@remotion/web-renderer 4.0.395 → 4.0.396

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Files changed (71) hide show
  1. package/dist/border-radius.d.ts +31 -0
  2. package/dist/border-radius.js +152 -0
  3. package/dist/calculate-transforms.d.ts +2 -0
  4. package/dist/calculate-transforms.js +17 -0
  5. package/dist/composable.d.ts +2 -8
  6. package/dist/compose-canvas.js +28 -4
  7. package/dist/compose.d.ts +4 -3
  8. package/dist/compose.js +39 -12
  9. package/dist/drawing/border-radius.d.ts +3 -5
  10. package/dist/drawing/border-radius.js +12 -11
  11. package/dist/drawing/calculate-transforms.d.ts +6 -2
  12. package/dist/drawing/calculate-transforms.js +19 -22
  13. package/dist/drawing/canvas-offset-from-rect.d.ts +8 -0
  14. package/dist/drawing/canvas-offset-from-rect.js +12 -0
  15. package/dist/drawing/clamp-rect-to-parent-bounds.d.ts +4 -0
  16. package/dist/drawing/clamp-rect-to-parent-bounds.js +7 -0
  17. package/dist/drawing/compose-canvas.d.ts +1 -0
  18. package/dist/drawing/compose-canvas.js +36 -0
  19. package/dist/drawing/compose-svg.d.ts +1 -0
  20. package/dist/drawing/compose-svg.js +34 -0
  21. package/dist/drawing/compose.d.ts +5 -0
  22. package/dist/drawing/compose.js +6 -0
  23. package/dist/drawing/draw-border.d.ts +2 -5
  24. package/dist/drawing/draw-border.js +37 -37
  25. package/dist/drawing/draw-element-to-canvas.d.ts +2 -1
  26. package/dist/drawing/draw-element-to-canvas.js +8 -36
  27. package/dist/drawing/draw-element.d.ts +5 -3
  28. package/dist/drawing/draw-element.js +29 -14
  29. package/dist/drawing/draw-outline.d.ts +9 -0
  30. package/dist/drawing/draw-outline.js +116 -0
  31. package/dist/drawing/get-bounding-box-including-shadow.d.ts +1 -0
  32. package/dist/drawing/get-bounding-box-including-shadow.js +6 -0
  33. package/dist/drawing/get-computed-style-cache.d.ts +0 -0
  34. package/dist/drawing/get-computed-style-cache.js +1 -0
  35. package/dist/drawing/get-pretransform-rect.d.ts +1 -0
  36. package/dist/drawing/get-pretransform-rect.js +31 -0
  37. package/dist/drawing/handle-3d-transform.d.ts +10 -0
  38. package/dist/drawing/handle-3d-transform.js +39 -0
  39. package/dist/drawing/has-transform.d.ts +4 -0
  40. package/dist/drawing/has-transform.js +14 -0
  41. package/dist/drawing/overflow.d.ts +7 -0
  42. package/dist/drawing/overflow.js +12 -0
  43. package/dist/drawing/process-node.d.ts +17 -0
  44. package/dist/drawing/process-node.js +41 -0
  45. package/dist/drawing/text/handle-text-node.d.ts +6 -5
  46. package/dist/drawing/text/handle-text-node.js +5 -5
  47. package/dist/drawing/transform-in-3d.d.ts +7 -7
  48. package/dist/drawing/transform-in-3d.js +20 -12
  49. package/dist/drawing/transform-rect-with-matrix.d.ts +4 -0
  50. package/dist/drawing/transform-rect-with-matrix.js +19 -0
  51. package/dist/esm/index.mjs +501 -218
  52. package/dist/find-canvas-elements.d.ts +1 -0
  53. package/dist/find-canvas-elements.js +13 -0
  54. package/dist/find-capturable-elements.d.ts +1 -1
  55. package/dist/find-capturable-elements.js +20 -22
  56. package/dist/get-biggest-bounding-client-rect.js +14 -4
  57. package/dist/internal-state.d.ts +9 -0
  58. package/dist/internal-state.js +12 -0
  59. package/dist/opacity.d.ts +4 -0
  60. package/dist/opacity.js +7 -0
  61. package/dist/render-media-on-web.d.ts +2 -0
  62. package/dist/render-media-on-web.js +5 -0
  63. package/dist/render-still-on-web.d.ts +5 -1
  64. package/dist/render-still-on-web.js +4 -1
  65. package/dist/take-screenshot.d.ts +5 -2
  66. package/dist/take-screenshot.js +16 -4
  67. package/dist/transform.d.ts +4 -0
  68. package/dist/transform.js +6 -0
  69. package/package.json +6 -6
  70. package/dist/drawing/text/get-base-height.d.ts +0 -1
  71. package/dist/drawing/text/get-base-height.js +0 -13
@@ -0,0 +1,17 @@
1
+ import type { LogLevel } from 'remotion';
2
+ import type { InternalState } from '../internal-state';
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+ import type { DrawFn } from './drawn-fn';
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+ export type ProcessNodeReturnValue = {
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+ type: 'continue';
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+ cleanupAfterChildren: () => void;
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+ } | {
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+ type: 'skip-children';
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+ };
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+ export declare const processNode: ({ element, context, draw, logLevel, parentRect, internalState, }: {
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+ element: HTMLElement | SVGElement;
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+ context: OffscreenCanvasRenderingContext2D;
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+ draw: DrawFn;
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+ logLevel: LogLevel;
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+ parentRect: DOMRect;
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+ internalState: InternalState;
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+ }) => Promise<ProcessNodeReturnValue>;
@@ -0,0 +1,41 @@
1
+ import { calculateTransforms } from './calculate-transforms';
2
+ import { drawElement } from './draw-element';
3
+ import { handle3dTransform } from './handle-3d-transform';
4
+ export const processNode = async ({ element, context, draw, logLevel, parentRect, internalState, }) => {
5
+ const transforms = calculateTransforms({
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+ element,
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+ offsetLeft: parentRect.x,
8
+ offsetTop: parentRect.y,
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+ });
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+ const { totalMatrix, reset, dimensions, opacity, computedStyle } = transforms;
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+ if (opacity === 0) {
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+ reset();
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+ return { type: 'continue', cleanupAfterChildren: () => { } };
14
+ }
15
+ if (dimensions.width <= 0 || dimensions.height <= 0) {
16
+ reset();
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+ return { type: 'continue', cleanupAfterChildren: () => { } };
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+ }
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+ if (!totalMatrix.is2D) {
20
+ await handle3dTransform({
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+ element,
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+ matrix: totalMatrix,
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+ parentRect,
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+ context,
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+ logLevel,
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+ internalState,
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+ });
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+ reset();
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+ return { type: 'skip-children' };
30
+ }
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+ const { cleanupAfterChildren } = await drawElement({
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+ rect: new DOMRect(dimensions.left - parentRect.x, dimensions.top - parentRect.y, dimensions.width, dimensions.height),
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+ computedStyle,
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+ context,
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+ draw,
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+ opacity,
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+ totalMatrix,
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+ });
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+ reset();
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+ return { type: 'continue', cleanupAfterChildren };
41
+ };
@@ -1,9 +1,10 @@
1
1
  import type { LogLevel } from 'remotion';
2
- import type { DrawElementToCanvasReturnValue } from '../draw-element-to-canvas';
3
- export declare const handleTextNode: ({ node, context, offsetLeft, offsetTop, logLevel, }: {
2
+ import type { InternalState } from '../../internal-state';
3
+ import type { ProcessNodeReturnValue } from '../process-node';
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+ export declare const handleTextNode: ({ node, context, logLevel, parentRect, internalState, }: {
4
5
  node: Text;
5
6
  context: OffscreenCanvasRenderingContext2D;
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- offsetLeft: number;
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- offsetTop: number;
8
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  logLevel: LogLevel;
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- }) => Promise<DrawElementToCanvasReturnValue>;
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+ parentRect: DOMRect;
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+ internalState: InternalState;
10
+ }) => Promise<ProcessNodeReturnValue>;
@@ -1,6 +1,6 @@
1
- import { drawElementToCanvas } from '../draw-element-to-canvas';
1
+ import { processNode } from '../process-node';
2
2
  import { drawText } from './draw-text';
3
- export const handleTextNode = async ({ node, context, offsetLeft, offsetTop, logLevel, }) => {
3
+ export const handleTextNode = async ({ node, context, logLevel, parentRect, internalState, }) => {
4
4
  const span = document.createElement('span');
5
5
  const parent = node.parentNode;
6
6
  if (!parent) {
@@ -8,13 +8,13 @@ export const handleTextNode = async ({ node, context, offsetLeft, offsetTop, log
8
8
  }
9
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  parent.insertBefore(span, node);
10
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  span.appendChild(node);
11
- const value = await drawElementToCanvas({
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+ const value = await processNode({
12
12
  context,
13
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  element: span,
14
14
  draw: drawText(span),
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- offsetLeft,
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- offsetTop,
17
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  logLevel,
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+ parentRect,
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+ internalState,
18
18
  });
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  // Undo the layout manipulation
20
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  parent.insertBefore(node, span);
@@ -1,8 +1,8 @@
1
- export declare const transformIn3d: ({ canvasWidth, canvasHeight, matrix, sourceCanvas, offsetLeft, offsetTop, }: {
2
- canvasWidth: number;
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- canvasHeight: number;
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- offsetLeft: number;
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- offsetTop: number;
1
+ export declare const transformIn3d: ({ matrix, sourceCanvas, untransformedRect, }: {
2
+ untransformedRect: DOMRect;
6
3
  matrix: DOMMatrix;
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- sourceCanvas: HTMLCanvasElement | OffscreenCanvas;
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- }) => OffscreenCanvas;
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+ sourceCanvas: OffscreenCanvas;
5
+ }) => {
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+ canvas: OffscreenCanvas;
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+ rect: DOMRect;
8
+ };
@@ -1,3 +1,4 @@
1
+ import { transformDOMRect } from './transform-rect-with-matrix';
1
2
  function compileShader(shaderGl, source, type) {
2
3
  const shader = shaderGl.createShader(type);
3
4
  if (!shader) {
@@ -76,8 +77,15 @@ const createHelperCanvas = ({ canvasWidth, canvasHeight, }) => {
76
77
  helperCanvas = { canvas, gl, program, vertexShader, fragmentShader };
77
78
  return helperCanvas;
78
79
  };
79
- export const transformIn3d = ({ canvasWidth, canvasHeight, matrix, sourceCanvas, offsetLeft, offsetTop, }) => {
80
- const { canvas, gl, program } = createHelperCanvas({ canvasWidth, canvasHeight });
80
+ export const transformIn3d = ({ matrix, sourceCanvas, untransformedRect, }) => {
81
+ const rectAfterTransforms = transformDOMRect({
82
+ rect: untransformedRect,
83
+ matrix,
84
+ });
85
+ const { canvas, gl, program } = createHelperCanvas({
86
+ canvasWidth: Math.ceil(rectAfterTransforms.width),
87
+ canvasHeight: Math.ceil(rectAfterTransforms.height),
88
+ });
81
89
  const vertexBuffer = gl.createBuffer();
82
90
  gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
83
91
  // Create a quad (two triangles) with texture coordinates
@@ -85,13 +93,13 @@ export const transformIn3d = ({ canvasWidth, canvasHeight, matrix, sourceCanvas,
85
93
  const vertices = new Float32Array([
86
94
  // Position (x, y) + TexCoord (u, v)
87
95
  // First:
88
- offsetLeft, offsetTop, 0, 0, // bottom-left
89
- canvasWidth + offsetLeft, offsetTop, 1, 0, // bottom-right
90
- offsetLeft, canvasHeight + offsetTop, 0, 1, // top-left
96
+ untransformedRect.x, untransformedRect.y, 0, 0, // bottom-left
97
+ untransformedRect.x + untransformedRect.width, untransformedRect.y, 1, 0, // bottom-right
98
+ untransformedRect.x, untransformedRect.y + untransformedRect.height, 0, 1, // top-left
91
99
  // Second:
92
- offsetLeft, canvasHeight + offsetTop, 0, 1, // top-left
93
- canvasWidth + offsetLeft, offsetTop, 1, 0, // bottom-right
94
- canvasWidth + offsetLeft, canvasHeight + offsetTop, 1, 1, // top-right
100
+ untransformedRect.x, untransformedRect.y + untransformedRect.height, 0, 1, // top-left
101
+ untransformedRect.x + untransformedRect.width, untransformedRect.y, 1, 0, // bottom-right
102
+ untransformedRect.x + untransformedRect.width, untransformedRect.y + untransformedRect.height, 1, 1, // top-right
95
103
  ]);
96
104
  gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
97
105
  const aPosition = gl.getAttribLocation(program, 'aPosition');
@@ -115,7 +123,7 @@ export const transformIn3d = ({ canvasWidth, canvasHeight, matrix, sourceCanvas,
115
123
  // The transform matrix
116
124
  const transformMatrix = matrix.toFloat32Array();
117
125
  const zScale = 1000000000; // By default infinite in chrome
118
- // Create orthographic projection matrix for pixel coordinates
126
+ // Create orthographic projection matrix for pixel coordinates with offset
119
127
  const projectionMatrix = new Float32Array([
120
128
  2 / canvas.width,
121
129
  0,
@@ -129,8 +137,8 @@ export const transformIn3d = ({ canvasWidth, canvasHeight, matrix, sourceCanvas,
129
137
  0,
130
138
  -2 / zScale,
131
139
  0,
132
- -1,
133
- 1,
140
+ -1 + (2 * -rectAfterTransforms.x) / canvas.width,
141
+ 1 - (2 * -rectAfterTransforms.y) / canvas.height,
134
142
  0,
135
143
  1,
136
144
  ]);
@@ -144,5 +152,5 @@ export const transformIn3d = ({ canvasWidth, canvasHeight, matrix, sourceCanvas,
144
152
  // Clean up resources to prevent leaks and ensure clean state for reuse
145
153
  gl.deleteTexture(texture);
146
154
  gl.deleteBuffer(vertexBuffer);
147
- return canvas;
155
+ return { canvas, rect: rectAfterTransforms };
148
156
  };
@@ -0,0 +1,4 @@
1
+ export declare function transformDOMRect({ rect, matrix, }: {
2
+ rect: DOMRect;
3
+ matrix: DOMMatrix;
4
+ }): DOMRect;
@@ -0,0 +1,19 @@
1
+ export function transformDOMRect({ rect, matrix, }) {
2
+ // Get all four corners of the rectangle
3
+ const topLeft = new DOMPointReadOnly(rect.left, rect.top);
4
+ const topRight = new DOMPointReadOnly(rect.right, rect.top);
5
+ const bottomLeft = new DOMPointReadOnly(rect.left, rect.bottom);
6
+ const bottomRight = new DOMPointReadOnly(rect.right, rect.bottom);
7
+ // Transform all corners
8
+ const transformedTopLeft = topLeft.matrixTransform(matrix);
9
+ const transformedTopRight = topRight.matrixTransform(matrix);
10
+ const transformedBottomLeft = bottomLeft.matrixTransform(matrix);
11
+ const transformedBottomRight = bottomRight.matrixTransform(matrix);
12
+ // Find the bounding box of the transformed points
13
+ const minX = Math.min(transformedTopLeft.x / transformedTopLeft.w, transformedTopRight.x / transformedTopRight.w, transformedBottomLeft.x / transformedBottomLeft.w, transformedBottomRight.x / transformedBottomRight.w);
14
+ const maxX = Math.max(transformedTopLeft.x / transformedTopLeft.w, transformedTopRight.x / transformedTopRight.w, transformedBottomLeft.x / transformedBottomLeft.w, transformedBottomRight.x / transformedBottomRight.w);
15
+ const minY = Math.min(transformedTopLeft.y / transformedTopLeft.w, transformedTopRight.y / transformedTopRight.w, transformedBottomLeft.y / transformedBottomLeft.w, transformedBottomRight.y / transformedBottomRight.w);
16
+ const maxY = Math.max(transformedTopLeft.y / transformedTopLeft.w, transformedTopRight.y / transformedTopRight.w, transformedBottomLeft.y / transformedBottomLeft.w, transformedBottomRight.y / transformedBottomRight.w);
17
+ // Create a new DOMRect from the bounding box
18
+ return new DOMRect(minX, minY, maxX - minX, maxY - minY);
19
+ }