@remotion/web-renderer 4.0.384 → 4.0.385

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/dist/audio.d.ts +5 -1
  2. package/dist/audio.js +12 -19
  3. package/dist/border-radius.d.ts +31 -0
  4. package/dist/border-radius.js +152 -0
  5. package/dist/calculate-transforms.d.ts +2 -0
  6. package/dist/calculate-transforms.js +17 -0
  7. package/dist/composable.d.ts +2 -8
  8. package/dist/compose-canvas.js +28 -4
  9. package/dist/compose.d.ts +1 -6
  10. package/dist/compose.js +16 -11
  11. package/dist/drawing/border-radius.d.ts +31 -0
  12. package/dist/drawing/border-radius.js +152 -0
  13. package/dist/drawing/calculate-transforms.d.ts +10 -0
  14. package/dist/drawing/calculate-transforms.js +81 -0
  15. package/dist/drawing/compose-canvas.d.ts +1 -0
  16. package/dist/drawing/compose-canvas.js +36 -0
  17. package/dist/drawing/compose-svg.d.ts +1 -0
  18. package/dist/drawing/compose-svg.js +34 -0
  19. package/dist/drawing/compose.d.ts +5 -0
  20. package/dist/drawing/compose.js +6 -0
  21. package/dist/drawing/draw-border.d.ts +10 -0
  22. package/dist/drawing/draw-border.js +101 -0
  23. package/dist/drawing/draw-element-to-canvas.d.ts +4 -0
  24. package/dist/drawing/draw-element-to-canvas.js +72 -0
  25. package/dist/drawing/get-computed-style-cache.d.ts +0 -0
  26. package/dist/drawing/get-computed-style-cache.js +1 -0
  27. package/dist/drawing/opacity.d.ts +4 -0
  28. package/dist/drawing/opacity.js +7 -0
  29. package/dist/drawing/parse-transform-origin.d.ts +4 -0
  30. package/dist/drawing/parse-transform-origin.js +7 -0
  31. package/dist/drawing/transform.d.ts +4 -0
  32. package/dist/drawing/transform.js +6 -0
  33. package/dist/drawing/turn-svg-into-drawable.d.ts +1 -0
  34. package/dist/drawing/turn-svg-into-drawable.js +34 -0
  35. package/dist/esm/index.mjs +363 -79
  36. package/dist/find-capturable-elements.d.ts +1 -1
  37. package/dist/find-capturable-elements.js +20 -22
  38. package/dist/opacity.d.ts +4 -0
  39. package/dist/opacity.js +7 -0
  40. package/dist/render-media-on-web.js +14 -5
  41. package/dist/take-screenshot.js +7 -8
  42. package/dist/transform.d.ts +4 -0
  43. package/dist/transform.js +6 -0
  44. package/package.json +5 -5
package/dist/audio.d.ts CHANGED
@@ -1,2 +1,6 @@
1
1
  import type { TRenderAsset } from 'remotion';
2
- export declare const onlyInlineAudio: (assets: TRenderAsset[]) => AudioData | null;
2
+ export declare const onlyInlineAudio: ({ assets, fps, frame, }: {
3
+ assets: TRenderAsset[];
4
+ fps: number;
5
+ frame: number;
6
+ }) => AudioData | null;
package/dist/audio.js CHANGED
@@ -6,40 +6,33 @@ function mixAudio(waves, length) {
6
6
  }
7
7
  const mixed = new Int16Array(length);
8
8
  for (let i = 0; i < length; i++) {
9
- const sum = waves.reduce((acc, wave) => acc + wave[i], 0);
9
+ const sum = waves.reduce((acc, wave) => {
10
+ var _a;
11
+ return acc + ((_a = wave[i]) !== null && _a !== void 0 ? _a : 0);
12
+ }, 0);
10
13
  // Clamp to Int16 range
11
14
  mixed[i] = Math.max(-32768, Math.min(32767, sum));
12
15
  }
13
16
  return mixed;
14
17
  }
15
- export const onlyInlineAudio = (assets) => {
18
+ export const onlyInlineAudio = ({ assets, fps, frame, }) => {
16
19
  const inlineAudio = assets.filter((asset) => asset.type === 'inline-audio');
17
- let length = null;
20
+ if (inlineAudio.length === 0) {
21
+ return null;
22
+ }
23
+ const expectedLength = Math.round((TARGET_NUMBER_OF_CHANNELS * TARGET_SAMPLE_RATE) / fps);
18
24
  for (const asset of inlineAudio) {
19
25
  if (asset.toneFrequency !== 1) {
20
26
  throw new Error('Setting the toneFrequency is not supported yet in web rendering.');
21
27
  }
22
- if (length === null) {
23
- length = asset.audio.length;
24
- // 1 frame offset may happen due to rounding, it is safe to truncate the last sample
25
- }
26
- else if (Math.abs(length - asset.audio.length) > TARGET_NUMBER_OF_CHANNELS) {
27
- throw new Error('All inline audio must have the same length');
28
- }
29
- else {
30
- length = Math.min(length, asset.audio.length);
31
- }
32
- }
33
- if (length === null) {
34
- return null;
35
28
  }
36
- const mixedAudio = mixAudio(inlineAudio.map((asset) => asset.audio), length);
29
+ const mixedAudio = mixAudio(inlineAudio.map((asset) => asset.audio), expectedLength);
37
30
  return new AudioData({
38
31
  data: mixedAudio,
39
32
  format: 's16',
40
33
  numberOfChannels: TARGET_NUMBER_OF_CHANNELS,
41
- numberOfFrames: length / TARGET_NUMBER_OF_CHANNELS,
34
+ numberOfFrames: expectedLength / TARGET_NUMBER_OF_CHANNELS,
42
35
  sampleRate: TARGET_SAMPLE_RATE,
43
- timestamp: inlineAudio[0].timestamp,
36
+ timestamp: (frame / fps) * 1000000,
44
37
  });
45
38
  };
@@ -0,0 +1,31 @@
1
+ export type BorderRadiusCorners = {
2
+ topLeft: {
3
+ horizontal: number;
4
+ vertical: number;
5
+ };
6
+ topRight: {
7
+ horizontal: number;
8
+ vertical: number;
9
+ };
10
+ bottomRight: {
11
+ horizontal: number;
12
+ vertical: number;
13
+ };
14
+ bottomLeft: {
15
+ horizontal: number;
16
+ vertical: number;
17
+ };
18
+ };
19
+ export declare function parseBorderRadius({ borderRadius, width, height, }: {
20
+ borderRadius: string;
21
+ width: number;
22
+ height: number;
23
+ }): BorderRadiusCorners;
24
+ export declare function setBorderRadius({ ctx, x, y, width, height, borderRadius, }: {
25
+ ctx: OffscreenCanvasRenderingContext2D;
26
+ x: number;
27
+ y: number;
28
+ width: number;
29
+ height: number;
30
+ borderRadius: BorderRadiusCorners;
31
+ }): () => void;
@@ -0,0 +1,152 @@
1
+ function parseValue({ value, reference, }) {
2
+ value = value.trim();
3
+ if (value.endsWith('%')) {
4
+ const percentage = parseFloat(value);
5
+ return (percentage / 100) * reference;
6
+ }
7
+ if (value.endsWith('px')) {
8
+ return parseFloat(value);
9
+ }
10
+ // If no unit, assume pixels
11
+ return parseFloat(value);
12
+ }
13
+ function expandShorthand(values) {
14
+ if (values.length === 1) {
15
+ // All corners the same
16
+ return [values[0], values[0], values[0], values[0]];
17
+ }
18
+ if (values.length === 2) {
19
+ // [0] = top-left & bottom-right, [1] = top-right & bottom-left
20
+ return [values[0], values[1], values[0], values[1]];
21
+ }
22
+ if (values.length === 3) {
23
+ // [0] = top-left, [1] = top-right & bottom-left, [2] = bottom-right
24
+ return [values[0], values[1], values[2], values[1]];
25
+ }
26
+ // 4 values: top-left, top-right, bottom-right, bottom-left
27
+ return [values[0], values[1], values[2], values[3]];
28
+ }
29
+ function clampBorderRadius({ borderRadius, width, height, }) {
30
+ // According to CSS spec, if the sum of border radii on adjacent corners
31
+ // exceeds the length of the edge, they should be proportionally reduced
32
+ const clamped = {
33
+ topLeft: { ...borderRadius.topLeft },
34
+ topRight: { ...borderRadius.topRight },
35
+ bottomRight: { ...borderRadius.bottomRight },
36
+ bottomLeft: { ...borderRadius.bottomLeft },
37
+ };
38
+ // Check top edge
39
+ const topSum = clamped.topLeft.horizontal + clamped.topRight.horizontal;
40
+ if (topSum > width) {
41
+ const factor = width / topSum;
42
+ clamped.topLeft.horizontal *= factor;
43
+ clamped.topRight.horizontal *= factor;
44
+ }
45
+ // Check right edge
46
+ const rightSum = clamped.topRight.vertical + clamped.bottomRight.vertical;
47
+ if (rightSum > height) {
48
+ const factor = height / rightSum;
49
+ clamped.topRight.vertical *= factor;
50
+ clamped.bottomRight.vertical *= factor;
51
+ }
52
+ // Check bottom edge
53
+ const bottomSum = clamped.bottomRight.horizontal + clamped.bottomLeft.horizontal;
54
+ if (bottomSum > width) {
55
+ const factor = width / bottomSum;
56
+ clamped.bottomRight.horizontal *= factor;
57
+ clamped.bottomLeft.horizontal *= factor;
58
+ }
59
+ // Check left edge
60
+ const leftSum = clamped.bottomLeft.vertical + clamped.topLeft.vertical;
61
+ if (leftSum > height) {
62
+ const factor = height / leftSum;
63
+ clamped.bottomLeft.vertical *= factor;
64
+ clamped.topLeft.vertical *= factor;
65
+ }
66
+ return clamped;
67
+ }
68
+ export function parseBorderRadius({ borderRadius, width, height, }) {
69
+ // Split by '/' to separate horizontal and vertical radii
70
+ const parts = borderRadius.split('/').map((part) => part.trim());
71
+ const horizontalPart = parts[0];
72
+ const verticalPart = parts[1];
73
+ // Split each part into individual values
74
+ const horizontalValues = horizontalPart.split(/\s+/).filter((v) => v);
75
+ const verticalValues = verticalPart
76
+ ? verticalPart.split(/\s+/).filter((v) => v)
77
+ : horizontalValues; // If no '/', use horizontal values for vertical
78
+ // Expand shorthand to 4 values
79
+ const [hTopLeft, hTopRight, hBottomRight, hBottomLeft] = expandShorthand(horizontalValues);
80
+ const [vTopLeft, vTopRight, vBottomRight, vBottomLeft] = expandShorthand(verticalValues);
81
+ return clampBorderRadius({
82
+ borderRadius: {
83
+ topLeft: {
84
+ horizontal: parseValue({ value: hTopLeft, reference: width }),
85
+ vertical: parseValue({ value: vTopLeft, reference: height }),
86
+ },
87
+ topRight: {
88
+ horizontal: parseValue({ value: hTopRight, reference: width }),
89
+ vertical: parseValue({ value: vTopRight, reference: height }),
90
+ },
91
+ bottomRight: {
92
+ horizontal: parseValue({ value: hBottomRight, reference: width }),
93
+ vertical: parseValue({ value: vBottomRight, reference: height }),
94
+ },
95
+ bottomLeft: {
96
+ horizontal: parseValue({ value: hBottomLeft, reference: width }),
97
+ vertical: parseValue({ value: vBottomLeft, reference: height }),
98
+ },
99
+ },
100
+ width,
101
+ height,
102
+ });
103
+ }
104
+ export function setBorderRadius({ ctx, x, y, width, height, borderRadius, }) {
105
+ if (borderRadius.topLeft.horizontal === 0 &&
106
+ borderRadius.topLeft.vertical === 0 &&
107
+ borderRadius.topRight.horizontal === 0 &&
108
+ borderRadius.topRight.vertical === 0 &&
109
+ borderRadius.bottomRight.horizontal === 0 &&
110
+ borderRadius.bottomRight.vertical === 0 &&
111
+ borderRadius.bottomLeft.horizontal === 0 &&
112
+ borderRadius.bottomLeft.vertical === 0) {
113
+ return () => { };
114
+ }
115
+ ctx.save();
116
+ ctx.beginPath();
117
+ // Start at top-left corner, after the horizontal radius
118
+ ctx.moveTo(x + borderRadius.topLeft.horizontal, y);
119
+ // Top edge to top-right corner
120
+ ctx.lineTo(x + width - borderRadius.topRight.horizontal, y);
121
+ // Top-right corner (elliptical arc)
122
+ if (borderRadius.topRight.horizontal > 0 ||
123
+ borderRadius.topRight.vertical > 0) {
124
+ ctx.ellipse(x + width - borderRadius.topRight.horizontal, y + borderRadius.topRight.vertical, borderRadius.topRight.horizontal, borderRadius.topRight.vertical, 0, -Math.PI / 2, 0);
125
+ }
126
+ // Right edge to bottom-right corner
127
+ ctx.lineTo(x + width, y + height - borderRadius.bottomRight.vertical);
128
+ // Bottom-right corner (elliptical arc)
129
+ if (borderRadius.bottomRight.horizontal > 0 ||
130
+ borderRadius.bottomRight.vertical > 0) {
131
+ ctx.ellipse(x + width - borderRadius.bottomRight.horizontal, y + height - borderRadius.bottomRight.vertical, borderRadius.bottomRight.horizontal, borderRadius.bottomRight.vertical, 0, 0, Math.PI / 2);
132
+ }
133
+ // Bottom edge to bottom-left corner
134
+ ctx.lineTo(x + borderRadius.bottomLeft.horizontal, y + height);
135
+ // Bottom-left corner (elliptical arc)
136
+ if (borderRadius.bottomLeft.horizontal > 0 ||
137
+ borderRadius.bottomLeft.vertical > 0) {
138
+ ctx.ellipse(x + borderRadius.bottomLeft.horizontal, y + height - borderRadius.bottomLeft.vertical, borderRadius.bottomLeft.horizontal, borderRadius.bottomLeft.vertical, 0, Math.PI / 2, Math.PI);
139
+ }
140
+ // Left edge to top-left corner
141
+ ctx.lineTo(x, y + borderRadius.topLeft.vertical);
142
+ // Top-left corner (elliptical arc)
143
+ if (borderRadius.topLeft.horizontal > 0 ||
144
+ borderRadius.topLeft.vertical > 0) {
145
+ ctx.ellipse(x + borderRadius.topLeft.horizontal, y + borderRadius.topLeft.vertical, borderRadius.topLeft.horizontal, borderRadius.topLeft.vertical, 0, Math.PI, (Math.PI * 3) / 2);
146
+ }
147
+ ctx.closePath();
148
+ ctx.clip();
149
+ return () => {
150
+ ctx.restore();
151
+ };
152
+ }
@@ -6,4 +6,6 @@ export declare const calculateTransforms: (element: HTMLElement | SVGSVGElement)
6
6
  x: number;
7
7
  y: number;
8
8
  };
9
+ borderRadius: import("./drawing/border-radius").BorderRadiusCorners;
10
+ opacity: number;
9
11
  };
@@ -1,3 +1,4 @@
1
+ import { parseBorderRadius } from './drawing/border-radius';
1
2
  import { parseTransformOrigin } from './parse-transform-origin';
2
3
  const getInternalTransformOrigin = (transform) => {
3
4
  var _a;
@@ -21,8 +22,18 @@ export const calculateTransforms = (element) => {
21
22
  let parent = element;
22
23
  const transforms = [];
23
24
  const toReset = [];
25
+ let borderRadius = '';
26
+ let opacity = 1;
24
27
  while (parent) {
25
28
  const computedStyle = getComputedStyle(parent);
29
+ if (parent === element) {
30
+ borderRadius = computedStyle.borderRadius;
31
+ }
32
+ // Multiply opacity values from element and all parents
33
+ const parentOpacity = computedStyle.opacity;
34
+ if (parentOpacity && parentOpacity !== '') {
35
+ opacity *= parseFloat(parentOpacity);
36
+ }
26
37
  if ((computedStyle.transform && computedStyle.transform !== 'none') ||
27
38
  parent === element) {
28
39
  const toParse = computedStyle.transform === 'none' || computedStyle.transform === ''
@@ -70,5 +81,11 @@ export const calculateTransforms = (element) => {
70
81
  }
71
82
  },
72
83
  nativeTransformOrigin,
84
+ borderRadius: parseBorderRadius({
85
+ borderRadius,
86
+ width: dimensions.width,
87
+ height: dimensions.height,
88
+ }),
89
+ opacity,
73
90
  };
74
91
  };
@@ -1,10 +1,4 @@
1
1
  export type Composable = {
2
- type: 'canvas';
3
- element: HTMLCanvasElement;
4
- } | {
5
- type: 'svg';
6
- element: SVGSVGElement;
7
- } | {
8
- type: 'img';
9
- element: HTMLImageElement;
2
+ type: 'element';
3
+ element: HTMLElement | SVGElement;
10
4
  };
@@ -1,12 +1,36 @@
1
+ import { setBorderRadius } from './border-radius';
1
2
  import { calculateTransforms } from './calculate-transforms';
2
- import { turnSvgIntoDrawable } from './compose-svg';
3
+ import { turnSvgIntoDrawable } from './drawing/compose-svg';
4
+ import { setOpacity } from './drawing/opacity';
5
+ import { setTransform } from './drawing/transform';
3
6
  export const composeCanvas = async (canvas, context) => {
4
- const { totalMatrix, reset, dimensions } = calculateTransforms(canvas);
5
- context.setTransform(totalMatrix);
7
+ const { totalMatrix, reset, dimensions, borderRadius, opacity } = calculateTransforms(canvas);
8
+ if (opacity === 0) {
9
+ reset();
10
+ return;
11
+ }
6
12
  const drawable = canvas instanceof SVGSVGElement
7
13
  ? await turnSvgIntoDrawable(canvas)
8
14
  : canvas;
15
+ const finishTransform = setTransform({
16
+ ctx: context,
17
+ transform: totalMatrix,
18
+ });
19
+ const finishBorderRadius = setBorderRadius({
20
+ ctx: context,
21
+ x: dimensions.left,
22
+ y: dimensions.top,
23
+ width: dimensions.width,
24
+ height: dimensions.height,
25
+ borderRadius,
26
+ });
27
+ const finishOpacity = setOpacity({
28
+ ctx: context,
29
+ opacity,
30
+ });
9
31
  context.drawImage(drawable, dimensions.left, dimensions.top, dimensions.width, dimensions.height);
10
- context.setTransform(new DOMMatrix());
32
+ finishOpacity();
33
+ finishBorderRadius();
34
+ finishTransform();
11
35
  reset();
12
36
  };
package/dist/compose.d.ts CHANGED
@@ -1,6 +1 @@
1
- import type { Composable } from './composable';
2
- export declare const compose: ({ composables, width, height, }: {
3
- composables: Composable[];
4
- width: number;
5
- height: number;
6
- }) => Promise<OffscreenCanvas>;
1
+ export declare const compose: (element: HTMLDivElement, context: OffscreenCanvasRenderingContext2D) => Promise<void>;
package/dist/compose.js CHANGED
@@ -1,13 +1,18 @@
1
- import { composeCanvas } from './compose-canvas';
2
- export const compose = async ({ composables, width, height, }) => {
3
- const canvas = new OffscreenCanvas(width, height);
4
- const context = canvas.getContext('2d');
5
- if (!context) {
6
- throw new Error('Could not get context');
1
+ import { drawElementToCanvas } from './drawing/draw-element-to-canvas';
2
+ export const compose = async (element, context) => {
3
+ const treeWalker = document.createTreeWalker(element, NodeFilter.SHOW_ELEMENT | NodeFilter.SHOW_TEXT, (node) => {
4
+ if (node instanceof Element) {
5
+ const computedStyle = getComputedStyle(node);
6
+ return computedStyle.display === 'none'
7
+ ? NodeFilter.FILTER_REJECT
8
+ : NodeFilter.FILTER_ACCEPT;
9
+ }
10
+ return NodeFilter.FILTER_ACCEPT;
11
+ });
12
+ while (treeWalker.nextNode()) {
13
+ const node = treeWalker.currentNode;
14
+ if (node instanceof HTMLElement || node instanceof SVGElement) {
15
+ await drawElementToCanvas({ element: node, context });
16
+ }
7
17
  }
8
- // TODO: Consider z-index
9
- for (const composable of composables) {
10
- await composeCanvas(composable.element, context);
11
- }
12
- return canvas;
13
18
  };
@@ -0,0 +1,31 @@
1
+ export type BorderRadiusCorners = {
2
+ topLeft: {
3
+ horizontal: number;
4
+ vertical: number;
5
+ };
6
+ topRight: {
7
+ horizontal: number;
8
+ vertical: number;
9
+ };
10
+ bottomRight: {
11
+ horizontal: number;
12
+ vertical: number;
13
+ };
14
+ bottomLeft: {
15
+ horizontal: number;
16
+ vertical: number;
17
+ };
18
+ };
19
+ export declare function parseBorderRadius({ borderRadius, width, height, }: {
20
+ borderRadius: string;
21
+ width: number;
22
+ height: number;
23
+ }): BorderRadiusCorners;
24
+ export declare function setBorderRadius({ ctx, x, y, width, height, borderRadius, }: {
25
+ ctx: OffscreenCanvasRenderingContext2D;
26
+ x: number;
27
+ y: number;
28
+ width: number;
29
+ height: number;
30
+ borderRadius: BorderRadiusCorners;
31
+ }): () => void;
@@ -0,0 +1,152 @@
1
+ function parseValue({ value, reference, }) {
2
+ value = value.trim();
3
+ if (value.endsWith('%')) {
4
+ const percentage = parseFloat(value);
5
+ return (percentage / 100) * reference;
6
+ }
7
+ if (value.endsWith('px')) {
8
+ return parseFloat(value);
9
+ }
10
+ // If no unit, assume pixels
11
+ return parseFloat(value);
12
+ }
13
+ function expandShorthand(values) {
14
+ if (values.length === 1) {
15
+ // All corners the same
16
+ return [values[0], values[0], values[0], values[0]];
17
+ }
18
+ if (values.length === 2) {
19
+ // [0] = top-left & bottom-right, [1] = top-right & bottom-left
20
+ return [values[0], values[1], values[0], values[1]];
21
+ }
22
+ if (values.length === 3) {
23
+ // [0] = top-left, [1] = top-right & bottom-left, [2] = bottom-right
24
+ return [values[0], values[1], values[2], values[1]];
25
+ }
26
+ // 4 values: top-left, top-right, bottom-right, bottom-left
27
+ return [values[0], values[1], values[2], values[3]];
28
+ }
29
+ function clampBorderRadius({ borderRadius, width, height, }) {
30
+ // According to CSS spec, if the sum of border radii on adjacent corners
31
+ // exceeds the length of the edge, they should be proportionally reduced
32
+ const clamped = {
33
+ topLeft: { ...borderRadius.topLeft },
34
+ topRight: { ...borderRadius.topRight },
35
+ bottomRight: { ...borderRadius.bottomRight },
36
+ bottomLeft: { ...borderRadius.bottomLeft },
37
+ };
38
+ // Check top edge
39
+ const topSum = clamped.topLeft.horizontal + clamped.topRight.horizontal;
40
+ if (topSum > width) {
41
+ const factor = width / topSum;
42
+ clamped.topLeft.horizontal *= factor;
43
+ clamped.topRight.horizontal *= factor;
44
+ }
45
+ // Check right edge
46
+ const rightSum = clamped.topRight.vertical + clamped.bottomRight.vertical;
47
+ if (rightSum > height) {
48
+ const factor = height / rightSum;
49
+ clamped.topRight.vertical *= factor;
50
+ clamped.bottomRight.vertical *= factor;
51
+ }
52
+ // Check bottom edge
53
+ const bottomSum = clamped.bottomRight.horizontal + clamped.bottomLeft.horizontal;
54
+ if (bottomSum > width) {
55
+ const factor = width / bottomSum;
56
+ clamped.bottomRight.horizontal *= factor;
57
+ clamped.bottomLeft.horizontal *= factor;
58
+ }
59
+ // Check left edge
60
+ const leftSum = clamped.bottomLeft.vertical + clamped.topLeft.vertical;
61
+ if (leftSum > height) {
62
+ const factor = height / leftSum;
63
+ clamped.bottomLeft.vertical *= factor;
64
+ clamped.topLeft.vertical *= factor;
65
+ }
66
+ return clamped;
67
+ }
68
+ export function parseBorderRadius({ borderRadius, width, height, }) {
69
+ // Split by '/' to separate horizontal and vertical radii
70
+ const parts = borderRadius.split('/').map((part) => part.trim());
71
+ const horizontalPart = parts[0];
72
+ const verticalPart = parts[1];
73
+ // Split each part into individual values
74
+ const horizontalValues = horizontalPart.split(/\s+/).filter((v) => v);
75
+ const verticalValues = verticalPart
76
+ ? verticalPart.split(/\s+/).filter((v) => v)
77
+ : horizontalValues; // If no '/', use horizontal values for vertical
78
+ // Expand shorthand to 4 values
79
+ const [hTopLeft, hTopRight, hBottomRight, hBottomLeft] = expandShorthand(horizontalValues);
80
+ const [vTopLeft, vTopRight, vBottomRight, vBottomLeft] = expandShorthand(verticalValues);
81
+ return clampBorderRadius({
82
+ borderRadius: {
83
+ topLeft: {
84
+ horizontal: parseValue({ value: hTopLeft, reference: width }),
85
+ vertical: parseValue({ value: vTopLeft, reference: height }),
86
+ },
87
+ topRight: {
88
+ horizontal: parseValue({ value: hTopRight, reference: width }),
89
+ vertical: parseValue({ value: vTopRight, reference: height }),
90
+ },
91
+ bottomRight: {
92
+ horizontal: parseValue({ value: hBottomRight, reference: width }),
93
+ vertical: parseValue({ value: vBottomRight, reference: height }),
94
+ },
95
+ bottomLeft: {
96
+ horizontal: parseValue({ value: hBottomLeft, reference: width }),
97
+ vertical: parseValue({ value: vBottomLeft, reference: height }),
98
+ },
99
+ },
100
+ width,
101
+ height,
102
+ });
103
+ }
104
+ export function setBorderRadius({ ctx, x, y, width, height, borderRadius, }) {
105
+ if (borderRadius.topLeft.horizontal === 0 &&
106
+ borderRadius.topLeft.vertical === 0 &&
107
+ borderRadius.topRight.horizontal === 0 &&
108
+ borderRadius.topRight.vertical === 0 &&
109
+ borderRadius.bottomRight.horizontal === 0 &&
110
+ borderRadius.bottomRight.vertical === 0 &&
111
+ borderRadius.bottomLeft.horizontal === 0 &&
112
+ borderRadius.bottomLeft.vertical === 0) {
113
+ return () => { };
114
+ }
115
+ ctx.save();
116
+ ctx.beginPath();
117
+ // Start at top-left corner, after the horizontal radius
118
+ ctx.moveTo(x + borderRadius.topLeft.horizontal, y);
119
+ // Top edge to top-right corner
120
+ ctx.lineTo(x + width - borderRadius.topRight.horizontal, y);
121
+ // Top-right corner (elliptical arc)
122
+ if (borderRadius.topRight.horizontal > 0 ||
123
+ borderRadius.topRight.vertical > 0) {
124
+ ctx.ellipse(x + width - borderRadius.topRight.horizontal, y + borderRadius.topRight.vertical, borderRadius.topRight.horizontal, borderRadius.topRight.vertical, 0, -Math.PI / 2, 0);
125
+ }
126
+ // Right edge to bottom-right corner
127
+ ctx.lineTo(x + width, y + height - borderRadius.bottomRight.vertical);
128
+ // Bottom-right corner (elliptical arc)
129
+ if (borderRadius.bottomRight.horizontal > 0 ||
130
+ borderRadius.bottomRight.vertical > 0) {
131
+ ctx.ellipse(x + width - borderRadius.bottomRight.horizontal, y + height - borderRadius.bottomRight.vertical, borderRadius.bottomRight.horizontal, borderRadius.bottomRight.vertical, 0, 0, Math.PI / 2);
132
+ }
133
+ // Bottom edge to bottom-left corner
134
+ ctx.lineTo(x + borderRadius.bottomLeft.horizontal, y + height);
135
+ // Bottom-left corner (elliptical arc)
136
+ if (borderRadius.bottomLeft.horizontal > 0 ||
137
+ borderRadius.bottomLeft.vertical > 0) {
138
+ ctx.ellipse(x + borderRadius.bottomLeft.horizontal, y + height - borderRadius.bottomLeft.vertical, borderRadius.bottomLeft.horizontal, borderRadius.bottomLeft.vertical, 0, Math.PI / 2, Math.PI);
139
+ }
140
+ // Left edge to top-left corner
141
+ ctx.lineTo(x, y + borderRadius.topLeft.vertical);
142
+ // Top-left corner (elliptical arc)
143
+ if (borderRadius.topLeft.horizontal > 0 ||
144
+ borderRadius.topLeft.vertical > 0) {
145
+ ctx.ellipse(x + borderRadius.topLeft.horizontal, y + borderRadius.topLeft.vertical, borderRadius.topLeft.horizontal, borderRadius.topLeft.vertical, 0, Math.PI, (Math.PI * 3) / 2);
146
+ }
147
+ ctx.closePath();
148
+ ctx.clip();
149
+ return () => {
150
+ ctx.restore();
151
+ };
152
+ }
@@ -0,0 +1,10 @@
1
+ export declare const calculateTransforms: (element: HTMLElement | SVGElement) => {
2
+ dimensions: DOMRect;
3
+ totalMatrix: DOMMatrix;
4
+ reset: () => void;
5
+ nativeTransformOrigin: {
6
+ x: number;
7
+ y: number;
8
+ };
9
+ opacity: number;
10
+ };
@@ -0,0 +1,81 @@
1
+ import { parseTransformOrigin } from './parse-transform-origin';
2
+ const getInternalTransformOrigin = (transform) => {
3
+ var _a;
4
+ const centerX = transform.boundingClientRect.width / 2;
5
+ const centerY = transform.boundingClientRect.height / 2;
6
+ const origin = (_a = parseTransformOrigin(transform.transformOrigin)) !== null && _a !== void 0 ? _a : {
7
+ x: centerX,
8
+ y: centerY,
9
+ };
10
+ return origin;
11
+ };
12
+ const getGlobalTransformOrigin = (transform) => {
13
+ const { x: originX, y: originY } = getInternalTransformOrigin(transform);
14
+ return {
15
+ x: originX + transform.boundingClientRect.left,
16
+ y: originY + transform.boundingClientRect.top,
17
+ };
18
+ };
19
+ export const calculateTransforms = (element) => {
20
+ // Compute the cumulative transform by traversing parent nodes
21
+ let parent = element;
22
+ const transforms = [];
23
+ const toReset = [];
24
+ let opacity = 1;
25
+ while (parent) {
26
+ const computedStyle = getComputedStyle(parent);
27
+ // Multiply opacity values from element and all parents
28
+ const parentOpacity = computedStyle.opacity;
29
+ if (parentOpacity && parentOpacity !== '') {
30
+ opacity *= parseFloat(parentOpacity);
31
+ }
32
+ if ((computedStyle.transform && computedStyle.transform !== 'none') ||
33
+ parent === element) {
34
+ const toParse = computedStyle.transform === 'none' || computedStyle.transform === ''
35
+ ? undefined
36
+ : computedStyle.transform;
37
+ const matrix = new DOMMatrix(toParse);
38
+ const { transform } = parent.style;
39
+ parent.style.transform = 'none';
40
+ transforms.push({
41
+ matrix,
42
+ rect: parent,
43
+ transformOrigin: computedStyle.transformOrigin,
44
+ boundingClientRect: null,
45
+ });
46
+ const parentRef = parent;
47
+ toReset.push(() => {
48
+ parentRef.style.transform = transform;
49
+ });
50
+ }
51
+ parent = parent.parentElement;
52
+ }
53
+ for (const transform of transforms) {
54
+ transform.boundingClientRect = transform.rect.getBoundingClientRect();
55
+ }
56
+ const dimensions = transforms[0].boundingClientRect;
57
+ const nativeTransformOrigin = getInternalTransformOrigin(transforms[0]);
58
+ const totalMatrix = new DOMMatrix();
59
+ for (const transform of transforms.slice().reverse()) {
60
+ if (!transform.boundingClientRect) {
61
+ throw new Error('Bounding client rect not found');
62
+ }
63
+ const globalTransformOrigin = getGlobalTransformOrigin(transform);
64
+ const transformMatrix = new DOMMatrix()
65
+ .translate(globalTransformOrigin.x, globalTransformOrigin.y)
66
+ .multiply(transform.matrix)
67
+ .translate(-globalTransformOrigin.x, -globalTransformOrigin.y);
68
+ totalMatrix.multiplySelf(transformMatrix);
69
+ }
70
+ return {
71
+ dimensions,
72
+ totalMatrix,
73
+ reset: () => {
74
+ for (const reset of toReset) {
75
+ reset();
76
+ }
77
+ },
78
+ nativeTransformOrigin,
79
+ opacity,
80
+ };
81
+ };
@@ -0,0 +1 @@
1
+ export declare const drawElementToCanvas: (canvas: HTMLCanvasElement | HTMLImageElement | SVGSVGElement, context: OffscreenCanvasRenderingContext2D) => Promise<void>;