@rian8337/osu-droid-replay-analyzer 2.0.0-alpha.3 → 2.0.0-alpha.30
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +492 -211
- package/dist/index.js.map +1 -1
- package/package.json +7 -7
- package/typings/index.d.ts +34 -10
- package/dist/ReplayAnalyzer.js +0 -541
- package/dist/ReplayAnalyzer.js.map +0 -1
- package/dist/analysis/BeatmapSectionGenerator.js +0 -48
- package/dist/analysis/BeatmapSectionGenerator.js.map +0 -1
- package/dist/analysis/ThreeFingerChecker.js +0 -676
- package/dist/analysis/ThreeFingerChecker.js.map +0 -1
- package/dist/analysis/TwoHandChecker.js +0 -238
- package/dist/analysis/TwoHandChecker.js.map +0 -1
- package/dist/analysis/data/BeatmapSection.js +0 -18
- package/dist/analysis/data/BeatmapSection.js.map +0 -1
- package/dist/analysis/data/ThreeFingerBeatmapSection.js +0 -16
- package/dist/analysis/data/ThreeFingerBeatmapSection.js.map +0 -1
- package/dist/analysis/objects/IndexedHitObject.js +0 -18
- package/dist/analysis/objects/IndexedHitObject.js.map +0 -1
- package/dist/constants/hitResult.js +0 -26
- package/dist/constants/hitResult.js.map +0 -1
- package/dist/constants/movementType.js +0 -13
- package/dist/constants/movementType.js.map +0 -1
- package/dist/data/CursorData.js +0 -21
- package/dist/data/CursorData.js.map +0 -1
- package/dist/data/ReplayData.js +0 -36
- package/dist/data/ReplayData.js.map +0 -1
- package/dist/data/ReplayObjectData.js +0 -19
- package/dist/data/ReplayObjectData.js.map +0 -1
package/dist/index.js
CHANGED
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@@ -29,25 +29,45 @@ function _interopNamespace(e) {
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var javaDeserialization__namespace = /*#__PURE__*/_interopNamespace(javaDeserialization);
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/**
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* Represents a cursor's occurrence.
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*/
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class CursorOccurrence {
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/**
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* The time of this occurrence.
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*/
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time;
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/**
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* The position of the occurrence.
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*/
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position;
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/**
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* The movement ID of the occurrence.
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*/
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id;
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constructor(time, x, y, id) {
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this.time = time;
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this.position = new osuBase.Vector2(x, y);
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this.id = id;
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}
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}
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/**
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* Represents a cursor instance in an osu!droid replay.
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*
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-
* Stores cursor movement data
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* Stores cursor movement data in the form of `CursorOccurrence`s.
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*
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* This is used when analyzing replays using replay analyzer.
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*/
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class CursorData {
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-
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-
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-
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id;
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/**
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* The occurrences of this cursor instance.
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*/
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occurrences = [];
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constructor(values) {
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-
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this.y = values.y;
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this.id = values.id;
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for (let i = 0; i < values.size; ++i) {
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this.occurrences.push(new CursorOccurrence(values.time[i], values.x[i], values.y[i], values.id[i]));
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}
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}
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}
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@@ -352,14 +372,16 @@ class ThreeFingerChecker {
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}
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this.getAccurateBreakPoints();
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this.filterCursorInstances();
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-
if (this.downCursorInstances.filter((v) => v.
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if (this.downCursorInstances.filter((v) => v.occurrences.length > 0)
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.length <= 3) {
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return { is3Finger: false, penalty: 1 };
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}
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this.getBeatmapSections();
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this.detectDragPlay();
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this.getDetailedBeatmapSections();
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this.preventAccidentalTaps();
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if (this.downCursorInstances.filter((v) => v.
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if (this.downCursorInstances.filter((v) => v.occurrences.length > 0)
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.length <= 3) {
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return { is3Finger: false, penalty: 1 };
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}
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this.calculateNerfFactors();
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@@ -478,22 +500,18 @@ class ThreeFingerChecker {
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y: [],
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id: [],
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});
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-
for (let j = 0; j < cursorInstance.
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-
if (cursorInstance.
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for (let j = 0; j < cursorInstance.occurrences.length; ++j) {
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if (cursorInstance.occurrences[j].id !== exports.movementType.DOWN) {
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continue;
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}
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const time = cursorInstance.
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const time = cursorInstance.occurrences[j].time;
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if (time < firstObjectHitTime || time > lastObjectHitTime) {
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continue;
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}
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if (this.breakPointAccurateTimes.some((v) => time >= v.startTime && time <= v.endTime)) {
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continue;
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}
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-
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newCursorData.time.push(time);
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newCursorData.x.push(cursorInstance.x[j]);
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-
newCursorData.y.push(cursorInstance.y[j]);
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-
newCursorData.id.push(cursorInstance.id[j]);
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newCursorData.occurrences.push(new CursorOccurrence(time, cursorInstance.occurrences[j].position.x, cursorInstance.occurrences[j].position.y, cursorInstance.occurrences[j].id));
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}
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this.downCursorInstances.push(newCursorData);
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}
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@@ -579,16 +597,18 @@ class ThreeFingerChecker {
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const cursorIndexes = [];
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for (let i = 0; i < this.data.cursorMovement.length; ++i) {
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const c = this.data.cursorMovement[i];
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if (c.
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if (c.occurrences.length === 0) {
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continue;
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}
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// Do not include cursors that don't have an occurence in this section
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// this speeds up checking process.
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-
if (c.
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if (c.occurrences.filter((v) => v.time >= firstObjectMinHitTime &&
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v.time <= lastObjectMaxHitTime).length === 0) {
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continue;
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}
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// If this cursor instance doesn't move, it's not the cursor instance we want.
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-
if (c.
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if (c.occurrences.filter((v) => v.id === exports.movementType.MOVE)
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.length === 0) {
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continue;
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}
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cursorIndexes.push(i);
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@@ -625,27 +645,28 @@ class ThreeFingerChecker {
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// therefore the game emulates the movement between
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// movementType.MOVE cursors.
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const hitTime = o.object.startTime + s.accuracy;
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const nextHitIndex = c.
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const nextHitIndex = c.occurrences.findIndex((v) => v.time >= hitTime);
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const hitIndex = nextHitIndex - 1;
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if (hitIndex <= -1) {
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cursorIndexes[j] = -1;
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continue;
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}
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if (c.
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if (c.occurrences[hitIndex].id === exports.movementType.UP) {
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cursorIndexes[j] = -1;
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continue;
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}
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-
const cursorPosition = new osuBase.Vector2(c.
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const cursorPosition = new osuBase.Vector2(c.occurrences[hitIndex].position.x, c.occurrences[hitIndex].position.y);
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let isInObject = false;
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if (c.
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c.
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if (c.occurrences[nextHitIndex].id === exports.movementType.MOVE ||
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c.occurrences[hitIndex].id === exports.movementType.MOVE) {
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// Try to interpolate movement between two movementType.MOVE cursor every 1ms.
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// This minimizes rounding error.
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for (let mSecPassed = c.
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const t = (mSecPassed - c.
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(c.
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-
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cursorPosition.
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for (let mSecPassed = c.occurrences[hitIndex].time; mSecPassed <= c.occurrences[nextHitIndex].time; ++mSecPassed) {
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const t = (mSecPassed - c.occurrences[nextHitIndex].time) /
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(c.occurrences[hitIndex].time -
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c.occurrences[nextHitIndex].time);
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cursorPosition.x = osuBase.Interpolation.lerp(c.occurrences[hitIndex].position.x, c.occurrences[nextHitIndex].position.x, t);
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cursorPosition.y = osuBase.Interpolation.lerp(c.occurrences[hitIndex].position.y, c.occurrences[nextHitIndex].position.y, t);
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if (o.object.stackedPosition.getDistance(cursorPosition) <= o.object.radius) {
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isInObject = true;
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break;
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@@ -718,32 +739,24 @@ class ThreeFingerChecker {
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* unnecessary taps.
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*/
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preventAccidentalTaps() {
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let filledCursorAmount = this.downCursorInstances.filter((v) => v.
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let filledCursorAmount = this.downCursorInstances.filter((v) => v.occurrences.length > 0).length;
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if (filledCursorAmount <= 3) {
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return;
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}
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const objects = this.map.objects;
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const totalCursorAmount = this.downCursorInstances.reduce((acc, value) => acc + value.
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const totalCursorAmount = this.downCursorInstances.reduce((acc, value) => acc + value.occurrences.length, 0);
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748
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for (let i = 0; i < this.downCursorInstances.length; ++i) {
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749
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if (filledCursorAmount <= 3) {
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750
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break;
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}
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const cursorInstance = this.downCursorInstances[i];
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// Use an estimation for accidental tap threshold.
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733
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if (cursorInstance.
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if (cursorInstance.occurrences.length <=
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734
755
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Math.ceil(objects.length / this.accidentalTapThreshold) &&
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735
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cursorInstance.
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756
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cursorInstance.occurrences.length / totalCursorAmount <
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736
757
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this.threeFingerRatioThreshold * 2) {
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737
758
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--filledCursorAmount;
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738
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-
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const prop = property;
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740
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if (Array.isArray(cursorInstance[prop])) {
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741
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cursorInstance[prop].length = 0;
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}
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743
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else {
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cursorInstance[prop] = 0;
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745
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-
}
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746
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}
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cursorInstance.occurrences.length = 0;
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}
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this.downCursorInstances[i] = cursorInstance;
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}
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@@ -773,13 +786,9 @@ class ThreeFingerChecker {
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773
786
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: this.hitWindow.hitWindowFor50(isPrecise));
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// Filter cursor instances during section.
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775
788
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this.downCursorInstances.forEach((c) => {
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776
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-
const i = c.
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789
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const i = c.occurrences.findIndex((t) => t.time >= startTime);
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777
790
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if (i !== -1) {
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778
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-
c.
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779
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c.time.splice(0, i);
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780
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c.x.splice(0, i);
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781
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c.y.splice(0, i);
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782
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-
c.id.splice(0, i);
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791
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+
c.occurrences = c.occurrences.slice(i);
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783
792
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}
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784
793
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});
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785
794
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const cursorAmounts = [];
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@@ -791,13 +800,13 @@ class ThreeFingerChecker {
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791
800
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}
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792
801
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const cursorData = this.downCursorInstances[i];
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793
802
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let amount = 0;
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794
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-
for (let j = 0; j < cursorData.
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795
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-
if (cursorData.
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796
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-
cursorData.
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803
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+
for (let j = 0; j < cursorData.occurrences.length; ++j) {
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804
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+
if (cursorData.occurrences[j].time >= startTime &&
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805
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+
cursorData.occurrences[j].time <= endTime) {
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797
806
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++amount;
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798
807
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cursorVectorTimes.push({
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799
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vector: new osuBase.Vector2(cursorData.
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time: cursorData.
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808
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vector: new osuBase.Vector2(cursorData.occurrences[j].position.x, cursorData.occurrences[j].position.y),
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809
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time: cursorData.occurrences[j].time,
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810
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});
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802
811
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}
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803
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}
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@@ -872,7 +881,7 @@ class ThreeFingerChecker {
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872
881
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const fingerFactor = threeFingerRatio > this.threeFingerRatioThreshold
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873
882
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? threeFingerCursorAmounts.reduce((acc, value, index) => acc +
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874
883
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Math.pow(((index + 1) * value * objectCount) /
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875
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-
this.strainNoteCount, 0.
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884
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+
this.strainNoteCount, 0.9), 1)
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876
885
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: Math.pow(validPresses.reduce((acc, value, index) => acc +
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877
886
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Math.pow(((index + 1) *
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(value.count /
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@@ -907,20 +916,36 @@ class ThreeFingerChecker {
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907
916
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*/
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908
917
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class IndexedHitObject {
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909
918
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/**
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910
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-
* The index of the cursor that hits the hitobject.
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919
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+
* The accepted index of the cursor that hits the hitobject.
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920
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+
*/
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921
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+
acceptedCursorIndex;
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922
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+
/**
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923
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+
* The actual index of the cursor that hits the hitobject.
|
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924
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+
*/
|
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925
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+
actualCursorIndex;
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|
926
|
+
/**
|
|
927
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+
* The occurrence index of the cursor that hits the hitobject.
|
|
911
928
|
*/
|
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912
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-
|
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929
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+
occurrenceIndex;
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|
930
|
+
/**
|
|
931
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+
* If this is a slider, whether the slider was cheesed.
|
|
932
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+
*/
|
|
933
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+
sliderCheesed = false;
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913
934
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/**
|
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914
935
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* The underlying difficulty hitobject.
|
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915
936
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*/
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916
937
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object;
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917
938
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/**
|
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918
939
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* @param object The underlying difficulty hitobject.
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|
919
|
-
* @param
|
|
940
|
+
* @param acceptedCursorIndex The accepted index of the cursor that hits the hitobject.
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941
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+
* @param actualCursorIndex The actual index of the cursor that hits the hitobject.
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|
942
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+
* @param occurrenceIndex The occurrence index of the cursor that hits the hitobject.
|
|
920
943
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*/
|
|
921
|
-
constructor(object,
|
|
944
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+
constructor(object, acceptedCursorIndex, actualCursorIndex, occurrenceIndex) {
|
|
922
945
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this.object = object;
|
|
923
|
-
this.
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|
946
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+
this.acceptedCursorIndex = acceptedCursorIndex;
|
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947
|
+
this.actualCursorIndex = actualCursorIndex;
|
|
948
|
+
this.occurrenceIndex = occurrenceIndex;
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924
949
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}
|
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925
950
|
}
|
|
926
951
|
|
|
@@ -936,10 +961,6 @@ class TwoHandChecker {
|
|
|
936
961
|
* The data of the replay.
|
|
937
962
|
*/
|
|
938
963
|
data;
|
|
939
|
-
/**
|
|
940
|
-
* A cursor data array that only contains `movementType.DOWN` and `movementType.MOVE` movement ID occurrences.
|
|
941
|
-
*/
|
|
942
|
-
downMoveCursorInstances = [];
|
|
943
964
|
/**
|
|
944
965
|
* The hitobjects of the beatmap that have been assigned with their respective cursor index.
|
|
945
966
|
*/
|
|
@@ -974,177 +995,412 @@ class TwoHandChecker {
|
|
|
974
995
|
* Checks if a beatmap is two-handed.
|
|
975
996
|
*/
|
|
976
997
|
check() {
|
|
977
|
-
this.
|
|
978
|
-
|
|
979
|
-
return false;
|
|
998
|
+
if (this.data.cursorMovement.filter((v) => v.occurrences.length > 0)
|
|
999
|
+
.length <= 1) {
|
|
1000
|
+
return { is2Hand: false, cursorIndexes: [] };
|
|
980
1001
|
}
|
|
981
1002
|
this.indexHitObjects();
|
|
982
1003
|
this.applyPenalty();
|
|
983
|
-
|
|
984
|
-
|
|
985
|
-
|
|
986
|
-
* Filters the original cursor instances, returning only those with `movementType.DOWN` and `movementType.MOVE` movement ID.
|
|
987
|
-
*/
|
|
988
|
-
filterCursorInstances() {
|
|
989
|
-
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
990
|
-
const cursorInstance = this.data.cursorMovement[i];
|
|
991
|
-
const newCursorData = {
|
|
992
|
-
size: 0,
|
|
993
|
-
time: [],
|
|
994
|
-
x: [],
|
|
995
|
-
y: [],
|
|
996
|
-
id: [],
|
|
997
|
-
};
|
|
998
|
-
for (let j = 0; j < cursorInstance.size; ++j) {
|
|
999
|
-
if (cursorInstance.id[j] === exports.movementType.UP) {
|
|
1000
|
-
continue;
|
|
1001
|
-
}
|
|
1002
|
-
++newCursorData.size;
|
|
1003
|
-
newCursorData.time.push(cursorInstance.time[j]);
|
|
1004
|
-
newCursorData.x.push(cursorInstance.x[j]);
|
|
1005
|
-
newCursorData.y.push(cursorInstance.y[j]);
|
|
1006
|
-
newCursorData.id.push(cursorInstance.id[j]);
|
|
1007
|
-
}
|
|
1008
|
-
this.downMoveCursorInstances.push(newCursorData);
|
|
1004
|
+
const indexes = osuBase.Utils.initializeArray(this.data.cursorMovement.length, 0);
|
|
1005
|
+
for (const object of this.indexedHitObjects) {
|
|
1006
|
+
++indexes[object.acceptedCursorIndex];
|
|
1009
1007
|
}
|
|
1008
|
+
return {
|
|
1009
|
+
is2Hand: indexes.filter((v) => v > 0).length !== 1,
|
|
1010
|
+
cursorIndexes: this.indexedHitObjects.map((v) => v.acceptedCursorIndex),
|
|
1011
|
+
};
|
|
1010
1012
|
}
|
|
1011
1013
|
/**
|
|
1012
1014
|
* Converts hitobjects into indexed hit objects.
|
|
1013
1015
|
*/
|
|
1014
1016
|
indexHitObjects() {
|
|
1015
|
-
const
|
|
1016
|
-
const objectData = this.data.hitObjectData;
|
|
1017
|
+
const hitWindowOffset = this.getHitWindowOffset();
|
|
1017
1018
|
const indexes = [];
|
|
1018
1019
|
for (let i = 0; i < this.map.objects.length; ++i) {
|
|
1019
|
-
const
|
|
1020
|
-
|
|
1021
|
-
|
|
1022
|
-
indexes.push(index);
|
|
1023
|
-
this.indexedHitObjects.push(new IndexedHitObject(current, index));
|
|
1020
|
+
const indexedHitObject = this.getIndexedHitObject(i, hitWindowOffset);
|
|
1021
|
+
indexes.push(indexedHitObject.acceptedCursorIndex);
|
|
1022
|
+
this.indexedHitObjects.push(indexedHitObject);
|
|
1024
1023
|
}
|
|
1025
|
-
|
|
1026
|
-
const indexCounts = osuBase.Utils.initializeArray(this.downMoveCursorInstances.length, 0);
|
|
1024
|
+
const indexCounts = osuBase.Utils.initializeArray(this.data.cursorMovement.length, 0);
|
|
1027
1025
|
for (const index of indexes) {
|
|
1028
1026
|
if (index === -1) {
|
|
1029
1027
|
continue;
|
|
1030
1028
|
}
|
|
1031
1029
|
++indexCounts[index];
|
|
1032
1030
|
}
|
|
1033
|
-
const mainCursorIndex = indexCounts.
|
|
1031
|
+
const mainCursorIndex = indexCounts.length > 0
|
|
1032
|
+
? indexCounts.indexOf(Math.max(...indexCounts))
|
|
1033
|
+
: 0;
|
|
1034
1034
|
const ignoredCursorIndexes = [];
|
|
1035
1035
|
for (let i = 0; i < indexCounts.length; ++i) {
|
|
1036
|
-
if (indexCounts[i] < this.minCursorIndexCount
|
|
1036
|
+
if (indexCounts[i] < this.minCursorIndexCount &&
|
|
1037
|
+
i !== mainCursorIndex) {
|
|
1037
1038
|
ignoredCursorIndexes.push(i);
|
|
1038
1039
|
}
|
|
1039
1040
|
}
|
|
1040
|
-
|
|
1041
|
-
|
|
1042
|
-
|
|
1043
|
-
|
|
1041
|
+
// Add cursor presses that don't fulfill minimum cursor
|
|
1042
|
+
// count to the farthest cursor index that isn't 0.
|
|
1043
|
+
let defaultMinCursorCountIndex = this.data.cursorMovement.length - 1;
|
|
1044
|
+
for (; defaultMinCursorCountIndex > 0; --defaultMinCursorCountIndex) {
|
|
1045
|
+
if (indexCounts[defaultMinCursorCountIndex] >=
|
|
1046
|
+
this.minCursorIndexCount &&
|
|
1047
|
+
!ignoredCursorIndexes.includes(defaultMinCursorCountIndex)) {
|
|
1048
|
+
break;
|
|
1049
|
+
}
|
|
1050
|
+
}
|
|
1051
|
+
this.indexedHitObjects.forEach((indexedHitObject, i) => {
|
|
1052
|
+
if (indexedHitObject.acceptedCursorIndex === -1 ||
|
|
1053
|
+
indexedHitObject.actualCursorIndex === -1) {
|
|
1054
|
+
indexedHitObject.acceptedCursorIndex = mainCursorIndex;
|
|
1055
|
+
indexedHitObject.actualCursorIndex = mainCursorIndex;
|
|
1056
|
+
}
|
|
1057
|
+
if (ignoredCursorIndexes.includes(indexedHitObject.acceptedCursorIndex)) {
|
|
1058
|
+
indexedHitObject.acceptedCursorIndex =
|
|
1059
|
+
defaultMinCursorCountIndex;
|
|
1060
|
+
}
|
|
1061
|
+
// For sliders, we need to consider two cases. The first case is when the player doesn't drag
|
|
1062
|
+
// the slider. The second case is when the player drags the slider.
|
|
1063
|
+
if (indexedHitObject.object.object instanceof osuBase.Slider) {
|
|
1064
|
+
indexedHitObject.sliderCheesed = this.checkSliderCheesing(indexedHitObject, this.data.hitObjectData[i], hitWindowOffset);
|
|
1044
1065
|
}
|
|
1045
1066
|
});
|
|
1046
|
-
for (let i = 0; i < this.
|
|
1047
|
-
console.log("Index", i, "count:",
|
|
1067
|
+
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
1068
|
+
console.log("Index", i, "count:", this.indexedHitObjects.filter((v) => v.acceptedCursorIndex === i).length);
|
|
1069
|
+
}
|
|
1070
|
+
}
|
|
1071
|
+
/**
|
|
1072
|
+
* Gets the hit window offset to be applied to `getCursorIndex`.
|
|
1073
|
+
*/
|
|
1074
|
+
getHitWindowOffset() {
|
|
1075
|
+
const deltaTimes = [];
|
|
1076
|
+
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
1077
|
+
const c = this.data.cursorMovement[i];
|
|
1078
|
+
for (let j = 0; j < c.occurrences.length; ++j) {
|
|
1079
|
+
if (c.occurrences[j].time <
|
|
1080
|
+
this.map.map.hitObjects.objects[0].startTime -
|
|
1081
|
+
this.hitWindow.hitWindowFor50()) {
|
|
1082
|
+
continue;
|
|
1083
|
+
}
|
|
1084
|
+
if (c.occurrences[j].id !== exports.movementType.MOVE) {
|
|
1085
|
+
continue;
|
|
1086
|
+
}
|
|
1087
|
+
const deltaTime = c.occurrences[j]?.time - c.occurrences[j - 1]?.time || 0;
|
|
1088
|
+
if (deltaTime > 0) {
|
|
1089
|
+
deltaTimes.push(deltaTime);
|
|
1090
|
+
}
|
|
1091
|
+
}
|
|
1048
1092
|
}
|
|
1093
|
+
return Math.min(...deltaTimes);
|
|
1049
1094
|
}
|
|
1050
1095
|
/**
|
|
1051
1096
|
* Gets the cursor index that hits the given object.
|
|
1052
1097
|
*
|
|
1053
|
-
* @param
|
|
1054
|
-
* @param
|
|
1098
|
+
* @param index The index of the object to check.
|
|
1099
|
+
* @param hitWindowOffset The offset for hit window to compensate for replay hit inaccuracies.
|
|
1055
1100
|
* @returns The cursor index that hits the given object, -1 if the index is not found, the object is a spinner, or the object was missed.
|
|
1056
1101
|
*/
|
|
1057
|
-
|
|
1102
|
+
getIndexedHitObject(index, hitWindowOffset) {
|
|
1103
|
+
const object = this.map.objects[index];
|
|
1104
|
+
const data = this.data.hitObjectData[index];
|
|
1058
1105
|
if (object.object instanceof osuBase.Spinner ||
|
|
1059
1106
|
data.result === exports.hitResult.RESULT_0) {
|
|
1060
|
-
return -1;
|
|
1107
|
+
return new IndexedHitObject(object, -1, -1, -1);
|
|
1061
1108
|
}
|
|
1062
1109
|
const isPrecise = this.data.convertedMods.some((m) => m instanceof osuBase.ModPrecise);
|
|
1063
|
-
|
|
1064
|
-
|
|
1065
|
-
|
|
1066
|
-
|
|
1067
|
-
|
|
1068
|
-
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1110
|
+
// For sliders, automatically set hit window to be as lenient as possible.
|
|
1111
|
+
let hitWindowLength = this.hitWindow.hitWindowFor50(isPrecise);
|
|
1112
|
+
if (!(object.object instanceof osuBase.Slider)) {
|
|
1113
|
+
switch (data.result) {
|
|
1114
|
+
case exports.hitResult.RESULT_300:
|
|
1115
|
+
hitWindowLength = this.hitWindow.hitWindowFor300(isPrecise);
|
|
1116
|
+
break;
|
|
1117
|
+
case exports.hitResult.RESULT_100:
|
|
1118
|
+
hitWindowLength = this.hitWindow.hitWindowFor100(isPrecise);
|
|
1119
|
+
break;
|
|
1120
|
+
}
|
|
1073
1121
|
}
|
|
1074
|
-
const
|
|
1075
|
-
const
|
|
1076
|
-
const minimumHitTime =
|
|
1122
|
+
const startTime = object.object.startTime;
|
|
1123
|
+
const hitTime = startTime + data.accuracy;
|
|
1124
|
+
const minimumHitTime = startTime - hitWindowLength - hitWindowOffset;
|
|
1125
|
+
const maximumHitTime = startTime + hitWindowLength + hitWindowOffset;
|
|
1077
1126
|
const cursorInformations = [];
|
|
1078
|
-
for (let i = 0; i < this.
|
|
1079
|
-
const c = this.
|
|
1080
|
-
|
|
1081
|
-
|
|
1082
|
-
|
|
1083
|
-
|
|
1127
|
+
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
1128
|
+
const c = this.data.cursorMovement[i];
|
|
1129
|
+
if (c.occurrences.length === 0) {
|
|
1130
|
+
continue;
|
|
1131
|
+
}
|
|
1132
|
+
let hitTimeBeforeIndex = osuBase.MathUtils.clamp(c.occurrences.findIndex((v) => v.time >= minimumHitTime), 1, c.occurrences.length - 1) - 1;
|
|
1133
|
+
let hitTimeAfterIndex = c.occurrences.findIndex(
|
|
1134
|
+
// There is a special case for sliders where the time leniency in droid is a lot bigger compared to PC.
|
|
1135
|
+
// To prevent slider end time from ending earlier than hit window leniency, we use the maximum value between both.
|
|
1136
|
+
(v) => v.time >= Math.max(object.object.endTime, maximumHitTime));
|
|
1137
|
+
if (hitTimeAfterIndex === -1) {
|
|
1138
|
+
// Maximum hit time or object end time may be out of bounds for every presses.
|
|
1139
|
+
// We set the index to the latest cursor occurrence if that happens.
|
|
1140
|
+
hitTimeAfterIndex = c.occurrences.length;
|
|
1141
|
+
}
|
|
1142
|
+
--hitTimeAfterIndex;
|
|
1143
|
+
// Sometimes a `movementType.UP` instance occurs at the same time as a `movementType.MOVE`
|
|
1144
|
+
// or a cursor is recorded twice in one time, therefore this check is required.
|
|
1145
|
+
while (c.occurrences[hitTimeBeforeIndex]?.time ===
|
|
1146
|
+
c.occurrences[hitTimeBeforeIndex - 1]?.time &&
|
|
1147
|
+
hitTimeBeforeIndex > 0) {
|
|
1148
|
+
--hitTimeBeforeIndex;
|
|
1149
|
+
}
|
|
1150
|
+
// We track the cursor movement along those indexes.
|
|
1151
|
+
// Current cursor position is in `hitTimeBeforeIndex`.
|
|
1152
|
+
let distance = Number.POSITIVE_INFINITY;
|
|
1153
|
+
let j = hitTimeBeforeIndex;
|
|
1154
|
+
for (j; j <= hitTimeAfterIndex; ++j) {
|
|
1155
|
+
const occurrence = c.occurrences[j];
|
|
1156
|
+
const nextOccurrence = c.occurrences[j + 1];
|
|
1157
|
+
const cursorPosition = occurrence.position;
|
|
1158
|
+
if (occurrence.time < minimumHitTime &&
|
|
1159
|
+
nextOccurrence?.id !== exports.movementType.MOVE) {
|
|
1084
1160
|
continue;
|
|
1085
1161
|
}
|
|
1086
|
-
|
|
1087
|
-
|
|
1088
|
-
|
|
1162
|
+
if (occurrence.time > hitTime + hitWindowOffset) {
|
|
1163
|
+
// Set distance to minimum just for the last.
|
|
1164
|
+
if (occurrence.id !== exports.movementType.UP) {
|
|
1165
|
+
distance = Math.min(distance, object.object.stackedPosition.getDistance(cursorPosition));
|
|
1166
|
+
}
|
|
1167
|
+
break;
|
|
1168
|
+
}
|
|
1169
|
+
if (occurrence.id === exports.movementType.UP) {
|
|
1089
1170
|
continue;
|
|
1090
1171
|
}
|
|
1091
|
-
|
|
1092
|
-
|
|
1172
|
+
distance =
|
|
1173
|
+
object.object.stackedPosition.getDistance(cursorPosition);
|
|
1174
|
+
if (nextOccurrence?.id === exports.movementType.MOVE &&
|
|
1175
|
+
occurrence.time !== nextOccurrence.time &&
|
|
1176
|
+
!occurrence.position.equals(nextOccurrence.position)) {
|
|
1177
|
+
// If next cursor is a `move` instance and it doesn't go out of time
|
|
1178
|
+
// range, we interpolate cursor position between two occurrences.
|
|
1179
|
+
const nextPosition = nextOccurrence.position;
|
|
1180
|
+
const displacement = nextPosition.subtract(cursorPosition);
|
|
1181
|
+
for (let mSecPassed = Math.max(minimumHitTime, occurrence.time); mSecPassed <= Math.min(hitTime, nextOccurrence.time); ++mSecPassed) {
|
|
1182
|
+
const progress = (mSecPassed - occurrence.time) /
|
|
1183
|
+
(nextOccurrence.time - occurrence.time);
|
|
1184
|
+
distance = object.object.stackedPosition.getDistance(cursorPosition.add(displacement.scale(progress)));
|
|
1185
|
+
}
|
|
1093
1186
|
}
|
|
1094
|
-
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1187
|
+
}
|
|
1188
|
+
if (distance > object.object.radius) {
|
|
1189
|
+
continue;
|
|
1190
|
+
}
|
|
1191
|
+
// The case for a one-handed object is that there will be a slight movement in the cursor towards
|
|
1192
|
+
// the next object in fast patterns. We should not be worried about slow patterns as they will only
|
|
1193
|
+
// make a minimal difference and aim strain threshold should filter them out.
|
|
1194
|
+
// In order to verify if the player does that, we check if the movement towards the next
|
|
1195
|
+
// object is sufficient enough to be two-handed. This is done by checking if the movement
|
|
1196
|
+
// from the current object to the next object and the movement from the current object
|
|
1197
|
+
// to the significant move cursor occurrence produces an angle that is acute enough.
|
|
1198
|
+
// let isAngleFulfilled: boolean = false;
|
|
1199
|
+
// Aside of angles, we need to consider if the player dragged from the previous object to the current object.
|
|
1200
|
+
let isDragged = false;
|
|
1201
|
+
// Get the latest down or movement cursor occurrence.
|
|
1202
|
+
while (c.occurrences[j]?.id === exports.movementType.UP &&
|
|
1203
|
+
j > hitTimeBeforeIndex) {
|
|
1204
|
+
--j;
|
|
1205
|
+
}
|
|
1206
|
+
if (object.object instanceof osuBase.Circle) {
|
|
1207
|
+
// For circles, we only need to consider the actual press on the circle.
|
|
1208
|
+
// Therefore, we need to get the latest down cursor occurrence instead.
|
|
1209
|
+
while (c.occurrences[j]?.id !== exports.movementType.DOWN &&
|
|
1210
|
+
j > hitTimeBeforeIndex) {
|
|
1211
|
+
--j;
|
|
1099
1212
|
}
|
|
1100
|
-
|
|
1101
|
-
|
|
1102
|
-
|
|
1103
|
-
|
|
1104
|
-
|
|
1105
|
-
|
|
1106
|
-
|
|
1107
|
-
|
|
1108
|
-
|
|
1109
|
-
|
|
1110
|
-
|
|
1111
|
-
|
|
1112
|
-
|
|
1113
|
-
|
|
1114
|
-
|
|
1115
|
-
|
|
1116
|
-
|
|
1213
|
+
}
|
|
1214
|
+
// Theoretically there can only be 1 up occurrence, but this is a
|
|
1215
|
+
// consideration if the user manually adds cursor occurrences.
|
|
1216
|
+
if (c.occurrences[j]?.id === exports.movementType.UP) {
|
|
1217
|
+
++j;
|
|
1218
|
+
}
|
|
1219
|
+
// Some move instances move in the exact same place. Not sure why, most likely
|
|
1220
|
+
// because the position is recorded as int in the game and the movement is too small to
|
|
1221
|
+
// convert into +1 or -1.
|
|
1222
|
+
// let nextSignificantOccurrenceIndex: number = j + 1;
|
|
1223
|
+
// while (
|
|
1224
|
+
// c.occurrences[j] &&
|
|
1225
|
+
// c.occurrences[nextSignificantOccurrenceIndex] &&
|
|
1226
|
+
// c.occurrences[j].position.equals(
|
|
1227
|
+
// c.occurrences[nextSignificantOccurrenceIndex].position
|
|
1228
|
+
// )
|
|
1229
|
+
// ) {
|
|
1230
|
+
// ++nextSignificantOccurrenceIndex;
|
|
1231
|
+
// }
|
|
1232
|
+
// const nextSignificantOccurrence: CursorOccurrence =
|
|
1233
|
+
// c.occurrences[nextSignificantOccurrenceIndex];
|
|
1234
|
+
// const next: DifficultyHitObject | RebalanceDifficultyHitObject =
|
|
1235
|
+
// this.map.objects[index + 1];
|
|
1236
|
+
// Angle detection.
|
|
1237
|
+
/* if (nextSignificantOccurrence?.id === movementType.MOVE && next) {
|
|
1238
|
+
// Get the object's actual end position.
|
|
1239
|
+
let actualEndPosition: Vector2 =
|
|
1240
|
+
object.object.stackedEndPosition;
|
|
1241
|
+
|
|
1242
|
+
if (
|
|
1243
|
+
object.object instanceof Slider &&
|
|
1244
|
+
object.object.lazyEndPosition
|
|
1245
|
+
) {
|
|
1246
|
+
// For sliders, we take the closest distance between the lazy end position
|
|
1247
|
+
// and stacked end position towards the next significant cursor occurrence.
|
|
1248
|
+
// This assumes that the player takes the simpler movement.
|
|
1249
|
+
const lazyEndDistance: number =
|
|
1250
|
+
object.object.lazyEndPosition.getDistance(
|
|
1251
|
+
nextSignificantOccurrence.position
|
|
1252
|
+
);
|
|
1253
|
+
const actualEndDistance: number =
|
|
1254
|
+
object.object.stackedEndPosition.getDistance(
|
|
1255
|
+
nextSignificantOccurrence.position
|
|
1256
|
+
);
|
|
1257
|
+
|
|
1258
|
+
if (lazyEndDistance < actualEndDistance) {
|
|
1259
|
+
actualEndPosition = object.object.lazyEndPosition;
|
|
1117
1260
|
}
|
|
1118
1261
|
}
|
|
1262
|
+
|
|
1263
|
+
// Get the movement vector towards the next cursor occurrence by subtracting
|
|
1264
|
+
// the next cursor occurrence with the object's position.
|
|
1265
|
+
const movementVec: Vector2 =
|
|
1266
|
+
nextSignificantOccurrence.position.subtract(
|
|
1267
|
+
actualEndPosition
|
|
1268
|
+
);
|
|
1269
|
+
|
|
1270
|
+
const currentToNext: Vector2 =
|
|
1271
|
+
next.object.stackedPosition.subtract(actualEndPosition);
|
|
1272
|
+
|
|
1273
|
+
const dot: number = currentToNext.dot(movementVec);
|
|
1274
|
+
const det: number =
|
|
1275
|
+
currentToNext.x * movementVec.y -
|
|
1276
|
+
currentToNext.y * movementVec.x;
|
|
1277
|
+
|
|
1278
|
+
const movementToNextAngle: number = Math.abs(
|
|
1279
|
+
Math.atan2(det, dot)
|
|
1280
|
+
);
|
|
1281
|
+
|
|
1282
|
+
isAngleFulfilled = movementToNextAngle < Math.PI / 6;
|
|
1283
|
+
} */
|
|
1284
|
+
// Dragging detection.
|
|
1285
|
+
let dragTimeThreshold = 0;
|
|
1286
|
+
const prev = this.map.objects[index - 1];
|
|
1287
|
+
if (prev) {
|
|
1288
|
+
// The previous object might be a slider, so we need to get
|
|
1289
|
+
// the hit data of it to get an accurate time threshold.
|
|
1290
|
+
const prevData = this.data.hitObjectData[index - 1];
|
|
1291
|
+
dragTimeThreshold = prev.object.startTime;
|
|
1292
|
+
if (!(prev.object instanceof osuBase.Spinner)) {
|
|
1293
|
+
dragTimeThreshold += prevData.accuracy;
|
|
1294
|
+
}
|
|
1295
|
+
if (prev.object instanceof osuBase.Slider) {
|
|
1296
|
+
dragTimeThreshold = Math.max(dragTimeThreshold, prev.object.endTime);
|
|
1297
|
+
}
|
|
1119
1298
|
}
|
|
1120
|
-
|
|
1121
|
-
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1299
|
+
let occurrenceStartIndex = hitTimeAfterIndex;
|
|
1300
|
+
while (c.occurrences[occurrenceStartIndex]?.time >=
|
|
1301
|
+
dragTimeThreshold &&
|
|
1302
|
+
occurrenceStartIndex > 0) {
|
|
1303
|
+
--occurrenceStartIndex;
|
|
1125
1304
|
}
|
|
1305
|
+
// The above loop will make the start index before or right when
|
|
1306
|
+
// the previous object was hit or ended, but we want the index after it.
|
|
1307
|
+
++occurrenceStartIndex;
|
|
1308
|
+
const dragOccurrences = c.occurrences.slice(occurrenceStartIndex, hitTimeAfterIndex);
|
|
1309
|
+
isDragged =
|
|
1310
|
+
dragOccurrences.length > 0 &&
|
|
1311
|
+
// We only care when the cursor approaches the current object. It doesn't
|
|
1312
|
+
// matter whether the previous object was pressed or dragged.
|
|
1313
|
+
dragOccurrences
|
|
1314
|
+
.at(-1)
|
|
1315
|
+
.position.getDistance(object.object.stackedPosition) <=
|
|
1316
|
+
object.object.radius &&
|
|
1317
|
+
dragOccurrences.every((v) => v.id === exports.movementType.MOVE);
|
|
1318
|
+
cursorInformations.push({
|
|
1319
|
+
// If the angle is fulfilled or the player dragged,
|
|
1320
|
+
// we set the cursor index to the main cursor index.
|
|
1321
|
+
acceptedCursorIndex: /* isAngleFulfilled || */ isDragged
|
|
1322
|
+
? -1
|
|
1323
|
+
: i,
|
|
1324
|
+
actualCursorIndex: i,
|
|
1325
|
+
occurrenceIndex: j,
|
|
1326
|
+
distanceDiff: distance,
|
|
1327
|
+
});
|
|
1126
1328
|
}
|
|
1127
|
-
|
|
1128
|
-
|
|
1329
|
+
// Cursors have been filtered to see which of them is inside the object.
|
|
1330
|
+
// Now we look at which cursor is closest to the center of the object.
|
|
1331
|
+
const minDistanceDiff = Math.min(...cursorInformations.map((v) => v.distanceDiff));
|
|
1332
|
+
const acceptedCursorInformation = cursorInformations.find((c) => c.distanceDiff === minDistanceDiff);
|
|
1333
|
+
return new IndexedHitObject(object, acceptedCursorInformation?.acceptedCursorIndex ?? -1, acceptedCursorInformation?.actualCursorIndex ?? -1, acceptedCursorInformation?.occurrenceIndex ?? -1);
|
|
1334
|
+
}
|
|
1335
|
+
/**
|
|
1336
|
+
* Checks whether a slider was cheesed.
|
|
1337
|
+
*
|
|
1338
|
+
* This is done by checking if a cursor follows a slider all the way to its end position.
|
|
1339
|
+
*
|
|
1340
|
+
* @param indexedHitObject The indexed slider.
|
|
1341
|
+
* @param hitData The hit data of the slider.
|
|
1342
|
+
* @param actualCursorIndex The actual cursor index that hit the slider.
|
|
1343
|
+
* @param hitWindowOffset The offset that was calculated by `getHitWindowOffset()`
|
|
1344
|
+
* @returns Whether the slider was cheesed.
|
|
1345
|
+
*/
|
|
1346
|
+
checkSliderCheesing(indexedHitObject, hitData, hitWindowOffset) {
|
|
1347
|
+
if (!(indexedHitObject.object.object instanceof osuBase.Slider) ||
|
|
1348
|
+
hitData.result === exports.hitResult.RESULT_0) {
|
|
1349
|
+
return false;
|
|
1129
1350
|
}
|
|
1130
|
-
|
|
1131
|
-
const
|
|
1132
|
-
|
|
1133
|
-
|
|
1134
|
-
|
|
1135
|
-
|
|
1351
|
+
let cursorLoopIndex = Math.max(0, indexedHitObject.occurrenceIndex);
|
|
1352
|
+
const c = this.data.cursorMovement[indexedHitObject.actualCursorIndex];
|
|
1353
|
+
const acceptableRadius = indexedHitObject.object.object.radius * 2.4;
|
|
1354
|
+
for (let i = 1; i < indexedHitObject.object.object.nestedHitObjects.length; ++i) {
|
|
1355
|
+
const tickWasHit = hitData.tickset[i - 1];
|
|
1356
|
+
if (!tickWasHit) {
|
|
1357
|
+
continue;
|
|
1358
|
+
}
|
|
1359
|
+
const object = indexedHitObject.object.object.nestedHitObjects[i];
|
|
1360
|
+
let j = cursorLoopIndex;
|
|
1361
|
+
let cursorHitTick = false;
|
|
1362
|
+
for (j; j < c.occurrences.length; ++j) {
|
|
1363
|
+
if (c.occurrences[j].time <
|
|
1364
|
+
object.startTime - hitWindowOffset) {
|
|
1365
|
+
continue;
|
|
1366
|
+
}
|
|
1367
|
+
if (c.occurrences[j].time >
|
|
1368
|
+
object.startTime + hitWindowOffset) {
|
|
1369
|
+
break;
|
|
1370
|
+
}
|
|
1371
|
+
if (c.occurrences[j].position.getDistance(object.stackedPosition) <= acceptableRadius) {
|
|
1372
|
+
cursorHitTick = true;
|
|
1373
|
+
break;
|
|
1374
|
+
}
|
|
1375
|
+
}
|
|
1376
|
+
if (!cursorHitTick) {
|
|
1377
|
+
return true;
|
|
1378
|
+
}
|
|
1379
|
+
cursorLoopIndex = j;
|
|
1380
|
+
}
|
|
1381
|
+
return false;
|
|
1136
1382
|
}
|
|
1137
1383
|
/**
|
|
1138
1384
|
* Applies penalty to the original star rating instance.
|
|
1139
1385
|
*/
|
|
1140
1386
|
applyPenalty() {
|
|
1141
|
-
const beatmaps = new Array(this.
|
|
1387
|
+
const beatmaps = new Array(this.data.cursorMovement.length);
|
|
1142
1388
|
this.indexedHitObjects.forEach((o) => {
|
|
1143
|
-
if (!beatmaps[o.
|
|
1389
|
+
if (!beatmaps[o.acceptedCursorIndex]) {
|
|
1144
1390
|
const map = osuBase.Utils.deepCopy(this.map.map);
|
|
1145
|
-
|
|
1391
|
+
map.hitObjects.clear();
|
|
1392
|
+
beatmaps[o.acceptedCursorIndex] = map;
|
|
1146
1393
|
}
|
|
1147
|
-
beatmaps[o.
|
|
1394
|
+
beatmaps[o.acceptedCursorIndex].hitObjects.add(o.object.object);
|
|
1395
|
+
});
|
|
1396
|
+
// Preserve some values that aren't reasonable for them to be changed.
|
|
1397
|
+
const preservedValues = this.map.objects.map((v) => {
|
|
1398
|
+
return {
|
|
1399
|
+
noteDensity: v.noteDensity,
|
|
1400
|
+
overlappingFactor: v.overlappingFactor,
|
|
1401
|
+
rhythmStrain: v.rhythmStrain,
|
|
1402
|
+
rhythmMultiplier: v.rhythmMultiplier,
|
|
1403
|
+
};
|
|
1148
1404
|
});
|
|
1149
1405
|
this.map.objects.length = 0;
|
|
1150
1406
|
beatmaps.forEach((beatmap) => {
|
|
@@ -1155,15 +1411,32 @@ class TwoHandChecker {
|
|
|
1155
1411
|
starRating.map = beatmap;
|
|
1156
1412
|
starRating.generateDifficultyHitObjects();
|
|
1157
1413
|
starRating.objects[0].deltaTime =
|
|
1158
|
-
starRating.objects[0].
|
|
1159
|
-
this.indexedHitObjects[0].object.
|
|
1160
|
-
starRating.objects[0].strainTime = Math.max(
|
|
1414
|
+
starRating.objects[0].startTime -
|
|
1415
|
+
this.indexedHitObjects[0].object.startTime;
|
|
1416
|
+
starRating.objects[0].strainTime = Math.max(25, starRating.objects[0].deltaTime);
|
|
1161
1417
|
this.map.objects.push(...starRating.objects);
|
|
1162
1418
|
});
|
|
1163
|
-
this.map.objects.sort((a, b) =>
|
|
1164
|
-
|
|
1165
|
-
|
|
1166
|
-
|
|
1419
|
+
this.map.objects.sort((a, b) => a.startTime - b.startTime);
|
|
1420
|
+
// Reassign preserved values before calculating.
|
|
1421
|
+
for (let i = 0; i < this.map.objects.length; ++i) {
|
|
1422
|
+
const diffObject = this.map.objects[i];
|
|
1423
|
+
const indexedHitObject = this.indexedHitObjects[i];
|
|
1424
|
+
const preservedValue = preservedValues[i];
|
|
1425
|
+
diffObject.noteDensity = preservedValue.noteDensity;
|
|
1426
|
+
diffObject.overlappingFactor = preservedValue.overlappingFactor;
|
|
1427
|
+
diffObject.rhythmStrain = preservedValue.rhythmStrain;
|
|
1428
|
+
diffObject.rhythmMultiplier = preservedValue.rhythmMultiplier;
|
|
1429
|
+
// Set slider travel distance to 0 if the slider was cheesed.
|
|
1430
|
+
if (indexedHitObject.sliderCheesed) {
|
|
1431
|
+
diffObject.travelDistance = 0;
|
|
1432
|
+
}
|
|
1433
|
+
}
|
|
1434
|
+
// Do not include rhythm skill.
|
|
1435
|
+
this.map.calculateAim();
|
|
1436
|
+
this.map.calculateTap();
|
|
1437
|
+
this.map.calculateFlashlight();
|
|
1438
|
+
this.map.calculateVisual();
|
|
1439
|
+
this.map.calculateTotal();
|
|
1167
1440
|
}
|
|
1168
1441
|
}
|
|
1169
1442
|
|
|
@@ -1219,6 +1492,12 @@ class ReplayAnalyzer {
|
|
|
1219
1492
|
* Whether this replay has been checked against 2 hand usage.
|
|
1220
1493
|
*/
|
|
1221
1494
|
hasBeenCheckedFor2Hand = false;
|
|
1495
|
+
/**
|
|
1496
|
+
* The cursor indexes at which each object was hit.
|
|
1497
|
+
*
|
|
1498
|
+
* This is filled after 2 hand usage has been checked.
|
|
1499
|
+
*/
|
|
1500
|
+
twoHandCursorIndexes = [];
|
|
1222
1501
|
// Sizes of primitive data types in Java (in bytes)
|
|
1223
1502
|
BYTE_LENGTH = 1;
|
|
1224
1503
|
SHORT_LENGTH = 2;
|
|
@@ -1404,42 +1683,41 @@ class ReplayAnalyzer {
|
|
|
1404
1683
|
for (let x = 0; x < size; x++) {
|
|
1405
1684
|
const moveSize = replayDataBuffer.readInt32BE(bufferCounter);
|
|
1406
1685
|
bufferCounter += this.INT_LENGTH;
|
|
1407
|
-
const
|
|
1408
|
-
|
|
1409
|
-
|
|
1410
|
-
|
|
1411
|
-
y: [],
|
|
1412
|
-
id: [],
|
|
1413
|
-
};
|
|
1686
|
+
const time = [];
|
|
1687
|
+
const x = [];
|
|
1688
|
+
const y = [];
|
|
1689
|
+
const id = [];
|
|
1414
1690
|
for (let i = 0; i < moveSize; i++) {
|
|
1415
|
-
|
|
1691
|
+
time[i] = replayDataBuffer.readInt32BE(bufferCounter);
|
|
1416
1692
|
bufferCounter += this.INT_LENGTH;
|
|
1417
|
-
|
|
1418
|
-
|
|
1419
|
-
if (
|
|
1693
|
+
id[i] = time[i] & 3;
|
|
1694
|
+
time[i] >>= 2;
|
|
1695
|
+
if (id[i] !== exports.movementType.UP) {
|
|
1420
1696
|
if (resultObject.replayVersion >= 5) {
|
|
1421
|
-
|
|
1422
|
-
replayDataBuffer.readFloatBE(bufferCounter);
|
|
1697
|
+
x[i] = replayDataBuffer.readFloatBE(bufferCounter);
|
|
1423
1698
|
bufferCounter += this.FLOAT_LENGTH;
|
|
1424
|
-
|
|
1425
|
-
replayDataBuffer.readFloatBE(bufferCounter);
|
|
1699
|
+
y[i] = replayDataBuffer.readFloatBE(bufferCounter);
|
|
1426
1700
|
bufferCounter += this.FLOAT_LENGTH;
|
|
1427
1701
|
}
|
|
1428
1702
|
else {
|
|
1429
|
-
|
|
1430
|
-
replayDataBuffer.readInt16BE(bufferCounter);
|
|
1703
|
+
x[i] = replayDataBuffer.readInt16BE(bufferCounter);
|
|
1431
1704
|
bufferCounter += this.SHORT_LENGTH;
|
|
1432
|
-
|
|
1433
|
-
replayDataBuffer.readInt16BE(bufferCounter);
|
|
1705
|
+
y[i] = replayDataBuffer.readInt16BE(bufferCounter);
|
|
1434
1706
|
bufferCounter += this.SHORT_LENGTH;
|
|
1435
1707
|
}
|
|
1436
1708
|
}
|
|
1437
1709
|
else {
|
|
1438
|
-
|
|
1439
|
-
|
|
1710
|
+
x[i] = -1;
|
|
1711
|
+
y[i] = -1;
|
|
1440
1712
|
}
|
|
1441
1713
|
}
|
|
1442
|
-
resultObject.cursorMovement.push(
|
|
1714
|
+
resultObject.cursorMovement.push(new CursorData({
|
|
1715
|
+
size: moveSize,
|
|
1716
|
+
time: time,
|
|
1717
|
+
x: x,
|
|
1718
|
+
y: y,
|
|
1719
|
+
id: id,
|
|
1720
|
+
}));
|
|
1443
1721
|
}
|
|
1444
1722
|
const replayObjectLength = replayDataBuffer.readInt32BE(bufferCounter);
|
|
1445
1723
|
bufferCounter += this.INT_LENGTH;
|
|
@@ -1685,7 +1963,9 @@ class ReplayAnalyzer {
|
|
|
1685
1963
|
return;
|
|
1686
1964
|
}
|
|
1687
1965
|
const twoHandChecker = new TwoHandChecker(this.map, this.data);
|
|
1688
|
-
|
|
1966
|
+
const result = twoHandChecker.check();
|
|
1967
|
+
this.is2Hand = result.is2Hand;
|
|
1968
|
+
this.twoHandCursorIndexes = result.cursorIndexes;
|
|
1689
1969
|
this.hasBeenCheckedFor2Hand = true;
|
|
1690
1970
|
}
|
|
1691
1971
|
}
|
|
@@ -1720,6 +2000,7 @@ class ReplayObjectData {
|
|
|
1720
2000
|
}
|
|
1721
2001
|
|
|
1722
2002
|
exports.CursorData = CursorData;
|
|
2003
|
+
exports.CursorOccurrence = CursorOccurrence;
|
|
1723
2004
|
exports.ReplayAnalyzer = ReplayAnalyzer;
|
|
1724
2005
|
exports.ReplayData = ReplayData;
|
|
1725
2006
|
exports.ReplayObjectData = ReplayObjectData;
|