler.\n *\n * **IMPORTANT:** An `open` handler MUST be defined in the serve() websocket\n * options for the connection to be tracked. Without an open handler, the\n * connection is not stored and subsequent message/close/error events will\n * be silently ignored.\n *\n * The user data is looked up from the QuickJS-side __upgradeRegistry__ using\n * the connectionId. 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8
+ "debugId": "B000FB0DDA931AAB64756E2164756E21",
9
9
  "names": []
10
10
  }
@@ -1,5 +1,5 @@
1
1
  {
2
2
  "name": "@ricsam/quickjs-fetch",
3
- "version": "0.2.10",
3
+ "version": "0.2.11",
4
4
  "type": "commonjs"
5
5
  }
@@ -267,6 +267,9 @@ function createFetchHandle(context, stateMap, serveState) {
267
267
  hasServeHandler() {
268
268
  return serveState.fetchHandler !== null;
269
269
  },
270
+ hasActiveConnections() {
271
+ return serveState.activeConnections.size > 0;
272
+ },
270
273
  dispose() {
271
274
  const clearResult = context.evalCode(`__upgradeRegistry__.clear()`);
272
275
  if (clearResult.error) {
@@ -307,4 +310,4 @@ export {
307
310
  createFetchHandle
308
311
  };
309
312
 
310
- //# debugId=56BFD315339C6DE564756E2164756E21
313
+ //# debugId=023C0E73AA057C8764756E2164756E21
@@ -2,9 +2,9 @@
2
2
  "version": 3,
3
3
  "sources": ["../../src/handle.ts"],
4
4
  "sourcesContent": [
5
- "import type { QuickJSContext, QuickJSHandle } from \"quickjs-emscripten\";\nimport { marshal, getInstanceState, setInstanceState, getInstanceStateById } from \"@ricsam/quickjs-core\";\nimport type {\n StateMap,\n FetchHandle,\n ServeState,\n UpgradeRequest,\n WebSocketCommand,\n ServerWebSocketState,\n RequestState,\n ResponseState,\n} from \"./types.mjs\";\nimport { createRequestStateFromNative } from \"./globals/request.mjs\";\nimport { responseStateToNative } from \"./globals/response.mjs\";\nimport { headersStateToNative } from \"./globals/headers.mjs\";\n\n/**\n * Internal state of a QuickJS ReadableStream\n * Used to directly access stream queue for bridging to native streams\n */\ninterface ReadableStreamInternalState {\n queue: unknown[];\n closeRequested: boolean;\n closed: boolean;\n errored: boolean;\n errorValue: unknown;\n}\n\n/**\n * Create a native ReadableStream that reads from a QuickJS stream's internal state\n * This avoids needing a QuickJS handle by directly 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WebSocketCommand) => void>();\n\n return {\n stateMap,\n\n async dispatchRequest(request: Request): Promise<Response> {\n if (!serveState.fetchHandler) {\n throw new Error(\"No serve() handler registered\");\n }\n\n // Clean up previous pending upgrade entry if it was never consumed\n // This handles the case where host called getUpgradeRequest() but never called dispatchWebSocketOpen()\n // Only delete from registry if the connection was NOT opened (not in activeConnections)\n if (serveState.pendingUpgrade?.connectionId) {\n const connId = serveState.pendingUpgrade.connectionId;\n // Only clean up if this upgrade was never consumed (connection never opened)\n if (!serveState.activeConnections.has(connId)) {\n const deleteResult = context.evalCode(`__upgradeRegistry__.delete(\"${connId}\")`);\n if (deleteResult.error) {\n deleteResult.error.dispose();\n } else {\n deleteResult.value.dispose();\n }\n }\n }\n serveState.pendingUpgrade = null;\n\n // Convert native Request to 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responseState.streamInstanceId\n );\n\n return new Response(nativeStream, {\n status: responseState.status,\n statusText: responseState.statusText,\n headers: headersStateToNative(responseState.headersState),\n });\n }\n\n // Convert to native Response (non-streaming)\n return responseStateToNative(responseState);\n } finally {\n requestHandle.dispose();\n serverHandle.dispose();\n }\n },\n\n getUpgradeRequest(): UpgradeRequest | null {\n return serveState.pendingUpgrade;\n },\n\n /**\n * Dispatch WebSocket open event to the QuickJS handler.\n *\n * **IMPORTANT:** An `open` handler MUST be defined in the serve() websocket\n * options for the connection to be tracked. Without an open handler, the\n * connection is not stored and subsequent message/close/error events will\n * be silently ignored.\n *\n * The user data is looked up from the QuickJS-side __upgradeRegistry__ using\n * the connectionId. This avoids marshalling complex objects across the boundary.\n *\n * @param connectionId - The connectionId from getUpgradeRequest()\n */\n dispatchWebSocketOpen(connectionId: string): void {\n // Note: Data stays in __upgradeRegistry__ and is accessed via pure-JS getter\n // This avoids marshalling complex objects (like Zod schemas) that exceed depth limits\n // Registry cleanup happens in dispatchWebSocketClose()\n\n if (!serveState.websocketHandlers.open) {\n return;\n }\n\n // Create ServerWebSocket instance using evalCode (classes must be called with 'new')\n // Only pass connectionId to constructor to avoid unmarshalling complex data objects\n const connectionIdHandle = context.newString(connectionId);\n context.setProp(context.global, \"__wsConnectionId__\", connectionIdHandle);\n connectionIdHandle.dispose();\n\n const wsResult = context.evalCode(`new __ServerWebSocket__(__wsConnectionId__)`);\n\n // Clean up temporary global\n context.setProp(context.global, \"__wsConnectionId__\", context.undefined);\n\n if (wsResult.error) {\n wsResult.error.dispose();\n return;\n }\n\n const wsHandle = wsResult.value;\n\n // Set __connectionId__ on the instance for the pure-JS data getter to use\n const connIdForGetter = context.newString(connectionId);\n context.setProp(wsHandle, \"__connectionId__\", connIdForGetter);\n connIdForGetter.dispose();\n\n // Store the connection\n serveState.activeConnections.set(connectionId, {\n readyState: 1,\n connectionId,\n wsHandle,\n });\n\n // Call the open handler\n const result = context.callFunction(\n serveState.websocketHandlers.open,\n context.undefined,\n wsHandle\n );\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket message event to the QuickJS handler.\n *\n * Requires the connection to have been tracked via dispatchWebSocketOpen().\n * If no message handler is defined, or the connection is not tracked, this is a no-op.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param message - The message content (string or binary data)\n */\n dispatchWebSocketMessage(\n connectionId: string,\n message: string | ArrayBuffer\n ): void {\n if (!serveState.websocketHandlers.message) {\n return;\n }\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n return;\n }\n\n const messageHandle =\n typeof message === \"string\"\n ? context.newString(message)\n : context.newArrayBuffer(message);\n\n const result = context.callFunction(\n serveState.websocketHandlers.message,\n context.undefined,\n connection.wsHandle,\n messageHandle\n );\n\n messageHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket close event to the QuickJS handler and clean up the connection.\n *\n * Updates the connection ready state to CLOSED (3), calls the close handler if defined,\n * disposes the WebSocket handle, and removes the connection from tracking.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param code - The WebSocket close code (e.g., 1000 for normal closure)\n * @param reason - The close reason string\n */\n dispatchWebSocketClose(\n connectionId: string,\n code: number,\n reason: string\n ): void {\n // Helper to clean up registry entry\n const cleanupRegistry = () => {\n const deleteResult = context.evalCode(`__upgradeRegistry__.delete(\"${connectionId}\")`);\n if (deleteResult.error) {\n deleteResult.error.dispose();\n } else {\n deleteResult.value.dispose();\n }\n };\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n return;\n }\n\n if (!serveState.websocketHandlers.close) {\n // No close handler, but still need to cleanup the connection\n connection.wsHandle.dispose();\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n return;\n }\n\n // Update ready state\n connection.readyState = 3; // CLOSED\n\n const codeHandle = context.newNumber(code);\n const reasonHandle = context.newString(reason);\n\n const result = context.callFunction(\n serveState.websocketHandlers.close,\n context.undefined,\n connection.wsHandle,\n codeHandle,\n reasonHandle\n );\n\n codeHandle.dispose();\n reasonHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n // Cleanup\n connection.wsHandle.dispose();\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket error event to the QuickJS handler.\n *\n * Requires the connection to have been tracked via dispatchWebSocketOpen().\n * If no error handler is defined, or the connection is not tracked, this is a no-op.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param error - The error that occurred\n */\n dispatchWebSocketError(connectionId: string, error: Error): void {\n if (!serveState.websocketHandlers.error) {\n return;\n }\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n return;\n }\n\n const errorHandle = marshal(context, {\n name: error.name,\n message: error.message,\n });\n\n const result = context.callFunction(\n serveState.websocketHandlers.error,\n context.undefined,\n connection.wsHandle,\n errorHandle\n );\n\n errorHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Register a callback for outgoing WebSocket commands from QuickJS.\n *\n * Called when QuickJS code calls ws.send() or ws.close() on a ServerWebSocket.\n * The callback receives command objects that should be forwarded to the actual WebSocket.\n *\n * @param callback - Function to handle outgoing WebSocket commands\n * @returns Unsubscribe function to remove the callback\n */\n onWebSocketCommand(\n callback: (command: WebSocketCommand) => void\n ): () => void {\n wsCommandCallbacks.add(callback);\n return () => wsCommandCallbacks.delete(callback);\n },\n\n hasServeHandler(): boolean {\n return serveState.fetchHandler !== null;\n },\n\n dispose(): void {\n // Clear upgrade registry to prevent memory leaks\n const clearResult = context.evalCode(`__upgradeRegistry__.clear()`);\n if (clearResult.error) {\n clearResult.error.dispose();\n } else {\n clearResult.value.dispose();\n }\n\n // Dispose WebSocket handler handles\n if (serveState.websocketHandlers.open) {\n serveState.websocketHandlers.open.dispose();\n serveState.websocketHandlers.open = undefined;\n }\n if (serveState.websocketHandlers.message) {\n serveState.websocketHandlers.message.dispose();\n serveState.websocketHandlers.message = undefined;\n }\n if (serveState.websocketHandlers.close) {\n serveState.websocketHandlers.close.dispose();\n serveState.websocketHandlers.close = undefined;\n }\n if (serveState.websocketHandlers.error) {\n serveState.websocketHandlers.error.dispose();\n serveState.websocketHandlers.error = undefined;\n }\n\n // Dispose fetch handler handle\n if (serveState.fetchHandler) {\n serveState.fetchHandler.dispose();\n serveState.fetchHandler = null;\n }\n\n // Dispose active WebSocket connection handles\n for (const connection of serveState.activeConnections.values()) {\n if (connection.wsHandle) {\n connection.wsHandle.dispose();\n }\n }\n serveState.activeConnections.clear();\n\n // Note: __Server__ and __ServerWebSocket__ are on global and will be cleaned up by context.dispose()\n },\n };\n}\n"
5
+ "import type { QuickJSContext, QuickJSHandle } from \"quickjs-emscripten\";\nimport { marshal, getInstanceState, setInstanceState, getInstanceStateById } from \"@ricsam/quickjs-core\";\nimport type {\n StateMap,\n FetchHandle,\n ServeState,\n UpgradeRequest,\n WebSocketCommand,\n ServerWebSocketState,\n RequestState,\n ResponseState,\n} from \"./types.mjs\";\nimport { createRequestStateFromNative } from \"./globals/request.mjs\";\nimport { responseStateToNative } from \"./globals/response.mjs\";\nimport { headersStateToNative } from \"./globals/headers.mjs\";\n\n/**\n * Internal state of a QuickJS ReadableStream\n * Used to directly access stream queue for bridging to native streams\n */\ninterface ReadableStreamInternalState {\n queue: unknown[];\n closeRequested: boolean;\n closed: boolean;\n errored: boolean;\n errorValue: unknown;\n}\n\n/**\n * Create a native ReadableStream that reads from a QuickJS stream's internal state\n * This avoids needing a QuickJS handle by directly accessing the stream's queue\n */\nfunction createNativeStreamFromState(\n context: QuickJSContext,\n streamInstanceId: number\n): ReadableStream<Uint8Array> {\n let done = false;\n\n return new ReadableStream<Uint8Array>({\n async pull(controller) {\n while (!done) {\n // Pump QuickJS event loop to process async writes\n context.runtime.executePendingJobs();\n\n const state = getInstanceStateById<ReadableStreamInternalState>(streamInstanceId);\n\n if (!state) {\n controller.close();\n done = true;\n return;\n }\n\n // Check for error\n if (state.errored) {\n controller.error(state.errorValue);\n done = true;\n return;\n }\n\n // Check for data in queue\n if (state.queue && state.queue.length > 0) {\n const chunk = state.queue.shift();\n\n // Convert chunk to Uint8Array\n let bytes: Uint8Array;\n if (chunk instanceof Uint8Array) {\n bytes = chunk;\n } else if (typeof chunk === \"string\") {\n bytes = new TextEncoder().encode(chunk);\n } else if (chunk && typeof chunk === \"object\" && \"0\" in chunk) {\n // Handle unmarshalled Uint8Array (object with numeric keys)\n const obj = chunk as Record<string, number>;\n const keys = Object.keys(obj).filter(k => !isNaN(parseInt(k))).sort((a, b) => parseInt(a) - parseInt(b));\n const values = keys.map(k => obj[k]) as number[];\n bytes = new Uint8Array(values);\n } else {\n // Skip unknown chunk types\n continue;\n }\n\n controller.enqueue(bytes);\n return;\n }\n\n // Check if closed\n if (state.closeRequested || state.closed) {\n controller.close();\n done = true;\n return;\n }\n\n // Yield to event loop, then poll again\n await new Promise(r => setTimeout(r, 0));\n }\n },\n\n cancel() {\n done = true;\n }\n });\n}\n\n/**\n * Create a proper Request instance in QuickJS with the given state\n */\nfunction createRequestInstance(\n context: QuickJSContext,\n stateMap: StateMap,\n requestState: RequestState\n): QuickJSHandle {\n // Create the Request instance using evalCode (classes must be called with 'new')\n // Pass the URL as the constructor argument - minimal construction\n const urlHandle = context.newString(requestState.url);\n context.setProp(context.global, \"__requestUrl__\", urlHandle);\n urlHandle.dispose();\n\n const requestResult = context.evalCode(`new Request(__requestUrl__)`);\n\n // Clean up temporary global\n context.setProp(context.global, \"__requestUrl__\", context.undefined);\n\n if (requestResult.error) {\n const error = context.dump(requestResult.error);\n requestResult.error.dispose();\n throw new Error(`Failed to create Request: ${JSON.stringify(error)}`);\n }\n\n const requestHandle = requestResult.value;\n\n // Overwrite the internal state with our full RequestState\n setInstanceState(context, requestHandle, requestState);\n\n return requestHandle;\n}\n\n/**\n * Create the FetchHandle implementation\n */\nexport function createFetchHandle(\n context: QuickJSContext,\n stateMap: StateMap,\n serveState: ServeState\n): FetchHandle {\n const wsCommandCallbacks = new Set<(cmd: WebSocketCommand) => void>();\n\n return {\n stateMap,\n\n async dispatchRequest(request: Request): Promise<Response> {\n if (!serveState.fetchHandler) {\n throw new Error(\"No serve() handler registered\");\n }\n\n // Clean up previous pending upgrade entry if it was never consumed\n // This handles the case where host called getUpgradeRequest() but never called dispatchWebSocketOpen()\n // Only delete from registry if the connection was NOT opened (not in activeConnections)\n if (serveState.pendingUpgrade?.connectionId) {\n const connId = serveState.pendingUpgrade.connectionId;\n // Only clean up if this upgrade was never consumed (connection never opened)\n if (!serveState.activeConnections.has(connId)) {\n const deleteResult = context.evalCode(`__upgradeRegistry__.delete(\"${connId}\")`);\n if (deleteResult.error) {\n deleteResult.error.dispose();\n } else {\n deleteResult.value.dispose();\n }\n }\n }\n serveState.pendingUpgrade = null;\n\n // Convert native Request to RequestState\n const requestState = createRequestStateFromNative(request);\n\n // Create proper QuickJS Request instance with internal state\n const requestHandle = createRequestInstance(context, stateMap, requestState);\n\n // Create Server instance using evalCode (classes must be called with 'new')\n const serverResult = context.evalCode(`new __Server__()`);\n if (serverResult.error) {\n requestHandle.dispose();\n const error = context.dump(serverResult.error);\n serverResult.error.dispose();\n throw new Error(`Failed to create Server: ${error}`);\n }\n const serverHandle = serverResult.value;\n\n try {\n // Call the fetch handler\n const result = context.callFunction(\n serveState.fetchHandler,\n context.undefined,\n requestHandle,\n serverHandle\n );\n\n if (result.error) {\n const error = context.dump(result.error);\n result.error.dispose();\n throw new Error(`Fetch handler error: ${JSON.stringify(error)}`);\n }\n\n let responseHandle = result.value;\n\n // Check if result is a Promise\n const typeofResult = context.typeof(responseHandle);\n if (typeofResult === \"object\") {\n // Check for .then method (Promise-like)\n const thenHandle = context.getProp(responseHandle, \"then\");\n const hasThen = context.typeof(thenHandle) === \"function\";\n thenHandle.dispose();\n\n if (hasThen) {\n // Execute pending jobs BEFORE resolvePromise to allow\n // JavaScript-native async functions to schedule their resolution.\n // This is critical for async functions that don't use host-side awaits.\n context.runtime.executePendingJobs();\n\n // For pure JS async functions (without host-side awaits), we need to\n // wrap resolvePromise in a race with repeated executePendingJobs calls.\n // The sync variant of QuickJS needs this to process microtasks.\n const resolved = await Promise.race([\n context.resolvePromise(responseHandle),\n (async () => {\n // Keep executing pending jobs until the promise resolves\n // This handles pure JS async functions that don't trigger host callbacks\n for (let i = 0; i < 1000; i++) {\n await new Promise((r) => setTimeout(r, 0));\n context.runtime.executePendingJobs();\n }\n // If we get here, something is very wrong\n throw new Error(\"Promise resolution timeout\");\n })(),\n ]);\n responseHandle.dispose();\n context.runtime.executePendingJobs();\n\n if (resolved.error) {\n const error = context.dump(resolved.error);\n resolved.error.dispose();\n throw new Error(`Fetch handler promise rejected: ${JSON.stringify(error)}`);\n }\n responseHandle = resolved.value;\n }\n }\n\n // Get the ResponseState directly from the instance\n const responseState = getInstanceState<ResponseState>(context, responseHandle);\n responseHandle.dispose();\n\n if (!responseState) {\n throw new Error(\"Failed to get Response state\");\n }\n\n // Check if streaming response\n if (responseState.bodyType === \"stream\" && responseState.streamInstanceId !== undefined) {\n const nativeStream = createNativeStreamFromState(\n context,\n responseState.streamInstanceId\n );\n\n return new Response(nativeStream, {\n status: responseState.status,\n statusText: responseState.statusText,\n headers: headersStateToNative(responseState.headersState),\n });\n }\n\n // Convert to native Response (non-streaming)\n return responseStateToNative(responseState);\n } finally {\n requestHandle.dispose();\n serverHandle.dispose();\n }\n },\n\n getUpgradeRequest(): UpgradeRequest | null {\n return serveState.pendingUpgrade;\n },\n\n /**\n * Dispatch WebSocket open event to the QuickJS handler.\n *\n * **IMPORTANT:** An `open` handler MUST be defined in the serve() websocket\n * options for the connection to be tracked. Without an open handler, the\n * connection is not stored and subsequent message/close/error events will\n * be silently ignored.\n *\n * The user data is looked up from the QuickJS-side __upgradeRegistry__ using\n * the connectionId. This avoids marshalling complex objects across the boundary.\n *\n * @param connectionId - The connectionId from getUpgradeRequest()\n */\n dispatchWebSocketOpen(connectionId: string): void {\n // Note: Data stays in __upgradeRegistry__ and is accessed via pure-JS getter\n // This avoids marshalling complex objects (like Zod schemas) that exceed depth limits\n // Registry cleanup happens in dispatchWebSocketClose()\n\n if (!serveState.websocketHandlers.open) {\n return;\n }\n\n // Create ServerWebSocket instance using evalCode (classes must be called with 'new')\n // Only pass connectionId to constructor to avoid unmarshalling complex data objects\n const connectionIdHandle = context.newString(connectionId);\n context.setProp(context.global, \"__wsConnectionId__\", connectionIdHandle);\n connectionIdHandle.dispose();\n\n const wsResult = context.evalCode(`new __ServerWebSocket__(__wsConnectionId__)`);\n\n // Clean up temporary global\n context.setProp(context.global, \"__wsConnectionId__\", context.undefined);\n\n if (wsResult.error) {\n wsResult.error.dispose();\n return;\n }\n\n const wsHandle = wsResult.value;\n\n // Set __connectionId__ on the instance for the pure-JS data getter to use\n const connIdForGetter = context.newString(connectionId);\n context.setProp(wsHandle, \"__connectionId__\", connIdForGetter);\n connIdForGetter.dispose();\n\n // Store the connection\n serveState.activeConnections.set(connectionId, {\n readyState: 1,\n connectionId,\n wsHandle,\n });\n\n // Call the open handler\n const result = context.callFunction(\n serveState.websocketHandlers.open,\n context.undefined,\n wsHandle\n );\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket message event to the QuickJS handler.\n *\n * Requires the connection to have been tracked via dispatchWebSocketOpen().\n * If no message handler is defined, or the connection is not tracked, this is a no-op.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param message - The message content (string or binary data)\n */\n dispatchWebSocketMessage(\n connectionId: string,\n message: string | ArrayBuffer\n ): void {\n if (!serveState.websocketHandlers.message) {\n return;\n }\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n return;\n }\n\n const messageHandle =\n typeof message === \"string\"\n ? context.newString(message)\n : context.newArrayBuffer(message);\n\n const result = context.callFunction(\n serveState.websocketHandlers.message,\n context.undefined,\n connection.wsHandle,\n messageHandle\n );\n\n messageHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket close event to the QuickJS handler and clean up the connection.\n *\n * Updates the connection ready state to CLOSED (3), calls the close handler if defined,\n * disposes the WebSocket handle, and removes the connection from tracking.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param code - The WebSocket close code (e.g., 1000 for normal closure)\n * @param reason - The close reason string\n */\n dispatchWebSocketClose(\n connectionId: string,\n code: number,\n reason: string\n ): void {\n // Helper to clean up registry entry\n const cleanupRegistry = () => {\n const deleteResult = context.evalCode(`__upgradeRegistry__.delete(\"${connectionId}\")`);\n if (deleteResult.error) {\n deleteResult.error.dispose();\n } else {\n deleteResult.value.dispose();\n }\n };\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n return;\n }\n\n if (!serveState.websocketHandlers.close) {\n // No close handler, but still need to cleanup the connection\n connection.wsHandle.dispose();\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n return;\n }\n\n // Update ready state\n connection.readyState = 3; // CLOSED\n\n const codeHandle = context.newNumber(code);\n const reasonHandle = context.newString(reason);\n\n const result = context.callFunction(\n serveState.websocketHandlers.close,\n context.undefined,\n connection.wsHandle,\n codeHandle,\n reasonHandle\n );\n\n codeHandle.dispose();\n reasonHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n // Cleanup\n connection.wsHandle.dispose();\n serveState.activeConnections.delete(connectionId);\n cleanupRegistry();\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Dispatch WebSocket error event to the QuickJS handler.\n *\n * Requires the connection to have been tracked via dispatchWebSocketOpen().\n * If no error handler is defined, or the connection is not tracked, this is a no-op.\n *\n * @param connectionId - The connection ID from dispatchWebSocketOpen()\n * @param error - The error that occurred\n */\n dispatchWebSocketError(connectionId: string, error: Error): void {\n if (!serveState.websocketHandlers.error) {\n return;\n }\n\n const connection = serveState.activeConnections.get(connectionId);\n if (!connection || !connection.wsHandle) {\n return;\n }\n\n const errorHandle = marshal(context, {\n name: error.name,\n message: error.message,\n });\n\n const result = context.callFunction(\n serveState.websocketHandlers.error,\n context.undefined,\n connection.wsHandle,\n errorHandle\n );\n\n errorHandle.dispose();\n\n if (result.error) {\n result.error.dispose();\n } else {\n result.value.dispose();\n }\n\n context.runtime.executePendingJobs();\n },\n\n /**\n * Register a callback for outgoing WebSocket commands from QuickJS.\n *\n * Called when QuickJS code calls ws.send() or ws.close() on a ServerWebSocket.\n * The callback receives command objects that should be forwarded to the actual WebSocket.\n *\n * @param callback - Function to handle outgoing WebSocket commands\n * @returns Unsubscribe function to remove the callback\n */\n onWebSocketCommand(\n callback: (command: WebSocketCommand) => void\n ): () => void {\n wsCommandCallbacks.add(callback);\n return () => wsCommandCallbacks.delete(callback);\n },\n\n hasServeHandler(): boolean {\n return serveState.fetchHandler !== null;\n },\n\n hasActiveConnections(): boolean {\n return serveState.activeConnections.size > 0;\n },\n\n dispose(): void {\n // Clear upgrade registry to prevent memory leaks\n const clearResult = context.evalCode(`__upgradeRegistry__.clear()`);\n if (clearResult.error) {\n clearResult.error.dispose();\n } else {\n clearResult.value.dispose();\n }\n\n // Dispose WebSocket handler handles\n if (serveState.websocketHandlers.open) {\n serveState.websocketHandlers.open.dispose();\n serveState.websocketHandlers.open = undefined;\n }\n if (serveState.websocketHandlers.message) {\n serveState.websocketHandlers.message.dispose();\n serveState.websocketHandlers.message = undefined;\n }\n if (serveState.websocketHandlers.close) {\n serveState.websocketHandlers.close.dispose();\n serveState.websocketHandlers.close = undefined;\n }\n if (serveState.websocketHandlers.error) {\n serveState.websocketHandlers.error.dispose();\n serveState.websocketHandlers.error = undefined;\n }\n\n // Dispose fetch handler handle\n if (serveState.fetchHandler) {\n serveState.fetchHandler.dispose();\n serveState.fetchHandler = null;\n }\n\n // Dispose active WebSocket connection handles\n for (const connection of serveState.activeConnections.values()) {\n if (connection.wsHandle) {\n connection.wsHandle.dispose();\n }\n }\n serveState.activeConnections.clear();\n\n // Note: __Server__ and __ServerWebSocket__ are on global and will be cleaned up by context.dispose()\n },\n };\n}\n"
6
6
  ],
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8
+ "debugId": "023C0E73AA057C8764756E2164756E21",
9
9
  "names": []
10
10
  }
@@ -1,5 +1,5 @@
1
1
  {
2
2
  "name": "@ricsam/quickjs-fetch",
3
- "version": "0.2.10",
3
+ "version": "0.2.11",
4
4
  "type": "module"
5
5
  }
@@ -115,6 +115,10 @@ export interface FetchHandle {
115
115
  * Check if a serve() handler is registered
116
116
  */
117
117
  hasServeHandler(): boolean;
118
+ /**
119
+ * Check if there are active WebSocket connections
120
+ */
121
+ hasActiveConnections(): boolean;
118
122
  /**
119
123
  * Dispose all handles and cleanup
120
124
  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ricsam/quickjs-fetch",
3
- "version": "0.2.10",
3
+ "version": "0.2.11",
4
4
  "main": "./dist/cjs/index.cjs",
5
5
  "types": "./dist/types/index.d.ts",
6
6
  "exports": {
@@ -16,7 +16,7 @@
16
16
  "typecheck": "tsc --noEmit"
17
17
  },
18
18
  "dependencies": {
19
- "@ricsam/quickjs-core": "^0.2.9",
19
+ "@ricsam/quickjs-core": "^0.2.10",
20
20
  "quickjs-emscripten": "^0.31.0"
21
21
  },
22
22
  "peerDependencies": {