@remotion/web-renderer 4.0.393 → 4.0.395

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Files changed (36) hide show
  1. package/dist/calculate-transforms.d.ts +9 -0
  2. package/dist/calculate-transforms.js +74 -0
  3. package/dist/composable.d.ts +10 -0
  4. package/dist/composable.js +1 -0
  5. package/dist/compose-canvas.d.ts +1 -0
  6. package/dist/compose-canvas.js +12 -0
  7. package/dist/compose-svg.d.ts +1 -0
  8. package/dist/compose-svg.js +34 -0
  9. package/dist/compose.d.ts +3 -1
  10. package/dist/compose.js +5 -3
  11. package/dist/drawing/draw-border.js +307 -55
  12. package/dist/drawing/draw-element-to-canvas.d.ts +3 -1
  13. package/dist/drawing/draw-element-to-canvas.js +16 -5
  14. package/dist/drawing/text/draw-text.js +6 -8
  15. package/dist/drawing/text/get-base-height.d.ts +1 -0
  16. package/dist/drawing/text/get-base-height.js +13 -0
  17. package/dist/drawing/text/handle-text-node.d.ts +3 -1
  18. package/dist/drawing/text/handle-text-node.js +2 -1
  19. package/dist/drawing/transform-in-3d.js +7 -1
  20. package/dist/drawing/turn-svg-into-drawable.js +7 -0
  21. package/dist/esm/index.mjs +494 -85
  22. package/dist/find-capturable-elements.d.ts +2 -0
  23. package/dist/find-capturable-elements.js +28 -0
  24. package/dist/get-biggest-bounding-client-rect.d.ts +1 -0
  25. package/dist/get-biggest-bounding-client-rect.js +18 -0
  26. package/dist/parse-transform-origin.d.ts +4 -0
  27. package/dist/parse-transform-origin.js +7 -0
  28. package/dist/render-media-on-web.d.ts +1 -0
  29. package/dist/render-media-on-web.js +33 -15
  30. package/dist/render-still-on-web.d.ts +1 -0
  31. package/dist/render-still-on-web.js +25 -7
  32. package/dist/send-telemetry-event.d.ts +5 -0
  33. package/dist/send-telemetry-event.js +22 -0
  34. package/dist/take-screenshot.d.ts +5 -2
  35. package/dist/take-screenshot.js +4 -4
  36. package/package.json +7 -6
@@ -0,0 +1,9 @@
1
+ export declare const calculateTransforms: (element: HTMLElement | SVGSVGElement) => {
2
+ dimensions: DOMRect;
3
+ totalMatrix: DOMMatrix;
4
+ reset: () => void;
5
+ nativeTransformOrigin: {
6
+ x: number;
7
+ y: number;
8
+ };
9
+ };
@@ -0,0 +1,74 @@
1
+ import { parseTransformOrigin } from './parse-transform-origin';
2
+ const getInternalTransformOrigin = (transform) => {
3
+ var _a;
4
+ const centerX = transform.boundingClientRect.width / 2;
5
+ const centerY = transform.boundingClientRect.height / 2;
6
+ const origin = (_a = parseTransformOrigin(transform.transformOrigin)) !== null && _a !== void 0 ? _a : {
7
+ x: centerX,
8
+ y: centerY,
9
+ };
10
+ return origin;
11
+ };
12
+ const getGlobalTransformOrigin = (transform) => {
13
+ const { x: originX, y: originY } = getInternalTransformOrigin(transform);
14
+ return {
15
+ x: originX + transform.boundingClientRect.left,
16
+ y: originY + transform.boundingClientRect.top,
17
+ };
18
+ };
19
+ export const calculateTransforms = (element) => {
20
+ // Compute the cumulative transform by traversing parent nodes
21
+ let parent = element;
22
+ const transforms = [];
23
+ const toReset = [];
24
+ while (parent) {
25
+ const computedStyle = getComputedStyle(parent);
26
+ if ((computedStyle.transform && computedStyle.transform !== 'none') ||
27
+ parent === element) {
28
+ const toParse = computedStyle.transform === 'none' || computedStyle.transform === ''
29
+ ? undefined
30
+ : computedStyle.transform;
31
+ const matrix = new DOMMatrix(toParse);
32
+ const { transform } = parent.style;
33
+ parent.style.transform = 'none';
34
+ transforms.push({
35
+ matrix,
36
+ rect: parent,
37
+ transformOrigin: computedStyle.transformOrigin,
38
+ boundingClientRect: null,
39
+ });
40
+ const parentRef = parent;
41
+ toReset.push(() => {
42
+ parentRef.style.transform = transform;
43
+ });
44
+ }
45
+ parent = parent.parentElement;
46
+ }
47
+ for (const transform of transforms) {
48
+ transform.boundingClientRect = transform.rect.getBoundingClientRect();
49
+ }
50
+ const dimensions = transforms[0].boundingClientRect;
51
+ const nativeTransformOrigin = getInternalTransformOrigin(transforms[0]);
52
+ const totalMatrix = new DOMMatrix();
53
+ for (const transform of transforms.slice().reverse()) {
54
+ if (!transform.boundingClientRect) {
55
+ throw new Error('Bounding client rect not found');
56
+ }
57
+ const globalTransformOrigin = getGlobalTransformOrigin(transform);
58
+ const transformMatrix = new DOMMatrix()
59
+ .translate(globalTransformOrigin.x, globalTransformOrigin.y)
60
+ .multiply(transform.matrix)
61
+ .translate(-globalTransformOrigin.x, -globalTransformOrigin.y);
62
+ totalMatrix.multiplySelf(transformMatrix);
63
+ }
64
+ return {
65
+ dimensions,
66
+ totalMatrix,
67
+ reset: () => {
68
+ for (const reset of toReset) {
69
+ reset();
70
+ }
71
+ },
72
+ nativeTransformOrigin,
73
+ };
74
+ };
@@ -0,0 +1,10 @@
1
+ export type Composable = {
2
+ type: 'canvas';
3
+ element: HTMLCanvasElement;
4
+ } | {
5
+ type: 'svg';
6
+ element: SVGSVGElement;
7
+ } | {
8
+ type: 'img';
9
+ element: HTMLImageElement;
10
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export declare const composeCanvas: (canvas: HTMLCanvasElement | HTMLImageElement | SVGSVGElement, context: OffscreenCanvasRenderingContext2D) => Promise<void>;
@@ -0,0 +1,12 @@
1
+ import { calculateTransforms } from './calculate-transforms';
2
+ import { turnSvgIntoDrawable } from './compose-svg';
3
+ export const composeCanvas = async (canvas, context) => {
4
+ const { totalMatrix, reset, dimensions } = calculateTransforms(canvas);
5
+ context.setTransform(totalMatrix);
6
+ const drawable = canvas instanceof SVGSVGElement
7
+ ? await turnSvgIntoDrawable(canvas)
8
+ : canvas;
9
+ context.drawImage(drawable, dimensions.left, dimensions.top, dimensions.width, dimensions.height);
10
+ context.setTransform(new DOMMatrix());
11
+ reset();
12
+ };
@@ -0,0 +1 @@
1
+ export declare const turnSvgIntoDrawable: (svg: SVGSVGElement) => Promise<HTMLImageElement>;
@@ -0,0 +1,34 @@
1
+ export const turnSvgIntoDrawable = (svg) => {
2
+ const originalTransform = svg.style.transform;
3
+ const originalTransformOrigin = svg.style.transformOrigin;
4
+ const originalMarginLeft = svg.style.marginLeft;
5
+ const originalMarginRight = svg.style.marginRight;
6
+ const originalMarginTop = svg.style.marginTop;
7
+ const originalMarginBottom = svg.style.marginBottom;
8
+ svg.style.transform = 'none';
9
+ svg.style.transformOrigin = '';
10
+ // Margins were already included in the positioning calculation,
11
+ // so we need to remove them to avoid double counting.
12
+ svg.style.marginLeft = '0';
13
+ svg.style.marginRight = '0';
14
+ svg.style.marginTop = '0';
15
+ svg.style.marginBottom = '0';
16
+ const svgData = new XMLSerializer().serializeToString(svg);
17
+ svg.style.marginLeft = originalMarginLeft;
18
+ svg.style.marginRight = originalMarginRight;
19
+ svg.style.marginTop = originalMarginTop;
20
+ svg.style.marginBottom = originalMarginBottom;
21
+ svg.style.transform = originalTransform;
22
+ svg.style.transformOrigin = originalTransformOrigin;
23
+ return new Promise((resolve, reject) => {
24
+ const image = new Image();
25
+ const url = `data:image/svg+xml;base64,${btoa(svgData)}`;
26
+ image.onload = function () {
27
+ resolve(image);
28
+ };
29
+ image.onerror = () => {
30
+ reject(new Error('Failed to convert SVG to image'));
31
+ };
32
+ image.src = url;
33
+ });
34
+ };
package/dist/compose.d.ts CHANGED
@@ -1,6 +1,8 @@
1
- export declare const compose: ({ element, context, offsetLeft, offsetTop, }: {
1
+ import type { LogLevel } from 'remotion';
2
+ export declare const compose: ({ element, context, offsetLeft, offsetTop, logLevel, }: {
2
3
  element: HTMLElement | SVGElement;
3
4
  context: OffscreenCanvasRenderingContext2D;
4
5
  offsetLeft: number;
5
6
  offsetTop: number;
7
+ logLevel: LogLevel;
6
8
  }) => Promise<void>;
package/dist/compose.js CHANGED
@@ -2,7 +2,7 @@ import { drawDomElement } from './drawing/draw-dom-element';
2
2
  import { drawElementToCanvas } from './drawing/draw-element-to-canvas';
3
3
  import { handleTextNode } from './drawing/text/handle-text-node';
4
4
  import { skipToNextNonDescendant } from './walk-tree';
5
- const walkOverNode = ({ node, context, offsetLeft, offsetTop, }) => {
5
+ const walkOverNode = ({ node, context, offsetLeft, offsetTop, logLevel, }) => {
6
6
  if (node instanceof HTMLElement || node instanceof SVGElement) {
7
7
  return drawElementToCanvas({
8
8
  element: node,
@@ -10,14 +10,15 @@ const walkOverNode = ({ node, context, offsetLeft, offsetTop, }) => {
10
10
  draw: drawDomElement(node),
11
11
  offsetLeft,
12
12
  offsetTop,
13
+ logLevel,
13
14
  });
14
15
  }
15
16
  if (node instanceof Text) {
16
- return handleTextNode({ node, context, offsetLeft, offsetTop });
17
+ return handleTextNode({ node, context, offsetLeft, offsetTop, logLevel });
17
18
  }
18
19
  throw new Error('Unknown node type');
19
20
  };
20
- export const compose = async ({ element, context, offsetLeft, offsetTop, }) => {
21
+ export const compose = async ({ element, context, offsetLeft, offsetTop, logLevel, }) => {
21
22
  const treeWalker = document.createTreeWalker(element, NodeFilter.SHOW_ELEMENT | NodeFilter.SHOW_TEXT, (node) => {
22
23
  if (node instanceof Element) {
23
24
  // SVG does have children, but we process SVG elements in its
@@ -38,6 +39,7 @@ export const compose = async ({ element, context, offsetLeft, offsetTop, }) => {
38
39
  context,
39
40
  offsetLeft,
40
41
  offsetTop,
42
+ logLevel,
41
43
  });
42
44
  if (val === 'skip-children') {
43
45
  if (!skipToNextNonDescendant(treeWalker)) {
@@ -1,88 +1,205 @@
1
- export const drawBorder = ({ ctx, x, y, width, height, borderRadius, computedStyle, }) => {
2
- const { borderStyle, borderColor, borderWidth: computedBorderWidth, } = computedStyle;
3
- // Parse border width (can be shorthand like "1px 2px 3px 4px")
4
- const borderWidths = computedBorderWidth
5
- .split(/\s+/)
6
- .map((w) => parseFloat(w));
7
- const borderTop = borderWidths[0] || 0;
8
- const borderRight = borderWidths[1] || borderTop;
9
- const borderBottom = borderWidths[2] || borderTop;
10
- const borderLeft = borderWidths[3] || borderRight;
11
- // Check if we have a visible border
12
- const hasBorder = borderStyle &&
13
- borderStyle !== 'none' &&
14
- borderStyle !== 'hidden' &&
15
- (borderTop > 0 || borderRight > 0 || borderBottom > 0 || borderLeft > 0);
16
- if (!hasBorder) {
1
+ const parseBorderWidth = (value) => {
2
+ return parseFloat(value) || 0;
3
+ };
4
+ const getBorderSideProperties = (computedStyle) => {
5
+ // Parse individual border properties for each side
6
+ // This handles both shorthand (border: "1px solid red") and longhand (border-top-width: "1px") properties
7
+ return {
8
+ top: {
9
+ width: parseBorderWidth(computedStyle.borderTopWidth),
10
+ color: computedStyle.borderTopColor || computedStyle.borderColor || 'black',
11
+ style: computedStyle.borderTopStyle || computedStyle.borderStyle || 'solid',
12
+ },
13
+ right: {
14
+ width: parseBorderWidth(computedStyle.borderRightWidth),
15
+ color: computedStyle.borderRightColor || computedStyle.borderColor || 'black',
16
+ style: computedStyle.borderRightStyle || computedStyle.borderStyle || 'solid',
17
+ },
18
+ bottom: {
19
+ width: parseBorderWidth(computedStyle.borderBottomWidth),
20
+ color: computedStyle.borderBottomColor || computedStyle.borderColor || 'black',
21
+ style: computedStyle.borderBottomStyle || computedStyle.borderStyle || 'solid',
22
+ },
23
+ left: {
24
+ width: parseBorderWidth(computedStyle.borderLeftWidth),
25
+ color: computedStyle.borderLeftColor || computedStyle.borderColor || 'black',
26
+ style: computedStyle.borderLeftStyle || computedStyle.borderStyle || 'solid',
27
+ },
28
+ };
29
+ };
30
+ const getLineDashPattern = (style, width) => {
31
+ if (style === 'dashed') {
32
+ return [width * 2, width];
33
+ }
34
+ if (style === 'dotted') {
35
+ return [width, width];
36
+ }
37
+ return [];
38
+ };
39
+ const drawBorderSide = ({ ctx, side, x, y, width, height, borderRadius, borderProperties, }) => {
40
+ const { width: borderWidth, color, style } = borderProperties;
41
+ if (borderWidth <= 0 || style === 'none' || style === 'hidden') {
17
42
  return;
18
43
  }
19
- const originalStrokeStyle = ctx.strokeStyle;
20
- const originalLineWidth = ctx.lineWidth;
21
- const originalLineDash = ctx.getLineDash();
22
- ctx.strokeStyle = borderColor;
23
- // Set line dash based on border style
24
- if (borderStyle === 'dashed') {
25
- const max = Math.max(borderTop, borderRight, borderBottom, borderLeft);
26
- ctx.setLineDash([max * 2, max]);
44
+ ctx.beginPath();
45
+ ctx.strokeStyle = color;
46
+ ctx.lineWidth = borderWidth;
47
+ ctx.setLineDash(getLineDashPattern(style, borderWidth));
48
+ const halfWidth = borderWidth / 2;
49
+ if (side === 'top') {
50
+ // Start point (accounting for left border and top-left radius)
51
+ const startX = x + borderRadius.topLeft.horizontal;
52
+ const startY = y + halfWidth;
53
+ // End point (accounting for top-right radius)
54
+ const endX = x + width - borderRadius.topRight.horizontal;
55
+ const endY = y + halfWidth;
56
+ ctx.moveTo(startX, startY);
57
+ ctx.lineTo(endX, endY);
58
+ }
59
+ else if (side === 'right') {
60
+ // Start point (accounting for top border and top-right radius)
61
+ const startX = x + width - halfWidth;
62
+ const startY = y + borderRadius.topRight.vertical;
63
+ // End point (accounting for bottom-right radius)
64
+ const endX = x + width - halfWidth;
65
+ const endY = y + height - borderRadius.bottomRight.vertical;
66
+ ctx.moveTo(startX, startY);
67
+ ctx.lineTo(endX, endY);
68
+ }
69
+ else if (side === 'bottom') {
70
+ // Start point (accounting for bottom-left radius)
71
+ const startX = x + borderRadius.bottomLeft.horizontal;
72
+ const startY = y + height - halfWidth;
73
+ // End point (accounting for right border and bottom-right radius)
74
+ const endX = x + width - borderRadius.bottomRight.horizontal;
75
+ const endY = y + height - halfWidth;
76
+ ctx.moveTo(startX, startY);
77
+ ctx.lineTo(endX, endY);
78
+ }
79
+ else if (side === 'left') {
80
+ // Start point (accounting for top-left radius)
81
+ const startX = x + halfWidth;
82
+ const startY = y + borderRadius.topLeft.vertical;
83
+ // End point (accounting for bottom border and bottom-left radius)
84
+ const endX = x + halfWidth;
85
+ const endY = y + height - borderRadius.bottomLeft.vertical;
86
+ ctx.moveTo(startX, startY);
87
+ ctx.lineTo(endX, endY);
27
88
  }
28
- else if (borderStyle === 'dotted') {
29
- ctx.setLineDash([
30
- Math.max(borderTop, borderRight, borderBottom, borderLeft),
31
- ]);
89
+ ctx.stroke();
90
+ };
91
+ const drawCorner = ({ ctx, corner, x, y, width, height, borderRadius, topBorder, rightBorder, bottomBorder, leftBorder, }) => {
92
+ const radius = borderRadius[corner];
93
+ if (radius.horizontal <= 0 && radius.vertical <= 0) {
94
+ return;
95
+ }
96
+ let border1;
97
+ let border2;
98
+ let centerX;
99
+ let centerY;
100
+ let startAngle;
101
+ let endAngle;
102
+ if (corner === 'topLeft') {
103
+ border1 = leftBorder;
104
+ border2 = topBorder;
105
+ centerX = x + radius.horizontal;
106
+ centerY = y + radius.vertical;
107
+ startAngle = Math.PI;
108
+ endAngle = (Math.PI * 3) / 2;
109
+ }
110
+ else if (corner === 'topRight') {
111
+ border1 = topBorder;
112
+ border2 = rightBorder;
113
+ centerX = x + width - radius.horizontal;
114
+ centerY = y + radius.vertical;
115
+ startAngle = -Math.PI / 2;
116
+ endAngle = 0;
117
+ }
118
+ else if (corner === 'bottomRight') {
119
+ border1 = rightBorder;
120
+ border2 = bottomBorder;
121
+ centerX = x + width - radius.horizontal;
122
+ centerY = y + height - radius.vertical;
123
+ startAngle = 0;
124
+ endAngle = Math.PI / 2;
32
125
  }
33
126
  else {
34
- ctx.setLineDash([]);
127
+ // bottomLeft
128
+ border1 = bottomBorder;
129
+ border2 = leftBorder;
130
+ centerX = x + radius.horizontal;
131
+ centerY = y + height - radius.vertical;
132
+ startAngle = Math.PI / 2;
133
+ endAngle = Math.PI;
134
+ }
135
+ // Draw corner arc - use the average of the two adjacent borders
136
+ // In a more sophisticated implementation, we could blend the two borders
137
+ const avgWidth = (border1.width + border2.width) / 2;
138
+ const useColor = border1.width >= border2.width ? border1.color : border2.color;
139
+ const useStyle = border1.width >= border2.width ? border1.style : border2.style;
140
+ if (avgWidth > 0 && useStyle !== 'none' && useStyle !== 'hidden') {
141
+ ctx.beginPath();
142
+ ctx.strokeStyle = useColor;
143
+ ctx.lineWidth = avgWidth;
144
+ ctx.setLineDash(getLineDashPattern(useStyle, avgWidth));
145
+ // Adjust radius for the border width
146
+ const adjustedRadiusH = Math.max(0, radius.horizontal - avgWidth / 2);
147
+ const adjustedRadiusV = Math.max(0, radius.vertical - avgWidth / 2);
148
+ ctx.ellipse(centerX, centerY, adjustedRadiusH, adjustedRadiusV, 0, startAngle, endAngle);
149
+ ctx.stroke();
35
150
  }
36
- // For simplicity, use the maximum border width if they differ
37
- // A full implementation would draw each side separately
38
- const maxBorderWidth = Math.max(borderTop, borderRight, borderBottom, borderLeft);
39
- // Create path for border (inset by half the border width to draw inside)
151
+ };
152
+ const drawUniformBorder = ({ ctx, x, y, width, height, borderRadius, borderWidth, borderColor, borderStyle, }) => {
40
153
  ctx.beginPath();
41
- const borderX = x + maxBorderWidth / 2;
42
- const borderY = y + maxBorderWidth / 2;
43
- const borderWidth = width - maxBorderWidth;
44
- const borderHeight = height - maxBorderWidth;
45
- // Account for border radius, adjusted for the border width
154
+ ctx.strokeStyle = borderColor;
155
+ ctx.lineWidth = borderWidth;
156
+ ctx.setLineDash(getLineDashPattern(borderStyle, borderWidth));
157
+ const halfWidth = borderWidth / 2;
158
+ const borderX = x + halfWidth;
159
+ const borderY = y + halfWidth;
160
+ const borderW = width - borderWidth;
161
+ const borderH = height - borderWidth;
162
+ // Adjust border radius for the border width
46
163
  const adjustedBorderRadius = {
47
164
  topLeft: {
48
- horizontal: Math.max(0, borderRadius.topLeft.horizontal - maxBorderWidth / 2),
49
- vertical: Math.max(0, borderRadius.topLeft.vertical - maxBorderWidth / 2),
165
+ horizontal: Math.max(0, borderRadius.topLeft.horizontal - halfWidth),
166
+ vertical: Math.max(0, borderRadius.topLeft.vertical - halfWidth),
50
167
  },
51
168
  topRight: {
52
- horizontal: Math.max(0, borderRadius.topRight.horizontal - maxBorderWidth / 2),
53
- vertical: Math.max(0, borderRadius.topRight.vertical - maxBorderWidth / 2),
169
+ horizontal: Math.max(0, borderRadius.topRight.horizontal - halfWidth),
170
+ vertical: Math.max(0, borderRadius.topRight.vertical - halfWidth),
54
171
  },
55
172
  bottomRight: {
56
- horizontal: Math.max(0, borderRadius.bottomRight.horizontal - maxBorderWidth / 2),
57
- vertical: Math.max(0, borderRadius.bottomRight.vertical - maxBorderWidth / 2),
173
+ horizontal: Math.max(0, borderRadius.bottomRight.horizontal - halfWidth),
174
+ vertical: Math.max(0, borderRadius.bottomRight.vertical - halfWidth),
58
175
  },
59
176
  bottomLeft: {
60
- horizontal: Math.max(0, borderRadius.bottomLeft.horizontal - maxBorderWidth / 2),
61
- vertical: Math.max(0, borderRadius.bottomLeft.vertical - maxBorderWidth / 2),
177
+ horizontal: Math.max(0, borderRadius.bottomLeft.horizontal - halfWidth),
178
+ vertical: Math.max(0, borderRadius.bottomLeft.vertical - halfWidth),
62
179
  },
63
180
  };
64
- // Draw path with border radius
181
+ // Draw continuous path with border radius
65
182
  ctx.moveTo(borderX + adjustedBorderRadius.topLeft.horizontal, borderY);
66
183
  // Top edge
67
- ctx.lineTo(borderX + borderWidth - adjustedBorderRadius.topRight.horizontal, borderY);
184
+ ctx.lineTo(borderX + borderW - adjustedBorderRadius.topRight.horizontal, borderY);
68
185
  // Top-right corner
69
186
  if (adjustedBorderRadius.topRight.horizontal > 0 ||
70
187
  adjustedBorderRadius.topRight.vertical > 0) {
71
- ctx.ellipse(borderX + borderWidth - adjustedBorderRadius.topRight.horizontal, borderY + adjustedBorderRadius.topRight.vertical, adjustedBorderRadius.topRight.horizontal, adjustedBorderRadius.topRight.vertical, 0, -Math.PI / 2, 0);
188
+ ctx.ellipse(borderX + borderW - adjustedBorderRadius.topRight.horizontal, borderY + adjustedBorderRadius.topRight.vertical, adjustedBorderRadius.topRight.horizontal, adjustedBorderRadius.topRight.vertical, 0, -Math.PI / 2, 0);
72
189
  }
73
190
  // Right edge
74
- ctx.lineTo(borderX + borderWidth, borderY + borderHeight - adjustedBorderRadius.bottomRight.vertical);
191
+ ctx.lineTo(borderX + borderW, borderY + borderH - adjustedBorderRadius.bottomRight.vertical);
75
192
  // Bottom-right corner
76
193
  if (adjustedBorderRadius.bottomRight.horizontal > 0 ||
77
194
  adjustedBorderRadius.bottomRight.vertical > 0) {
78
- ctx.ellipse(borderX + borderWidth - adjustedBorderRadius.bottomRight.horizontal, borderY + borderHeight - adjustedBorderRadius.bottomRight.vertical, adjustedBorderRadius.bottomRight.horizontal, adjustedBorderRadius.bottomRight.vertical, 0, 0, Math.PI / 2);
195
+ ctx.ellipse(borderX + borderW - adjustedBorderRadius.bottomRight.horizontal, borderY + borderH - adjustedBorderRadius.bottomRight.vertical, adjustedBorderRadius.bottomRight.horizontal, adjustedBorderRadius.bottomRight.vertical, 0, 0, Math.PI / 2);
79
196
  }
80
197
  // Bottom edge
81
- ctx.lineTo(borderX + adjustedBorderRadius.bottomLeft.horizontal, borderY + borderHeight);
198
+ ctx.lineTo(borderX + adjustedBorderRadius.bottomLeft.horizontal, borderY + borderH);
82
199
  // Bottom-left corner
83
200
  if (adjustedBorderRadius.bottomLeft.horizontal > 0 ||
84
201
  adjustedBorderRadius.bottomLeft.vertical > 0) {
85
- ctx.ellipse(borderX + adjustedBorderRadius.bottomLeft.horizontal, borderY + borderHeight - adjustedBorderRadius.bottomLeft.vertical, adjustedBorderRadius.bottomLeft.horizontal, adjustedBorderRadius.bottomLeft.vertical, 0, Math.PI / 2, Math.PI);
202
+ ctx.ellipse(borderX + adjustedBorderRadius.bottomLeft.horizontal, borderY + borderH - adjustedBorderRadius.bottomLeft.vertical, adjustedBorderRadius.bottomLeft.horizontal, adjustedBorderRadius.bottomLeft.vertical, 0, Math.PI / 2, Math.PI);
86
203
  }
87
204
  // Left edge
88
205
  ctx.lineTo(borderX, borderY + adjustedBorderRadius.topLeft.vertical);
@@ -92,9 +209,144 @@ export const drawBorder = ({ ctx, x, y, width, height, borderRadius, computedSty
92
209
  ctx.ellipse(borderX + adjustedBorderRadius.topLeft.horizontal, borderY + adjustedBorderRadius.topLeft.vertical, adjustedBorderRadius.topLeft.horizontal, adjustedBorderRadius.topLeft.vertical, 0, Math.PI, (Math.PI * 3) / 2);
93
210
  }
94
211
  ctx.closePath();
95
- ctx.lineWidth = maxBorderWidth;
96
212
  ctx.stroke();
97
- // Restore original values
213
+ };
214
+ export const drawBorder = ({ ctx, x, y, width, height, borderRadius, computedStyle, }) => {
215
+ const borders = getBorderSideProperties(computedStyle);
216
+ // Check if we have any visible border
217
+ const hasBorder = borders.top.width > 0 ||
218
+ borders.right.width > 0 ||
219
+ borders.bottom.width > 0 ||
220
+ borders.left.width > 0;
221
+ if (!hasBorder) {
222
+ return;
223
+ }
224
+ // Save original canvas state
225
+ const originalStrokeStyle = ctx.strokeStyle;
226
+ const originalLineWidth = ctx.lineWidth;
227
+ const originalLineDash = ctx.getLineDash();
228
+ // Check if all borders are uniform (same width, color, and style)
229
+ const allSidesEqual = borders.top.width === borders.right.width &&
230
+ borders.top.width === borders.bottom.width &&
231
+ borders.top.width === borders.left.width &&
232
+ borders.top.color === borders.right.color &&
233
+ borders.top.color === borders.bottom.color &&
234
+ borders.top.color === borders.left.color &&
235
+ borders.top.style === borders.right.style &&
236
+ borders.top.style === borders.bottom.style &&
237
+ borders.top.style === borders.left.style &&
238
+ borders.top.width > 0;
239
+ if (allSidesEqual) {
240
+ // Draw as a single continuous border for continuous dashing
241
+ drawUniformBorder({
242
+ ctx,
243
+ x,
244
+ y,
245
+ width,
246
+ height,
247
+ borderRadius,
248
+ borderWidth: borders.top.width,
249
+ borderColor: borders.top.color,
250
+ borderStyle: borders.top.style,
251
+ });
252
+ }
253
+ else {
254
+ // Draw corners first (they go underneath the straight edges)
255
+ drawCorner({
256
+ ctx,
257
+ corner: 'topLeft',
258
+ x,
259
+ y,
260
+ width,
261
+ height,
262
+ borderRadius,
263
+ topBorder: borders.top,
264
+ rightBorder: borders.right,
265
+ bottomBorder: borders.bottom,
266
+ leftBorder: borders.left,
267
+ });
268
+ drawCorner({
269
+ ctx,
270
+ corner: 'topRight',
271
+ x,
272
+ y,
273
+ width,
274
+ height,
275
+ borderRadius,
276
+ topBorder: borders.top,
277
+ rightBorder: borders.right,
278
+ bottomBorder: borders.bottom,
279
+ leftBorder: borders.left,
280
+ });
281
+ drawCorner({
282
+ ctx,
283
+ corner: 'bottomRight',
284
+ x,
285
+ y,
286
+ width,
287
+ height,
288
+ borderRadius,
289
+ topBorder: borders.top,
290
+ rightBorder: borders.right,
291
+ bottomBorder: borders.bottom,
292
+ leftBorder: borders.left,
293
+ });
294
+ drawCorner({
295
+ ctx,
296
+ corner: 'bottomLeft',
297
+ x,
298
+ y,
299
+ width,
300
+ height,
301
+ borderRadius,
302
+ topBorder: borders.top,
303
+ rightBorder: borders.right,
304
+ bottomBorder: borders.bottom,
305
+ leftBorder: borders.left,
306
+ });
307
+ // Draw each border side
308
+ drawBorderSide({
309
+ ctx,
310
+ side: 'top',
311
+ x,
312
+ y,
313
+ width,
314
+ height,
315
+ borderRadius,
316
+ borderProperties: borders.top,
317
+ });
318
+ drawBorderSide({
319
+ ctx,
320
+ side: 'right',
321
+ x,
322
+ y,
323
+ width,
324
+ height,
325
+ borderRadius,
326
+ borderProperties: borders.right,
327
+ });
328
+ drawBorderSide({
329
+ ctx,
330
+ side: 'bottom',
331
+ x,
332
+ y,
333
+ width,
334
+ height,
335
+ borderRadius,
336
+ borderProperties: borders.bottom,
337
+ });
338
+ drawBorderSide({
339
+ ctx,
340
+ side: 'left',
341
+ x,
342
+ y,
343
+ width,
344
+ height,
345
+ borderRadius,
346
+ borderProperties: borders.left,
347
+ });
348
+ }
349
+ // Restore original canvas state
98
350
  ctx.strokeStyle = originalStrokeStyle;
99
351
  ctx.lineWidth = originalLineWidth;
100
352
  ctx.setLineDash(originalLineDash);
@@ -1,9 +1,11 @@
1
+ import type { LogLevel } from 'remotion';
1
2
  import type { DrawFn } from './drawn-fn';
2
3
  export type DrawElementToCanvasReturnValue = 'continue' | 'skip-children';
3
- export declare const drawElementToCanvas: ({ element, context, draw, offsetLeft, offsetTop, }: {
4
+ export declare const drawElementToCanvas: ({ element, context, draw, offsetLeft, offsetTop, logLevel, }: {
4
5
  element: HTMLElement | SVGElement;
5
6
  context: OffscreenCanvasRenderingContext2D;
6
7
  draw: DrawFn;
7
8
  offsetLeft: number;
8
9
  offsetTop: number;
10
+ logLevel: LogLevel;
9
11
  }) => Promise<DrawElementToCanvasReturnValue>;