@rian8337/osu-difficulty-calculator 4.0.0-beta.86 → 4.0.0-beta.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1 -1
- package/package.json +3 -3
package/dist/index.js
CHANGED
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@@ -409,7 +409,7 @@ class DifficultyHitObject {
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this.lazyEndPosition = this.object.stackedPosition;
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// Stop here if the slider has too short duration, allowing the player to essentially
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// complete the slider without movement, making travel distance and time irrelevant.
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412
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-
if (osuBase.Precision.
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412
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+
if (osuBase.Precision.almostEquals(this.object.startTime, this.object.endTime)) {
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return;
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}
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}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "@rian8337/osu-difficulty-calculator",
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3
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-
"version": "4.0.0-beta.
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3
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+
"version": "4.0.0-beta.87",
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"description": "A module for calculating osu!standard beatmap difficulty and performance value with respect to the current difficulty and performance algorithm.",
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"keywords": [
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"osu",
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@@ -33,10 +33,10 @@
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"url": "https://github.com/Rian8337/osu-droid-module/issues"
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},
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"dependencies": {
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36
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-
"@rian8337/osu-base": "4.0.0-beta.
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+
"@rian8337/osu-base": "4.0.0-beta.87"
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},
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"publishConfig": {
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"access": "public"
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},
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-
"gitHead": "
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+
"gitHead": "5678b07d0b7492bb61b2fdc5fd4a118ba680e609"
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}
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