@remotion/web-renderer 4.0.424 → 4.0.425

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (68) hide show
  1. package/dist/add-sample.js +20 -0
  2. package/dist/artifact.js +56 -0
  3. package/dist/audio.js +42 -0
  4. package/dist/can-use-webfs-target.js +19 -0
  5. package/dist/compose.js +85 -0
  6. package/dist/create-scaffold.js +104 -0
  7. package/dist/drawing/border-radius.js +151 -0
  8. package/dist/drawing/calculate-object-fit.js +208 -0
  9. package/dist/drawing/calculate-transforms.js +127 -0
  10. package/dist/drawing/clamp-rect-to-parent-bounds.js +18 -0
  11. package/dist/drawing/do-rects-intersect.js +6 -0
  12. package/dist/drawing/draw-background.js +62 -0
  13. package/dist/drawing/draw-border.js +353 -0
  14. package/dist/drawing/draw-box-shadow.js +103 -0
  15. package/dist/drawing/draw-dom-element.js +85 -0
  16. package/dist/drawing/draw-element.js +84 -0
  17. package/dist/drawing/draw-outline.js +93 -0
  18. package/dist/drawing/draw-rounded.js +34 -0
  19. package/dist/drawing/drawn-fn.js +1 -0
  20. package/dist/drawing/fit-svg-into-its-dimensions.js +35 -0
  21. package/dist/drawing/get-clipped-background.d.ts +8 -0
  22. package/dist/drawing/get-clipped-background.js +14 -0
  23. package/dist/drawing/get-padding-box.js +30 -0
  24. package/dist/drawing/get-pretransform-rect.js +49 -0
  25. package/dist/drawing/handle-3d-transform.js +26 -0
  26. package/dist/drawing/handle-mask.js +21 -0
  27. package/dist/drawing/has-transform.js +14 -0
  28. package/dist/drawing/mask-image.js +14 -0
  29. package/dist/drawing/opacity.js +7 -0
  30. package/dist/drawing/overflow.js +14 -0
  31. package/dist/drawing/parse-linear-gradient.js +260 -0
  32. package/dist/drawing/parse-transform-origin.js +7 -0
  33. package/dist/drawing/precompose.d.ts +11 -0
  34. package/dist/drawing/precompose.js +14 -0
  35. package/dist/drawing/process-node.js +122 -0
  36. package/dist/drawing/round-to-expand-rect.js +7 -0
  37. package/dist/drawing/text/apply-text-transform.js +12 -0
  38. package/dist/drawing/text/draw-text.js +53 -0
  39. package/dist/drawing/text/find-line-breaks.text.js +118 -0
  40. package/dist/drawing/text/get-collapsed-text.d.ts +1 -0
  41. package/dist/drawing/text/get-collapsed-text.js +46 -0
  42. package/dist/drawing/text/handle-text-node.js +24 -0
  43. package/dist/drawing/transform-in-3d.js +177 -0
  44. package/dist/drawing/transform-rect-with-matrix.js +19 -0
  45. package/dist/drawing/transform.js +10 -0
  46. package/dist/drawing/turn-svg-into-drawable.js +41 -0
  47. package/dist/frame-range.js +15 -0
  48. package/dist/get-audio-encoding-config.js +18 -0
  49. package/dist/get-biggest-bounding-client-rect.js +43 -0
  50. package/dist/index.js +2 -0
  51. package/dist/internal-state.js +36 -0
  52. package/dist/mediabunny-mappings.js +63 -0
  53. package/dist/output-target.js +1 -0
  54. package/dist/props-if-has-props.js +1 -0
  55. package/dist/render-media-on-web.js +304 -0
  56. package/dist/render-operations-queue.js +3 -0
  57. package/dist/render-still-on-web.js +110 -0
  58. package/dist/send-telemetry-event.js +22 -0
  59. package/dist/take-screenshot.js +30 -0
  60. package/dist/throttle-progress.js +43 -0
  61. package/dist/tree-walker-cleanup-after-children.js +33 -0
  62. package/dist/update-time.js +17 -0
  63. package/dist/validate-video-frame.js +34 -0
  64. package/dist/wait-for-ready.js +39 -0
  65. package/dist/walk-tree.js +14 -0
  66. package/dist/web-fs-target.js +41 -0
  67. package/dist/with-resolvers.js +9 -0
  68. package/package.json +9 -9
@@ -0,0 +1,24 @@
1
+ import { processNode } from '../process-node';
2
+ import { drawText } from './draw-text';
3
+ export const handleTextNode = async ({ node, context, logLevel, parentRect, internalState, rootElement, onlyBackgroundClip, }) => {
4
+ const span = document.createElement('span');
5
+ const parent = node.parentNode;
6
+ if (!parent) {
7
+ throw new Error('Text node has no parent');
8
+ }
9
+ parent.insertBefore(span, node);
10
+ span.appendChild(node);
11
+ const value = await processNode({
12
+ context,
13
+ element: span,
14
+ draw: drawText({ span, logLevel, onlyBackgroundClip }),
15
+ logLevel,
16
+ parentRect,
17
+ internalState,
18
+ rootElement,
19
+ });
20
+ // Undo the layout manipulation
21
+ parent.insertBefore(node, span);
22
+ parent.removeChild(span);
23
+ return value;
24
+ };
@@ -0,0 +1,177 @@
1
+ // Vertex shader - now includes texture coordinates
2
+ const vsSource = `
3
+ attribute vec2 aPosition;
4
+ attribute vec2 aTexCoord;
5
+ uniform mat4 uTransform;
6
+ uniform mat4 uProjection;
7
+ varying vec2 vTexCoord;
8
+
9
+ void main() {
10
+ gl_Position = uProjection * uTransform * vec4(aPosition, 0.0, 1.0);
11
+ vTexCoord = aTexCoord;
12
+ }
13
+ `;
14
+ // Fragment shader - samples from texture and unpremultiplies alpha
15
+ const fsSource = `
16
+ precision mediump float;
17
+ uniform sampler2D uTexture;
18
+ varying vec2 vTexCoord;
19
+
20
+ void main() {
21
+ gl_FragColor = texture2D(uTexture, vTexCoord);
22
+ }
23
+ `;
24
+ function compileShader(shaderGl, source, type) {
25
+ const shader = shaderGl.createShader(type);
26
+ if (!shader) {
27
+ throw new Error('Could not create shader');
28
+ }
29
+ shaderGl.shaderSource(shader, source);
30
+ shaderGl.compileShader(shader);
31
+ if (!shaderGl.getShaderParameter(shader, shaderGl.COMPILE_STATUS)) {
32
+ const log = shaderGl.getShaderInfoLog(shader);
33
+ shaderGl.deleteShader(shader);
34
+ throw new Error('Shader compile error: ' + log);
35
+ }
36
+ return shader;
37
+ }
38
+ const createHelperCanvas = ({ canvasWidth, canvasHeight, helperCanvasState, }) => {
39
+ var _a;
40
+ if (helperCanvasState.current) {
41
+ // Resize canvas if dimensions changed
42
+ if (helperCanvasState.current.canvas.width !== canvasWidth ||
43
+ helperCanvasState.current.canvas.height !== canvasHeight) {
44
+ helperCanvasState.current.canvas.width = canvasWidth;
45
+ helperCanvasState.current.canvas.height = canvasHeight;
46
+ }
47
+ // Always reset viewport and clear when reusing
48
+ helperCanvasState.current.gl.viewport(0, 0, canvasWidth, canvasHeight);
49
+ helperCanvasState.current.gl.clearColor(0, 0, 0, 0);
50
+ helperCanvasState.current.gl.clear(helperCanvasState.current.gl.COLOR_BUFFER_BIT);
51
+ return helperCanvasState.current;
52
+ }
53
+ const canvas = new OffscreenCanvas(canvasWidth, canvasHeight);
54
+ const gl = (_a = canvas.getContext('webgl', {
55
+ premultipliedAlpha: true,
56
+ })) !== null && _a !== void 0 ? _a : undefined;
57
+ if (!gl) {
58
+ throw new Error('WebGL not supported');
59
+ }
60
+ // Compile shaders and create program once
61
+ const vertexShader = compileShader(gl, vsSource, gl.VERTEX_SHADER);
62
+ const fragmentShader = compileShader(gl, fsSource, gl.FRAGMENT_SHADER);
63
+ const program = gl.createProgram();
64
+ if (!program) {
65
+ throw new Error('Could not create program');
66
+ }
67
+ gl.attachShader(program, vertexShader);
68
+ gl.attachShader(program, fragmentShader);
69
+ gl.linkProgram(program);
70
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
71
+ throw new Error('Program link error: ' + gl.getProgramInfoLog(program));
72
+ }
73
+ // Get attribute and uniform locations once
74
+ const locations = {
75
+ aPosition: gl.getAttribLocation(program, 'aPosition'),
76
+ aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
77
+ uTransform: gl.getUniformLocation(program, 'uTransform'),
78
+ uProjection: gl.getUniformLocation(program, 'uProjection'),
79
+ uTexture: gl.getUniformLocation(program, 'uTexture'),
80
+ };
81
+ // Shaders can be deleted after linking
82
+ gl.deleteShader(vertexShader);
83
+ gl.deleteShader(fragmentShader);
84
+ const cleanup = () => {
85
+ gl.deleteProgram(program);
86
+ const loseContext = gl.getExtension('WEBGL_lose_context');
87
+ if (loseContext) {
88
+ loseContext.loseContext();
89
+ }
90
+ };
91
+ helperCanvasState.current = { canvas, gl, program, locations, cleanup };
92
+ return helperCanvasState.current;
93
+ };
94
+ export const transformIn3d = ({ matrix, sourceCanvas, untransformedRect, rectAfterTransforms, internalState, }) => {
95
+ const { canvas, gl, program, locations } = createHelperCanvas({
96
+ canvasWidth: rectAfterTransforms.width,
97
+ canvasHeight: rectAfterTransforms.height,
98
+ helperCanvasState: internalState.helperCanvasState,
99
+ });
100
+ // Use the cached program
101
+ gl.useProgram(program);
102
+ // Setup viewport and clear (already done in createHelperCanvas, but ensure it's set)
103
+ gl.viewport(0, 0, rectAfterTransforms.width, rectAfterTransforms.height);
104
+ gl.clearColor(0, 0, 0, 0);
105
+ gl.clear(gl.COLOR_BUFFER_BIT);
106
+ // Enable blending
107
+ gl.enable(gl.BLEND);
108
+ gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
109
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
110
+ // Create vertex buffer
111
+ const vertexBuffer = gl.createBuffer();
112
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
113
+ // prettier-ignore
114
+ const vertices = new Float32Array([
115
+ untransformedRect.x, untransformedRect.y, 0, 0,
116
+ untransformedRect.x + untransformedRect.width, untransformedRect.y, 1, 0,
117
+ untransformedRect.x, untransformedRect.y + untransformedRect.height, 0, 1,
118
+ untransformedRect.x, untransformedRect.y + untransformedRect.height, 0, 1,
119
+ untransformedRect.x + untransformedRect.width, untransformedRect.y, 1, 0,
120
+ untransformedRect.x + untransformedRect.width, untransformedRect.y + untransformedRect.height, 1, 1,
121
+ ]);
122
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
123
+ // Setup attributes using cached locations
124
+ gl.enableVertexAttribArray(locations.aPosition);
125
+ gl.vertexAttribPointer(locations.aPosition, 2, gl.FLOAT, false, 4 * 4, 0);
126
+ gl.enableVertexAttribArray(locations.aTexCoord);
127
+ gl.vertexAttribPointer(locations.aTexCoord, 2, gl.FLOAT, false, 4 * 4, 2 * 4);
128
+ // Create and configure texture
129
+ const texture = gl.createTexture();
130
+ gl.bindTexture(gl.TEXTURE_2D, texture);
131
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
132
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
133
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
134
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
135
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, sourceCanvas);
136
+ // Set uniforms using cached locations
137
+ const transformMatrix = matrix.toFloat32Array();
138
+ const zScale = 1000000000;
139
+ // Projection matrix accounts for the output canvas dimensions
140
+ const projectionMatrix = new Float32Array([
141
+ 2 / rectAfterTransforms.width,
142
+ 0,
143
+ 0,
144
+ 0,
145
+ 0,
146
+ -2 / rectAfterTransforms.height,
147
+ 0,
148
+ 0,
149
+ 0,
150
+ 0,
151
+ -2 / zScale,
152
+ 0,
153
+ -1 + (2 * -rectAfterTransforms.x) / rectAfterTransforms.width,
154
+ 1 - (2 * -rectAfterTransforms.y) / rectAfterTransforms.height,
155
+ 0,
156
+ 1,
157
+ ]);
158
+ gl.uniformMatrix4fv(locations.uTransform, false, transformMatrix);
159
+ gl.uniformMatrix4fv(locations.uProjection, false, projectionMatrix);
160
+ gl.uniform1i(locations.uTexture, 0);
161
+ // Draw
162
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
163
+ // Clean up per-frame resources only
164
+ gl.disableVertexAttribArray(locations.aPosition);
165
+ gl.disableVertexAttribArray(locations.aTexCoord);
166
+ gl.deleteTexture(texture);
167
+ gl.deleteBuffer(vertexBuffer);
168
+ gl.bindTexture(gl.TEXTURE_2D, null);
169
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
170
+ // Reset state
171
+ gl.disable(gl.BLEND);
172
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
173
+ return {
174
+ canvas,
175
+ rect: rectAfterTransforms,
176
+ };
177
+ };
@@ -0,0 +1,19 @@
1
+ export function transformDOMRect({ rect, matrix, }) {
2
+ // Get all four corners of the rectangle
3
+ const topLeft = new DOMPointReadOnly(rect.left, rect.top);
4
+ const topRight = new DOMPointReadOnly(rect.right, rect.top);
5
+ const bottomLeft = new DOMPointReadOnly(rect.left, rect.bottom);
6
+ const bottomRight = new DOMPointReadOnly(rect.right, rect.bottom);
7
+ // Transform all corners
8
+ const transformedTopLeft = topLeft.matrixTransform(matrix);
9
+ const transformedTopRight = topRight.matrixTransform(matrix);
10
+ const transformedBottomLeft = bottomLeft.matrixTransform(matrix);
11
+ const transformedBottomRight = bottomRight.matrixTransform(matrix);
12
+ // Find the bounding box of the transformed points
13
+ const minX = Math.min(transformedTopLeft.x / transformedTopLeft.w, transformedTopRight.x / transformedTopRight.w, transformedBottomLeft.x / transformedBottomLeft.w, transformedBottomRight.x / transformedBottomRight.w);
14
+ const maxX = Math.max(transformedTopLeft.x / transformedTopLeft.w, transformedTopRight.x / transformedTopRight.w, transformedBottomLeft.x / transformedBottomLeft.w, transformedBottomRight.x / transformedBottomRight.w);
15
+ const minY = Math.min(transformedTopLeft.y / transformedTopLeft.w, transformedTopRight.y / transformedTopRight.w, transformedBottomLeft.y / transformedBottomLeft.w, transformedBottomRight.y / transformedBottomRight.w);
16
+ const maxY = Math.max(transformedTopLeft.y / transformedTopLeft.w, transformedTopRight.y / transformedTopRight.w, transformedBottomLeft.y / transformedBottomLeft.w, transformedBottomRight.y / transformedBottomRight.w);
17
+ // Create a new DOMRect from the bounding box
18
+ return new DOMRect(minX, minY, maxX - minX, maxY - minY);
19
+ }
@@ -0,0 +1,10 @@
1
+ export const setTransform = ({ ctx, transform, parentRect, }) => {
2
+ const offsetMatrix = new DOMMatrix()
3
+ .translate(-parentRect.x, -parentRect.y)
4
+ .multiply(transform)
5
+ .translate(parentRect.x, parentRect.y);
6
+ ctx.setTransform(offsetMatrix);
7
+ return () => {
8
+ ctx.setTransform(new DOMMatrix());
9
+ };
10
+ };
@@ -0,0 +1,41 @@
1
+ export const turnSvgIntoDrawable = (svg) => {
2
+ const { fill, color } = getComputedStyle(svg);
3
+ const originalTransform = svg.style.transform;
4
+ const originalTransformOrigin = svg.style.transformOrigin;
5
+ const originalMarginLeft = svg.style.marginLeft;
6
+ const originalMarginRight = svg.style.marginRight;
7
+ const originalMarginTop = svg.style.marginTop;
8
+ const originalMarginBottom = svg.style.marginBottom;
9
+ const originalFill = svg.style.fill;
10
+ const originalColor = svg.style.color;
11
+ svg.style.transform = 'none';
12
+ svg.style.transformOrigin = '';
13
+ // Margins were already included in the positioning calculation,
14
+ // so we need to remove them to avoid double counting.
15
+ svg.style.marginLeft = '0';
16
+ svg.style.marginRight = '0';
17
+ svg.style.marginTop = '0';
18
+ svg.style.marginBottom = '0';
19
+ svg.style.fill = fill;
20
+ svg.style.color = color;
21
+ const svgData = new XMLSerializer().serializeToString(svg);
22
+ svg.style.marginLeft = originalMarginLeft;
23
+ svg.style.marginRight = originalMarginRight;
24
+ svg.style.marginTop = originalMarginTop;
25
+ svg.style.marginBottom = originalMarginBottom;
26
+ svg.style.transform = originalTransform;
27
+ svg.style.transformOrigin = originalTransformOrigin;
28
+ svg.style.fill = originalFill;
29
+ svg.style.color = originalColor;
30
+ return new Promise((resolve, reject) => {
31
+ const image = new Image();
32
+ const url = `data:image/svg+xml;base64,${btoa(svgData)}`;
33
+ image.onload = function () {
34
+ resolve(image);
35
+ };
36
+ image.onerror = () => {
37
+ reject(new Error('Failed to convert SVG to image'));
38
+ };
39
+ image.src = url;
40
+ });
41
+ };
@@ -0,0 +1,15 @@
1
+ export const getRealFrameRange = (durationInFrames, frameRange) => {
2
+ if (frameRange === null) {
3
+ return [0, durationInFrames - 1];
4
+ }
5
+ if (typeof frameRange === 'number') {
6
+ if (frameRange < 0 || frameRange >= durationInFrames) {
7
+ throw new Error(`Frame number is out of range, must be between 0 and ${durationInFrames - 1} but got ${frameRange}`);
8
+ }
9
+ return [frameRange, frameRange];
10
+ }
11
+ if (frameRange[1] >= durationInFrames || frameRange[0] < 0) {
12
+ throw new Error(`The "durationInFrames" of the composition was evaluated to be ${durationInFrames}, but frame range ${frameRange.join('-')} is not inbetween 0-${durationInFrames - 1}`);
13
+ }
14
+ return frameRange;
15
+ };
@@ -0,0 +1,18 @@
1
+ import { canEncodeAudio, QUALITY_MEDIUM, } from 'mediabunny';
2
+ export const getDefaultAudioEncodingConfig = async () => {
3
+ const preferredDefaultAudioEncodingConfig = {
4
+ codec: 'aac',
5
+ bitrate: QUALITY_MEDIUM,
6
+ };
7
+ if (await canEncodeAudio(preferredDefaultAudioEncodingConfig.codec, preferredDefaultAudioEncodingConfig)) {
8
+ return preferredDefaultAudioEncodingConfig;
9
+ }
10
+ const backupDefaultAudioEncodingConfig = {
11
+ codec: 'opus',
12
+ bitrate: QUALITY_MEDIUM,
13
+ };
14
+ if (await canEncodeAudio(backupDefaultAudioEncodingConfig.codec, backupDefaultAudioEncodingConfig)) {
15
+ return backupDefaultAudioEncodingConfig;
16
+ }
17
+ return null;
18
+ };
@@ -0,0 +1,43 @@
1
+ import { parseBoxShadow } from './drawing/draw-box-shadow';
2
+ import { parseOutlineOffset, parseOutlineWidth } from './drawing/draw-outline';
3
+ import { skipToNextNonDescendant } from './walk-tree';
4
+ export const getBiggestBoundingClientRect = (element) => {
5
+ const treeWalker = document.createTreeWalker(element, NodeFilter.SHOW_ELEMENT);
6
+ let mostLeft = Infinity;
7
+ let mostTop = Infinity;
8
+ let mostRight = -Infinity;
9
+ let mostBottom = -Infinity;
10
+ while (true) {
11
+ const computedStyle = getComputedStyle(treeWalker.currentNode);
12
+ const outlineWidth = parseOutlineWidth(computedStyle.outlineWidth);
13
+ const outlineOffset = parseOutlineOffset(computedStyle.outlineOffset);
14
+ const rect = treeWalker.currentNode.getBoundingClientRect();
15
+ // Calculate box shadow extensions
16
+ const shadows = parseBoxShadow(computedStyle.boxShadow);
17
+ let shadowLeft = 0;
18
+ let shadowRight = 0;
19
+ let shadowTop = 0;
20
+ let shadowBottom = 0;
21
+ for (const shadow of shadows) {
22
+ if (!shadow.inset) {
23
+ shadowLeft = Math.max(shadowLeft, Math.abs(Math.min(shadow.offsetX, 0)) + shadow.blurRadius);
24
+ shadowRight = Math.max(shadowRight, Math.max(shadow.offsetX, 0) + shadow.blurRadius);
25
+ shadowTop = Math.max(shadowTop, Math.abs(Math.min(shadow.offsetY, 0)) + shadow.blurRadius);
26
+ shadowBottom = Math.max(shadowBottom, Math.max(shadow.offsetY, 0) + shadow.blurRadius);
27
+ }
28
+ }
29
+ mostLeft = Math.min(mostLeft, rect.left - outlineOffset - outlineWidth - shadowLeft);
30
+ mostTop = Math.min(mostTop, rect.top - outlineOffset - outlineWidth - shadowTop);
31
+ mostRight = Math.max(mostRight, rect.right + outlineOffset + outlineWidth + shadowRight);
32
+ mostBottom = Math.max(mostBottom, rect.bottom + outlineOffset + outlineWidth + shadowBottom);
33
+ if (computedStyle.overflow === 'hidden') {
34
+ if (!skipToNextNonDescendant(treeWalker)) {
35
+ break;
36
+ }
37
+ }
38
+ if (!treeWalker.nextNode()) {
39
+ break;
40
+ }
41
+ }
42
+ return new DOMRect(mostLeft, mostTop, mostRight - mostLeft, mostBottom - mostTop);
43
+ };
package/dist/index.js ADDED
@@ -0,0 +1,2 @@
1
+ export { renderMediaOnWeb } from './render-media-on-web';
2
+ export { renderStillOnWeb } from './render-still-on-web';
@@ -0,0 +1,36 @@
1
+ export const makeInternalState = () => {
2
+ let drawnPrecomposedPixels = 0;
3
+ let precomposedTextures = 0;
4
+ let waitForReadyTime = 0;
5
+ let addSampleTime = 0;
6
+ let createFrameTime = 0;
7
+ const helperCanvasState = {
8
+ current: null,
9
+ };
10
+ return {
11
+ getDrawn3dPixels: () => drawnPrecomposedPixels,
12
+ getPrecomposedTiles: () => precomposedTextures,
13
+ addPrecompose: ({ canvasWidth, canvasHeight, }) => {
14
+ drawnPrecomposedPixels += canvasWidth * canvasHeight;
15
+ precomposedTextures++;
16
+ },
17
+ helperCanvasState,
18
+ cleanup: () => {
19
+ if (helperCanvasState.current) {
20
+ helperCanvasState.current.cleanup();
21
+ }
22
+ },
23
+ getWaitForReadyTime: () => waitForReadyTime,
24
+ addWaitForReadyTime: (time) => {
25
+ waitForReadyTime += time;
26
+ },
27
+ getAddSampleTime: () => addSampleTime,
28
+ addAddSampleTime: (time) => {
29
+ addSampleTime += time;
30
+ },
31
+ getCreateFrameTime: () => createFrameTime,
32
+ addCreateFrameTime: (time) => {
33
+ createFrameTime += time;
34
+ },
35
+ };
36
+ };
@@ -0,0 +1,63 @@
1
+ import { Mp4OutputFormat, QUALITY_HIGH, QUALITY_LOW, QUALITY_MEDIUM, QUALITY_VERY_HIGH, QUALITY_VERY_LOW, WebMOutputFormat, } from 'mediabunny';
2
+ export const codecToMediabunnyCodec = (codec) => {
3
+ switch (codec) {
4
+ case 'h264':
5
+ return 'avc';
6
+ case 'h265':
7
+ return 'hevc';
8
+ case 'vp8':
9
+ return 'vp8';
10
+ case 'vp9':
11
+ return 'vp9';
12
+ case 'av1':
13
+ return 'av1';
14
+ default:
15
+ throw new Error(`Unsupported codec: ${codec}`);
16
+ }
17
+ };
18
+ export const containerToMediabunnyContainer = (container) => {
19
+ switch (container) {
20
+ case 'mp4':
21
+ return new Mp4OutputFormat();
22
+ case 'webm':
23
+ return new WebMOutputFormat();
24
+ default:
25
+ throw new Error(`Unsupported container: ${container}`);
26
+ }
27
+ };
28
+ export const getDefaultVideoCodecForContainer = (container) => {
29
+ switch (container) {
30
+ case 'mp4':
31
+ return 'h264';
32
+ case 'webm':
33
+ return 'vp8';
34
+ default:
35
+ throw new Error(`Unsupported container: ${container}`);
36
+ }
37
+ };
38
+ export const getQualityForWebRendererQuality = (quality) => {
39
+ switch (quality) {
40
+ case 'very-low':
41
+ return QUALITY_VERY_LOW;
42
+ case 'low':
43
+ return QUALITY_LOW;
44
+ case 'medium':
45
+ return QUALITY_MEDIUM;
46
+ case 'high':
47
+ return QUALITY_HIGH;
48
+ case 'very-high':
49
+ return QUALITY_VERY_HIGH;
50
+ default:
51
+ throw new Error(`Unsupported quality: ${quality}`);
52
+ }
53
+ };
54
+ export const getMimeType = (container) => {
55
+ switch (container) {
56
+ case 'mp4':
57
+ return 'video/mp4';
58
+ case 'webm':
59
+ return 'video/webm';
60
+ default:
61
+ throw new Error(`Unsupported container: ${container}`);
62
+ }
63
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};