@rian8337/osu-difficulty-calculator 4.0.0-beta.97 → 4.0.0-beta.99

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package/dist/index.js CHANGED
@@ -90,7 +90,7 @@ class DifficultyCalculator {
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  }
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  attributes[i] = {
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  time: obj.endTime,
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- attributes: this.createDifficultyAttributes(beatmap, playableBeatmap, skills, difficultyObjects.slice(0, currentIndex)),
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+ attributes: this.createDifficultyAttributes(beatmap, progressiveBeatmap, skills, difficultyObjects.slice(0, currentIndex)),
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  sliderCount: progressiveBeatmap.hitObjects.sliders,
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  sliderTickCount: progressiveBeatmap.hitObjects.sliderTicks,
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  sliderRepeatCount: progressiveBeatmap.hitObjects.sliderRepeatPoints
@@ -3501,7 +3501,9 @@ class DroidScoreUtils {
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  * Calculates the maximum possible spinner bonus for a given beatmap.
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  *
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  * @param beatmap The `Beatmap` to calculate the maximum spinner bonus for.
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- * @param playableBeatmap The `DroidPlayableBeatmap` to calculate the maximum spinner bonus for.
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+ * @param playableBeatmap The `PlayableBeatmap` to calculate the maximum spinner bonus for.
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+ * Only base `PlayableBeatmap` members are used, so a progressive (as-of-a-point-in-time)
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+ * beatmap can be passed here too - see `DifficultyCalculator.calculateTimed`.
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  * @returns The maximum spinner bonus.
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  */
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  static calculateMaximumSpinnerBonus(beatmap, playableBeatmap) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rian8337/osu-difficulty-calculator",
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- "version": "4.0.0-beta.97",
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+ "version": "4.0.0-beta.99",
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  "description": "A module for calculating osu!standard beatmap difficulty and performance value with respect to the current difficulty and performance algorithm.",
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  "keywords": [
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  "osu",
@@ -33,10 +33,10 @@
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  "url": "https://github.com/Rian8337/osu-droid-module/issues"
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  },
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  "dependencies": {
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- "@rian8337/osu-base": "4.0.0-beta.97"
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+ "@rian8337/osu-base": "4.0.0-beta.98"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "0d77ee41c1b0eca8e46c118e942417483c4a9452"
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+ "gitHead": "8db713bd3e23b065f26d65f4d312e3d55c384a1c"
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  }
@@ -550,7 +550,7 @@ declare abstract class DifficultyCalculator<TBeatmap extends PlayableBeatmap, TH
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  * @param objects The `DifficultyHitObject`s which were processed.
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  * @returns The `DifficultyAttributes` object.
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  */
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- protected abstract createDifficultyAttributes(beatmap: Beatmap, playableBeatmap: TBeatmap, skills: Skill[], objects: THitObject[]): TAttributes;
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+ protected abstract createDifficultyAttributes(beatmap: Beatmap, playableBeatmap: PlayableBeatmap, skills: Skill[], objects: THitObject[]): TAttributes;
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  /**
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  * Constructs a `PlayableBeatmap` from a `Beatmap` with specific `Mod`s.
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  *
@@ -845,7 +845,7 @@ declare class ExtendedDroidDifficultyAttributes extends DroidDifficultyAttribute
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  declare class DroidDifficultyCalculator extends DifficultyCalculator<DroidPlayableBeatmap, DroidDifficultyHitObject, ExtendedDroidDifficultyAttributes> {
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  constructor();
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  retainDifficultyAdjustmentMods(mods: Mod[]): Mod[];
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- protected createDifficultyAttributes(beatmap: Beatmap, playableBeatmap: DroidPlayableBeatmap, skills: Skill[], objects: DroidDifficultyHitObject[]): ExtendedDroidDifficultyAttributes;
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+ protected createDifficultyAttributes(beatmap: Beatmap, playableBeatmap: PlayableBeatmap, skills: Skill[], objects: DroidDifficultyHitObject[]): ExtendedDroidDifficultyAttributes;
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  protected createPlayableBeatmap(beatmap: Beatmap, mods?: ModMap): DroidPlayableBeatmap;
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  protected createDifficultyHitObjects(beatmap: DroidPlayableBeatmap): DroidDifficultyHitObject[];
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  protected createSkills(beatmap: DroidPlayableBeatmap): Skill[];
@@ -1446,7 +1446,7 @@ declare class OsuDifficultyAttributes extends DifficultyAttributes implements IO
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  declare class OsuDifficultyCalculator extends DifficultyCalculator<OsuPlayableBeatmap, OsuDifficultyHitObject, OsuDifficultyAttributes> {
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  constructor();
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  retainDifficultyAdjustmentMods(mods: Mod[]): Mod[];
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- protected createDifficultyAttributes(beatmap: Beatmap, playableBeatmap: OsuPlayableBeatmap, skills: Skill[]): OsuDifficultyAttributes;
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+ protected createDifficultyAttributes(beatmap: Beatmap, playableBeatmap: PlayableBeatmap, skills: Skill[]): OsuDifficultyAttributes;
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  protected createPlayableBeatmap(beatmap: Beatmap, mods?: ModMap): OsuPlayableBeatmap;
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  protected createDifficultyHitObjects(beatmap: OsuPlayableBeatmap): OsuDifficultyHitObject[];
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  protected createSkills(beatmap: OsuPlayableBeatmap): Skill[];