@replit/river 0.24.2 → 0.25.0

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Files changed (63) hide show
  1. package/dist/{chunk-URKXJ2WE.js → chunk-4GCILF7L.js} +4 -4
  2. package/dist/{chunk-STDBD66K.js → chunk-6NPQ43ZP.js} +2 -2
  3. package/dist/{chunk-STDBD66K.js.map → chunk-6NPQ43ZP.js.map} +1 -1
  4. package/dist/{chunk-PP4OAZJY.js → chunk-BMSEVPGM.js} +2 -2
  5. package/dist/{chunk-XSYDUFV4.js → chunk-FEMGSUEE.js} +3 -3
  6. package/dist/{chunk-TQ44W7PR.js → chunk-JTZVFCMT.js} +32 -16
  7. package/dist/{chunk-TQ44W7PR.js.map → chunk-JTZVFCMT.js.map} +1 -1
  8. package/dist/{chunk-AEQFIGBA.js → chunk-N2UT2H2D.js} +28 -23
  9. package/dist/chunk-N2UT2H2D.js.map +1 -0
  10. package/dist/{chunk-U4UKZXWA.js → chunk-XVGZYVNR.js} +34 -13
  11. package/dist/chunk-XVGZYVNR.js.map +1 -0
  12. package/dist/{client-2ba72e89.d.ts → client-1321630c.d.ts} +1 -1
  13. package/dist/{connection-55cba970.d.ts → connection-bd907ca6.d.ts} +1 -1
  14. package/dist/{handshake-0b88e8fc.d.ts → handshake-3772d7ca.d.ts} +4 -2
  15. package/dist/router/index.cjs +31 -15
  16. package/dist/router/index.cjs.map +1 -1
  17. package/dist/router/index.d.cts +7 -7
  18. package/dist/router/index.d.ts +7 -7
  19. package/dist/router/index.js +2 -2
  20. package/dist/{server-732e7014.d.ts → server-f0fd2b98.d.ts} +1 -1
  21. package/dist/{services-adfd0bc3.d.ts → services-8d14ae16.d.ts} +2 -2
  22. package/dist/transport/impls/ws/client.cjs +33 -12
  23. package/dist/transport/impls/ws/client.cjs.map +1 -1
  24. package/dist/transport/impls/ws/client.d.cts +3 -3
  25. package/dist/transport/impls/ws/client.d.ts +3 -3
  26. package/dist/transport/impls/ws/client.js +7 -7
  27. package/dist/transport/impls/ws/server.cjs +57 -31
  28. package/dist/transport/impls/ws/server.cjs.map +1 -1
  29. package/dist/transport/impls/ws/server.d.cts +3 -3
  30. package/dist/transport/impls/ws/server.d.ts +3 -3
  31. package/dist/transport/impls/ws/server.js +5 -5
  32. package/dist/transport/index.cjs +57 -31
  33. package/dist/transport/index.cjs.map +1 -1
  34. package/dist/transport/index.d.cts +3 -3
  35. package/dist/transport/index.d.ts +3 -3
  36. package/dist/transport/index.js +7 -7
  37. package/dist/util/testHelpers.cjs +33 -27
  38. package/dist/util/testHelpers.cjs.map +1 -1
  39. package/dist/util/testHelpers.d.cts +4 -7
  40. package/dist/util/testHelpers.d.ts +4 -7
  41. package/dist/util/testHelpers.js +3 -14
  42. package/dist/util/testHelpers.js.map +1 -1
  43. package/package.json +1 -1
  44. package/dist/chunk-25IYT6G3.js +0 -106
  45. package/dist/chunk-25IYT6G3.js.map +0 -1
  46. package/dist/chunk-AEQFIGBA.js.map +0 -1
  47. package/dist/chunk-U4UKZXWA.js.map +0 -1
  48. package/dist/connection-c6db05d9.d.ts +0 -31
  49. package/dist/transport/impls/uds/client.cjs +0 -1684
  50. package/dist/transport/impls/uds/client.cjs.map +0 -1
  51. package/dist/transport/impls/uds/client.d.cts +0 -18
  52. package/dist/transport/impls/uds/client.d.ts +0 -18
  53. package/dist/transport/impls/uds/client.js +0 -38
  54. package/dist/transport/impls/uds/client.js.map +0 -1
  55. package/dist/transport/impls/uds/server.cjs +0 -1650
  56. package/dist/transport/impls/uds/server.cjs.map +0 -1
  57. package/dist/transport/impls/uds/server.d.cts +0 -19
  58. package/dist/transport/impls/uds/server.d.ts +0 -19
  59. package/dist/transport/impls/uds/server.js +0 -33
  60. package/dist/transport/impls/uds/server.js.map +0 -1
  61. /package/dist/{chunk-URKXJ2WE.js.map → chunk-4GCILF7L.js.map} +0 -0
  62. /package/dist/{chunk-PP4OAZJY.js.map → chunk-BMSEVPGM.js.map} +0 -0
  63. /package/dist/{chunk-XSYDUFV4.js.map → chunk-FEMGSUEE.js.map} +0 -0
@@ -1,17 +1,17 @@
1
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  import {
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  ProtocolError,
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  Transport
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- } from "./chunk-XSYDUFV4.js";
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+ } from "./chunk-FEMGSUEE.js";
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  import {
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  SessionStateGraph,
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  defaultServerTransportOptions
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- } from "./chunk-U4UKZXWA.js";
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+ } from "./chunk-XVGZYVNR.js";
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  import {
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  ControlMessageHandshakeRequestSchema,
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  PROTOCOL_VERSION,
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  coerceErrorString,
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  handshakeResponseMessage
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- } from "./chunk-STDBD66K.js";
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+ } from "./chunk-6NPQ43ZP.js";
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  // transport/server.ts
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  import { SpanStatusCode } from "@opentelemetry/api";
@@ -202,10 +202,10 @@ var ServerTransport = class extends Transport {
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  return;
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  }
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  let connectCase = "new session";
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+ const clientNextExpectedSeq = msg.payload.expectedSessionState.nextExpectedSeq;
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+ const clientNextSentSeq = msg.payload.expectedSessionState.nextSentSeq ?? 0;
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  if (oldSession && oldSession.id === msg.payload.sessionId) {
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  connectCase = "transparent reconnection";
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- const clientNextExpectedSeq = msg.payload.expectedSessionState.nextExpectedSeq;
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- const clientNextSentSeq = msg.payload.expectedSessionState.nextSentSeq ?? 0;
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  const ourNextSeq = oldSession.nextSeq();
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  const ourAck = oldSession.ack;
211
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  if (clientNextSentSeq > ourAck) {
@@ -261,26 +261,31 @@ var ServerTransport = class extends Transport {
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  this.updateSession(oldSession);
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  } else if (oldSession) {
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  connectCase = "hard reconnection";
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+ this.log?.info(
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+ `client is reconnecting to a new session (${msg.payload.sessionId}) with an old session (${oldSession.id}) already existing, closing old session`,
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+ {
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+ ...session.loggingMetadata,
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+ connectedTo: msg.from,
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+ sessionId: msg.payload.sessionId
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+ }
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+ );
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  this.deleteSession(oldSession);
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  oldSession = void 0;
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- } else {
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+ }
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+ if (!oldSession && (clientNextSentSeq > 0 || clientNextExpectedSeq > 0)) {
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  connectCase = "unknown session";
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- const clientNextExpectedSeq = msg.payload.expectedSessionState.nextExpectedSeq;
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- const clientNextSentSeq = msg.payload.expectedSessionState.nextSentSeq ?? 0;
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- if (clientNextSentSeq > 0 || clientNextExpectedSeq > 0) {
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- this.rejectHandshakeRequest(
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- session,
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- msg.from,
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- `client is trying to reconnect to a session the server don't know about: ${msg.payload.sessionId}`,
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- "SESSION_STATE_MISMATCH",
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- {
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- ...session.loggingMetadata,
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- connectedTo: msg.from,
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- transportMessage: msg
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- }
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- );
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- return;
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- }
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+ this.rejectHandshakeRequest(
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+ session,
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+ msg.from,
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+ `client is trying to reconnect to a session the server don't know about: ${msg.payload.sessionId}`,
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+ "SESSION_STATE_MISMATCH",
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+ {
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+ ...session.loggingMetadata,
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+ connectedTo: msg.from,
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+ transportMessage: msg
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+ }
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+ );
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+ return;
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  }
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  const sessionId = msg.payload.sessionId;
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  this.log?.info(
@@ -379,4 +384,4 @@ var ServerTransport = class extends Transport {
379
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  export {
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  ServerTransport
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  };
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- //# sourceMappingURL=chunk-AEQFIGBA.js.map
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+ //# sourceMappingURL=chunk-N2UT2H2D.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../transport/server.ts"],"sourcesContent":["import { SpanStatusCode } from '@opentelemetry/api';\nimport { ParsedMetadata } from '../router/context';\nimport { ServerHandshakeOptions } from '../router/handshake';\nimport {\n ControlMessageHandshakeRequestSchema,\n HandshakeErrorResponseCodes,\n OpaqueTransportMessage,\n PROTOCOL_VERSION,\n PartialTransportMessage,\n TransportClientId,\n handshakeResponseMessage,\n} from './message';\nimport {\n ProvidedServerTransportOptions,\n ServerTransportOptions,\n defaultServerTransportOptions,\n} from './options';\nimport { Transport } from './transport';\nimport { coerceErrorString } from '../util/stringify';\nimport { Static } from '@sinclair/typebox';\nimport { Value } from '@sinclair/typebox/value';\nimport { ProtocolError } from './events';\nimport { Connection } from './connection';\nimport { MessageMetadata } from '../logging';\nimport { SessionWaitingForHandshake } from './sessionStateMachine/SessionWaitingForHandshake';\nimport { Session, SessionState } from './sessionStateMachine/common';\nimport { SessionStateGraph } from './sessionStateMachine/transitions';\n\nexport abstract class ServerTransport<\n ConnType extends Connection,\n> extends Transport<ConnType> {\n /**\n * The options for this transport.\n */\n protected options: ServerTransportOptions;\n\n /**\n * Optional handshake options for the server.\n */\n handshakeExtensions?: ServerHandshakeOptions;\n\n /**\n * A map of session handshake data for each session.\n */\n sessionHandshakeMetadata = new Map<TransportClientId, ParsedMetadata>();\n pendingSessions = new Set<SessionWaitingForHandshake<ConnType>>();\n\n constructor(\n clientId: TransportClientId,\n providedOptions?: ProvidedServerTransportOptions,\n ) {\n super(clientId, providedOptions);\n this.options = {\n ...defaultServerTransportOptions,\n ...providedOptions,\n };\n this.log?.info(`initiated server transport`, {\n clientId: this.clientId,\n protocolVersion: PROTOCOL_VERSION,\n });\n }\n\n extendHandshake(options: ServerHandshakeOptions) {\n this.handshakeExtensions = options;\n }\n\n send(to: string, msg: PartialTransportMessage): string {\n if (this.getStatus() === 'closed') {\n const err = 'transport is closed, cant send';\n this.log?.error(err, {\n clientId: this.clientId,\n transportMessage: msg,\n tags: ['invariant-violation'],\n });\n\n throw new Error(err);\n }\n\n const session = this.sessions.get(to);\n if (!session) {\n const err = `session to ${to} does not exist`;\n this.log?.error(err, {\n clientId: this.clientId,\n transportMessage: msg,\n tags: ['invariant-violation'],\n });\n\n throw new Error(err);\n }\n\n return session.send(msg);\n }\n\n protected deletePendingSession(\n pendingSession: SessionWaitingForHandshake<ConnType>,\n ) {\n pendingSession.close();\n // we don't dispatch a session disconnect event\n // for a non-identified session, just delete directly\n\n this.pendingSessions.delete(pendingSession);\n }\n\n protected deleteSession(session: Session<ConnType>): void {\n this.sessionHandshakeMetadata.delete(session.to);\n super.deleteSession(session);\n }\n\n protected handleConnection(conn: ConnType) {\n if (this.getStatus() !== 'open') return;\n\n this.log?.info(`new incoming connection`, {\n ...conn.loggingMetadata,\n clientId: this.clientId,\n });\n\n let receivedHandshake = false;\n const pendingSession = SessionStateGraph.entrypoints.WaitingForHandshake(\n this.clientId,\n conn,\n {\n onConnectionClosed: () => {\n this.log?.warn(\n `connection from unknown closed before handshake finished`,\n pendingSession.loggingMetadata,\n );\n\n this.deletePendingSession(pendingSession);\n },\n onConnectionErrored: (err) => {\n const errorString = coerceErrorString(err);\n this.log?.warn(\n `connection from unknown errored before handshake finished: ${errorString}`,\n pendingSession.loggingMetadata,\n );\n\n this.deletePendingSession(pendingSession);\n },\n onHandshakeTimeout: () => {\n this.log?.warn(\n `connection from unknown timed out before handshake finished`,\n pendingSession.loggingMetadata,\n );\n\n this.deletePendingSession(pendingSession);\n },\n onHandshake: (msg) => {\n if (receivedHandshake) {\n this.log?.error(\n `received multiple handshake messages from pending session`,\n {\n ...pendingSession.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n\n this.deletePendingSession(pendingSession);\n return;\n }\n\n // let this resolve async, we just need to make sure its only\n // called once so we don't race while transitioning to connected\n // onHandshakeRequest is async as custom validation may be async\n receivedHandshake = true;\n void this.onHandshakeRequest(pendingSession, msg);\n },\n onInvalidHandshake: (reason) => {\n this.log?.error(\n `invalid handshake: ${reason}`,\n pendingSession.loggingMetadata,\n );\n this.deletePendingSession(pendingSession);\n this.protocolError(ProtocolError.HandshakeFailed, reason);\n },\n },\n this.options,\n this.log,\n );\n\n this.pendingSessions.add(pendingSession);\n }\n\n private rejectHandshakeRequest(\n session: SessionWaitingForHandshake<ConnType>,\n to: TransportClientId,\n reason: string,\n code: Static<typeof HandshakeErrorResponseCodes>,\n metadata: MessageMetadata,\n ) {\n session.conn.telemetry?.span.setStatus({\n code: SpanStatusCode.ERROR,\n message: reason,\n });\n\n this.log?.warn(reason, metadata);\n\n session.sendHandshake(\n handshakeResponseMessage({\n from: this.clientId,\n to,\n status: {\n ok: false,\n code,\n reason,\n },\n }),\n );\n\n this.protocolError(ProtocolError.HandshakeFailed, reason);\n this.deletePendingSession(session);\n }\n\n protected async onHandshakeRequest(\n session: SessionWaitingForHandshake<ConnType>,\n msg: OpaqueTransportMessage,\n ) {\n // invariant: msg is a handshake request\n if (!Value.Check(ControlMessageHandshakeRequestSchema, msg.payload)) {\n this.rejectHandshakeRequest(\n session,\n msg.from,\n 'received invalid handshake request',\n 'MALFORMED_HANDSHAKE',\n {\n ...session.loggingMetadata,\n transportMessage: msg,\n connectedTo: msg.from,\n validationErrors: [\n ...Value.Errors(ControlMessageHandshakeRequestSchema, msg.payload),\n ],\n },\n );\n\n return;\n }\n\n // invariant: handshake request passes all the validation\n const gotVersion = msg.payload.protocolVersion;\n if (gotVersion !== PROTOCOL_VERSION) {\n this.rejectHandshakeRequest(\n session,\n msg.from,\n `expected protocol version ${PROTOCOL_VERSION}, got ${gotVersion}`,\n 'PROTOCOL_VERSION_MISMATCH',\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n\n return;\n }\n\n let oldSession = this.sessions.get(msg.from);\n\n // invariant: must pass custom validation if defined\n const parsedMetadata = await this.validateHandshakeMetadata(\n session,\n oldSession,\n msg.payload.metadata,\n msg.from,\n );\n\n if (parsedMetadata === false) {\n return;\n }\n\n // 4 connect cases\n // 1. new session\n // we dont have a session and the client is requesting a new one\n // we can create the session as normal\n // 2. client is reconnecting to an existing session but we don't have it\n // reject this handshake, there's nothing we can do to salvage it\n // 3. transparent reconnect (old session exists and is the same as the client wants)\n // assign to old session\n // 4. hard reconnect (oldSession exists but but the client wants a new one)\n // we close the old session and create a new one\n let connectCase:\n | 'new session'\n | 'unknown session'\n | 'transparent reconnection'\n | 'hard reconnection' = 'new session';\n const clientNextExpectedSeq =\n msg.payload.expectedSessionState.nextExpectedSeq;\n const clientNextSentSeq = msg.payload.expectedSessionState.nextSentSeq ?? 0;\n\n if (oldSession && oldSession.id === msg.payload.sessionId) {\n connectCase = 'transparent reconnection';\n\n // invariant: ordering must be correct\n const ourNextSeq = oldSession.nextSeq();\n const ourAck = oldSession.ack;\n\n // two incorrect cases where we cannot permit a reconnect:\n // - if the client is about to send a message in the future w.r.t to the server\n // - client.seq > server.ack => nextSentSeq > oldSession.ack\n if (clientNextSentSeq > ourAck) {\n this.rejectHandshakeRequest(\n session,\n msg.from,\n `client is in the future: server wanted next message to be ${ourAck} but client would have sent ${clientNextSentSeq}`,\n 'SESSION_STATE_MISMATCH',\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n\n return;\n }\n\n // - if the server is about to send a message in the future w.r.t to the client\n // - server.seq > client.ack => oldSession.nextSeq() > nextExpectedSeq\n if (ourNextSeq > clientNextExpectedSeq) {\n this.rejectHandshakeRequest(\n session,\n msg.from,\n `server is in the future: client wanted next message to be ${clientNextExpectedSeq} but server would have sent ${ourNextSeq}`,\n 'SESSION_STATE_MISMATCH',\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n\n return;\n }\n\n // transparent reconnect seems ok, proceed by transitioning old session\n // to not connected\n if (oldSession.state === SessionState.Connected) {\n const noConnectionSession =\n SessionStateGraph.transition.ConnectedToNoConnection(oldSession, {\n onSessionGracePeriodElapsed: () => {\n this.onSessionGracePeriodElapsed(noConnectionSession);\n },\n });\n\n oldSession = noConnectionSession;\n } else if (oldSession.state === SessionState.Handshaking) {\n const noConnectionSession =\n SessionStateGraph.transition.HandshakingToNoConnection(oldSession, {\n onSessionGracePeriodElapsed: () => {\n this.onSessionGracePeriodElapsed(noConnectionSession);\n },\n });\n\n oldSession = noConnectionSession;\n } else if (oldSession.state === SessionState.Connecting) {\n const noConnectionSession =\n SessionStateGraph.transition.ConnectingToNoConnection(oldSession, {\n onSessionGracePeriodElapsed: () => {\n this.onSessionGracePeriodElapsed(noConnectionSession);\n },\n });\n\n oldSession = noConnectionSession;\n }\n\n this.updateSession(oldSession);\n } else if (oldSession) {\n connectCase = 'hard reconnection';\n\n // just nuke the old session entirely and proceed as if this was new\n this.log?.info(\n `client is reconnecting to a new session (${msg.payload.sessionId}) with an old session (${oldSession.id}) already existing, closing old session`,\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n sessionId: msg.payload.sessionId,\n },\n );\n this.deleteSession(oldSession);\n oldSession = undefined;\n }\n\n if (!oldSession && (clientNextSentSeq > 0 || clientNextExpectedSeq > 0)) {\n // we don't have a session, but the client is trying to reconnect\n // to an old session. we can't do anything about this, so we reject\n connectCase = 'unknown session';\n this.rejectHandshakeRequest(\n session,\n msg.from,\n `client is trying to reconnect to a session the server don't know about: ${msg.payload.sessionId}`,\n 'SESSION_STATE_MISMATCH',\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n return;\n }\n\n // from this point on, we're committed to connecting\n const sessionId = msg.payload.sessionId;\n this.log?.info(\n `handshake from ${msg.from} ok (${connectCase}), responding with handshake success`,\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n },\n );\n const responseMsg = handshakeResponseMessage({\n from: this.clientId,\n to: msg.from,\n status: {\n ok: true,\n sessionId,\n },\n });\n session.sendHandshake(responseMsg);\n\n // transition\n const connectedSession =\n SessionStateGraph.transition.WaitingForHandshakeToConnected(\n session,\n // by this point oldSession is either no connection or we dont have an old session\n oldSession,\n sessionId,\n msg.from,\n msg.tracing,\n {\n onConnectionErrored: (err) => {\n // just log, when we error we also emit close\n const errStr = coerceErrorString(err);\n this.log?.warn(\n `connection to ${connectedSession.to} errored: ${errStr}`,\n connectedSession.loggingMetadata,\n );\n },\n onConnectionClosed: () => {\n this.log?.info(\n `connection to ${connectedSession.to} closed`,\n connectedSession.loggingMetadata,\n );\n this.onConnClosed(connectedSession);\n },\n onMessage: (msg) => this.handleMsg(msg),\n onInvalidMessage: (reason) => {\n this.protocolError(ProtocolError.MessageOrderingViolated, reason);\n this.deleteSession(connectedSession);\n },\n },\n );\n\n this.sessionHandshakeMetadata.set(connectedSession.to, parsedMetadata);\n this.updateSession(connectedSession);\n this.pendingSessions.delete(session);\n connectedSession.startActiveHeartbeat();\n }\n\n private async validateHandshakeMetadata(\n handshakingSession: SessionWaitingForHandshake<ConnType>,\n existingSession: Session<ConnType> | undefined,\n rawMetadata: Static<\n typeof ControlMessageHandshakeRequestSchema\n >['metadata'],\n from: TransportClientId,\n ): Promise<ParsedMetadata | false> {\n let parsedMetadata: ParsedMetadata = {};\n if (this.handshakeExtensions) {\n // check that the metadata that was sent is the correct shape\n if (!Value.Check(this.handshakeExtensions.schema, rawMetadata)) {\n this.rejectHandshakeRequest(\n handshakingSession,\n from,\n 'received malformed handshake metadata',\n 'MALFORMED_HANDSHAKE_META',\n {\n ...handshakingSession.loggingMetadata,\n connectedTo: from,\n validationErrors: [\n ...Value.Errors(this.handshakeExtensions.schema, rawMetadata),\n ],\n },\n );\n\n return false;\n }\n\n const previousParsedMetadata = existingSession\n ? this.sessionHandshakeMetadata.get(existingSession.to)\n : undefined;\n\n parsedMetadata = await this.handshakeExtensions.validate(\n rawMetadata,\n previousParsedMetadata,\n );\n\n // handler rejected the connection\n if (parsedMetadata === false) {\n this.rejectHandshakeRequest(\n handshakingSession,\n from,\n 'rejected by handshake handler',\n 'REJECTED_BY_CUSTOM_HANDLER',\n {\n ...handshakingSession.loggingMetadata,\n connectedTo: from,\n clientId: this.clientId,\n },\n );\n\n return false;\n }\n }\n\n return parsedMetadata;\n 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@@ -3,7 +3,7 @@ import {
3
3
  createSessionTelemetryInfo,
4
4
  generateId,
5
5
  isAck
6
- } from "./chunk-STDBD66K.js";
6
+ } from "./chunk-6NPQ43ZP.js";
7
7
  import {
8
8
  NaiveJsonCodec
9
9
  } from "./chunk-4PVU7J25.js";
@@ -344,15 +344,16 @@ var SessionConnected = class extends IdentifiedSession {
344
344
  state = "Connected" /* Connected */;
345
345
  conn;
346
346
  listeners;
347
- heartbeatHandle;
348
- heartbeatMisses = 0;
347
+ activeHeartbeatHandle;
348
+ activeHeartbeatMisses = 0;
349
+ passiveHeartbeatHandle;
349
350
  get isActivelyHeartbeating() {
350
- return this.heartbeatHandle !== void 0;
351
+ return this.activeHeartbeatHandle !== void 0;
351
352
  }
352
353
  updateBookkeeping(ack, seq) {
353
354
  this.sendBuffer = this.sendBuffer.filter((unacked) => unacked.seq >= ack);
354
355
  this.ack = seq + 1;
355
- this.heartbeatMisses = 0;
356
+ this.activeHeartbeatMisses = 0;
356
357
  }
357
358
  send(msg) {
358
359
  const constructedMsg = this.constructMsg(msg);
@@ -378,8 +379,8 @@ var SessionConnected = class extends IdentifiedSession {
378
379
  }
379
380
  }
380
381
  startActiveHeartbeat() {
381
- this.heartbeatHandle = setInterval(() => {
382
- const misses = this.heartbeatMisses;
382
+ this.activeHeartbeatHandle = setInterval(() => {
383
+ const misses = this.activeHeartbeatMisses;
383
384
  const missDuration = misses * this.options.heartbeatIntervalMs;
384
385
  if (misses >= this.options.heartbeatsUntilDead) {
385
386
  this.log?.info(
@@ -388,15 +389,32 @@ var SessionConnected = class extends IdentifiedSession {
388
389
  );
389
390
  this.telemetry.span.addEvent("closing connection due to inactivity");
390
391
  this.conn.close();
391
- clearInterval(this.heartbeatHandle);
392
- this.heartbeatHandle = void 0;
392
+ clearInterval(this.activeHeartbeatHandle);
393
+ this.activeHeartbeatHandle = void 0;
393
394
  return;
394
395
  }
395
396
  this.sendHeartbeat();
396
- this.heartbeatMisses++;
397
+ this.activeHeartbeatMisses++;
397
398
  }, this.options.heartbeatIntervalMs);
398
399
  }
400
+ waitForNextHeartbeat() {
401
+ const duration = this.options.heartbeatsUntilDead * this.options.heartbeatIntervalMs;
402
+ if (this.passiveHeartbeatHandle) {
403
+ clearTimeout(this.passiveHeartbeatHandle);
404
+ this.passiveHeartbeatHandle = void 0;
405
+ }
406
+ this.passiveHeartbeatHandle = setTimeout(() => {
407
+ this.log?.info(
408
+ `closing connection to ${this.to} due to not receiving a heartbeat in the last ${duration}ms`,
409
+ this.loggingMetadata
410
+ );
411
+ this.telemetry.span.addEvent("closing connection due to inactivity");
412
+ this.conn.close();
413
+ this.passiveHeartbeatHandle = void 0;
414
+ }, duration);
415
+ }
399
416
  sendHeartbeat() {
417
+ this.log?.debug("sending heartbeat", this.loggingMetadata);
400
418
  this.send({
401
419
  streamId: "heartbeat",
402
420
  controlFlags: 1 /* AckBit */,
@@ -448,6 +466,7 @@ var SessionConnected = class extends IdentifiedSession {
448
466
  });
449
467
  if (!this.isActivelyHeartbeating) {
450
468
  this.sendHeartbeat();
469
+ this.waitForNextHeartbeat();
451
470
  }
452
471
  };
453
472
  _handleStateExit() {
@@ -455,8 +474,10 @@ var SessionConnected = class extends IdentifiedSession {
455
474
  this.conn.removeDataListener(this.onMessageData);
456
475
  this.conn.removeCloseListener(this.listeners.onConnectionClosed);
457
476
  this.conn.removeErrorListener(this.listeners.onConnectionErrored);
458
- clearInterval(this.heartbeatHandle);
459
- this.heartbeatHandle = void 0;
477
+ clearInterval(this.activeHeartbeatHandle);
478
+ clearTimeout(this.passiveHeartbeatHandle);
479
+ this.activeHeartbeatHandle = void 0;
480
+ this.passiveHeartbeatHandle = void 0;
460
481
  }
461
482
  _handleClose() {
462
483
  super._handleClose();
@@ -650,4 +671,4 @@ export {
650
671
  SessionState,
651
672
  SessionStateGraph
652
673
  };
653
- //# sourceMappingURL=chunk-U4UKZXWA.js.map
674
+ //# sourceMappingURL=chunk-XVGZYVNR.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../transport/options.ts","../transport/sessionStateMachine/common.ts","../transport/sessionStateMachine/SessionConnecting.ts","../transport/sessionStateMachine/SessionNoConnection.ts","../transport/sessionStateMachine/SessionWaitingForHandshake.ts","../transport/sessionStateMachine/SessionHandshaking.ts","../transport/sessionStateMachine/SessionConnected.ts","../transport/sessionStateMachine/transitions.ts"],"sourcesContent":["import { NaiveJsonCodec } from '../codec/json';\nimport { ConnectionRetryOptions } from './rateLimit';\nimport { SessionOptions } from './sessionStateMachine/common';\n\nexport type TransportOptions = SessionOptions;\n\nexport type ProvidedTransportOptions = Partial<TransportOptions>;\n\nexport const defaultTransportOptions: TransportOptions = {\n heartbeatIntervalMs: 1_000,\n heartbeatsUntilDead: 2,\n sessionDisconnectGraceMs: 5_000,\n connectionTimeoutMs: 2_000,\n handshakeTimeoutMs: 1_000,\n codec: NaiveJsonCodec,\n};\n\nexport type ClientTransportOptions = TransportOptions & ConnectionRetryOptions;\n\nexport type ProvidedClientTransportOptions = Partial<ClientTransportOptions>;\n\nconst defaultConnectionRetryOptions: ConnectionRetryOptions = {\n baseIntervalMs: 250,\n maxJitterMs: 200,\n maxBackoffMs: 32_000,\n attemptBudgetCapacity: 5,\n budgetRestoreIntervalMs: 200,\n};\n\nexport const defaultClientTransportOptions: ClientTransportOptions = {\n ...defaultTransportOptions,\n ...defaultConnectionRetryOptions,\n};\n\nexport type ServerTransportOptions = TransportOptions;\n\nexport type ProvidedServerTransportOptions = Partial<ServerTransportOptions>;\n\nexport const defaultServerTransportOptions: ServerTransportOptions = {\n ...defaultTransportOptions,\n};\n","import { Logger, MessageMetadata } from '../../logging';\nimport { TelemetryInfo } from '../../tracing';\nimport {\n OpaqueTransportMessage,\n OpaqueTransportMessageSchema,\n PartialTransportMessage,\n TransportClientId,\n TransportMessage,\n} from '../message';\nimport { Value } from '@sinclair/typebox/value';\nimport { SessionNoConnection } from './SessionNoConnection';\nimport { SessionConnecting } from './SessionConnecting';\nimport { SessionHandshaking } from './SessionHandshaking';\nimport { SessionConnected } from './SessionConnected';\nimport { Codec } from '../../codec';\nimport { Connection } from '../connection';\nimport { generateId } from '../id';\n\nexport const enum SessionState {\n NoConnection = 'NoConnection',\n Connecting = 'Connecting',\n Handshaking = 'Handshaking',\n Connected = 'Connected',\n WaitingForHandshake = 'WaitingForHandshake',\n}\n\nexport type Session<ConnType extends Connection> =\n | SessionNoConnection\n | SessionConnecting<ConnType>\n | SessionHandshaking<ConnType>\n | SessionConnected<ConnType>;\n\nexport const ERR_CONSUMED = `session state has been consumed and is no longer valid`;\n\nabstract class StateMachineState {\n abstract readonly state: SessionState;\n\n /*\n * Whether this state has been consumed\n * and we've moved on to another state\n */\n _isConsumed: boolean;\n\n // called when we're transitioning to another state\n // note that this is internal and should not be called directly\n // by consumers, the proxy will call this when the state is consumed\n // and we're transitioning to another state\n abstract _handleStateExit(): void;\n\n // called when we exit the state machine entirely\n // note that this is internal and should not be called directly\n // by consumers, the proxy will call this when .close is closed\n abstract _handleClose(): void;\n\n close(): void {\n this._handleClose();\n }\n\n constructor() {\n this._isConsumed = false;\n\n // proxy helps us prevent access to properties after the state has been consumed\n // e.g. if we hold a reference to a state and try to access it after it's been consumed\n // we intercept the access and throw an error to help catch bugs\n return new Proxy(this, {\n get(target, prop) {\n // always allow access to _isConsumed, id, and state\n if (prop === '_isConsumed' || prop === 'id' || prop === 'state') {\n return Reflect.get(target, prop);\n }\n\n // modify _handleStateExit\n if (prop === '_handleStateExit') {\n return () => {\n target._isConsumed = true;\n target._handleStateExit();\n };\n }\n\n // modify _handleClose\n if (prop === '_handleClose') {\n return () => {\n target._handleStateExit();\n target._handleClose();\n };\n }\n\n if (target._isConsumed) {\n throw new Error(\n `${ERR_CONSUMED}: getting ${prop.toString()} on consumed state`,\n );\n }\n\n return Reflect.get(target, prop);\n },\n set(target, prop, value) {\n if (target._isConsumed) {\n throw new Error(\n `${ERR_CONSUMED}: setting ${prop.toString()} on consumed state`,\n );\n }\n\n return Reflect.set(target, prop, value);\n },\n });\n }\n}\n\nexport interface SessionOptions {\n /**\n * Frequency at which to send heartbeat acknowledgements\n */\n heartbeatIntervalMs: number;\n /**\n * Number of elapsed heartbeats without a response message before we consider\n * the connection dead.\n */\n heartbeatsUntilDead: number;\n /**\n * Duration to wait between connection disconnect and actual session disconnect\n */\n sessionDisconnectGraceMs: number;\n /**\n * Connection timeout in milliseconds\n */\n connectionTimeoutMs: number;\n /**\n * Handshake timeout in milliseconds\n */\n handshakeTimeoutMs: number;\n /**\n * The codec to use for encoding/decoding messages over the wire\n */\n codec: Codec;\n}\n\n// all session states have a from and options\nexport abstract class CommonSession extends StateMachineState {\n readonly from: TransportClientId;\n readonly options: SessionOptions;\n\n log?: Logger;\n abstract get loggingMetadata(): MessageMetadata;\n\n constructor(\n from: TransportClientId,\n options: SessionOptions,\n log: Logger | undefined,\n ) {\n super();\n this.from = from;\n this.options = options;\n this.log = log;\n }\n\n parseMsg(msg: Uint8Array): OpaqueTransportMessage | null {\n const parsedMsg = this.options.codec.fromBuffer(msg);\n\n if (parsedMsg === null) {\n const decodedBuffer = new TextDecoder().decode(Buffer.from(msg));\n this.log?.error(\n `received malformed msg: ${decodedBuffer}`,\n this.loggingMetadata,\n );\n return null;\n }\n\n if (!Value.Check(OpaqueTransportMessageSchema, parsedMsg)) {\n this.log?.error(`received invalid msg: ${JSON.stringify(parsedMsg)}`, {\n ...this.loggingMetadata,\n validationErrors: [\n ...Value.Errors(OpaqueTransportMessageSchema, parsedMsg),\n ],\n });\n\n return null;\n }\n\n return parsedMsg;\n }\n}\n\nexport type InheritedProperties = Pick<\n IdentifiedSession,\n 'id' | 'from' | 'to' | 'seq' | 'ack' | 'sendBuffer' | 'telemetry' | 'options'\n>;\n\nexport type SessionId = string;\n\n// all sessions where we know the other side's client id\nexport abstract class IdentifiedSession extends CommonSession {\n readonly id: SessionId;\n readonly telemetry: TelemetryInfo;\n readonly to: TransportClientId;\n\n /**\n * Index of the message we will send next (excluding handshake)\n */\n seq: number;\n\n /**\n * Number of unique messages we've received this session (excluding handshake)\n */\n ack: number;\n sendBuffer: Array<OpaqueTransportMessage>;\n\n constructor(\n id: SessionId,\n from: TransportClientId,\n to: TransportClientId,\n seq: number,\n ack: number,\n sendBuffer: Array<OpaqueTransportMessage>,\n telemetry: TelemetryInfo,\n options: SessionOptions,\n log: Logger | undefined,\n ) {\n super(from, options, log);\n this.id = id;\n this.to = to;\n this.seq = seq;\n this.ack = ack;\n this.sendBuffer = sendBuffer;\n this.telemetry = telemetry;\n this.log = log;\n }\n\n get loggingMetadata(): MessageMetadata {\n const spanContext = this.telemetry.span.spanContext();\n\n return {\n clientId: this.from,\n connectedTo: this.to,\n sessionId: this.id,\n telemetry: {\n traceId: spanContext.traceId,\n spanId: spanContext.spanId,\n },\n };\n }\n\n constructMsg<Payload>(\n partialMsg: PartialTransportMessage<Payload>,\n ): TransportMessage<Payload> {\n const msg = {\n ...partialMsg,\n id: generateId(),\n to: this.to,\n from: this.from,\n seq: this.seq,\n ack: this.ack,\n };\n\n this.seq++;\n return msg;\n }\n\n nextSeq(): number {\n return this.sendBuffer.length > 0 ? this.sendBuffer[0].seq : this.seq;\n }\n\n send(msg: PartialTransportMessage): string {\n const constructedMsg = this.constructMsg(msg);\n this.sendBuffer.push(constructedMsg);\n return constructedMsg.id;\n }\n\n _handleStateExit(): void {\n // noop\n }\n\n _handleClose(): void {\n // zero out the buffer\n this.sendBuffer.length = 0;\n this.telemetry.span.end();\n }\n}\n","import { Connection } from '../connection';\nimport { IdentifiedSession, SessionState } from './common';\n\nexport interface SessionConnectingListeners {\n onConnectionEstablished: (conn: Connection) => void;\n onConnectionFailed: (err: unknown) => void;\n\n // timeout related\n onConnectionTimeout: () => void;\n}\n\n/*\n * A session that is connecting but we don't have access to the raw connection\n * yet.\n *\n * Valid transitions:\n * - Connecting -> NoConnection (timeout)\n * - Connecting -> Handshaking (on connection established)\n */\nexport class SessionConnecting<\n ConnType extends Connection,\n> extends IdentifiedSession {\n readonly state = SessionState.Connecting as const;\n connPromise: Promise<ConnType>;\n listeners: SessionConnectingListeners;\n\n connectionTimeout?: ReturnType<typeof setTimeout>;\n\n constructor(\n connPromise: Promise<ConnType>,\n listeners: SessionConnectingListeners,\n ...args: ConstructorParameters<typeof IdentifiedSession>\n ) {\n super(...args);\n this.connPromise = connPromise;\n this.listeners = listeners;\n\n this.connectionTimeout = setTimeout(() => {\n listeners.onConnectionTimeout();\n }, this.options.connectionTimeoutMs);\n\n connPromise.then(\n (conn) => {\n if (this._isConsumed) return;\n listeners.onConnectionEstablished(conn);\n },\n (err) => {\n if (this._isConsumed) return;\n listeners.onConnectionFailed(err);\n },\n );\n }\n\n // close a pending connection if it resolves, ignore errors if the promise\n // ends up rejected anyways\n bestEffortClose() {\n void this.connPromise\n .then((conn) => conn.close())\n .catch(() => {\n // ignore errors\n });\n }\n\n _handleStateExit(): void {\n super._handleStateExit();\n clearTimeout(this.connectionTimeout);\n this.connectionTimeout = undefined;\n }\n\n _handleClose(): void {\n // close the pending connection if it resolves\n this.bestEffortClose();\n super._handleClose();\n }\n}\n","import { IdentifiedSession, SessionState } from './common';\n\nexport interface SessionNoConnectionListeners {\n // timeout related\n onSessionGracePeriodElapsed: () => void;\n}\n\n/*\n * A session that is not connected and cannot send or receive messages.\n *\n * Valid transitions:\n * - NoConnection -> Connecting (on connect)\n */\nexport class SessionNoConnection extends IdentifiedSession {\n readonly state = SessionState.NoConnection as const;\n listeners: SessionNoConnectionListeners;\n\n gracePeriodTimeout?: ReturnType<typeof setTimeout>;\n\n constructor(\n listeners: SessionNoConnectionListeners,\n ...args: ConstructorParameters<typeof IdentifiedSession>\n ) {\n super(...args);\n this.listeners = listeners;\n\n this.gracePeriodTimeout = setTimeout(() => {\n this.listeners.onSessionGracePeriodElapsed();\n }, this.options.sessionDisconnectGraceMs);\n }\n\n _handleClose(): void {\n super._handleClose();\n }\n\n _handleStateExit(): void {\n super._handleStateExit();\n\n if (this.gracePeriodTimeout) {\n clearTimeout(this.gracePeriodTimeout);\n this.gracePeriodTimeout = undefined;\n }\n }\n}\n","import { MessageMetadata } from '../../logging';\nimport { Connection } from '../connection';\nimport { TransportMessage } from '../message';\nimport { SessionHandshakingListeners } from './SessionHandshaking';\nimport { CommonSession, SessionState } from './common';\n\n/*\n * Server-side session that has a connection but is waiting for the client to identify itself.\n *\n * Valid transitions:\n * - WaitingForHandshake -> NoConnection (on close)\n * - WaitingForHandshake -> Connected (on handshake)\n */\nexport class SessionWaitingForHandshake<\n ConnType extends Connection,\n> extends CommonSession {\n readonly state = SessionState.WaitingForHandshake as const;\n conn: ConnType;\n listeners: SessionHandshakingListeners;\n\n handshakeTimeout?: ReturnType<typeof setTimeout>;\n\n constructor(\n conn: ConnType,\n listeners: SessionHandshakingListeners,\n ...args: ConstructorParameters<typeof CommonSession>\n ) {\n super(...args);\n this.conn = conn;\n this.listeners = listeners;\n\n this.handshakeTimeout = setTimeout(() => {\n listeners.onHandshakeTimeout();\n }, this.options.handshakeTimeoutMs);\n\n this.conn.addDataListener(this.onHandshakeData);\n this.conn.addErrorListener(listeners.onConnectionErrored);\n this.conn.addCloseListener(listeners.onConnectionClosed);\n }\n\n onHandshakeData = (msg: Uint8Array) => {\n const parsedMsg = this.parseMsg(msg);\n if (parsedMsg === null) {\n this.listeners.onInvalidHandshake('could not parse message');\n return;\n }\n\n // after this fires, the listener is responsible for transitioning the session\n // and thus removing the handshake timeout\n this.listeners.onHandshake(parsedMsg);\n };\n\n get loggingMetadata(): MessageMetadata {\n return {\n clientId: this.from,\n connId: this.conn.id,\n };\n }\n\n sendHandshake(msg: TransportMessage): boolean {\n return this.conn.send(this.options.codec.toBuffer(msg));\n }\n\n _handleStateExit(): void {\n this.conn.removeDataListener(this.onHandshakeData);\n this.conn.removeErrorListener(this.listeners.onConnectionErrored);\n this.conn.removeCloseListener(this.listeners.onConnectionClosed);\n clearTimeout(this.handshakeTimeout);\n this.handshakeTimeout = undefined;\n }\n\n _handleClose(): void {\n this.conn.close();\n }\n}\n","import { Connection } from '../connection';\nimport { OpaqueTransportMessage, TransportMessage } from '../message';\nimport { IdentifiedSession, SessionState } from './common';\n\nexport interface SessionHandshakingListeners {\n onConnectionErrored: (err: unknown) => void;\n onConnectionClosed: () => void;\n onHandshake: (msg: OpaqueTransportMessage) => void;\n onInvalidHandshake: (reason: string) => void;\n\n // timeout related\n onHandshakeTimeout: () => void;\n}\n\n/*\n * A session that is handshaking and waiting for the other side to identify itself.\n *\n * Valid transitions:\n * - Handshaking -> NoConnection (on close)\n * - Handshaking -> Connected (on handshake)\n */\nexport class SessionHandshaking<\n ConnType extends Connection,\n> extends IdentifiedSession {\n readonly state = SessionState.Handshaking as const;\n conn: ConnType;\n listeners: SessionHandshakingListeners;\n\n handshakeTimeout: ReturnType<typeof setTimeout>;\n\n constructor(\n conn: ConnType,\n listeners: SessionHandshakingListeners,\n ...args: ConstructorParameters<typeof IdentifiedSession>\n ) {\n super(...args);\n this.conn = conn;\n this.listeners = listeners;\n\n this.handshakeTimeout = setTimeout(() => {\n listeners.onHandshakeTimeout();\n }, this.options.handshakeTimeoutMs);\n\n this.conn.addDataListener(this.onHandshakeData);\n this.conn.addErrorListener(listeners.onConnectionErrored);\n this.conn.addCloseListener(listeners.onConnectionClosed);\n }\n\n onHandshakeData = (msg: Uint8Array) => {\n const parsedMsg = this.parseMsg(msg);\n if (parsedMsg === null) {\n this.listeners.onInvalidHandshake('could not parse message');\n return;\n }\n\n this.listeners.onHandshake(parsedMsg);\n };\n\n sendHandshake(msg: TransportMessage): boolean {\n return this.conn.send(this.options.codec.toBuffer(msg));\n }\n\n _handleStateExit(): void {\n super._handleStateExit();\n this.conn.removeDataListener(this.onHandshakeData);\n this.conn.removeErrorListener(this.listeners.onConnectionErrored);\n this.conn.removeCloseListener(this.listeners.onConnectionClosed);\n clearTimeout(this.handshakeTimeout);\n }\n\n _handleClose(): void {\n super._handleClose();\n this.conn.close();\n }\n}\n","import { Static } from '@sinclair/typebox';\nimport {\n ControlFlags,\n ControlMessageAckSchema,\n OpaqueTransportMessage,\n PartialTransportMessage,\n isAck,\n} from '../message';\nimport { IdentifiedSession, SessionState } from './common';\nimport { Connection } from '../connection';\nimport { SpanStatusCode } from '@opentelemetry/api';\n\nexport interface SessionConnectedListeners {\n onConnectionErrored: (err: unknown) => void;\n onConnectionClosed: () => void;\n onMessage: (msg: OpaqueTransportMessage) => void;\n onInvalidMessage: (reason: string) => void;\n}\n\n/*\n * A session that is connected and can send and receive messages.\n *\n * Valid transitions:\n * - Connected -> NoConnection (on close)\n */\nexport class SessionConnected<\n ConnType extends Connection,\n> extends IdentifiedSession {\n readonly state = SessionState.Connected as const;\n conn: ConnType;\n listeners: SessionConnectedListeners;\n\n private activeHeartbeatHandle?: ReturnType<typeof setInterval> | undefined;\n private activeHeartbeatMisses = 0;\n\n private passiveHeartbeatHandle?: ReturnType<typeof setTimeout> | undefined;\n\n get isActivelyHeartbeating() {\n return this.activeHeartbeatHandle !== undefined;\n }\n\n updateBookkeeping(ack: number, seq: number) {\n this.sendBuffer = this.sendBuffer.filter((unacked) => unacked.seq >= ack);\n this.ack = seq + 1;\n this.activeHeartbeatMisses = 0;\n }\n\n send(msg: PartialTransportMessage): string {\n const constructedMsg = this.constructMsg(msg);\n this.sendBuffer.push(constructedMsg);\n this.conn.send(this.options.codec.toBuffer(constructedMsg));\n return constructedMsg.id;\n }\n\n constructor(\n conn: ConnType,\n listeners: SessionConnectedListeners,\n ...args: ConstructorParameters<typeof IdentifiedSession>\n ) {\n super(...args);\n this.conn = conn;\n this.listeners = listeners;\n\n this.conn.addDataListener(this.onMessageData);\n this.conn.addCloseListener(listeners.onConnectionClosed);\n this.conn.addErrorListener(listeners.onConnectionErrored);\n\n // send any buffered messages\n if (this.sendBuffer.length > 0) {\n this.log?.debug(\n `sending ${this.sendBuffer.length} buffered messages`,\n this.loggingMetadata,\n );\n }\n\n for (const msg of this.sendBuffer) {\n conn.send(this.options.codec.toBuffer(msg));\n }\n\n // dont explicity clear the buffer, we'll just filter out old messages\n // when we receive an ack\n }\n\n startActiveHeartbeat() {\n this.activeHeartbeatHandle = setInterval(() => {\n const misses = this.activeHeartbeatMisses;\n const missDuration = misses * this.options.heartbeatIntervalMs;\n if (misses >= this.options.heartbeatsUntilDead) {\n this.log?.info(\n `closing connection to ${this.to} due to inactivity (missed ${misses} heartbeats which is ${missDuration}ms)`,\n this.loggingMetadata,\n );\n this.telemetry.span.addEvent('closing connection due to inactivity');\n this.conn.close();\n clearInterval(this.activeHeartbeatHandle);\n this.activeHeartbeatHandle = undefined;\n return;\n }\n\n this.sendHeartbeat();\n this.activeHeartbeatMisses++;\n }, this.options.heartbeatIntervalMs);\n }\n\n waitForNextHeartbeat() {\n const duration =\n this.options.heartbeatsUntilDead * this.options.heartbeatIntervalMs;\n\n if (this.passiveHeartbeatHandle) {\n clearTimeout(this.passiveHeartbeatHandle);\n this.passiveHeartbeatHandle = undefined;\n }\n\n this.passiveHeartbeatHandle = setTimeout(() => {\n this.log?.info(\n `closing connection to ${this.to} due to not receiving a heartbeat in the last ${duration}ms`,\n this.loggingMetadata,\n );\n this.telemetry.span.addEvent('closing connection due to inactivity');\n this.conn.close();\n this.passiveHeartbeatHandle = undefined;\n }, duration);\n }\n\n private sendHeartbeat() {\n this.log?.debug('sending heartbeat', this.loggingMetadata);\n this.send({\n streamId: 'heartbeat',\n controlFlags: ControlFlags.AckBit,\n payload: {\n type: 'ACK',\n } satisfies Static<typeof ControlMessageAckSchema>,\n });\n }\n\n onMessageData = (msg: Uint8Array) => {\n const parsedMsg = this.parseMsg(msg);\n if (parsedMsg === null) return;\n\n // check message ordering here\n if (parsedMsg.seq !== this.ack) {\n if (parsedMsg.seq < this.ack) {\n this.log?.debug(\n `received duplicate msg (got seq: ${parsedMsg.seq}, wanted seq: ${this.ack}), discarding`,\n {\n ...this.loggingMetadata,\n transportMessage: parsedMsg,\n },\n );\n } else {\n const reason = `received out-of-order msg (got seq: ${parsedMsg.seq}, wanted seq: ${this.ack})`;\n this.log?.error(reason, {\n ...this.loggingMetadata,\n transportMessage: parsedMsg,\n tags: ['invariant-violation'],\n });\n this.telemetry.span.setStatus({\n code: SpanStatusCode.ERROR,\n message: reason,\n });\n\n this.listeners.onInvalidMessage(reason);\n }\n\n return;\n }\n\n // message is ok to update bookkeeping with\n this.log?.debug(`received msg`, {\n ...this.loggingMetadata,\n transportMessage: parsedMsg,\n });\n\n this.updateBookkeeping(parsedMsg.ack, parsedMsg.seq);\n\n // dispatch directly if its not an explicit ack\n if (!isAck(parsedMsg.controlFlags)) {\n this.listeners.onMessage(parsedMsg);\n return;\n }\n\n // discard acks (unless we aren't heartbeating in which case just respond)\n this.log?.debug(`discarding msg (ack bit set)`, {\n ...this.loggingMetadata,\n transportMessage: parsedMsg,\n });\n\n // if we are not actively heartbeating, we are in passive\n // heartbeat mode and should send a response to the ack\n if (!this.isActivelyHeartbeating) {\n this.sendHeartbeat();\n this.waitForNextHeartbeat();\n }\n };\n\n _handleStateExit(): void {\n super._handleStateExit();\n this.conn.removeDataListener(this.onMessageData);\n this.conn.removeCloseListener(this.listeners.onConnectionClosed);\n this.conn.removeErrorListener(this.listeners.onConnectionErrored);\n clearInterval(this.activeHeartbeatHandle);\n clearTimeout(this.passiveHeartbeatHandle);\n this.activeHeartbeatHandle = undefined;\n this.passiveHeartbeatHandle = undefined;\n }\n\n _handleClose(): void {\n super._handleClose();\n this.conn.close();\n }\n}\n","import { OpaqueTransportMessage, TransportClientId } from '..';\nimport {\n SessionConnecting,\n SessionConnectingListeners,\n} from './SessionConnecting';\nimport {\n SessionNoConnection,\n SessionNoConnectionListeners,\n} from './SessionNoConnection';\nimport { IdentifiedSession, SessionOptions } from './common';\nimport { PropagationContext, createSessionTelemetryInfo } from '../../tracing';\nimport { SessionWaitingForHandshake } from './SessionWaitingForHandshake';\nimport {\n SessionHandshaking,\n SessionHandshakingListeners,\n} from './SessionHandshaking';\nimport {\n SessionConnected,\n SessionConnectedListeners,\n} from './SessionConnected';\nimport { generateId } from '../id';\nimport { Connection } from '../connection';\nimport { Logger } from '../../logging';\n\nfunction inheritSharedSession(\n session: IdentifiedSession,\n): ConstructorParameters<typeof IdentifiedSession> {\n return [\n session.id,\n session.from,\n session.to,\n session.seq,\n session.ack,\n session.sendBuffer,\n session.telemetry,\n session.options,\n session.log,\n ];\n}\n\n/*\n * Session state machine:\n * 1. SessionNoConnection is the client entrypoint as\n * we know who the other side is already, we just need to connect\n * 5. SessionWaitingForHandshake is the server entrypoint\n * as we have a connection but don't know who the other side is yet\n *\n * 1. SessionNoConnection ◄──┐\n * │ reconnect / connect attempt │\n * ▼ │\n * 2. SessionConnecting │\n * │ connect success ──────────────┤ connect failure\n * ▼ │\n * 3. SessionHandshaking │\n * │ handshake success ┌──────┤ connection drop\n * 5. WaitingForHandshake │ handshake failure ─────┤ │\n * │ handshake success ▼ │ │ connection drop\n * ├───────────────────────► 4. SessionConnected │ │ heartbeat misses\n * │ │ invalid message ───────┼──────┘\n * │ ▼ │\n * └───────────────────────► x. Destroy Session ◄─────┘\n * handshake failure\n */\nexport const SessionStateGraph = {\n entrypoints: {\n NoConnection(\n to: TransportClientId,\n from: TransportClientId,\n listeners: SessionNoConnectionListeners,\n options: SessionOptions,\n log?: Logger,\n ) {\n const id = `session-${generateId()}`;\n const telemetry = createSessionTelemetryInfo(id, to, from);\n const sendBuffer: Array<OpaqueTransportMessage> = [];\n\n const session = new SessionNoConnection(\n listeners,\n id,\n from,\n to,\n 0,\n 0,\n sendBuffer,\n telemetry,\n options,\n log,\n );\n\n session.log?.info(`session ${session.id} created in NoConnection state`, {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n });\n\n return session;\n },\n WaitingForHandshake<ConnType extends Connection>(\n from: TransportClientId,\n conn: ConnType,\n listeners: SessionHandshakingListeners,\n options: SessionOptions,\n log?: Logger,\n ): SessionWaitingForHandshake<ConnType> {\n const session = new SessionWaitingForHandshake(\n conn,\n listeners,\n from,\n options,\n log,\n );\n\n session.log?.info(`session created in WaitingForHandshake state`, {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n });\n\n return session;\n },\n },\n // All of the transitions 'move'/'consume' the old session and return a new one.\n // After a session is transitioned, any usage of the old session will throw.\n transition: {\n // happy path transitions\n NoConnectionToConnecting<ConnType extends Connection>(\n oldSession: SessionNoConnection,\n connPromise: Promise<ConnType>,\n listeners: SessionConnectingListeners,\n ): SessionConnecting<ConnType> {\n const carriedState = inheritSharedSession(oldSession);\n oldSession._handleStateExit();\n\n const session = new SessionConnecting(\n connPromise,\n listeners,\n ...carriedState,\n );\n session.log?.info(\n `session ${session.id} transition from NoConnection to Connecting`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n return session;\n },\n ConnectingToHandshaking<ConnType extends Connection>(\n oldSession: SessionConnecting<ConnType>,\n conn: ConnType,\n listeners: SessionHandshakingListeners,\n ): SessionHandshaking<ConnType> {\n const carriedState = inheritSharedSession(oldSession);\n oldSession._handleStateExit();\n\n const session = new SessionHandshaking(conn, listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from Connecting to Handshaking`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n HandshakingToConnected<ConnType extends Connection>(\n oldSession: SessionHandshaking<ConnType>,\n listeners: SessionConnectedListeners,\n ): SessionConnected<ConnType> {\n const carriedState = inheritSharedSession(oldSession);\n const conn = oldSession.conn;\n oldSession._handleStateExit();\n\n const session = new SessionConnected(conn, listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from Handshaking to Connected`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n WaitingForHandshakeToConnected<ConnType extends Connection>(\n pendingSession: SessionWaitingForHandshake<ConnType>,\n oldSession: SessionNoConnection | undefined,\n sessionId: string,\n to: TransportClientId,\n propagationCtx: PropagationContext | undefined,\n listeners: SessionConnectedListeners,\n ): SessionConnected<ConnType> {\n const conn = pendingSession.conn;\n const { from, options } = pendingSession;\n const carriedState: ConstructorParameters<typeof IdentifiedSession> =\n oldSession\n ? // old session exists, inherit state\n inheritSharedSession(oldSession)\n : // old session does not exist, create new state\n [\n sessionId,\n from,\n to,\n 0,\n 0,\n [],\n createSessionTelemetryInfo(sessionId, to, from, propagationCtx),\n options,\n pendingSession.log,\n ];\n\n pendingSession._handleStateExit();\n oldSession?._handleStateExit();\n\n const session = new SessionConnected(conn, listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from WaitingForHandshake to Connected`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n // disconnect paths\n ConnectingToNoConnection<ConnType extends Connection>(\n oldSession: SessionConnecting<ConnType>,\n listeners: SessionNoConnectionListeners,\n ): SessionNoConnection {\n const carriedState = inheritSharedSession(oldSession);\n oldSession.bestEffortClose();\n oldSession._handleStateExit();\n\n const session = new SessionNoConnection(listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from Connecting to NoConnection`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n HandshakingToNoConnection<ConnType extends Connection>(\n oldSession: SessionHandshaking<ConnType>,\n listeners: SessionNoConnectionListeners,\n ): SessionNoConnection {\n const carriedState = inheritSharedSession(oldSession);\n oldSession.conn.close();\n oldSession._handleStateExit();\n\n const session = new SessionNoConnection(listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from Handshaking to NoConnection`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n ConnectedToNoConnection<ConnType extends Connection>(\n oldSession: SessionConnected<ConnType>,\n listeners: SessionNoConnectionListeners,\n ): SessionNoConnection {\n const carriedState = inheritSharedSession(oldSession);\n oldSession.conn.close();\n oldSession._handleStateExit();\n\n const session = new SessionNoConnection(listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from Connected to NoConnection`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n },\n} as 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@@ -1,4 +1,4 @@
1
- import { C as Connection, T as Transport, o as ClientTransportOptions, L as LeakyBucketRateLimit, p as ClientHandshakeOptions, b as ProvidedClientTransportOptions, f as SessionConnecting, e as SessionNoConnection, g as SessionHandshaking, h as SessionConnected } from './handshake-0b88e8fc.js';
1
+ import { C as Connection, T as Transport, o as ClientTransportOptions, L as LeakyBucketRateLimit, p as ClientHandshakeOptions, b as ProvidedClientTransportOptions, f as SessionConnecting, e as SessionNoConnection, g as SessionHandshaking, h as SessionConnected } from './handshake-3772d7ca.js';
2
2
  import { c as TransportClientId, P as PartialTransportMessage, b as OpaqueTransportMessage } from './message-e6c560fd.js';
3
3
 
4
4
  declare abstract class ClientTransport<ConnType extends Connection> extends Transport<ConnType> {
@@ -1,4 +1,4 @@
1
- import { C as Connection } from './handshake-0b88e8fc.js';
1
+ import { C as Connection } from './handshake-3772d7ca.js';
2
2
  import { W as WsLike } from './wslike-e0b32dd5.js';
3
3
 
4
4
  declare class WebSocketConnection extends Connection {
@@ -114,13 +114,15 @@ declare class SessionConnected<ConnType extends Connection> extends IdentifiedSe
114
114
  readonly state: SessionState.Connected;
115
115
  conn: ConnType;
116
116
  listeners: SessionConnectedListeners;
117
- heartbeatHandle?: ReturnType<typeof setInterval> | undefined;
118
- heartbeatMisses: number;
117
+ private activeHeartbeatHandle?;
118
+ private activeHeartbeatMisses;
119
+ private passiveHeartbeatHandle?;
119
120
  get isActivelyHeartbeating(): boolean;
120
121
  updateBookkeeping(ack: number, seq: number): void;
121
122
  send(msg: PartialTransportMessage): string;
122
123
  constructor(conn: ConnType, listeners: SessionConnectedListeners, ...args: ConstructorParameters<typeof IdentifiedSession>);
123
124
  startActiveHeartbeat(): void;
125
+ waitForNextHeartbeat(): void;
124
126
  private sendHeartbeat;
125
127
  onMessageData: (msg: Uint8Array) => void;
126
128
  _handleStateExit(): void;
@@ -752,7 +752,7 @@ function Err(error) {
752
752
  var import_api = require("@opentelemetry/api");
753
753
 
754
754
  // package.json
755
- var version = "0.24.2";
755
+ var version = "0.25.0";
756
756
 
757
757
  // tracing/index.ts
758
758
  function getPropagationContext(ctx) {
@@ -950,23 +950,31 @@ function handleStream(transport, serverId, init, serviceName, procedureName) {
950
950
  }
951
951
  const pipeInputToTransport = async () => {
952
952
  for await (const rawIn of inputStream) {
953
- const m = {
953
+ const m2 = {
954
954
  streamId,
955
955
  payload: rawIn,
956
956
  controlFlags: 0
957
957
  };
958
958
  if (firstMessage) {
959
- m.serviceName = serviceName;
960
- m.procedureName = procedureName;
961
- m.tracing = getPropagationContext(ctx);
962
- m.controlFlags |= 2 /* StreamOpenBit */;
959
+ m2.serviceName = serviceName;
960
+ m2.procedureName = procedureName;
961
+ m2.tracing = getPropagationContext(ctx);
962
+ m2.controlFlags |= 2 /* StreamOpenBit */;
963
963
  firstMessage = false;
964
964
  }
965
- transport.send(serverId, m);
965
+ transport.send(serverId, m2);
966
966
  }
967
967
  if (!healthyClose)
968
968
  return;
969
- transport.send(serverId, closeStreamMessage(streamId));
969
+ const m = closeStreamMessage(streamId);
970
+ if (firstMessage) {
971
+ m.serviceName = serviceName;
972
+ m.procedureName = procedureName;
973
+ m.tracing = getPropagationContext(ctx);
974
+ m.controlFlags |= 2 /* StreamOpenBit */;
975
+ firstMessage = false;
976
+ }
977
+ transport.send(serverId, m);
970
978
  };
971
979
  void pipeInputToTransport();
972
980
  function onMessage(msg) {
@@ -1082,23 +1090,31 @@ function handleUpload(transport, serverId, init, serviceName, procedureName) {
1082
1090
  }
1083
1091
  const pipeInputToTransport = async () => {
1084
1092
  for await (const rawIn of inputStream) {
1085
- const m = {
1093
+ const m2 = {
1086
1094
  streamId,
1087
1095
  payload: rawIn,
1088
1096
  controlFlags: 0
1089
1097
  };
1090
1098
  if (firstMessage) {
1091
- m.serviceName = serviceName;
1092
- m.procedureName = procedureName;
1093
- m.tracing = getPropagationContext(ctx);
1094
- m.controlFlags |= 2 /* StreamOpenBit */;
1099
+ m2.serviceName = serviceName;
1100
+ m2.procedureName = procedureName;
1101
+ m2.tracing = getPropagationContext(ctx);
1102
+ m2.controlFlags |= 2 /* StreamOpenBit */;
1095
1103
  firstMessage = false;
1096
1104
  }
1097
- transport.send(serverId, m);
1105
+ transport.send(serverId, m2);
1098
1106
  }
1099
1107
  if (!healthyClose)
1100
1108
  return;
1101
- transport.send(serverId, closeStreamMessage(streamId));
1109
+ const m = closeStreamMessage(streamId);
1110
+ if (firstMessage) {
1111
+ m.serviceName = serviceName;
1112
+ m.procedureName = procedureName;
1113
+ m.tracing = getPropagationContext(ctx);
1114
+ m.controlFlags |= 2 /* StreamOpenBit */;
1115
+ firstMessage = false;
1116
+ }
1117
+ transport.send(serverId, m);
1102
1118
  };
1103
1119
  void pipeInputToTransport();
1104
1120
  const responsePromise = new Promise((resolve) => {