@renoise/video-maker 0.1.0

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Files changed (28) hide show
  1. package/.claude-plugin/plugin.json +5 -0
  2. package/README.md +50 -0
  3. package/hooks/hooks.json +16 -0
  4. package/hooks/session-start.sh +17 -0
  5. package/lib/gemini.ts +49 -0
  6. package/package.json +22 -0
  7. package/skills/director/SKILL.md +272 -0
  8. package/skills/director/references/narrative-pacing.md +257 -0
  9. package/skills/director/references/style-library.md +179 -0
  10. package/skills/product-sheet-generate/SKILL.md +75 -0
  11. package/skills/renoise-gen/SKILL.md +362 -0
  12. package/skills/renoise-gen/references/api-endpoints.md +138 -0
  13. package/skills/renoise-gen/references/video-capabilities.md +524 -0
  14. package/skills/renoise-gen/renoise-cli.mjs +723 -0
  15. package/skills/scene-generate/SKILL.md +52 -0
  16. package/skills/short-film-editor/SKILL.md +479 -0
  17. package/skills/short-film-editor/examples/mystery-package-4shot.md +260 -0
  18. package/skills/short-film-editor/references/continuity-guide.md +170 -0
  19. package/skills/short-film-editor/scripts/analyze-beats.py +271 -0
  20. package/skills/short-film-editor/scripts/batch-generate.sh +150 -0
  21. package/skills/short-film-editor/scripts/generate-storyboard-html.ts +714 -0
  22. package/skills/short-film-editor/scripts/split-grid.sh +70 -0
  23. package/skills/tiktok-content-maker/SKILL.md +143 -0
  24. package/skills/tiktok-content-maker/examples/dress-demo.md +86 -0
  25. package/skills/tiktok-content-maker/references/ecom-prompt-guide.md +261 -0
  26. package/skills/tiktok-content-maker/scripts/analyze-images.ts +122 -0
  27. package/skills/video-download/SKILL.md +161 -0
  28. package/skills/video-download/scripts/download-video.sh +91 -0
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+ # Narrative Pacing Guide
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+
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+ A comprehensive reference for structuring long videos (>15s) with cinematic narrative rhythm. The director MUST read this before generating multi-segment video prompts.
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+
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+ ## Core Principle
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+
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+ **Every video tells a story, even a product ad.** Multi-segment videos fail when treated as a sequence of independent clips. Instead, design them as one continuous narrative with an emotional arc, energy variation, and intentional transitions.
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+
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+ ## Narrative Arc Templates
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+
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+ ### 30s — 2 Segments (Hook → Payoff)
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+
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+ ```
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+ Segment 1 (15s) Segment 2 (15s)
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+ ├─ Hook [0-5s] ⚡ Energy: 7 ├─ Escalation [0-7s] ⚡ Energy: 8
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+ ├─ Setup [5-10s] ⚡ Energy: 5 ├─ Climax [7-11s] ⚡ Energy: 10
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+ └─ Build [10-15s] ⚡ Energy: 6 └─ Resolution [11-15s] ⚡ Energy: 4
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+ ```
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+
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+ **Energy curve**: `7 → 5 → 6 │ 8 → 10 → 4`
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+ **Key**: S1 builds curiosity, S2 delivers and resolves.
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+
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+ ### 45s — 3 Segments (Setup → Confrontation → Resolution)
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+
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+ ```
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+ Segment 1 (15s) — ACT I Segment 2 (15s) — ACT II Segment 3 (15s) — ACT III
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+ ├─ Hook [0-4s] ⚡ 8 ├─ Complication [0-5s] ⚡ 7 ├─ Climax [0-5s] ⚡ 10
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+ ├─ World [4-10s] ⚡ 4 ├─ Rising [5-10s] ⚡ 8 ├─ Release [5-10s] ⚡ 6
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+ └─ Inciting [10-15s] ⚡ 6 └─ Tension peak [10-15s] ⚡ 9 └─ Coda [10-15s] ⚡ 3
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+ ```
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+
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+ **Energy curve**: `8 → 4 → 6 │ 7 → 8 → 9 │ 10 → 6 → 3`
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+ **Key**: Classic three-act. S2 ends on tension, S3 opens with climax.
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+
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+ ### 60s — 4 Segments (Hook → Development → Climax → Coda)
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+
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+ ```
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+ Segment 1 (15s) — HOOK Segment 2 (15s) — DEVELOPMENT
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+ ├─ Attention grab [0-5s] ⚡ 8 ├─ Deepen [0-7s] ⚡ 5
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+ ├─ Context [5-10s] ⚡ 5 ├─ Complicate [7-12s] ⚡ 7
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+ └─ Promise [10-15s] ⚡ 6 └─ Raise stakes [12-15s] ⚡ 8
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+
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+ Segment 3 (15s) — CLIMAX Segment 4 (15s) — CODA
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+ ├─ Build-up [0-5s] ⚡ 9 ├─ Aftermath [0-5s] ⚡ 5
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+ ├─ Peak moment [5-10s] ⚡ 10 ├─ Reflection [5-10s] ⚡ 3
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+ └─ Turning point [10-15s] ⚡ 8 └─ Final image [10-15s] ⚡ 4
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+ ```
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+
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+ **Energy curve**: `8→5→6 │ 5→7→8 │ 9→10→8 │ 5→3→4`
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+ **Key**: S3 is the emotional peak. S4 gives the audience time to feel.
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+
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+ ### 90s-180s — 6-12 Segments (Extended Three-Act)
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+
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+ For long content, follow this proportional structure:
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+
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+ | Act | Duration | Segments | Energy Range | Purpose |
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+ |-----|----------|----------|-------------|---------|
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+ | **I — Setup** | 20% | 1-2 | 5-8 | Hook, establish world, introduce conflict |
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+ | **II-A — Rising** | 30% | 2-4 | 6-9 | Complications, deepening, subplot |
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+ | **Midpoint** | 10% | 1 | 8-10 | Major revelation or reversal |
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+ | **II-B — Escalation** | 20% | 2-3 | 7-10 | Stakes raise, momentum builds |
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+ | **III — Climax+Resolve** | 20% | 2-3 | 10→3 | Peak action, emotional resolution, coda |
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+
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+ **Rule**: Place the energy peak at 70-80% of total duration, never at the very end.
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+
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+ ## Energy Curve Rules
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+
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+ ### Mandatory Constraints
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+
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+ 1. **No flat lines**: Never have 3+ consecutive segments at the same energy level. Audiences disengage from monotony.
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+ 2. **Drop before climax**: Energy must dip at least 2 points before the climax segment. Silence makes the explosion louder.
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+ 3. **Breathing room**: After any ⚡8+ segment, the next segment must open at ⚡6 or lower.
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+ 4. **Distinct ending**: Final segment energy ≠ middle segment energy. End on resolution (low) or surprise (high), not the same plateau.
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+ 5. **Opening hook**: First 3-5 seconds must be ⚡7+. You have 3 seconds to earn the viewer's attention.
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+
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+ ### Energy Level Reference
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+
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+ | Level | Feeling | Camera | Pacing |
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+ |-------|---------|--------|--------|
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+ | 1-2 | Stillness, meditation | Static, slow drift | Long holds, silence |
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+ | 3-4 | Calm, reflective | Gentle push/pull | Unhurried, room to breathe |
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+ | 5-6 | Steady, engaging | Smooth tracking, orbit | Moderate, conversational |
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+ | 7-8 | Exciting, dynamic | Fast tracking, whip pans | Quick cuts, momentum |
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+ | 9-10 | Peak intensity | Snap zooms, vertigo, rapid cuts | Maximum density, beat-synced |
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+
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+ ## Camera Rhythm Patterns
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+
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+ ### Breathing Rhythm (fast → slow → fast)
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+ The most natural viewing rhythm. Alternate between tight, energetic sequences and open, calm moments.
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+ ```
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+ [S1] Close-up montage, quick cuts ⚡8
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+ [S2] Wide establishing shot, slow drift ⚡4
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+ [S3] Medium tracking, building pace ⚡7
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+ [S4] Extreme close-up → snap to wide reveal ⚡10
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+ ```
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+
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+ ### Tension Ramp (gradual build)
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+ Start wide and slow, progressively tighten shots and accelerate cuts.
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+ ```
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+ [S1] Extreme wide, static ⚡3
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+ [S2] Medium shot, gentle tracking ⚡5
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+ [S3] Close-up, faster cuts ⚡7
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+ [S4] Extreme close-up, rapid montage ⚡10
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+ ```
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+
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+ ### Pulse Pattern (rhythmic peaks)
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+ Regular energy spikes, like a heartbeat. Good for music-driven content.
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+ ```
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+ [S1] Build ⚡6 → peak ⚡9
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+ [S2] Drop ⚡4 → peak ⚡8
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+ [S3] Drop ⚡3 → peak ⚡10
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+ [S4] Sustain ⚡7 → fade ⚡3
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+ ```
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+
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+ ## Segment Transition Design
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+
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+ Each transition between segments must be intentionally designed. Never default to a hard cut without purpose.
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+
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+ ### 7 Transition Types
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+
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+ | Type | Technique | When to Use | Prompt Keywords |
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+ |------|-----------|-------------|-----------------|
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+ | **Action Bridge** | End S1 mid-action → S2 continues the motion | Physical movement, dance, sports | `Continuing the motion from the previous shot:` |
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+ | **Gaze Lead** | Character looks toward something → S2 reveals it | Mystery, discovery, reaction | `Revealing what they're looking at:` |
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+ | **Sound Bridge** | S1 fades with S2's ambient sound bleeding in | Scene changes, time shifts | `The sound of [next scene] begins before the cut.` |
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+ | **Match Cut** | Similar shape/color/motion links two different shots | Thematic connections, metaphor | `Matching the circular shape:` / `The spinning motion carries into:` |
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+ | **Emotional Shift** | Abrupt mood change (quiet→loud or loud→quiet) | Surprises, twists, contrast | `Suddenly:` / `The silence breaks with:` |
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+ | **Time Jump** | Visual time indicators (light change, clock, seasons) | Montage, passage of time | `Hours later:` / `As night falls:` |
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+ | **Spatial Flow** | Camera moves through a door/window/portal into new space | Exploration, journey, reveal | `The camera pushes through the doorway into:` |
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+
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+ ### Transition Selection Guide
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+
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+ | From Energy → To Energy | Recommended Transitions |
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+ |------------------------|------------------------|
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+ | High → High | Action Bridge, Match Cut |
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+ | High → Low | Emotional Shift, Time Jump |
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+ | Low → High | Emotional Shift, Sound Bridge |
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+ | Low → Low | Spatial Flow, Gaze Lead |
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+ | Any → Climax | Sound Bridge (build), then Action Bridge (peak) |
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+ | Climax → Resolution | Emotional Shift, Time Jump |
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+
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+ ### How Transitions Work with ref_video Chaining
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+
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+ When using serial chain generation (each segment's video passed as `ref_video` to the next), the model **physically continues from the previous segment's ending frame**. This changes how you design transitions:
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+
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+ - **You don't need to describe the previous ending** in the next segment's prompt — the ref_video already provides that context
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+ - **Focus the transition design on the ENDING of each segment** — what the last 2-3 seconds look like determines how the next segment begins
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+ - **The `Continuing from the previous shot:` prefix** tells the model to seamlessly extend rather than start fresh
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+ - **Transition keywords in the prompt** (Gaze Lead, Spatial Flow, etc.) still help because they tell the model the *intent* of the transition, even though the visual anchor comes from ref_video
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+
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+ **Example**: If S1 ends with a character looking right toward a door, and S2's prompt says `Continuing from the previous shot: the door opens to reveal a sunlit garden`, the model will generate S2 starting from that exact visual context.
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+
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+ ## Video Type Pacing Templates
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+ ### Product Advertisement (30-60s)
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+
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+ ```
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+ ACT I — INTRIGUE (20%)
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+ Hook: Mystery/problem/desire. Don't show the product yet.
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+ Energy: 7→5
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+
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+ ACT II — SHOWCASE (50%)
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+ Reveal: Product enters frame dramatically
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+ Function: Show key features in action (not listing specs)
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+ Emotion: Connect product to a feeling or lifestyle
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+ Energy: 6→8→7
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+
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+ ACT III — CLOSE (30%)
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+ Payoff: The "aha" moment or emotional climax
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+ Brand: Logo/tagline, but make it feel earned
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+ Energy: 9→4
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+ ```
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+
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+ **Common mistake**: Showing the product in frame 1. Build anticipation first.
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+
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+ ### Short Drama (60-180s)
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+
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+ ```
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+ ACT I — ORDINARY WORLD (15-20%)
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+ Establish the character and their normal life
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+ Energy: 5→4
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+
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+ INCITING INCIDENT (5-10%)
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+ Something disrupts the normal → story begins
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+ Energy: 4→8
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+
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+ ACT II — RISING ACTION (40-50%)
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+ Obstacles, complications, deepening conflict
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+ Include at least one "false victory" or "false defeat"
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+ Energy: 6→7→8→6→9
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+
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+ CLIMAX (10-15%)
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+ The decisive moment — highest emotional intensity
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+ Energy: 10
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+
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+ RESOLUTION (10-15%)
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+ New equilibrium — changed character, new understanding
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+ Energy: 5→3
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+ ```
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+
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+ **Common mistake**: Flat Act II. Add reversals — things seem to get better, then get worse.
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+
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+ ### Brand Story (45-90s)
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+
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+ ```
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+ PROBLEM (20%)
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+ Show the world before — what's missing, what's broken
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+ Energy: 6→4
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+
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+ JOURNEY (40%)
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+ Exploration, experimentation, the search for something better
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+ Energy: 5→7→6→8
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+
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+ DISCOVERY (25%)
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+ The brand/product as the answer — but show it through story, not claims
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+ Energy: 9→10
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+
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+ INSPIRATION (15%)
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+ Leave the viewer with a feeling, not a sales pitch
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+ Energy: 5→3
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+ ```
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+
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+ **Common mistake**: Making the "discovery" about features. Make it about transformation.
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+
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+ ## Rhythm Blueprint Format
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+ Before writing any multi-segment prompt, output a rhythm blueprint for user confirmation:
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+
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+ ```
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+ 🎬 RHYTHM BLUEPRINT — [Title] ([Duration])
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+
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+ Segments: [N] × 15s
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+ Narrative arc: [Template name]
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+ Overall energy curve: [number sequence]
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+
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+ S1 (0-15s) — [Act label]
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+ Goal: [What this segment achieves narratively]
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+ Energy: [start]→[mid]→[end]
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+ Camera: [Primary movement]
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+ → Transition to S2: [Type] — [Brief description]
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+
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+ S2 (15-30s) — [Act label]
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+ Goal: ...
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+ Energy: ...
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+ Camera: ...
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+ → Transition to S3: ...
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+
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+ [... repeat for all segments ...]
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+
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+ Key moments:
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+ - Hook (0-3s): [Description]
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+ - Midpoint ([time]): [Description]
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+ - Climax ([time]): [Description]
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+ - Final image ([time]): [Description]
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+ ```
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+
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+ Present this blueprint BEFORE writing prompts. Iterate on structure before investing in prompt details.
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+ # Style Library
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+
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+ A reference of visual style directions for the director to draw from and adapt per project.
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+ Each style includes camera, lighting, BGM, dialogue tone, rhythm, and transition guidance.
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+
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+ ## Product / E-Commerce
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+
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+ ### Minimal Showcase
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+ - **Camera**: Smooth orbit, slow dolly in, locked-off hero shot at close
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+ - **Lighting**: Clean studio, soft diffused light, white or light gray backdrop
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+ - **BGM**: Subtle electronic, minimal ambient
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+ - **Dialogue**: Brief, confident. "This is the one." / "Finally found it."
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+ - **Rhythm**:
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+ - Energy pattern: `4→3→5→8→4` (slow build to single reveal peak)
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+ - Cut rhythm: Long holds (4-6s), minimal cuts, let product breathe
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+ - Breathing points: Between every angle change — hold for 2s before next move
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+ - Transition style: Spatial Flow (orbit around product), Match Cut (product detail → wide)
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+ - Tempo: 80 BPM ambient, no beat drops
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+ - **Best for**: Premium products, tech gadgets, jewelry, watches
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+
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+ ### Lifestyle Vlog
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+ - **Camera**: Handheld tracking, subtle slider drift, natural framing
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+ - **Lighting**: Natural daylight, window light, golden hour outdoors
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+ - **BGM**: Acoustic guitar, indie pop, lo-fi beats
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+ - **Dialogue**: Casual first-person. "Okay so I've been using this for a week..." / "Not gonna lie, I was skeptical."
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+ - **Rhythm**:
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+ - Energy pattern: `6→5→7→6→8→5` (conversational ups and downs)
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+ - Cut rhythm: Medium (2-4s per shot), natural rhythm like actual speech
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+ - Breathing points: After each dialogue beat — let the reaction land
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+ - Transition style: Action Bridge (hands picking up product), Gaze Lead (looking at product → detail)
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+ - Tempo: 100-110 BPM indie, gentle momentum
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+ - **Best for**: Daily use products, fitness gear, kitchen tools, food
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+
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+ ### Premium Commercial
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+ - **Camera**: 2.35:1 widescreen, slow-motion details, cinematic dolly, rack focus
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+ - **Lighting**: Dramatic side light, rim light, volumetric haze
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+ - **BGM**: Orchestral swell, ambient synth, or silence with SFX
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+ - **Dialogue**: Minimal, measured. "Designed for moments that matter." Or no dialogue — let visuals speak.
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+ - **Rhythm**:
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+ - Energy pattern: `3→2→4→6→9→10→5→3` (slow burn to grand crescendo)
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+ - Cut rhythm: Very long holds (4-8s) in setup, accelerating to 1-2s at climax
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+ - Breathing points: Long silence before the reveal moment (2-3s of near-stillness)
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+ - Transition style: Match Cut (texture close-up → product), Sound Bridge (SFX crescendo into reveal)
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+ - Tempo: Starts 60 BPM, builds to 120 BPM at climax, drops to 70 BPM at close
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+ - **Best for**: Luxury goods, skincare, fashion, high-end tech
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+
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+ ### UGC / Authentic Review
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+ - **Camera**: Front-facing selfie angle, close-up unboxing, handheld vertical
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+ - **Lighting**: Ring light or bedroom natural light
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+ - **BGM**: Trending TikTok audio, upbeat pop
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+ - **Dialogue**: Excited, authentic. "Okay this just arrived and I'm OBSESSED." / "Be honest — does this live up to the hype?"
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+ - **Rhythm**:
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+ - Energy pattern: `8→7→9→8→10→6` (high throughout, brief dips for reaction)
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+ - Cut rhythm: Fast (1-2s per shot), jump cuts, unboxing reveals
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+ - Breathing points: Brief pause on genuine reaction face (1-2s hold)
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+ - Transition style: Action Bridge (ripping open package), Emotional Shift (surprise face)
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+ - Tempo: 120-130 BPM pop, constant energy
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+ - **Best for**: Beauty products, snacks, gadgets under $50, impulse buys
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+
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+ ### Dynamic Sports
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+ - **Camera**: Fast tracking, whip pans, low angle hero shots, GoPro POV
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+ - **Lighting**: Harsh natural sun, gym fluorescent, dramatic shadows
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+ - **BGM**: Trap, hip-hop, high-BPM electronic
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+ - **Dialogue**: Motivational, punchy. "No excuses." / "This changed my entire routine."
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+ - **Rhythm**:
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+ - Energy pattern: `3→7→10→8→10→5` (explosive bursts with brief recovery)
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+ - Cut rhythm: Fast (0.5-2s), beat-synced, whip pans as transitions
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+ - Breathing points: One slow-motion hero shot per segment (2-3s) before next burst
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+ - Transition style: Action Bridge (movement carries across cut), Match Cut (ball spin → wheel spin)
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+ - Tempo: 140+ BPM trap/electronic, cuts land on every 2nd or 4th beat
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+ - **Best for**: Fitness equipment, sportswear, supplements, outdoor gear
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+
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+ ### Calm & Aesthetic
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+ - **Camera**: Slow drift, extreme macro details, gentle push-in
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+ - **Lighting**: Golden hour warmth, candle glow, soft backlight
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+ - **BGM**: Acoustic, ambient piano, ASMR-quality silence with subtle SFX
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+ - **Dialogue**: Whispered or minimal. "My evening ritual." / No dialogue — pure atmosphere.
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+ - **Rhythm**:
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+ - Energy pattern: `3→2→4→3→5→2` (gentle waves, never above 5)
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+ - Cut rhythm: Very slow (4-8s holds), dissolve-like transitions
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+ - Breathing points: Everywhere — this style IS the breathing room
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+ - Transition style: Spatial Flow (drifting through space), Time Jump (candle lit → candle low)
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+ - Tempo: 60-70 BPM ambient, or no rhythm — pure texture
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+ - **Best for**: Candles, tea, home decor, skincare rituals, stationery
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+
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+ ## Narrative / Story
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+
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+ ### Dramatic Conflict
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+ - **Camera**: Shot/reverse-shot, fast cuts on tension beats, close-up on faces
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+ - **Lighting**: High contrast, motivated light sources, shadows
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+ - **BGM**: Tension strings, bass drops, silence before reveals
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+ - **Dialogue**: Character-driven, emotional stakes. Conflicting perspectives.
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+ - **Rhythm**:
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+ - Energy pattern: `5→4→6→8→9→10→6→3` (classic dramatic arc)
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+ - Cut rhythm: Slow in setup (3-5s), accelerating through conflict (1-2s), long hold at resolution
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+ - Breathing points: After each confrontation beat — 2s silence before next escalation
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+ - Transition style: Gaze Lead (character looks → reaction), Emotional Shift (calm → explosion)
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+ - Tempo: Mirrors energy — 80 BPM setup, 130 BPM confrontation, 70 BPM resolution
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+ - **Best for**: Short drama, brand storytelling, episodic content
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+
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+ ### Suspense & Twist
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+ - **Camera**: Slow push-in, Dutch angle hints, locked-off wide with movement in frame
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+ - **Lighting**: Cold blue/green tones, vignette, underlit faces
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+ - **BGM**: Low drone, heartbeat, sudden silence
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+ - **Dialogue**: Sparse, cryptic. "You weren't supposed to see this." / Voiceover narration.
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+ - **Rhythm**:
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+ - Energy pattern: `4→3→5→4→6→5→7→3→10` (long slow burn, sudden spike at twist)
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+ - Cut rhythm: Deliberately slow (4-8s), getting slightly faster as tension builds, then SNAP
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+ - Breathing points: Extended stillness before the reveal (3-5s of near-nothing)
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+ - Transition style: Sound Bridge (creeping sound), Gaze Lead (what's behind the door?)
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+ - Tempo: 60 BPM drone throughout, silence at twist, then 140 BPM burst
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+ - **Best for**: Thriller shorts, teasers, mystery content
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+
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+ ### Warm & Heartfelt
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+ - **Camera**: Medium shots, gentle tracking follows, long takes
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+ - **Lighting**: Warm palette, soft natural light, sunrise/sunset
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+ - **BGM**: Piano, acoustic, gentle strings
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+ - **Dialogue**: Honest, vulnerable. "I didn't realize how much I needed this."
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+ - **Rhythm**:
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+ - Energy pattern: `4→3→5→6→8→7→5→3` (gentle rise to emotional peak, soft landing)
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+ - Cut rhythm: Long takes (4-6s), few cuts, let moments breathe
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+ - Breathing points: After every emotional line — hold the reaction for 2-3s
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+ - Transition style: Time Jump (morning → evening), Spatial Flow (walking through home)
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+ - Tempo: 75 BPM piano, slight swell at emotional peak, gentle fade
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+ - **Best for**: Slice-of-life, family content, feel-good stories, brand purpose
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+
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+ ### Comedy / Exaggerated
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+ - **Camera**: Wide-angle distortion, snap zooms on reactions, breaking the fourth wall
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+ - **Lighting**: Bright, flat, sitcom-style
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+ - **BGM**: Comedic stings, sound effects, trending audio
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+ - **Dialogue**: Deadpan, sarcastic, or over-the-top. Timing is everything.
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+ - **Rhythm**:
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+ - Energy pattern: `6→4→8→3→10→5` (setup-punchline rhythm, contrast is key)
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+ - Cut rhythm: Variable — long holds for deadpan (3-5s), snap cuts for punchlines (0.5s)
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+ - Breathing points: The "beat" before the punchline — 1-2s of pregnant pause
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+ - Transition style: Emotional Shift (serious → absurd), Match Cut (for visual gags)
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+ - Tempo: Irregular — follows joke timing, not music
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+ - **Best for**: Skit content, viral comedy, brand humor
139
+
140
+ ## Visual / Artistic
141
+
142
+ ### Cyberpunk / Sci-Fi
143
+ - **Camera**: Tracking through environments, HUD overlays implied by composition
144
+ - **Lighting**: Neon (pink/cyan/purple), high contrast, rain reflections
145
+ - **BGM**: Synthwave, dark electronic, glitch
146
+ - **Dialogue**: Dystopian narrator or none. "In 2087, they said it was impossible."
147
+ - **Rhythm**:
148
+ - Energy pattern: `6→8→7→9→10→8→6` (pulsing, electronic rhythm)
149
+ - Cut rhythm: Beat-synced (1-2s on beat), glitch cuts, strobe moments
150
+ - Breathing points: One wide establishing shot per 30s (3-4s hold) for scale
151
+ - Transition style: Match Cut (neon reflections), Spatial Flow (camera through neon corridors)
152
+ - Tempo: 128 BPM synthwave, cuts on every 4th beat, glitch on drops
153
+ - **Best for**: Tech products, gaming, edgy brands, futuristic concepts
154
+
155
+ ### Comic / Manga Animation
156
+ - **Camera**: Panel-by-panel reveal, speed lines, impact frames
157
+ - **Lighting**: Cel-shaded, bold colors, ink outlines
158
+ - **BGM**: Action anime soundtrack, dramatic SFX on impacts
159
+ - **Dialogue**: Exaggerated character voices, text overlays as speech bubbles
160
+ - **Rhythm**:
161
+ - Energy pattern: `5→7→4→9→10→3→8→5` (manga page-turn rhythm with impact spikes)
162
+ - Cut rhythm: Panel holds (2-3s), then rapid impact frames (0.5s), then hold for reaction
163
+ - Breathing points: After each impact frame — 2s hold on reaction panel
164
+ - Transition style: Match Cut (speed lines carry across panels), Action Bridge (punch carries through)
165
+ - Tempo: Variable — slow dramatic reads, explosive action bursts
166
+ - **Best for**: Animated comics, IP character content, manga adaptations
167
+
168
+ ### Abstract / Art Film
169
+ - **Camera**: Experimental — overhead, extreme angles, split screen, mirrored
170
+ - **Lighting**: Moody, single source, chiaroscuro, color washes
171
+ - **BGM**: Ambient, experimental, or classical reinterpretation
172
+ - **Dialogue**: Poetic voiceover or complete silence
173
+ - **Rhythm**:
174
+ - Energy pattern: `3→5→2→7→4→8→2→6→3` (non-linear, emotion-driven waves)
175
+ - Cut rhythm: Unpredictable — 8s holds next to 1s flashes, rhythm follows feeling
176
+ - Breathing points: Extended stillness (4-6s) between visual movements
177
+ - Transition style: Match Cut (abstract shape connections), Time Jump (surreal time flow)
178
+ - Tempo: No fixed BPM — rhythm emerges from visual texture and sound design
179
+ - **Best for**: Brand films, art projects, mood pieces, festival content
@@ -0,0 +1,75 @@
1
+ ---
2
+ name: product-sheet-generate
3
+ description: >
4
+ Generates multi-angle Product Design Sheet from product photos using Renoise
5
+ nano-banana-2. Shows front/back/side views, color palette, materials, and
6
+ construction details. Use when user says "product design sheet", "product
7
+ reference image", "multi-angle product view", or needs a visual reference
8
+ for video production. Do NOT use for scene backgrounds or video generation.
9
+ allowed-tools: Bash, Read
10
+ metadata:
11
+ author: renoise
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+ version: 0.2.0
13
+ category: video-production
14
+ tags: [product, design, renoise]
15
+ ---
16
+
17
+ # Product Design Sheet Generation
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+
19
+ Generate a comprehensive Product Design Sheet image from product photos using Renoise `nano-banana-2` model.
20
+
21
+ ## Arguments
22
+
23
+ - First argument — Product images directory or single image path (required)
24
+ - Second argument — Output directory (required, e.g. `output/foam-roller-20260313-1420/analysis`)
25
+
26
+ ## What is a Product Design Sheet?
27
+
28
+ A single image containing:
29
+ - Multiple angle views (front, back, side, three-quarter, bottom)
30
+ - Color palette with Pantone or hex references
31
+ - Material and texture callouts
32
+ - Construction details and hardware close-ups
33
+ - Proportions and measurements
34
+ - Interior views (if applicable)
35
+
36
+ ## Instructions
37
+
38
+ 1. List images in the input path to confirm they exist.
39
+
40
+ 2. Upload each product image as a material:
41
+
42
+ ```bash
43
+ node ${CLAUDE_SKILL_DIR}/../renoise-gen/renoise-cli.mjs material upload "<image_path>"
44
+ ```
45
+
46
+ Note the material ID from each upload output (e.g. `#42`).
47
+
48
+ 3. Write an English prompt for the design sheet. Example:
49
+
50
+ > Based on the provided product reference photos, generate a professional Product Design Sheet on a single clean white background. Include: multiple angle views (front, back, side, three-quarter, top), color palette swatches, material and texture close-ups, construction detail callouts, and relative proportions. Layout: clean organized grid. Photorealistic rendering. No cartoons or illustrations.
51
+
52
+ Add `Do NOT include any text, labels, titles, annotations, or typography.` if user wants no-text version.
53
+
54
+ 4. Generate the design sheet, referencing the uploaded materials:
55
+
56
+ ```bash
57
+ node ${CLAUDE_SKILL_DIR}/../renoise-gen/renoise-cli.mjs task generate \
58
+ --model nano-banana-2 \
59
+ --prompt "<english_prompt>" \
60
+ --materials "<id1>:ref_image,<id2>:image1,<id3>:image2" \
61
+ --resolution 2k \
62
+ --ratio 1:1
63
+ ```
64
+
65
+ Assign material roles: first image as `ref_image`, additional images as `image1`, `image2`, etc.
66
+
67
+ 5. The command will output an `imageUrl` when complete. Download the image:
68
+
69
+ ```bash
70
+ curl -sL "<imageUrl>" -o "<output_dir>/product_design_sheet.png"
71
+ ```
72
+
73
+ 6. Verify the output image was created and print file size.
74
+
75
+ 7. Show the generated image to the user for approval. If not satisfactory, adjust the prompt and regenerate.