@rfxlamia/skillkit 1.0.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/agents/agents/creative-copywriter.md +212 -0
- package/agents/agents/dario-amodei.md +135 -0
- package/agents/agents/doc-simplifier.md +63 -0
- package/agents/agents/kotlin-pro.md +433 -0
- package/agents/agents/red-team.md +136 -0
- package/agents/agents/sam-altman.md +121 -0
- package/agents/agents/seo-manager.md +184 -0
- package/package.json +7 -2
- package/skills/quick-spec/tests/__pycache__/test_skill.cpython-314-pytest-9.0.2.pyc +0 -0
- package/skills/skillkit/.claude/settings.local.json +7 -0
- package/skills/skillkit/scripts/__pycache__/decision_helper.cpython-314.pyc +0 -0
- package/skills/skillkit/scripts/__pycache__/quick_validate.cpython-312.pyc +0 -0
- package/skills/skillkit/scripts/__pycache__/quick_validate.cpython-314.pyc +0 -0
- package/skills/skillkit/scripts/__pycache__/test_generator.cpython-314-pytest-9.0.2.pyc +0 -0
- package/skills/skillkit/scripts/utils/__pycache__/__init__.cpython-312.pyc +0 -0
- package/skills/skillkit/scripts/utils/__pycache__/__init__.cpython-314.pyc +0 -0
- package/skills/skillkit/scripts/utils/__pycache__/budget_tracker.cpython-312.pyc +0 -0
- package/skills/skillkit/scripts/utils/__pycache__/budget_tracker.cpython-314.pyc +0 -0
- package/skills/skillkit/scripts/utils/__pycache__/output_formatter.cpython-312.pyc +0 -0
- package/skills/skillkit/scripts/utils/__pycache__/output_formatter.cpython-314.pyc +0 -0
- package/skills/skillkit/scripts/utils/__pycache__/reference_validator.cpython-312.pyc +0 -0
- package/skills/skillkit/scripts/utils/__pycache__/reference_validator.cpython-314.pyc +0 -0
- package/skills/skillkit-help/SKILL.md +81 -0
- package/skills/skillkit-help/knowledge/application/09-case-studies.md +257 -0
- package/skills/skillkit-help/knowledge/application/12-testing-and-validation.md +276 -0
- package/skills/skillkit-help/knowledge/foundation/01-why-skills-exist.md +246 -0
- package/skills/skillkit-help/knowledge/foundation/02-skills-vs-subagents-comparison.md +312 -0
- package/skills/skillkit-help/knowledge/foundation/03-skills-vs-subagents-decision-tree.md +346 -0
- package/skills/skillkit-help/knowledge/foundation/06-platform-constraints.md +237 -0
- package/skills/skillkit-help/knowledge/foundation/08-when-not-to-use-skills.md +270 -0
- package/skills/skillkit-help/template/SKILL.md +52 -0
- package/skills/skills/adversarial-review/SKILL.md +219 -0
- package/skills/skills/baby-education/SKILL.md +260 -0
- package/skills/skills/baby-education/references/advanced-techniques.md +323 -0
- package/skills/skills/baby-education/references/transformations.md +345 -0
- package/skills/skills/been-there-done-that/SKILL.md +455 -0
- package/skills/skills/been-there-done-that/references/analysis-patterns.md +162 -0
- package/skills/skills/been-there-done-that/references/git-commands.md +132 -0
- package/skills/skills/been-there-done-that/references/tree-insertion-logic.md +145 -0
- package/skills/skills/coolhunter/SKILL.md +270 -0
- package/skills/skills/coolhunter/assets/elicitation-methods.csv +51 -0
- package/skills/skills/coolhunter/knowledge/elicitation-methods.md +312 -0
- package/skills/skills/coolhunter/references/workflow-execution.md +238 -0
- package/skills/skills/coolhunter/workflow-plan-coolhunter.md +232 -0
- package/skills/skills/creative-copywriting/SKILL.md +324 -0
- package/skills/skills/creative-copywriting/databases/README.md +60 -0
- package/skills/skills/creative-copywriting/databases/carousel-structures.csv +16 -0
- package/skills/skills/creative-copywriting/databases/emotional-arcs.csv +11 -0
- package/skills/skills/creative-copywriting/databases/hook-formulas.csv +51 -0
- package/skills/skills/creative-copywriting/databases/power-words.csv +201 -0
- package/skills/skills/creative-copywriting/databases/psychological-triggers.csv +21 -0
- package/skills/skills/creative-copywriting/databases/read-more-patterns.csv +26 -0
- package/skills/skills/creative-copywriting/databases/swipe-triggers.csv +31 -0
- package/skills/skills/creative-copywriting/references/carousel-psychology.md +223 -0
- package/skills/skills/creative-copywriting/references/hook-anatomy.md +169 -0
- package/skills/skills/creative-copywriting/references/power-word-science.md +134 -0
- package/skills/skills/creative-copywriting/references/storytelling-frameworks.md +157 -0
- package/skills/skills/diverse-content-gen/SKILL.md +201 -0
- package/skills/skills/diverse-content-gen/references/advanced-techniques.md +320 -0
- package/skills/skills/diverse-content-gen/references/research-findings.md +379 -0
- package/skills/skills/diverse-content-gen/references/task-workflows.md +241 -0
- package/skills/skills/diverse-content-gen/references/tool-integration.md +419 -0
- package/skills/skills/diverse-content-gen/references/troubleshooting.md +426 -0
- package/skills/skills/diverse-content-gen/references/vs-core-technique.md +240 -0
- package/skills/skills/framework-critical-thinking/SKILL.md +220 -0
- package/skills/skills/framework-critical-thinking/references/bias_detector.md +375 -0
- package/skills/skills/framework-critical-thinking/references/fallback_handler.md +239 -0
- package/skills/skills/framework-critical-thinking/references/memory_curator.md +161 -0
- package/skills/skills/framework-critical-thinking/references/metacognitive_monitor.md +297 -0
- package/skills/skills/framework-critical-thinking/references/producer_critic_orchestrator.md +333 -0
- package/skills/skills/framework-critical-thinking/references/reasoning_router.md +235 -0
- package/skills/skills/framework-critical-thinking/references/reasoning_validator.md +97 -0
- package/skills/skills/framework-critical-thinking/references/reflection_trigger.md +78 -0
- package/skills/skills/framework-critical-thinking/references/self_verification.md +388 -0
- package/skills/skills/framework-critical-thinking/references/uncertainty_quantifier.md +207 -0
- package/skills/skills/framework-initiative/SKILL.md +231 -0
- package/skills/skills/framework-initiative/references/examples.md +150 -0
- package/skills/skills/framework-initiative/references/impact-analysis.md +157 -0
- package/skills/skills/framework-initiative/references/intent-patterns.md +145 -0
- package/skills/skills/framework-initiative/references/star-framework.md +165 -0
- package/skills/skills/humanize-docs/SKILL.md +203 -0
- package/skills/skills/humanize-docs/references/advanced-techniques.md +13 -0
- package/skills/skills/humanize-docs/references/core-transformations.md +368 -0
- package/skills/skills/humanize-docs/references/detection-patterns.md +400 -0
- package/skills/skills/humanize-docs/references/examples-gallery.md +374 -0
- package/skills/skills/imagine/SKILL.md +190 -0
- package/skills/skills/imagine/references/artstyle-corporate-memphis.md +625 -0
- package/skills/skills/imagine/references/artstyle-crewdson-hyperrealism.md +295 -0
- package/skills/skills/imagine/references/artstyle-iphone-social-media.md +426 -0
- package/skills/skills/imagine/references/artstyle-sciencesaru.md +276 -0
- package/skills/skills/pre-deploy-checklist/README.md +26 -0
- package/skills/skills/pre-deploy-checklist/SKILL.md +153 -0
- package/skills/skills/pre-deploy-checklist/references/checklist-categories.md +174 -0
- package/skills/skills/pre-deploy-checklist/references/domain-prompts.md +216 -0
- package/skills/skills/prompt-engineering/SKILL.md +209 -0
- package/skills/skills/prompt-engineering/references/advanced-combinations.md +444 -0
- package/skills/skills/prompt-engineering/references/chain-of-thought.md +140 -0
- package/skills/skills/prompt-engineering/references/decision_matrix.md +220 -0
- package/skills/skills/prompt-engineering/references/few-shot.md +346 -0
- package/skills/skills/prompt-engineering/references/json-format.md +270 -0
- package/skills/skills/prompt-engineering/references/natural-language.md +420 -0
- package/skills/skills/prompt-engineering/references/pitfalls.md +365 -0
- package/skills/skills/prompt-engineering/references/prompt-chaining.md +498 -0
- package/skills/skills/prompt-engineering/references/react.md +108 -0
- package/skills/skills/prompt-engineering/references/self-consistency.md +322 -0
- package/skills/skills/prompt-engineering/references/tree-of-thoughts.md +386 -0
- package/skills/skills/prompt-engineering/references/xml-format.md +220 -0
- package/skills/skills/prompt-engineering/references/yaml-format.md +488 -0
- package/skills/skills/prompt-engineering/references/zero-shot.md +74 -0
- package/skills/skills/quick-spec/SKILL.md +280 -0
- package/skills/skills/quick-spec/assets/tech-spec-template.md +74 -0
- package/skills/skills/quick-spec/references/step-01-understand.md +189 -0
- package/skills/skills/quick-spec/references/step-02-investigate.md +144 -0
- package/skills/skills/quick-spec/references/step-03-generate.md +128 -0
- package/skills/skills/quick-spec/references/step-04-review.md +173 -0
- package/skills/skills/quick-spec/tests/__pycache__/test_skill.cpython-314-pytest-9.0.2.pyc +0 -0
- package/skills/skills/quick-spec/tests/test_scenarios.md +83 -0
- package/skills/skills/quick-spec/tests/test_skill.py +136 -0
- package/skills/skills/readme-expert/SKILL.md +538 -0
- package/skills/skills/readme-expert/knowledge/INDEX.md +192 -0
- package/skills/skills/readme-expert/knowledge/application/quality-standards.md +470 -0
- package/skills/skills/readme-expert/knowledge/application/script-executor.md +604 -0
- package/skills/skills/readme-expert/knowledge/application/template-library.md +822 -0
- package/skills/skills/readme-expert/knowledge/foundation/codebase-scanner.md +361 -0
- package/skills/skills/readme-expert/knowledge/foundation/validation-checklist.md +481 -0
- package/skills/skills/red-teaming/SKILL.md +321 -0
- package/skills/skills/red-teaming/references/ai-llm-redteam.md +517 -0
- package/skills/skills/red-teaming/references/attack-techniques.md +410 -0
- package/skills/skills/red-teaming/references/cybersecurity-redteam.md +383 -0
- package/skills/skills/red-teaming/references/tools-frameworks.md +446 -0
- package/skills/skills/releasing/.skillkit-mode +1 -0
- package/skills/skills/releasing/SKILL.md +225 -0
- package/skills/skills/releasing/references/version-detection.md +108 -0
- package/skills/skills/screenwriter/SKILL.md +273 -0
- package/skills/skills/screenwriter/references/advanced-techniques.md +216 -0
- package/skills/skills/screenwriter/references/pipeline-integration.md +266 -0
- package/skills/skills/skillkit/.claude/settings.local.json +7 -0
- package/skills/skills/skillkit/.claude-plugin/plugin.json +27 -0
- package/skills/skills/skillkit/CHANGELOG.md +484 -0
- package/skills/skills/skillkit/SKILL.md +511 -0
- package/skills/skills/skillkit/commands/skillkit.md +6 -0
- package/skills/skills/skillkit/commands/validate-plan.md +6 -0
- package/skills/skills/skillkit/commands/verify.md +6 -0
- package/skills/skills/skillkit/knowledge/INDEX.md +352 -0
- package/skills/skills/skillkit/knowledge/application/09-case-studies.md +257 -0
- package/skills/skills/skillkit/knowledge/application/10-technical-architecture.md +324 -0
- package/skills/skills/skillkit/knowledge/application/11-adoption-strategy.md +267 -0
- package/skills/skills/skillkit/knowledge/application/12-testing-and-validation.md +276 -0
- package/skills/skills/skillkit/knowledge/application/13-competitive-landscape.md +198 -0
- package/skills/skills/skillkit/knowledge/foundation/01-why-skills-exist.md +246 -0
- package/skills/skills/skillkit/knowledge/foundation/02-skills-vs-subagents-comparison.md +312 -0
- package/skills/skills/skillkit/knowledge/foundation/03-skills-vs-subagents-decision-tree.md +346 -0
- package/skills/skills/skillkit/knowledge/foundation/04-hybrid-patterns.md +308 -0
- package/skills/skills/skillkit/knowledge/foundation/05-token-economics.md +275 -0
- package/skills/skills/skillkit/knowledge/foundation/06-platform-constraints.md +237 -0
- package/skills/skills/skillkit/knowledge/foundation/07-security-concerns.md +322 -0
- package/skills/skills/skillkit/knowledge/foundation/08-when-not-to-use-skills.md +270 -0
- package/skills/skills/skillkit/knowledge/plugin-guide.md +614 -0
- package/skills/skills/skillkit/knowledge/tools/14-validation-tools-guide.md +150 -0
- package/skills/skills/skillkit/knowledge/tools/15-cost-tools-guide.md +157 -0
- package/skills/skills/skillkit/knowledge/tools/16-security-tools-guide.md +122 -0
- package/skills/skills/skillkit/knowledge/tools/17-pattern-tools-guide.md +161 -0
- package/skills/skills/skillkit/knowledge/tools/18-decision-helper-guide.md +243 -0
- package/skills/skills/skillkit/knowledge/tools/19-test-generator-guide.md +275 -0
- package/skills/skills/skillkit/knowledge/tools/20-split-skill-guide.md +149 -0
- package/skills/skills/skillkit/knowledge/tools/21-quality-scorer-guide.md +226 -0
- package/skills/skills/skillkit/knowledge/tools/22-migration-helper-guide.md +356 -0
- package/skills/skills/skillkit/knowledge/tools/23-subagent-creation-guide.md +448 -0
- package/skills/skills/skillkit/knowledge/tools/24-behavioral-testing-guide.md +122 -0
- package/skills/skills/skillkit/references/proposal-generation.md +982 -0
- package/skills/skills/skillkit/references/rationalization-catalog.md +75 -0
- package/skills/skills/skillkit/references/research-methodology.md +661 -0
- package/skills/skills/skillkit/references/section-2-full-creation-workflow.md +452 -0
- package/skills/skills/skillkit/references/section-3-validation-workflow-existing-skill.md +63 -0
- package/skills/skills/skillkit/references/section-4-decision-workflow-skills-vs-subagents.md +64 -0
- package/skills/skills/skillkit/references/section-5-migration-workflow-doc-to-skill.md +58 -0
- package/skills/skills/skillkit/references/section-6-subagent-creation-workflow.md +499 -0
- package/skills/skills/skillkit/references/section-7-knowledge-reference-map.md +72 -0
- package/skills/skills/skillkit/scripts/__pycache__/decision_helper.cpython-314.pyc +0 -0
- package/skills/skills/skillkit/scripts/__pycache__/quick_validate.cpython-312.pyc +0 -0
- package/skills/skills/skillkit/scripts/__pycache__/quick_validate.cpython-314.pyc +0 -0
- package/skills/skills/skillkit/scripts/__pycache__/test_generator.cpython-314-pytest-9.0.2.pyc +0 -0
- package/skills/skills/skillkit/scripts/decision_helper.py +799 -0
- package/skills/skills/skillkit/scripts/init_skill.py +400 -0
- package/skills/skills/skillkit/scripts/init_subagent.py +231 -0
- package/skills/skills/skillkit/scripts/migration_helper.py +669 -0
- package/skills/skills/skillkit/scripts/package_skill.py +211 -0
- package/skills/skills/skillkit/scripts/pattern_detector.py +381 -0
- package/skills/skills/skillkit/scripts/pattern_detector_new.py +382 -0
- package/skills/skills/skillkit/scripts/pressure_tester.py +157 -0
- package/skills/skills/skillkit/scripts/quality_scorer.py +999 -0
- package/skills/skills/skillkit/scripts/quick_validate.py +100 -0
- package/skills/skills/skillkit/scripts/security_scanner.py +474 -0
- package/skills/skills/skillkit/scripts/split_skill.py +540 -0
- package/skills/skills/skillkit/scripts/test_generator.py +695 -0
- package/skills/skills/skillkit/scripts/token_estimator.py +493 -0
- package/skills/skills/skillkit/scripts/utils/__init__.py +49 -0
- package/skills/skills/skillkit/scripts/utils/__pycache__/__init__.cpython-312.pyc +0 -0
- package/skills/skills/skillkit/scripts/utils/__pycache__/__init__.cpython-314.pyc +0 -0
- package/skills/skills/skillkit/scripts/utils/__pycache__/budget_tracker.cpython-312.pyc +0 -0
- package/skills/skills/skillkit/scripts/utils/__pycache__/budget_tracker.cpython-314.pyc +0 -0
- package/skills/skills/skillkit/scripts/utils/__pycache__/output_formatter.cpython-312.pyc +0 -0
- package/skills/skills/skillkit/scripts/utils/__pycache__/output_formatter.cpython-314.pyc +0 -0
- package/skills/skills/skillkit/scripts/utils/__pycache__/reference_validator.cpython-312.pyc +0 -0
- package/skills/skills/skillkit/scripts/utils/__pycache__/reference_validator.cpython-314.pyc +0 -0
- package/skills/skills/skillkit/scripts/utils/budget_tracker.py +388 -0
- package/skills/skills/skillkit/scripts/utils/output_formatter.py +263 -0
- package/skills/skills/skillkit/scripts/utils/reference_validator.py +401 -0
- package/skills/skills/skillkit/scripts/validate_skill.py +594 -0
- package/skills/skills/skillkit/tests/test_behavioral.py +39 -0
- package/skills/skills/skillkit/tests/test_scenarios.md +83 -0
- package/skills/skills/skillkit/tests/test_skill.py +136 -0
- package/skills/skills/skillkit-help/SKILL.md +81 -0
- package/skills/skills/skillkit-help/knowledge/application/09-case-studies.md +257 -0
- package/skills/skills/skillkit-help/knowledge/application/12-testing-and-validation.md +276 -0
- package/skills/skills/skillkit-help/knowledge/foundation/01-why-skills-exist.md +246 -0
- package/skills/skills/skillkit-help/knowledge/foundation/02-skills-vs-subagents-comparison.md +312 -0
- package/skills/skills/skillkit-help/knowledge/foundation/03-skills-vs-subagents-decision-tree.md +346 -0
- package/skills/skills/skillkit-help/knowledge/foundation/06-platform-constraints.md +237 -0
- package/skills/skills/skillkit-help/knowledge/foundation/08-when-not-to-use-skills.md +270 -0
- package/skills/skills/skillkit-help/template/SKILL.md +52 -0
- package/skills/skills/social-media-seo/SKILL.md +278 -0
- package/skills/skills/social-media-seo/databases/caption-styles.csv +31 -0
- package/skills/skills/social-media-seo/databases/engagement-tactics.csv +16 -0
- package/skills/skills/social-media-seo/databases/hashtag-strategies.csv +21 -0
- package/skills/skills/social-media-seo/databases/hook-formulas.csv +26 -0
- package/skills/skills/social-media-seo/databases/keyword-clusters.csv +11 -0
- package/skills/skills/social-media-seo/databases/thread-structures.csv +26 -0
- package/skills/skills/social-media-seo/databases/viral-patterns.csv +21 -0
- package/skills/skills/social-media-seo/references/analytics-guide.md +321 -0
- package/skills/skills/social-media-seo/references/instagram-seo.md +235 -0
- package/skills/skills/social-media-seo/references/threads-seo.md +305 -0
- package/skills/skills/social-media-seo/references/x-twitter-seo.md +337 -0
- package/skills/skills/social-media-seo/scripts/query_database.py +191 -0
- package/skills/skills/storyteller/SKILL.md +241 -0
- package/skills/skills/storyteller/references/transformation-methodology.md +293 -0
- package/skills/skills/storyteller/references/visual-vocabulary.md +177 -0
- package/skills/skills/thread-pro/SKILL.md +162 -0
- package/skills/skills/thread-pro/anti-ai-patterns.md +120 -0
- package/skills/skills/thread-pro/hook-formulas.md +138 -0
- package/skills/skills/thread-pro/references/anti-ai-patterns.md +120 -0
- package/skills/skills/thread-pro/references/hook-formulas.md +138 -0
- package/skills/skills/thread-pro/references/thread-structures.md +240 -0
- package/skills/skills/thread-pro/references/voice-injection.md +130 -0
- package/skills/skills/thread-pro/thread-structures.md +240 -0
- package/skills/skills/thread-pro/voice-injection.md +130 -0
- package/skills/skills/tinkering/SKILL.md +251 -0
- package/skills/skills/tinkering/references/graduation-checklist.md +100 -0
- package/skills/skills/validate-plan/.skillkit-mode +1 -0
- package/skills/skills/validate-plan/SKILL.md +406 -0
- package/skills/skills/validate-plan/references/dry-principles.md +251 -0
- package/skills/skills/validate-plan/references/gap-analysis-guide.md +320 -0
- package/skills/skills/validate-plan/references/tdd-patterns.md +413 -0
- package/skills/skills/validate-plan/references/yagni-checklist.md +330 -0
- package/skills/skills/verify-before-ship/.skillkit-mode +1 -0
- package/skills/skills/verify-before-ship/SKILL.md +116 -0
- package/skills/skills/verify-before-ship/references/anti-rationalization.md +212 -0
- package/skills/skills/verify-before-ship/references/verification-gates.md +305 -0
- package/skills-manifest.json +8 -2
- package/src/banner.js +1 -1
- package/src/cli.js +15 -4
- package/src/install.js +45 -29
- package/src/install.test.js +75 -7
- package/src/picker.js +15 -4
- package/src/picker.test.js +36 -1
- package/src/scope.js +8 -39
- package/src/scope.test.js +9 -13
- package/src/tools.js +76 -0
- package/src/tools.test.js +80 -0
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# Version Detection Patterns
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Detailed patterns for detecting and updating version strings across ecosystems.
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**Contents:** [Node.js](#nodejs) | [Python](#python) | [Rust](#rust) | [Go](#go) | [Generic](#generic) | [Semver](#semver-calculation) | [Multi-file](#multi-file-projects) | [Edge Cases](#edge-cases)
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## Node.js
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9
|
+
**File:** `package.json`
|
|
10
|
+
```bash
|
|
11
|
+
# Read
|
|
12
|
+
node -p "require('./package.json').version"
|
|
13
|
+
|
|
14
|
+
# Update (preferred - handles package-lock.json too)
|
|
15
|
+
npm version <type> --no-git-tag-version
|
|
16
|
+
|
|
17
|
+
# Fallback: manual edit via Edit tool on "version" field
|
|
18
|
+
```
|
|
19
|
+
|
|
20
|
+
Also check: `package-lock.json` (auto-updated by npm)
|
|
21
|
+
|
|
22
|
+
## Python
|
|
23
|
+
|
|
24
|
+
**File (modern):** `pyproject.toml`
|
|
25
|
+
```toml
|
|
26
|
+
[project]
|
|
27
|
+
version = "1.2.3"
|
|
28
|
+
|
|
29
|
+
# OR dynamic with setuptools-scm
|
|
30
|
+
[tool.setuptools_scm]
|
|
31
|
+
```
|
|
32
|
+
```bash
|
|
33
|
+
# Read
|
|
34
|
+
grep -Po '(?<=^version = ")[^"]+' pyproject.toml
|
|
35
|
+
```
|
|
36
|
+
|
|
37
|
+
**File (legacy):** `setup.cfg`
|
|
38
|
+
```ini
|
|
39
|
+
[metadata]
|
|
40
|
+
version = 1.2.3
|
|
41
|
+
```
|
|
42
|
+
|
|
43
|
+
**File (legacy):** `setup.py`
|
|
44
|
+
```python
|
|
45
|
+
setup(version="1.2.3")
|
|
46
|
+
```
|
|
47
|
+
|
|
48
|
+
**File:** `<package>/__init__.py`
|
|
49
|
+
```python
|
|
50
|
+
__version__ = "1.2.3"
|
|
51
|
+
```
|
|
52
|
+
|
|
53
|
+
## Rust
|
|
54
|
+
|
|
55
|
+
**File:** `Cargo.toml`
|
|
56
|
+
```toml
|
|
57
|
+
[package]
|
|
58
|
+
version = "1.2.3"
|
|
59
|
+
```
|
|
60
|
+
```bash
|
|
61
|
+
grep -Po '(?<=^version = ")[^"]+' Cargo.toml
|
|
62
|
+
```
|
|
63
|
+
|
|
64
|
+
Workspace: also check `Cargo.lock` gets regenerated via `cargo check`.
|
|
65
|
+
|
|
66
|
+
## Go
|
|
67
|
+
|
|
68
|
+
Go has no standard version file. Check in order:
|
|
69
|
+
1. `VERSION` file (plain text)
|
|
70
|
+
2. `version.go` with `const Version = "1.2.3"`
|
|
71
|
+
3. Latest git tag (primary source for Go modules)
|
|
72
|
+
|
|
73
|
+
## Generic
|
|
74
|
+
|
|
75
|
+
**File:** `VERSION` or `VERSION.txt`
|
|
76
|
+
```bash
|
|
77
|
+
cat VERSION
|
|
78
|
+
```
|
|
79
|
+
Plain semver string, no quotes.
|
|
80
|
+
|
|
81
|
+
## Semver Calculation
|
|
82
|
+
|
|
83
|
+
```
|
|
84
|
+
Given current X.Y.Z:
|
|
85
|
+
patch -> X.Y.(Z+1)
|
|
86
|
+
minor -> X.(Y+1).0
|
|
87
|
+
major -> (X+1).0.0
|
|
88
|
+
|
|
89
|
+
Pre-release:
|
|
90
|
+
prepatch -> X.Y.(Z+1)-beta.1
|
|
91
|
+
preminor -> X.(Y+1).0-beta.1
|
|
92
|
+
premajor -> (X+1).0.0-beta.1
|
|
93
|
+
```
|
|
94
|
+
|
|
95
|
+
## Multi-file Projects
|
|
96
|
+
|
|
97
|
+
Some projects store version in multiple places. Common combos:
|
|
98
|
+
- `package.json` + `package-lock.json` (Node.js)
|
|
99
|
+
- `pyproject.toml` + `<pkg>/__init__.py` (Python)
|
|
100
|
+
- `Cargo.toml` + `Cargo.lock` (Rust)
|
|
101
|
+
|
|
102
|
+
When multiple version files exist, update ALL of them to keep consistency.
|
|
103
|
+
|
|
104
|
+
## Edge Cases
|
|
105
|
+
|
|
106
|
+
- **Monorepo:** Ask user which package to release. Check for `lerna.json`, `pnpm-workspace.yaml`, or `packages/` directory.
|
|
107
|
+
- **No version file found:** Fall back to latest git tag. If no tags exist, ask user for initial version (default: `0.1.0`).
|
|
108
|
+
- **Version mismatch:** If git tag and version file differ, warn user and ask which is authoritative.
|
|
@@ -0,0 +1,273 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: screenwriter
|
|
3
|
+
description: >
|
|
4
|
+
Transform creative ideas into professional, production-ready screenplays optimized for AI video generation pipelines. Converts raw concepts into structured scene-by-scene narratives with rich visual descriptions, proper screenplay formatting, and XML-tagged output for seamless integration with image/video generation tools (imagine, arch-v).
|
|
5
|
+
|
|
6
|
+
USE WHEN: Converting story ideas into screenplay format, preparing content for AI video pipelines, structuring narratives for 5-10 minute short films, generating visual-rich scene descriptions for image generation.
|
|
7
|
+
|
|
8
|
+
WORKFLOW: Raw idea → Scene breakdown → Visual enhancement → Professional formatting → XML-tagged markdown output
|
|
9
|
+
|
|
10
|
+
OUTPUT: Markdown document with XML-wrapped scenes, rich visual descriptions, proper screenplay elements (sluglines, action, dialogue), and metadata for pipeline processing.
|
|
11
|
+
category: creative
|
|
12
|
+
---
|
|
13
|
+
|
|
14
|
+
# Screenwriter Skill
|
|
15
|
+
|
|
16
|
+
## Overview
|
|
17
|
+
|
|
18
|
+
This skill transforms creative concepts into professional screenplay documents optimized for AI-powered video production pipelines. It bridges the gap between raw story ideas and production-ready scripts by generating structured, visual-rich narratives in industry-standard screenplay format.
|
|
19
|
+
|
|
20
|
+
**Pipeline Position:** `diverse-content-gen` → **screenwriter** → `imagine` → `arch-v`
|
|
21
|
+
|
|
22
|
+
**Key Capabilities:**
|
|
23
|
+
- Convert raw ideas into structured scene-by-scene narratives
|
|
24
|
+
- Generate rich visual descriptions optimized for image generation
|
|
25
|
+
- Apply professional screenplay formatting (sluglines, action lines, dialogue)
|
|
26
|
+
- Output XML-tagged markdown for easy parsing
|
|
27
|
+
- Optimize pacing for 5-10 minute short films (8-15 scenes typical)
|
|
28
|
+
|
|
29
|
+
---
|
|
30
|
+
|
|
31
|
+
## Core Workflow
|
|
32
|
+
|
|
33
|
+
### 1. Analyze Input Concept
|
|
34
|
+
- Extract key story beats from raw ideas
|
|
35
|
+
- Identify characters, locations, emotional arc
|
|
36
|
+
- Determine story structure (beginning, middle, end)
|
|
37
|
+
|
|
38
|
+
### 2. Generate Scene Breakdown
|
|
39
|
+
- Convert story beats into discrete scenes
|
|
40
|
+
- Establish scene count (aim for 8-15 scenes for 5-10 min films)
|
|
41
|
+
- Define scene purpose and emotional progression
|
|
42
|
+
|
|
43
|
+
### 3. Write Professional Screenplay
|
|
44
|
+
- Apply industry-standard formatting
|
|
45
|
+
- Write visual-rich action lines
|
|
46
|
+
- Include dialogue when narratively essential
|
|
47
|
+
- Maintain consistent character descriptions
|
|
48
|
+
|
|
49
|
+
### 4. Output XML-Tagged Markdown
|
|
50
|
+
- Wrap each scene in XML tags with metadata
|
|
51
|
+
- Include scene numbers, locations, key visuals
|
|
52
|
+
- Format for easy pipeline parsing
|
|
53
|
+
|
|
54
|
+
---
|
|
55
|
+
|
|
56
|
+
## Screenplay Format Standards
|
|
57
|
+
|
|
58
|
+
### Scene Structure (Master Scene Heading)
|
|
59
|
+
|
|
60
|
+
**Slugline Format:**
|
|
61
|
+
```
|
|
62
|
+
INT/EXT. LOCATION - TIME
|
|
63
|
+
```
|
|
64
|
+
|
|
65
|
+
**Components:**
|
|
66
|
+
- **INT/EXT:** Interior or Exterior
|
|
67
|
+
- **LOCATION:** Specific place (be descriptive but concise)
|
|
68
|
+
- **TIME:** DAY, NIGHT, DAWN, DUSK, CONTINUOUS
|
|
69
|
+
|
|
70
|
+
**Examples:**
|
|
71
|
+
```
|
|
72
|
+
EXT. WASTELAND - DAWN
|
|
73
|
+
INT. ABANDONED SUBWAY STATION - NIGHT
|
|
74
|
+
EXT. ROOFTOP GARDEN - GOLDEN HOUR
|
|
75
|
+
```
|
|
76
|
+
|
|
77
|
+
**Guidelines:**
|
|
78
|
+
- Always use ALL CAPS for sluglines
|
|
79
|
+
- Use hyphens to separate elements
|
|
80
|
+
- Be specific with locations (aids visual generation)
|
|
81
|
+
- Time should suggest lighting/mood
|
|
82
|
+
|
|
83
|
+
### Action Lines (Visual Description)
|
|
84
|
+
|
|
85
|
+
**Purpose:** Describe what the audience sees on screen. This is CRITICAL for image generation.
|
|
86
|
+
|
|
87
|
+
**Visual-Rich Writing Principles:**
|
|
88
|
+
1. **Show, Don't Tell:** Write what's visible, not internal thoughts
|
|
89
|
+
2. **Sensory Details:** Include lighting, atmosphere, textures, colors
|
|
90
|
+
3. **Present Tense:** Always write in present tense
|
|
91
|
+
4. **Active Voice:** Use strong, active verbs
|
|
92
|
+
5. **Specific Props:** Name objects that matter visually
|
|
93
|
+
6. **Atmosphere:** Set mood through environmental details
|
|
94
|
+
|
|
95
|
+
**Example - Weak:**
|
|
96
|
+
```
|
|
97
|
+
A robot walks through the city. It's sad.
|
|
98
|
+
```
|
|
99
|
+
|
|
100
|
+
**Example - Strong:**
|
|
101
|
+
```
|
|
102
|
+
A BOXY ROBOT (Unit-7, weathered chrome with a single blue optical sensor) rolls through fog-shrouded streets. Neon signs flicker overhead, casting pink and cyan reflections on wet pavement. The robot's movements are slow, deliberate—almost hesitant.
|
|
103
|
+
```
|
|
104
|
+
|
|
105
|
+
**Visual Enhancement Checklist:**
|
|
106
|
+
- [ ] Lighting described (natural/artificial, quality, color)
|
|
107
|
+
- [ ] Atmosphere/mood established (fog, rain, dust, clarity)
|
|
108
|
+
- [ ] Character appearance detailed (first appearance only)
|
|
109
|
+
- [ ] Props/objects specified (important visual elements)
|
|
110
|
+
- [ ] Composition suggested (without technical camera direction)
|
|
111
|
+
- [ ] Colors/textures mentioned when relevant
|
|
112
|
+
|
|
113
|
+
### Character Introduction
|
|
114
|
+
|
|
115
|
+
**First Appearance - Detailed:**
|
|
116
|
+
```
|
|
117
|
+
SARAH (28, sharp eyes, wearing a weathered leather jacket over faded jeans) enters the frame. Her dark hair is pulled back, revealing a small scar above her left eyebrow.
|
|
118
|
+
```
|
|
119
|
+
|
|
120
|
+
**Subsequent Appearances - Brief:**
|
|
121
|
+
```
|
|
122
|
+
Sarah checks her watch.
|
|
123
|
+
```
|
|
124
|
+
|
|
125
|
+
**Guidelines:**
|
|
126
|
+
- Character names in ALL CAPS on first appearance only
|
|
127
|
+
- Include: age (if relevant), key physical traits, wardrobe
|
|
128
|
+
- Focus on visual identifiers for consistent image generation
|
|
129
|
+
- Avoid excessive detail—just enough for visual consistency
|
|
130
|
+
|
|
131
|
+
### Dialogue (Use Sparingly)
|
|
132
|
+
|
|
133
|
+
**Format:**
|
|
134
|
+
```
|
|
135
|
+
CHARACTER NAME
|
|
136
|
+
(parenthetical - optional)
|
|
137
|
+
Dialogue goes here.
|
|
138
|
+
```
|
|
139
|
+
|
|
140
|
+
**Guidelines for Short Films:**
|
|
141
|
+
- Use dialogue ONLY when essential to story
|
|
142
|
+
- Favor visual storytelling over talking
|
|
143
|
+
- Keep lines concise (max 3-4 lines per block)
|
|
144
|
+
- Parentheticals only for critical tone/action
|
|
145
|
+
- Character names centered, ALL CAPS
|
|
146
|
+
|
|
147
|
+
**Example:**
|
|
148
|
+
```
|
|
149
|
+
UNIT-7 (robotic voice, soft)
|
|
150
|
+
Organic life form detected.
|
|
151
|
+
Probability of survival: low.
|
|
152
|
+
```
|
|
153
|
+
|
|
154
|
+
### Transitions (Minimal Use)
|
|
155
|
+
|
|
156
|
+
**Common Transitions:**
|
|
157
|
+
- `FADE IN:` - Opening of screenplay only
|
|
158
|
+
- `CUT TO:` - Scene change (usually implied, use for emphasis)
|
|
159
|
+
- `SMASH CUT TO:` - Abrupt, jarring transition
|
|
160
|
+
- `DISSOLVE TO:` - Passage of time
|
|
161
|
+
- `FADE OUT.` - End of screenplay
|
|
162
|
+
|
|
163
|
+
**Modern Best Practice:** Most transitions are IMPLIED. Use sparingly, only for specific narrative effect.
|
|
164
|
+
|
|
165
|
+
---
|
|
166
|
+
|
|
167
|
+
## XML Output Format
|
|
168
|
+
|
|
169
|
+
### Scene Tag Structure
|
|
170
|
+
|
|
171
|
+
Each scene wrapped in XML with metadata for pipeline processing:
|
|
172
|
+
|
|
173
|
+
```xml
|
|
174
|
+
<scene number="1" duration="30-45s">
|
|
175
|
+
<slugline>EXT. WASTELAND - DAWN</slugline>
|
|
176
|
+
<location>Wasteland</location>
|
|
177
|
+
<time>Dawn</time>
|
|
178
|
+
<characters>Unit-7</characters>
|
|
179
|
+
<mood>desolate, lonely</mood>
|
|
180
|
+
<key_visuals>
|
|
181
|
+
<visual>post-apocalyptic wasteland with ruined skyscrapers</visual>
|
|
182
|
+
<visual>boxy robot with single blue optical sensor</visual>
|
|
183
|
+
<visual>dust and smog atmosphere, weak pale sun</visual>
|
|
184
|
+
</key_visuals>
|
|
185
|
+
<action>
|
|
186
|
+
Gray dust covers everything. Skeletal remains of skyscrapers pierce the horizon. The sun, pale and weak, struggles through thick smog.
|
|
187
|
+
|
|
188
|
+
A ROBOT (Unit-7, boxy frame with single blue optical sensor) rolls across cracked asphalt. Its treads leave marks in the dust—the only sign of life.
|
|
189
|
+
|
|
190
|
+
The robot stops at a pile of rubble, extending a mechanical arm to sort through debris. Methodical. Purposeful. Lonely.
|
|
191
|
+
</action>
|
|
192
|
+
</scene>
|
|
193
|
+
```
|
|
194
|
+
|
|
195
|
+
### Metadata Fields
|
|
196
|
+
|
|
197
|
+
- `number`: Scene sequence number (1, 2, 3...)
|
|
198
|
+
- `duration`: Estimated screen time (for 5-10 min total)
|
|
199
|
+
- `slugline`: Master scene heading
|
|
200
|
+
- `location`: Extracted location name
|
|
201
|
+
- `time`: Time of day
|
|
202
|
+
- `characters`: Comma-separated character list
|
|
203
|
+
- `mood`: Emotional tone/atmosphere
|
|
204
|
+
- `key_visuals`: Array of specific visual elements for image generation
|
|
205
|
+
- `action`: The full action/description text
|
|
206
|
+
- `dialogue` (optional): Character dialogue if present
|
|
207
|
+
|
|
208
|
+
---
|
|
209
|
+
|
|
210
|
+
## Short Film Structure (5-10 Minutes)
|
|
211
|
+
|
|
212
|
+
### Scene Count Guidelines
|
|
213
|
+
- **5 minutes:** 6-10 scenes
|
|
214
|
+
- **7 minutes:** 10-12 scenes
|
|
215
|
+
- **10 minutes:** 12-15 scenes
|
|
216
|
+
|
|
217
|
+
**Average:** ~30-60 seconds per scene
|
|
218
|
+
|
|
219
|
+
### Three-Act Structure (Compressed)
|
|
220
|
+
|
|
221
|
+
**Act 1 - Setup (20-25%):** 2-3 scenes
|
|
222
|
+
- Establish world, character, situation
|
|
223
|
+
- Inciting incident
|
|
224
|
+
|
|
225
|
+
**Act 2 - Confrontation (50-60%):** 4-8 scenes
|
|
226
|
+
- Development, obstacles, rising tension
|
|
227
|
+
- Midpoint twist or escalation
|
|
228
|
+
|
|
229
|
+
**Act 3 - Resolution (20-25%):** 2-3 scenes
|
|
230
|
+
- Climax and resolution
|
|
231
|
+
- Emotional payoff
|
|
232
|
+
|
|
233
|
+
### Pacing Tips
|
|
234
|
+
- **Open strong:** Hook audience in first 10-15 seconds
|
|
235
|
+
- **Visual variety:** Alternate between wide/close, action/stillness
|
|
236
|
+
- **Emotional beats:** Each scene should shift emotional state
|
|
237
|
+
- **Build tension:** Escalate stakes scene-by-scene
|
|
238
|
+
- **Satisfying end:** Clear resolution, even if bittersweet
|
|
239
|
+
|
|
240
|
+
---
|
|
241
|
+
|
|
242
|
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## Best Practices
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### For Pipeline Integration
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- **Consistent naming:** Use same character names throughout
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- **Rich visuals:** Every scene needs 3-5 key_visuals for image generation
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- **Parseable format:** Maintain strict XML structure
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- **Duration estimates:** Help pipeline plan total video length
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### For Quality Output
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- **Visual storytelling:** Show emotions through actions, not dialogue
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- **Specific details:** "weathered chrome" beats "old metal"
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- **Atmospheric writing:** Set mood through environment
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- **Lean prose:** Each word should serve the image
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### Common Pitfalls to Avoid
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- ❌ **Vague descriptions:** "A person walks" → ✅ "A weathered woman in her 50s trudges through snow"
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- ❌ **Telling emotions:** "She feels sad" → ✅ "Tears streak her dusty cheeks"
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- ❌ **Camera directions:** "CLOSE UP ON" → ✅ "The crack in the glass spreads"
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- ❌ **Over-dialogue:** Short films need visual storytelling
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- ❌ **Inconsistent character names:** Stick to ONE name per character
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---
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## Additional Resources
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### Pipeline Integration Guide
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For detailed guidance on metadata standards, visual optimization, and integration with imagine/arch-v:
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- [references/pipeline-integration.md](references/pipeline-integration.md)
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### Advanced Techniques
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For sophisticated screenwriting techniques, camera movement hints, and pacing optimization:
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- [references/advanced-techniques.md](references/advanced-techniques.md)
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# Advanced Screenwriting Techniques
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This reference covers sophisticated techniques for elevating screenplay quality and preparing for downstream video generation (arch-v integration).
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## Table of Contents
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1. [Camera Movement Hints (For Arch-V)](#camera-movement-hints-for-arch-v)
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2. [Dialogue Polish Techniques](#dialogue-polish-techniques)
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3. [Pacing Optimization](#pacing-optimization)
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4. [Advanced Visual Storytelling](#advanced-visual-storytelling)
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5. [Short Film Specific Techniques](#short-film-specific-techniques)
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---
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## Camera Movement Hints (For Arch-V)
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While avoiding technical camera directions in action lines, you can *suggest* camera movement through visual description and scene structure.
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|
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### Suggesting Camera Movement Through Description
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**Wide Establishing → Close Detail:**
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```
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The city sprawls below—a concrete jungle of steel and glass.
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At street level, a single red balloon floats past graffitied walls.
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```
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*Implies: Wide establishing shot → close-up detail*
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**Following Movement:**
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```
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Maya runs down the alley, her footsteps echoing off brick walls. Trash cans blur past. The exit ahead grows larger.
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```
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*Implies: Tracking shot following character*
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+
|
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**Revealing Information:**
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```
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The desk is empty. Coffee still steaming. Papers scattered.
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+
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The door stands ajar, revealing darkness beyond.
|
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```
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40
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*Implies: Pan from desk to door, revealing new information*
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+
|
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|
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### Scene Structure for Camera Flow
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|
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**Short Paragraphs = Multiple Shots:**
|
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Breaking action into short paragraphs suggests multiple camera setups:
|
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+
|
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47
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+
```
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The warehouse is silent.
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+
|
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A shadow moves across the floor.
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+
|
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Sarah freezes, hand on her weapon.
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+
|
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The shadow stops.
|
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+
```
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+
|
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57
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**Continuous Paragraph = Single Shot:**
|
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|
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One paragraph suggests continuous camera movement:
|
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59
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+
|
|
60
|
+
```
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61
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Sarah enters the warehouse, weapon drawn. She moves along the wall, checking corners. The shadow crosses her path. She spins, aiming into darkness.
|
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+
```
|
|
63
|
+
|
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64
|
+
---
|
|
65
|
+
|
|
66
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## Dialogue Polish Techniques
|
|
67
|
+
|
|
68
|
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### Subtext Over Direct Statement
|
|
69
|
+
|
|
70
|
+
**❌ On-the-nose:**
|
|
71
|
+
```
|
|
72
|
+
JOHN
|
|
73
|
+
I'm angry at you for lying to me.
|
|
74
|
+
```
|
|
75
|
+
|
|
76
|
+
**✅ Subtext:**
|
|
77
|
+
```
|
|
78
|
+
JOHN
|
|
79
|
+
(barely looking at her)
|
|
80
|
+
Coffee's cold.
|
|
81
|
+
```
|
|
82
|
+
|
|
83
|
+
### Character Voice Consistency
|
|
84
|
+
|
|
85
|
+
Each character should have distinct speech patterns:
|
|
86
|
+
|
|
87
|
+
**Marcus (technical, precise):**
|
|
88
|
+
```
|
|
89
|
+
MARCUS
|
|
90
|
+
Probability of success: 47 percent.
|
|
91
|
+
Margin of error: plus or minus 3.
|
|
92
|
+
```
|
|
93
|
+
|
|
94
|
+
**Sarah (emotional, intuitive):**
|
|
95
|
+
```
|
|
96
|
+
SARAH
|
|
97
|
+
We'll make it work. We always do.
|
|
98
|
+
```
|
|
99
|
+
|
|
100
|
+
### Dialogue Rhythm
|
|
101
|
+
|
|
102
|
+
Vary sentence length for natural flow:
|
|
103
|
+
|
|
104
|
+
```
|
|
105
|
+
ELENA
|
|
106
|
+
Three years. That's how long I waited.
|
|
107
|
+
For what? This?
|
|
108
|
+
```
|
|
109
|
+
|
|
110
|
+
---
|
|
111
|
+
|
|
112
|
+
## Pacing Optimization
|
|
113
|
+
|
|
114
|
+
### Scene Length Variation
|
|
115
|
+
|
|
116
|
+
Alternate between long and short scenes for rhythm:
|
|
117
|
+
|
|
118
|
+
**Pattern Example:**
|
|
119
|
+
- Scene 1: 60s (long, establishing)
|
|
120
|
+
- Scene 2: 30s (short, tense)
|
|
121
|
+
- Scene 3: 45s (medium, development)
|
|
122
|
+
- Scene 4: 30s (short, action)
|
|
123
|
+
- Scene 5: 90s (long, climax)
|
|
124
|
+
|
|
125
|
+
### Tension Escalation
|
|
126
|
+
|
|
127
|
+
Each scene should raise stakes or tension incrementally:
|
|
128
|
+
|
|
129
|
+
**Scene 1:** Character wants something
|
|
130
|
+
**Scene 2:** Obstacle appears
|
|
131
|
+
**Scene 3:** Obstacle worsens
|
|
132
|
+
**Scene 4:** New complications
|
|
133
|
+
**Scene 5:** Crisis point
|
|
134
|
+
**Scene 6:** Resolution
|
|
135
|
+
|
|
136
|
+
### Visual Momentum
|
|
137
|
+
|
|
138
|
+
Alternate visual energy levels:
|
|
139
|
+
|
|
140
|
+
```
|
|
141
|
+
Scene A: Still, contemplative (character alone, quiet)
|
|
142
|
+
Scene B: Dynamic, energetic (chase, conflict, movement)
|
|
143
|
+
Scene C: Medium tempo (conversation, planning)
|
|
144
|
+
```
|
|
145
|
+
|
|
146
|
+
---
|
|
147
|
+
|
|
148
|
+
## Advanced Visual Storytelling
|
|
149
|
+
|
|
150
|
+
### Using Objects as Story Beats
|
|
151
|
+
|
|
152
|
+
Let objects carry narrative weight:
|
|
153
|
+
|
|
154
|
+
**The Flower Example:**
|
|
155
|
+
- Scene 1: Flower is vibrant, yellow
|
|
156
|
+
- Scene 3: Flower petals drooping
|
|
157
|
+
- Scene 5: Single petal falls
|
|
158
|
+
- Scene 7: Flower completely wilted
|
|
159
|
+
|
|
160
|
+
### Environmental Storytelling
|
|
161
|
+
|
|
162
|
+
Show passage of time or change through environment:
|
|
163
|
+
|
|
164
|
+
```
|
|
165
|
+
Scene 1: "Sunlight streams through clean windows"
|
|
166
|
+
Scene 5: "Dust motes drift through afternoon light"
|
|
167
|
+
Scene 10: "Shadows lengthen across abandoned chairs"
|
|
168
|
+
```
|
|
169
|
+
|
|
170
|
+
### Color Progression
|
|
171
|
+
|
|
172
|
+
Use color to track emotional/narrative arc:
|
|
173
|
+
|
|
174
|
+
**Beginning:** Warm, golden tones (hope)
|
|
175
|
+
**Middle:** Desaturated, gray (struggle)
|
|
176
|
+
**End:** Cool blue light (resolution/melancholy)
|
|
177
|
+
|
|
178
|
+
---
|
|
179
|
+
|
|
180
|
+
## Short Film Specific Techniques
|
|
181
|
+
|
|
182
|
+
### Economy of Storytelling
|
|
183
|
+
|
|
184
|
+
Every scene must serve multiple purposes:
|
|
185
|
+
- Advance plot
|
|
186
|
+
- Reveal character
|
|
187
|
+
- Build world
|
|
188
|
+
- Create emotion
|
|
189
|
+
|
|
190
|
+
**Example Scene Serving 4 Purposes:**
|
|
191
|
+
```
|
|
192
|
+
Scene: Robot discovers flower
|
|
193
|
+
|
|
194
|
+
Purpose 1 (Plot): Introduces story catalyst
|
|
195
|
+
Purpose 2 (Character): Shows robot's capacity for wonder
|
|
196
|
+
Purpose 3 (World): Reveals post-apocalyptic setting
|
|
197
|
+
Purpose 4 (Emotion): Creates hope/fragility contrast
|
|
198
|
+
```
|
|
199
|
+
|
|
200
|
+
### Opening Hook Strategies
|
|
201
|
+
|
|
202
|
+
First 10-15 seconds must grip audience:
|
|
203
|
+
|
|
204
|
+
**Visual Hook:** Striking, unusual image
|
|
205
|
+
**Question Hook:** Raise mystery to be solved
|
|
206
|
+
**Action Hook:** Start mid-event
|
|
207
|
+
**Emotion Hook:** Immediate emotional connection
|
|
208
|
+
|
|
209
|
+
### Ending Impact
|
|
210
|
+
|
|
211
|
+
Strong endings for short films:
|
|
212
|
+
|
|
213
|
+
**Circular:** Return to opening image, transformed
|
|
214
|
+
**Revelation:** Final scene reveals new understanding
|
|
215
|
+
**Resonance:** Emotionally satisfying moment
|
|
216
|
+
**Question:** Leave audience pondering
|