@replit/river 0.23.18 → 0.24.0

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Files changed (84) hide show
  1. package/README.md +17 -16
  2. package/dist/{chunk-AVL32IMG.js → chunk-AASMR3CQ.js} +20 -16
  3. package/dist/chunk-AASMR3CQ.js.map +1 -0
  4. package/dist/chunk-JA57I7MG.js +653 -0
  5. package/dist/chunk-JA57I7MG.js.map +1 -0
  6. package/dist/chunk-KX5PQRVN.js +382 -0
  7. package/dist/chunk-KX5PQRVN.js.map +1 -0
  8. package/dist/{chunk-EV5HW4IC.js → chunk-KYYB4DUR.js} +65 -53
  9. package/dist/chunk-KYYB4DUR.js.map +1 -0
  10. package/dist/chunk-NLQPPDOT.js +399 -0
  11. package/dist/chunk-NLQPPDOT.js.map +1 -0
  12. package/dist/{chunk-R2HAS3GM.js → chunk-PJGGC3LV.js} +55 -41
  13. package/dist/chunk-PJGGC3LV.js.map +1 -0
  14. package/dist/{chunk-7MJYOL32.js → chunk-RXJLI2OP.js} +15 -23
  15. package/dist/chunk-RXJLI2OP.js.map +1 -0
  16. package/dist/{chunk-6LCL2ZZF.js → chunk-TAH2GVTJ.js} +1 -1
  17. package/dist/chunk-TAH2GVTJ.js.map +1 -0
  18. package/dist/chunk-ZAT3R4CU.js +277 -0
  19. package/dist/chunk-ZAT3R4CU.js.map +1 -0
  20. package/dist/{client-5776a6bb.d.ts → client-ba0d3315.d.ts} +12 -15
  21. package/dist/{connection-bd35d442.d.ts → connection-c3a96d09.d.ts} +1 -5
  22. package/dist/connection-d33e3246.d.ts +11 -0
  23. package/dist/{handshake-a947c234.d.ts → handshake-cdead82a.d.ts} +148 -183
  24. package/dist/logging/index.cjs.map +1 -1
  25. package/dist/logging/index.d.cts +1 -1
  26. package/dist/logging/index.d.ts +1 -1
  27. package/dist/logging/index.js +1 -1
  28. package/dist/{index-ea74cdbb.d.ts → message-e6c560fd.d.ts} +2 -2
  29. package/dist/router/index.cjs +104 -63
  30. package/dist/router/index.cjs.map +1 -1
  31. package/dist/router/index.d.cts +11 -10
  32. package/dist/router/index.d.ts +11 -10
  33. package/dist/router/index.js +2 -2
  34. package/dist/server-2ef5e6ec.d.ts +42 -0
  35. package/dist/{services-38b3f758.d.ts → services-e1417b33.d.ts} +3 -3
  36. package/dist/transport/impls/uds/client.cjs +1246 -1230
  37. package/dist/transport/impls/uds/client.cjs.map +1 -1
  38. package/dist/transport/impls/uds/client.d.cts +4 -4
  39. package/dist/transport/impls/uds/client.d.ts +4 -4
  40. package/dist/transport/impls/uds/client.js +7 -13
  41. package/dist/transport/impls/uds/client.js.map +1 -1
  42. package/dist/transport/impls/uds/server.cjs +1298 -1151
  43. package/dist/transport/impls/uds/server.cjs.map +1 -1
  44. package/dist/transport/impls/uds/server.d.cts +4 -4
  45. package/dist/transport/impls/uds/server.d.ts +4 -4
  46. package/dist/transport/impls/uds/server.js +6 -6
  47. package/dist/transport/impls/ws/client.cjs +976 -965
  48. package/dist/transport/impls/ws/client.cjs.map +1 -1
  49. package/dist/transport/impls/ws/client.d.cts +4 -4
  50. package/dist/transport/impls/ws/client.d.ts +4 -4
  51. package/dist/transport/impls/ws/client.js +6 -7
  52. package/dist/transport/impls/ws/client.js.map +1 -1
  53. package/dist/transport/impls/ws/server.cjs +1182 -1047
  54. package/dist/transport/impls/ws/server.cjs.map +1 -1
  55. package/dist/transport/impls/ws/server.d.cts +4 -4
  56. package/dist/transport/impls/ws/server.d.ts +4 -4
  57. package/dist/transport/impls/ws/server.js +6 -6
  58. package/dist/transport/index.cjs +1433 -1360
  59. package/dist/transport/index.cjs.map +1 -1
  60. package/dist/transport/index.d.cts +4 -4
  61. package/dist/transport/index.d.ts +4 -4
  62. package/dist/transport/index.js +9 -9
  63. package/dist/util/testHelpers.cjs +743 -310
  64. package/dist/util/testHelpers.cjs.map +1 -1
  65. package/dist/util/testHelpers.d.cts +9 -6
  66. package/dist/util/testHelpers.d.ts +9 -6
  67. package/dist/util/testHelpers.js +33 -10
  68. package/dist/util/testHelpers.js.map +1 -1
  69. package/package.json +1 -1
  70. package/dist/chunk-6LCL2ZZF.js.map +0 -1
  71. package/dist/chunk-7MJYOL32.js.map +0 -1
  72. package/dist/chunk-AVL32IMG.js.map +0 -1
  73. package/dist/chunk-DPKOJQWF.js +0 -476
  74. package/dist/chunk-DPKOJQWF.js.map +0 -1
  75. package/dist/chunk-EV5HW4IC.js.map +0 -1
  76. package/dist/chunk-J6N6H2WU.js +0 -476
  77. package/dist/chunk-J6N6H2WU.js.map +0 -1
  78. package/dist/chunk-MW5JXLHY.js +0 -348
  79. package/dist/chunk-MW5JXLHY.js.map +0 -1
  80. package/dist/chunk-R2HAS3GM.js.map +0 -1
  81. package/dist/chunk-RJOWZIWB.js +0 -335
  82. package/dist/chunk-RJOWZIWB.js.map +0 -1
  83. package/dist/connection-df85db7e.d.ts +0 -17
  84. package/dist/server-53cd5b7e.d.ts +0 -24
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../transport/options.ts","../transport/sessionStateMachine/common.ts","../transport/sessionStateMachine/SessionConnecting.ts","../transport/sessionStateMachine/SessionNoConnection.ts","../transport/sessionStateMachine/SessionWaitingForHandshake.ts","../transport/sessionStateMachine/SessionHandshaking.ts","../transport/sessionStateMachine/SessionConnected.ts","../transport/sessionStateMachine/transitions.ts"],"sourcesContent":["import { NaiveJsonCodec } from '../codec/json';\nimport { ConnectionRetryOptions } from './rateLimit';\nimport { SessionOptions } from './sessionStateMachine/common';\n\nexport type TransportOptions = SessionOptions;\n\nexport type ProvidedTransportOptions = Partial<TransportOptions>;\n\nexport const defaultTransportOptions: TransportOptions = {\n heartbeatIntervalMs: 1_000,\n heartbeatsUntilDead: 2,\n sessionDisconnectGraceMs: 5_000,\n connectionTimeoutMs: 2_000,\n handshakeTimeoutMs: 1_000,\n codec: NaiveJsonCodec,\n};\n\nexport type ClientTransportOptions = TransportOptions & ConnectionRetryOptions;\n\nexport type ProvidedClientTransportOptions = Partial<ClientTransportOptions>;\n\nconst defaultConnectionRetryOptions: ConnectionRetryOptions = {\n baseIntervalMs: 250,\n maxJitterMs: 200,\n maxBackoffMs: 32_000,\n attemptBudgetCapacity: 5,\n budgetRestoreIntervalMs: 200,\n};\n\nexport const defaultClientTransportOptions: ClientTransportOptions = {\n ...defaultTransportOptions,\n ...defaultConnectionRetryOptions,\n};\n\nexport type ServerTransportOptions = TransportOptions;\n\nexport type ProvidedServerTransportOptions = Partial<ServerTransportOptions>;\n\nexport const defaultServerTransportOptions: ServerTransportOptions = {\n ...defaultTransportOptions,\n};\n","import { Logger, MessageMetadata } from '../../logging';\nimport { TelemetryInfo } from '../../tracing';\nimport {\n OpaqueTransportMessage,\n OpaqueTransportMessageSchema,\n PartialTransportMessage,\n TransportClientId,\n TransportMessage,\n} from '../message';\nimport { Value } from '@sinclair/typebox/value';\nimport { SessionNoConnection } from './SessionNoConnection';\nimport { SessionConnecting } from './SessionConnecting';\nimport { SessionHandshaking } from './SessionHandshaking';\nimport { SessionConnected } from './SessionConnected';\nimport { Codec } from '../../codec';\nimport { Connection } from '../connection';\nimport { generateId } from '../id';\n\nexport const enum SessionState {\n NoConnection = 'NoConnection',\n Connecting = 'Connecting',\n Handshaking = 'Handshaking',\n Connected = 'Connected',\n WaitingForHandshake = 'WaitingForHandshake',\n}\n\nexport type Session<ConnType extends Connection> =\n | SessionNoConnection\n | SessionConnecting<ConnType>\n | SessionHandshaking<ConnType>\n | SessionConnected<ConnType>;\n\nexport const ERR_CONSUMED = `session state has been consumed and is no longer valid`;\n\nabstract class StateMachineState {\n abstract readonly state: SessionState;\n\n /*\n * Whether this state has been consumed\n * and we've moved on to another state\n */\n _isConsumed: boolean;\n\n // called when we're transitioning to another state\n // note that this is internal and should not be called directly\n // by consumers, the proxy will call this when the state is consumed\n // and we're transitioning to another state\n abstract _handleStateExit(): void;\n\n // called when we exit the state machine entirely\n // note that this is internal and should not be called directly\n // by consumers, the proxy will call this when .close is closed\n abstract _handleClose(): void;\n\n close(): void {\n this._handleClose();\n }\n\n constructor() {\n this._isConsumed = false;\n\n // proxy helps us prevent access to properties after the state has been consumed\n // e.g. if we hold a reference to a state and try to access it after it's been consumed\n // we intercept the access and throw an error to help catch bugs\n return new Proxy(this, {\n get(target, prop) {\n // always allow access to _isConsumed, id, and state\n if (prop === '_isConsumed' || prop === 'id' || prop === 'state') {\n return Reflect.get(target, prop);\n }\n\n // modify _handleStateExit\n if (prop === '_handleStateExit') {\n return () => {\n target._isConsumed = true;\n target._handleStateExit();\n };\n }\n\n // modify _handleClose\n if (prop === '_handleClose') {\n return () => {\n target._handleStateExit();\n target._handleClose();\n };\n }\n\n if (target._isConsumed) {\n throw new Error(\n `${ERR_CONSUMED}: getting ${prop.toString()} on consumed state`,\n );\n }\n\n return Reflect.get(target, prop);\n },\n set(target, prop, value) {\n if (target._isConsumed) {\n throw new Error(\n `${ERR_CONSUMED}: setting ${prop.toString()} on consumed state`,\n );\n }\n\n return Reflect.set(target, prop, value);\n },\n });\n }\n}\n\nexport interface SessionOptions {\n /**\n * Frequency at which to send heartbeat acknowledgements\n */\n heartbeatIntervalMs: number;\n /**\n * Number of elapsed heartbeats without a response message before we consider\n * the connection dead.\n */\n heartbeatsUntilDead: number;\n /**\n * Duration to wait between connection disconnect and actual session disconnect\n */\n sessionDisconnectGraceMs: number;\n /**\n * Connection timeout in milliseconds\n */\n connectionTimeoutMs: number;\n /**\n * Handshake timeout in milliseconds\n */\n handshakeTimeoutMs: number;\n /**\n * The codec to use for encoding/decoding messages over the wire\n */\n codec: Codec;\n}\n\n// all session states have a from and options\nexport abstract class CommonSession extends StateMachineState {\n readonly from: TransportClientId;\n readonly options: SessionOptions;\n\n log?: Logger;\n abstract get loggingMetadata(): MessageMetadata;\n\n constructor(\n from: TransportClientId,\n options: SessionOptions,\n log: Logger | undefined,\n ) {\n super();\n this.from = from;\n this.options = options;\n this.log = log;\n }\n\n parseMsg(msg: Uint8Array): OpaqueTransportMessage | null {\n const parsedMsg = this.options.codec.fromBuffer(msg);\n\n if (parsedMsg === null) {\n const decodedBuffer = new TextDecoder().decode(Buffer.from(msg));\n this.log?.error(\n `received malformed msg: ${decodedBuffer}`,\n this.loggingMetadata,\n );\n return null;\n }\n\n if (!Value.Check(OpaqueTransportMessageSchema, parsedMsg)) {\n this.log?.error(`received invalid msg: ${JSON.stringify(parsedMsg)}`, {\n ...this.loggingMetadata,\n validationErrors: [\n ...Value.Errors(OpaqueTransportMessageSchema, parsedMsg),\n ],\n });\n\n return null;\n }\n\n return parsedMsg;\n }\n}\n\nexport type InheritedProperties = Pick<\n IdentifiedSession,\n 'id' | 'from' | 'to' | 'seq' | 'ack' | 'sendBuffer' | 'telemetry' | 'options'\n>;\n\nexport type SessionId = string;\n\n// all sessions where we know the other side's client id\nexport abstract class IdentifiedSession extends CommonSession {\n readonly id: SessionId;\n readonly telemetry: TelemetryInfo;\n readonly to: TransportClientId;\n\n /**\n * Index of the message we will send next (excluding handshake)\n */\n seq: number;\n\n /**\n * Number of unique messages we've received this session (excluding handshake)\n */\n ack: number;\n sendBuffer: Array<OpaqueTransportMessage>;\n\n constructor(\n id: SessionId,\n from: TransportClientId,\n to: TransportClientId,\n seq: number,\n ack: number,\n sendBuffer: Array<OpaqueTransportMessage>,\n telemetry: TelemetryInfo,\n options: SessionOptions,\n log: Logger | undefined,\n ) {\n super(from, options, log);\n this.id = id;\n this.to = to;\n this.seq = seq;\n this.ack = ack;\n this.sendBuffer = sendBuffer;\n this.telemetry = telemetry;\n this.log = log;\n }\n\n get loggingMetadata(): MessageMetadata {\n const spanContext = this.telemetry.span.spanContext();\n\n return {\n clientId: this.from,\n connectedTo: this.to,\n sessionId: this.id,\n telemetry: {\n traceId: spanContext.traceId,\n spanId: spanContext.spanId,\n },\n };\n }\n\n constructMsg<Payload>(\n partialMsg: PartialTransportMessage<Payload>,\n ): TransportMessage<Payload> {\n const msg = {\n ...partialMsg,\n id: generateId(),\n to: this.to,\n from: this.from,\n seq: this.seq,\n ack: this.ack,\n };\n\n this.seq++;\n return msg;\n }\n\n nextSeq(): number {\n return this.sendBuffer.length > 0 ? this.sendBuffer[0].seq : this.seq;\n }\n\n send(msg: PartialTransportMessage): string {\n const constructedMsg = this.constructMsg(msg);\n this.sendBuffer.push(constructedMsg);\n return constructedMsg.id;\n }\n\n _handleStateExit(): void {\n // noop\n }\n\n _handleClose(): void {\n // zero out the buffer\n this.sendBuffer.length = 0;\n this.telemetry.span.end();\n }\n}\n","import { Connection } from '../connection';\nimport { IdentifiedSession, SessionState } from './common';\n\nexport interface SessionConnectingListeners {\n onConnectionEstablished: (conn: Connection) => void;\n onConnectionFailed: (err: unknown) => void;\n\n // timeout related\n onConnectionTimeout: () => void;\n}\n\n/*\n * A session that is connecting but we don't have access to the raw connection\n * yet.\n *\n * Valid transitions:\n * - Connecting -> NoConnection (timeout)\n * - Connecting -> Handshaking (on connection established)\n */\nexport class SessionConnecting<\n ConnType extends Connection,\n> extends IdentifiedSession {\n readonly state = SessionState.Connecting as const;\n connPromise: Promise<ConnType>;\n listeners: SessionConnectingListeners;\n\n connectionTimeout?: ReturnType<typeof setTimeout>;\n\n constructor(\n connPromise: Promise<ConnType>,\n listeners: SessionConnectingListeners,\n ...args: ConstructorParameters<typeof IdentifiedSession>\n ) {\n super(...args);\n this.connPromise = connPromise;\n this.listeners = listeners;\n\n this.connectionTimeout = setTimeout(() => {\n listeners.onConnectionTimeout();\n }, this.options.connectionTimeoutMs);\n\n connPromise.then(\n (conn) => {\n if (this._isConsumed) return;\n listeners.onConnectionEstablished(conn);\n },\n (err) => {\n if (this._isConsumed) return;\n listeners.onConnectionFailed(err);\n },\n );\n }\n\n // close a pending connection if it resolves, ignore errors if the promise\n // ends up rejected anyways\n bestEffortClose() {\n void this.connPromise\n .then((conn) => conn.close())\n .catch(() => {\n // ignore errors\n });\n }\n\n _handleStateExit(): void {\n super._handleStateExit();\n clearTimeout(this.connectionTimeout);\n this.connectionTimeout = undefined;\n }\n\n _handleClose(): void {\n // close the pending connection if it resolves\n this.bestEffortClose();\n super._handleClose();\n }\n}\n","import { IdentifiedSession, SessionState } from './common';\n\nexport interface SessionNoConnectionListeners {\n // timeout related\n onSessionGracePeriodElapsed: () => void;\n}\n\n/*\n * A session that is not connected and cannot send or receive messages.\n *\n * Valid transitions:\n * - NoConnection -> Connecting (on connect)\n */\nexport class SessionNoConnection extends IdentifiedSession {\n readonly state = SessionState.NoConnection as const;\n listeners: SessionNoConnectionListeners;\n\n gracePeriodTimeout?: ReturnType<typeof setTimeout>;\n\n constructor(\n listeners: SessionNoConnectionListeners,\n ...args: ConstructorParameters<typeof IdentifiedSession>\n ) {\n super(...args);\n this.listeners = listeners;\n\n this.gracePeriodTimeout = setTimeout(() => {\n this.listeners.onSessionGracePeriodElapsed();\n }, this.options.sessionDisconnectGraceMs);\n }\n\n _handleClose(): void {\n super._handleClose();\n }\n\n _handleStateExit(): void {\n super._handleStateExit();\n\n if (this.gracePeriodTimeout) {\n clearTimeout(this.gracePeriodTimeout);\n this.gracePeriodTimeout = undefined;\n }\n }\n}\n","import { MessageMetadata } from '../../logging';\nimport { Connection } from '../connection';\nimport { TransportMessage } from '../message';\nimport { SessionHandshakingListeners } from './SessionHandshaking';\nimport { CommonSession, SessionState } from './common';\n\n/*\n * Server-side session that has a connection but is waiting for the client to identify itself.\n *\n * Valid transitions:\n * - WaitingForHandshake -> NoConnection (on close)\n * - WaitingForHandshake -> Connected (on handshake)\n */\nexport class SessionWaitingForHandshake<\n ConnType extends Connection,\n> extends CommonSession {\n readonly state = SessionState.WaitingForHandshake as const;\n conn: ConnType;\n listeners: SessionHandshakingListeners;\n\n handshakeTimeout?: ReturnType<typeof setTimeout>;\n\n constructor(\n conn: ConnType,\n listeners: SessionHandshakingListeners,\n ...args: ConstructorParameters<typeof CommonSession>\n ) {\n super(...args);\n this.conn = conn;\n this.listeners = listeners;\n\n this.handshakeTimeout = setTimeout(() => {\n listeners.onHandshakeTimeout();\n }, this.options.handshakeTimeoutMs);\n\n this.conn.addDataListener(this.onHandshakeData);\n this.conn.addErrorListener(listeners.onConnectionErrored);\n this.conn.addCloseListener(listeners.onConnectionClosed);\n }\n\n onHandshakeData = (msg: Uint8Array) => {\n const parsedMsg = this.parseMsg(msg);\n if (parsedMsg === null) {\n this.listeners.onInvalidHandshake('could not parse message');\n return;\n }\n\n // after this fires, the listener is responsible for transitioning the session\n // and thus removing the handshake timeout\n this.listeners.onHandshake(parsedMsg);\n };\n\n get loggingMetadata(): MessageMetadata {\n return {\n clientId: this.from,\n connId: this.conn.id,\n };\n }\n\n sendHandshake(msg: TransportMessage): boolean {\n return this.conn.send(this.options.codec.toBuffer(msg));\n }\n\n _handleStateExit(): void {\n this.conn.removeDataListener(this.onHandshakeData);\n this.conn.removeErrorListener(this.listeners.onConnectionErrored);\n this.conn.removeCloseListener(this.listeners.onConnectionClosed);\n clearTimeout(this.handshakeTimeout);\n this.handshakeTimeout = undefined;\n }\n\n _handleClose(): void {\n this.conn.close();\n }\n}\n","import { Connection } from '../connection';\nimport { OpaqueTransportMessage, TransportMessage } from '../message';\nimport { IdentifiedSession, SessionState } from './common';\n\nexport interface SessionHandshakingListeners {\n onConnectionErrored: (err: unknown) => void;\n onConnectionClosed: () => void;\n onHandshake: (msg: OpaqueTransportMessage) => void;\n onInvalidHandshake: (reason: string) => void;\n\n // timeout related\n onHandshakeTimeout: () => void;\n}\n\n/*\n * A session that is handshaking and waiting for the other side to identify itself.\n *\n * Valid transitions:\n * - Handshaking -> NoConnection (on close)\n * - Handshaking -> Connected (on handshake)\n */\nexport class SessionHandshaking<\n ConnType extends Connection,\n> extends IdentifiedSession {\n readonly state = SessionState.Handshaking as const;\n conn: ConnType;\n listeners: SessionHandshakingListeners;\n\n handshakeTimeout: ReturnType<typeof setTimeout>;\n\n constructor(\n conn: ConnType,\n listeners: SessionHandshakingListeners,\n ...args: ConstructorParameters<typeof IdentifiedSession>\n ) {\n super(...args);\n this.conn = conn;\n this.listeners = listeners;\n\n this.handshakeTimeout = setTimeout(() => {\n listeners.onHandshakeTimeout();\n }, this.options.handshakeTimeoutMs);\n\n this.conn.addDataListener(this.onHandshakeData);\n this.conn.addErrorListener(listeners.onConnectionErrored);\n this.conn.addCloseListener(listeners.onConnectionClosed);\n }\n\n onHandshakeData = (msg: Uint8Array) => {\n const parsedMsg = this.parseMsg(msg);\n if (parsedMsg === null) {\n this.listeners.onInvalidHandshake('could not parse message');\n return;\n }\n\n this.listeners.onHandshake(parsedMsg);\n };\n\n sendHandshake(msg: TransportMessage): boolean {\n return this.conn.send(this.options.codec.toBuffer(msg));\n }\n\n _handleStateExit(): void {\n super._handleStateExit();\n this.conn.removeDataListener(this.onHandshakeData);\n this.conn.removeErrorListener(this.listeners.onConnectionErrored);\n this.conn.removeCloseListener(this.listeners.onConnectionClosed);\n clearTimeout(this.handshakeTimeout);\n }\n\n _handleClose(): void {\n super._handleClose();\n this.conn.close();\n }\n}\n","import { Static } from '@sinclair/typebox';\nimport {\n ControlFlags,\n ControlMessageAckSchema,\n OpaqueTransportMessage,\n PartialTransportMessage,\n isAck,\n} from '../message';\nimport { IdentifiedSession, SessionState } from './common';\nimport { Connection } from '../connection';\nimport { SpanStatusCode } from '@opentelemetry/api';\n\nexport interface SessionConnectedListeners {\n onConnectionErrored: (err: unknown) => void;\n onConnectionClosed: () => void;\n onMessage: (msg: OpaqueTransportMessage) => void;\n onInvalidMessage: (reason: string) => void;\n}\n\n/*\n * A session that is connected and can send and receive messages.\n *\n * Valid transitions:\n * - Connected -> NoConnection (on close)\n */\nexport class SessionConnected<\n ConnType extends Connection,\n> extends IdentifiedSession {\n readonly state = SessionState.Connected as const;\n conn: ConnType;\n listeners: SessionConnectedListeners;\n\n heartbeatHandle?: ReturnType<typeof setInterval> | undefined;\n heartbeatMisses = 0;\n\n get isActivelyHeartbeating() {\n return this.heartbeatHandle !== undefined;\n }\n\n updateBookkeeping(ack: number, seq: number) {\n this.sendBuffer = this.sendBuffer.filter((unacked) => unacked.seq >= ack);\n this.ack = seq + 1;\n this.heartbeatMisses = 0;\n }\n\n send(msg: PartialTransportMessage): string {\n const constructedMsg = this.constructMsg(msg);\n this.sendBuffer.push(constructedMsg);\n this.conn.send(this.options.codec.toBuffer(constructedMsg));\n return constructedMsg.id;\n }\n\n constructor(\n conn: ConnType,\n listeners: SessionConnectedListeners,\n ...args: ConstructorParameters<typeof IdentifiedSession>\n ) {\n super(...args);\n this.conn = conn;\n this.listeners = listeners;\n\n this.conn.addDataListener(this.onMessageData);\n this.conn.addCloseListener(listeners.onConnectionClosed);\n this.conn.addErrorListener(listeners.onConnectionErrored);\n\n // send any buffered messages\n if (this.sendBuffer.length > 0) {\n this.log?.debug(\n `sending ${this.sendBuffer.length} buffered messages`,\n this.loggingMetadata,\n );\n }\n\n for (const msg of this.sendBuffer) {\n conn.send(this.options.codec.toBuffer(msg));\n }\n\n // dont explicity clear the buffer, we'll just filter out old messages\n // when we receive an ack\n }\n\n startActiveHeartbeat() {\n this.heartbeatHandle = setInterval(() => {\n const misses = this.heartbeatMisses;\n const missDuration = misses * this.options.heartbeatIntervalMs;\n if (misses >= this.options.heartbeatsUntilDead) {\n this.log?.info(\n `closing connection to ${this.to} due to inactivity (missed ${misses} heartbeats which is ${missDuration}ms)`,\n this.loggingMetadata,\n );\n this.telemetry.span.addEvent('closing connection due to inactivity');\n this.conn.close();\n clearInterval(this.heartbeatHandle);\n this.heartbeatHandle = undefined;\n return;\n }\n\n this.sendHeartbeat();\n this.heartbeatMisses++;\n }, this.options.heartbeatIntervalMs);\n }\n\n private sendHeartbeat() {\n this.send({\n streamId: 'heartbeat',\n controlFlags: ControlFlags.AckBit,\n payload: {\n type: 'ACK',\n } satisfies Static<typeof ControlMessageAckSchema>,\n });\n }\n\n onMessageData = (msg: Uint8Array) => {\n const parsedMsg = this.parseMsg(msg);\n if (parsedMsg === null) return;\n\n // check message ordering here\n if (parsedMsg.seq !== this.ack) {\n if (parsedMsg.seq < this.ack) {\n this.log?.debug(\n `received duplicate msg (got seq: ${parsedMsg.seq}, wanted seq: ${this.ack}), discarding`,\n {\n ...this.loggingMetadata,\n transportMessage: parsedMsg,\n },\n );\n } else {\n const reason = `received out-of-order msg (got seq: ${parsedMsg.seq}, wanted seq: ${this.ack})`;\n this.log?.error(reason, {\n ...this.loggingMetadata,\n transportMessage: parsedMsg,\n tags: ['invariant-violation'],\n });\n this.telemetry.span.setStatus({\n code: SpanStatusCode.ERROR,\n message: reason,\n });\n\n this.listeners.onInvalidMessage(reason);\n }\n\n return;\n }\n\n // message is ok to update bookkeeping with\n this.log?.debug(`received msg`, {\n ...this.loggingMetadata,\n transportMessage: parsedMsg,\n });\n\n this.updateBookkeeping(parsedMsg.ack, parsedMsg.seq);\n\n // dispatch directly if its not an explicit ack\n if (!isAck(parsedMsg.controlFlags)) {\n this.listeners.onMessage(parsedMsg);\n return;\n }\n\n // discard acks (unless we aren't heartbeating in which case just respond)\n this.log?.debug(`discarding msg (ack bit set)`, {\n ...this.loggingMetadata,\n transportMessage: parsedMsg,\n });\n\n // if we are not actively heartbeating, we are in passive\n // heartbeat mode and should send a response to the ack\n if (!this.isActivelyHeartbeating) {\n this.sendHeartbeat();\n }\n };\n\n _handleStateExit(): void {\n super._handleStateExit();\n this.conn.removeDataListener(this.onMessageData);\n this.conn.removeCloseListener(this.listeners.onConnectionClosed);\n this.conn.removeErrorListener(this.listeners.onConnectionErrored);\n clearInterval(this.heartbeatHandle);\n this.heartbeatHandle = undefined;\n }\n\n _handleClose(): void {\n super._handleClose();\n this.conn.close();\n }\n}\n","import { OpaqueTransportMessage, TransportClientId } from '..';\nimport {\n SessionConnecting,\n SessionConnectingListeners,\n} from './SessionConnecting';\nimport {\n SessionNoConnection,\n SessionNoConnectionListeners,\n} from './SessionNoConnection';\nimport { IdentifiedSession, SessionOptions } from './common';\nimport { PropagationContext, createSessionTelemetryInfo } from '../../tracing';\nimport { SessionWaitingForHandshake } from './SessionWaitingForHandshake';\nimport {\n SessionHandshaking,\n SessionHandshakingListeners,\n} from './SessionHandshaking';\nimport {\n SessionConnected,\n SessionConnectedListeners,\n} from './SessionConnected';\nimport { generateId } from '../id';\nimport { Connection } from '../connection';\nimport { Logger } from '../../logging';\n\nfunction inheritSharedSession(\n session: IdentifiedSession,\n): ConstructorParameters<typeof IdentifiedSession> {\n return [\n session.id,\n session.from,\n session.to,\n session.seq,\n session.ack,\n session.sendBuffer,\n session.telemetry,\n session.options,\n session.log,\n ];\n}\n\n/*\n * Session state machine:\n * 1. SessionNoConnection is the client entrypoint as\n * we know who the other side is already, we just need to connect\n * 5. SessionWaitingForHandshake is the server entrypoint\n * as we have a connection but don't know who the other side is yet\n *\n * 1. SessionNoConnection ◄──┐\n * │ reconnect / connect attempt │\n * ▼ │\n * 2. SessionConnecting │\n * │ connect success ──────────────┤ connect failure\n * ▼ │\n * 3. SessionHandshaking │\n * │ handshake success ┌──────┤ connection drop\n * 5. WaitingForHandshake │ handshake failure ─────┤ │\n * │ handshake success ▼ │ │ connection drop\n * ├───────────────────────► 4. SessionConnected │ │ heartbeat misses\n * │ │ invalid message ───────┼──────┘\n * │ ▼ │\n * └───────────────────────► x. Destroy Session ◄─────┘\n * handshake failure\n */\nexport const SessionStateGraph = {\n entrypoints: {\n NoConnection(\n to: TransportClientId,\n from: TransportClientId,\n listeners: SessionNoConnectionListeners,\n options: SessionOptions,\n log?: Logger,\n ) {\n const id = `session-${generateId()}`;\n const telemetry = createSessionTelemetryInfo(id, to, from);\n const sendBuffer: Array<OpaqueTransportMessage> = [];\n\n const session = new SessionNoConnection(\n listeners,\n id,\n from,\n to,\n 0,\n 0,\n sendBuffer,\n telemetry,\n options,\n log,\n );\n\n session.log?.info(`session ${session.id} created in NoConnection state`, {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n });\n\n return session;\n },\n WaitingForHandshake<ConnType extends Connection>(\n from: TransportClientId,\n conn: ConnType,\n listeners: SessionHandshakingListeners,\n options: SessionOptions,\n log?: Logger,\n ): SessionWaitingForHandshake<ConnType> {\n const session = new SessionWaitingForHandshake(\n conn,\n listeners,\n from,\n options,\n log,\n );\n\n session.log?.info(`session created in WaitingForHandshake state`, {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n });\n\n return session;\n },\n },\n // All of the transitions 'move'/'consume' the old session and return a new one.\n // After a session is transitioned, any usage of the old session will throw.\n transition: {\n // happy path transitions\n NoConnectionToConnecting<ConnType extends Connection>(\n oldSession: SessionNoConnection,\n connPromise: Promise<ConnType>,\n listeners: SessionConnectingListeners,\n ): SessionConnecting<ConnType> {\n const carriedState = inheritSharedSession(oldSession);\n oldSession._handleStateExit();\n\n const session = new SessionConnecting(\n connPromise,\n listeners,\n ...carriedState,\n );\n session.log?.info(\n `session ${session.id} transition from NoConnection to Connecting`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n return session;\n },\n ConnectingToHandshaking<ConnType extends Connection>(\n oldSession: SessionConnecting<ConnType>,\n conn: ConnType,\n listeners: SessionHandshakingListeners,\n ): SessionHandshaking<ConnType> {\n const carriedState = inheritSharedSession(oldSession);\n oldSession._handleStateExit();\n\n const session = new SessionHandshaking(conn, listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from Connecting to Handshaking`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n HandshakingToConnected<ConnType extends Connection>(\n oldSession: SessionHandshaking<ConnType>,\n listeners: SessionConnectedListeners,\n ): SessionConnected<ConnType> {\n const carriedState = inheritSharedSession(oldSession);\n const conn = oldSession.conn;\n oldSession._handleStateExit();\n\n const session = new SessionConnected(conn, listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from Handshaking to Connected`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n WaitingForHandshakeToConnected<ConnType extends Connection>(\n pendingSession: SessionWaitingForHandshake<ConnType>,\n oldSession: SessionNoConnection | undefined,\n sessionId: string,\n to: TransportClientId,\n propagationCtx: PropagationContext | undefined,\n listeners: SessionConnectedListeners,\n ): SessionConnected<ConnType> {\n const conn = pendingSession.conn;\n const { from, options } = pendingSession;\n const carriedState: ConstructorParameters<typeof IdentifiedSession> =\n oldSession\n ? // old session exists, inherit state\n inheritSharedSession(oldSession)\n : // old session does not exist, create new state\n [\n sessionId,\n from,\n to,\n 0,\n 0,\n [],\n createSessionTelemetryInfo(sessionId, to, from, propagationCtx),\n options,\n pendingSession.log,\n ];\n\n pendingSession._handleStateExit();\n oldSession?._handleStateExit();\n\n const session = new SessionConnected(conn, listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from WaitingForHandshake to Connected`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n // disconnect paths\n ConnectingToNoConnection<ConnType extends Connection>(\n oldSession: SessionConnecting<ConnType>,\n listeners: SessionNoConnectionListeners,\n ): SessionNoConnection {\n const carriedState = inheritSharedSession(oldSession);\n oldSession.bestEffortClose();\n oldSession._handleStateExit();\n\n const session = new SessionNoConnection(listeners, ...carriedState);\n session.log?.info(\n `session ${session.id} transition from Connecting to NoConnection`,\n {\n ...session.loggingMetadata,\n tags: ['state-transition'],\n },\n );\n\n return session;\n },\n HandshakingToNoConnection<ConnType extends Connection>(\n oldSession: SessionHandshaking<ConnType>,\n listeners: SessionNoConnectionListeners,\n ): 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@@ -0,0 +1,382 @@
1
+ import {
2
+ ProtocolError,
3
+ Transport
4
+ } from "./chunk-ZAT3R4CU.js";
5
+ import {
6
+ SessionStateGraph,
7
+ defaultServerTransportOptions
8
+ } from "./chunk-JA57I7MG.js";
9
+ import {
10
+ ControlMessageHandshakeRequestSchema,
11
+ PROTOCOL_VERSION,
12
+ coerceErrorString,
13
+ handshakeResponseMessage
14
+ } from "./chunk-PJGGC3LV.js";
15
+
16
+ // transport/server.ts
17
+ import { SpanStatusCode } from "@opentelemetry/api";
18
+ import { Value } from "@sinclair/typebox/value";
19
+ var ServerTransport = class extends Transport {
20
+ /**
21
+ * The options for this transport.
22
+ */
23
+ options;
24
+ /**
25
+ * Optional handshake options for the server.
26
+ */
27
+ handshakeExtensions;
28
+ /**
29
+ * A map of session handshake data for each session.
30
+ */
31
+ sessionHandshakeMetadata = /* @__PURE__ */ new Map();
32
+ pendingSessions = /* @__PURE__ */ new Set();
33
+ constructor(clientId, providedOptions) {
34
+ super(clientId, providedOptions);
35
+ this.options = {
36
+ ...defaultServerTransportOptions,
37
+ ...providedOptions
38
+ };
39
+ this.log?.info(`initiated server transport`, {
40
+ clientId: this.clientId,
41
+ protocolVersion: PROTOCOL_VERSION
42
+ });
43
+ }
44
+ extendHandshake(options) {
45
+ this.handshakeExtensions = options;
46
+ }
47
+ send(to, msg) {
48
+ if (this.getStatus() === "closed") {
49
+ const err = "transport is closed, cant send";
50
+ this.log?.error(err, {
51
+ clientId: this.clientId,
52
+ transportMessage: msg,
53
+ tags: ["invariant-violation"]
54
+ });
55
+ throw new Error(err);
56
+ }
57
+ const session = this.sessions.get(to);
58
+ if (!session) {
59
+ const err = `session to ${to} does not exist`;
60
+ this.log?.error(err, {
61
+ clientId: this.clientId,
62
+ transportMessage: msg,
63
+ tags: ["invariant-violation"]
64
+ });
65
+ throw new Error(err);
66
+ }
67
+ return session.send(msg);
68
+ }
69
+ deletePendingSession(pendingSession) {
70
+ pendingSession.close();
71
+ this.pendingSessions.delete(pendingSession);
72
+ }
73
+ deleteSession(session) {
74
+ this.sessionHandshakeMetadata.delete(session.to);
75
+ super.deleteSession(session);
76
+ }
77
+ handleConnection(conn) {
78
+ if (this.getStatus() !== "open")
79
+ return;
80
+ this.log?.info(`new incoming connection`, {
81
+ ...conn.loggingMetadata,
82
+ clientId: this.clientId
83
+ });
84
+ let receivedHandshake = false;
85
+ const pendingSession = SessionStateGraph.entrypoints.WaitingForHandshake(
86
+ this.clientId,
87
+ conn,
88
+ {
89
+ onConnectionClosed: () => {
90
+ this.log?.warn(
91
+ `connection from unknown closed before handshake finished`,
92
+ pendingSession.loggingMetadata
93
+ );
94
+ this.deletePendingSession(pendingSession);
95
+ },
96
+ onConnectionErrored: (err) => {
97
+ const errorString = coerceErrorString(err);
98
+ this.log?.warn(
99
+ `connection from unknown errored before handshake finished: ${errorString}`,
100
+ pendingSession.loggingMetadata
101
+ );
102
+ this.deletePendingSession(pendingSession);
103
+ },
104
+ onHandshakeTimeout: () => {
105
+ this.log?.warn(
106
+ `connection from unknown timed out before handshake finished`,
107
+ pendingSession.loggingMetadata
108
+ );
109
+ this.deletePendingSession(pendingSession);
110
+ },
111
+ onHandshake: (msg) => {
112
+ if (receivedHandshake) {
113
+ this.log?.error(
114
+ `received multiple handshake messages from pending session`,
115
+ {
116
+ ...pendingSession.loggingMetadata,
117
+ connectedTo: msg.from,
118
+ transportMessage: msg
119
+ }
120
+ );
121
+ this.deletePendingSession(pendingSession);
122
+ return;
123
+ }
124
+ receivedHandshake = true;
125
+ void this.onHandshakeRequest(pendingSession, msg);
126
+ },
127
+ onInvalidHandshake: (reason) => {
128
+ this.log?.error(
129
+ `invalid handshake: ${reason}`,
130
+ pendingSession.loggingMetadata
131
+ );
132
+ this.deletePendingSession(pendingSession);
133
+ this.protocolError(ProtocolError.HandshakeFailed, reason);
134
+ }
135
+ },
136
+ this.options,
137
+ this.log
138
+ );
139
+ this.pendingSessions.add(pendingSession);
140
+ }
141
+ rejectHandshakeRequest(session, to, reason, code, metadata) {
142
+ session.conn.telemetry?.span.setStatus({
143
+ code: SpanStatusCode.ERROR,
144
+ message: reason
145
+ });
146
+ this.log?.warn(reason, metadata);
147
+ session.sendHandshake(
148
+ handshakeResponseMessage({
149
+ from: this.clientId,
150
+ to,
151
+ status: {
152
+ ok: false,
153
+ code,
154
+ reason
155
+ }
156
+ })
157
+ );
158
+ this.protocolError(ProtocolError.HandshakeFailed, reason);
159
+ this.deletePendingSession(session);
160
+ }
161
+ async onHandshakeRequest(session, msg) {
162
+ if (!Value.Check(ControlMessageHandshakeRequestSchema, msg.payload)) {
163
+ this.rejectHandshakeRequest(
164
+ session,
165
+ msg.from,
166
+ "received invalid handshake request",
167
+ "MALFORMED_HANDSHAKE",
168
+ {
169
+ ...session.loggingMetadata,
170
+ transportMessage: msg,
171
+ connectedTo: msg.from,
172
+ validationErrors: [
173
+ ...Value.Errors(ControlMessageHandshakeRequestSchema, msg.payload)
174
+ ]
175
+ }
176
+ );
177
+ return;
178
+ }
179
+ const gotVersion = msg.payload.protocolVersion;
180
+ if (gotVersion !== PROTOCOL_VERSION) {
181
+ this.rejectHandshakeRequest(
182
+ session,
183
+ msg.from,
184
+ `expected protocol version ${PROTOCOL_VERSION}, got ${gotVersion}`,
185
+ "PROTOCOL_VERSION_MISMATCH",
186
+ {
187
+ ...session.loggingMetadata,
188
+ connectedTo: msg.from,
189
+ transportMessage: msg
190
+ }
191
+ );
192
+ return;
193
+ }
194
+ let oldSession = this.sessions.get(msg.from);
195
+ const parsedMetadata = await this.validateHandshakeMetadata(
196
+ session,
197
+ oldSession,
198
+ msg.payload.metadata,
199
+ msg.from
200
+ );
201
+ if (parsedMetadata === false) {
202
+ return;
203
+ }
204
+ let connectCase = "new session";
205
+ if (oldSession && oldSession.id === msg.payload.sessionId) {
206
+ connectCase = "transparent reconnection";
207
+ const clientNextExpectedSeq = msg.payload.expectedSessionState.nextExpectedSeq;
208
+ const clientNextSentSeq = msg.payload.expectedSessionState.nextSentSeq ?? 0;
209
+ const ourNextSeq = oldSession.nextSeq();
210
+ const ourAck = oldSession.ack;
211
+ if (clientNextSentSeq > ourAck) {
212
+ this.rejectHandshakeRequest(
213
+ session,
214
+ msg.from,
215
+ `client is in the future: server wanted next message to be ${ourAck} but client would have sent ${clientNextSentSeq}`,
216
+ "SESSION_STATE_MISMATCH",
217
+ {
218
+ ...session.loggingMetadata,
219
+ connectedTo: msg.from,
220
+ transportMessage: msg
221
+ }
222
+ );
223
+ return;
224
+ }
225
+ if (ourNextSeq > clientNextExpectedSeq) {
226
+ this.rejectHandshakeRequest(
227
+ session,
228
+ msg.from,
229
+ `server is in the future: client wanted next message to be ${clientNextExpectedSeq} but server would have sent ${ourNextSeq}`,
230
+ "SESSION_STATE_MISMATCH",
231
+ {
232
+ ...session.loggingMetadata,
233
+ connectedTo: msg.from,
234
+ transportMessage: msg
235
+ }
236
+ );
237
+ return;
238
+ }
239
+ if (oldSession.state === "Connected" /* Connected */) {
240
+ const noConnectionSession = SessionStateGraph.transition.ConnectedToNoConnection(oldSession, {
241
+ onSessionGracePeriodElapsed: () => {
242
+ this.onSessionGracePeriodElapsed(noConnectionSession);
243
+ }
244
+ });
245
+ oldSession = noConnectionSession;
246
+ } else if (oldSession.state === "Handshaking" /* Handshaking */) {
247
+ const noConnectionSession = SessionStateGraph.transition.HandshakingToNoConnection(oldSession, {
248
+ onSessionGracePeriodElapsed: () => {
249
+ this.onSessionGracePeriodElapsed(noConnectionSession);
250
+ }
251
+ });
252
+ oldSession = noConnectionSession;
253
+ } else if (oldSession.state === "Connecting" /* Connecting */) {
254
+ const noConnectionSession = SessionStateGraph.transition.ConnectingToNoConnection(oldSession, {
255
+ onSessionGracePeriodElapsed: () => {
256
+ this.onSessionGracePeriodElapsed(noConnectionSession);
257
+ }
258
+ });
259
+ oldSession = noConnectionSession;
260
+ }
261
+ this.updateSession(oldSession);
262
+ } else if (oldSession) {
263
+ connectCase = "hard reconnection";
264
+ this.deleteSession(oldSession);
265
+ oldSession = void 0;
266
+ } else {
267
+ connectCase = "unknown session";
268
+ const clientNextExpectedSeq = msg.payload.expectedSessionState.nextExpectedSeq;
269
+ const clientNextSentSeq = msg.payload.expectedSessionState.nextSentSeq ?? 0;
270
+ if (clientNextSentSeq > 0 || clientNextExpectedSeq > 0) {
271
+ this.rejectHandshakeRequest(
272
+ session,
273
+ msg.from,
274
+ `client is trying to reconnect to a session the server don't know about: ${msg.payload.sessionId}`,
275
+ "SESSION_STATE_MISMATCH",
276
+ {
277
+ ...session.loggingMetadata,
278
+ connectedTo: msg.from,
279
+ transportMessage: msg
280
+ }
281
+ );
282
+ return;
283
+ }
284
+ }
285
+ const sessionId = msg.payload.sessionId;
286
+ this.log?.info(
287
+ `handshake from ${msg.from} ok (${connectCase}), responding with handshake success`,
288
+ {
289
+ ...session.loggingMetadata,
290
+ connectedTo: msg.from
291
+ }
292
+ );
293
+ const responseMsg = handshakeResponseMessage({
294
+ from: this.clientId,
295
+ to: msg.from,
296
+ status: {
297
+ ok: true,
298
+ sessionId
299
+ }
300
+ });
301
+ session.sendHandshake(responseMsg);
302
+ const connectedSession = SessionStateGraph.transition.WaitingForHandshakeToConnected(
303
+ session,
304
+ // by this point oldSession is either no connection or we dont have an old session
305
+ oldSession,
306
+ sessionId,
307
+ msg.from,
308
+ msg.tracing,
309
+ {
310
+ onConnectionErrored: (err) => {
311
+ const errStr = coerceErrorString(err);
312
+ this.log?.warn(
313
+ `connection to ${connectedSession.to} errored: ${errStr}`,
314
+ connectedSession.loggingMetadata
315
+ );
316
+ },
317
+ onConnectionClosed: () => {
318
+ this.log?.info(
319
+ `connection to ${connectedSession.to} closed`,
320
+ connectedSession.loggingMetadata
321
+ );
322
+ this.onConnClosed(connectedSession);
323
+ },
324
+ onMessage: (msg2) => this.handleMsg(msg2),
325
+ onInvalidMessage: (reason) => {
326
+ this.protocolError(ProtocolError.MessageOrderingViolated, reason);
327
+ this.deleteSession(connectedSession);
328
+ }
329
+ }
330
+ );
331
+ this.sessionHandshakeMetadata.set(connectedSession.to, parsedMetadata);
332
+ this.updateSession(connectedSession);
333
+ this.pendingSessions.delete(session);
334
+ connectedSession.startActiveHeartbeat();
335
+ }
336
+ async validateHandshakeMetadata(handshakingSession, existingSession, rawMetadata, from) {
337
+ let parsedMetadata = {};
338
+ if (this.handshakeExtensions) {
339
+ if (!Value.Check(this.handshakeExtensions.schema, rawMetadata)) {
340
+ this.rejectHandshakeRequest(
341
+ handshakingSession,
342
+ from,
343
+ "received malformed handshake metadata",
344
+ "MALFORMED_HANDSHAKE_META",
345
+ {
346
+ ...handshakingSession.loggingMetadata,
347
+ connectedTo: from,
348
+ validationErrors: [
349
+ ...Value.Errors(this.handshakeExtensions.schema, rawMetadata)
350
+ ]
351
+ }
352
+ );
353
+ return false;
354
+ }
355
+ const previousParsedMetadata = existingSession ? this.sessionHandshakeMetadata.get(existingSession.to) : void 0;
356
+ parsedMetadata = await this.handshakeExtensions.validate(
357
+ rawMetadata,
358
+ previousParsedMetadata
359
+ );
360
+ if (parsedMetadata === false) {
361
+ this.rejectHandshakeRequest(
362
+ handshakingSession,
363
+ from,
364
+ "rejected by handshake handler",
365
+ "REJECTED_BY_CUSTOM_HANDLER",
366
+ {
367
+ ...handshakingSession.loggingMetadata,
368
+ connectedTo: from,
369
+ clientId: this.clientId
370
+ }
371
+ );
372
+ return false;
373
+ }
374
+ }
375
+ return parsedMetadata;
376
+ }
377
+ };
378
+
379
+ export {
380
+ ServerTransport
381
+ };
382
+ //# sourceMappingURL=chunk-KX5PQRVN.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../transport/server.ts"],"sourcesContent":["import { SpanStatusCode } from '@opentelemetry/api';\nimport { ParsedMetadata } from '../router/context';\nimport { ServerHandshakeOptions } from '../router/handshake';\nimport {\n ControlMessageHandshakeRequestSchema,\n HandshakeErrorResponseCodes,\n OpaqueTransportMessage,\n PROTOCOL_VERSION,\n PartialTransportMessage,\n TransportClientId,\n handshakeResponseMessage,\n} from './message';\nimport {\n ProvidedServerTransportOptions,\n ServerTransportOptions,\n defaultServerTransportOptions,\n} from './options';\nimport { Transport } from './transport';\nimport { coerceErrorString } from '../util/stringify';\nimport { Static } from '@sinclair/typebox';\nimport { Value } from '@sinclair/typebox/value';\nimport { ProtocolError } from './events';\nimport { Connection } from './connection';\nimport { MessageMetadata } from '../logging';\nimport { SessionWaitingForHandshake } from './sessionStateMachine/SessionWaitingForHandshake';\nimport { Session, SessionState } from './sessionStateMachine/common';\nimport { SessionStateGraph } from './sessionStateMachine/transitions';\n\nexport abstract class ServerTransport<\n ConnType extends Connection,\n> extends Transport<ConnType> {\n /**\n * The options for this transport.\n */\n protected options: ServerTransportOptions;\n\n /**\n * Optional handshake options for the server.\n */\n handshakeExtensions?: ServerHandshakeOptions;\n\n /**\n * A map of session handshake data for each session.\n */\n sessionHandshakeMetadata = new Map<TransportClientId, ParsedMetadata>();\n pendingSessions = new Set<SessionWaitingForHandshake<ConnType>>();\n\n constructor(\n clientId: TransportClientId,\n providedOptions?: ProvidedServerTransportOptions,\n ) {\n super(clientId, providedOptions);\n this.options = {\n ...defaultServerTransportOptions,\n ...providedOptions,\n };\n this.log?.info(`initiated server transport`, {\n clientId: this.clientId,\n protocolVersion: PROTOCOL_VERSION,\n });\n }\n\n extendHandshake(options: ServerHandshakeOptions) {\n this.handshakeExtensions = options;\n }\n\n send(to: string, msg: PartialTransportMessage): string {\n if (this.getStatus() === 'closed') {\n const err = 'transport is closed, cant send';\n this.log?.error(err, {\n clientId: this.clientId,\n transportMessage: msg,\n tags: ['invariant-violation'],\n });\n\n throw new Error(err);\n }\n\n const session = this.sessions.get(to);\n if (!session) {\n const err = `session to ${to} does not exist`;\n this.log?.error(err, {\n clientId: this.clientId,\n transportMessage: msg,\n tags: ['invariant-violation'],\n });\n\n throw new Error(err);\n }\n\n return session.send(msg);\n }\n\n protected deletePendingSession(\n pendingSession: SessionWaitingForHandshake<ConnType>,\n ) {\n pendingSession.close();\n // we don't dispatch a session disconnect event\n // for a non-identified session, just delete directly\n\n this.pendingSessions.delete(pendingSession);\n }\n\n protected deleteSession(session: Session<ConnType>): void {\n this.sessionHandshakeMetadata.delete(session.to);\n super.deleteSession(session);\n }\n\n protected handleConnection(conn: ConnType) {\n if (this.getStatus() !== 'open') return;\n\n this.log?.info(`new incoming connection`, {\n ...conn.loggingMetadata,\n clientId: this.clientId,\n });\n\n let receivedHandshake = false;\n const pendingSession = SessionStateGraph.entrypoints.WaitingForHandshake(\n this.clientId,\n conn,\n {\n onConnectionClosed: () => {\n this.log?.warn(\n `connection from unknown closed before handshake finished`,\n pendingSession.loggingMetadata,\n );\n\n this.deletePendingSession(pendingSession);\n },\n onConnectionErrored: (err) => {\n const errorString = coerceErrorString(err);\n this.log?.warn(\n `connection from unknown errored before handshake finished: ${errorString}`,\n pendingSession.loggingMetadata,\n );\n\n this.deletePendingSession(pendingSession);\n },\n onHandshakeTimeout: () => {\n this.log?.warn(\n `connection from unknown timed out before handshake finished`,\n pendingSession.loggingMetadata,\n );\n\n this.deletePendingSession(pendingSession);\n },\n onHandshake: (msg) => {\n if (receivedHandshake) {\n this.log?.error(\n `received multiple handshake messages from pending session`,\n {\n ...pendingSession.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n\n this.deletePendingSession(pendingSession);\n return;\n }\n\n // let this resolve async, we just need to make sure its only\n // called once so we don't race while transitioning to connected\n // onHandshakeRequest is async as custom validation may be async\n receivedHandshake = true;\n void this.onHandshakeRequest(pendingSession, msg);\n },\n onInvalidHandshake: (reason) => {\n this.log?.error(\n `invalid handshake: ${reason}`,\n pendingSession.loggingMetadata,\n );\n this.deletePendingSession(pendingSession);\n this.protocolError(ProtocolError.HandshakeFailed, reason);\n },\n },\n this.options,\n this.log,\n );\n\n this.pendingSessions.add(pendingSession);\n }\n\n private rejectHandshakeRequest(\n session: SessionWaitingForHandshake<ConnType>,\n to: TransportClientId,\n reason: string,\n code: Static<typeof HandshakeErrorResponseCodes>,\n metadata: MessageMetadata,\n ) {\n session.conn.telemetry?.span.setStatus({\n code: SpanStatusCode.ERROR,\n message: reason,\n });\n\n this.log?.warn(reason, metadata);\n\n session.sendHandshake(\n handshakeResponseMessage({\n from: this.clientId,\n to,\n status: {\n ok: false,\n code,\n reason,\n },\n }),\n );\n\n this.protocolError(ProtocolError.HandshakeFailed, reason);\n this.deletePendingSession(session);\n }\n\n protected async onHandshakeRequest(\n session: SessionWaitingForHandshake<ConnType>,\n msg: OpaqueTransportMessage,\n ) {\n // invariant: msg is a handshake request\n if (!Value.Check(ControlMessageHandshakeRequestSchema, msg.payload)) {\n this.rejectHandshakeRequest(\n session,\n msg.from,\n 'received invalid handshake request',\n 'MALFORMED_HANDSHAKE',\n {\n ...session.loggingMetadata,\n transportMessage: msg,\n connectedTo: msg.from,\n validationErrors: [\n ...Value.Errors(ControlMessageHandshakeRequestSchema, msg.payload),\n ],\n },\n );\n\n return;\n }\n\n // invariant: handshake request passes all the validation\n const gotVersion = msg.payload.protocolVersion;\n if (gotVersion !== PROTOCOL_VERSION) {\n this.rejectHandshakeRequest(\n session,\n msg.from,\n `expected protocol version ${PROTOCOL_VERSION}, got ${gotVersion}`,\n 'PROTOCOL_VERSION_MISMATCH',\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n\n return;\n }\n\n let oldSession = this.sessions.get(msg.from);\n\n // invariant: must pass custom validation if defined\n const parsedMetadata = await this.validateHandshakeMetadata(\n session,\n oldSession,\n msg.payload.metadata,\n msg.from,\n );\n\n if (parsedMetadata === false) {\n return;\n }\n\n // 4 connect cases\n // 1. new session\n // we dont have a session and the client is requesting a new one\n // we can create the session as normal\n // 2. client is reconnecting to an existing session but we don't have it\n // reject this handshake, there's nothing we can do to salvage it\n // 3. transparent reconnect (old session exists and is the same as the client wants)\n // assign to old session\n // 4. hard reconnect (oldSession exists but but the client wants a new one)\n // we close the old session and create a new one\n let connectCase:\n | 'new session'\n | 'unknown session'\n | 'transparent reconnection'\n | 'hard reconnection' = 'new session';\n if (oldSession && oldSession.id === msg.payload.sessionId) {\n connectCase = 'transparent reconnection';\n\n // invariant: ordering must be correct\n const clientNextExpectedSeq =\n msg.payload.expectedSessionState.nextExpectedSeq;\n // TODO: remove nullish coalescing when we're sure this is always set\n const clientNextSentSeq =\n msg.payload.expectedSessionState.nextSentSeq ?? 0;\n const ourNextSeq = oldSession.nextSeq();\n const ourAck = oldSession.ack;\n\n // two incorrect cases where we cannot permit a reconnect:\n // - if the client is about to send a message in the future w.r.t to the server\n // - client.seq > server.ack => nextSentSeq > oldSession.ack\n if (clientNextSentSeq > ourAck) {\n this.rejectHandshakeRequest(\n session,\n msg.from,\n `client is in the future: server wanted next message to be ${ourAck} but client would have sent ${clientNextSentSeq}`,\n 'SESSION_STATE_MISMATCH',\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n\n return;\n }\n\n // - if the server is about to send a message in the future w.r.t to the client\n // - server.seq > client.ack => oldSession.nextSeq() > nextExpectedSeq\n if (ourNextSeq > clientNextExpectedSeq) {\n this.rejectHandshakeRequest(\n session,\n msg.from,\n `server is in the future: client wanted next message to be ${clientNextExpectedSeq} but server would have sent ${ourNextSeq}`,\n 'SESSION_STATE_MISMATCH',\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n\n return;\n }\n\n // transparent reconnect seems ok, proceed by transitioning old session\n // to not connected\n if (oldSession.state === SessionState.Connected) {\n const noConnectionSession =\n SessionStateGraph.transition.ConnectedToNoConnection(oldSession, {\n onSessionGracePeriodElapsed: () => {\n this.onSessionGracePeriodElapsed(noConnectionSession);\n },\n });\n\n oldSession = noConnectionSession;\n } else if (oldSession.state === SessionState.Handshaking) {\n const noConnectionSession =\n SessionStateGraph.transition.HandshakingToNoConnection(oldSession, {\n onSessionGracePeriodElapsed: () => {\n this.onSessionGracePeriodElapsed(noConnectionSession);\n },\n });\n\n oldSession = noConnectionSession;\n } else if (oldSession.state === SessionState.Connecting) {\n const noConnectionSession =\n SessionStateGraph.transition.ConnectingToNoConnection(oldSession, {\n onSessionGracePeriodElapsed: () => {\n this.onSessionGracePeriodElapsed(noConnectionSession);\n },\n });\n\n oldSession = noConnectionSession;\n }\n\n this.updateSession(oldSession);\n } else if (oldSession) {\n connectCase = 'hard reconnection';\n\n // just nuke the old session entirely and proceed as if this was new\n this.deleteSession(oldSession);\n oldSession = undefined;\n } else {\n connectCase = 'unknown session';\n\n const clientNextExpectedSeq =\n msg.payload.expectedSessionState.nextExpectedSeq;\n // TODO: remove nullish coalescing when we're sure this is always set\n const clientNextSentSeq =\n msg.payload.expectedSessionState.nextSentSeq ?? 0;\n\n if (clientNextSentSeq > 0 || clientNextExpectedSeq > 0) {\n // we don't have a session, but the client is trying to reconnect\n // to an old session. we can't do anything about this, so we reject\n this.rejectHandshakeRequest(\n session,\n msg.from,\n `client is trying to reconnect to a session the server don't know about: ${msg.payload.sessionId}`,\n 'SESSION_STATE_MISMATCH',\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n transportMessage: msg,\n },\n );\n return;\n }\n }\n\n // from this point on, we're committed to connecting\n const sessionId = msg.payload.sessionId;\n this.log?.info(\n `handshake from ${msg.from} ok (${connectCase}), responding with handshake success`,\n {\n ...session.loggingMetadata,\n connectedTo: msg.from,\n },\n );\n const responseMsg = handshakeResponseMessage({\n from: this.clientId,\n to: msg.from,\n status: {\n ok: true,\n sessionId,\n },\n });\n session.sendHandshake(responseMsg);\n\n // transition\n const connectedSession =\n SessionStateGraph.transition.WaitingForHandshakeToConnected(\n session,\n // 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validateHandshakeMetadata(\n handshakingSession: SessionWaitingForHandshake<ConnType>,\n existingSession: Session<ConnType> | undefined,\n rawMetadata: Static<\n typeof ControlMessageHandshakeRequestSchema\n >['metadata'],\n from: TransportClientId,\n ): Promise<ParsedMetadata | false> {\n let parsedMetadata: ParsedMetadata = {};\n if (this.handshakeExtensions) {\n // check that the metadata that was sent is the correct shape\n if (!Value.Check(this.handshakeExtensions.schema, rawMetadata)) {\n this.rejectHandshakeRequest(\n handshakingSession,\n from,\n 'received malformed handshake metadata',\n 'MALFORMED_HANDSHAKE_META',\n {\n ...handshakingSession.loggingMetadata,\n connectedTo: from,\n validationErrors: [\n ...Value.Errors(this.handshakeExtensions.schema, rawMetadata),\n ],\n },\n );\n\n return false;\n }\n\n const previousParsedMetadata = existingSession\n ? this.sessionHandshakeMetadata.get(existingSession.to)\n : undefined;\n\n parsedMetadata = await 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