@rian8337/osu-droid-replay-analyzer 2.0.0-alpha.1 → 2.0.0-alpha.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +308 -196
- package/dist/index.js.map +1 -1
- package/package.json +7 -7
- package/typings/index.d.ts +107 -10
- package/dist/ReplayAnalyzer.js +0 -541
- package/dist/ReplayAnalyzer.js.map +0 -1
- package/dist/analysis/BeatmapSectionGenerator.js +0 -48
- package/dist/analysis/BeatmapSectionGenerator.js.map +0 -1
- package/dist/analysis/ThreeFingerChecker.js +0 -676
- package/dist/analysis/ThreeFingerChecker.js.map +0 -1
- package/dist/analysis/TwoHandChecker.js +0 -238
- package/dist/analysis/TwoHandChecker.js.map +0 -1
- package/dist/analysis/data/BeatmapSection.js +0 -18
- package/dist/analysis/data/BeatmapSection.js.map +0 -1
- package/dist/analysis/data/ThreeFingerBeatmapSection.js +0 -16
- package/dist/analysis/data/ThreeFingerBeatmapSection.js.map +0 -1
- package/dist/analysis/objects/IndexedHitObject.js +0 -18
- package/dist/analysis/objects/IndexedHitObject.js.map +0 -1
- package/dist/constants/hitResult.js +0 -26
- package/dist/constants/hitResult.js.map +0 -1
- package/dist/constants/movementType.js +0 -13
- package/dist/constants/movementType.js.map +0 -1
- package/dist/data/CursorData.js +0 -21
- package/dist/data/CursorData.js.map +0 -1
- package/dist/data/ReplayData.js +0 -36
- package/dist/data/ReplayData.js.map +0 -1
- package/dist/data/ReplayObjectData.js +0 -19
- package/dist/data/ReplayObjectData.js.map +0 -1
package/dist/index.js
CHANGED
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@@ -29,25 +29,45 @@ function _interopNamespace(e) {
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var javaDeserialization__namespace = /*#__PURE__*/_interopNamespace(javaDeserialization);
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/**
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* Represents a cursor's occurrence.
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*/
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class CursorOccurrence {
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/**
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* The time of this occurrence.
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*/
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time;
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/**
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* The position of the occurrence.
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*/
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position;
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/**
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* The movement ID of the occurrence.
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*/
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id;
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constructor(time, x, y, id) {
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this.time = time;
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this.position = new osuBase.Vector2(x, y);
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this.id = id;
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}
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}
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/**
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* Represents a cursor instance in an osu!droid replay.
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*
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-
* Stores cursor movement data
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* Stores cursor movement data in the form of `CursorOccurrence`s.
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*
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* This is used when analyzing replays using replay analyzer.
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*/
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class CursorData {
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-
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id;
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/**
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* The occurrences of this cursor instance.
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*/
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occurrences = [];
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constructor(values) {
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this.y = values.y;
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this.id = values.id;
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for (let i = 0; i < values.size; ++i) {
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this.occurrences.push(new CursorOccurrence(values.time[i], values.x[i], values.y[i], values.id[i]));
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}
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}
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}
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@@ -352,14 +372,16 @@ class ThreeFingerChecker {
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}
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this.getAccurateBreakPoints();
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this.filterCursorInstances();
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-
if (this.downCursorInstances.filter((v) => v.
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if (this.downCursorInstances.filter((v) => v.occurrences.length > 0)
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.length <= 3) {
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return { is3Finger: false, penalty: 1 };
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}
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this.getBeatmapSections();
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this.detectDragPlay();
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this.getDetailedBeatmapSections();
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this.preventAccidentalTaps();
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if (this.downCursorInstances.filter((v) => v.
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if (this.downCursorInstances.filter((v) => v.occurrences.length > 0)
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.length <= 3) {
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return { is3Finger: false, penalty: 1 };
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}
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this.calculateNerfFactors();
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@@ -478,22 +500,18 @@ class ThreeFingerChecker {
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y: [],
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id: [],
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});
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-
for (let j = 0; j < cursorInstance.
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if (cursorInstance.
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for (let j = 0; j < cursorInstance.occurrences.length; ++j) {
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if (cursorInstance.occurrences[j].id !== exports.movementType.DOWN) {
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continue;
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}
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const time = cursorInstance.
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const time = cursorInstance.occurrences[j].time;
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if (time < firstObjectHitTime || time > lastObjectHitTime) {
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continue;
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}
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if (this.breakPointAccurateTimes.some((v) => time >= v.startTime && time <= v.endTime)) {
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continue;
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}
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-
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newCursorData.time.push(time);
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newCursorData.x.push(cursorInstance.x[j]);
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newCursorData.y.push(cursorInstance.y[j]);
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newCursorData.id.push(cursorInstance.id[j]);
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newCursorData.occurrences.push(new CursorOccurrence(time, cursorInstance.occurrences[j].position.x, cursorInstance.occurrences[j].position.y, cursorInstance.occurrences[j].id));
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}
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this.downCursorInstances.push(newCursorData);
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}
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@@ -579,16 +597,18 @@ class ThreeFingerChecker {
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const cursorIndexes = [];
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for (let i = 0; i < this.data.cursorMovement.length; ++i) {
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const c = this.data.cursorMovement[i];
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if (c.
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if (c.occurrences.length === 0) {
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continue;
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}
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// Do not include cursors that don't have an occurence in this section
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// this speeds up checking process.
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-
if (c.
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if (c.occurrences.filter((v) => v.time >= firstObjectMinHitTime &&
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v.time <= lastObjectMaxHitTime).length === 0) {
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continue;
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}
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// If this cursor instance doesn't move, it's not the cursor instance we want.
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-
if (c.
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if (c.occurrences.filter((v) => v.id === exports.movementType.MOVE)
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.length === 0) {
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continue;
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}
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cursorIndexes.push(i);
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@@ -625,27 +645,28 @@ class ThreeFingerChecker {
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// therefore the game emulates the movement between
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// movementType.MOVE cursors.
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const hitTime = o.object.startTime + s.accuracy;
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-
const nextHitIndex = c.
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const nextHitIndex = c.occurrences.findIndex((v) => v.time >= hitTime);
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const hitIndex = nextHitIndex - 1;
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if (hitIndex <= -1) {
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cursorIndexes[j] = -1;
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continue;
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}
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if (c.
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if (c.occurrences[hitIndex].id === exports.movementType.UP) {
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cursorIndexes[j] = -1;
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continue;
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}
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-
const cursorPosition = new osuBase.Vector2(c.
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const cursorPosition = new osuBase.Vector2(c.occurrences[hitIndex].position.x, c.occurrences[hitIndex].position.y);
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let isInObject = false;
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if (c.
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c.
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if (c.occurrences[nextHitIndex].id === exports.movementType.MOVE ||
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c.occurrences[hitIndex].id === exports.movementType.MOVE) {
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// Try to interpolate movement between two movementType.MOVE cursor every 1ms.
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// This minimizes rounding error.
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for (let mSecPassed = c.
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const t = (mSecPassed - c.
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(c.
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-
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cursorPosition.
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for (let mSecPassed = c.occurrences[hitIndex].time; mSecPassed <= c.occurrences[nextHitIndex].time; ++mSecPassed) {
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const t = (mSecPassed - c.occurrences[nextHitIndex].time) /
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(c.occurrences[hitIndex].time -
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c.occurrences[nextHitIndex].time);
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cursorPosition.x = osuBase.Interpolation.lerp(c.occurrences[hitIndex].position.x, c.occurrences[nextHitIndex].position.x, t);
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cursorPosition.y = osuBase.Interpolation.lerp(c.occurrences[hitIndex].position.y, c.occurrences[nextHitIndex].position.y, t);
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if (o.object.stackedPosition.getDistance(cursorPosition) <= o.object.radius) {
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isInObject = true;
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break;
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@@ -718,32 +739,24 @@ class ThreeFingerChecker {
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* unnecessary taps.
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*/
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preventAccidentalTaps() {
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let filledCursorAmount = this.downCursorInstances.filter((v) => v.
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let filledCursorAmount = this.downCursorInstances.filter((v) => v.occurrences.length > 0).length;
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if (filledCursorAmount <= 3) {
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return;
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}
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const objects = this.map.objects;
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const totalCursorAmount = this.downCursorInstances.reduce((acc, value) => acc + value.
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const totalCursorAmount = this.downCursorInstances.reduce((acc, value) => acc + value.occurrences.length, 0);
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for (let i = 0; i < this.downCursorInstances.length; ++i) {
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749
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if (filledCursorAmount <= 3) {
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break;
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}
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const cursorInstance = this.downCursorInstances[i];
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// Use an estimation for accidental tap threshold.
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733
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if (cursorInstance.
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if (cursorInstance.occurrences.length <=
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734
755
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Math.ceil(objects.length / this.accidentalTapThreshold) &&
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735
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cursorInstance.
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756
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cursorInstance.occurrences.length / totalCursorAmount <
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736
757
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this.threeFingerRatioThreshold * 2) {
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737
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--filledCursorAmount;
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738
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-
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739
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const prop = property;
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740
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if (Array.isArray(cursorInstance[prop])) {
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741
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cursorInstance[prop].length = 0;
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}
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743
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-
else {
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744
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cursorInstance[prop] = 0;
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745
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-
}
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746
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-
}
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759
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cursorInstance.occurrences.length = 0;
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}
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this.downCursorInstances[i] = cursorInstance;
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}
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@@ -773,13 +786,9 @@ class ThreeFingerChecker {
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773
786
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: this.hitWindow.hitWindowFor50(isPrecise));
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// Filter cursor instances during section.
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788
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this.downCursorInstances.forEach((c) => {
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776
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const i = c.
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789
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const i = c.occurrences.findIndex((t) => t.time >= startTime);
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777
790
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if (i !== -1) {
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778
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-
c.
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779
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c.time.splice(0, i);
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780
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c.x.splice(0, i);
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781
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c.y.splice(0, i);
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782
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c.id.splice(0, i);
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791
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c.occurrences = c.occurrences.slice(0, i);
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783
792
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}
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784
793
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});
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794
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const cursorAmounts = [];
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@@ -791,13 +800,13 @@ class ThreeFingerChecker {
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791
800
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}
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792
801
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const cursorData = this.downCursorInstances[i];
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802
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let amount = 0;
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794
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for (let j = 0; j < cursorData.
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795
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-
if (cursorData.
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796
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-
cursorData.
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803
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for (let j = 0; j < cursorData.occurrences.length; ++j) {
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804
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+
if (cursorData.occurrences[j].time >= startTime &&
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805
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cursorData.occurrences[j].time <= endTime) {
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797
806
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++amount;
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798
807
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cursorVectorTimes.push({
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vector: new osuBase.Vector2(cursorData.
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time: cursorData.
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808
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vector: new osuBase.Vector2(cursorData.occurrences[j].position.x, cursorData.occurrences[j].position.y),
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809
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time: cursorData.occurrences[j].time,
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});
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802
811
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}
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}
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@@ -936,10 +945,6 @@ class TwoHandChecker {
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936
945
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* The data of the replay.
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937
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*/
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938
947
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data;
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939
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-
/**
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940
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-
* A cursor data array that only contains `movementType.DOWN` and `movementType.MOVE` movement ID occurrences.
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941
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-
*/
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-
downMoveCursorInstances = [];
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/**
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* The hitobjects of the beatmap that have been assigned with their respective cursor index.
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*/
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@@ -974,56 +979,28 @@ class TwoHandChecker {
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974
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* Checks if a beatmap is two-handed.
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*/
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check() {
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977
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-
this.
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-
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if (this.data.cursorMovement.filter((v) => v.occurrences.length > 0)
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983
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+
.length <= 1) {
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979
984
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return false;
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980
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}
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981
986
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this.indexHitObjects();
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982
987
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this.applyPenalty();
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983
988
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return true;
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984
989
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}
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985
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-
/**
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986
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-
* Filters the original cursor instances, returning only those with `movementType.DOWN` and `movementType.MOVE` movement ID.
|
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987
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-
*/
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988
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-
filterCursorInstances() {
|
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989
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-
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
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990
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-
const cursorInstance = this.data.cursorMovement[i];
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991
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-
const newCursorData = {
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992
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-
size: 0,
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993
|
-
time: [],
|
|
994
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-
x: [],
|
|
995
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-
y: [],
|
|
996
|
-
id: [],
|
|
997
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-
};
|
|
998
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-
for (let j = 0; j < cursorInstance.size; ++j) {
|
|
999
|
-
if (cursorInstance.id[j] === exports.movementType.UP) {
|
|
1000
|
-
continue;
|
|
1001
|
-
}
|
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1002
|
-
++newCursorData.size;
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1003
|
-
newCursorData.time.push(cursorInstance.time[j]);
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1004
|
-
newCursorData.x.push(cursorInstance.x[j]);
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1005
|
-
newCursorData.y.push(cursorInstance.y[j]);
|
|
1006
|
-
newCursorData.id.push(cursorInstance.id[j]);
|
|
1007
|
-
}
|
|
1008
|
-
this.downMoveCursorInstances.push(newCursorData);
|
|
1009
|
-
}
|
|
1010
|
-
}
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1011
990
|
/**
|
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1012
991
|
* Converts hitobjects into indexed hit objects.
|
|
1013
992
|
*/
|
|
1014
993
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indexHitObjects() {
|
|
1015
|
-
const
|
|
1016
|
-
const objectData = this.data.hitObjectData;
|
|
994
|
+
const hitWindowOffset = this.getHitWindowOffset();
|
|
1017
995
|
const indexes = [];
|
|
1018
996
|
for (let i = 0; i < this.map.objects.length; ++i) {
|
|
1019
|
-
const
|
|
1020
|
-
|
|
1021
|
-
|
|
997
|
+
const index = this.map.objects[i].aimStrainWithSliders >= 175
|
|
998
|
+
? this.getCursorIndex(i, hitWindowOffset)
|
|
999
|
+
: -1;
|
|
1022
1000
|
indexes.push(index);
|
|
1023
|
-
this.indexedHitObjects.push(new IndexedHitObject(
|
|
1001
|
+
this.indexedHitObjects.push(new IndexedHitObject(this.map.objects[i], index));
|
|
1024
1002
|
}
|
|
1025
|
-
|
|
1026
|
-
const indexCounts = osuBase.Utils.initializeArray(this.downMoveCursorInstances.length, 0);
|
|
1003
|
+
const indexCounts = osuBase.Utils.initializeArray(this.data.cursorMovement.length, 0);
|
|
1027
1004
|
for (const index of indexes) {
|
|
1028
1005
|
if (index === -1) {
|
|
1029
1006
|
continue;
|
|
@@ -1033,7 +1010,8 @@ class TwoHandChecker {
|
|
|
1033
1010
|
const mainCursorIndex = indexCounts.indexOf(Math.max(...indexCounts));
|
|
1034
1011
|
const ignoredCursorIndexes = [];
|
|
1035
1012
|
for (let i = 0; i < indexCounts.length; ++i) {
|
|
1036
|
-
if (indexCounts[i] < this.minCursorIndexCount
|
|
1013
|
+
if (indexCounts[i] < this.minCursorIndexCount &&
|
|
1014
|
+
i !== mainCursorIndex) {
|
|
1037
1015
|
ignoredCursorIndexes.push(i);
|
|
1038
1016
|
}
|
|
1039
1017
|
}
|
|
@@ -1043,109 +1021,233 @@ class TwoHandChecker {
|
|
|
1043
1021
|
indexedHitObject.cursorIndex = mainCursorIndex;
|
|
1044
1022
|
}
|
|
1045
1023
|
});
|
|
1046
|
-
for (let i = 0; i < this.
|
|
1047
|
-
console.log("Index", i, "count:",
|
|
1024
|
+
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
1025
|
+
console.log("Index", i, "count:", this.indexedHitObjects.filter((v) => v.cursorIndex === i).length);
|
|
1048
1026
|
}
|
|
1049
1027
|
}
|
|
1028
|
+
/**
|
|
1029
|
+
* Gets the hit window offset to be applied to `getCursorIndex`.
|
|
1030
|
+
*/
|
|
1031
|
+
getHitWindowOffset() {
|
|
1032
|
+
const deltaTimes = [];
|
|
1033
|
+
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
1034
|
+
const c = this.data.cursorMovement[i];
|
|
1035
|
+
for (let j = 0; j < c.occurrences.length; ++j) {
|
|
1036
|
+
if (c.occurrences[j].time <
|
|
1037
|
+
this.map.map.hitObjects.objects[0].startTime -
|
|
1038
|
+
this.hitWindow.hitWindowFor50()) {
|
|
1039
|
+
continue;
|
|
1040
|
+
}
|
|
1041
|
+
if (c.occurrences[j].id !== exports.movementType.MOVE) {
|
|
1042
|
+
continue;
|
|
1043
|
+
}
|
|
1044
|
+
const deltaTime = c.occurrences[j]?.time - c.occurrences[j - 1]?.time || 0;
|
|
1045
|
+
if (deltaTime > 0) {
|
|
1046
|
+
deltaTimes.push(deltaTime);
|
|
1047
|
+
}
|
|
1048
|
+
}
|
|
1049
|
+
}
|
|
1050
|
+
return Math.min(...deltaTimes);
|
|
1051
|
+
}
|
|
1050
1052
|
/**
|
|
1051
1053
|
* Gets the cursor index that hits the given object.
|
|
1052
1054
|
*
|
|
1053
|
-
* @param
|
|
1054
|
-
* @param
|
|
1055
|
+
* @param index The index of the object to check.
|
|
1056
|
+
* @param hitWindowOffset The offset for hit window to compensate for replay hit inaccuracies.
|
|
1055
1057
|
* @returns The cursor index that hits the given object, -1 if the index is not found, the object is a spinner, or the object was missed.
|
|
1056
1058
|
*/
|
|
1057
|
-
getCursorIndex(
|
|
1059
|
+
getCursorIndex(index, hitWindowOffset) {
|
|
1060
|
+
const object = this.map.objects[index];
|
|
1061
|
+
const data = this.data.hitObjectData[index];
|
|
1058
1062
|
if (object.object instanceof osuBase.Spinner ||
|
|
1059
1063
|
data.result === exports.hitResult.RESULT_0) {
|
|
1060
1064
|
return -1;
|
|
1061
1065
|
}
|
|
1066
|
+
if (object.object.startTime === 12514) {
|
|
1067
|
+
console.log("Hi");
|
|
1068
|
+
}
|
|
1062
1069
|
const isPrecise = this.data.convertedMods.some((m) => m instanceof osuBase.ModPrecise);
|
|
1063
|
-
|
|
1064
|
-
|
|
1065
|
-
|
|
1066
|
-
|
|
1067
|
-
|
|
1068
|
-
|
|
1069
|
-
|
|
1070
|
-
|
|
1071
|
-
|
|
1072
|
-
|
|
1070
|
+
// For sliders, automatically set hit window to be as lenient as possible.
|
|
1071
|
+
let hitWindowLength = this.hitWindow.hitWindowFor50(isPrecise);
|
|
1072
|
+
if (!(object.object instanceof osuBase.Slider)) {
|
|
1073
|
+
switch (data.result) {
|
|
1074
|
+
case exports.hitResult.RESULT_300:
|
|
1075
|
+
hitWindowLength = this.hitWindow.hitWindowFor300(isPrecise);
|
|
1076
|
+
break;
|
|
1077
|
+
case exports.hitResult.RESULT_100:
|
|
1078
|
+
hitWindowLength = this.hitWindow.hitWindowFor100(isPrecise);
|
|
1079
|
+
break;
|
|
1080
|
+
}
|
|
1073
1081
|
}
|
|
1074
|
-
const
|
|
1075
|
-
const
|
|
1076
|
-
const minimumHitTime =
|
|
1082
|
+
const startTime = object.object.startTime;
|
|
1083
|
+
const hitTime = startTime + data.accuracy;
|
|
1084
|
+
const minimumHitTime = startTime - hitWindowLength - hitWindowOffset;
|
|
1085
|
+
const maximumHitTime = startTime + hitWindowLength + hitWindowOffset;
|
|
1077
1086
|
const cursorInformations = [];
|
|
1078
|
-
for (let i = 0; i < this.
|
|
1079
|
-
const c = this.
|
|
1080
|
-
|
|
1081
|
-
|
|
1082
|
-
|
|
1083
|
-
|
|
1084
|
-
|
|
1087
|
+
for (let i = 0; i < this.data.cursorMovement.length; ++i) {
|
|
1088
|
+
const c = this.data.cursorMovement[i];
|
|
1089
|
+
if (c.occurrences.length === 0) {
|
|
1090
|
+
continue;
|
|
1091
|
+
}
|
|
1092
|
+
let hitTimeBeforeIndex = osuBase.MathUtils.clamp(c.occurrences.findIndex((v) => v.time >= minimumHitTime), 1, c.occurrences.length - 1) - 1;
|
|
1093
|
+
let hitTimeAfterIndex = c.occurrences.findIndex(
|
|
1094
|
+
// There is a special case for sliders where the time leniency in droid is a lot bigger compared to PC.
|
|
1095
|
+
// To prevent slider end time from ending earlier than hit window leniency, we use the maximum value between both.
|
|
1096
|
+
(v) => v.time >= Math.max(object.object.endTime, maximumHitTime));
|
|
1097
|
+
if (hitTimeAfterIndex === -1) {
|
|
1098
|
+
// Maximum hit time or object end time may be out of bounds for every presses.
|
|
1099
|
+
// We set the index to the latest cursor occurrence if that happens.
|
|
1100
|
+
hitTimeAfterIndex = c.occurrences.length;
|
|
1101
|
+
}
|
|
1102
|
+
--hitTimeAfterIndex;
|
|
1103
|
+
// Sometimes a `movementType.UP` instance occurs at the same time as a `movementType.MOVE`
|
|
1104
|
+
// or a cursor is recorded twice in one time, therefore this check is required.
|
|
1105
|
+
while (c.occurrences[hitTimeBeforeIndex]?.time ===
|
|
1106
|
+
c.occurrences[hitTimeBeforeIndex - 1]?.time &&
|
|
1107
|
+
hitTimeBeforeIndex > 0) {
|
|
1108
|
+
--hitTimeBeforeIndex;
|
|
1109
|
+
}
|
|
1110
|
+
// We track the cursor movement along those indexes.
|
|
1111
|
+
// Current cursor position is in `hitTimeBeforeIndex`.
|
|
1112
|
+
let distance = Number.POSITIVE_INFINITY;
|
|
1113
|
+
let acceptableRadius = object.object.radius;
|
|
1114
|
+
// Sliders have a bigger radius tolerance due to slider ball.
|
|
1115
|
+
if (object.object instanceof osuBase.Slider) {
|
|
1116
|
+
acceptableRadius *= 2.4;
|
|
1117
|
+
}
|
|
1118
|
+
let j = hitTimeBeforeIndex;
|
|
1119
|
+
for (j; j <= hitTimeAfterIndex; ++j) {
|
|
1120
|
+
const occurrence = c.occurrences[j];
|
|
1121
|
+
const nextOccurrence = c.occurrences[j + 1];
|
|
1122
|
+
const cursorPosition = occurrence.position;
|
|
1123
|
+
if (occurrence.time > hitTime + hitWindowOffset) {
|
|
1124
|
+
// Set distance to minimum just for the last.
|
|
1125
|
+
if (occurrence.id !== exports.movementType.UP) {
|
|
1126
|
+
distance = Math.min(distance, object.object.stackedPosition.getDistance(cursorPosition));
|
|
1127
|
+
}
|
|
1128
|
+
break;
|
|
1085
1129
|
}
|
|
1086
|
-
|
|
1087
|
-
// so just skip it to save time.
|
|
1088
|
-
if (c.time[j + 1] === c.time[j]) {
|
|
1130
|
+
if (occurrence.id === exports.movementType.UP) {
|
|
1089
1131
|
continue;
|
|
1090
1132
|
}
|
|
1091
|
-
|
|
1092
|
-
|
|
1133
|
+
distance =
|
|
1134
|
+
object.object.stackedPosition.getDistance(cursorPosition);
|
|
1135
|
+
if (nextOccurrence &&
|
|
1136
|
+
nextOccurrence.id === exports.movementType.MOVE &&
|
|
1137
|
+
occurrence.time !== nextOccurrence.time &&
|
|
1138
|
+
!occurrence.position.equals(nextOccurrence.position)) {
|
|
1139
|
+
// If next cursor is a `move` instance and it doesn't go out of time
|
|
1140
|
+
// range, we interpolate cursor position between two occurrences.
|
|
1141
|
+
const nextPosition = nextOccurrence.position;
|
|
1142
|
+
const displacement = nextPosition.subtract(cursorPosition);
|
|
1143
|
+
for (let mSecPassed = Math.max(minimumHitTime, occurrence.time); mSecPassed <=
|
|
1144
|
+
Math.min(hitTime + hitWindowOffset, nextOccurrence.time); ++mSecPassed) {
|
|
1145
|
+
const progress = (mSecPassed - occurrence.time) /
|
|
1146
|
+
(nextOccurrence.time - occurrence.time);
|
|
1147
|
+
distance = object.object.stackedPosition.getDistance(cursorPosition.add(displacement.scale(progress)));
|
|
1148
|
+
}
|
|
1093
1149
|
}
|
|
1094
|
-
|
|
1095
|
-
|
|
1096
|
-
|
|
1097
|
-
|
|
1098
|
-
|
|
1150
|
+
}
|
|
1151
|
+
if (distance > acceptableRadius) {
|
|
1152
|
+
continue;
|
|
1153
|
+
}
|
|
1154
|
+
// The case for a one-handed object is that there will be a slight movement in the cursor towards
|
|
1155
|
+
// the next object in fast patterns. We should not be worried about slow patterns as they will only
|
|
1156
|
+
// make a minimal difference and aim strain threshold should filter them out.
|
|
1157
|
+
// In order to verify if the player does that, we check if the movement towards the next
|
|
1158
|
+
// object is sufficient enough to be two-handed. This is done by checking if the movement
|
|
1159
|
+
// from the current object to the next object and the movement from the current object
|
|
1160
|
+
// to the significant move cursor occurrence produces an angle that is acute enough.
|
|
1161
|
+
let isAngleFulfilled = false;
|
|
1162
|
+
// For sliders, we need to consider two cases. The first case is when the player doesn't drag
|
|
1163
|
+
// the slider. The second case is when the player drags the slider.
|
|
1164
|
+
// TODO: check for cursor occurrences in nested objects
|
|
1165
|
+
// Get the latest down or movement cursor occurrence.
|
|
1166
|
+
while (c.occurrences[j]?.id === exports.movementType.UP &&
|
|
1167
|
+
j > hitTimeBeforeIndex) {
|
|
1168
|
+
--j;
|
|
1169
|
+
}
|
|
1170
|
+
if (object.object instanceof osuBase.Circle) {
|
|
1171
|
+
// For circles, we only need to consider the actual press on the circle.
|
|
1172
|
+
// Therefore, we need to get the latest down cursor occurrence instead.
|
|
1173
|
+
while (c.occurrences[j]?.id !== exports.movementType.DOWN &&
|
|
1174
|
+
j > hitTimeBeforeIndex) {
|
|
1175
|
+
--j;
|
|
1099
1176
|
}
|
|
1100
|
-
|
|
1101
|
-
|
|
1102
|
-
|
|
1103
|
-
|
|
1104
|
-
|
|
1105
|
-
|
|
1106
|
-
|
|
1107
|
-
|
|
1108
|
-
|
|
1109
|
-
|
|
1110
|
-
|
|
1111
|
-
|
|
1112
|
-
|
|
1113
|
-
|
|
1114
|
-
|
|
1115
|
-
|
|
1116
|
-
|
|
1177
|
+
}
|
|
1178
|
+
// Theoretically there can only be 1 up occurrence, but this is a
|
|
1179
|
+
// consideration if the user manually adds cursor occurrences.
|
|
1180
|
+
if (c.occurrences[j]?.id === exports.movementType.UP) {
|
|
1181
|
+
++j;
|
|
1182
|
+
}
|
|
1183
|
+
// Some move instances move in the exact same place. Not sure why, most likely
|
|
1184
|
+
// because the position is recorded as int in the game and the movement is too small to
|
|
1185
|
+
// convert into +1 or -1.
|
|
1186
|
+
let nextSignificantOccurrenceIndex = j + 1;
|
|
1187
|
+
while (c.occurrences[j] &&
|
|
1188
|
+
c.occurrences[nextSignificantOccurrenceIndex] &&
|
|
1189
|
+
c.occurrences[j].position.equals(c.occurrences[nextSignificantOccurrenceIndex].position)) {
|
|
1190
|
+
++nextSignificantOccurrenceIndex;
|
|
1191
|
+
}
|
|
1192
|
+
const nextSignificantOccurrence = c.occurrences[nextSignificantOccurrenceIndex];
|
|
1193
|
+
const next = this.map.objects[index + 1];
|
|
1194
|
+
if (nextSignificantOccurrence?.id === exports.movementType.MOVE && next) {
|
|
1195
|
+
// Get the object's actual end position.
|
|
1196
|
+
let actualEndPosition = object.object.stackedEndPosition;
|
|
1197
|
+
if (object.object instanceof osuBase.Slider &&
|
|
1198
|
+
object.object.lazyEndPosition) {
|
|
1199
|
+
// For sliders, we take the closest distance between the lazy end position
|
|
1200
|
+
// and stacked end position towards the next significant cursor occurrence.
|
|
1201
|
+
// This assumes that the player takes the simpler movement.
|
|
1202
|
+
const lazyEndDistance = object.object.lazyEndPosition.getDistance(nextSignificantOccurrence.position);
|
|
1203
|
+
const actualEndDistance = object.object.stackedEndPosition.getDistance(nextSignificantOccurrence.position);
|
|
1204
|
+
if (lazyEndDistance < actualEndDistance) {
|
|
1205
|
+
actualEndPosition = object.object.lazyEndPosition;
|
|
1117
1206
|
}
|
|
1118
1207
|
}
|
|
1208
|
+
// Get the movement vector towards the next cursor occurrence by subtracting
|
|
1209
|
+
// the next cursor occurrence with the object's position.
|
|
1210
|
+
const movementVec = nextSignificantOccurrence.position.subtract(actualEndPosition);
|
|
1211
|
+
const currentToNext = next.object.stackedPosition.subtract(actualEndPosition);
|
|
1212
|
+
const dot = currentToNext.dot(movementVec);
|
|
1213
|
+
const det = currentToNext.x * movementVec.y -
|
|
1214
|
+
currentToNext.y * movementVec.x;
|
|
1215
|
+
const movementToNextAngle = Math.abs(Math.atan2(det, dot));
|
|
1216
|
+
isAngleFulfilled = movementToNextAngle < Math.PI / 6;
|
|
1119
1217
|
}
|
|
1120
|
-
|
|
1121
|
-
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
}
|
|
1126
|
-
}
|
|
1127
|
-
if (cursorInformations.length === 0) {
|
|
1128
|
-
return -1;
|
|
1218
|
+
cursorInformations.push({
|
|
1219
|
+
// If the angle is fulfilled, we set the cursor index to the main cursor index.
|
|
1220
|
+
cursorIndex: isAngleFulfilled ? -1 : i,
|
|
1221
|
+
distanceDiff: distance,
|
|
1222
|
+
});
|
|
1129
1223
|
}
|
|
1130
|
-
//
|
|
1131
|
-
|
|
1132
|
-
|
|
1133
|
-
|
|
1134
|
-
|
|
1135
|
-
?.cursorIndex);
|
|
1224
|
+
// Cursors have been filtered to see which of them is inside the object.
|
|
1225
|
+
// Now we look at which cursor is closest to the center of the object.
|
|
1226
|
+
const minDistanceDiff = Math.min(...cursorInformations.map((v) => v.distanceDiff));
|
|
1227
|
+
return (cursorInformations.find((c) => c.distanceDiff === minDistanceDiff)
|
|
1228
|
+
?.cursorIndex ?? -1);
|
|
1136
1229
|
}
|
|
1137
1230
|
/**
|
|
1138
1231
|
* Applies penalty to the original star rating instance.
|
|
1139
1232
|
*/
|
|
1140
1233
|
applyPenalty() {
|
|
1141
|
-
const beatmaps = new Array(this.
|
|
1234
|
+
const beatmaps = new Array(this.data.cursorMovement.length);
|
|
1142
1235
|
this.indexedHitObjects.forEach((o) => {
|
|
1143
1236
|
if (!beatmaps[o.cursorIndex]) {
|
|
1144
1237
|
const map = osuBase.Utils.deepCopy(this.map.map);
|
|
1238
|
+
map.hitObjects.clear();
|
|
1145
1239
|
beatmaps[o.cursorIndex] = map;
|
|
1146
1240
|
}
|
|
1147
1241
|
beatmaps[o.cursorIndex].hitObjects.add(o.object.object);
|
|
1148
1242
|
});
|
|
1243
|
+
// Preserve some values that aren't reasonable for them to be changed.
|
|
1244
|
+
const preservedValues = this.map.objects.map((v) => {
|
|
1245
|
+
return {
|
|
1246
|
+
noteDensity: v.noteDensity,
|
|
1247
|
+
rhythmStrain: v.rhythmStrain,
|
|
1248
|
+
rhythmMultiplier: v.rhythmMultiplier,
|
|
1249
|
+
};
|
|
1250
|
+
});
|
|
1149
1251
|
this.map.objects.length = 0;
|
|
1150
1252
|
beatmaps.forEach((beatmap) => {
|
|
1151
1253
|
if (!beatmap) {
|
|
@@ -1155,15 +1257,25 @@ class TwoHandChecker {
|
|
|
1155
1257
|
starRating.map = beatmap;
|
|
1156
1258
|
starRating.generateDifficultyHitObjects();
|
|
1157
1259
|
starRating.objects[0].deltaTime =
|
|
1158
|
-
starRating.objects[0].
|
|
1159
|
-
this.indexedHitObjects[0].object.
|
|
1160
|
-
starRating.objects[0].strainTime = Math.max(
|
|
1260
|
+
starRating.objects[0].startTime -
|
|
1261
|
+
this.indexedHitObjects[0].object.startTime;
|
|
1262
|
+
starRating.objects[0].strainTime = Math.max(25, starRating.objects[0].deltaTime);
|
|
1161
1263
|
this.map.objects.push(...starRating.objects);
|
|
1162
1264
|
});
|
|
1163
|
-
this.map.objects.sort((a, b) =>
|
|
1164
|
-
|
|
1165
|
-
|
|
1166
|
-
|
|
1265
|
+
this.map.objects.sort((a, b) => a.startTime - b.startTime);
|
|
1266
|
+
// Reassign rhythm values before calculating.
|
|
1267
|
+
for (let i = 0; i < this.map.objects.length; ++i) {
|
|
1268
|
+
this.map.objects[i].noteDensity = preservedValues[i].noteDensity;
|
|
1269
|
+
this.map.objects[i].rhythmStrain = preservedValues[i].rhythmStrain;
|
|
1270
|
+
this.map.objects[i].rhythmMultiplier =
|
|
1271
|
+
preservedValues[i].rhythmMultiplier;
|
|
1272
|
+
}
|
|
1273
|
+
// Do not include rhythm skill.
|
|
1274
|
+
this.map.calculateAim();
|
|
1275
|
+
this.map.calculateTap();
|
|
1276
|
+
this.map.calculateFlashlight();
|
|
1277
|
+
this.map.calculateVisual();
|
|
1278
|
+
this.map.calculateTotal();
|
|
1167
1279
|
}
|
|
1168
1280
|
}
|
|
1169
1281
|
|
|
@@ -1404,42 +1516,41 @@ class ReplayAnalyzer {
|
|
|
1404
1516
|
for (let x = 0; x < size; x++) {
|
|
1405
1517
|
const moveSize = replayDataBuffer.readInt32BE(bufferCounter);
|
|
1406
1518
|
bufferCounter += this.INT_LENGTH;
|
|
1407
|
-
const
|
|
1408
|
-
|
|
1409
|
-
|
|
1410
|
-
|
|
1411
|
-
y: [],
|
|
1412
|
-
id: [],
|
|
1413
|
-
};
|
|
1519
|
+
const time = [];
|
|
1520
|
+
const x = [];
|
|
1521
|
+
const y = [];
|
|
1522
|
+
const id = [];
|
|
1414
1523
|
for (let i = 0; i < moveSize; i++) {
|
|
1415
|
-
|
|
1524
|
+
time[i] = replayDataBuffer.readInt32BE(bufferCounter);
|
|
1416
1525
|
bufferCounter += this.INT_LENGTH;
|
|
1417
|
-
|
|
1418
|
-
|
|
1419
|
-
if (
|
|
1526
|
+
id[i] = time[i] & 3;
|
|
1527
|
+
time[i] >>= 2;
|
|
1528
|
+
if (id[i] !== exports.movementType.UP) {
|
|
1420
1529
|
if (resultObject.replayVersion >= 5) {
|
|
1421
|
-
|
|
1422
|
-
replayDataBuffer.readFloatBE(bufferCounter);
|
|
1530
|
+
x[i] = replayDataBuffer.readFloatBE(bufferCounter);
|
|
1423
1531
|
bufferCounter += this.FLOAT_LENGTH;
|
|
1424
|
-
|
|
1425
|
-
replayDataBuffer.readFloatBE(bufferCounter);
|
|
1532
|
+
y[i] = replayDataBuffer.readFloatBE(bufferCounter);
|
|
1426
1533
|
bufferCounter += this.FLOAT_LENGTH;
|
|
1427
1534
|
}
|
|
1428
1535
|
else {
|
|
1429
|
-
|
|
1430
|
-
replayDataBuffer.readInt16BE(bufferCounter);
|
|
1536
|
+
x[i] = replayDataBuffer.readInt16BE(bufferCounter);
|
|
1431
1537
|
bufferCounter += this.SHORT_LENGTH;
|
|
1432
|
-
|
|
1433
|
-
replayDataBuffer.readInt16BE(bufferCounter);
|
|
1538
|
+
y[i] = replayDataBuffer.readInt16BE(bufferCounter);
|
|
1434
1539
|
bufferCounter += this.SHORT_LENGTH;
|
|
1435
1540
|
}
|
|
1436
1541
|
}
|
|
1437
1542
|
else {
|
|
1438
|
-
|
|
1439
|
-
|
|
1543
|
+
x[i] = -1;
|
|
1544
|
+
y[i] = -1;
|
|
1440
1545
|
}
|
|
1441
1546
|
}
|
|
1442
|
-
resultObject.cursorMovement.push(
|
|
1547
|
+
resultObject.cursorMovement.push(new CursorData({
|
|
1548
|
+
size: moveSize,
|
|
1549
|
+
time: time,
|
|
1550
|
+
x: x,
|
|
1551
|
+
y: y,
|
|
1552
|
+
id: id,
|
|
1553
|
+
}));
|
|
1443
1554
|
}
|
|
1444
1555
|
const replayObjectLength = replayDataBuffer.readInt32BE(bufferCounter);
|
|
1445
1556
|
bufferCounter += this.INT_LENGTH;
|
|
@@ -1720,6 +1831,7 @@ class ReplayObjectData {
|
|
|
1720
1831
|
}
|
|
1721
1832
|
|
|
1722
1833
|
exports.CursorData = CursorData;
|
|
1834
|
+
exports.CursorOccurrence = CursorOccurrence;
|
|
1723
1835
|
exports.ReplayAnalyzer = ReplayAnalyzer;
|
|
1724
1836
|
exports.ReplayData = ReplayData;
|
|
1725
1837
|
exports.ReplayObjectData = ReplayObjectData;
|