@rian8337/osu-droid-replay-analyzer 4.0.0-beta.4 → 4.0.0-beta.41
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1371 -1136
- package/package.json +13 -12
- package/typings/index.d.ts +555 -240
- package/dist/index.js.map +0 -1
package/dist/index.js
CHANGED
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@@ -51,18 +51,6 @@ exports.MovementType = void 0;
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* Represents a cursor's occurrence.
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*/
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class CursorOccurrence {
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/**
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* The time of this occurrence.
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*/
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time;
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/**
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* The position of the occurrence.
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*/
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position;
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/**
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* The movement ID of the occurrence.
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*/
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id;
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constructor(time, x, y, id) {
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this.time = time;
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this.position = new osuBase.Vector2(x, y);
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@@ -125,7 +113,8 @@ class CursorOccurrenceGroup {
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* The time at which this cursor occurrence group ends.
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*/
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get endTime() {
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-
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var _a, _b, _c, _d;
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return (_d = (_b = (_a = this._up) === null || _a === void 0 ? void 0 : _a.time) !== null && _b !== void 0 ? _b : (_c = this._moves.at(-1)) === null || _c === void 0 ? void 0 : _c.time) !== null && _d !== void 0 ? _d : this._down.time;
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}
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/**
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* The duration this cursor occurrence group is active for.
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@@ -145,20 +134,6 @@ class CursorOccurrenceGroup {
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}
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return cursors;
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}
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/**
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* The cursor occurrence of movement type `movementType.DOWN`.
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*/
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_down;
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/**
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* The cursor occurrences of movement type `movementType.MOVE`.
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*/
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_moves;
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/**
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* The cursor occurrence of movement type `movementType.UP`.
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*
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* May not exist, such as when the player holds their cursor until the end of a beatmap.
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*/
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_up;
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constructor(down, moves, up) {
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this._down = down;
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this._moves = moves;
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@@ -182,13 +157,14 @@ class CursorOccurrenceGroup {
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* @returns The cursor occurrence at the given time, `null` if not found.
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*/
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cursorAt(time) {
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var _a;
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if (!this.isActiveAt(time)) {
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return null;
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}
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if (this._down.time === time) {
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return this._down;
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}
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if (this._up
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if (((_a = this._up) === null || _a === void 0 ? void 0 : _a.time) === time) {
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return this._up;
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}
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let l = 0;
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@@ -218,17 +194,14 @@ class CursorOccurrenceGroup {
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* This is used when analyzing replays using replay analyzer.
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*/
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class CursorData {
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/**
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* The occurrence groups of this cursor instance.
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*/
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occurrenceGroups = [];
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/**
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* The time at which the first occurrence of this cursor instance occurs.
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*
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* Will return `null` if there are no occurrences.
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*/
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get earliestOccurrenceTime() {
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-
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var _a, _b;
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return (_b = (_a = this.occurrenceGroups.at(0)) === null || _a === void 0 ? void 0 : _a.startTime) !== null && _b !== void 0 ? _b : null;
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}
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/**
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* The time at which the latest occurrence of this cursor instance occurs.
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@@ -236,7 +209,8 @@ class CursorData {
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* Will return `null` if there are no occurrences.
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*/
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get latestOccurrenceTime() {
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-
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var _a, _b;
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return (_b = (_a = this.occurrenceGroups.at(-1)) === null || _a === void 0 ? void 0 : _a.endTime) !== null && _b !== void 0 ? _b : null;
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}
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/**
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* The amount of cursor occurrences of this cursor instance.
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@@ -263,6 +237,10 @@ class CursorData {
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return this.occurrenceGroups.flatMap((v) => v.allOccurrences);
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}
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constructor(values) {
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/**
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* The occurrence groups of this cursor instance.
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*/
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this.occurrenceGroups = [];
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let downOccurrence = null;
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let moveOccurrences = [];
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for (let i = 0; i < values.size; ++i) {
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@@ -313,165 +291,43 @@ exports.HitResult = void 0;
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})(exports.HitResult || (exports.HitResult = {}));
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/**
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*
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*
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* Stores generic information about an osu!droid replay such as player name, MD5 hash, time set, etc.
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*
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* This is used when analyzing replays using replay analyzer.
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*/
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class ReplayData {
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replayVersion;
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folderName;
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fileName;
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hash;
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time;
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hit300k;
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hit100k;
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score;
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maxCombo;
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accuracy;
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isFullCombo;
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playerName;
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rawMods;
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rank;
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convertedMods;
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cursorMovement;
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hitObjectData;
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speedModification;
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forcedAR;
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constructor(values) {
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this.replayVersion = values.replayVersion;
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this.folderName = values.folderName;
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this.fileName = values.fileName;
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this.hash = values.hash;
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this.time = new Date(values.time || 0);
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this.hit300k = values.hit300k || 0;
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this.hit100k = values.hit100k || 0;
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this.score = values.score || 0;
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this.maxCombo = values.maxCombo || 0;
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this.accuracy = values.accuracy || new osuBase.Accuracy({});
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this.isFullCombo = values.isFullCombo || false;
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this.playerName = values.playerName || "";
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this.rawMods = values.rawMods || "";
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this.rank = values.rank || "";
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this.convertedMods = values.convertedMods || [];
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this.cursorMovement = values.cursorMovement;
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this.hitObjectData = values.hitObjectData;
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this.speedModification = values.speedModification || 1;
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this.forcedAR = values.forcedAR;
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}
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}
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-
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/**
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* Utility to check whether or not a beatmap is three-fingered.
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* Utility to check whether or not a beatmap is three-fingered for rebalance scores.
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*/
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class
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/**
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* The beatmap that is being analyzed.
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*/
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beatmap;
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/**
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* The data of the replay.
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*/
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data;
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/**
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* The difficulty attributes of the beatmap.
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*/
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difficultyAttributes;
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/**
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* The true scale of objects.
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*/
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trueScale;
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/**
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* The distance threshold between cursors to assume that two cursors are
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* actually pressed with 1 finger in osu!pixels.
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*
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* This is used to prevent cases where a player would lift their finger
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* too fast to the point where the 4th cursor instance or beyond is recorded
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* as 1st, 2nd, or 3rd cursor instance.
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*/
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cursorDistancingDistanceThreshold = 60;
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/**
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* The threshold for the amount of cursors that are assumed to be pressed
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* by a single finger.
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*/
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cursorDistancingCountThreshold = 10;
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/**
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* The threshold for the time difference of cursors that are assumed to be pressed
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* by a single finger, in milliseconds.
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*/
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cursorDistancingTimeThreshold = 1000;
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/**
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* The amount of notes that has a tap strain exceeding `strainThreshold`.
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*/
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strainNoteCount;
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/**
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* The ratio threshold between non-3 finger cursors and 3-finger cursors.
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*
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* Increasing this number will increase detection accuracy, however
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* it also increases the chance of falsely flagged plays.
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*/
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threeFingerRatioThreshold = 0.01;
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/**
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* Extended sections of the beatmap for drag detection.
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*/
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beatmapSections = [];
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/**
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* This threshold is used to filter out accidental taps.
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*
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* Increasing this number makes the filtration more sensitive, however it
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* will also increase the chance of 3-fingered plays getting out from
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* being flagged.
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*/
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accidentalTapThreshold = 400;
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/**
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* The hit window of this beatmap. Keep in mind that speed-changing mods do not change hit window length in game logic.
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*/
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hitWindow;
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/**
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* A reprocessed break points to match right on object time.
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*
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* This is used to increase detection accuracy since break points do not start right at the
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* start of the hitobject before it and do not end right at the first hitobject after it.
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*/
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breakPointAccurateTimes = [];
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/**
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* A cursor occurrence nested array that only contains `movementType.DOWN` movement ID occurrences.
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*
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* Each index represents the cursor index.
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*/
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downCursorInstances = [];
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/**
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* Nerf factors from all sections that were three-fingered.
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*/
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nerfFactors = [];
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/**
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* Whether this score uses the Precise mod.
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*/
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isPrecise;
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class RebalanceThreeFingerChecker {
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/**
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* @param beatmap The beatmap to analyze.
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* @param data The data of the replay.
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* @param difficultyAttributes The difficulty attributes of the beatmap.
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*/
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constructor(beatmap, data, difficultyAttributes) {
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/**
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* Extended sections of the beatmap for drag detection.
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*/
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this.beatmapSections = [];
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/**
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* A reprocessed break points to match right on object time.
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*
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* This is used to increase detection accuracy since break points do not start right at the
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* start of the hitobject before it and do not end right at the first hitobject after it.
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*/
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this.breakPointAccurateTimes = [];
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/**
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* A cursor occurrence nested array that only contains `movementType.DOWN` movement ID occurrences.
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*
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* Each index represents the cursor index.
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*/
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this.downCursorInstances = [];
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/**
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* Nerf factors from all sections that were three-fingered.
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*/
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this.nerfFactors = [];
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this.beatmap = beatmap;
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this.data = data;
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this.difficultyAttributes = difficultyAttributes;
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}).calculate({ mode: osuBase.Modes.droid, convertDroidOD: false });
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this.isPrecise = this.difficultyAttributes.mods.some((m) => m instanceof osuBase.ModPrecise);
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this.hitWindow = new osuBase.DroidHitWindow(stats.od);
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this.strainNoteCount =
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this.difficultyAttributes.possibleThreeFingeredSections.reduce((a, v) => a + v.lastObjectIndex - v.firstObjectIndex + 1, 0);
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const circleSize = new osuBase.MapStats({
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cs: this.beatmap.difficulty.cs,
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mods: this.difficultyAttributes.mods,
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}).calculate({ mode: osuBase.Modes.droid }).cs;
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this.trueScale = (1 - (0.7 * (circleSize - 5)) / 5) / 2;
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this.isHardRock = difficultyAttributes.mods.some((m) => m instanceof osuBase.ModHardRock);
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this.hitWindow = difficultyAttributes.mods.some((m) => m instanceof osuBase.ModPrecise)
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? new osuBase.PreciseDroidHitWindow(beatmap.difficulty.od)
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: new osuBase.DroidHitWindow(beatmap.difficulty.od);
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}
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/**
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* Checks whether a beatmap is eligible to be detected for 3-finger.
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@@ -492,7 +348,8 @@ class ThreeFingerChecker {
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* nerf factor, taking beatmap difficulty into account.
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*/
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check() {
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if (this.
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if (!RebalanceThreeFingerChecker.isEligibleToDetect(this.difficultyAttributes) ||
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this.data.cursorMovement.filter((v) => v.occurrenceGroups.length > 0).length <= 3) {
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return { is3Finger: false, penalty: 1 };
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}
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this.getAccurateBreakPoints();
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@@ -501,11 +358,6 @@ class ThreeFingerChecker {
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return { is3Finger: false, penalty: 1 };
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}
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this.getBeatmapSections();
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504
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this.detectDragPlay();
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this.preventAccidentalTaps();
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-
if (this.downCursorInstances.filter((v) => v.length > 0).length <= 3) {
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return { is3Finger: false, penalty: 1 };
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}
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this.calculateNerfFactors();
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362
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const finalPenalty = this.calculateFinalPenalty();
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return { is3Finger: finalPenalty > 1, penalty: finalPenalty };
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@@ -514,42 +366,32 @@ class ThreeFingerChecker {
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514
366
|
* Generates a new set of "accurate break points".
|
|
515
367
|
*
|
|
516
368
|
* This is done to increase detection accuracy since break points do not start right at the
|
|
517
|
-
*
|
|
369
|
+
* end of the hitobject before it and do not end right at the first hitobject after it.
|
|
518
370
|
*/
|
|
519
371
|
getAccurateBreakPoints() {
|
|
520
|
-
const
|
|
372
|
+
const objects = this.beatmap.hitObjects.objects;
|
|
521
373
|
const objectData = this.data.hitObjectData;
|
|
522
374
|
for (const breakPoint of this.beatmap.events.breaks) {
|
|
523
375
|
const beforeIndex = osuBase.MathUtils.clamp(objects.findIndex((o) => o.endTime >= breakPoint.startTime) - 1, 0, objects.length - 2);
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
let
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
default:
|
|
535
|
-
beforeIndexHitWindowLength = this.hitWindow.hitWindowFor50(this.isPrecise);
|
|
376
|
+
const objectBefore = objects[beforeIndex];
|
|
377
|
+
const objectBeforeData = objectData[beforeIndex];
|
|
378
|
+
let timeBefore = objectBefore.endTime;
|
|
379
|
+
if (objectBefore instanceof osuBase.Circle) {
|
|
380
|
+
if (objectBeforeData.result !== exports.HitResult.miss) {
|
|
381
|
+
timeBefore += objectBeforeData.accuracy;
|
|
382
|
+
}
|
|
383
|
+
else {
|
|
384
|
+
timeBefore += this.hitWindow.mehWindow;
|
|
385
|
+
}
|
|
536
386
|
}
|
|
537
|
-
timeBefore += beforeIndexHitWindowLength;
|
|
538
387
|
const afterIndex = beforeIndex + 1;
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
let
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
break;
|
|
546
|
-
case exports.HitResult.good:
|
|
547
|
-
afterIndexHitWindowLength = this.hitWindow.hitWindowFor100(this.isPrecise);
|
|
548
|
-
break;
|
|
549
|
-
default:
|
|
550
|
-
afterIndexHitWindowLength = this.hitWindow.hitWindowFor50(this.isPrecise);
|
|
388
|
+
const objectAfter = objects[afterIndex];
|
|
389
|
+
const objectAfterData = objectData[afterIndex];
|
|
390
|
+
let timeAfter = objectAfter.startTime;
|
|
391
|
+
if (objectAfter instanceof osuBase.Circle &&
|
|
392
|
+
objectAfterData.result !== exports.HitResult.miss) {
|
|
393
|
+
timeAfter += objectAfterData.accuracy;
|
|
551
394
|
}
|
|
552
|
-
timeAfter += afterIndexHitWindowLength;
|
|
553
395
|
this.breakPointAccurateTimes.push(new osuBase.BreakPoint({
|
|
554
396
|
startTime: timeBefore,
|
|
555
397
|
endTime: timeAfter,
|
|
@@ -562,48 +404,51 @@ class ThreeFingerChecker {
|
|
|
562
404
|
* This also filters cursors that are in break period or happen before start/after end of the beatmap.
|
|
563
405
|
*/
|
|
564
406
|
filterCursorInstances() {
|
|
565
|
-
const
|
|
407
|
+
const objects = this.beatmap.hitObjects.objects;
|
|
566
408
|
const objectData = this.data.hitObjectData;
|
|
567
409
|
const firstObjectResult = objectData[0].result;
|
|
568
410
|
const lastObjectResult = objectData.at(-1).result;
|
|
411
|
+
const firstObject = objects[0];
|
|
412
|
+
const lastObject = objects.at(-1);
|
|
569
413
|
// For sliders, automatically set hit window length to be as lenient as possible.
|
|
570
|
-
let firstObjectHitWindow = this.hitWindow.
|
|
571
|
-
if (
|
|
414
|
+
let firstObjectHitWindow = this.hitWindow.mehWindow;
|
|
415
|
+
if (firstObject instanceof osuBase.Circle) {
|
|
572
416
|
switch (firstObjectResult) {
|
|
573
417
|
case exports.HitResult.great:
|
|
574
|
-
firstObjectHitWindow = this.hitWindow.
|
|
418
|
+
firstObjectHitWindow = this.hitWindow.greatWindow;
|
|
575
419
|
break;
|
|
576
420
|
case exports.HitResult.good:
|
|
577
|
-
firstObjectHitWindow = this.hitWindow.
|
|
421
|
+
firstObjectHitWindow = this.hitWindow.okWindow;
|
|
578
422
|
break;
|
|
579
423
|
default:
|
|
580
|
-
firstObjectHitWindow = this.hitWindow.
|
|
424
|
+
firstObjectHitWindow = this.hitWindow.mehWindow;
|
|
581
425
|
}
|
|
582
426
|
}
|
|
583
427
|
// For sliders, automatically set hit window length to be as lenient as possible.
|
|
584
|
-
let lastObjectHitWindow = this.hitWindow.
|
|
585
|
-
if (
|
|
428
|
+
let lastObjectHitWindow = this.hitWindow.mehWindow;
|
|
429
|
+
if (lastObject instanceof osuBase.Circle) {
|
|
586
430
|
switch (lastObjectResult) {
|
|
587
431
|
case exports.HitResult.great:
|
|
588
|
-
lastObjectHitWindow = this.hitWindow.
|
|
432
|
+
lastObjectHitWindow = this.hitWindow.greatWindow;
|
|
589
433
|
break;
|
|
590
434
|
case exports.HitResult.good:
|
|
591
|
-
lastObjectHitWindow = this.hitWindow.
|
|
435
|
+
lastObjectHitWindow = this.hitWindow.okWindow;
|
|
592
436
|
break;
|
|
593
437
|
default:
|
|
594
|
-
lastObjectHitWindow = this.hitWindow.
|
|
438
|
+
lastObjectHitWindow = this.hitWindow.mehWindow;
|
|
595
439
|
}
|
|
596
440
|
}
|
|
441
|
+
else if (lastObject instanceof osuBase.Slider) {
|
|
442
|
+
lastObjectHitWindow = Math.min(lastObject.spanDuration, lastObjectHitWindow);
|
|
443
|
+
}
|
|
597
444
|
// These hit time uses hit window length as threshold.
|
|
598
445
|
// This is because cursors aren't recorded exactly at hit time,
|
|
599
446
|
// probably due to the game's behavior.
|
|
600
|
-
const firstObjectHitTime =
|
|
601
|
-
const lastObjectHitTime =
|
|
602
|
-
for (
|
|
603
|
-
const cursorInstance = this.data.cursorMovement[i];
|
|
447
|
+
const firstObjectHitTime = firstObject.startTime - firstObjectHitWindow;
|
|
448
|
+
const lastObjectHitTime = lastObject.startTime + lastObjectHitWindow;
|
|
449
|
+
for (const cursorInstance of this.data.cursorMovement) {
|
|
604
450
|
const validOccurrences = [];
|
|
605
|
-
for (
|
|
606
|
-
const group = cursorInstance.occurrenceGroups[j];
|
|
451
|
+
for (const group of cursorInstance.occurrenceGroups) {
|
|
607
452
|
if (group.startTime < firstObjectHitTime) {
|
|
608
453
|
continue;
|
|
609
454
|
}
|
|
@@ -624,437 +469,742 @@ class ThreeFingerChecker {
|
|
|
624
469
|
* detect dragged sections and improve detection speed.
|
|
625
470
|
*/
|
|
626
471
|
getBeatmapSections() {
|
|
472
|
+
const beatmapObjects = this.beatmap.hitObjects.objects;
|
|
473
|
+
const aimCursorGroupLookupIndices = osuBase.Utils.initializeArray(this.downCursorInstances.length, 0);
|
|
474
|
+
// This intentionally starts from 1 because we need to look at the previous cursor.
|
|
475
|
+
const aimCursorLookupIndices = osuBase.Utils.initializeArray(this.downCursorInstances.length, 1);
|
|
476
|
+
const pressCursorLookupIndices = osuBase.Utils.initializeArray(this.downCursorInstances.length, 0);
|
|
627
477
|
for (const section of this.difficultyAttributes
|
|
628
478
|
.possibleThreeFingeredSections) {
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
*/
|
|
639
|
-
detectDragPlay() {
|
|
640
|
-
for (let i = 0; i < this.beatmapSections.length; ++i) {
|
|
641
|
-
const dragIndex = this.checkDrag(this.beatmapSections[i]);
|
|
642
|
-
this.beatmapSections[i].dragFingerIndex = dragIndex;
|
|
643
|
-
this.beatmapSections[i].isDragged = dragIndex !== -1;
|
|
644
|
-
}
|
|
645
|
-
}
|
|
646
|
-
/**
|
|
647
|
-
* Checks if a section is dragged and returns the index of the drag finger.
|
|
648
|
-
*
|
|
649
|
-
* If the section is not dragged, -1 will be returned.
|
|
650
|
-
*
|
|
651
|
-
* @param section The section to check.
|
|
652
|
-
*/
|
|
653
|
-
checkDrag(section) {
|
|
654
|
-
const { objects } = this.beatmap.hitObjects;
|
|
655
|
-
const objectData = this.data.hitObjectData;
|
|
656
|
-
const firstObject = objects[section.firstObjectIndex];
|
|
657
|
-
const lastObject = objects[section.lastObjectIndex];
|
|
658
|
-
let firstObjectMinHitTime = firstObject.startTime;
|
|
659
|
-
if (firstObject instanceof osuBase.Circle) {
|
|
660
|
-
switch (objectData[section.firstObjectIndex].result) {
|
|
661
|
-
case exports.HitResult.great:
|
|
662
|
-
firstObjectMinHitTime -= this.hitWindow.hitWindowFor300(this.isPrecise);
|
|
663
|
-
break;
|
|
664
|
-
case exports.HitResult.good:
|
|
665
|
-
firstObjectMinHitTime -= this.hitWindow.hitWindowFor100(this.isPrecise);
|
|
666
|
-
break;
|
|
667
|
-
default:
|
|
668
|
-
firstObjectMinHitTime -= this.hitWindow.hitWindowFor50(this.isPrecise);
|
|
669
|
-
}
|
|
670
|
-
}
|
|
671
|
-
else {
|
|
672
|
-
firstObjectMinHitTime -= this.hitWindow.hitWindowFor50(this.isPrecise);
|
|
673
|
-
}
|
|
674
|
-
let lastObjectMaxHitTime = lastObject.startTime;
|
|
675
|
-
if (lastObject instanceof osuBase.Circle) {
|
|
676
|
-
switch (objectData[section.lastObjectIndex].result) {
|
|
677
|
-
case exports.HitResult.great:
|
|
678
|
-
lastObjectMaxHitTime += this.hitWindow.hitWindowFor300(this.isPrecise);
|
|
679
|
-
break;
|
|
680
|
-
case exports.HitResult.good:
|
|
681
|
-
lastObjectMaxHitTime += this.hitWindow.hitWindowFor100(this.isPrecise);
|
|
682
|
-
break;
|
|
683
|
-
default:
|
|
684
|
-
lastObjectMaxHitTime += this.hitWindow.hitWindowFor50(this.isPrecise);
|
|
685
|
-
}
|
|
686
|
-
}
|
|
687
|
-
else {
|
|
688
|
-
lastObjectMaxHitTime += this.hitWindow.hitWindowFor50(this.isPrecise);
|
|
689
|
-
}
|
|
690
|
-
// Since there may be more than 1 cursor instance index,
|
|
691
|
-
// we check which cursor instance follows hitobjects all over.
|
|
692
|
-
const cursorIndexes = [];
|
|
693
|
-
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
694
|
-
const c = this.data.cursorMovement[i];
|
|
695
|
-
if (c.occurrenceGroups.length === 0) {
|
|
696
|
-
continue;
|
|
697
|
-
}
|
|
698
|
-
// Do not include cursors that don't have an occurence in this section
|
|
699
|
-
// this speeds up checking process.
|
|
700
|
-
if (c.occurrenceGroups.filter((v) => v.startTime >= firstObjectMinHitTime &&
|
|
701
|
-
v.endTime <= lastObjectMaxHitTime).length === 0) {
|
|
702
|
-
continue;
|
|
703
|
-
}
|
|
704
|
-
// If this cursor instance doesn't move, it's not the cursor instance we want.
|
|
705
|
-
if (c.occurrenceGroups.filter((v) => v.moves.length > 0).length ===
|
|
706
|
-
0) {
|
|
707
|
-
continue;
|
|
479
|
+
const objects = [];
|
|
480
|
+
for (let i = section.firstObjectIndex; i <= section.lastObjectIndex; ++i) {
|
|
481
|
+
const object = beatmapObjects[i];
|
|
482
|
+
const objectData = this.data.hitObjectData[i];
|
|
483
|
+
objects.push({
|
|
484
|
+
object: object,
|
|
485
|
+
aimingCursorInstanceIndex: this.getObjectAimIndex(object, objectData, aimCursorGroupLookupIndices, aimCursorLookupIndices),
|
|
486
|
+
pressingCursorInstanceIndex: this.getObjectPressIndex(object, objectData, pressCursorLookupIndices),
|
|
487
|
+
});
|
|
708
488
|
}
|
|
709
|
-
|
|
489
|
+
this.beatmapSections.push(Object.assign(Object.assign({}, section), { objects: objects }));
|
|
710
490
|
}
|
|
711
|
-
return this.findDragIndex(objects.slice(section.firstObjectIndex, section.lastObjectIndex + 1), objectData.slice(section.firstObjectIndex, section.lastObjectIndex + 1), cursorIndexes);
|
|
712
491
|
}
|
|
713
492
|
/**
|
|
714
|
-
*
|
|
493
|
+
* Obtains the index of the cursor that aimed the object at the nearest time.
|
|
715
494
|
*
|
|
716
|
-
* @param
|
|
717
|
-
* @param
|
|
718
|
-
* @param
|
|
719
|
-
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
|
|
725
|
-
|
|
726
|
-
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
|
|
731
|
-
|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
|
|
495
|
+
* @param object The object to obtain the index for.
|
|
496
|
+
* @param objectData The hit data of the object.
|
|
497
|
+
* @param cursorInstanceIndices The cursor indices to start looking for the cursor instance from, to save computation time.
|
|
498
|
+
* @param cursorGroupIndices The cursor indices to start looking for the cursor group from, to save computation time.
|
|
499
|
+
* @param cursorIndices The cursor indices to start looking for the cursor from, to save computation time.
|
|
500
|
+
* @returns The index of the cursor, -1 if the object was missed or it's a spinner.
|
|
501
|
+
*/
|
|
502
|
+
getObjectAimIndex(object, objectData, cursorGroupIndices, cursorIndices) {
|
|
503
|
+
if (objectData.result === exports.HitResult.miss || object instanceof osuBase.Spinner) {
|
|
504
|
+
return -1;
|
|
505
|
+
}
|
|
506
|
+
// Check for sliderbreaks and treat them as misses.
|
|
507
|
+
if (object instanceof osuBase.Slider &&
|
|
508
|
+
(-this.hitWindow.mehWindow > objectData.accuracy ||
|
|
509
|
+
objectData.accuracy >
|
|
510
|
+
Math.min(this.hitWindow.mehWindow, object.duration))) {
|
|
511
|
+
return -1;
|
|
512
|
+
}
|
|
513
|
+
const hitTime = object.startTime + objectData.accuracy;
|
|
514
|
+
const objectPosition = object.getStackedPosition(osuBase.Modes.droid);
|
|
515
|
+
// We are maintaining the closest distance to the object.
|
|
516
|
+
// This is because the radius that is calculated is using an estimation.
|
|
517
|
+
// As such, it does not reflect the actual object radius in gameplay.
|
|
518
|
+
let closestDistance = Number.POSITIVE_INFINITY;
|
|
519
|
+
let nearestCursorIndex = -1;
|
|
520
|
+
// Observe the cursor position at the object's hit time.
|
|
521
|
+
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
522
|
+
const cursorData = this.data.cursorMovement[i];
|
|
523
|
+
for (let j = cursorGroupIndices[i]; j < cursorData.occurrenceGroups.length; cursorGroupIndices[i] = ++j) {
|
|
524
|
+
const cursorGroup = cursorData.occurrenceGroups[j];
|
|
525
|
+
if (cursorGroup.endTime < hitTime) {
|
|
526
|
+
// Reset cursor index pointer.
|
|
527
|
+
cursorIndices[i] = 1;
|
|
744
528
|
continue;
|
|
745
529
|
}
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
if (!cursorGroup) {
|
|
749
|
-
continue;
|
|
530
|
+
if (cursorGroup.startTime > hitTime) {
|
|
531
|
+
break;
|
|
750
532
|
}
|
|
751
533
|
const cursors = cursorGroup.allOccurrences;
|
|
752
|
-
for (let k =
|
|
534
|
+
for (let k = cursorIndices[i]; k < cursors.length; cursorIndices[i] = ++k) {
|
|
753
535
|
const cursor = cursors[k];
|
|
754
536
|
const prevCursor = cursors[k - 1];
|
|
755
|
-
|
|
756
|
-
|
|
757
|
-
}
|
|
758
|
-
if (prevCursor.time > object.startTime + hitWindow50) {
|
|
537
|
+
// Cursor is past the object's hit time.
|
|
538
|
+
if (prevCursor.time > hitTime) {
|
|
759
539
|
break;
|
|
760
540
|
}
|
|
761
|
-
|
|
541
|
+
// Cursor is before the object's hit time.
|
|
542
|
+
if (hitTime > cursor.time) {
|
|
543
|
+
continue;
|
|
544
|
+
}
|
|
545
|
+
let distance;
|
|
546
|
+
const currentPosition = this.getCursorPosition(cursor);
|
|
547
|
+
const prevPosition = this.getCursorPosition(prevCursor);
|
|
762
548
|
switch (cursor.id) {
|
|
763
549
|
case exports.MovementType.up:
|
|
764
|
-
|
|
765
|
-
prevCursor.position.getDistance(objectPosition) <= object.getRadius(osuBase.Modes.droid);
|
|
550
|
+
distance = prevPosition.getDistance(objectPosition);
|
|
766
551
|
break;
|
|
767
|
-
case exports.MovementType.move:
|
|
552
|
+
case exports.MovementType.move: {
|
|
768
553
|
// Interpolate movement.
|
|
769
|
-
|
|
770
|
-
|
|
771
|
-
|
|
772
|
-
|
|
773
|
-
|
|
774
|
-
|
|
775
|
-
|
|
776
|
-
|
|
777
|
-
|
|
554
|
+
const t = (hitTime - prevCursor.time) /
|
|
555
|
+
(cursor.time - prevCursor.time);
|
|
556
|
+
const cursorPosition = osuBase.Interpolation.lerp(prevPosition, currentPosition, t);
|
|
557
|
+
distance =
|
|
558
|
+
objectPosition.getDistance(cursorPosition);
|
|
559
|
+
break;
|
|
560
|
+
}
|
|
561
|
+
case exports.MovementType.down:
|
|
562
|
+
continue;
|
|
778
563
|
}
|
|
779
|
-
if (
|
|
780
|
-
|
|
564
|
+
if (closestDistance > distance) {
|
|
565
|
+
closestDistance = distance;
|
|
566
|
+
nearestCursorIndex = i;
|
|
781
567
|
}
|
|
782
568
|
}
|
|
569
|
+
// Reset cursor index pointer on end of group.
|
|
570
|
+
if (cursorIndices[i] === cursors.length) {
|
|
571
|
+
cursorIndices[i] = 1;
|
|
572
|
+
}
|
|
573
|
+
break;
|
|
783
574
|
}
|
|
575
|
+
// The previous object may still be hit with the same cursor group or cursor index.
|
|
576
|
+
cursorGroupIndices[i] = Math.max(0, cursorGroupIndices[i] - 1);
|
|
577
|
+
cursorIndices[i] = Math.max(1, cursorIndices[i] - 1);
|
|
784
578
|
}
|
|
785
|
-
return
|
|
579
|
+
return nearestCursorIndex;
|
|
786
580
|
}
|
|
787
581
|
/**
|
|
788
|
-
*
|
|
582
|
+
* Obtains the index of the nearest cursor of which an object was pressed in terms of time.
|
|
789
583
|
*
|
|
790
|
-
*
|
|
791
|
-
*
|
|
792
|
-
*
|
|
793
|
-
|
|
794
|
-
|
|
795
|
-
|
|
796
|
-
|
|
797
|
-
|
|
798
|
-
|
|
799
|
-
|
|
800
|
-
|
|
584
|
+
* @param object The object to obtain the index for.
|
|
585
|
+
* @param objectData The hit data of the object.
|
|
586
|
+
* @param cursorLookupIndices The cursor indices to start looking for the cursor from, to save computation time.
|
|
587
|
+
* @param excludedIndices The cursor indices that should not be checked.
|
|
588
|
+
* @returns The index of the cursor, -1 if the object was missed or it's a spinner.
|
|
589
|
+
*/
|
|
590
|
+
getObjectPressIndex(object, objectData, cursorLookupIndices) {
|
|
591
|
+
if (objectData.result === exports.HitResult.miss || object instanceof osuBase.Spinner) {
|
|
592
|
+
return -1;
|
|
593
|
+
}
|
|
594
|
+
// Check for sliderbreaks and treat them as misses.
|
|
595
|
+
if (object instanceof osuBase.Slider &&
|
|
596
|
+
(-this.hitWindow.mehWindow > objectData.accuracy ||
|
|
597
|
+
objectData.accuracy >
|
|
598
|
+
Math.min(this.hitWindow.mehWindow, object.duration))) {
|
|
599
|
+
return -1;
|
|
600
|
+
}
|
|
601
|
+
const hitTime = object.startTime + objectData.accuracy;
|
|
602
|
+
let nearestCursorInstanceIndex = -1;
|
|
603
|
+
let nearestTime = Number.POSITIVE_INFINITY;
|
|
801
604
|
for (let i = 0; i < this.downCursorInstances.length; ++i) {
|
|
802
|
-
|
|
803
|
-
|
|
605
|
+
const cursors = this.downCursorInstances[i];
|
|
606
|
+
let cursorNearestTime = Number.POSITIVE_INFINITY;
|
|
607
|
+
for (let j = cursorLookupIndices[i]; j < cursors.length; cursorLookupIndices[i] = ++j) {
|
|
608
|
+
const cursor = cursors[j];
|
|
609
|
+
if (cursor.time > hitTime) {
|
|
610
|
+
break;
|
|
611
|
+
}
|
|
612
|
+
cursorNearestTime = hitTime - cursor.time;
|
|
804
613
|
}
|
|
805
|
-
|
|
806
|
-
|
|
807
|
-
|
|
808
|
-
Math.ceil(objects.length / this.accidentalTapThreshold) &&
|
|
809
|
-
cursorInstances.length / totalCursorAmount <
|
|
810
|
-
this.threeFingerRatioThreshold * 2) {
|
|
811
|
-
--filledCursorAmount;
|
|
812
|
-
cursorInstances.length = 0;
|
|
614
|
+
if (cursorNearestTime < nearestTime) {
|
|
615
|
+
nearestCursorInstanceIndex = i;
|
|
616
|
+
nearestTime = cursorNearestTime;
|
|
813
617
|
}
|
|
814
|
-
this.downCursorInstances[i] = cursorInstances;
|
|
815
618
|
}
|
|
619
|
+
return nearestCursorInstanceIndex;
|
|
816
620
|
}
|
|
817
621
|
/**
|
|
818
622
|
* Creates nerf factors by scanning through objects.
|
|
819
|
-
*
|
|
820
|
-
* This check will ignore all objects with speed strain below `strainThreshold`.
|
|
821
623
|
*/
|
|
822
624
|
calculateNerfFactors() {
|
|
823
|
-
const { objects } = this.beatmap.hitObjects;
|
|
824
|
-
const objectData = this.data.hitObjectData;
|
|
825
|
-
// We only filter cursor instances that are above the strain threshold.
|
|
826
|
-
// This minimalizes the amount of cursor instances to analyze.
|
|
827
625
|
for (const beatmapSection of this.beatmapSections) {
|
|
828
|
-
const
|
|
829
|
-
const
|
|
830
|
-
(
|
|
831
|
-
exports.HitResult.miss
|
|
832
|
-
? objectData[beatmapSection.firstObjectIndex].accuracy
|
|
833
|
-
: -this.hitWindow.hitWindowFor50(this.isPrecise));
|
|
834
|
-
const endTime = objects[beatmapSection.lastObjectIndex].endTime +
|
|
835
|
-
(objectData[beatmapSection.lastObjectIndex].result !==
|
|
836
|
-
exports.HitResult.miss
|
|
837
|
-
? objectData[beatmapSection.lastObjectIndex].accuracy
|
|
838
|
-
: this.hitWindow.hitWindowFor50(this.isPrecise));
|
|
839
|
-
const cursorAmounts = [];
|
|
840
|
-
const cursorVectorTimes = [];
|
|
841
|
-
for (let i = 0; i < this.downCursorInstances.length; ++i) {
|
|
842
|
-
// Do not include drag cursor instance.
|
|
843
|
-
if (i === dragIndex) {
|
|
626
|
+
const threeFingerCursorCounts = osuBase.Utils.initializeArray(Math.max(0, this.downCursorInstances.length - 2), 0);
|
|
627
|
+
for (const object of beatmapSection.objects) {
|
|
628
|
+
if (object.pressingCursorInstanceIndex === -1) {
|
|
844
629
|
continue;
|
|
845
630
|
}
|
|
846
|
-
|
|
847
|
-
|
|
848
|
-
|
|
849
|
-
|
|
850
|
-
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
|
|
855
|
-
|
|
856
|
-
}
|
|
857
|
-
}
|
|
858
|
-
cursorAmounts.push(amount);
|
|
859
|
-
}
|
|
860
|
-
// This index will be used to detect if a section is 3-fingered.
|
|
861
|
-
// If the section is dragged, the dragged instance will be ignored,
|
|
862
|
-
// hence why the index is 1 less than nondragged section.
|
|
863
|
-
const fingerSplitIndex = dragIndex !== -1 ? 2 : 3;
|
|
864
|
-
// Divide >=4th (3rd for drag) cursor instances with 1st + 2nd (+ 3rd for nondrag)
|
|
865
|
-
// to check if the section is 3-fingered.
|
|
866
|
-
const threeFingerRatio = cursorAmounts
|
|
867
|
-
.slice(fingerSplitIndex)
|
|
868
|
-
.reduce((acc, value) => acc + value, 0) /
|
|
869
|
-
cursorAmounts
|
|
870
|
-
.slice(0, fingerSplitIndex)
|
|
871
|
-
.reduce((acc, value) => acc + value, 0);
|
|
872
|
-
const similarPresses = [];
|
|
873
|
-
for (const cursorVectorTime of cursorVectorTimes) {
|
|
874
|
-
const pressIndex = similarPresses.findIndex((v) => v.vector.getDistance(cursorVectorTime.vector) <=
|
|
875
|
-
this.cursorDistancingDistanceThreshold);
|
|
876
|
-
if (pressIndex !== -1) {
|
|
877
|
-
if (cursorVectorTime.time -
|
|
878
|
-
similarPresses[pressIndex].lastTime >=
|
|
879
|
-
this.cursorDistancingTimeThreshold) {
|
|
880
|
-
similarPresses.splice(pressIndex, 1);
|
|
881
|
-
similarPresses.push({
|
|
882
|
-
vector: cursorVectorTime.vector,
|
|
883
|
-
count: 1,
|
|
884
|
-
lastTime: cursorVectorTime.time,
|
|
885
|
-
});
|
|
886
|
-
continue;
|
|
631
|
+
if (object.aimingCursorInstanceIndex < 3) {
|
|
632
|
+
// The aim cursor is in the first three cursors. They are counted as non-3 finger.
|
|
633
|
+
switch (object.pressingCursorInstanceIndex) {
|
|
634
|
+
case 0:
|
|
635
|
+
case 1:
|
|
636
|
+
case 2:
|
|
637
|
+
break;
|
|
638
|
+
default:
|
|
639
|
+
++threeFingerCursorCounts[object.pressingCursorInstanceIndex - 3];
|
|
640
|
+
break;
|
|
887
641
|
}
|
|
888
|
-
similarPresses[pressIndex].vector = cursorVectorTime.vector;
|
|
889
|
-
similarPresses[pressIndex].lastTime = cursorVectorTime.time;
|
|
890
|
-
++similarPresses[pressIndex].count;
|
|
891
642
|
}
|
|
892
643
|
else {
|
|
893
|
-
|
|
894
|
-
|
|
895
|
-
|
|
896
|
-
|
|
897
|
-
|
|
644
|
+
// The aim cursor is somewhere else. only count the first 2 cursors as non-3 finger.
|
|
645
|
+
switch (object.pressingCursorInstanceIndex) {
|
|
646
|
+
case 0:
|
|
647
|
+
case 1:
|
|
648
|
+
break;
|
|
649
|
+
default:
|
|
650
|
+
++threeFingerCursorCounts[object.pressingCursorInstanceIndex - 2];
|
|
651
|
+
break;
|
|
652
|
+
}
|
|
898
653
|
}
|
|
899
654
|
}
|
|
900
|
-
|
|
901
|
-
|
|
902
|
-
|
|
903
|
-
.sort((a, b) => b.count - a.count)
|
|
904
|
-
.slice(2);
|
|
905
|
-
// Ignore cursor presses that are only 1 for now since they are very likely to be accidental
|
|
906
|
-
if ((threeFingerRatio > this.threeFingerRatioThreshold &&
|
|
907
|
-
cursorAmounts.filter((v) => v > 1).length >
|
|
908
|
-
fingerSplitIndex) ||
|
|
909
|
-
validPresses.length > 0) {
|
|
910
|
-
// Strain factor
|
|
911
|
-
const objectCount = beatmapSection.lastObjectIndex -
|
|
912
|
-
beatmapSection.firstObjectIndex +
|
|
913
|
-
1;
|
|
914
|
-
// We can ignore the first 3 (2 for drag) filled cursor instances
|
|
915
|
-
// since they are guaranteed not 3 finger.
|
|
916
|
-
const threeFingerCursorAmounts = cursorAmounts
|
|
917
|
-
.slice(fingerSplitIndex)
|
|
918
|
-
.filter((amount) => amount > 0);
|
|
919
|
-
// Finger factor applies more penalty if more fingers were used.
|
|
920
|
-
const fingerFactor = threeFingerRatio > this.threeFingerRatioThreshold
|
|
921
|
-
? threeFingerCursorAmounts.reduce((acc, value, index) => acc +
|
|
922
|
-
Math.pow(((index + 1) * value * objectCount) /
|
|
923
|
-
this.strainNoteCount, 0.9), 1)
|
|
924
|
-
: Math.pow(validPresses.reduce((acc, value, index) => acc +
|
|
925
|
-
Math.pow(((index + 1) *
|
|
926
|
-
(value.count /
|
|
927
|
-
(this
|
|
928
|
-
.cursorDistancingCountThreshold *
|
|
929
|
-
2)) *
|
|
930
|
-
objectCount) /
|
|
931
|
-
this.strainNoteCount, 0.2), 1), 0.2);
|
|
932
|
-
// Length factor applies more penalty if there are more 3-fingered object.
|
|
933
|
-
const lengthFactor = 1 + Math.pow(objectCount / this.strainNoteCount, 1.2);
|
|
934
|
-
this.nerfFactors.push({
|
|
935
|
-
strainFactor: Math.max(1, beatmapSection.sumStrain),
|
|
936
|
-
fingerFactor,
|
|
937
|
-
lengthFactor,
|
|
938
|
-
});
|
|
655
|
+
const threeFingerCursorCount = threeFingerCursorCounts.reduce((a, v) => a + v, 0);
|
|
656
|
+
if (threeFingerCursorCount === 0) {
|
|
657
|
+
continue;
|
|
939
658
|
}
|
|
659
|
+
const sectionObjectCount = beatmapSection.objects.length;
|
|
660
|
+
const threeFingeredObjectRatio = threeFingerCursorCount / sectionObjectCount;
|
|
661
|
+
const strainFactor = Math.max(1, beatmapSection.sumStrain * threeFingeredObjectRatio);
|
|
662
|
+
// Finger factor applies more penalty if more fingers were used.
|
|
663
|
+
const fingerFactor = threeFingerCursorCounts.reduce((acc, count, index) => acc +
|
|
664
|
+
Math.pow(((index + 1) * count) / sectionObjectCount, 0.9), 1);
|
|
665
|
+
// Length factor applies more penalty if there are more 3-fingered object.
|
|
666
|
+
const lengthFactor = 1 + Math.pow(threeFingeredObjectRatio, 0.8);
|
|
667
|
+
this.nerfFactors.push({
|
|
668
|
+
strainFactor: strainFactor,
|
|
669
|
+
fingerFactor: fingerFactor,
|
|
670
|
+
lengthFactor: lengthFactor,
|
|
671
|
+
});
|
|
940
672
|
}
|
|
941
673
|
}
|
|
942
674
|
/**
|
|
943
675
|
* Calculates the final penalty.
|
|
944
676
|
*/
|
|
945
677
|
calculateFinalPenalty() {
|
|
946
|
-
return (
|
|
947
|
-
|
|
948
|
-
|
|
949
|
-
|
|
678
|
+
return this.nerfFactors.reduce((a, n) => a +
|
|
679
|
+
0.015 *
|
|
680
|
+
Math.pow(n.strainFactor * n.fingerFactor * n.lengthFactor, 1.05), 1);
|
|
681
|
+
}
|
|
682
|
+
getCursorPosition(cursor) {
|
|
683
|
+
if (this.isHardRock) {
|
|
684
|
+
return new osuBase.Vector2(cursor.position.x, osuBase.Playfield.baseSize.y - cursor.position.y);
|
|
685
|
+
}
|
|
686
|
+
return cursor.position;
|
|
950
687
|
}
|
|
951
688
|
}
|
|
952
689
|
|
|
690
|
+
/******************************************************************************
|
|
691
|
+
Copyright (c) Microsoft Corporation.
|
|
692
|
+
|
|
693
|
+
Permission to use, copy, modify, and/or distribute this software for any
|
|
694
|
+
purpose with or without fee is hereby granted.
|
|
695
|
+
|
|
696
|
+
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
|
697
|
+
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
|
|
698
|
+
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
|
|
699
|
+
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
|
700
|
+
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
701
|
+
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
702
|
+
PERFORMANCE OF THIS SOFTWARE.
|
|
703
|
+
***************************************************************************** */
|
|
704
|
+
/* global Reflect, Promise, SuppressedError, Symbol */
|
|
705
|
+
|
|
706
|
+
|
|
707
|
+
function __awaiter(thisArg, _arguments, P, generator) {
|
|
708
|
+
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
|
|
709
|
+
return new (P || (P = Promise))(function (resolve, reject) {
|
|
710
|
+
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
|
|
711
|
+
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
|
|
712
|
+
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
|
|
713
|
+
step((generator = generator.apply(thisArg, _arguments || [])).next());
|
|
714
|
+
});
|
|
715
|
+
}
|
|
716
|
+
|
|
717
|
+
typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
|
|
718
|
+
var e = new Error(message);
|
|
719
|
+
return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
|
|
720
|
+
};
|
|
721
|
+
|
|
953
722
|
/**
|
|
954
|
-
*
|
|
723
|
+
* Represents a replay data in an osu!droid replay version 1 and 2.
|
|
724
|
+
*
|
|
725
|
+
* Stores generic information about an osu!droid replay.
|
|
726
|
+
*
|
|
727
|
+
* This is used when analyzing replays using replay analyzer.
|
|
955
728
|
*/
|
|
956
|
-
class
|
|
957
|
-
|
|
958
|
-
|
|
959
|
-
|
|
960
|
-
|
|
961
|
-
|
|
962
|
-
|
|
963
|
-
|
|
964
|
-
|
|
965
|
-
|
|
966
|
-
|
|
967
|
-
|
|
968
|
-
|
|
969
|
-
*/
|
|
970
|
-
groupIndex;
|
|
971
|
-
/**
|
|
972
|
-
* The occurrence index within the group of the cursor within the cursor index that hits the hitobject.
|
|
973
|
-
*
|
|
974
|
-
* If -1, the detection was unable to find any cursor that attempted to hit
|
|
975
|
-
* the hitobject or it did not meet the criteria for detection.
|
|
976
|
-
*/
|
|
977
|
-
occurrenceIndex;
|
|
978
|
-
/**
|
|
979
|
-
* The angle of the movement of the cursor towards the next hitobject.
|
|
980
|
-
*/
|
|
981
|
-
angle;
|
|
982
|
-
/**
|
|
983
|
-
* If this is a slider, whether the slider was cheesed.
|
|
984
|
-
*/
|
|
985
|
-
sliderCheesed = false;
|
|
986
|
-
/**
|
|
987
|
-
* The underlying difficulty hitobject.
|
|
988
|
-
*/
|
|
989
|
-
object;
|
|
729
|
+
class ReplayData {
|
|
730
|
+
constructor(values) {
|
|
731
|
+
this.replayVersion = values.replayVersion;
|
|
732
|
+
this.folderName = values.folderName;
|
|
733
|
+
this.fileName = values.fileName;
|
|
734
|
+
this.hash = values.hash;
|
|
735
|
+
this.accuracy = values.accuracy;
|
|
736
|
+
this.rank = values.rank;
|
|
737
|
+
this.hit300k = values.hit300k;
|
|
738
|
+
this.hit100k = values.hit100k;
|
|
739
|
+
this.cursorMovement = values.cursorMovement;
|
|
740
|
+
this.hitObjectData = values.hitObjectData;
|
|
741
|
+
}
|
|
990
742
|
/**
|
|
991
|
-
*
|
|
992
|
-
*
|
|
993
|
-
* Will be altered during detection.
|
|
743
|
+
* Whether the replay's version is 3 or later.
|
|
994
744
|
*/
|
|
995
|
-
|
|
745
|
+
isReplayV3() {
|
|
746
|
+
return this.replayVersion >= 3;
|
|
747
|
+
}
|
|
996
748
|
/**
|
|
997
|
-
* Whether the
|
|
749
|
+
* Whether the replay's version is 4 or later.
|
|
998
750
|
*/
|
|
999
|
-
|
|
751
|
+
isReplayV4() {
|
|
752
|
+
return this.replayVersion >= 4;
|
|
753
|
+
}
|
|
1000
754
|
/**
|
|
1001
|
-
*
|
|
1002
|
-
* @param cursorIndex The cursor index that moves towards the hitobject.
|
|
1003
|
-
* @param groupIndex The group index of the cursor within the cursor index that hits the hitobject.
|
|
1004
|
-
* @param occurrenceIndex The occurrence index within the group of the cursor within the cursor index that hits the hitobject.
|
|
1005
|
-
* @param angle The angle of the movement of the cursor that moves towards the hitobject.
|
|
755
|
+
* Whether the replay's version is 5 or later.
|
|
1006
756
|
*/
|
|
1007
|
-
|
|
1008
|
-
this.
|
|
1009
|
-
this.cursorIndex = cursorIndex;
|
|
1010
|
-
this.groupIndex = groupIndex;
|
|
1011
|
-
this.occurrenceIndex = occurrenceIndex;
|
|
1012
|
-
this.angle = angle;
|
|
1013
|
-
this.is2Handed = is2Handed;
|
|
1014
|
-
this.endCursorPosition = this.object.object.getStackedEndPosition(osuBase.Modes.droid);
|
|
757
|
+
isReplayV5() {
|
|
758
|
+
return this.replayVersion >= 5;
|
|
1015
759
|
}
|
|
1016
760
|
}
|
|
1017
761
|
|
|
1018
|
-
// import { writeFileSync } from "fs";
|
|
1019
762
|
/**
|
|
1020
|
-
* Utility to check whether or not a beatmap is
|
|
763
|
+
* Utility to check whether or not a beatmap is three-fingered for rebalance scores.
|
|
1021
764
|
*/
|
|
1022
|
-
class
|
|
1023
|
-
/**
|
|
1024
|
-
* The difficulty calculator that is being analyzed.
|
|
1025
|
-
*/
|
|
1026
|
-
calculator;
|
|
1027
|
-
/**
|
|
1028
|
-
* The data of the replay.
|
|
1029
|
-
*/
|
|
1030
|
-
data;
|
|
765
|
+
class ThreeFingerChecker {
|
|
1031
766
|
/**
|
|
1032
|
-
*
|
|
767
|
+
* @param beatmap The beatmap to analyze.
|
|
768
|
+
* @param data The data of the replay.
|
|
769
|
+
* @param difficultyAttributes The difficulty attributes of the beatmap.
|
|
1033
770
|
*/
|
|
1034
|
-
|
|
771
|
+
constructor(beatmap, data, difficultyAttributes) {
|
|
772
|
+
/**
|
|
773
|
+
* Extended sections of the beatmap for drag detection.
|
|
774
|
+
*/
|
|
775
|
+
this.beatmapSections = [];
|
|
776
|
+
/**
|
|
777
|
+
* A reprocessed break points to match right on object time.
|
|
778
|
+
*
|
|
779
|
+
* This is used to increase detection accuracy since break points do not start right at the
|
|
780
|
+
* start of the hitobject before it and do not end right at the first hitobject after it.
|
|
781
|
+
*/
|
|
782
|
+
this.breakPointAccurateTimes = [];
|
|
783
|
+
/**
|
|
784
|
+
* A cursor occurrence nested array that only contains `movementType.DOWN` movement ID occurrences.
|
|
785
|
+
*
|
|
786
|
+
* Each index represents the cursor index.
|
|
787
|
+
*/
|
|
788
|
+
this.downCursorInstances = [];
|
|
789
|
+
/**
|
|
790
|
+
* Nerf factors from all sections that were three-fingered.
|
|
791
|
+
*/
|
|
792
|
+
this.nerfFactors = [];
|
|
793
|
+
this.beatmap = beatmap;
|
|
794
|
+
this.data = data;
|
|
795
|
+
this.difficultyAttributes = difficultyAttributes;
|
|
796
|
+
this.isHardRock = difficultyAttributes.mods.some((m) => m instanceof osuBase.ModHardRock);
|
|
797
|
+
this.hitWindow = difficultyAttributes.mods.some((m) => m instanceof osuBase.ModPrecise)
|
|
798
|
+
? new osuBase.PreciseDroidHitWindow(beatmap.difficulty.od)
|
|
799
|
+
: new osuBase.DroidHitWindow(beatmap.difficulty.od);
|
|
800
|
+
}
|
|
1035
801
|
/**
|
|
1036
|
-
*
|
|
802
|
+
* Checks whether a beatmap is eligible to be detected for 3-finger.
|
|
803
|
+
*
|
|
804
|
+
* @param difficultyAttributes The difficulty attributes of the beatmap.
|
|
1037
805
|
*/
|
|
1038
|
-
|
|
806
|
+
static isEligibleToDetect(difficultyAttributes) {
|
|
807
|
+
return difficultyAttributes.possibleThreeFingeredSections.length > 0;
|
|
808
|
+
}
|
|
1039
809
|
/**
|
|
1040
|
-
*
|
|
1041
|
-
|
|
1042
|
-
|
|
1043
|
-
|
|
810
|
+
* Checks if the given beatmap is 3-fingered and also returns the final penalty.
|
|
811
|
+
*
|
|
812
|
+
* The beatmap will be separated into sections and each section will be determined
|
|
813
|
+
* whether or not it is dragged.
|
|
814
|
+
*
|
|
815
|
+
* After that, each section will be assigned a nerf factor based on whether or not
|
|
816
|
+
* the section is 3-fingered. These nerf factors will be summed up into a final
|
|
817
|
+
* nerf factor, taking beatmap difficulty into account.
|
|
818
|
+
*/
|
|
819
|
+
check() {
|
|
820
|
+
if (!ThreeFingerChecker.isEligibleToDetect(this.difficultyAttributes) ||
|
|
821
|
+
this.data.cursorMovement.filter((v) => v.occurrenceGroups.length > 0).length <= 3) {
|
|
822
|
+
return { is3Finger: false, penalty: 1 };
|
|
823
|
+
}
|
|
824
|
+
this.getAccurateBreakPoints();
|
|
825
|
+
this.filterCursorInstances();
|
|
826
|
+
if (this.downCursorInstances.filter((v) => v.length > 0).length <= 3) {
|
|
827
|
+
return { is3Finger: false, penalty: 1 };
|
|
828
|
+
}
|
|
829
|
+
this.getBeatmapSections();
|
|
830
|
+
this.calculateNerfFactors();
|
|
831
|
+
const finalPenalty = this.calculateFinalPenalty();
|
|
832
|
+
return { is3Finger: finalPenalty > 1, penalty: finalPenalty };
|
|
833
|
+
}
|
|
834
|
+
/**
|
|
835
|
+
* Generates a new set of "accurate break points".
|
|
836
|
+
*
|
|
837
|
+
* This is done to increase detection accuracy since break points do not start right at the
|
|
838
|
+
* end of the hitobject before it and do not end right at the first hitobject after it.
|
|
839
|
+
*/
|
|
840
|
+
getAccurateBreakPoints() {
|
|
841
|
+
const objects = this.beatmap.hitObjects.objects;
|
|
842
|
+
const objectData = this.data.hitObjectData;
|
|
843
|
+
for (const breakPoint of this.beatmap.events.breaks) {
|
|
844
|
+
const beforeIndex = osuBase.MathUtils.clamp(objects.findIndex((o) => o.endTime >= breakPoint.startTime) - 1, 0, objects.length - 2);
|
|
845
|
+
const objectBefore = objects[beforeIndex];
|
|
846
|
+
const objectBeforeData = objectData[beforeIndex];
|
|
847
|
+
let timeBefore = objectBefore.endTime;
|
|
848
|
+
if (objectBefore instanceof osuBase.Circle) {
|
|
849
|
+
if (objectBeforeData.result !== exports.HitResult.miss) {
|
|
850
|
+
timeBefore += objectBeforeData.accuracy;
|
|
851
|
+
}
|
|
852
|
+
else {
|
|
853
|
+
timeBefore += this.hitWindow.mehWindow;
|
|
854
|
+
}
|
|
855
|
+
}
|
|
856
|
+
const afterIndex = beforeIndex + 1;
|
|
857
|
+
const objectAfter = objects[afterIndex];
|
|
858
|
+
const objectAfterData = objectData[afterIndex];
|
|
859
|
+
let timeAfter = objectAfter.startTime;
|
|
860
|
+
if (objectAfter instanceof osuBase.Circle &&
|
|
861
|
+
objectAfterData.result !== exports.HitResult.miss) {
|
|
862
|
+
timeAfter += objectAfterData.accuracy;
|
|
863
|
+
}
|
|
864
|
+
this.breakPointAccurateTimes.push(new osuBase.BreakPoint({
|
|
865
|
+
startTime: timeBefore,
|
|
866
|
+
endTime: timeAfter,
|
|
867
|
+
}));
|
|
868
|
+
}
|
|
869
|
+
}
|
|
870
|
+
/**
|
|
871
|
+
* Filters the original cursor instances, returning only those with `movementType.DOWN` movement ID.
|
|
872
|
+
*
|
|
873
|
+
* This also filters cursors that are in break period or happen before start/after end of the beatmap.
|
|
874
|
+
*/
|
|
875
|
+
filterCursorInstances() {
|
|
876
|
+
const objects = this.beatmap.hitObjects.objects;
|
|
877
|
+
const objectData = this.data.hitObjectData;
|
|
878
|
+
const firstObjectResult = objectData[0].result;
|
|
879
|
+
const lastObjectResult = objectData.at(-1).result;
|
|
880
|
+
const firstObject = objects[0];
|
|
881
|
+
const lastObject = objects.at(-1);
|
|
882
|
+
// For sliders, automatically set hit window length to be as lenient as possible.
|
|
883
|
+
let firstObjectHitWindow = this.hitWindow.mehWindow;
|
|
884
|
+
if (firstObject instanceof osuBase.Circle) {
|
|
885
|
+
switch (firstObjectResult) {
|
|
886
|
+
case exports.HitResult.great:
|
|
887
|
+
firstObjectHitWindow = this.hitWindow.greatWindow;
|
|
888
|
+
break;
|
|
889
|
+
case exports.HitResult.good:
|
|
890
|
+
firstObjectHitWindow = this.hitWindow.okWindow;
|
|
891
|
+
break;
|
|
892
|
+
default:
|
|
893
|
+
firstObjectHitWindow = this.hitWindow.mehWindow;
|
|
894
|
+
}
|
|
895
|
+
}
|
|
896
|
+
// For sliders, automatically set hit window length to be as lenient as possible.
|
|
897
|
+
let lastObjectHitWindow = this.hitWindow.mehWindow;
|
|
898
|
+
if (lastObject instanceof osuBase.Circle) {
|
|
899
|
+
switch (lastObjectResult) {
|
|
900
|
+
case exports.HitResult.great:
|
|
901
|
+
lastObjectHitWindow = this.hitWindow.greatWindow;
|
|
902
|
+
break;
|
|
903
|
+
case exports.HitResult.good:
|
|
904
|
+
lastObjectHitWindow = this.hitWindow.okWindow;
|
|
905
|
+
break;
|
|
906
|
+
default:
|
|
907
|
+
lastObjectHitWindow = this.hitWindow.mehWindow;
|
|
908
|
+
}
|
|
909
|
+
}
|
|
910
|
+
else if (lastObject instanceof osuBase.Slider) {
|
|
911
|
+
lastObjectHitWindow = Math.min(lastObject.spanDuration, lastObjectHitWindow);
|
|
912
|
+
}
|
|
913
|
+
// These hit time uses hit window length as threshold.
|
|
914
|
+
// This is because cursors aren't recorded exactly at hit time,
|
|
915
|
+
// probably due to the game's behavior.
|
|
916
|
+
const firstObjectHitTime = firstObject.startTime - firstObjectHitWindow;
|
|
917
|
+
const lastObjectHitTime = lastObject.startTime + lastObjectHitWindow;
|
|
918
|
+
for (const cursorInstance of this.data.cursorMovement) {
|
|
919
|
+
const validOccurrences = [];
|
|
920
|
+
for (const group of cursorInstance.occurrenceGroups) {
|
|
921
|
+
if (group.startTime < firstObjectHitTime) {
|
|
922
|
+
continue;
|
|
923
|
+
}
|
|
924
|
+
if (group.startTime > lastObjectHitTime) {
|
|
925
|
+
break;
|
|
926
|
+
}
|
|
927
|
+
if (this.breakPointAccurateTimes.some((v) => group.startTime >= v.startTime &&
|
|
928
|
+
group.endTime <= v.endTime)) {
|
|
929
|
+
continue;
|
|
930
|
+
}
|
|
931
|
+
validOccurrences.push(group.down);
|
|
932
|
+
}
|
|
933
|
+
this.downCursorInstances.push(validOccurrences);
|
|
934
|
+
}
|
|
935
|
+
}
|
|
936
|
+
/**
|
|
937
|
+
* Divides the beatmap into sections, which will be used to
|
|
938
|
+
* detect dragged sections and improve detection speed.
|
|
939
|
+
*/
|
|
940
|
+
getBeatmapSections() {
|
|
941
|
+
const beatmapObjects = this.beatmap.hitObjects.objects;
|
|
942
|
+
const aimCursorGroupLookupIndices = osuBase.Utils.initializeArray(this.downCursorInstances.length, 0);
|
|
943
|
+
// This intentionally starts from 1 because we need to look at the previous cursor.
|
|
944
|
+
const aimCursorLookupIndices = osuBase.Utils.initializeArray(this.downCursorInstances.length, 1);
|
|
945
|
+
const pressCursorLookupIndices = osuBase.Utils.initializeArray(this.downCursorInstances.length, 0);
|
|
946
|
+
for (const section of this.difficultyAttributes
|
|
947
|
+
.possibleThreeFingeredSections) {
|
|
948
|
+
const objects = [];
|
|
949
|
+
for (let i = section.firstObjectIndex; i <= section.lastObjectIndex; ++i) {
|
|
950
|
+
const object = beatmapObjects[i];
|
|
951
|
+
const objectData = this.data.hitObjectData[i];
|
|
952
|
+
objects.push({
|
|
953
|
+
object: object,
|
|
954
|
+
aimingCursorInstanceIndex: this.getObjectAimIndex(object, objectData, aimCursorGroupLookupIndices, aimCursorLookupIndices),
|
|
955
|
+
pressingCursorInstanceIndex: this.getObjectPressIndex(object, objectData, pressCursorLookupIndices),
|
|
956
|
+
});
|
|
957
|
+
}
|
|
958
|
+
this.beatmapSections.push(Object.assign(Object.assign({}, section), { objects: objects }));
|
|
959
|
+
}
|
|
960
|
+
}
|
|
961
|
+
/**
|
|
962
|
+
* Obtains the index of the cursor that aimed the object at the nearest time.
|
|
963
|
+
*
|
|
964
|
+
* @param object The object to obtain the index for.
|
|
965
|
+
* @param objectData The hit data of the object.
|
|
966
|
+
* @param cursorInstanceIndices The cursor indices to start looking for the cursor instance from, to save computation time.
|
|
967
|
+
* @param cursorGroupIndices The cursor indices to start looking for the cursor group from, to save computation time.
|
|
968
|
+
* @param cursorIndices The cursor indices to start looking for the cursor from, to save computation time.
|
|
969
|
+
* @returns The index of the cursor, -1 if the object was missed or it's a spinner.
|
|
970
|
+
*/
|
|
971
|
+
getObjectAimIndex(object, objectData, cursorGroupIndices, cursorIndices) {
|
|
972
|
+
if (objectData.result === exports.HitResult.miss || object instanceof osuBase.Spinner) {
|
|
973
|
+
return -1;
|
|
974
|
+
}
|
|
975
|
+
// Check for sliderbreaks and treat them as misses.
|
|
976
|
+
if (object instanceof osuBase.Slider &&
|
|
977
|
+
(-this.hitWindow.mehWindow > objectData.accuracy ||
|
|
978
|
+
objectData.accuracy >
|
|
979
|
+
Math.min(this.hitWindow.mehWindow, object.duration))) {
|
|
980
|
+
return -1;
|
|
981
|
+
}
|
|
982
|
+
const hitTime = object.startTime + objectData.accuracy;
|
|
983
|
+
const objectPosition = object.getStackedPosition(osuBase.Modes.droid);
|
|
984
|
+
// We are maintaining the closest distance to the object.
|
|
985
|
+
// This is because the radius that is calculated is using an estimation.
|
|
986
|
+
// As such, it does not reflect the actual object radius in gameplay.
|
|
987
|
+
let closestDistance = Number.POSITIVE_INFINITY;
|
|
988
|
+
let nearestCursorIndex = -1;
|
|
989
|
+
// Observe the cursor position at the object's hit time.
|
|
990
|
+
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
991
|
+
const cursorData = this.data.cursorMovement[i];
|
|
992
|
+
for (let j = cursorGroupIndices[i]; j < cursorData.occurrenceGroups.length; cursorGroupIndices[i] = ++j) {
|
|
993
|
+
const cursorGroup = cursorData.occurrenceGroups[j];
|
|
994
|
+
if (cursorGroup.endTime < hitTime) {
|
|
995
|
+
// Reset cursor index pointer.
|
|
996
|
+
cursorIndices[i] = 1;
|
|
997
|
+
continue;
|
|
998
|
+
}
|
|
999
|
+
if (cursorGroup.startTime > hitTime) {
|
|
1000
|
+
break;
|
|
1001
|
+
}
|
|
1002
|
+
const cursors = cursorGroup.allOccurrences;
|
|
1003
|
+
for (let k = cursorIndices[i]; k < cursors.length; cursorIndices[i] = ++k) {
|
|
1004
|
+
const cursor = cursors[k];
|
|
1005
|
+
const prevCursor = cursors[k - 1];
|
|
1006
|
+
// Cursor is past the object's hit time.
|
|
1007
|
+
if (prevCursor.time > hitTime) {
|
|
1008
|
+
break;
|
|
1009
|
+
}
|
|
1010
|
+
// Cursor is before the object's hit time.
|
|
1011
|
+
if (hitTime > cursor.time) {
|
|
1012
|
+
continue;
|
|
1013
|
+
}
|
|
1014
|
+
let distance;
|
|
1015
|
+
const currentPosition = this.getCursorPosition(cursor);
|
|
1016
|
+
const prevPosition = this.getCursorPosition(prevCursor);
|
|
1017
|
+
switch (cursor.id) {
|
|
1018
|
+
case exports.MovementType.up:
|
|
1019
|
+
distance = prevPosition.getDistance(objectPosition);
|
|
1020
|
+
break;
|
|
1021
|
+
case exports.MovementType.move: {
|
|
1022
|
+
// Interpolate movement.
|
|
1023
|
+
const t = (hitTime - prevCursor.time) /
|
|
1024
|
+
(cursor.time - prevCursor.time);
|
|
1025
|
+
const cursorPosition = osuBase.Interpolation.lerp(prevPosition, currentPosition, t);
|
|
1026
|
+
distance =
|
|
1027
|
+
objectPosition.getDistance(cursorPosition);
|
|
1028
|
+
break;
|
|
1029
|
+
}
|
|
1030
|
+
case exports.MovementType.down:
|
|
1031
|
+
continue;
|
|
1032
|
+
}
|
|
1033
|
+
if (closestDistance > distance) {
|
|
1034
|
+
closestDistance = distance;
|
|
1035
|
+
nearestCursorIndex = i;
|
|
1036
|
+
}
|
|
1037
|
+
}
|
|
1038
|
+
// Reset cursor index pointer on end of group.
|
|
1039
|
+
if (cursorIndices[i] === cursors.length) {
|
|
1040
|
+
cursorIndices[i] = 1;
|
|
1041
|
+
}
|
|
1042
|
+
break;
|
|
1043
|
+
}
|
|
1044
|
+
// The previous object may still be hit with the same cursor group or cursor index.
|
|
1045
|
+
cursorGroupIndices[i] = Math.max(0, cursorGroupIndices[i] - 1);
|
|
1046
|
+
cursorIndices[i] = Math.max(1, cursorIndices[i] - 1);
|
|
1047
|
+
}
|
|
1048
|
+
return nearestCursorIndex;
|
|
1049
|
+
}
|
|
1050
|
+
/**
|
|
1051
|
+
* Obtains the index of the nearest cursor of which an object was pressed in terms of time.
|
|
1052
|
+
*
|
|
1053
|
+
* @param object The object to obtain the index for.
|
|
1054
|
+
* @param objectData The hit data of the object.
|
|
1055
|
+
* @param cursorLookupIndices The cursor indices to start looking for the cursor from, to save computation time.
|
|
1056
|
+
* @param excludedIndices The cursor indices that should not be checked.
|
|
1057
|
+
* @returns The index of the cursor, -1 if the object was missed or it's a spinner.
|
|
1058
|
+
*/
|
|
1059
|
+
getObjectPressIndex(object, objectData, cursorLookupIndices) {
|
|
1060
|
+
if (objectData.result === exports.HitResult.miss || object instanceof osuBase.Spinner) {
|
|
1061
|
+
return -1;
|
|
1062
|
+
}
|
|
1063
|
+
// Check for sliderbreaks and treat them as misses.
|
|
1064
|
+
if (object instanceof osuBase.Slider &&
|
|
1065
|
+
(-this.hitWindow.mehWindow > objectData.accuracy ||
|
|
1066
|
+
objectData.accuracy >
|
|
1067
|
+
Math.min(this.hitWindow.mehWindow, object.duration))) {
|
|
1068
|
+
return -1;
|
|
1069
|
+
}
|
|
1070
|
+
const hitTime = object.startTime + objectData.accuracy;
|
|
1071
|
+
let nearestCursorInstanceIndex = -1;
|
|
1072
|
+
let nearestTime = Number.POSITIVE_INFINITY;
|
|
1073
|
+
for (let i = 0; i < this.downCursorInstances.length; ++i) {
|
|
1074
|
+
const cursors = this.downCursorInstances[i];
|
|
1075
|
+
let cursorNearestTime = Number.POSITIVE_INFINITY;
|
|
1076
|
+
for (let j = cursorLookupIndices[i]; j < cursors.length; cursorLookupIndices[i] = ++j) {
|
|
1077
|
+
const cursor = cursors[j];
|
|
1078
|
+
if (cursor.time > hitTime) {
|
|
1079
|
+
break;
|
|
1080
|
+
}
|
|
1081
|
+
cursorNearestTime = hitTime - cursor.time;
|
|
1082
|
+
}
|
|
1083
|
+
if (cursorNearestTime < nearestTime) {
|
|
1084
|
+
nearestCursorInstanceIndex = i;
|
|
1085
|
+
nearestTime = cursorNearestTime;
|
|
1086
|
+
}
|
|
1087
|
+
}
|
|
1088
|
+
return nearestCursorInstanceIndex;
|
|
1089
|
+
}
|
|
1090
|
+
/**
|
|
1091
|
+
* Creates nerf factors by scanning through objects.
|
|
1092
|
+
*/
|
|
1093
|
+
calculateNerfFactors() {
|
|
1094
|
+
for (const beatmapSection of this.beatmapSections) {
|
|
1095
|
+
const threeFingerCursorCounts = osuBase.Utils.initializeArray(Math.max(0, this.downCursorInstances.length - 2), 0);
|
|
1096
|
+
for (const object of beatmapSection.objects) {
|
|
1097
|
+
if (object.pressingCursorInstanceIndex === -1) {
|
|
1098
|
+
continue;
|
|
1099
|
+
}
|
|
1100
|
+
if (object.aimingCursorInstanceIndex < 3) {
|
|
1101
|
+
// The aim cursor is in the first three cursors. They are counted as non-3 finger.
|
|
1102
|
+
switch (object.pressingCursorInstanceIndex) {
|
|
1103
|
+
case 0:
|
|
1104
|
+
case 1:
|
|
1105
|
+
case 2:
|
|
1106
|
+
break;
|
|
1107
|
+
default:
|
|
1108
|
+
++threeFingerCursorCounts[object.pressingCursorInstanceIndex - 3];
|
|
1109
|
+
break;
|
|
1110
|
+
}
|
|
1111
|
+
}
|
|
1112
|
+
else {
|
|
1113
|
+
// The aim cursor is somewhere else. only count the first 2 cursors as non-3 finger.
|
|
1114
|
+
switch (object.pressingCursorInstanceIndex) {
|
|
1115
|
+
case 0:
|
|
1116
|
+
case 1:
|
|
1117
|
+
break;
|
|
1118
|
+
default:
|
|
1119
|
+
++threeFingerCursorCounts[object.pressingCursorInstanceIndex - 2];
|
|
1120
|
+
break;
|
|
1121
|
+
}
|
|
1122
|
+
}
|
|
1123
|
+
}
|
|
1124
|
+
const threeFingerCursorCount = threeFingerCursorCounts.reduce((a, v) => a + v, 0);
|
|
1125
|
+
if (threeFingerCursorCount === 0) {
|
|
1126
|
+
continue;
|
|
1127
|
+
}
|
|
1128
|
+
const sectionObjectCount = beatmapSection.objects.length;
|
|
1129
|
+
const threeFingeredObjectRatio = threeFingerCursorCount / sectionObjectCount;
|
|
1130
|
+
const strainFactor = Math.max(1, beatmapSection.sumStrain * threeFingeredObjectRatio);
|
|
1131
|
+
// Finger factor applies more penalty if more fingers were used.
|
|
1132
|
+
const fingerFactor = threeFingerCursorCounts.reduce((acc, count, index) => acc +
|
|
1133
|
+
Math.pow(((index + 1) * count) / sectionObjectCount, 0.9), 1);
|
|
1134
|
+
// Length factor applies more penalty if there are more 3-fingered object.
|
|
1135
|
+
const lengthFactor = 1 + Math.pow(threeFingeredObjectRatio, 0.8);
|
|
1136
|
+
this.nerfFactors.push({
|
|
1137
|
+
strainFactor: strainFactor,
|
|
1138
|
+
fingerFactor: fingerFactor,
|
|
1139
|
+
lengthFactor: lengthFactor,
|
|
1140
|
+
});
|
|
1141
|
+
}
|
|
1142
|
+
}
|
|
1143
|
+
/**
|
|
1144
|
+
* Calculates the final penalty.
|
|
1145
|
+
*/
|
|
1146
|
+
calculateFinalPenalty() {
|
|
1147
|
+
return this.nerfFactors.reduce((a, n) => a +
|
|
1148
|
+
0.015 *
|
|
1149
|
+
Math.pow(n.strainFactor * n.fingerFactor * n.lengthFactor, 1.05), 1);
|
|
1150
|
+
}
|
|
1151
|
+
getCursorPosition(cursor) {
|
|
1152
|
+
if (this.isHardRock) {
|
|
1153
|
+
return new osuBase.Vector2(cursor.position.x, osuBase.Playfield.baseSize.y - cursor.position.y);
|
|
1154
|
+
}
|
|
1155
|
+
return cursor.position;
|
|
1156
|
+
}
|
|
1157
|
+
}
|
|
1158
|
+
|
|
1159
|
+
/**
|
|
1160
|
+
* Contains information about which cursor index hits a hitobject.
|
|
1161
|
+
*/
|
|
1162
|
+
class IndexedHitObject {
|
|
1163
|
+
/**
|
|
1164
|
+
* @param object The underlying difficulty hitobject.
|
|
1165
|
+
* @param cursorIndex The cursor index that moves towards the hitobject.
|
|
1166
|
+
* @param groupIndex The group index of the cursor within the cursor index that hits the hitobject.
|
|
1167
|
+
* @param occurrenceIndex The occurrence index within the group of the cursor within the cursor index that hits the hitobject.
|
|
1168
|
+
* @param angle The angle of the movement of the cursor that moves towards the hitobject.
|
|
1169
|
+
*/
|
|
1170
|
+
constructor(object, cursorIndex, groupIndex, occurrenceIndex, angle, is2Handed) {
|
|
1171
|
+
/**
|
|
1172
|
+
* If this is a slider, whether the slider was cheesed.
|
|
1173
|
+
*/
|
|
1174
|
+
this.sliderCheesed = false;
|
|
1175
|
+
this.object = object;
|
|
1176
|
+
this.cursorIndex = cursorIndex;
|
|
1177
|
+
this.groupIndex = groupIndex;
|
|
1178
|
+
this.occurrenceIndex = occurrenceIndex;
|
|
1179
|
+
this.angle = angle;
|
|
1180
|
+
this.is2Handed = is2Handed;
|
|
1181
|
+
this.endCursorPosition = this.object.object.getStackedEndPosition(osuBase.Modes.droid);
|
|
1182
|
+
}
|
|
1183
|
+
}
|
|
1184
|
+
|
|
1185
|
+
// import { writeFileSync } from "fs";
|
|
1186
|
+
/**
|
|
1187
|
+
* Utility to check whether or not a beatmap is two-handed.
|
|
1188
|
+
*/
|
|
1189
|
+
class TwoHandChecker {
|
|
1190
|
+
// private csvString: string;
|
|
1044
1191
|
/**
|
|
1045
1192
|
* @param calculator The difficulty calculator to analyze.
|
|
1046
1193
|
* @param data The data of the replay.
|
|
1047
1194
|
*/
|
|
1048
1195
|
constructor(calculator, data) {
|
|
1196
|
+
/**
|
|
1197
|
+
* The hitobjects of the beatmap that have been assigned with their respective cursor index.
|
|
1198
|
+
*/
|
|
1199
|
+
this.indexedHitObjects = [];
|
|
1049
1200
|
this.calculator = calculator;
|
|
1050
1201
|
this.data = data;
|
|
1051
|
-
const
|
|
1052
|
-
|
|
1053
|
-
|
|
1054
|
-
|
|
1055
|
-
|
|
1056
|
-
this.
|
|
1057
|
-
this.hitWindow50 = this.hitWindow.hitWindowFor50(calculator.mods.some((m) => m instanceof osuBase.ModPrecise));
|
|
1202
|
+
const greatWindow = new osuBase.OsuHitWindow(calculator.attributes.overallDifficulty)
|
|
1203
|
+
.greatWindow * calculator.attributes.clockRate;
|
|
1204
|
+
this.hitWindow = calculator.mods.some((m) => m instanceof osuBase.ModPrecise)
|
|
1205
|
+
? new osuBase.PreciseDroidHitWindow(osuBase.PreciseDroidHitWindow.greatWindowToOD(greatWindow))
|
|
1206
|
+
: new osuBase.DroidHitWindow(osuBase.DroidHitWindow.greatWindowToOD(greatWindow));
|
|
1207
|
+
this.isHardRock = calculator.mods.some((m) => m instanceof osuBase.ModHardRock);
|
|
1058
1208
|
// this.csvString = `Mods,${
|
|
1059
1209
|
// data.convertedMods.reduce((a, m) => a + m.acronym, "") || "NM"
|
|
1060
1210
|
// }\nCombo,${data.maxCombo}\nAccuracy,"${(
|
|
@@ -1236,9 +1386,8 @@ class TwoHandChecker {
|
|
|
1236
1386
|
const prevToCurrentMovement = object
|
|
1237
1387
|
.getStackedPosition(osuBase.Modes.droid)
|
|
1238
1388
|
.subtract(prevObjectEndPosition);
|
|
1239
|
-
const radius = object.getRadius(osuBase.Modes.droid);
|
|
1240
1389
|
// Don't consider objects that are too close to each other.
|
|
1241
|
-
if (prevToCurrentMovement.length <= radius) {
|
|
1390
|
+
if (prevToCurrentMovement.length <= object.radius) {
|
|
1242
1391
|
return new IndexedHitObject(diffObject, -1, -1, -1, null, false);
|
|
1243
1392
|
}
|
|
1244
1393
|
// The case for a one-handed object is that there will be a slight movement in the cursor towards
|
|
@@ -1276,13 +1425,15 @@ class TwoHandChecker {
|
|
|
1276
1425
|
for (let i = prevObjectInformation.occurrenceIndex + 1; i < cursors.length; ++i) {
|
|
1277
1426
|
const cursor = cursors[i];
|
|
1278
1427
|
const prevCursor = cursors[i - 1];
|
|
1279
|
-
|
|
1428
|
+
const currentPosition = this.getCursorPosition(cursor);
|
|
1429
|
+
const prevPosition = this.getCursorPosition(prevCursor);
|
|
1430
|
+
if (currentPosition.equals(prevPosition)) {
|
|
1280
1431
|
continue;
|
|
1281
1432
|
}
|
|
1282
1433
|
if (cursor.id === exports.MovementType.up) {
|
|
1283
1434
|
break;
|
|
1284
1435
|
}
|
|
1285
|
-
const currentMovement =
|
|
1436
|
+
const currentMovement = currentPosition.subtract(prevPosition);
|
|
1286
1437
|
const dot = prevToCurrentCursorMovement.dot(currentMovement);
|
|
1287
1438
|
const det = prevToCurrentCursorMovement.x * currentMovement.y -
|
|
1288
1439
|
prevToCurrentCursorMovement.y * currentMovement.x;
|
|
@@ -1367,22 +1518,20 @@ class TwoHandChecker {
|
|
|
1367
1518
|
cursorTime: object.startTime,
|
|
1368
1519
|
};
|
|
1369
1520
|
}
|
|
1370
|
-
|
|
1371
|
-
let hitWindow = this.hitWindow50;
|
|
1372
|
-
const isPrecise = this.data.convertedMods.some((m) => m instanceof osuBase.ModPrecise);
|
|
1521
|
+
let hitWindow = this.hitWindow.mehWindow;
|
|
1373
1522
|
// For sliders, set the hit window to as lenient as possible.
|
|
1374
1523
|
if (object instanceof osuBase.Circle) {
|
|
1375
1524
|
switch (data.result) {
|
|
1376
1525
|
case exports.HitResult.great:
|
|
1377
|
-
hitWindow = this.hitWindow.
|
|
1526
|
+
hitWindow = this.hitWindow.greatWindow;
|
|
1378
1527
|
break;
|
|
1379
1528
|
case exports.HitResult.good:
|
|
1380
|
-
hitWindow = this.hitWindow.
|
|
1529
|
+
hitWindow = this.hitWindow.okWindow;
|
|
1381
1530
|
break;
|
|
1382
1531
|
}
|
|
1383
1532
|
}
|
|
1384
1533
|
// TODO: what to do for head sliderbreaks?
|
|
1385
|
-
let nearestPosition = new osuBase.Vector2(Number.POSITIVE_INFINITY
|
|
1534
|
+
let nearestPosition = new osuBase.Vector2(Number.POSITIVE_INFINITY);
|
|
1386
1535
|
let nearestCursorIndex = 0;
|
|
1387
1536
|
let nearestGroupIndex = 0;
|
|
1388
1537
|
let nearestCursorGroupIndex = 0;
|
|
@@ -1390,12 +1539,12 @@ class TwoHandChecker {
|
|
|
1390
1539
|
const minimumActiveTime = object.startTime - hitWindow;
|
|
1391
1540
|
const maximumActiveTime = object.startTime + hitWindow;
|
|
1392
1541
|
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
1393
|
-
if (nearestPosition.getDistance(objectPosition) <= radius) {
|
|
1542
|
+
if (nearestPosition.getDistance(objectPosition) <= object.radius) {
|
|
1394
1543
|
break;
|
|
1395
1544
|
}
|
|
1396
1545
|
const cursorData = this.data.cursorMovement[i];
|
|
1397
1546
|
for (let j = 0; j < cursorData.occurrenceGroups.length; ++j) {
|
|
1398
|
-
if (nearestPosition.getDistance(objectPosition) <= radius) {
|
|
1547
|
+
if (nearestPosition.getDistance(objectPosition) <= object.radius) {
|
|
1399
1548
|
break;
|
|
1400
1549
|
}
|
|
1401
1550
|
const cursorGroup = cursorData.occurrenceGroups[j];
|
|
@@ -1407,13 +1556,14 @@ class TwoHandChecker {
|
|
|
1407
1556
|
}
|
|
1408
1557
|
// Validate the down press first.
|
|
1409
1558
|
const { down } = cursorGroup;
|
|
1410
|
-
|
|
1559
|
+
const downPosition = this.getCursorPosition(down);
|
|
1560
|
+
if (downPosition.getDistance(objectPosition) <= object.radius &&
|
|
1411
1561
|
Math.abs(down.time - object.startTime) <= hitWindow) {
|
|
1412
1562
|
if (objectIndex > 0) {
|
|
1413
1563
|
const prevObject = this.calculator.beatmap.hitObjects.objects[objectIndex - 1];
|
|
1414
1564
|
if (down.time > prevObject.endTime) {
|
|
1415
1565
|
return {
|
|
1416
|
-
position:
|
|
1566
|
+
position: downPosition,
|
|
1417
1567
|
cursorIndex: i,
|
|
1418
1568
|
groupIndex: j,
|
|
1419
1569
|
occurrenceIndex: 0,
|
|
@@ -1423,7 +1573,7 @@ class TwoHandChecker {
|
|
|
1423
1573
|
}
|
|
1424
1574
|
else {
|
|
1425
1575
|
return {
|
|
1426
|
-
position:
|
|
1576
|
+
position: downPosition,
|
|
1427
1577
|
cursorIndex: i,
|
|
1428
1578
|
groupIndex: j,
|
|
1429
1579
|
occurrenceIndex: 0,
|
|
@@ -1443,7 +1593,7 @@ class TwoHandChecker {
|
|
|
1443
1593
|
}
|
|
1444
1594
|
let cursorPosition;
|
|
1445
1595
|
if (cursor.id === exports.MovementType.up) {
|
|
1446
|
-
cursorPosition = prevCursor
|
|
1596
|
+
cursorPosition = this.getCursorPosition(prevCursor);
|
|
1447
1597
|
const distance = cursorPosition.getDistance(objectPosition);
|
|
1448
1598
|
if (distance <
|
|
1449
1599
|
nearestPosition.getDistance(objectPosition)) {
|
|
@@ -1468,7 +1618,7 @@ class TwoHandChecker {
|
|
|
1468
1618
|
}
|
|
1469
1619
|
const t = (cursorGroup.down.time - prevCursor.time) /
|
|
1470
1620
|
(cursor.time - prevCursor.time);
|
|
1471
|
-
cursorPosition =
|
|
1621
|
+
cursorPosition = osuBase.Interpolation.lerp(this.getCursorPosition(prevCursor), this.getCursorPosition(cursor), t);
|
|
1472
1622
|
const distance = cursorPosition.getDistance(objectPosition);
|
|
1473
1623
|
if (distance <
|
|
1474
1624
|
nearestPosition.getDistance(objectPosition)) {
|
|
@@ -1478,12 +1628,13 @@ class TwoHandChecker {
|
|
|
1478
1628
|
nearestCursorGroupIndex = k;
|
|
1479
1629
|
nearestCursorTime = cursorGroup.down.time;
|
|
1480
1630
|
}
|
|
1481
|
-
if (distance <= radius) {
|
|
1631
|
+
if (distance <= object.radius) {
|
|
1482
1632
|
break;
|
|
1483
1633
|
}
|
|
1484
1634
|
}
|
|
1485
1635
|
}
|
|
1486
|
-
if (nearestPosition.getDistance(objectPosition) <=
|
|
1636
|
+
if (nearestPosition.getDistance(objectPosition) <=
|
|
1637
|
+
object.radius) {
|
|
1487
1638
|
break;
|
|
1488
1639
|
}
|
|
1489
1640
|
}
|
|
@@ -1531,7 +1682,7 @@ class TwoHandChecker {
|
|
|
1531
1682
|
else {
|
|
1532
1683
|
objectEndPosition = object.getStackedPosition(osuBase.Modes.droid);
|
|
1533
1684
|
}
|
|
1534
|
-
let nearestPosition = new osuBase.Vector2(Number.POSITIVE_INFINITY
|
|
1685
|
+
let nearestPosition = new osuBase.Vector2(Number.POSITIVE_INFINITY);
|
|
1535
1686
|
let nearestCursorIndex = 0;
|
|
1536
1687
|
let nearestGroupIndex = 0;
|
|
1537
1688
|
let nearestCursorGroupIndex = 0;
|
|
@@ -1552,18 +1703,18 @@ class TwoHandChecker {
|
|
|
1552
1703
|
let cursorPosition;
|
|
1553
1704
|
switch (cursor.id) {
|
|
1554
1705
|
case exports.MovementType.down:
|
|
1555
|
-
cursorPosition = cursor
|
|
1706
|
+
cursorPosition = this.getCursorPosition(cursor);
|
|
1556
1707
|
break;
|
|
1557
1708
|
case exports.MovementType.up: {
|
|
1558
1709
|
const prevCursor = cursors[k - 1];
|
|
1559
|
-
cursorPosition = prevCursor
|
|
1710
|
+
cursorPosition = this.getCursorPosition(prevCursor);
|
|
1560
1711
|
break;
|
|
1561
1712
|
}
|
|
1562
1713
|
case exports.MovementType.move: {
|
|
1563
1714
|
const prevCursor = cursors[k - 1];
|
|
1564
1715
|
const t = osuBase.MathUtils.clamp((object.endTime - prevCursor.time) /
|
|
1565
1716
|
(cursor.time - prevCursor.time), 0, 1);
|
|
1566
|
-
cursorPosition =
|
|
1717
|
+
cursorPosition = osuBase.Interpolation.lerp(this.getCursorPosition(prevCursor), this.getCursorPosition(cursor), t);
|
|
1567
1718
|
break;
|
|
1568
1719
|
}
|
|
1569
1720
|
}
|
|
@@ -1625,28 +1776,18 @@ class TwoHandChecker {
|
|
|
1625
1776
|
}
|
|
1626
1777
|
return false;
|
|
1627
1778
|
}
|
|
1779
|
+
getCursorPosition(cursor) {
|
|
1780
|
+
if (this.isHardRock) {
|
|
1781
|
+
return new osuBase.Vector2(cursor.position.x, osuBase.Playfield.baseSize.y - cursor.position.y);
|
|
1782
|
+
}
|
|
1783
|
+
return cursor.position;
|
|
1784
|
+
}
|
|
1628
1785
|
}
|
|
1629
1786
|
|
|
1630
1787
|
/**
|
|
1631
1788
|
* Utility to check whether relevant sliders in a beatmap are cheesed.
|
|
1632
1789
|
*/
|
|
1633
1790
|
class SliderCheeseChecker {
|
|
1634
|
-
/**
|
|
1635
|
-
* The beatmap that is being analyzed.
|
|
1636
|
-
*/
|
|
1637
|
-
beatmap;
|
|
1638
|
-
/**
|
|
1639
|
-
* The data of the replay.
|
|
1640
|
-
*/
|
|
1641
|
-
data;
|
|
1642
|
-
/**
|
|
1643
|
-
* The difficulty attributes of the beatmap.
|
|
1644
|
-
*/
|
|
1645
|
-
difficultyAttributes;
|
|
1646
|
-
/**
|
|
1647
|
-
* The 50 osu!droid hit window of the analyzed beatmap.
|
|
1648
|
-
*/
|
|
1649
|
-
hitWindow50;
|
|
1650
1791
|
/**
|
|
1651
1792
|
* @param beatmap The beatmap to analyze.
|
|
1652
1793
|
* @param data The data of the replay.
|
|
@@ -1656,12 +1797,10 @@ class SliderCheeseChecker {
|
|
|
1656
1797
|
this.beatmap = beatmap;
|
|
1657
1798
|
this.data = data;
|
|
1658
1799
|
this.difficultyAttributes = difficultyAttributes;
|
|
1659
|
-
|
|
1660
|
-
|
|
1661
|
-
|
|
1662
|
-
|
|
1663
|
-
}).calculate({ mode: osuBase.Modes.droid, convertDroidOD: false });
|
|
1664
|
-
this.hitWindow50 = new osuBase.DroidHitWindow(stats.od).hitWindowFor50(this.difficultyAttributes.mods.some((m) => m instanceof osuBase.ModPrecise));
|
|
1800
|
+
this.hitWindow50 = difficultyAttributes.mods.some((m) => m instanceof osuBase.ModPrecise)
|
|
1801
|
+
? new osuBase.PreciseDroidHitWindow(beatmap.difficulty.od).mehWindow
|
|
1802
|
+
: new osuBase.DroidHitWindow(beatmap.difficulty.od).mehWindow;
|
|
1803
|
+
this.isHardRock = difficultyAttributes.mods.some((m) => m instanceof osuBase.ModHardRock);
|
|
1665
1804
|
}
|
|
1666
1805
|
/**
|
|
1667
1806
|
* Checks if relevant sliders in the given beatmap was cheesed.
|
|
@@ -1687,13 +1826,8 @@ class SliderCheeseChecker {
|
|
|
1687
1826
|
const { objects } = this.beatmap.hitObjects;
|
|
1688
1827
|
const cheesedDifficultyRatings = [];
|
|
1689
1828
|
// Current loop indices are stored for efficiency.
|
|
1690
|
-
const cursorLoopIndices = osuBase.Utils.initializeArray(
|
|
1691
|
-
const
|
|
1692
|
-
cs: this.beatmap.difficulty.cs,
|
|
1693
|
-
mods: this.difficultyAttributes.mods,
|
|
1694
|
-
}).calculate({ mode: osuBase.Modes.droid }).cs;
|
|
1695
|
-
const scale = osuBase.CircleSizeCalculator.standardCSToStandardScale(circleSize);
|
|
1696
|
-
const acceptableRadius = 64 * scale * 2.4;
|
|
1829
|
+
const cursorLoopIndices = osuBase.Utils.initializeArray(this.data.cursorMovement.length, 0);
|
|
1830
|
+
const acceptableRadius = objects[0].radius * 2;
|
|
1697
1831
|
// Sort difficult sliders by index so that cursor loop indices work properly.
|
|
1698
1832
|
for (const difficultSlider of this.difficultyAttributes.difficultSliders
|
|
1699
1833
|
.slice()
|
|
@@ -1701,18 +1835,15 @@ class SliderCheeseChecker {
|
|
|
1701
1835
|
if (difficultSlider.index >= this.data.hitObjectData.length) {
|
|
1702
1836
|
continue;
|
|
1703
1837
|
}
|
|
1838
|
+
const object = objects[difficultSlider.index];
|
|
1704
1839
|
const objectData = this.data.hitObjectData[difficultSlider.index];
|
|
1705
1840
|
// If a miss or slider break occurs, we disregard the check for that slider.
|
|
1706
1841
|
if (objectData.result === exports.HitResult.miss ||
|
|
1707
|
-
|
|
1842
|
+
-this.hitWindow50 > objectData.accuracy ||
|
|
1843
|
+
objectData.accuracy >
|
|
1844
|
+
Math.min(this.hitWindow50, object.duration)) {
|
|
1708
1845
|
continue;
|
|
1709
1846
|
}
|
|
1710
|
-
let object = objects[difficultSlider.index];
|
|
1711
|
-
if (object.droidScale !== scale) {
|
|
1712
|
-
// Deep clone the object so that we can assign scale properly.
|
|
1713
|
-
object = osuBase.Utils.deepCopy(object);
|
|
1714
|
-
object.droidScale = scale;
|
|
1715
|
-
}
|
|
1716
1847
|
const objectStartPosition = object.getStackedPosition(osuBase.Modes.droid);
|
|
1717
1848
|
// These time boundaries should consider the delta time between the previous and next
|
|
1718
1849
|
// object as well as their hit accuracy. However, they are somewhat complicated to
|
|
@@ -1735,7 +1866,8 @@ class SliderCheeseChecker {
|
|
|
1735
1866
|
break;
|
|
1736
1867
|
}
|
|
1737
1868
|
if (group.startTime >= minTimeLimit) {
|
|
1738
|
-
const
|
|
1869
|
+
const position = this.getCursorPosition(group.down);
|
|
1870
|
+
const distance = position.getDistance(objectStartPosition);
|
|
1739
1871
|
if (closestDistance > distance) {
|
|
1740
1872
|
closestDistance = distance;
|
|
1741
1873
|
closestIndex = j;
|
|
@@ -1744,51 +1876,45 @@ class SliderCheeseChecker {
|
|
|
1744
1876
|
break;
|
|
1745
1877
|
}
|
|
1746
1878
|
}
|
|
1879
|
+
// Normally, we check if there are cursor presses within the group's active time.
|
|
1880
|
+
// However, some funky workarounds are used throughout the game for replays, so
|
|
1881
|
+
// for the time being we only check for cursor distances across the group.
|
|
1747
1882
|
const { allOccurrences } = group;
|
|
1748
|
-
|
|
1749
|
-
|
|
1750
|
-
|
|
1751
|
-
|
|
1752
|
-
|
|
1753
|
-
|
|
1754
|
-
|
|
1755
|
-
|
|
1756
|
-
|
|
1757
|
-
|
|
1758
|
-
}
|
|
1759
|
-
if (cursorGroup.startTime > maxTimeLimit) {
|
|
1883
|
+
for (let k = 1; k < allOccurrences.length; ++k) {
|
|
1884
|
+
const cursor = allOccurrences[k];
|
|
1885
|
+
const prevCursor = allOccurrences[k - 1];
|
|
1886
|
+
let distance = Number.POSITIVE_INFINITY;
|
|
1887
|
+
const currentPosition = this.getCursorPosition(cursor);
|
|
1888
|
+
const prevPosition = this.getCursorPosition(prevCursor);
|
|
1889
|
+
switch (cursor.id) {
|
|
1890
|
+
case exports.MovementType.up:
|
|
1891
|
+
distance =
|
|
1892
|
+
prevPosition.getDistance(objectStartPosition);
|
|
1760
1893
|
break;
|
|
1761
|
-
|
|
1762
|
-
|
|
1763
|
-
|
|
1764
|
-
|
|
1765
|
-
|
|
1766
|
-
|
|
1767
|
-
const occurrence = allOccurrences[cursorIndex];
|
|
1768
|
-
const prevOccurrence = allOccurrences[cursorIndex - 1];
|
|
1769
|
-
let distance = Number.POSITIVE_INFINITY;
|
|
1770
|
-
// We will not consider presses here as it has already been processed above.
|
|
1771
|
-
switch (occurrence.id) {
|
|
1772
|
-
case exports.MovementType.move: {
|
|
1773
|
-
const t = (cursorGroup.startTime -
|
|
1774
|
-
prevOccurrence.time) /
|
|
1775
|
-
(occurrence.time - prevOccurrence.time);
|
|
1776
|
-
const cursorPosition = new osuBase.Vector2(osuBase.Interpolation.lerp(prevOccurrence.position.x, occurrence.position.x, t), osuBase.Interpolation.lerp(prevOccurrence.position.y, occurrence.position.y, t));
|
|
1894
|
+
case exports.MovementType.move:
|
|
1895
|
+
for (let mSecPassed = Math.max(prevCursor.time, minTimeLimit); mSecPassed <=
|
|
1896
|
+
Math.min(cursor.time, maxTimeLimit); ++mSecPassed) {
|
|
1897
|
+
const t = (mSecPassed - prevCursor.time) /
|
|
1898
|
+
(cursor.time - prevCursor.time);
|
|
1899
|
+
const cursorPosition = osuBase.Interpolation.lerp(prevPosition, currentPosition, t);
|
|
1777
1900
|
distance =
|
|
1778
1901
|
cursorPosition.getDistance(objectStartPosition);
|
|
1779
|
-
|
|
1902
|
+
if (closestDistance > distance) {
|
|
1903
|
+
closestDistance = distance;
|
|
1904
|
+
closestIndex = j;
|
|
1905
|
+
}
|
|
1906
|
+
if (closestDistance <=
|
|
1907
|
+
acceptableRadius / 2) {
|
|
1908
|
+
break;
|
|
1909
|
+
}
|
|
1780
1910
|
}
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
|
|
1784
|
-
|
|
1785
|
-
|
|
1786
|
-
|
|
1787
|
-
|
|
1788
|
-
}
|
|
1789
|
-
if (closestDistance <= acceptableRadius / 2) {
|
|
1790
|
-
break;
|
|
1791
|
-
}
|
|
1911
|
+
}
|
|
1912
|
+
if (closestDistance > distance) {
|
|
1913
|
+
closestDistance = distance;
|
|
1914
|
+
closestIndex = j;
|
|
1915
|
+
}
|
|
1916
|
+
if (closestDistance <= acceptableRadius / 2) {
|
|
1917
|
+
break;
|
|
1792
1918
|
}
|
|
1793
1919
|
}
|
|
1794
1920
|
}
|
|
@@ -1819,14 +1945,6 @@ class SliderCheeseChecker {
|
|
|
1819
1945
|
continue;
|
|
1820
1946
|
}
|
|
1821
1947
|
const nestedObject = object.nestedHitObjects[i];
|
|
1822
|
-
nestedObject.droidScale = scale;
|
|
1823
|
-
// Special treatment for slider tail where its treated as a "legacy tail" in osu!standard.
|
|
1824
|
-
// In that case, its time is assumed to be 36ms behind the slider's end time. However, that
|
|
1825
|
-
// is not the case for osu!droid.
|
|
1826
|
-
if (nestedObject instanceof osuBase.SliderTail) {
|
|
1827
|
-
nestedObject.startTime = object.endTime;
|
|
1828
|
-
nestedObject.endTime = object.endTime;
|
|
1829
|
-
}
|
|
1830
1948
|
const nestedPosition = nestedObject.getStackedPosition(osuBase.Modes.droid);
|
|
1831
1949
|
while (occurrenceLoopIndex < allOccurrences.length &&
|
|
1832
1950
|
allOccurrences[occurrenceLoopIndex].time <
|
|
@@ -1836,21 +1954,24 @@ class SliderCheeseChecker {
|
|
|
1836
1954
|
if (occurrenceLoopIndex === allOccurrences.length) {
|
|
1837
1955
|
continue;
|
|
1838
1956
|
}
|
|
1839
|
-
const
|
|
1840
|
-
const
|
|
1841
|
-
|
|
1957
|
+
const cursor = allOccurrences[occurrenceLoopIndex];
|
|
1958
|
+
const prevCursor = allOccurrences[occurrenceLoopIndex - 1];
|
|
1959
|
+
const currentPosition = this.getCursorPosition(cursor);
|
|
1960
|
+
const prevPosition = this.getCursorPosition(prevCursor);
|
|
1961
|
+
switch (cursor.id) {
|
|
1842
1962
|
case exports.MovementType.move: {
|
|
1843
1963
|
// Interpolate cursor position during nested object time.
|
|
1844
|
-
const t = (nestedObject.startTime -
|
|
1845
|
-
(
|
|
1846
|
-
const cursorPosition =
|
|
1964
|
+
const t = (nestedObject.startTime - prevCursor.time) /
|
|
1965
|
+
(cursor.time - prevCursor.time);
|
|
1966
|
+
const cursorPosition = osuBase.Interpolation.lerp(prevPosition, currentPosition, t);
|
|
1847
1967
|
const distance = cursorPosition.getDistance(nestedPosition);
|
|
1848
1968
|
isCheesed = distance > acceptableRadius;
|
|
1849
1969
|
break;
|
|
1850
1970
|
}
|
|
1851
1971
|
case exports.MovementType.up:
|
|
1852
1972
|
isCheesed =
|
|
1853
|
-
|
|
1973
|
+
prevPosition.getDistance(nestedPosition) >
|
|
1974
|
+
acceptableRadius;
|
|
1854
1975
|
}
|
|
1855
1976
|
}
|
|
1856
1977
|
if (isCheesed) {
|
|
@@ -1876,87 +1997,178 @@ class SliderCheeseChecker {
|
|
|
1876
1997
|
this.difficultyAttributes.visualSliderFactor, 2)),
|
|
1877
1998
|
};
|
|
1878
1999
|
}
|
|
2000
|
+
getCursorPosition(cursor) {
|
|
2001
|
+
if (this.isHardRock) {
|
|
2002
|
+
return new osuBase.Vector2(cursor.position.x, osuBase.Playfield.baseSize.y - cursor.position.y);
|
|
2003
|
+
}
|
|
2004
|
+
return cursor.position;
|
|
2005
|
+
}
|
|
1879
2006
|
}
|
|
1880
2007
|
|
|
1881
2008
|
/**
|
|
1882
|
-
*
|
|
2009
|
+
* Represents a replay data for replay version 3.
|
|
1883
2010
|
*
|
|
1884
|
-
*
|
|
2011
|
+
* Stores generic information about an osu!droid replay.
|
|
1885
2012
|
*
|
|
1886
|
-
*
|
|
2013
|
+
* This is used when analyzing replays using replay analyzer.
|
|
1887
2014
|
*/
|
|
1888
|
-
class
|
|
2015
|
+
class ReplayV3Data extends ReplayData {
|
|
1889
2016
|
/**
|
|
1890
|
-
* The
|
|
2017
|
+
* The complete mod string of this replay (mods, speed multiplier, and forced difficulty statistics combined).
|
|
1891
2018
|
*/
|
|
1892
|
-
|
|
1893
|
-
|
|
1894
|
-
|
|
1895
|
-
*/
|
|
1896
|
-
originalODR = null;
|
|
1897
|
-
/**
|
|
1898
|
-
* The fixed odr file of the replay.
|
|
1899
|
-
*/
|
|
1900
|
-
fixedODR = null;
|
|
1901
|
-
/**
|
|
1902
|
-
* Whether or not the play is considered using >=3 finger abuse.
|
|
1903
|
-
*/
|
|
1904
|
-
is3Finger;
|
|
2019
|
+
get completeModString() {
|
|
2020
|
+
return this.modString;
|
|
2021
|
+
}
|
|
1905
2022
|
/**
|
|
1906
|
-
*
|
|
2023
|
+
* The mod string of this replay (mods only).
|
|
1907
2024
|
*/
|
|
1908
|
-
|
|
1909
|
-
|
|
1910
|
-
|
|
1911
|
-
|
|
1912
|
-
|
|
1913
|
-
/**
|
|
1914
|
-
* The difficulty attributes of the beatmap.
|
|
1915
|
-
*/
|
|
1916
|
-
difficultyAttributes;
|
|
1917
|
-
/**
|
|
1918
|
-
* The results of the analyzer. `null` when initialized.
|
|
1919
|
-
*/
|
|
1920
|
-
data = null;
|
|
1921
|
-
/**
|
|
1922
|
-
* Penalty value used to penalize dpp for 2-hand.
|
|
1923
|
-
*/
|
|
1924
|
-
aimPenalty = 1;
|
|
1925
|
-
/**
|
|
1926
|
-
* Penalty value used to penalize dpp for 3 finger abuse.
|
|
1927
|
-
*/
|
|
1928
|
-
tapPenalty = 1;
|
|
1929
|
-
/**
|
|
1930
|
-
* Penalty values used to penalize dpp for slider cheesing.
|
|
1931
|
-
*/
|
|
1932
|
-
sliderCheesePenalty = {
|
|
1933
|
-
aimPenalty: 1,
|
|
1934
|
-
flashlightPenalty: 1,
|
|
1935
|
-
visualPenalty: 1,
|
|
1936
|
-
};
|
|
1937
|
-
/**
|
|
1938
|
-
* Whether this replay has been checked against 3 finger usage.
|
|
1939
|
-
*/
|
|
1940
|
-
hasBeenCheckedFor3Finger = false;
|
|
1941
|
-
/**
|
|
1942
|
-
* Whether this replay has been checked against 2 hand usage.
|
|
1943
|
-
*/
|
|
1944
|
-
hasBeenCheckedFor2Hand = false;
|
|
1945
|
-
/**
|
|
1946
|
-
* Whether this repla has been checked against slider cheesing.
|
|
1947
|
-
*/
|
|
1948
|
-
hasBeenCheckedForSliderCheesing = false;
|
|
1949
|
-
/**
|
|
1950
|
-
* The amount of two-handed objects.
|
|
1951
|
-
*/
|
|
1952
|
-
twoHandedNoteCount = 0;
|
|
1953
|
-
// Sizes of primitive data types in Java (in bytes)
|
|
1954
|
-
BYTE_LENGTH = 1;
|
|
1955
|
-
SHORT_LENGTH = 2;
|
|
1956
|
-
INT_LENGTH = 4;
|
|
1957
|
-
FLOAT_LENGTH = 4;
|
|
1958
|
-
LONG_LENGTH = 8;
|
|
2025
|
+
get modString() {
|
|
2026
|
+
return this.convertedMods.length > 0
|
|
2027
|
+
? this.convertedMods.map((v) => v.acronym).join("")
|
|
2028
|
+
: "No Mod";
|
|
2029
|
+
}
|
|
1959
2030
|
constructor(values) {
|
|
2031
|
+
super(values);
|
|
2032
|
+
this.time = values.time;
|
|
2033
|
+
this.score = values.score;
|
|
2034
|
+
this.maxCombo = values.maxCombo;
|
|
2035
|
+
this.isFullCombo = values.isFullCombo;
|
|
2036
|
+
this.playerName = values.playerName;
|
|
2037
|
+
this.rawMods = values.rawMods;
|
|
2038
|
+
this.convertedMods = values.convertedMods;
|
|
2039
|
+
}
|
|
2040
|
+
}
|
|
2041
|
+
|
|
2042
|
+
/**
|
|
2043
|
+
* Represents a replay data for replay version 4.
|
|
2044
|
+
*
|
|
2045
|
+
* Stores generic information about an osu!droid replay.
|
|
2046
|
+
*
|
|
2047
|
+
* This is used when analyzing replays using replay analyzer.
|
|
2048
|
+
*/
|
|
2049
|
+
class ReplayV4Data extends ReplayV3Data {
|
|
2050
|
+
get completeModString() {
|
|
2051
|
+
let finalString = this.modString;
|
|
2052
|
+
const customStats = [];
|
|
2053
|
+
if (this.speedMultiplier !== 1) {
|
|
2054
|
+
customStats.push(`${this.speedMultiplier}x`);
|
|
2055
|
+
}
|
|
2056
|
+
if (this.forceAR !== undefined) {
|
|
2057
|
+
customStats.push(`AR${this.forceAR}`);
|
|
2058
|
+
}
|
|
2059
|
+
if (this.flashlightFollowDelay !== undefined) {
|
|
2060
|
+
customStats.push(`FLD${this.flashlightFollowDelay}`);
|
|
2061
|
+
}
|
|
2062
|
+
if (customStats.length > 0) {
|
|
2063
|
+
finalString += ` (${customStats.join(", ")})`;
|
|
2064
|
+
}
|
|
2065
|
+
return finalString;
|
|
2066
|
+
}
|
|
2067
|
+
constructor(values) {
|
|
2068
|
+
var _a, _b;
|
|
2069
|
+
super(values);
|
|
2070
|
+
this.forceAR = values.forceAR;
|
|
2071
|
+
this.speedMultiplier = (_a = values.speedMultiplier) !== null && _a !== void 0 ? _a : 1;
|
|
2072
|
+
this.flashlightFollowDelay = (_b = values.flashlightFollowDelay) !== null && _b !== void 0 ? _b : 0.12;
|
|
2073
|
+
}
|
|
2074
|
+
}
|
|
2075
|
+
|
|
2076
|
+
/**
|
|
2077
|
+
* Represents a replay data for replay version 5.
|
|
2078
|
+
*
|
|
2079
|
+
* Stores generic information about an osu!droid replay.
|
|
2080
|
+
*
|
|
2081
|
+
* This is used when analyzing replays using replay analyzer.
|
|
2082
|
+
*/
|
|
2083
|
+
class ReplayV5Data extends ReplayV4Data {
|
|
2084
|
+
get completeModString() {
|
|
2085
|
+
let finalString = this.modString;
|
|
2086
|
+
const customStats = [];
|
|
2087
|
+
if (this.speedMultiplier !== 1) {
|
|
2088
|
+
customStats.push(`${this.speedMultiplier}x`);
|
|
2089
|
+
}
|
|
2090
|
+
if (this.forceAR !== undefined) {
|
|
2091
|
+
customStats.push(`AR${this.forceAR}`);
|
|
2092
|
+
}
|
|
2093
|
+
if (this.forceOD !== undefined) {
|
|
2094
|
+
customStats.push(`OD${this.forceOD}`);
|
|
2095
|
+
}
|
|
2096
|
+
if (this.forceCS !== undefined) {
|
|
2097
|
+
customStats.push(`CS${this.forceCS}`);
|
|
2098
|
+
}
|
|
2099
|
+
if (this.forceHP !== undefined) {
|
|
2100
|
+
customStats.push(`HP${this.forceHP}`);
|
|
2101
|
+
}
|
|
2102
|
+
if (this.flashlightFollowDelay !== undefined) {
|
|
2103
|
+
customStats.push(`FLD${this.flashlightFollowDelay}`);
|
|
2104
|
+
}
|
|
2105
|
+
if (customStats.length > 0) {
|
|
2106
|
+
finalString += ` (${customStats.join(", ")})`;
|
|
2107
|
+
}
|
|
2108
|
+
return finalString;
|
|
2109
|
+
}
|
|
2110
|
+
constructor(values) {
|
|
2111
|
+
super(values);
|
|
2112
|
+
this.forceCS = values.forceCS;
|
|
2113
|
+
this.forceOD = values.forceOD;
|
|
2114
|
+
this.forceHP = values.forceHP;
|
|
2115
|
+
}
|
|
2116
|
+
}
|
|
2117
|
+
|
|
2118
|
+
/**
|
|
2119
|
+
* A replay analyzer that analyzes a replay from osu!droid.
|
|
2120
|
+
*
|
|
2121
|
+
* Created by reverse engineering the replay parser from the game itself, which can be found {@link https://github.com/osudroid/osu-droid/blob/master/src/ru/nsu/ccfit/zuev/osu/scoring/Replay.java here}.
|
|
2122
|
+
*
|
|
2123
|
+
* Once analyzed, the result can be accessed via the `data` property.
|
|
2124
|
+
*/
|
|
2125
|
+
class ReplayAnalyzer {
|
|
2126
|
+
constructor(values) {
|
|
2127
|
+
/**
|
|
2128
|
+
* The original odr file of the replay.
|
|
2129
|
+
*/
|
|
2130
|
+
this.originalODR = null;
|
|
2131
|
+
/**
|
|
2132
|
+
* The fixed odr file of the replay.
|
|
2133
|
+
*/
|
|
2134
|
+
this.fixedODR = null;
|
|
2135
|
+
/**
|
|
2136
|
+
* The results of the analyzer. `null` when initialized.
|
|
2137
|
+
*/
|
|
2138
|
+
this.data = null;
|
|
2139
|
+
/**
|
|
2140
|
+
* Penalty value used to penalize dpp for 2-hand.
|
|
2141
|
+
*/
|
|
2142
|
+
this.aimPenalty = 1;
|
|
2143
|
+
/**
|
|
2144
|
+
* Penalty value used to penalize dpp for 3 finger abuse.
|
|
2145
|
+
*/
|
|
2146
|
+
this.tapPenalty = 1;
|
|
2147
|
+
/**
|
|
2148
|
+
* Penalty values used to penalize dpp for slider cheesing.
|
|
2149
|
+
*/
|
|
2150
|
+
this.sliderCheesePenalty = {
|
|
2151
|
+
aimPenalty: 1,
|
|
2152
|
+
flashlightPenalty: 1,
|
|
2153
|
+
visualPenalty: 1,
|
|
2154
|
+
};
|
|
2155
|
+
/**
|
|
2156
|
+
* Whether this replay has been checked against 3 finger usage.
|
|
2157
|
+
*/
|
|
2158
|
+
this.hasBeenCheckedFor3Finger = false;
|
|
2159
|
+
/**
|
|
2160
|
+
* Whether this replay has been checked against 2 hand usage.
|
|
2161
|
+
*/
|
|
2162
|
+
this.hasBeenCheckedFor2Hand = false;
|
|
2163
|
+
/**
|
|
2164
|
+
* Whether this replay has been checked against slider cheesing.
|
|
2165
|
+
*/
|
|
2166
|
+
this.hasBeenCheckedForSliderCheesing = false;
|
|
2167
|
+
/**
|
|
2168
|
+
* The amount of two-handed objects.
|
|
2169
|
+
*/
|
|
2170
|
+
this.twoHandedNoteCount = 0;
|
|
2171
|
+
this.bufferOffset = 0;
|
|
1960
2172
|
this.scoreID = values.scoreID;
|
|
1961
2173
|
this.beatmap = values.map;
|
|
1962
2174
|
this.difficultyAttributes = values.difficultyAttributes;
|
|
@@ -1967,35 +2179,150 @@ class ReplayAnalyzer {
|
|
|
1967
2179
|
/**
|
|
1968
2180
|
* Analyzes a replay.
|
|
1969
2181
|
*/
|
|
1970
|
-
|
|
1971
|
-
|
|
1972
|
-
this.originalODR
|
|
1973
|
-
|
|
1974
|
-
|
|
2182
|
+
analyze() {
|
|
2183
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
2184
|
+
if (!this.originalODR && !this.fixedODR) {
|
|
2185
|
+
this.originalODR = yield this.downloadReplay();
|
|
2186
|
+
}
|
|
2187
|
+
if (!this.originalODR) {
|
|
2188
|
+
return this;
|
|
2189
|
+
}
|
|
2190
|
+
if (!this.fixedODR) {
|
|
2191
|
+
this.fixedODR = yield this.decompress().catch(() => null);
|
|
2192
|
+
}
|
|
2193
|
+
if (!this.fixedODR) {
|
|
2194
|
+
return this;
|
|
2195
|
+
}
|
|
2196
|
+
this.parseReplay();
|
|
1975
2197
|
return this;
|
|
2198
|
+
});
|
|
2199
|
+
}
|
|
2200
|
+
/**
|
|
2201
|
+
* Gets hit error information of the replay.
|
|
2202
|
+
*
|
|
2203
|
+
* `analyze()` must be called before calling this.
|
|
2204
|
+
*/
|
|
2205
|
+
calculateHitError() {
|
|
2206
|
+
var _a, _b;
|
|
2207
|
+
if (!this.data || !this.beatmap) {
|
|
2208
|
+
return null;
|
|
1976
2209
|
}
|
|
1977
|
-
|
|
1978
|
-
|
|
2210
|
+
const hitObjectData = this.data.hitObjectData;
|
|
2211
|
+
let positiveCount = 0;
|
|
2212
|
+
let negativeCount = 0;
|
|
2213
|
+
let positiveTotal = 0;
|
|
2214
|
+
let negativeTotal = 0;
|
|
2215
|
+
const beatmap = this.beatmap instanceof osuDifficultyCalculator.DroidDifficultyCalculator ||
|
|
2216
|
+
this.beatmap instanceof osuRebalanceDifficultyCalculator.DroidDifficultyCalculator
|
|
2217
|
+
? this.beatmap.beatmap
|
|
2218
|
+
: this.beatmap;
|
|
2219
|
+
const { objects } = beatmap.hitObjects;
|
|
2220
|
+
const mods = this.data.isReplayV3()
|
|
2221
|
+
? this.data.convertedMods
|
|
2222
|
+
: (_b = (_a = this.difficultyAttributes) === null || _a === void 0 ? void 0 : _a.mods.filter((m) => m.isApplicableToDroid())) !== null && _b !== void 0 ? _b : [];
|
|
2223
|
+
const adjustedDifficulty = new osuBase.BeatmapDifficulty(beatmap.difficulty);
|
|
2224
|
+
osuBase.ModUtil.applyModsToBeatmapDifficulty(adjustedDifficulty, osuBase.Modes.droid, mods, this.data.isReplayV4() ? this.data.speedMultiplier : 1);
|
|
2225
|
+
const mehWindow = mods.some((m) => m instanceof osuBase.ModPrecise)
|
|
2226
|
+
? new osuBase.PreciseDroidHitWindow(adjustedDifficulty.od).mehWindow
|
|
2227
|
+
: new osuBase.DroidHitWindow(adjustedDifficulty.od).mehWindow;
|
|
2228
|
+
const accuracies = [];
|
|
2229
|
+
for (let i = 0; i < hitObjectData.length; ++i) {
|
|
2230
|
+
const v = hitObjectData[i];
|
|
2231
|
+
const o = objects[i];
|
|
2232
|
+
if (o instanceof osuBase.Spinner || v.result === exports.HitResult.miss) {
|
|
2233
|
+
accuracies.push(0);
|
|
2234
|
+
continue;
|
|
2235
|
+
}
|
|
2236
|
+
const { accuracy } = v;
|
|
2237
|
+
if (o instanceof osuBase.Slider &&
|
|
2238
|
+
// Do not include slider breaks.
|
|
2239
|
+
(-mehWindow > accuracy ||
|
|
2240
|
+
accuracy > Math.min(mehWindow, o.duration))) {
|
|
2241
|
+
accuracies.push(0);
|
|
2242
|
+
continue;
|
|
2243
|
+
}
|
|
2244
|
+
accuracies.push(accuracy);
|
|
2245
|
+
if (accuracy >= 0) {
|
|
2246
|
+
positiveTotal += accuracy;
|
|
2247
|
+
++positiveCount;
|
|
2248
|
+
}
|
|
2249
|
+
else {
|
|
2250
|
+
negativeTotal += accuracy;
|
|
2251
|
+
++negativeCount;
|
|
2252
|
+
}
|
|
1979
2253
|
}
|
|
1980
|
-
|
|
1981
|
-
|
|
2254
|
+
return {
|
|
2255
|
+
positiveAvg: positiveTotal / positiveCount || 0,
|
|
2256
|
+
negativeAvg: negativeTotal / negativeCount || 0,
|
|
2257
|
+
unstableRate: osuBase.MathUtils.calculateStandardDeviation(accuracies) * 10,
|
|
2258
|
+
};
|
|
2259
|
+
}
|
|
2260
|
+
/**
|
|
2261
|
+
* Checks if a play is using 3 fingers.
|
|
2262
|
+
*
|
|
2263
|
+
* Requires `analyze()` to be called first and `map` and `difficultyAttributes` to be defined.
|
|
2264
|
+
*/
|
|
2265
|
+
checkFor3Finger() {
|
|
2266
|
+
var _a;
|
|
2267
|
+
if (!this.beatmap || !this.data || !this.difficultyAttributes) {
|
|
2268
|
+
return;
|
|
1982
2269
|
}
|
|
1983
|
-
this.
|
|
1984
|
-
|
|
2270
|
+
(_a = this.playableBeatmap) !== null && _a !== void 0 ? _a : (this.playableBeatmap = this.constructPlayableBeatmap());
|
|
2271
|
+
const threeFingerChecker = this.difficultyAttributes.mode === "rebalance"
|
|
2272
|
+
? new RebalanceThreeFingerChecker(this.playableBeatmap, this.data, this.difficultyAttributes)
|
|
2273
|
+
: new ThreeFingerChecker(this.playableBeatmap, this.data, this.difficultyAttributes);
|
|
2274
|
+
const result = threeFingerChecker.check();
|
|
2275
|
+
this.is3Finger = result.is3Finger;
|
|
2276
|
+
this.tapPenalty = result.penalty;
|
|
2277
|
+
this.hasBeenCheckedFor3Finger = true;
|
|
1985
2278
|
}
|
|
1986
2279
|
/**
|
|
1987
|
-
*
|
|
2280
|
+
* Checks if a play is using 2 hands.
|
|
2281
|
+
*
|
|
2282
|
+
* Requires `analyze()` to be called first and `map` to be defined as `DroidDifficultyCalculator`.
|
|
1988
2283
|
*/
|
|
1989
|
-
|
|
1990
|
-
|
|
1991
|
-
.
|
|
1992
|
-
.
|
|
1993
|
-
|
|
1994
|
-
|
|
1995
|
-
|
|
1996
|
-
|
|
2284
|
+
checkFor2Hand() {
|
|
2285
|
+
if (!(this.beatmap instanceof osuDifficultyCalculator.DroidDifficultyCalculator ||
|
|
2286
|
+
this.beatmap instanceof osuRebalanceDifficultyCalculator.DroidDifficultyCalculator) ||
|
|
2287
|
+
!this.data) {
|
|
2288
|
+
return;
|
|
2289
|
+
}
|
|
2290
|
+
const twoHandChecker = new TwoHandChecker(this.beatmap, this.data);
|
|
2291
|
+
const result = twoHandChecker.check();
|
|
2292
|
+
this.is2Hand = result.is2Hand;
|
|
2293
|
+
this.twoHandedNoteCount = result.twoHandedNoteCount;
|
|
2294
|
+
this.hasBeenCheckedFor2Hand = true;
|
|
2295
|
+
}
|
|
2296
|
+
/**
|
|
2297
|
+
* Checks if a play has cheesed sliders.
|
|
2298
|
+
*
|
|
2299
|
+
* Requires `analyze()` to be called first and `map` and `difficultyAttributes` to be defined.
|
|
2300
|
+
*/
|
|
2301
|
+
checkForSliderCheesing() {
|
|
2302
|
+
var _a;
|
|
2303
|
+
if (!this.beatmap || !this.data || !this.difficultyAttributes) {
|
|
2304
|
+
return;
|
|
1997
2305
|
}
|
|
1998
|
-
|
|
2306
|
+
(_a = this.playableBeatmap) !== null && _a !== void 0 ? _a : (this.playableBeatmap = this.constructPlayableBeatmap());
|
|
2307
|
+
const sliderCheeseChecker = new SliderCheeseChecker(this.playableBeatmap, this.data, this.difficultyAttributes);
|
|
2308
|
+
this.sliderCheesePenalty = sliderCheeseChecker.check();
|
|
2309
|
+
this.hasBeenCheckedForSliderCheesing = true;
|
|
2310
|
+
}
|
|
2311
|
+
/**
|
|
2312
|
+
* Downloads the given score ID's replay.
|
|
2313
|
+
*/
|
|
2314
|
+
downloadReplay() {
|
|
2315
|
+
return __awaiter(this, void 0, void 0, function* () {
|
|
2316
|
+
const apiRequestBuilder = new osuBase.DroidAPIRequestBuilder()
|
|
2317
|
+
.setRequireAPIkey(false)
|
|
2318
|
+
.setEndpoint("upload")
|
|
2319
|
+
.addParameter("", `${this.scoreID}.odr`);
|
|
2320
|
+
const result = yield apiRequestBuilder.sendRequest();
|
|
2321
|
+
if (result.statusCode !== 200) {
|
|
2322
|
+
return null;
|
|
2323
|
+
}
|
|
2324
|
+
return result.data;
|
|
2325
|
+
});
|
|
1999
2326
|
}
|
|
2000
2327
|
/**
|
|
2001
2328
|
* Decompresses a replay.
|
|
@@ -2009,15 +2336,15 @@ class ReplayAnalyzer {
|
|
|
2009
2336
|
stream.push(null);
|
|
2010
2337
|
stream
|
|
2011
2338
|
.pipe(unzipper.Parse())
|
|
2012
|
-
.on("entry",
|
|
2339
|
+
.on("entry", (entry) => __awaiter(this, void 0, void 0, function* () {
|
|
2013
2340
|
const fileName = entry.path;
|
|
2014
2341
|
if (fileName === "data") {
|
|
2015
|
-
return resolve(
|
|
2342
|
+
return resolve(yield entry.buffer());
|
|
2016
2343
|
}
|
|
2017
2344
|
else {
|
|
2018
2345
|
entry.autodrain();
|
|
2019
2346
|
}
|
|
2020
|
-
})
|
|
2347
|
+
}))
|
|
2021
2348
|
.on("error", (e) => {
|
|
2022
2349
|
setTimeout(() => reject(e), 2000);
|
|
2023
2350
|
});
|
|
@@ -2027,6 +2354,9 @@ class ReplayAnalyzer {
|
|
|
2027
2354
|
* Parses a replay after being downloaded and converted to a buffer.
|
|
2028
2355
|
*/
|
|
2029
2356
|
parseReplay() {
|
|
2357
|
+
if (!this.fixedODR) {
|
|
2358
|
+
return;
|
|
2359
|
+
}
|
|
2030
2360
|
// javaDeserialization can only somewhat parse some string field
|
|
2031
2361
|
// the rest will be a buffer that we need to manually parse
|
|
2032
2362
|
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
|
@@ -2034,7 +2364,7 @@ class ReplayAnalyzer {
|
|
|
2034
2364
|
try {
|
|
2035
2365
|
rawObject = javaDeserialization__namespace.parse(this.fixedODR);
|
|
2036
2366
|
}
|
|
2037
|
-
catch {
|
|
2367
|
+
catch (_a) {
|
|
2038
2368
|
return;
|
|
2039
2369
|
}
|
|
2040
2370
|
const resultObject = {
|
|
@@ -2044,70 +2374,62 @@ class ReplayAnalyzer {
|
|
|
2044
2374
|
hash: rawObject[3],
|
|
2045
2375
|
cursorMovement: [],
|
|
2046
2376
|
hitObjectData: [],
|
|
2377
|
+
accuracy: new osuBase.Accuracy({ n300: 0 }),
|
|
2378
|
+
rank: "D",
|
|
2379
|
+
convertedMods: [],
|
|
2380
|
+
hit100k: 0,
|
|
2381
|
+
hit300k: 0,
|
|
2382
|
+
isFullCombo: false,
|
|
2383
|
+
maxCombo: 0,
|
|
2384
|
+
playerName: "",
|
|
2385
|
+
rawMods: [],
|
|
2386
|
+
score: 0,
|
|
2387
|
+
time: new Date(0),
|
|
2047
2388
|
};
|
|
2048
2389
|
if (resultObject.replayVersion >= 3) {
|
|
2049
|
-
resultObject.time
|
|
2390
|
+
resultObject.time.setTime(Number(rawObject[4].readBigUInt64BE(0)));
|
|
2050
2391
|
resultObject.hit300k = rawObject[4].readInt32BE(8);
|
|
2392
|
+
resultObject.accuracy.n300 = rawObject[4].readInt32BE(12);
|
|
2051
2393
|
resultObject.hit100k = rawObject[4].readInt32BE(16);
|
|
2394
|
+
resultObject.accuracy.n100 = rawObject[4].readInt32BE(20);
|
|
2395
|
+
resultObject.accuracy.n50 = rawObject[4].readInt32BE(24);
|
|
2396
|
+
resultObject.accuracy.nmiss = rawObject[4].readInt32BE(28);
|
|
2052
2397
|
resultObject.score = rawObject[4].readInt32BE(32);
|
|
2053
2398
|
resultObject.maxCombo = rawObject[4].readInt32BE(36);
|
|
2054
|
-
resultObject.
|
|
2055
|
-
n300: rawObject[4].readInt32BE(12),
|
|
2056
|
-
n100: rawObject[4].readInt32BE(20),
|
|
2057
|
-
n50: rawObject[4].readInt32BE(24),
|
|
2058
|
-
nmiss: rawObject[4].readInt32BE(28),
|
|
2059
|
-
});
|
|
2060
|
-
resultObject.isFullCombo = !!rawObject[4][44];
|
|
2399
|
+
resultObject.isFullCombo = resultObject.accuracy.value() === 1;
|
|
2061
2400
|
resultObject.playerName = rawObject[5];
|
|
2062
|
-
resultObject.rawMods = rawObject[6].elements;
|
|
2063
|
-
resultObject.convertedMods = osuBase.ModUtil.droidStringToMods(this.convertDroidMods(
|
|
2064
|
-
|
|
2065
|
-
const totalHits = resultObject.accuracy.n300 +
|
|
2066
|
-
resultObject.accuracy.n100 +
|
|
2067
|
-
resultObject.accuracy.n50 +
|
|
2068
|
-
resultObject.accuracy.nmiss;
|
|
2069
|
-
const isHidden = resultObject.convertedMods.some((m) => m instanceof osuBase.ModHidden || m instanceof osuBase.ModFlashlight);
|
|
2070
|
-
const hit300Ratio = resultObject.accuracy.n300 / totalHits;
|
|
2071
|
-
switch (true) {
|
|
2072
|
-
case resultObject.accuracy.value() === 1:
|
|
2073
|
-
if (isHidden) {
|
|
2074
|
-
resultObject.rank = "XH";
|
|
2075
|
-
}
|
|
2076
|
-
else {
|
|
2077
|
-
resultObject.rank = "X";
|
|
2078
|
-
}
|
|
2079
|
-
break;
|
|
2080
|
-
case hit300Ratio > 0.9 &&
|
|
2081
|
-
resultObject.accuracy.n50 / totalHits < 0.01 &&
|
|
2082
|
-
!resultObject.accuracy.nmiss:
|
|
2083
|
-
if (isHidden) {
|
|
2084
|
-
resultObject.rank = "SH";
|
|
2085
|
-
}
|
|
2086
|
-
else {
|
|
2087
|
-
resultObject.rank = "S";
|
|
2088
|
-
}
|
|
2089
|
-
break;
|
|
2090
|
-
case (hit300Ratio > 0.8 && !resultObject.accuracy.nmiss) ||
|
|
2091
|
-
hit300Ratio > 0.9:
|
|
2092
|
-
resultObject.rank = "A";
|
|
2093
|
-
break;
|
|
2094
|
-
case (hit300Ratio > 0.7 && !resultObject.accuracy.nmiss) ||
|
|
2095
|
-
hit300Ratio > 0.8:
|
|
2096
|
-
resultObject.rank = "B";
|
|
2097
|
-
break;
|
|
2098
|
-
case hit300Ratio > 0.6:
|
|
2099
|
-
resultObject.rank = "C";
|
|
2100
|
-
break;
|
|
2101
|
-
default:
|
|
2102
|
-
resultObject.rank = "D";
|
|
2103
|
-
}
|
|
2401
|
+
resultObject.rawMods = Object.values(rawObject[6].elements);
|
|
2402
|
+
resultObject.convertedMods = osuBase.ModUtil.droidStringToMods(this.convertDroidMods(resultObject.rawMods));
|
|
2403
|
+
resultObject.rank = this.calculateRank(resultObject);
|
|
2104
2404
|
}
|
|
2105
2405
|
if (resultObject.replayVersion >= 4) {
|
|
2106
|
-
const
|
|
2107
|
-
|
|
2108
|
-
|
|
2109
|
-
|
|
2110
|
-
|
|
2406
|
+
const str = rawObject[7].split("|");
|
|
2407
|
+
for (const s of str) {
|
|
2408
|
+
switch (true) {
|
|
2409
|
+
// Forced stats
|
|
2410
|
+
case s.startsWith("CS"):
|
|
2411
|
+
resultObject.forceCS = parseFloat(s.replace("CS", ""));
|
|
2412
|
+
break;
|
|
2413
|
+
case s.startsWith("AR"):
|
|
2414
|
+
resultObject.forceAR = parseFloat(s.replace("AR", ""));
|
|
2415
|
+
break;
|
|
2416
|
+
case s.startsWith("OD"):
|
|
2417
|
+
resultObject.forceOD = parseFloat(s.replace("OD", ""));
|
|
2418
|
+
break;
|
|
2419
|
+
case s.startsWith("HP"):
|
|
2420
|
+
resultObject.forceHP = parseFloat(s.replace("HP", ""));
|
|
2421
|
+
break;
|
|
2422
|
+
// FL follow delay
|
|
2423
|
+
case s.startsWith("FLD"):
|
|
2424
|
+
resultObject.flashlightFollowDelay =
|
|
2425
|
+
parseFloat(s.replace("FLD", "")) || 0.12;
|
|
2426
|
+
break;
|
|
2427
|
+
// Speed multiplier
|
|
2428
|
+
case s.startsWith("x"):
|
|
2429
|
+
resultObject.speedMultiplier =
|
|
2430
|
+
parseFloat(s.replace("x", "")) || 1;
|
|
2431
|
+
break;
|
|
2432
|
+
}
|
|
2111
2433
|
}
|
|
2112
2434
|
}
|
|
2113
2435
|
let bufferIndex;
|
|
@@ -2130,39 +2452,88 @@ class ReplayAnalyzer {
|
|
|
2130
2452
|
}
|
|
2131
2453
|
// Merge all cursor movement and hit object data section into one for better control when parsing
|
|
2132
2454
|
const replayDataBuffer = Buffer.concat(replayDataBufferArray);
|
|
2133
|
-
|
|
2134
|
-
|
|
2135
|
-
|
|
2136
|
-
|
|
2137
|
-
|
|
2138
|
-
|
|
2139
|
-
|
|
2455
|
+
this.bufferOffset = 0;
|
|
2456
|
+
this.parseMovementData(resultObject, replayDataBuffer);
|
|
2457
|
+
this.parseHitObjectData(resultObject, replayDataBuffer);
|
|
2458
|
+
this.parseOldReplayInformation(resultObject);
|
|
2459
|
+
switch (resultObject.replayVersion) {
|
|
2460
|
+
case 3:
|
|
2461
|
+
this.data = new ReplayV3Data(resultObject);
|
|
2462
|
+
break;
|
|
2463
|
+
case 4:
|
|
2464
|
+
this.data = new ReplayV4Data(resultObject);
|
|
2465
|
+
break;
|
|
2466
|
+
case 5:
|
|
2467
|
+
case 6:
|
|
2468
|
+
this.data = new ReplayV5Data(resultObject);
|
|
2469
|
+
break;
|
|
2470
|
+
default:
|
|
2471
|
+
this.data = new ReplayData(resultObject);
|
|
2472
|
+
}
|
|
2473
|
+
}
|
|
2474
|
+
/**
|
|
2475
|
+
* Converts replay mods to droid mod string.
|
|
2476
|
+
*/
|
|
2477
|
+
convertDroidMods(replayMods) {
|
|
2478
|
+
const replayModsConstants = {
|
|
2479
|
+
MOD_AUTO: new osuBase.ModAuto().droidString,
|
|
2480
|
+
MOD_AUTOPILOT: new osuBase.ModAutopilot().droidString,
|
|
2481
|
+
MOD_NOFAIL: new osuBase.ModNoFail().droidString,
|
|
2482
|
+
MOD_EASY: new osuBase.ModEasy().droidString,
|
|
2483
|
+
MOD_HIDDEN: new osuBase.ModHidden().droidString,
|
|
2484
|
+
MOD_HARDROCK: new osuBase.ModHardRock().droidString,
|
|
2485
|
+
MOD_DOUBLETIME: new osuBase.ModDoubleTime().droidString,
|
|
2486
|
+
MOD_HALFTIME: new osuBase.ModHalfTime().droidString,
|
|
2487
|
+
MOD_NIGHTCORE: new osuBase.ModNightCore().droidString,
|
|
2488
|
+
MOD_PRECISE: new osuBase.ModPrecise().droidString,
|
|
2489
|
+
MOD_SMALLCIRCLE: new osuBase.ModSmallCircle().droidString,
|
|
2490
|
+
MOD_SPEEDUP: new osuBase.ModSpeedUp().droidString,
|
|
2491
|
+
MOD_REALLYEASY: new osuBase.ModReallyEasy().droidString,
|
|
2492
|
+
MOD_RELAX: new osuBase.ModRelax().droidString,
|
|
2493
|
+
MOD_PERFECT: new osuBase.ModPerfect().droidString,
|
|
2494
|
+
MOD_SUDDENDEATH: new osuBase.ModSuddenDeath().droidString,
|
|
2495
|
+
MOD_SCOREV2: new osuBase.ModScoreV2().droidString,
|
|
2496
|
+
MOD_FLASHLIGHT: new osuBase.ModFlashlight().droidString,
|
|
2497
|
+
};
|
|
2498
|
+
let modString = "";
|
|
2499
|
+
for (const mod of replayMods) {
|
|
2500
|
+
for (const property in replayModsConstants) {
|
|
2501
|
+
if (!mod.includes(property)) {
|
|
2502
|
+
continue;
|
|
2503
|
+
}
|
|
2504
|
+
modString +=
|
|
2505
|
+
replayModsConstants[property];
|
|
2506
|
+
break;
|
|
2507
|
+
}
|
|
2508
|
+
}
|
|
2509
|
+
return modString;
|
|
2510
|
+
}
|
|
2511
|
+
parseMovementData(resultObject, replayDataBuffer) {
|
|
2512
|
+
resultObject.cursorMovement.length = 0;
|
|
2513
|
+
const size = this.readInt(replayDataBuffer);
|
|
2514
|
+
for (let i = 0; i < size; i++) {
|
|
2515
|
+
const moveSize = this.readInt(replayDataBuffer);
|
|
2140
2516
|
const time = [];
|
|
2141
2517
|
const x = [];
|
|
2142
2518
|
const y = [];
|
|
2143
2519
|
const id = [];
|
|
2144
|
-
for (let
|
|
2145
|
-
time[
|
|
2146
|
-
|
|
2147
|
-
|
|
2148
|
-
|
|
2149
|
-
if (id[i] !== exports.MovementType.up) {
|
|
2520
|
+
for (let j = 0; j < moveSize; j++) {
|
|
2521
|
+
time[j] = this.readInt(replayDataBuffer);
|
|
2522
|
+
id[j] = time[j] & 3;
|
|
2523
|
+
time[j] >>= 2;
|
|
2524
|
+
if (id[j] !== exports.MovementType.up) {
|
|
2150
2525
|
if (resultObject.replayVersion >= 5) {
|
|
2151
|
-
x[
|
|
2152
|
-
|
|
2153
|
-
y[i] = replayDataBuffer.readFloatBE(bufferCounter);
|
|
2154
|
-
bufferCounter += this.FLOAT_LENGTH;
|
|
2526
|
+
x[j] = this.readFloat(replayDataBuffer);
|
|
2527
|
+
y[j] = this.readFloat(replayDataBuffer);
|
|
2155
2528
|
}
|
|
2156
2529
|
else {
|
|
2157
|
-
x[
|
|
2158
|
-
|
|
2159
|
-
y[i] = replayDataBuffer.readInt16BE(bufferCounter);
|
|
2160
|
-
bufferCounter += this.SHORT_LENGTH;
|
|
2530
|
+
x[j] = this.readShort(replayDataBuffer);
|
|
2531
|
+
y[j] = this.readShort(replayDataBuffer);
|
|
2161
2532
|
}
|
|
2162
2533
|
}
|
|
2163
2534
|
else {
|
|
2164
|
-
x[
|
|
2165
|
-
y[
|
|
2535
|
+
x[j] = -1;
|
|
2536
|
+
y[j] = -1;
|
|
2166
2537
|
}
|
|
2167
2538
|
}
|
|
2168
2539
|
resultObject.cursorMovement.push(new CursorData({
|
|
@@ -2173,25 +2544,23 @@ class ReplayAnalyzer {
|
|
|
2173
2544
|
id: id,
|
|
2174
2545
|
}));
|
|
2175
2546
|
}
|
|
2176
|
-
|
|
2177
|
-
|
|
2547
|
+
}
|
|
2548
|
+
parseHitObjectData(resultObject, replayDataBuffer) {
|
|
2549
|
+
resultObject.hitObjectData.length = 0;
|
|
2550
|
+
const replayObjectLength = this.readInt(replayDataBuffer);
|
|
2178
2551
|
// Parse result data
|
|
2179
2552
|
for (let i = 0; i < replayObjectLength; i++) {
|
|
2180
2553
|
const replayObjectData = {
|
|
2181
2554
|
accuracy: 0,
|
|
2182
2555
|
tickset: [],
|
|
2183
|
-
result:
|
|
2556
|
+
result: exports.HitResult.miss,
|
|
2184
2557
|
};
|
|
2185
|
-
replayObjectData.accuracy =
|
|
2186
|
-
|
|
2187
|
-
bufferCounter += this.SHORT_LENGTH;
|
|
2188
|
-
const len = replayDataBuffer.readInt8(bufferCounter);
|
|
2189
|
-
bufferCounter += this.BYTE_LENGTH;
|
|
2558
|
+
replayObjectData.accuracy = this.readShort(replayDataBuffer);
|
|
2559
|
+
const len = this.readByte(replayDataBuffer);
|
|
2190
2560
|
if (len > 0) {
|
|
2191
2561
|
const bytes = [];
|
|
2192
2562
|
for (let j = 0; j < len; j++) {
|
|
2193
|
-
bytes.push(
|
|
2194
|
-
bufferCounter += this.BYTE_LENGTH;
|
|
2563
|
+
bytes.push(this.readByte(replayDataBuffer));
|
|
2195
2564
|
}
|
|
2196
2565
|
// Int/int division in Java; numbers must be truncated to get actual number
|
|
2197
2566
|
for (let j = 0; j < len * 8; j++) {
|
|
@@ -2201,249 +2570,138 @@ class ReplayAnalyzer {
|
|
|
2201
2570
|
}
|
|
2202
2571
|
}
|
|
2203
2572
|
if (resultObject.replayVersion >= 1) {
|
|
2204
|
-
replayObjectData.result =
|
|
2205
|
-
replayDataBuffer.readInt8(bufferCounter);
|
|
2206
|
-
bufferCounter += this.BYTE_LENGTH;
|
|
2573
|
+
replayObjectData.result = this.readByte(replayDataBuffer);
|
|
2207
2574
|
}
|
|
2208
2575
|
resultObject.hitObjectData.push(replayObjectData);
|
|
2209
2576
|
}
|
|
2577
|
+
}
|
|
2578
|
+
parseOldReplayInformation(resultObject) {
|
|
2579
|
+
var _a, _b, _c;
|
|
2210
2580
|
// Parse max combo, hit results, and accuracy in old replay version
|
|
2211
|
-
if (resultObject.replayVersion
|
|
2212
|
-
|
|
2213
|
-
|
|
2214
|
-
|
|
2215
|
-
|
|
2216
|
-
|
|
2217
|
-
|
|
2218
|
-
|
|
2219
|
-
|
|
2220
|
-
|
|
2221
|
-
|
|
2222
|
-
|
|
2223
|
-
|
|
2224
|
-
|
|
2225
|
-
|
|
2226
|
-
|
|
2227
|
-
|
|
2228
|
-
|
|
2229
|
-
|
|
2230
|
-
|
|
2231
|
-
break;
|
|
2232
|
-
case exports.HitResult.meh:
|
|
2233
|
-
++hit50;
|
|
2234
|
-
grantsGekiOrKatu = false;
|
|
2235
|
-
break;
|
|
2236
|
-
case exports.HitResult.good:
|
|
2237
|
-
++hit100;
|
|
2238
|
-
if (grantsGekiOrKatu && isNextNewCombo) {
|
|
2239
|
-
++hit100k;
|
|
2240
|
-
}
|
|
2241
|
-
break;
|
|
2242
|
-
case exports.HitResult.great:
|
|
2243
|
-
++hit300;
|
|
2244
|
-
if (grantsGekiOrKatu && isNextNewCombo) {
|
|
2245
|
-
++hit300k;
|
|
2246
|
-
}
|
|
2247
|
-
break;
|
|
2248
|
-
}
|
|
2249
|
-
if (isNextNewCombo) {
|
|
2250
|
-
grantsGekiOrKatu = true;
|
|
2251
|
-
}
|
|
2252
|
-
}
|
|
2253
|
-
resultObject.hit300k = hit300k;
|
|
2254
|
-
resultObject.hit100k = hit100k;
|
|
2255
|
-
resultObject.accuracy = new osuBase.Accuracy({
|
|
2256
|
-
n300: hit300,
|
|
2257
|
-
n100: hit100,
|
|
2258
|
-
n50: hit50,
|
|
2259
|
-
nmiss: hit0,
|
|
2260
|
-
nobjects: hit300 + hit100 + hit50 + hit0,
|
|
2261
|
-
});
|
|
2262
|
-
// Determine rank
|
|
2263
|
-
const totalHits = resultObject.accuracy.n300 +
|
|
2264
|
-
resultObject.accuracy.n100 +
|
|
2265
|
-
resultObject.accuracy.n50 +
|
|
2266
|
-
resultObject.accuracy.nmiss;
|
|
2267
|
-
const isHidden = resultObject.convertedMods?.some((m) => m instanceof osuBase.ModHidden || m instanceof osuBase.ModFlashlight) ?? false;
|
|
2268
|
-
const hit300Ratio = resultObject.accuracy.n300 / totalHits;
|
|
2269
|
-
switch (true) {
|
|
2270
|
-
case resultObject.accuracy.value() === 1:
|
|
2271
|
-
if (isHidden) {
|
|
2272
|
-
resultObject.rank = "XH";
|
|
2273
|
-
}
|
|
2274
|
-
else {
|
|
2275
|
-
resultObject.rank = "X";
|
|
2276
|
-
}
|
|
2277
|
-
break;
|
|
2278
|
-
case hit300Ratio > 0.9 &&
|
|
2279
|
-
resultObject.accuracy.n50 / totalHits < 0.01 &&
|
|
2280
|
-
!resultObject.accuracy.nmiss:
|
|
2281
|
-
if (isHidden) {
|
|
2282
|
-
resultObject.rank = "SH";
|
|
2283
|
-
}
|
|
2284
|
-
else {
|
|
2285
|
-
resultObject.rank = "S";
|
|
2286
|
-
}
|
|
2581
|
+
if (resultObject.replayVersion >= 3) {
|
|
2582
|
+
return;
|
|
2583
|
+
}
|
|
2584
|
+
const objects = (_a = (this.beatmap instanceof osuDifficultyCalculator.DroidDifficultyCalculator ||
|
|
2585
|
+
this.beatmap instanceof osuRebalanceDifficultyCalculator.DroidDifficultyCalculator
|
|
2586
|
+
? this.beatmap.beatmap
|
|
2587
|
+
: this.beatmap)) === null || _a === void 0 ? void 0 : _a.hitObjects.objects;
|
|
2588
|
+
let grantsGekiOrKatu = true;
|
|
2589
|
+
for (let i = 0; i < resultObject.hitObjectData.length; ++i) {
|
|
2590
|
+
// Hit result
|
|
2591
|
+
const hitObjectData = resultObject.hitObjectData[i];
|
|
2592
|
+
const isNextNewCombo = objects
|
|
2593
|
+
? i + 1 !== objects.length
|
|
2594
|
+
? objects[i + 1].isNewCombo
|
|
2595
|
+
: true
|
|
2596
|
+
: false;
|
|
2597
|
+
switch (hitObjectData.result) {
|
|
2598
|
+
case exports.HitResult.miss:
|
|
2599
|
+
++resultObject.accuracy.nmiss;
|
|
2600
|
+
grantsGekiOrKatu = false;
|
|
2287
2601
|
break;
|
|
2288
|
-
case
|
|
2289
|
-
|
|
2290
|
-
|
|
2602
|
+
case exports.HitResult.meh:
|
|
2603
|
+
++resultObject.accuracy.n50;
|
|
2604
|
+
grantsGekiOrKatu = false;
|
|
2291
2605
|
break;
|
|
2292
|
-
case
|
|
2293
|
-
|
|
2294
|
-
|
|
2606
|
+
case exports.HitResult.good:
|
|
2607
|
+
++resultObject.accuracy.n100;
|
|
2608
|
+
if (grantsGekiOrKatu && isNextNewCombo) {
|
|
2609
|
+
(_b = resultObject.hit100k) !== null && _b !== void 0 ? _b : (resultObject.hit100k = 0);
|
|
2610
|
+
++resultObject.hit100k;
|
|
2611
|
+
}
|
|
2295
2612
|
break;
|
|
2296
|
-
case
|
|
2297
|
-
resultObject.
|
|
2613
|
+
case exports.HitResult.great:
|
|
2614
|
+
++resultObject.accuracy.n300;
|
|
2615
|
+
if (grantsGekiOrKatu && isNextNewCombo) {
|
|
2616
|
+
(_c = resultObject.hit300k) !== null && _c !== void 0 ? _c : (resultObject.hit300k = 0);
|
|
2617
|
+
++resultObject.hit300k;
|
|
2618
|
+
}
|
|
2298
2619
|
break;
|
|
2299
|
-
default:
|
|
2300
|
-
resultObject.rank = "D";
|
|
2301
|
-
}
|
|
2302
|
-
}
|
|
2303
|
-
this.data = new ReplayData(resultObject);
|
|
2304
|
-
}
|
|
2305
|
-
/**
|
|
2306
|
-
* Gets hit error information of the replay.
|
|
2307
|
-
*
|
|
2308
|
-
* `analyze()` must be called before calling this.
|
|
2309
|
-
*/
|
|
2310
|
-
calculateHitError() {
|
|
2311
|
-
if (!this.data || !this.beatmap) {
|
|
2312
|
-
return null;
|
|
2313
|
-
}
|
|
2314
|
-
const hitObjectData = this.data.hitObjectData;
|
|
2315
|
-
let positiveCount = 0;
|
|
2316
|
-
let negativeCount = 0;
|
|
2317
|
-
let positiveTotal = 0;
|
|
2318
|
-
let negativeTotal = 0;
|
|
2319
|
-
const beatmap = this.beatmap instanceof osuDifficultyCalculator.DroidDifficultyCalculator ||
|
|
2320
|
-
this.beatmap instanceof osuRebalanceDifficultyCalculator.DroidDifficultyCalculator
|
|
2321
|
-
? this.beatmap.beatmap
|
|
2322
|
-
: this.beatmap;
|
|
2323
|
-
const objects = beatmap.hitObjects.objects;
|
|
2324
|
-
const stats = new osuBase.MapStats({
|
|
2325
|
-
od: beatmap.difficulty.od,
|
|
2326
|
-
mods: this.data.convertedMods.filter((m) => !osuBase.ModUtil.speedChangingMods.some((v) => v.acronym === m.acronym)),
|
|
2327
|
-
}).calculate();
|
|
2328
|
-
const hitWindow50 = new osuBase.DroidHitWindow(stats.od).hitWindowFor50(this.data.convertedMods.some((m) => m instanceof osuBase.ModPrecise));
|
|
2329
|
-
// The accuracy of sliders is set to (50 hit window)ms + 13ms if their head was not hit:
|
|
2330
|
-
// https://github.com/osudroid/osu-droid/blob/6306c68e3ffaf671eac794bf45cc95c0f3313a82/src/ru/nsu/ccfit/zuev/osu/game/Slider.java#L821
|
|
2331
|
-
//
|
|
2332
|
-
// In such cases, the slider is skipped.
|
|
2333
|
-
const sliderbreakHitOffset = Math.floor(hitWindow50) + 13;
|
|
2334
|
-
const accuracies = [];
|
|
2335
|
-
for (let i = 0; i < hitObjectData.length; ++i) {
|
|
2336
|
-
const v = hitObjectData[i];
|
|
2337
|
-
const o = objects[i];
|
|
2338
|
-
if (o instanceof osuBase.Spinner || v.result === exports.HitResult.miss) {
|
|
2339
|
-
accuracies.push(0);
|
|
2340
|
-
continue;
|
|
2341
|
-
}
|
|
2342
|
-
const accuracy = v.accuracy;
|
|
2343
|
-
if (o instanceof osuBase.Slider && v.accuracy === sliderbreakHitOffset) {
|
|
2344
|
-
accuracies.push(0);
|
|
2345
|
-
continue;
|
|
2346
|
-
}
|
|
2347
|
-
accuracies.push(accuracy);
|
|
2348
|
-
if (accuracy >= 0) {
|
|
2349
|
-
positiveTotal += accuracy;
|
|
2350
|
-
++positiveCount;
|
|
2351
2620
|
}
|
|
2352
|
-
|
|
2353
|
-
|
|
2354
|
-
++negativeCount;
|
|
2621
|
+
if (isNextNewCombo) {
|
|
2622
|
+
grantsGekiOrKatu = true;
|
|
2355
2623
|
}
|
|
2356
2624
|
}
|
|
2357
|
-
|
|
2358
|
-
positiveAvg: positiveTotal / positiveCount || 0,
|
|
2359
|
-
negativeAvg: negativeTotal / negativeCount || 0,
|
|
2360
|
-
unstableRate: osuBase.MathUtils.calculateStandardDeviation(accuracies) * 10,
|
|
2361
|
-
};
|
|
2625
|
+
resultObject.rank = this.calculateRank(resultObject);
|
|
2362
2626
|
}
|
|
2363
|
-
|
|
2364
|
-
|
|
2365
|
-
|
|
2366
|
-
|
|
2367
|
-
|
|
2368
|
-
|
|
2369
|
-
|
|
2370
|
-
|
|
2371
|
-
|
|
2372
|
-
|
|
2373
|
-
|
|
2374
|
-
|
|
2375
|
-
|
|
2376
|
-
|
|
2377
|
-
|
|
2378
|
-
|
|
2379
|
-
|
|
2380
|
-
|
|
2381
|
-
|
|
2382
|
-
|
|
2383
|
-
|
|
2384
|
-
|
|
2385
|
-
|
|
2386
|
-
|
|
2387
|
-
|
|
2388
|
-
}
|
|
2389
|
-
if (!mod.includes(property)) {
|
|
2390
|
-
continue;
|
|
2391
|
-
}
|
|
2392
|
-
modString +=
|
|
2393
|
-
replayModsConstants[property];
|
|
2394
|
-
break;
|
|
2395
|
-
}
|
|
2627
|
+
calculateRank(resultObject) {
|
|
2628
|
+
var _a, _b;
|
|
2629
|
+
const totalHits = resultObject.accuracy.n300 +
|
|
2630
|
+
resultObject.accuracy.n100 +
|
|
2631
|
+
resultObject.accuracy.n50 +
|
|
2632
|
+
resultObject.accuracy.nmiss;
|
|
2633
|
+
const isHidden = (_b = (_a = resultObject.convertedMods) === null || _a === void 0 ? void 0 : _a.some((m) => m instanceof osuBase.ModHidden || m instanceof osuBase.ModFlashlight)) !== null && _b !== void 0 ? _b : false;
|
|
2634
|
+
const hit300Ratio = resultObject.accuracy.n300 / totalHits;
|
|
2635
|
+
switch (true) {
|
|
2636
|
+
case resultObject.accuracy.value() === 1:
|
|
2637
|
+
return isHidden ? "XH" : "X";
|
|
2638
|
+
case hit300Ratio > 0.9 &&
|
|
2639
|
+
resultObject.accuracy.n50 / totalHits < 0.01 &&
|
|
2640
|
+
!resultObject.accuracy.nmiss:
|
|
2641
|
+
return isHidden ? "SH" : "S";
|
|
2642
|
+
case (hit300Ratio > 0.8 && !resultObject.accuracy.nmiss) ||
|
|
2643
|
+
hit300Ratio > 0.9:
|
|
2644
|
+
return "A";
|
|
2645
|
+
case (hit300Ratio > 0.7 && !resultObject.accuracy.nmiss) ||
|
|
2646
|
+
hit300Ratio > 0.8:
|
|
2647
|
+
return "B";
|
|
2648
|
+
case hit300Ratio > 0.6:
|
|
2649
|
+
return "C";
|
|
2650
|
+
default:
|
|
2651
|
+
return "D";
|
|
2396
2652
|
}
|
|
2397
|
-
return modString;
|
|
2398
2653
|
}
|
|
2399
|
-
|
|
2400
|
-
|
|
2401
|
-
|
|
2402
|
-
|
|
2403
|
-
|
|
2404
|
-
|
|
2405
|
-
|
|
2406
|
-
|
|
2654
|
+
constructPlayableBeatmap() {
|
|
2655
|
+
var _a, _b;
|
|
2656
|
+
if (!this.beatmap || !this.data) {
|
|
2657
|
+
throw new Error("Beatmap and replay data must be defined.");
|
|
2658
|
+
}
|
|
2659
|
+
const mods = this.data.isReplayV3()
|
|
2660
|
+
? this.data.convertedMods.slice()
|
|
2661
|
+
: (_b = (_a = this.difficultyAttributes) === null || _a === void 0 ? void 0 : _a.mods.slice()) !== null && _b !== void 0 ? _b : [];
|
|
2662
|
+
if (this.data.isReplayV5() &&
|
|
2663
|
+
[
|
|
2664
|
+
this.data.forceCS,
|
|
2665
|
+
this.data.forceAR,
|
|
2666
|
+
this.data.forceOD,
|
|
2667
|
+
this.data.forceHP,
|
|
2668
|
+
].some((v) => v !== undefined)) {
|
|
2669
|
+
mods.push(new osuBase.ModDifficultyAdjust({
|
|
2670
|
+
cs: this.data.forceCS,
|
|
2671
|
+
ar: this.data.forceAR,
|
|
2672
|
+
od: this.data.forceOD,
|
|
2673
|
+
hp: this.data.forceHP,
|
|
2674
|
+
}));
|
|
2407
2675
|
}
|
|
2408
|
-
|
|
2676
|
+
return (this.beatmap instanceof osuBase.Beatmap
|
|
2409
2677
|
? this.beatmap
|
|
2410
|
-
: this.beatmap.beatmap
|
|
2411
|
-
|
|
2412
|
-
|
|
2413
|
-
|
|
2414
|
-
|
|
2678
|
+
: this.beatmap.beatmap).createPlayableBeatmap({
|
|
2679
|
+
mode: osuBase.Modes.droid,
|
|
2680
|
+
mods: mods,
|
|
2681
|
+
customSpeedMultiplier: this.data.isReplayV4()
|
|
2682
|
+
? this.data.speedMultiplier
|
|
2683
|
+
: 1,
|
|
2684
|
+
});
|
|
2415
2685
|
}
|
|
2416
|
-
|
|
2417
|
-
|
|
2418
|
-
|
|
2419
|
-
|
|
2420
|
-
*/
|
|
2421
|
-
checkFor2Hand() {
|
|
2422
|
-
if (!(this.beatmap instanceof osuDifficultyCalculator.DroidDifficultyCalculator ||
|
|
2423
|
-
this.beatmap instanceof osuRebalanceDifficultyCalculator.DroidDifficultyCalculator) ||
|
|
2424
|
-
!this.data) {
|
|
2425
|
-
return;
|
|
2426
|
-
}
|
|
2427
|
-
const twoHandChecker = new TwoHandChecker(this.beatmap, this.data);
|
|
2428
|
-
const result = twoHandChecker.check();
|
|
2429
|
-
this.is2Hand = result.is2Hand;
|
|
2430
|
-
this.twoHandedNoteCount = result.twoHandedNoteCount;
|
|
2431
|
-
this.hasBeenCheckedFor2Hand = true;
|
|
2686
|
+
readByte(buffer) {
|
|
2687
|
+
const num = buffer.readInt8(this.bufferOffset);
|
|
2688
|
+
this.bufferOffset += 1;
|
|
2689
|
+
return num;
|
|
2432
2690
|
}
|
|
2433
|
-
|
|
2434
|
-
|
|
2435
|
-
|
|
2436
|
-
|
|
2437
|
-
|
|
2438
|
-
|
|
2439
|
-
|
|
2440
|
-
|
|
2441
|
-
|
|
2442
|
-
|
|
2443
|
-
|
|
2444
|
-
|
|
2445
|
-
this.
|
|
2446
|
-
|
|
2691
|
+
readShort(buffer) {
|
|
2692
|
+
const num = buffer.readInt16BE(this.bufferOffset);
|
|
2693
|
+
this.bufferOffset += 2;
|
|
2694
|
+
return num;
|
|
2695
|
+
}
|
|
2696
|
+
readInt(buffer) {
|
|
2697
|
+
const num = buffer.readInt32BE(this.bufferOffset);
|
|
2698
|
+
this.bufferOffset += 4;
|
|
2699
|
+
return num;
|
|
2700
|
+
}
|
|
2701
|
+
readFloat(buffer) {
|
|
2702
|
+
const num = buffer.readFloatBE(this.bufferOffset);
|
|
2703
|
+
this.bufferOffset += 4;
|
|
2704
|
+
return num;
|
|
2447
2705
|
}
|
|
2448
2706
|
}
|
|
2449
2707
|
|
|
@@ -2455,33 +2713,6 @@ class ReplayAnalyzer {
|
|
|
2455
2713
|
* This is used when analyzing replays using replay analyzer.
|
|
2456
2714
|
*/
|
|
2457
2715
|
class ReplayObjectData {
|
|
2458
|
-
/**
|
|
2459
|
-
* For circles, this is the offset at which the circle was hit. If the hit accuracy is 10000, it means the circle was tapped too late ([game source code](https://github.com/osudroid/osu-droid/blob/6306c68e3ffaf671eac794bf45cc95c0f3313a82/src/ru/nsu/ccfit/zuev/osu/game/HitCircle.java#L298-L306)).
|
|
2460
|
-
*
|
|
2461
|
-
* For sliders, this is the offset at which the slider head was hit. For
|
|
2462
|
-
* sliderbreaks, the accuracy would be `Math.floor(<hit window 50>ms) + 13ms` ([game source code](https://github.com/osudroid/osu-droid/blob/6306c68e3ffaf671eac794bf45cc95c0f3313a82/src/ru/nsu/ccfit/zuev/osu/game/Slider.java#L821)).
|
|
2463
|
-
*
|
|
2464
|
-
* For spinners, this is the total amount at which the spinner was spinned:
|
|
2465
|
-
* ```js
|
|
2466
|
-
* const rotations = Math.floor(data.accuracy / 4);
|
|
2467
|
-
* ```
|
|
2468
|
-
* The remainder of the division denotes the hit result of the spinner:
|
|
2469
|
-
* - `HitResult.great`: 3
|
|
2470
|
-
* - `HitResult.good`: 2
|
|
2471
|
-
* - `HitResult.meh`: 1
|
|
2472
|
-
* - `HitResult.miss`: 0
|
|
2473
|
-
*/
|
|
2474
|
-
accuracy;
|
|
2475
|
-
/**
|
|
2476
|
-
* The tickset of the hitobject.
|
|
2477
|
-
*
|
|
2478
|
-
* This is used to determine whether or not a slider event (tick, repeat, and end) is hit based on the order they appear.
|
|
2479
|
-
*/
|
|
2480
|
-
tickset;
|
|
2481
|
-
/**
|
|
2482
|
-
* The bitwise hit result of the hitobject.
|
|
2483
|
-
*/
|
|
2484
|
-
result;
|
|
2485
2716
|
constructor(values) {
|
|
2486
2717
|
this.accuracy = values.accuracy;
|
|
2487
2718
|
this.tickset = values.tickset;
|
|
@@ -2492,9 +2723,13 @@ class ReplayObjectData {
|
|
|
2492
2723
|
exports.CursorData = CursorData;
|
|
2493
2724
|
exports.CursorOccurrence = CursorOccurrence;
|
|
2494
2725
|
exports.CursorOccurrenceGroup = CursorOccurrenceGroup;
|
|
2726
|
+
exports.RebalanceThreeFingerChecker = RebalanceThreeFingerChecker;
|
|
2495
2727
|
exports.ReplayAnalyzer = ReplayAnalyzer;
|
|
2496
2728
|
exports.ReplayData = ReplayData;
|
|
2497
2729
|
exports.ReplayObjectData = ReplayObjectData;
|
|
2730
|
+
exports.ReplayV3Data = ReplayV3Data;
|
|
2731
|
+
exports.ReplayV4Data = ReplayV4Data;
|
|
2732
|
+
exports.ReplayV5Data = ReplayV5Data;
|
|
2498
2733
|
exports.SliderCheeseChecker = SliderCheeseChecker;
|
|
2499
2734
|
exports.ThreeFingerChecker = ThreeFingerChecker;
|
|
2500
2735
|
exports.TwoHandChecker = TwoHandChecker;
|