@remotion/web-renderer 4.0.384 → 4.0.386

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/dist/audio.d.ts +5 -1
  2. package/dist/audio.js +12 -19
  3. package/dist/border-radius.d.ts +31 -0
  4. package/dist/border-radius.js +152 -0
  5. package/dist/calculate-transforms.d.ts +2 -0
  6. package/dist/calculate-transforms.js +17 -0
  7. package/dist/composable.d.ts +2 -8
  8. package/dist/compose-canvas.js +28 -4
  9. package/dist/compose.d.ts +1 -6
  10. package/dist/compose.js +16 -11
  11. package/dist/drawing/border-radius.d.ts +31 -0
  12. package/dist/drawing/border-radius.js +152 -0
  13. package/dist/drawing/calculate-transforms.d.ts +10 -0
  14. package/dist/drawing/calculate-transforms.js +81 -0
  15. package/dist/drawing/compose-canvas.d.ts +1 -0
  16. package/dist/drawing/compose-canvas.js +36 -0
  17. package/dist/drawing/compose-svg.d.ts +1 -0
  18. package/dist/drawing/compose-svg.js +34 -0
  19. package/dist/drawing/compose.d.ts +5 -0
  20. package/dist/drawing/compose.js +6 -0
  21. package/dist/drawing/draw-border.d.ts +10 -0
  22. package/dist/drawing/draw-border.js +101 -0
  23. package/dist/drawing/draw-element-to-canvas.d.ts +4 -0
  24. package/dist/drawing/draw-element-to-canvas.js +72 -0
  25. package/dist/drawing/get-computed-style-cache.d.ts +0 -0
  26. package/dist/drawing/get-computed-style-cache.js +1 -0
  27. package/dist/drawing/opacity.d.ts +4 -0
  28. package/dist/drawing/opacity.js +7 -0
  29. package/dist/drawing/parse-transform-origin.d.ts +4 -0
  30. package/dist/drawing/parse-transform-origin.js +7 -0
  31. package/dist/drawing/transform.d.ts +4 -0
  32. package/dist/drawing/transform.js +6 -0
  33. package/dist/drawing/turn-svg-into-drawable.d.ts +1 -0
  34. package/dist/drawing/turn-svg-into-drawable.js +34 -0
  35. package/dist/esm/index.mjs +363 -79
  36. package/dist/find-capturable-elements.d.ts +1 -1
  37. package/dist/find-capturable-elements.js +20 -22
  38. package/dist/opacity.d.ts +4 -0
  39. package/dist/opacity.js +7 -0
  40. package/dist/render-media-on-web.js +14 -5
  41. package/dist/take-screenshot.js +7 -8
  42. package/dist/transform.d.ts +4 -0
  43. package/dist/transform.js +6 -0
  44. package/package.json +5 -5
@@ -0,0 +1,36 @@
1
+ import { setBorderRadius } from './border-radius';
2
+ import { calculateTransforms } from './calculate-transforms';
3
+ import { turnSvgIntoDrawable } from './compose-svg';
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+ import { setOpacity } from './opacity';
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+ import { setTransform } from './transform';
6
+ export const drawElementToCanvas = async (canvas, context) => {
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+ const { totalMatrix, reset, dimensions, borderRadius, opacity } = calculateTransforms(canvas);
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+ if (opacity === 0) {
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+ reset();
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+ return;
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+ }
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+ const drawable = canvas instanceof SVGSVGElement
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+ ? await turnSvgIntoDrawable(canvas)
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+ : canvas;
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+ const finishTransform = setTransform({
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+ ctx: context,
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+ transform: totalMatrix,
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+ });
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+ const finishBorderRadius = setBorderRadius({
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+ ctx: context,
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+ x: dimensions.left,
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+ y: dimensions.top,
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+ width: dimensions.width,
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+ height: dimensions.height,
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+ borderRadius,
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+ });
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+ const finishOpacity = setOpacity({
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+ ctx: context,
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+ opacity,
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+ });
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+ context.drawImage(drawable, dimensions.left, dimensions.top, dimensions.width, dimensions.height);
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+ finishOpacity();
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+ finishBorderRadius();
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+ finishTransform();
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+ reset();
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+ };
@@ -0,0 +1 @@
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+ export declare const turnSvgIntoDrawable: (svg: SVGSVGElement) => Promise<HTMLImageElement>;
@@ -0,0 +1,34 @@
1
+ export const turnSvgIntoDrawable = (svg) => {
2
+ const originalTransform = svg.style.transform;
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+ const originalTransformOrigin = svg.style.transformOrigin;
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+ const originalMarginLeft = svg.style.marginLeft;
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+ const originalMarginRight = svg.style.marginRight;
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+ const originalMarginTop = svg.style.marginTop;
7
+ const originalMarginBottom = svg.style.marginBottom;
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+ svg.style.transform = 'none';
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+ svg.style.transformOrigin = '';
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+ // Margins were already included in the positioning calculation,
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+ // so we need to remove them to avoid double counting.
12
+ svg.style.marginLeft = '0';
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+ svg.style.marginRight = '0';
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+ svg.style.marginTop = '0';
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+ svg.style.marginBottom = '0';
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+ const svgData = new XMLSerializer().serializeToString(svg);
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+ svg.style.marginLeft = originalMarginLeft;
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+ svg.style.marginRight = originalMarginRight;
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+ svg.style.marginTop = originalMarginTop;
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+ svg.style.marginBottom = originalMarginBottom;
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+ svg.style.transform = originalTransform;
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+ svg.style.transformOrigin = originalTransformOrigin;
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+ return new Promise((resolve, reject) => {
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+ const image = new Image();
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+ const url = `data:image/svg+xml;base64,${btoa(svgData)}`;
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+ image.onload = function () {
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+ resolve(image);
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+ };
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+ image.onerror = () => {
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+ reject(new Error('Failed to convert SVG to image'));
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+ };
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+ image.src = url;
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+ });
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+ };
@@ -0,0 +1,5 @@
1
+ import type { Composable } from '../composable';
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+ export declare const compose: ({ composables, context, }: {
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+ composables: Composable[];
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+ context: OffscreenCanvasRenderingContext2D;
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+ }) => Promise<void>;
@@ -0,0 +1,6 @@
1
+ import { drawElementToCanvas } from './draw-element-to-canvas';
2
+ export const compose = async ({ composables, context, }) => {
3
+ for (const composable of composables) {
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+ await drawElementToCanvas(composable.element, context);
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+ }
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+ };
@@ -0,0 +1,10 @@
1
+ import type { BorderRadiusCorners } from './border-radius';
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+ export declare const drawBorder: ({ ctx, x, y, width, height, borderRadius, computedStyle, }: {
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+ ctx: OffscreenCanvasRenderingContext2D;
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+ x: number;
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+ y: number;
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+ width: number;
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+ height: number;
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+ borderRadius: BorderRadiusCorners;
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+ computedStyle: CSSStyleDeclaration;
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+ }) => void;
@@ -0,0 +1,101 @@
1
+ export const drawBorder = ({ ctx, x, y, width, height, borderRadius, computedStyle, }) => {
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+ const { borderStyle, borderColor, borderWidth: computedBorderWidth, } = computedStyle;
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+ // Parse border width (can be shorthand like "1px 2px 3px 4px")
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+ const borderWidths = computedBorderWidth
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+ .split(/\s+/)
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+ .map((w) => parseFloat(w));
7
+ const borderTop = borderWidths[0] || 0;
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+ const borderRight = borderWidths[1] || borderTop;
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+ const borderBottom = borderWidths[2] || borderTop;
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+ const borderLeft = borderWidths[3] || borderRight;
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+ // Check if we have a visible border
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+ const hasBorder = borderStyle &&
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+ borderStyle !== 'none' &&
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+ borderStyle !== 'hidden' &&
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+ (borderTop > 0 || borderRight > 0 || borderBottom > 0 || borderLeft > 0);
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+ if (!hasBorder) {
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+ return;
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+ }
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+ const originalStrokeStyle = ctx.strokeStyle;
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+ const originalLineWidth = ctx.lineWidth;
21
+ const originalLineDash = ctx.getLineDash();
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+ ctx.strokeStyle = borderColor;
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+ // Set line dash based on border style
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+ if (borderStyle === 'dashed') {
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+ const max = Math.max(borderTop, borderRight, borderBottom, borderLeft);
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+ ctx.setLineDash([max * 2, max]);
27
+ }
28
+ else if (borderStyle === 'dotted') {
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+ ctx.setLineDash([
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+ Math.max(borderTop, borderRight, borderBottom, borderLeft),
31
+ ]);
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+ }
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+ else {
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+ ctx.setLineDash([]);
35
+ }
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+ // For simplicity, use the maximum border width if they differ
37
+ // A full implementation would draw each side separately
38
+ const maxBorderWidth = Math.max(borderTop, borderRight, borderBottom, borderLeft);
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+ // Create path for border (inset by half the border width to draw inside)
40
+ ctx.beginPath();
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+ const borderX = x + maxBorderWidth / 2;
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+ const borderY = y + maxBorderWidth / 2;
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+ const borderWidth = width - maxBorderWidth;
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+ const borderHeight = height - maxBorderWidth;
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+ // Account for border radius, adjusted for the border width
46
+ const adjustedBorderRadius = {
47
+ topLeft: {
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+ horizontal: Math.max(0, borderRadius.topLeft.horizontal - maxBorderWidth / 2),
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+ vertical: Math.max(0, borderRadius.topLeft.vertical - maxBorderWidth / 2),
50
+ },
51
+ topRight: {
52
+ horizontal: Math.max(0, borderRadius.topRight.horizontal - maxBorderWidth / 2),
53
+ vertical: Math.max(0, borderRadius.topRight.vertical - maxBorderWidth / 2),
54
+ },
55
+ bottomRight: {
56
+ horizontal: Math.max(0, borderRadius.bottomRight.horizontal - maxBorderWidth / 2),
57
+ vertical: Math.max(0, borderRadius.bottomRight.vertical - maxBorderWidth / 2),
58
+ },
59
+ bottomLeft: {
60
+ horizontal: Math.max(0, borderRadius.bottomLeft.horizontal - maxBorderWidth / 2),
61
+ vertical: Math.max(0, borderRadius.bottomLeft.vertical - maxBorderWidth / 2),
62
+ },
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+ };
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+ // Draw path with border radius
65
+ ctx.moveTo(borderX + adjustedBorderRadius.topLeft.horizontal, borderY);
66
+ // Top edge
67
+ ctx.lineTo(borderX + borderWidth - adjustedBorderRadius.topRight.horizontal, borderY);
68
+ // Top-right corner
69
+ if (adjustedBorderRadius.topRight.horizontal > 0 ||
70
+ adjustedBorderRadius.topRight.vertical > 0) {
71
+ ctx.ellipse(borderX + borderWidth - adjustedBorderRadius.topRight.horizontal, borderY + adjustedBorderRadius.topRight.vertical, adjustedBorderRadius.topRight.horizontal, adjustedBorderRadius.topRight.vertical, 0, -Math.PI / 2, 0);
72
+ }
73
+ // Right edge
74
+ ctx.lineTo(borderX + borderWidth, borderY + borderHeight - adjustedBorderRadius.bottomRight.vertical);
75
+ // Bottom-right corner
76
+ if (adjustedBorderRadius.bottomRight.horizontal > 0 ||
77
+ adjustedBorderRadius.bottomRight.vertical > 0) {
78
+ ctx.ellipse(borderX + borderWidth - adjustedBorderRadius.bottomRight.horizontal, borderY + borderHeight - adjustedBorderRadius.bottomRight.vertical, adjustedBorderRadius.bottomRight.horizontal, adjustedBorderRadius.bottomRight.vertical, 0, 0, Math.PI / 2);
79
+ }
80
+ // Bottom edge
81
+ ctx.lineTo(borderX + adjustedBorderRadius.bottomLeft.horizontal, borderY + borderHeight);
82
+ // Bottom-left corner
83
+ if (adjustedBorderRadius.bottomLeft.horizontal > 0 ||
84
+ adjustedBorderRadius.bottomLeft.vertical > 0) {
85
+ ctx.ellipse(borderX + adjustedBorderRadius.bottomLeft.horizontal, borderY + borderHeight - adjustedBorderRadius.bottomLeft.vertical, adjustedBorderRadius.bottomLeft.horizontal, adjustedBorderRadius.bottomLeft.vertical, 0, Math.PI / 2, Math.PI);
86
+ }
87
+ // Left edge
88
+ ctx.lineTo(borderX, borderY + adjustedBorderRadius.topLeft.vertical);
89
+ // Top-left corner
90
+ if (adjustedBorderRadius.topLeft.horizontal > 0 ||
91
+ adjustedBorderRadius.topLeft.vertical > 0) {
92
+ ctx.ellipse(borderX + adjustedBorderRadius.topLeft.horizontal, borderY + adjustedBorderRadius.topLeft.vertical, adjustedBorderRadius.topLeft.horizontal, adjustedBorderRadius.topLeft.vertical, 0, Math.PI, (Math.PI * 3) / 2);
93
+ }
94
+ ctx.closePath();
95
+ ctx.lineWidth = maxBorderWidth;
96
+ ctx.stroke();
97
+ // Restore original values
98
+ ctx.strokeStyle = originalStrokeStyle;
99
+ ctx.lineWidth = originalLineWidth;
100
+ ctx.setLineDash(originalLineDash);
101
+ };
@@ -0,0 +1,4 @@
1
+ export declare const drawElementToCanvas: ({ element, context, }: {
2
+ element: HTMLElement | SVGElement;
3
+ context: OffscreenCanvasRenderingContext2D;
4
+ }) => Promise<void>;
@@ -0,0 +1,72 @@
1
+ import { parseBorderRadius, setBorderRadius } from './border-radius';
2
+ import { calculateTransforms } from './calculate-transforms';
3
+ import { drawBorder } from './draw-border';
4
+ import { setOpacity } from './opacity';
5
+ import { setTransform } from './transform';
6
+ import { turnSvgIntoDrawable } from './turn-svg-into-drawable';
7
+ export const drawElementToCanvas = async ({ element, context, }) => {
8
+ const { totalMatrix, reset, dimensions, opacity } = calculateTransforms(element);
9
+ if (opacity === 0) {
10
+ reset();
11
+ return;
12
+ }
13
+ if (dimensions.width <= 0 || dimensions.height <= 0) {
14
+ reset();
15
+ return;
16
+ }
17
+ const computedStyle = getComputedStyle(element);
18
+ const background = computedStyle.backgroundColor;
19
+ const borderRadius = parseBorderRadius({
20
+ borderRadius: computedStyle.borderRadius,
21
+ width: dimensions.width,
22
+ height: dimensions.height,
23
+ });
24
+ const finishTransform = setTransform({
25
+ ctx: context,
26
+ transform: totalMatrix,
27
+ });
28
+ const finishBorderRadius = setBorderRadius({
29
+ ctx: context,
30
+ x: dimensions.left,
31
+ y: dimensions.top,
32
+ width: dimensions.width,
33
+ height: dimensions.height,
34
+ borderRadius,
35
+ });
36
+ const finishOpacity = setOpacity({
37
+ ctx: context,
38
+ opacity,
39
+ });
40
+ const drawable = element instanceof SVGSVGElement
41
+ ? await turnSvgIntoDrawable(element)
42
+ : element instanceof HTMLImageElement
43
+ ? element
44
+ : element instanceof HTMLCanvasElement
45
+ ? element
46
+ : null;
47
+ if (background &&
48
+ background !== 'transparent' &&
49
+ !(background.startsWith('rgba') &&
50
+ (background.endsWith(', 0)') || background.endsWith(',0')))) {
51
+ const originalFillStyle = context.fillStyle;
52
+ context.fillStyle = background;
53
+ context.fillRect(dimensions.left, dimensions.top, dimensions.width, dimensions.height);
54
+ context.fillStyle = originalFillStyle;
55
+ }
56
+ if (drawable) {
57
+ context.drawImage(drawable, dimensions.left, dimensions.top, dimensions.width, dimensions.height);
58
+ }
59
+ drawBorder({
60
+ ctx: context,
61
+ x: dimensions.left,
62
+ y: dimensions.top,
63
+ width: dimensions.width,
64
+ height: dimensions.height,
65
+ borderRadius,
66
+ computedStyle,
67
+ });
68
+ finishOpacity();
69
+ finishBorderRadius();
70
+ finishTransform();
71
+ reset();
72
+ };
File without changes
@@ -0,0 +1 @@
1
+ "use strict";
@@ -0,0 +1,4 @@
1
+ export declare const setOpacity: ({ ctx, opacity, }: {
2
+ ctx: OffscreenCanvasRenderingContext2D;
3
+ opacity: number;
4
+ }) => () => void;
@@ -0,0 +1,7 @@
1
+ export const setOpacity = ({ ctx, opacity, }) => {
2
+ const previousAlpha = ctx.globalAlpha;
3
+ ctx.globalAlpha = previousAlpha * opacity;
4
+ return () => {
5
+ ctx.globalAlpha = previousAlpha;
6
+ };
7
+ };
@@ -0,0 +1,4 @@
1
+ export declare const parseTransformOrigin: (transformOrigin: string) => {
2
+ x: number;
3
+ y: number;
4
+ } | null;
@@ -0,0 +1,7 @@
1
+ export const parseTransformOrigin = (transformOrigin) => {
2
+ if (transformOrigin.trim() === '') {
3
+ return null;
4
+ }
5
+ const [x, y] = transformOrigin.split(' ');
6
+ return { x: parseFloat(x), y: parseFloat(y) };
7
+ };
@@ -0,0 +1,4 @@
1
+ export declare const setTransform: ({ ctx, transform, }: {
2
+ ctx: OffscreenCanvasRenderingContext2D;
3
+ transform: DOMMatrix;
4
+ }) => () => void;
@@ -0,0 +1,6 @@
1
+ export const setTransform = ({ ctx, transform, }) => {
2
+ ctx.setTransform(transform);
3
+ return () => {
4
+ ctx.setTransform(new DOMMatrix());
5
+ };
6
+ };
@@ -0,0 +1 @@
1
+ export declare const turnSvgIntoDrawable: (svg: SVGSVGElement) => Promise<HTMLImageElement>;
@@ -0,0 +1,34 @@
1
+ export const turnSvgIntoDrawable = (svg) => {
2
+ const originalTransform = svg.style.transform;
3
+ const originalTransformOrigin = svg.style.transformOrigin;
4
+ const originalMarginLeft = svg.style.marginLeft;
5
+ const originalMarginRight = svg.style.marginRight;
6
+ const originalMarginTop = svg.style.marginTop;
7
+ const originalMarginBottom = svg.style.marginBottom;
8
+ svg.style.transform = 'none';
9
+ svg.style.transformOrigin = '';
10
+ // Margins were already included in the positioning calculation,
11
+ // so we need to remove them to avoid double counting.
12
+ svg.style.marginLeft = '0';
13
+ svg.style.marginRight = '0';
14
+ svg.style.marginTop = '0';
15
+ svg.style.marginBottom = '0';
16
+ const svgData = new XMLSerializer().serializeToString(svg);
17
+ svg.style.marginLeft = originalMarginLeft;
18
+ svg.style.marginRight = originalMarginRight;
19
+ svg.style.marginTop = originalMarginTop;
20
+ svg.style.marginBottom = originalMarginBottom;
21
+ svg.style.transform = originalTransform;
22
+ svg.style.transformOrigin = originalTransformOrigin;
23
+ return new Promise((resolve, reject) => {
24
+ const image = new Image();
25
+ const url = `data:image/svg+xml;base64,${btoa(svgData)}`;
26
+ image.onload = function () {
27
+ resolve(image);
28
+ };
29
+ image.onerror = () => {
30
+ reject(new Error('Failed to convert SVG to image'));
31
+ };
32
+ image.src = url;
33
+ });
34
+ };