@renoise/video-maker 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/plugin.json +5 -0
- package/README.md +50 -0
- package/hooks/hooks.json +16 -0
- package/hooks/session-start.sh +17 -0
- package/lib/gemini.ts +49 -0
- package/package.json +22 -0
- package/skills/director/SKILL.md +272 -0
- package/skills/director/references/narrative-pacing.md +257 -0
- package/skills/director/references/style-library.md +179 -0
- package/skills/product-sheet-generate/SKILL.md +75 -0
- package/skills/renoise-gen/SKILL.md +362 -0
- package/skills/renoise-gen/references/api-endpoints.md +138 -0
- package/skills/renoise-gen/references/video-capabilities.md +524 -0
- package/skills/renoise-gen/renoise-cli.mjs +723 -0
- package/skills/scene-generate/SKILL.md +52 -0
- package/skills/short-film-editor/SKILL.md +479 -0
- package/skills/short-film-editor/examples/mystery-package-4shot.md +260 -0
- package/skills/short-film-editor/references/continuity-guide.md +170 -0
- package/skills/short-film-editor/scripts/analyze-beats.py +271 -0
- package/skills/short-film-editor/scripts/batch-generate.sh +150 -0
- package/skills/short-film-editor/scripts/generate-storyboard-html.ts +714 -0
- package/skills/short-film-editor/scripts/split-grid.sh +70 -0
- package/skills/tiktok-content-maker/SKILL.md +143 -0
- package/skills/tiktok-content-maker/examples/dress-demo.md +86 -0
- package/skills/tiktok-content-maker/references/ecom-prompt-guide.md +261 -0
- package/skills/tiktok-content-maker/scripts/analyze-images.ts +122 -0
- package/skills/video-download/SKILL.md +161 -0
- package/skills/video-download/scripts/download-video.sh +91 -0
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# Narrative Pacing Guide
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A comprehensive reference for structuring long videos (>15s) with cinematic narrative rhythm. The director MUST read this before generating multi-segment video prompts.
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## Core Principle
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**Every video tells a story, even a product ad.** Multi-segment videos fail when treated as a sequence of independent clips. Instead, design them as one continuous narrative with an emotional arc, energy variation, and intentional transitions.
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## Narrative Arc Templates
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### 30s — 2 Segments (Hook → Payoff)
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```
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Segment 1 (15s) Segment 2 (15s)
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├─ Hook [0-5s] ⚡ Energy: 7 ├─ Escalation [0-7s] ⚡ Energy: 8
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├─ Setup [5-10s] ⚡ Energy: 5 ├─ Climax [7-11s] ⚡ Energy: 10
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└─ Build [10-15s] ⚡ Energy: 6 └─ Resolution [11-15s] ⚡ Energy: 4
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```
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**Energy curve**: `7 → 5 → 6 │ 8 → 10 → 4`
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**Key**: S1 builds curiosity, S2 delivers and resolves.
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### 45s — 3 Segments (Setup → Confrontation → Resolution)
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```
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Segment 1 (15s) — ACT I Segment 2 (15s) — ACT II Segment 3 (15s) — ACT III
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├─ Hook [0-4s] ⚡ 8 ├─ Complication [0-5s] ⚡ 7 ├─ Climax [0-5s] ⚡ 10
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├─ World [4-10s] ⚡ 4 ├─ Rising [5-10s] ⚡ 8 ├─ Release [5-10s] ⚡ 6
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└─ Inciting [10-15s] ⚡ 6 └─ Tension peak [10-15s] ⚡ 9 └─ Coda [10-15s] ⚡ 3
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```
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**Energy curve**: `8 → 4 → 6 │ 7 → 8 → 9 │ 10 → 6 → 3`
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**Key**: Classic three-act. S2 ends on tension, S3 opens with climax.
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### 60s — 4 Segments (Hook → Development → Climax → Coda)
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```
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Segment 1 (15s) — HOOK Segment 2 (15s) — DEVELOPMENT
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├─ Attention grab [0-5s] ⚡ 8 ├─ Deepen [0-7s] ⚡ 5
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├─ Context [5-10s] ⚡ 5 ├─ Complicate [7-12s] ⚡ 7
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└─ Promise [10-15s] ⚡ 6 └─ Raise stakes [12-15s] ⚡ 8
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Segment 3 (15s) — CLIMAX Segment 4 (15s) — CODA
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├─ Build-up [0-5s] ⚡ 9 ├─ Aftermath [0-5s] ⚡ 5
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├─ Peak moment [5-10s] ⚡ 10 ├─ Reflection [5-10s] ⚡ 3
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└─ Turning point [10-15s] ⚡ 8 └─ Final image [10-15s] ⚡ 4
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```
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**Energy curve**: `8→5→6 │ 5→7→8 │ 9→10→8 │ 5→3→4`
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**Key**: S3 is the emotional peak. S4 gives the audience time to feel.
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### 90s-180s — 6-12 Segments (Extended Three-Act)
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For long content, follow this proportional structure:
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| Act | Duration | Segments | Energy Range | Purpose |
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|-----|----------|----------|-------------|---------|
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| **I — Setup** | 20% | 1-2 | 5-8 | Hook, establish world, introduce conflict |
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| **II-A — Rising** | 30% | 2-4 | 6-9 | Complications, deepening, subplot |
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| **Midpoint** | 10% | 1 | 8-10 | Major revelation or reversal |
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| **II-B — Escalation** | 20% | 2-3 | 7-10 | Stakes raise, momentum builds |
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| **III — Climax+Resolve** | 20% | 2-3 | 10→3 | Peak action, emotional resolution, coda |
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**Rule**: Place the energy peak at 70-80% of total duration, never at the very end.
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## Energy Curve Rules
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### Mandatory Constraints
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1. **No flat lines**: Never have 3+ consecutive segments at the same energy level. Audiences disengage from monotony.
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2. **Drop before climax**: Energy must dip at least 2 points before the climax segment. Silence makes the explosion louder.
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3. **Breathing room**: After any ⚡8+ segment, the next segment must open at ⚡6 or lower.
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4. **Distinct ending**: Final segment energy ≠ middle segment energy. End on resolution (low) or surprise (high), not the same plateau.
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5. **Opening hook**: First 3-5 seconds must be ⚡7+. You have 3 seconds to earn the viewer's attention.
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### Energy Level Reference
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| Level | Feeling | Camera | Pacing |
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|-------|---------|--------|--------|
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| 1-2 | Stillness, meditation | Static, slow drift | Long holds, silence |
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| 3-4 | Calm, reflective | Gentle push/pull | Unhurried, room to breathe |
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| 5-6 | Steady, engaging | Smooth tracking, orbit | Moderate, conversational |
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| 7-8 | Exciting, dynamic | Fast tracking, whip pans | Quick cuts, momentum |
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| 9-10 | Peak intensity | Snap zooms, vertigo, rapid cuts | Maximum density, beat-synced |
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## Camera Rhythm Patterns
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### Breathing Rhythm (fast → slow → fast)
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The most natural viewing rhythm. Alternate between tight, energetic sequences and open, calm moments.
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```
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[S1] Close-up montage, quick cuts ⚡8
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[S2] Wide establishing shot, slow drift ⚡4
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[S3] Medium tracking, building pace ⚡7
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[S4] Extreme close-up → snap to wide reveal ⚡10
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```
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### Tension Ramp (gradual build)
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Start wide and slow, progressively tighten shots and accelerate cuts.
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```
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[S1] Extreme wide, static ⚡3
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[S2] Medium shot, gentle tracking ⚡5
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[S3] Close-up, faster cuts ⚡7
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[S4] Extreme close-up, rapid montage ⚡10
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```
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### Pulse Pattern (rhythmic peaks)
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Regular energy spikes, like a heartbeat. Good for music-driven content.
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```
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[S1] Build ⚡6 → peak ⚡9
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[S2] Drop ⚡4 → peak ⚡8
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[S3] Drop ⚡3 → peak ⚡10
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[S4] Sustain ⚡7 → fade ⚡3
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```
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## Segment Transition Design
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Each transition between segments must be intentionally designed. Never default to a hard cut without purpose.
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### 7 Transition Types
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| Type | Technique | When to Use | Prompt Keywords |
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|------|-----------|-------------|-----------------|
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| **Action Bridge** | End S1 mid-action → S2 continues the motion | Physical movement, dance, sports | `Continuing the motion from the previous shot:` |
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| **Gaze Lead** | Character looks toward something → S2 reveals it | Mystery, discovery, reaction | `Revealing what they're looking at:` |
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| **Sound Bridge** | S1 fades with S2's ambient sound bleeding in | Scene changes, time shifts | `The sound of [next scene] begins before the cut.` |
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| **Match Cut** | Similar shape/color/motion links two different shots | Thematic connections, metaphor | `Matching the circular shape:` / `The spinning motion carries into:` |
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| **Emotional Shift** | Abrupt mood change (quiet→loud or loud→quiet) | Surprises, twists, contrast | `Suddenly:` / `The silence breaks with:` |
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| **Time Jump** | Visual time indicators (light change, clock, seasons) | Montage, passage of time | `Hours later:` / `As night falls:` |
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| **Spatial Flow** | Camera moves through a door/window/portal into new space | Exploration, journey, reveal | `The camera pushes through the doorway into:` |
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### Transition Selection Guide
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| From Energy → To Energy | Recommended Transitions |
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|------------------------|------------------------|
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| High → High | Action Bridge, Match Cut |
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| High → Low | Emotional Shift, Time Jump |
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| Low → High | Emotional Shift, Sound Bridge |
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| Low → Low | Spatial Flow, Gaze Lead |
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| Any → Climax | Sound Bridge (build), then Action Bridge (peak) |
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| Climax → Resolution | Emotional Shift, Time Jump |
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### How Transitions Work with ref_video Chaining
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When using serial chain generation (each segment's video passed as `ref_video` to the next), the model **physically continues from the previous segment's ending frame**. This changes how you design transitions:
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- **You don't need to describe the previous ending** in the next segment's prompt — the ref_video already provides that context
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- **Focus the transition design on the ENDING of each segment** — what the last 2-3 seconds look like determines how the next segment begins
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- **The `Continuing from the previous shot:` prefix** tells the model to seamlessly extend rather than start fresh
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- **Transition keywords in the prompt** (Gaze Lead, Spatial Flow, etc.) still help because they tell the model the *intent* of the transition, even though the visual anchor comes from ref_video
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**Example**: If S1 ends with a character looking right toward a door, and S2's prompt says `Continuing from the previous shot: the door opens to reveal a sunlit garden`, the model will generate S2 starting from that exact visual context.
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## Video Type Pacing Templates
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### Product Advertisement (30-60s)
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```
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ACT I — INTRIGUE (20%)
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Hook: Mystery/problem/desire. Don't show the product yet.
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Energy: 7→5
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ACT II — SHOWCASE (50%)
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Reveal: Product enters frame dramatically
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Function: Show key features in action (not listing specs)
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Emotion: Connect product to a feeling or lifestyle
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Energy: 6→8→7
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ACT III — CLOSE (30%)
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Payoff: The "aha" moment or emotional climax
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Brand: Logo/tagline, but make it feel earned
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Energy: 9→4
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```
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**Common mistake**: Showing the product in frame 1. Build anticipation first.
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### Short Drama (60-180s)
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```
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ACT I — ORDINARY WORLD (15-20%)
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Establish the character and their normal life
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Energy: 5→4
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INCITING INCIDENT (5-10%)
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Something disrupts the normal → story begins
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Energy: 4→8
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ACT II — RISING ACTION (40-50%)
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Obstacles, complications, deepening conflict
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Include at least one "false victory" or "false defeat"
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Energy: 6→7→8→6→9
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CLIMAX (10-15%)
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The decisive moment — highest emotional intensity
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Energy: 10
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RESOLUTION (10-15%)
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New equilibrium — changed character, new understanding
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Energy: 5→3
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```
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**Common mistake**: Flat Act II. Add reversals — things seem to get better, then get worse.
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### Brand Story (45-90s)
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```
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PROBLEM (20%)
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Show the world before — what's missing, what's broken
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Energy: 6→4
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JOURNEY (40%)
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Exploration, experimentation, the search for something better
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Energy: 5→7→6→8
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DISCOVERY (25%)
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The brand/product as the answer — but show it through story, not claims
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Energy: 9→10
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INSPIRATION (15%)
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Leave the viewer with a feeling, not a sales pitch
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Energy: 5→3
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```
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**Common mistake**: Making the "discovery" about features. Make it about transformation.
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## Rhythm Blueprint Format
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Before writing any multi-segment prompt, output a rhythm blueprint for user confirmation:
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```
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🎬 RHYTHM BLUEPRINT — [Title] ([Duration])
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Segments: [N] × 15s
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Narrative arc: [Template name]
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Overall energy curve: [number sequence]
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S1 (0-15s) — [Act label]
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Goal: [What this segment achieves narratively]
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Energy: [start]→[mid]→[end]
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Camera: [Primary movement]
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→ Transition to S2: [Type] — [Brief description]
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S2 (15-30s) — [Act label]
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Goal: ...
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Energy: ...
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Camera: ...
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→ Transition to S3: ...
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[... repeat for all segments ...]
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Key moments:
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- Hook (0-3s): [Description]
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- Midpoint ([time]): [Description]
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- Climax ([time]): [Description]
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- Final image ([time]): [Description]
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```
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Present this blueprint BEFORE writing prompts. Iterate on structure before investing in prompt details.
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# Style Library
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A reference of visual style directions for the director to draw from and adapt per project.
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Each style includes camera, lighting, BGM, dialogue tone, rhythm, and transition guidance.
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## Product / E-Commerce
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### Minimal Showcase
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- **Camera**: Smooth orbit, slow dolly in, locked-off hero shot at close
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- **Lighting**: Clean studio, soft diffused light, white or light gray backdrop
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- **BGM**: Subtle electronic, minimal ambient
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- **Dialogue**: Brief, confident. "This is the one." / "Finally found it."
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- **Rhythm**:
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- Energy pattern: `4→3→5→8→4` (slow build to single reveal peak)
|
|
15
|
+
- Cut rhythm: Long holds (4-6s), minimal cuts, let product breathe
|
|
16
|
+
- Breathing points: Between every angle change — hold for 2s before next move
|
|
17
|
+
- Transition style: Spatial Flow (orbit around product), Match Cut (product detail → wide)
|
|
18
|
+
- Tempo: 80 BPM ambient, no beat drops
|
|
19
|
+
- **Best for**: Premium products, tech gadgets, jewelry, watches
|
|
20
|
+
|
|
21
|
+
### Lifestyle Vlog
|
|
22
|
+
- **Camera**: Handheld tracking, subtle slider drift, natural framing
|
|
23
|
+
- **Lighting**: Natural daylight, window light, golden hour outdoors
|
|
24
|
+
- **BGM**: Acoustic guitar, indie pop, lo-fi beats
|
|
25
|
+
- **Dialogue**: Casual first-person. "Okay so I've been using this for a week..." / "Not gonna lie, I was skeptical."
|
|
26
|
+
- **Rhythm**:
|
|
27
|
+
- Energy pattern: `6→5→7→6→8→5` (conversational ups and downs)
|
|
28
|
+
- Cut rhythm: Medium (2-4s per shot), natural rhythm like actual speech
|
|
29
|
+
- Breathing points: After each dialogue beat — let the reaction land
|
|
30
|
+
- Transition style: Action Bridge (hands picking up product), Gaze Lead (looking at product → detail)
|
|
31
|
+
- Tempo: 100-110 BPM indie, gentle momentum
|
|
32
|
+
- **Best for**: Daily use products, fitness gear, kitchen tools, food
|
|
33
|
+
|
|
34
|
+
### Premium Commercial
|
|
35
|
+
- **Camera**: 2.35:1 widescreen, slow-motion details, cinematic dolly, rack focus
|
|
36
|
+
- **Lighting**: Dramatic side light, rim light, volumetric haze
|
|
37
|
+
- **BGM**: Orchestral swell, ambient synth, or silence with SFX
|
|
38
|
+
- **Dialogue**: Minimal, measured. "Designed for moments that matter." Or no dialogue — let visuals speak.
|
|
39
|
+
- **Rhythm**:
|
|
40
|
+
- Energy pattern: `3→2→4→6→9→10→5→3` (slow burn to grand crescendo)
|
|
41
|
+
- Cut rhythm: Very long holds (4-8s) in setup, accelerating to 1-2s at climax
|
|
42
|
+
- Breathing points: Long silence before the reveal moment (2-3s of near-stillness)
|
|
43
|
+
- Transition style: Match Cut (texture close-up → product), Sound Bridge (SFX crescendo into reveal)
|
|
44
|
+
- Tempo: Starts 60 BPM, builds to 120 BPM at climax, drops to 70 BPM at close
|
|
45
|
+
- **Best for**: Luxury goods, skincare, fashion, high-end tech
|
|
46
|
+
|
|
47
|
+
### UGC / Authentic Review
|
|
48
|
+
- **Camera**: Front-facing selfie angle, close-up unboxing, handheld vertical
|
|
49
|
+
- **Lighting**: Ring light or bedroom natural light
|
|
50
|
+
- **BGM**: Trending TikTok audio, upbeat pop
|
|
51
|
+
- **Dialogue**: Excited, authentic. "Okay this just arrived and I'm OBSESSED." / "Be honest — does this live up to the hype?"
|
|
52
|
+
- **Rhythm**:
|
|
53
|
+
- Energy pattern: `8→7→9→8→10→6` (high throughout, brief dips for reaction)
|
|
54
|
+
- Cut rhythm: Fast (1-2s per shot), jump cuts, unboxing reveals
|
|
55
|
+
- Breathing points: Brief pause on genuine reaction face (1-2s hold)
|
|
56
|
+
- Transition style: Action Bridge (ripping open package), Emotional Shift (surprise face)
|
|
57
|
+
- Tempo: 120-130 BPM pop, constant energy
|
|
58
|
+
- **Best for**: Beauty products, snacks, gadgets under $50, impulse buys
|
|
59
|
+
|
|
60
|
+
### Dynamic Sports
|
|
61
|
+
- **Camera**: Fast tracking, whip pans, low angle hero shots, GoPro POV
|
|
62
|
+
- **Lighting**: Harsh natural sun, gym fluorescent, dramatic shadows
|
|
63
|
+
- **BGM**: Trap, hip-hop, high-BPM electronic
|
|
64
|
+
- **Dialogue**: Motivational, punchy. "No excuses." / "This changed my entire routine."
|
|
65
|
+
- **Rhythm**:
|
|
66
|
+
- Energy pattern: `3→7→10→8→10→5` (explosive bursts with brief recovery)
|
|
67
|
+
- Cut rhythm: Fast (0.5-2s), beat-synced, whip pans as transitions
|
|
68
|
+
- Breathing points: One slow-motion hero shot per segment (2-3s) before next burst
|
|
69
|
+
- Transition style: Action Bridge (movement carries across cut), Match Cut (ball spin → wheel spin)
|
|
70
|
+
- Tempo: 140+ BPM trap/electronic, cuts land on every 2nd or 4th beat
|
|
71
|
+
- **Best for**: Fitness equipment, sportswear, supplements, outdoor gear
|
|
72
|
+
|
|
73
|
+
### Calm & Aesthetic
|
|
74
|
+
- **Camera**: Slow drift, extreme macro details, gentle push-in
|
|
75
|
+
- **Lighting**: Golden hour warmth, candle glow, soft backlight
|
|
76
|
+
- **BGM**: Acoustic, ambient piano, ASMR-quality silence with subtle SFX
|
|
77
|
+
- **Dialogue**: Whispered or minimal. "My evening ritual." / No dialogue — pure atmosphere.
|
|
78
|
+
- **Rhythm**:
|
|
79
|
+
- Energy pattern: `3→2→4→3→5→2` (gentle waves, never above 5)
|
|
80
|
+
- Cut rhythm: Very slow (4-8s holds), dissolve-like transitions
|
|
81
|
+
- Breathing points: Everywhere — this style IS the breathing room
|
|
82
|
+
- Transition style: Spatial Flow (drifting through space), Time Jump (candle lit → candle low)
|
|
83
|
+
- Tempo: 60-70 BPM ambient, or no rhythm — pure texture
|
|
84
|
+
- **Best for**: Candles, tea, home decor, skincare rituals, stationery
|
|
85
|
+
|
|
86
|
+
## Narrative / Story
|
|
87
|
+
|
|
88
|
+
### Dramatic Conflict
|
|
89
|
+
- **Camera**: Shot/reverse-shot, fast cuts on tension beats, close-up on faces
|
|
90
|
+
- **Lighting**: High contrast, motivated light sources, shadows
|
|
91
|
+
- **BGM**: Tension strings, bass drops, silence before reveals
|
|
92
|
+
- **Dialogue**: Character-driven, emotional stakes. Conflicting perspectives.
|
|
93
|
+
- **Rhythm**:
|
|
94
|
+
- Energy pattern: `5→4→6→8→9→10→6→3` (classic dramatic arc)
|
|
95
|
+
- Cut rhythm: Slow in setup (3-5s), accelerating through conflict (1-2s), long hold at resolution
|
|
96
|
+
- Breathing points: After each confrontation beat — 2s silence before next escalation
|
|
97
|
+
- Transition style: Gaze Lead (character looks → reaction), Emotional Shift (calm → explosion)
|
|
98
|
+
- Tempo: Mirrors energy — 80 BPM setup, 130 BPM confrontation, 70 BPM resolution
|
|
99
|
+
- **Best for**: Short drama, brand storytelling, episodic content
|
|
100
|
+
|
|
101
|
+
### Suspense & Twist
|
|
102
|
+
- **Camera**: Slow push-in, Dutch angle hints, locked-off wide with movement in frame
|
|
103
|
+
- **Lighting**: Cold blue/green tones, vignette, underlit faces
|
|
104
|
+
- **BGM**: Low drone, heartbeat, sudden silence
|
|
105
|
+
- **Dialogue**: Sparse, cryptic. "You weren't supposed to see this." / Voiceover narration.
|
|
106
|
+
- **Rhythm**:
|
|
107
|
+
- Energy pattern: `4→3→5→4→6→5→7→3→10` (long slow burn, sudden spike at twist)
|
|
108
|
+
- Cut rhythm: Deliberately slow (4-8s), getting slightly faster as tension builds, then SNAP
|
|
109
|
+
- Breathing points: Extended stillness before the reveal (3-5s of near-nothing)
|
|
110
|
+
- Transition style: Sound Bridge (creeping sound), Gaze Lead (what's behind the door?)
|
|
111
|
+
- Tempo: 60 BPM drone throughout, silence at twist, then 140 BPM burst
|
|
112
|
+
- **Best for**: Thriller shorts, teasers, mystery content
|
|
113
|
+
|
|
114
|
+
### Warm & Heartfelt
|
|
115
|
+
- **Camera**: Medium shots, gentle tracking follows, long takes
|
|
116
|
+
- **Lighting**: Warm palette, soft natural light, sunrise/sunset
|
|
117
|
+
- **BGM**: Piano, acoustic, gentle strings
|
|
118
|
+
- **Dialogue**: Honest, vulnerable. "I didn't realize how much I needed this."
|
|
119
|
+
- **Rhythm**:
|
|
120
|
+
- Energy pattern: `4→3→5→6→8→7→5→3` (gentle rise to emotional peak, soft landing)
|
|
121
|
+
- Cut rhythm: Long takes (4-6s), few cuts, let moments breathe
|
|
122
|
+
- Breathing points: After every emotional line — hold the reaction for 2-3s
|
|
123
|
+
- Transition style: Time Jump (morning → evening), Spatial Flow (walking through home)
|
|
124
|
+
- Tempo: 75 BPM piano, slight swell at emotional peak, gentle fade
|
|
125
|
+
- **Best for**: Slice-of-life, family content, feel-good stories, brand purpose
|
|
126
|
+
|
|
127
|
+
### Comedy / Exaggerated
|
|
128
|
+
- **Camera**: Wide-angle distortion, snap zooms on reactions, breaking the fourth wall
|
|
129
|
+
- **Lighting**: Bright, flat, sitcom-style
|
|
130
|
+
- **BGM**: Comedic stings, sound effects, trending audio
|
|
131
|
+
- **Dialogue**: Deadpan, sarcastic, or over-the-top. Timing is everything.
|
|
132
|
+
- **Rhythm**:
|
|
133
|
+
- Energy pattern: `6→4→8→3→10→5` (setup-punchline rhythm, contrast is key)
|
|
134
|
+
- Cut rhythm: Variable — long holds for deadpan (3-5s), snap cuts for punchlines (0.5s)
|
|
135
|
+
- Breathing points: The "beat" before the punchline — 1-2s of pregnant pause
|
|
136
|
+
- Transition style: Emotional Shift (serious → absurd), Match Cut (for visual gags)
|
|
137
|
+
- Tempo: Irregular — follows joke timing, not music
|
|
138
|
+
- **Best for**: Skit content, viral comedy, brand humor
|
|
139
|
+
|
|
140
|
+
## Visual / Artistic
|
|
141
|
+
|
|
142
|
+
### Cyberpunk / Sci-Fi
|
|
143
|
+
- **Camera**: Tracking through environments, HUD overlays implied by composition
|
|
144
|
+
- **Lighting**: Neon (pink/cyan/purple), high contrast, rain reflections
|
|
145
|
+
- **BGM**: Synthwave, dark electronic, glitch
|
|
146
|
+
- **Dialogue**: Dystopian narrator or none. "In 2087, they said it was impossible."
|
|
147
|
+
- **Rhythm**:
|
|
148
|
+
- Energy pattern: `6→8→7→9→10→8→6` (pulsing, electronic rhythm)
|
|
149
|
+
- Cut rhythm: Beat-synced (1-2s on beat), glitch cuts, strobe moments
|
|
150
|
+
- Breathing points: One wide establishing shot per 30s (3-4s hold) for scale
|
|
151
|
+
- Transition style: Match Cut (neon reflections), Spatial Flow (camera through neon corridors)
|
|
152
|
+
- Tempo: 128 BPM synthwave, cuts on every 4th beat, glitch on drops
|
|
153
|
+
- **Best for**: Tech products, gaming, edgy brands, futuristic concepts
|
|
154
|
+
|
|
155
|
+
### Comic / Manga Animation
|
|
156
|
+
- **Camera**: Panel-by-panel reveal, speed lines, impact frames
|
|
157
|
+
- **Lighting**: Cel-shaded, bold colors, ink outlines
|
|
158
|
+
- **BGM**: Action anime soundtrack, dramatic SFX on impacts
|
|
159
|
+
- **Dialogue**: Exaggerated character voices, text overlays as speech bubbles
|
|
160
|
+
- **Rhythm**:
|
|
161
|
+
- Energy pattern: `5→7→4→9→10→3→8→5` (manga page-turn rhythm with impact spikes)
|
|
162
|
+
- Cut rhythm: Panel holds (2-3s), then rapid impact frames (0.5s), then hold for reaction
|
|
163
|
+
- Breathing points: After each impact frame — 2s hold on reaction panel
|
|
164
|
+
- Transition style: Match Cut (speed lines carry across panels), Action Bridge (punch carries through)
|
|
165
|
+
- Tempo: Variable — slow dramatic reads, explosive action bursts
|
|
166
|
+
- **Best for**: Animated comics, IP character content, manga adaptations
|
|
167
|
+
|
|
168
|
+
### Abstract / Art Film
|
|
169
|
+
- **Camera**: Experimental — overhead, extreme angles, split screen, mirrored
|
|
170
|
+
- **Lighting**: Moody, single source, chiaroscuro, color washes
|
|
171
|
+
- **BGM**: Ambient, experimental, or classical reinterpretation
|
|
172
|
+
- **Dialogue**: Poetic voiceover or complete silence
|
|
173
|
+
- **Rhythm**:
|
|
174
|
+
- Energy pattern: `3→5→2→7→4→8→2→6→3` (non-linear, emotion-driven waves)
|
|
175
|
+
- Cut rhythm: Unpredictable — 8s holds next to 1s flashes, rhythm follows feeling
|
|
176
|
+
- Breathing points: Extended stillness (4-6s) between visual movements
|
|
177
|
+
- Transition style: Match Cut (abstract shape connections), Time Jump (surreal time flow)
|
|
178
|
+
- Tempo: No fixed BPM — rhythm emerges from visual texture and sound design
|
|
179
|
+
- **Best for**: Brand films, art projects, mood pieces, festival content
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: product-sheet-generate
|
|
3
|
+
description: >
|
|
4
|
+
Generates multi-angle Product Design Sheet from product photos using Renoise
|
|
5
|
+
nano-banana-2. Shows front/back/side views, color palette, materials, and
|
|
6
|
+
construction details. Use when user says "product design sheet", "product
|
|
7
|
+
reference image", "multi-angle product view", or needs a visual reference
|
|
8
|
+
for video production. Do NOT use for scene backgrounds or video generation.
|
|
9
|
+
allowed-tools: Bash, Read
|
|
10
|
+
metadata:
|
|
11
|
+
author: renoise
|
|
12
|
+
version: 0.2.0
|
|
13
|
+
category: video-production
|
|
14
|
+
tags: [product, design, renoise]
|
|
15
|
+
---
|
|
16
|
+
|
|
17
|
+
# Product Design Sheet Generation
|
|
18
|
+
|
|
19
|
+
Generate a comprehensive Product Design Sheet image from product photos using Renoise `nano-banana-2` model.
|
|
20
|
+
|
|
21
|
+
## Arguments
|
|
22
|
+
|
|
23
|
+
- First argument — Product images directory or single image path (required)
|
|
24
|
+
- Second argument — Output directory (required, e.g. `output/foam-roller-20260313-1420/analysis`)
|
|
25
|
+
|
|
26
|
+
## What is a Product Design Sheet?
|
|
27
|
+
|
|
28
|
+
A single image containing:
|
|
29
|
+
- Multiple angle views (front, back, side, three-quarter, bottom)
|
|
30
|
+
- Color palette with Pantone or hex references
|
|
31
|
+
- Material and texture callouts
|
|
32
|
+
- Construction details and hardware close-ups
|
|
33
|
+
- Proportions and measurements
|
|
34
|
+
- Interior views (if applicable)
|
|
35
|
+
|
|
36
|
+
## Instructions
|
|
37
|
+
|
|
38
|
+
1. List images in the input path to confirm they exist.
|
|
39
|
+
|
|
40
|
+
2. Upload each product image as a material:
|
|
41
|
+
|
|
42
|
+
```bash
|
|
43
|
+
node ${CLAUDE_SKILL_DIR}/../renoise-gen/renoise-cli.mjs material upload "<image_path>"
|
|
44
|
+
```
|
|
45
|
+
|
|
46
|
+
Note the material ID from each upload output (e.g. `#42`).
|
|
47
|
+
|
|
48
|
+
3. Write an English prompt for the design sheet. Example:
|
|
49
|
+
|
|
50
|
+
> Based on the provided product reference photos, generate a professional Product Design Sheet on a single clean white background. Include: multiple angle views (front, back, side, three-quarter, top), color palette swatches, material and texture close-ups, construction detail callouts, and relative proportions. Layout: clean organized grid. Photorealistic rendering. No cartoons or illustrations.
|
|
51
|
+
|
|
52
|
+
Add `Do NOT include any text, labels, titles, annotations, or typography.` if user wants no-text version.
|
|
53
|
+
|
|
54
|
+
4. Generate the design sheet, referencing the uploaded materials:
|
|
55
|
+
|
|
56
|
+
```bash
|
|
57
|
+
node ${CLAUDE_SKILL_DIR}/../renoise-gen/renoise-cli.mjs task generate \
|
|
58
|
+
--model nano-banana-2 \
|
|
59
|
+
--prompt "<english_prompt>" \
|
|
60
|
+
--materials "<id1>:ref_image,<id2>:image1,<id3>:image2" \
|
|
61
|
+
--resolution 2k \
|
|
62
|
+
--ratio 1:1
|
|
63
|
+
```
|
|
64
|
+
|
|
65
|
+
Assign material roles: first image as `ref_image`, additional images as `image1`, `image2`, etc.
|
|
66
|
+
|
|
67
|
+
5. The command will output an `imageUrl` when complete. Download the image:
|
|
68
|
+
|
|
69
|
+
```bash
|
|
70
|
+
curl -sL "<imageUrl>" -o "<output_dir>/product_design_sheet.png"
|
|
71
|
+
```
|
|
72
|
+
|
|
73
|
+
6. Verify the output image was created and print file size.
|
|
74
|
+
|
|
75
|
+
7. Show the generated image to the user for approval. If not satisfactory, adjust the prompt and regenerate.
|