@revideo/2d 0.4.0 → 0.4.1-cat.995

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/editor/editor/tsconfig.build.tsbuildinfo +1 -1
  2. package/editor/index.js +380 -151
  3. package/editor/index.js.map +1 -1
  4. package/lib/code/CodeCursor.d.ts +74 -74
  5. package/lib/code/CodeDiffer.d.ts +21 -16
  6. package/lib/code/CodeDiffer.js +39 -41
  7. package/lib/code/CodeFragment.d.ts +16 -8
  8. package/lib/code/CodeFragment.js +36 -36
  9. package/lib/code/CodeHighlighter.d.ts +59 -59
  10. package/lib/code/CodeHighlighter.js +1 -1
  11. package/lib/code/CodeMetrics.d.ts +12 -8
  12. package/lib/code/CodeMetrics.js +26 -24
  13. package/lib/code/CodeRange.d.ts +21 -5
  14. package/lib/code/CodeRange.js +131 -124
  15. package/lib/code/CodeScope.d.ts +18 -8
  16. package/lib/code/CodeSelection.d.ts +9 -4
  17. package/lib/code/CodeSelection.js +8 -8
  18. package/lib/code/CodeSignal.d.ts +74 -47
  19. package/lib/code/CodeTokenizer.d.ts +1 -1
  20. package/lib/code/CodeTokenizer.js +41 -41
  21. package/lib/code/DefaultHighlightStyle.d.ts +2 -2
  22. package/lib/code/DefaultHighlightStyle.js +96 -96
  23. package/lib/code/LezerHighlighter.d.ts +21 -19
  24. package/lib/code/diff.d.ts +12 -9
  25. package/lib/code/diff.js +218 -205
  26. package/lib/code/extractRange.d.ts +7 -4
  27. package/lib/code/extractRange.js +79 -71
  28. package/lib/code/index.d.ts +1 -1
  29. package/lib/code/index.js +1 -1
  30. package/lib/components/Audio.d.ts +11 -11
  31. package/lib/components/Bezier.d.ts +18 -18
  32. package/lib/components/Circle.d.ts +95 -90
  33. package/lib/components/Code.d.ts +244 -211
  34. package/lib/components/CodeBlock.d.ts +1 -1
  35. package/lib/components/CubicBezier.d.ts +36 -36
  36. package/lib/components/Curve.d.ts +208 -198
  37. package/lib/components/Grid.d.ts +47 -42
  38. package/lib/components/Icon.d.ts +55 -50
  39. package/lib/components/Img.d.ts +86 -79
  40. package/lib/components/Knot.d.ts +97 -78
  41. package/lib/components/Latex.d.ts +12 -12
  42. package/lib/components/Layout.d.ts +455 -413
  43. package/lib/components/Line.d.ts +61 -49
  44. package/lib/components/Node.d.ts +1 -1
  45. package/lib/components/Path.d.ts +1 -1
  46. package/lib/components/Polygon.d.ts +60 -55
  47. package/lib/components/QuadBezier.d.ts +29 -29
  48. package/lib/components/Ray.d.ts +28 -28
  49. package/lib/components/Rect.d.ts +115 -108
  50. package/lib/components/SVG.d.ts +1 -1
  51. package/lib/components/Shape.d.ts +1 -1
  52. package/lib/components/Spline.d.ts +46 -40
  53. package/lib/components/Txt.d.ts +55 -44
  54. package/lib/components/TxtLeaf.d.ts +20 -16
  55. package/lib/components/View2D.d.ts +22 -22
  56. package/lib/components/index.d.ts +1 -1
  57. package/lib/components/types.d.ts +22 -9
  58. package/lib/curves/ArcSegment.d.ts +36 -24
  59. package/lib/curves/CircleSegment.d.ts +26 -16
  60. package/lib/curves/CubicBezierSegment.d.ts +18 -13
  61. package/lib/curves/CurveDrawingInfo.d.ts +9 -9
  62. package/lib/curves/CurvePoint.d.ts +13 -13
  63. package/lib/curves/CurveProfile.d.ts +5 -5
  64. package/lib/curves/CurveProfile.js +1 -1
  65. package/lib/curves/KnotInfo.d.ts +8 -8
  66. package/lib/curves/LineSegment.d.ts +19 -14
  67. package/lib/curves/Polynomial.d.ts +110 -110
  68. package/lib/curves/Polynomial2D.d.ts +20 -20
  69. package/lib/curves/PolynomialSegment.d.ts +42 -37
  70. package/lib/curves/QuadBezierSegment.d.ts +12 -12
  71. package/lib/curves/Segment.d.ts +12 -7
  72. package/lib/curves/UniformPolynomialCurveSampler.d.ts +34 -34
  73. package/lib/curves/createCurveProfileLerp.d.ts +17 -6
  74. package/lib/curves/getBezierSplineProfile.d.ts +8 -4
  75. package/lib/curves/getCircleProfile.d.ts +10 -4
  76. package/lib/curves/getPathProfile.d.ts +2 -2
  77. package/lib/curves/getPointAtDistance.d.ts +7 -4
  78. package/lib/curves/getPolylineProfile.d.ts +8 -4
  79. package/lib/curves/getRectProfile.d.ts +9 -4
  80. package/lib/curves/index.d.ts +1 -1
  81. package/lib/curves/index.js +1 -1
  82. package/lib/decorators/canvasStyleSignal.d.ts +3 -3
  83. package/lib/decorators/colorSignal.d.ts +1 -1
  84. package/lib/decorators/compound.d.ts +4 -2
  85. package/lib/decorators/computed.d.ts +1 -1
  86. package/lib/decorators/defaultStyle.d.ts +5 -2
  87. package/lib/decorators/filtersSignal.d.ts +28 -8
  88. package/lib/decorators/index.d.ts +1 -1
  89. package/lib/decorators/index.js +1 -1
  90. package/lib/decorators/initializers.d.ts +5 -2
  91. package/lib/decorators/initializers.js +18 -19
  92. package/lib/decorators/nodeName.d.ts +1 -1
  93. package/lib/decorators/nodeName.js +4 -4
  94. package/lib/decorators/signal.d.ts +40 -20
  95. package/lib/decorators/spacingSignal.d.ts +1 -1
  96. package/lib/decorators/vector2Signal.d.ts +13 -7
  97. package/lib/index.d.ts +1 -1
  98. package/lib/index.js +1 -1
  99. package/lib/jsx-dev-runtime.d.ts +3 -3
  100. package/lib/jsx-dev-runtime.js +3 -3
  101. package/lib/jsx-runtime.d.ts +19 -9
  102. package/lib/jsx-runtime.js +18 -18
  103. package/lib/partials/Filter.d.ts +24 -16
  104. package/lib/partials/Gradient.d.ts +30 -24
  105. package/lib/partials/Pattern.d.ts +14 -9
  106. package/lib/partials/ShaderConfig.d.ts +81 -74
  107. package/lib/partials/index.d.ts +1 -1
  108. package/lib/partials/index.js +1 -1
  109. package/lib/partials/types.d.ts +19 -6
  110. package/lib/scenes/Scene2D.d.ts +42 -23
  111. package/lib/scenes/index.d.ts +1 -1
  112. package/lib/scenes/index.js +1 -1
  113. package/lib/scenes/makeScene2D.d.ts +7 -5
  114. package/lib/scenes/useScene2D.d.ts +2 -2
  115. package/lib/tsconfig.build.tsbuildinfo +1 -1
  116. package/lib/utils/diff.d.ts +25 -18
  117. package/lib/utils/diff.js +84 -87
  118. package/lib/utils/index.d.ts +1 -1
  119. package/lib/utils/index.js +1 -1
  120. package/lib/utils/is.d.ts +4 -2
  121. package/lib/utils/is.js +2 -2
  122. package/lib/utils/makeSignalExtensions.d.ts +11 -4
  123. package/package.json +5 -5
@@ -1,81 +1,88 @@
1
- import { SignalValue, WebGLConvertible } from '@revideo/core';
2
- import { Node } from '../components';
1
+ import {SignalValue, WebGLConvertible} from '@revideo/core';
2
+ import {Node} from '../components';
3
3
  /**
4
4
  * Describes a shader program used to apply effects to nodes.
5
5
  *
6
6
  * @experimental
7
7
  */
8
8
  export interface ShaderConfig {
9
- /**
10
- * The source code of the fragment shader.
11
- *
12
- * @example
13
- * ```glsl
14
- * #version 300 es
15
- * precision highp float;
16
- *
17
- * #include "@revideo/core/shaders/common.glsl"
18
- *
19
- * void main() {
20
- * out_color = texture(core_source_tx, source_uv);
21
- * }
22
- * ```
23
- */
24
- fragment: string;
25
- /**
26
- * Custom uniforms to be passed to the shader.
27
- *
28
- * @remarks
29
- * The keys of this object will be used as the uniform names.
30
- * The values can be either a number or an array of numbers.
31
- * The following table shows how the values will be mapped to GLSL types.
32
- *
33
- * | TypeScript | GLSL |
34
- * | ---------------------------------- | ------- |
35
- * | `number` | `float` |
36
- * | `[number, number]` | `vec2` |
37
- * | `[number, number, number]` | `vec3` |
38
- * | `[number, number, number, number]` | `vec4` |
39
- *
40
- * @example
41
- * ```ts
42
- * const shader = {
43
- * // ...
44
- * uniforms: {
45
- * my_value: () => 1,
46
- * my_vector: [1, 2, 3],
47
- * },
48
- * };
49
- * ```
50
- *
51
- * ```glsl
52
- * uniform float my_value;
53
- * uniform vec3 my_vector;
54
- * ```
55
- */
56
- uniforms?: Record<string, SignalValue<number | number[] | WebGLConvertible>>;
57
- /**
58
- * A custom hook run before the shader is used.
59
- *
60
- * @remarks
61
- * Gives you low-level access to the WebGL context and the shader program.
62
- *
63
- * @param gl - WebGL context.
64
- * @param program - The shader program.
65
- */
66
- setup?: (gl: WebGL2RenderingContext, program: WebGLProgram) => void;
67
- /**
68
- * A custom hook run after the shader is used.
69
- *
70
- * @remarks
71
- * Gives you low-level access to the WebGL context and the shader program.
72
- * Can be used to clean up resources created in the {@link setup} hook.
73
- *
74
- * @param gl - WebGL context.
75
- * @param program - The shader program.
76
- */
77
- teardown?: (gl: WebGL2RenderingContext, program: WebGLProgram) => void;
9
+ /**
10
+ * The source code of the fragment shader.
11
+ *
12
+ * @example
13
+ * ```glsl
14
+ * #version 300 es
15
+ * precision highp float;
16
+ *
17
+ * #include "@revideo/core/shaders/common.glsl"
18
+ *
19
+ * void main() {
20
+ * out_color = texture(core_source_tx, source_uv);
21
+ * }
22
+ * ```
23
+ */
24
+ fragment: string;
25
+ /**
26
+ * Custom uniforms to be passed to the shader.
27
+ *
28
+ * @remarks
29
+ * The keys of this object will be used as the uniform names.
30
+ * The values can be either a number or an array of numbers.
31
+ * The following table shows how the values will be mapped to GLSL types.
32
+ *
33
+ * | TypeScript | GLSL |
34
+ * | ---------------------------------- | ------- |
35
+ * | `number` | `float` |
36
+ * | `[number, number]` | `vec2` |
37
+ * | `[number, number, number]` | `vec3` |
38
+ * | `[number, number, number, number]` | `vec4` |
39
+ *
40
+ * @example
41
+ * ```ts
42
+ * const shader = {
43
+ * // ...
44
+ * uniforms: {
45
+ * my_value: () => 1,
46
+ * my_vector: [1, 2, 3],
47
+ * },
48
+ * };
49
+ * ```
50
+ *
51
+ * ```glsl
52
+ * uniform float my_value;
53
+ * uniform vec3 my_vector;
54
+ * ```
55
+ */
56
+ uniforms?: Record<string, SignalValue<number | number[] | WebGLConvertible>>;
57
+ /**
58
+ * A custom hook run before the shader is used.
59
+ *
60
+ * @remarks
61
+ * Gives you low-level access to the WebGL context and the shader program.
62
+ *
63
+ * @param gl - WebGL context.
64
+ * @param program - The shader program.
65
+ */
66
+ setup?: (gl: WebGL2RenderingContext, program: WebGLProgram) => void;
67
+ /**
68
+ * A custom hook run after the shader is used.
69
+ *
70
+ * @remarks
71
+ * Gives you low-level access to the WebGL context and the shader program.
72
+ * Can be used to clean up resources created in the {@link setup} hook.
73
+ *
74
+ * @param gl - WebGL context.
75
+ * @param program - The shader program.
76
+ */
77
+ teardown?: (gl: WebGL2RenderingContext, program: WebGLProgram) => void;
78
78
  }
79
- export type PossibleShaderConfig = (ShaderConfig | string)[] | ShaderConfig | string | null;
80
- export declare function parseShader(this: Node, value: PossibleShaderConfig): ShaderConfig[];
81
- //# sourceMappingURL=ShaderConfig.d.ts.map
79
+ export type PossibleShaderConfig =
80
+ | (ShaderConfig | string)[]
81
+ | ShaderConfig
82
+ | string
83
+ | null;
84
+ export declare function parseShader(
85
+ this: Node,
86
+ value: PossibleShaderConfig,
87
+ ): ShaderConfig[];
88
+ //# sourceMappingURL=ShaderConfig.d.ts.map
@@ -2,4 +2,4 @@ export * from './Filter';
2
2
  export * from './Gradient';
3
3
  export * from './Pattern';
4
4
  export * from './types';
5
- //# sourceMappingURL=index.d.ts.map
5
+ //# sourceMappingURL=index.d.ts.map
@@ -2,4 +2,4 @@ export * from './Filter';
2
2
  export * from './Gradient';
3
3
  export * from './Pattern';
4
4
  export * from './types';
5
- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi9zcmMvbGliL3BhcnRpYWxzL2luZGV4LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBLGNBQWMsVUFBVSxDQUFDO0FBQ3pCLGNBQWMsWUFBWSxDQUFDO0FBQzNCLGNBQWMsV0FBVyxDQUFDO0FBQzFCLGNBQWMsU0FBUyxDQUFDIn0=
5
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi9zcmMvbGliL3BhcnRpYWxzL2luZGV4LnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBLGNBQWMsVUFBVSxDQUFDO0FBQ3pCLGNBQWMsWUFBWSxDQUFDO0FBQzNCLGNBQWMsV0FBVyxDQUFDO0FBQzFCLGNBQWMsU0FBUyxDQUFDIn0=
@@ -1,10 +1,23 @@
1
- import { Color, PossibleColor } from '@revideo/core';
2
- import type { Gradient } from './Gradient';
3
- import type { Pattern } from './Pattern';
1
+ import {Color, PossibleColor} from '@revideo/core';
2
+ import type {Gradient} from './Gradient';
3
+ import type {Pattern} from './Pattern';
4
4
  export type FlexDirection = 'row' | 'row-reverse' | 'column' | 'column-reverse';
5
5
  export type FlexWrap = 'nowrap' | 'wrap' | 'wrap-reverse';
6
- export type FlexBasis = Length | 'content' | 'max-content' | 'min-content' | 'fit-content' | null;
7
- export type FlexContent = 'center' | 'start' | 'end' | 'space-between' | 'space-around' | 'space-evenly' | 'stretch';
6
+ export type FlexBasis =
7
+ | Length
8
+ | 'content'
9
+ | 'max-content'
10
+ | 'min-content'
11
+ | 'fit-content'
12
+ | null;
13
+ export type FlexContent =
14
+ | 'center'
15
+ | 'start'
16
+ | 'end'
17
+ | 'space-between'
18
+ | 'space-around'
19
+ | 'space-evenly'
20
+ | 'stretch';
8
21
  export type FlexItems = 'center' | 'start' | 'end' | 'stretch' | 'baseline';
9
22
  export type TextWrap = boolean | 'pre';
10
23
  export type LayoutMode = boolean | null;
@@ -32,4 +45,4 @@ export type DesiredLength = Length | null;
32
45
  export type LengthLimit = Length | null | 'max-content' | 'min-content';
33
46
  export type PossibleCanvasStyle = null | PossibleColor | Gradient | Pattern;
34
47
  export type CanvasStyle = null | Color | Gradient | Pattern;
35
- //# sourceMappingURL=types.d.ts.map
48
+ //# sourceMappingURL=types.d.ts.map
@@ -1,24 +1,43 @@
1
- import { AssetInfo, FullSceneDescription, GeneratorScene, Inspectable, InspectedAttributes, InspectedElement, Scene, ThreadGeneratorFactory, Vector2 } from '@revideo/core';
2
- import { Node, View2D } from '../components';
3
- export declare class Scene2D extends GeneratorScene<View2D> implements Inspectable {
4
- private view;
5
- private registeredNodes;
6
- private readonly nodeCounters;
7
- private assetHash;
8
- constructor(description: FullSceneDescription<ThreadGeneratorFactory<View2D>>);
9
- getView(): View2D;
10
- next(): Promise<void>;
11
- draw(context: CanvasRenderingContext2D): Promise<void>;
12
- reset(previousScene?: Scene): Promise<void>;
13
- inspectPosition(x: number, y: number): InspectedElement | null;
14
- validateInspection(element: InspectedElement | null): InspectedElement | null;
15
- inspectAttributes(element: InspectedElement): InspectedAttributes | null;
16
- drawOverlay(element: InspectedElement, matrix: DOMMatrix, context: CanvasRenderingContext2D): void;
17
- transformMousePosition(x: number, y: number): Vector2 | null;
18
- registerNode(node: Node, key?: string): [string, () => void];
19
- getNode(key: any): Node | null;
20
- getDetachedNodes(): Generator<Node, void, unknown>;
21
- getMediaAssets(): Array<AssetInfo>;
22
- protected recreateView(): void;
1
+ import {
2
+ AssetInfo,
3
+ FullSceneDescription,
4
+ GeneratorScene,
5
+ Inspectable,
6
+ InspectedAttributes,
7
+ InspectedElement,
8
+ Scene,
9
+ ThreadGeneratorFactory,
10
+ Vector2,
11
+ } from '@revideo/core';
12
+ import {Node, View2D} from '../components';
13
+ export declare class Scene2D
14
+ extends GeneratorScene<View2D>
15
+ implements Inspectable
16
+ {
17
+ private view;
18
+ private registeredNodes;
19
+ private readonly nodeCounters;
20
+ private assetHash;
21
+ constructor(
22
+ description: FullSceneDescription<ThreadGeneratorFactory<View2D>>,
23
+ );
24
+ getView(): View2D;
25
+ next(): Promise<void>;
26
+ draw(context: CanvasRenderingContext2D): Promise<void>;
27
+ reset(previousScene?: Scene): Promise<void>;
28
+ inspectPosition(x: number, y: number): InspectedElement | null;
29
+ validateInspection(element: InspectedElement | null): InspectedElement | null;
30
+ inspectAttributes(element: InspectedElement): InspectedAttributes | null;
31
+ drawOverlay(
32
+ element: InspectedElement,
33
+ matrix: DOMMatrix,
34
+ context: CanvasRenderingContext2D,
35
+ ): void;
36
+ transformMousePosition(x: number, y: number): Vector2 | null;
37
+ registerNode(node: Node, key?: string): [string, () => void];
38
+ getNode(key: any): Node | null;
39
+ getDetachedNodes(): Generator<Node, void, unknown>;
40
+ getMediaAssets(): Array<AssetInfo>;
41
+ protected recreateView(): void;
23
42
  }
24
- //# sourceMappingURL=Scene2D.d.ts.map
43
+ //# sourceMappingURL=Scene2D.d.ts.map
@@ -1,4 +1,4 @@
1
1
  export * from './Scene2D';
2
2
  export * from './makeScene2D';
3
3
  export * from './useScene2D';
4
- //# sourceMappingURL=index.d.ts.map
4
+ //# sourceMappingURL=index.d.ts.map
@@ -1,4 +1,4 @@
1
1
  export * from './Scene2D';
2
2
  export * from './makeScene2D';
3
3
  export * from './useScene2D';
4
- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi9zcmMvbGliL3NjZW5lcy9pbmRleC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxjQUFjLFdBQVcsQ0FBQztBQUMxQixjQUFjLGVBQWUsQ0FBQztBQUM5QixjQUFjLGNBQWMsQ0FBQyJ9
4
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiaW5kZXguanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi9zcmMvbGliL3NjZW5lcy9pbmRleC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxjQUFjLFdBQVcsQ0FBQztBQUMxQixjQUFjLGVBQWUsQ0FBQztBQUM5QixjQUFjLGNBQWMsQ0FBQyJ9
@@ -1,5 +1,7 @@
1
- import { DescriptionOf, ThreadGeneratorFactory } from '@revideo/core';
2
- import type { View2D } from '../components';
3
- import { Scene2D } from './Scene2D';
4
- export declare function makeScene2D(runner: ThreadGeneratorFactory<View2D>): DescriptionOf<Scene2D>;
5
- //# sourceMappingURL=makeScene2D.d.ts.map
1
+ import {DescriptionOf, ThreadGeneratorFactory} from '@revideo/core';
2
+ import type {View2D} from '../components';
3
+ import {Scene2D} from './Scene2D';
4
+ export declare function makeScene2D(
5
+ runner: ThreadGeneratorFactory<View2D>,
6
+ ): DescriptionOf<Scene2D>;
7
+ //# sourceMappingURL=makeScene2D.d.ts.map
@@ -1,3 +1,3 @@
1
- import type { Scene2D } from './Scene2D';
1
+ import type {Scene2D} from './Scene2D';
2
2
  export declare function useScene2D(): Scene2D;
3
- //# sourceMappingURL=useScene2D.d.ts.map
3
+ //# sourceMappingURL=useScene2D.d.ts.map