@retroachievements/api 0.0.0-development → 1.0.0-rc.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/__playground.d.ts +1 -1
- package/dist/api.cjs.development.js +149 -1
- package/dist/api.cjs.development.js.map +1 -1
- package/dist/api.cjs.production.min.js +1 -1
- package/dist/api.cjs.production.min.js.map +1 -1
- package/dist/api.esm.js +148 -2
- package/dist/api.esm.js.map +1 -1
- package/dist/user/getUserClaims.d.ts +27 -0
- package/dist/user/getUserCompletedGames.d.ts +56 -0
- package/dist/user/getUserGameRankAndScore.d.ts +1 -1
- package/dist/user/index.d.ts +2 -0
- package/dist/user/models/get-user-completed-games-response.model.d.ts +13 -0
- package/dist/user/models/index.d.ts +4 -0
- package/dist/user/models/user-claims-response.model.d.ts +19 -0
- package/dist/user/models/user-claims.model.d.ts +19 -0
- package/dist/user/models/user-completed-games.model.d.ts +13 -0
- package/package.json +1 -1
- package/src/__playground.ts +8 -6
- package/src/user/getUserClaims.test.ts +82 -0
- package/src/user/getUserClaims.ts +59 -0
- package/src/user/getUserCompletedGames.test.ts +93 -0
- package/src/user/getUserCompletedGames.ts +89 -0
- package/src/user/getUserGameRankAndScore.ts +1 -1
- package/src/user/index.ts +2 -0
- package/src/user/models/get-user-completed-games-response.model.ts +13 -0
- package/src/user/models/index.ts +4 -0
- package/src/user/models/user-claims-response.model.ts +19 -0
- package/src/user/models/user-claims.model.ts +19 -0
- package/src/user/models/user-completed-games.model.ts +13 -0
package/dist/api.esm.js
CHANGED
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@@ -1925,6 +1925,152 @@ var getGameInfoAndUserProgress = /*#__PURE__*/function () {
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};
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}();
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/**
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* A call to this function will retrieve a list of
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* achievement set claims made over the lifetime of a given
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* user, targeted by their username.
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*
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* @param authorization An object containing your userName and webApiKey.
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* This can be constructed with `buildAuthorization()`.
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*
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* @param payload.userName The user for which to retrieve the historical
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* achievement set claims list for.
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*
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* @example
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* ```
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* const userClaims = await getUserClaims(
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* authorization,
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* { userName: "xelnia" }
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* );
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* ```
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*
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* @returns An array containing all the achievement set claims
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* made over the lifetime of the given user.
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*/
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var getUserClaims = /*#__PURE__*/function () {
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var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, payload) {
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var userName, url, rawResponse;
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return _regeneratorRuntime().wrap(function _callee$(_context) {
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while (1) {
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switch (_context.prev = _context.next) {
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case 0:
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userName = payload.userName;
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url = buildRequestUrl(apiBaseUrl, "/API_GetUserClaims.php", authorization, {
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u: userName
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});
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_context.next = 4;
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return call({
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url: url
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});
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case 4:
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rawResponse = _context.sent;
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return _context.abrupt("return", serializeProperties(rawResponse, {
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shouldCastToNumbers: ["ID", "GameID", "ClaimType", "SetType", "Status", "Extension", "Special", "MinutesLeft"]
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}));
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case 6:
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case "end":
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return _context.stop();
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}
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}
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}, _callee);
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}));
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return function getUserClaims(_x, _x2) {
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return _ref.apply(this, arguments);
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};
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}();
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/**
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* A call to this function will retrieve completion metadata
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* about the games a given user has played. It returns two
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* entries per each game: one for the softcore completion and
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* one for the hardcore completion. These are designated by
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* the `hardcoreMode` property on the completion object.
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*
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* @param authorization An object containing your userName and webApiKey.
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* This can be constructed with `buildAuthorization()`.
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*
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* @param payload.userName The user for which to retrieve the
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* completion metadata for.
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*
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* @example
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* ```
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* const userCompletedGames = await getUserCompletedGames(
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* authorization,
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* { userName: "xelnia" }
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* );
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* ```
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*
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* @returns An array containing completion metadata objects
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* for a given user. Each game contains two completion records,
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* one for softcore and another for hardcore.
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* ```json
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* [
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* {
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* gameId: 14976,
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* title: 'Mortal Kombat',
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* imageIcon: '/Images/036812.png',
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* consoleId: 27,
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* consoleName: 'Arcade',
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* maxPossible: 35,
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* numAwarded: 13,
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* pctWon: 0.3714,
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* hardcoreMode: false
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* },
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* {
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* gameId: 14976,
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* title: 'Mortal Kombat',
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* imageIcon: '/Images/036812.png',
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* consoleId: 27,
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* consoleName: 'Arcade',
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* maxPossible: 35,
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* numAwarded: 13,
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* pctWon: 0.3714,
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* hardcoreMode: true
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* },
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* ]
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* ```
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*/
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var getUserCompletedGames = /*#__PURE__*/function () {
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var _ref = /*#__PURE__*/_asyncToGenerator( /*#__PURE__*/_regeneratorRuntime().mark(function _callee(authorization, payload) {
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var userName, url, rawResponse;
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return _regeneratorRuntime().wrap(function _callee$(_context) {
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while (1) {
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switch (_context.prev = _context.next) {
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case 0:
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userName = payload.userName;
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url = buildRequestUrl(apiBaseUrl, "/API_GetUserCompletedGames.php", authorization, {
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u: userName
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});
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_context.next = 4;
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return call({
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url: url
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});
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case 4:
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rawResponse = _context.sent;
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return _context.abrupt("return", serializeProperties(rawResponse, {
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shouldCastToNumbers: ["GameID", "ConsoleID", "MaxPossible", "NumAwarded", "PctWon"],
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shouldMapToBooleans: ["HardcoreMode"]
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}));
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case 6:
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case "end":
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return _context.stop();
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}
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}
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}, _callee);
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}));
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return function getUserCompletedGames(_x, _x2) {
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return _ref.apply(this, arguments);
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};
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}();
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/**
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* A call to this function will retrieve metadata about
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* how a particular user has performed/ranked on a particular
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@@ -1952,7 +2098,7 @@ var getGameInfoAndUserProgress = /*#__PURE__*/function () {
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* @returns An array containing metadata about the user's
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* rank and score for the target game ID. If metadata
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* cannot be found, the array is empty.
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* ```
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* ```json
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* [
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* {
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* user: "xelnia",
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@@ -2329,5 +2475,5 @@ var buildAuthorization = function buildAuthorization(options) {
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}; // This function simply returns what it's given, however the return
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// value has the added benefit of type safety.
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-
export { AchievementDistributionFlags, ClaimSetType, ClaimStatus, ClaimType, buildAuthorization, getAchievementCount, getAchievementDistribution, getAchievementOfTheWeek, getAchievementUnlocks, getAchievementsEarnedBetween, getAchievementsEarnedOnDay, getActiveClaims, getConsoleIds, getGame, getGameExtended, getGameInfoAndUserProgress, getGameList, getGameRankAndScore, getGameRating, getTicketData, getTopTenUsers, getUserGameRankAndScore, getUserPoints, getUserProgress, getUserRecentlyPlayedGames, getUserSummary, call as unsafe_call };
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export { AchievementDistributionFlags, ClaimSetType, ClaimStatus, ClaimType, buildAuthorization, getAchievementCount, getAchievementDistribution, getAchievementOfTheWeek, getAchievementUnlocks, getAchievementsEarnedBetween, getAchievementsEarnedOnDay, getActiveClaims, getConsoleIds, getGame, getGameExtended, getGameInfoAndUserProgress, getGameList, getGameRankAndScore, getGameRating, getTicketData, getTopTenUsers, getUserClaims, getUserCompletedGames, getUserGameRankAndScore, getUserPoints, getUserProgress, getUserRecentlyPlayedGames, getUserSummary, call as unsafe_call };
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//# sourceMappingURL=api.esm.js.map
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