@remotion/web-renderer 4.0.383 → 4.0.385

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/dist/add-sample.d.ts +3 -0
  2. package/dist/add-sample.js +20 -0
  3. package/dist/artifact.d.ts +4 -5
  4. package/dist/artifact.js +12 -15
  5. package/dist/audio.d.ts +6 -0
  6. package/dist/audio.js +38 -0
  7. package/dist/border-radius.d.ts +31 -0
  8. package/dist/border-radius.js +152 -0
  9. package/dist/calculate-transforms.d.ts +2 -0
  10. package/dist/calculate-transforms.js +17 -0
  11. package/dist/composable.d.ts +2 -8
  12. package/dist/compose-canvas.js +28 -4
  13. package/dist/compose.d.ts +1 -6
  14. package/dist/compose.js +16 -11
  15. package/dist/drawing/border-radius.d.ts +31 -0
  16. package/dist/drawing/border-radius.js +152 -0
  17. package/dist/drawing/calculate-transforms.d.ts +10 -0
  18. package/dist/drawing/calculate-transforms.js +81 -0
  19. package/dist/drawing/compose-canvas.d.ts +1 -0
  20. package/dist/drawing/compose-canvas.js +36 -0
  21. package/dist/drawing/compose-svg.d.ts +1 -0
  22. package/dist/drawing/compose-svg.js +34 -0
  23. package/dist/drawing/compose.d.ts +5 -0
  24. package/dist/drawing/compose.js +6 -0
  25. package/dist/drawing/draw-border.d.ts +10 -0
  26. package/dist/drawing/draw-border.js +101 -0
  27. package/dist/drawing/draw-element-to-canvas.d.ts +4 -0
  28. package/dist/drawing/draw-element-to-canvas.js +72 -0
  29. package/dist/drawing/get-computed-style-cache.d.ts +0 -0
  30. package/dist/drawing/get-computed-style-cache.js +1 -0
  31. package/dist/drawing/opacity.d.ts +4 -0
  32. package/dist/drawing/opacity.js +7 -0
  33. package/dist/drawing/parse-transform-origin.d.ts +4 -0
  34. package/dist/drawing/parse-transform-origin.js +7 -0
  35. package/dist/drawing/transform.d.ts +4 -0
  36. package/dist/drawing/transform.js +6 -0
  37. package/dist/drawing/turn-svg-into-drawable.d.ts +1 -0
  38. package/dist/drawing/turn-svg-into-drawable.js +34 -0
  39. package/dist/esm/index.mjs +1630 -125
  40. package/dist/find-capturable-elements.d.ts +1 -1
  41. package/dist/find-capturable-elements.js +20 -22
  42. package/dist/get-audio-encoding-config.d.ts +2 -0
  43. package/dist/get-audio-encoding-config.js +18 -0
  44. package/dist/opacity.d.ts +4 -0
  45. package/dist/opacity.js +7 -0
  46. package/dist/render-media-on-web.js +42 -11
  47. package/dist/render-still-on-web.js +5 -5
  48. package/dist/take-screenshot.js +7 -8
  49. package/dist/transform.d.ts +4 -0
  50. package/dist/transform.js +6 -0
  51. package/package.json +6 -6
@@ -0,0 +1,3 @@
1
+ import type { AudioSampleSource, VideoSampleSource } from 'mediabunny';
2
+ export declare const addVideoSampleAndCloseFrame: (frameToEncode: VideoFrame, videoSampleSource: VideoSampleSource) => Promise<void>;
3
+ export declare const addAudioSample: (audio: AudioData, audioSampleSource: AudioSampleSource) => Promise<void>;
@@ -0,0 +1,20 @@
1
+ import { AudioSample, VideoSample } from 'mediabunny';
2
+ export const addVideoSampleAndCloseFrame = async (frameToEncode, videoSampleSource) => {
3
+ const sample = new VideoSample(frameToEncode);
4
+ try {
5
+ await videoSampleSource.add(sample);
6
+ }
7
+ finally {
8
+ sample.close();
9
+ frameToEncode.close();
10
+ }
11
+ };
12
+ export const addAudioSample = async (audio, audioSampleSource) => {
13
+ const sample = new AudioSample(audio);
14
+ try {
15
+ await audioSampleSource.add(sample);
16
+ }
17
+ finally {
18
+ sample.close();
19
+ }
20
+ };
@@ -13,12 +13,11 @@ export type OnArtifact = (asset: EmittedArtifact) => void;
13
13
  export type ArtifactsRef = React.RefObject<{
14
14
  collectAssets: () => TRenderAsset[];
15
15
  } | null>;
16
- export declare const handleArtifacts: ({ ref, onArtifact, }: {
17
- ref: ArtifactsRef;
18
- onArtifact: OnArtifact | null;
19
- }) => {
20
- handle: ({ imageData, frame, }: {
16
+ export declare const handleArtifacts: () => {
17
+ handle: ({ imageData, frame, assets: artifactAssets, onArtifact, }: {
21
18
  imageData: Blob | OffscreenCanvas | null;
22
19
  frame: number;
20
+ assets: TRenderAsset[];
21
+ onArtifact: OnArtifact;
23
22
  }) => Promise<void>;
24
23
  };
package/dist/artifact.js CHANGED
@@ -36,23 +36,20 @@ export const onlyArtifact = async ({ assets, frameBuffer, }) => {
36
36
  }
37
37
  return result.filter(NoReactInternals.truthy);
38
38
  };
39
- export const handleArtifacts = ({ ref, onArtifact, }) => {
39
+ export const handleArtifacts = () => {
40
40
  const previousArtifacts = [];
41
- const handle = async ({ imageData, frame, }) => {
42
- const artifactAssets = ref.current.collectAssets();
43
- if (onArtifact) {
44
- const artifacts = await onlyArtifact({
45
- assets: artifactAssets,
46
- frameBuffer: imageData,
47
- });
48
- for (const artifact of artifacts) {
49
- const previousArtifact = previousArtifacts.find((a) => a.filename === artifact.filename);
50
- if (previousArtifact) {
51
- throw new Error(`An artifact with output "${artifact.filename}" was already registered at frame ${previousArtifact.frame}, but now registered again at frame ${frame}. Artifacts must have unique names. https://remotion.dev/docs/artifacts`);
52
- }
53
- onArtifact(artifact);
54
- previousArtifacts.push({ frame, filename: artifact.filename });
41
+ const handle = async ({ imageData, frame, assets: artifactAssets, onArtifact, }) => {
42
+ const artifacts = await onlyArtifact({
43
+ assets: artifactAssets,
44
+ frameBuffer: imageData,
45
+ });
46
+ for (const artifact of artifacts) {
47
+ const previousArtifact = previousArtifacts.find((a) => a.filename === artifact.filename);
48
+ if (previousArtifact) {
49
+ throw new Error(`An artifact with output "${artifact.filename}" was already registered at frame ${previousArtifact.frame}, but now registered again at frame ${frame}. Artifacts must have unique names. https://remotion.dev/docs/artifacts`);
55
50
  }
51
+ onArtifact(artifact);
52
+ previousArtifacts.push({ frame, filename: artifact.filename });
56
53
  }
57
54
  };
58
55
  return { handle };
@@ -0,0 +1,6 @@
1
+ import type { TRenderAsset } from 'remotion';
2
+ export declare const onlyInlineAudio: ({ assets, fps, frame, }: {
3
+ assets: TRenderAsset[];
4
+ fps: number;
5
+ frame: number;
6
+ }) => AudioData | null;
package/dist/audio.js ADDED
@@ -0,0 +1,38 @@
1
+ const TARGET_NUMBER_OF_CHANNELS = 2;
2
+ const TARGET_SAMPLE_RATE = 48000;
3
+ function mixAudio(waves, length) {
4
+ if (waves.length === 1) {
5
+ return waves[0];
6
+ }
7
+ const mixed = new Int16Array(length);
8
+ for (let i = 0; i < length; i++) {
9
+ const sum = waves.reduce((acc, wave) => {
10
+ var _a;
11
+ return acc + ((_a = wave[i]) !== null && _a !== void 0 ? _a : 0);
12
+ }, 0);
13
+ // Clamp to Int16 range
14
+ mixed[i] = Math.max(-32768, Math.min(32767, sum));
15
+ }
16
+ return mixed;
17
+ }
18
+ export const onlyInlineAudio = ({ assets, fps, frame, }) => {
19
+ const inlineAudio = assets.filter((asset) => asset.type === 'inline-audio');
20
+ if (inlineAudio.length === 0) {
21
+ return null;
22
+ }
23
+ const expectedLength = Math.round((TARGET_NUMBER_OF_CHANNELS * TARGET_SAMPLE_RATE) / fps);
24
+ for (const asset of inlineAudio) {
25
+ if (asset.toneFrequency !== 1) {
26
+ throw new Error('Setting the toneFrequency is not supported yet in web rendering.');
27
+ }
28
+ }
29
+ const mixedAudio = mixAudio(inlineAudio.map((asset) => asset.audio), expectedLength);
30
+ return new AudioData({
31
+ data: mixedAudio,
32
+ format: 's16',
33
+ numberOfChannels: TARGET_NUMBER_OF_CHANNELS,
34
+ numberOfFrames: expectedLength / TARGET_NUMBER_OF_CHANNELS,
35
+ sampleRate: TARGET_SAMPLE_RATE,
36
+ timestamp: (frame / fps) * 1000000,
37
+ });
38
+ };
@@ -0,0 +1,31 @@
1
+ export type BorderRadiusCorners = {
2
+ topLeft: {
3
+ horizontal: number;
4
+ vertical: number;
5
+ };
6
+ topRight: {
7
+ horizontal: number;
8
+ vertical: number;
9
+ };
10
+ bottomRight: {
11
+ horizontal: number;
12
+ vertical: number;
13
+ };
14
+ bottomLeft: {
15
+ horizontal: number;
16
+ vertical: number;
17
+ };
18
+ };
19
+ export declare function parseBorderRadius({ borderRadius, width, height, }: {
20
+ borderRadius: string;
21
+ width: number;
22
+ height: number;
23
+ }): BorderRadiusCorners;
24
+ export declare function setBorderRadius({ ctx, x, y, width, height, borderRadius, }: {
25
+ ctx: OffscreenCanvasRenderingContext2D;
26
+ x: number;
27
+ y: number;
28
+ width: number;
29
+ height: number;
30
+ borderRadius: BorderRadiusCorners;
31
+ }): () => void;
@@ -0,0 +1,152 @@
1
+ function parseValue({ value, reference, }) {
2
+ value = value.trim();
3
+ if (value.endsWith('%')) {
4
+ const percentage = parseFloat(value);
5
+ return (percentage / 100) * reference;
6
+ }
7
+ if (value.endsWith('px')) {
8
+ return parseFloat(value);
9
+ }
10
+ // If no unit, assume pixels
11
+ return parseFloat(value);
12
+ }
13
+ function expandShorthand(values) {
14
+ if (values.length === 1) {
15
+ // All corners the same
16
+ return [values[0], values[0], values[0], values[0]];
17
+ }
18
+ if (values.length === 2) {
19
+ // [0] = top-left & bottom-right, [1] = top-right & bottom-left
20
+ return [values[0], values[1], values[0], values[1]];
21
+ }
22
+ if (values.length === 3) {
23
+ // [0] = top-left, [1] = top-right & bottom-left, [2] = bottom-right
24
+ return [values[0], values[1], values[2], values[1]];
25
+ }
26
+ // 4 values: top-left, top-right, bottom-right, bottom-left
27
+ return [values[0], values[1], values[2], values[3]];
28
+ }
29
+ function clampBorderRadius({ borderRadius, width, height, }) {
30
+ // According to CSS spec, if the sum of border radii on adjacent corners
31
+ // exceeds the length of the edge, they should be proportionally reduced
32
+ const clamped = {
33
+ topLeft: { ...borderRadius.topLeft },
34
+ topRight: { ...borderRadius.topRight },
35
+ bottomRight: { ...borderRadius.bottomRight },
36
+ bottomLeft: { ...borderRadius.bottomLeft },
37
+ };
38
+ // Check top edge
39
+ const topSum = clamped.topLeft.horizontal + clamped.topRight.horizontal;
40
+ if (topSum > width) {
41
+ const factor = width / topSum;
42
+ clamped.topLeft.horizontal *= factor;
43
+ clamped.topRight.horizontal *= factor;
44
+ }
45
+ // Check right edge
46
+ const rightSum = clamped.topRight.vertical + clamped.bottomRight.vertical;
47
+ if (rightSum > height) {
48
+ const factor = height / rightSum;
49
+ clamped.topRight.vertical *= factor;
50
+ clamped.bottomRight.vertical *= factor;
51
+ }
52
+ // Check bottom edge
53
+ const bottomSum = clamped.bottomRight.horizontal + clamped.bottomLeft.horizontal;
54
+ if (bottomSum > width) {
55
+ const factor = width / bottomSum;
56
+ clamped.bottomRight.horizontal *= factor;
57
+ clamped.bottomLeft.horizontal *= factor;
58
+ }
59
+ // Check left edge
60
+ const leftSum = clamped.bottomLeft.vertical + clamped.topLeft.vertical;
61
+ if (leftSum > height) {
62
+ const factor = height / leftSum;
63
+ clamped.bottomLeft.vertical *= factor;
64
+ clamped.topLeft.vertical *= factor;
65
+ }
66
+ return clamped;
67
+ }
68
+ export function parseBorderRadius({ borderRadius, width, height, }) {
69
+ // Split by '/' to separate horizontal and vertical radii
70
+ const parts = borderRadius.split('/').map((part) => part.trim());
71
+ const horizontalPart = parts[0];
72
+ const verticalPart = parts[1];
73
+ // Split each part into individual values
74
+ const horizontalValues = horizontalPart.split(/\s+/).filter((v) => v);
75
+ const verticalValues = verticalPart
76
+ ? verticalPart.split(/\s+/).filter((v) => v)
77
+ : horizontalValues; // If no '/', use horizontal values for vertical
78
+ // Expand shorthand to 4 values
79
+ const [hTopLeft, hTopRight, hBottomRight, hBottomLeft] = expandShorthand(horizontalValues);
80
+ const [vTopLeft, vTopRight, vBottomRight, vBottomLeft] = expandShorthand(verticalValues);
81
+ return clampBorderRadius({
82
+ borderRadius: {
83
+ topLeft: {
84
+ horizontal: parseValue({ value: hTopLeft, reference: width }),
85
+ vertical: parseValue({ value: vTopLeft, reference: height }),
86
+ },
87
+ topRight: {
88
+ horizontal: parseValue({ value: hTopRight, reference: width }),
89
+ vertical: parseValue({ value: vTopRight, reference: height }),
90
+ },
91
+ bottomRight: {
92
+ horizontal: parseValue({ value: hBottomRight, reference: width }),
93
+ vertical: parseValue({ value: vBottomRight, reference: height }),
94
+ },
95
+ bottomLeft: {
96
+ horizontal: parseValue({ value: hBottomLeft, reference: width }),
97
+ vertical: parseValue({ value: vBottomLeft, reference: height }),
98
+ },
99
+ },
100
+ width,
101
+ height,
102
+ });
103
+ }
104
+ export function setBorderRadius({ ctx, x, y, width, height, borderRadius, }) {
105
+ if (borderRadius.topLeft.horizontal === 0 &&
106
+ borderRadius.topLeft.vertical === 0 &&
107
+ borderRadius.topRight.horizontal === 0 &&
108
+ borderRadius.topRight.vertical === 0 &&
109
+ borderRadius.bottomRight.horizontal === 0 &&
110
+ borderRadius.bottomRight.vertical === 0 &&
111
+ borderRadius.bottomLeft.horizontal === 0 &&
112
+ borderRadius.bottomLeft.vertical === 0) {
113
+ return () => { };
114
+ }
115
+ ctx.save();
116
+ ctx.beginPath();
117
+ // Start at top-left corner, after the horizontal radius
118
+ ctx.moveTo(x + borderRadius.topLeft.horizontal, y);
119
+ // Top edge to top-right corner
120
+ ctx.lineTo(x + width - borderRadius.topRight.horizontal, y);
121
+ // Top-right corner (elliptical arc)
122
+ if (borderRadius.topRight.horizontal > 0 ||
123
+ borderRadius.topRight.vertical > 0) {
124
+ ctx.ellipse(x + width - borderRadius.topRight.horizontal, y + borderRadius.topRight.vertical, borderRadius.topRight.horizontal, borderRadius.topRight.vertical, 0, -Math.PI / 2, 0);
125
+ }
126
+ // Right edge to bottom-right corner
127
+ ctx.lineTo(x + width, y + height - borderRadius.bottomRight.vertical);
128
+ // Bottom-right corner (elliptical arc)
129
+ if (borderRadius.bottomRight.horizontal > 0 ||
130
+ borderRadius.bottomRight.vertical > 0) {
131
+ ctx.ellipse(x + width - borderRadius.bottomRight.horizontal, y + height - borderRadius.bottomRight.vertical, borderRadius.bottomRight.horizontal, borderRadius.bottomRight.vertical, 0, 0, Math.PI / 2);
132
+ }
133
+ // Bottom edge to bottom-left corner
134
+ ctx.lineTo(x + borderRadius.bottomLeft.horizontal, y + height);
135
+ // Bottom-left corner (elliptical arc)
136
+ if (borderRadius.bottomLeft.horizontal > 0 ||
137
+ borderRadius.bottomLeft.vertical > 0) {
138
+ ctx.ellipse(x + borderRadius.bottomLeft.horizontal, y + height - borderRadius.bottomLeft.vertical, borderRadius.bottomLeft.horizontal, borderRadius.bottomLeft.vertical, 0, Math.PI / 2, Math.PI);
139
+ }
140
+ // Left edge to top-left corner
141
+ ctx.lineTo(x, y + borderRadius.topLeft.vertical);
142
+ // Top-left corner (elliptical arc)
143
+ if (borderRadius.topLeft.horizontal > 0 ||
144
+ borderRadius.topLeft.vertical > 0) {
145
+ ctx.ellipse(x + borderRadius.topLeft.horizontal, y + borderRadius.topLeft.vertical, borderRadius.topLeft.horizontal, borderRadius.topLeft.vertical, 0, Math.PI, (Math.PI * 3) / 2);
146
+ }
147
+ ctx.closePath();
148
+ ctx.clip();
149
+ return () => {
150
+ ctx.restore();
151
+ };
152
+ }
@@ -6,4 +6,6 @@ export declare const calculateTransforms: (element: HTMLElement | SVGSVGElement)
6
6
  x: number;
7
7
  y: number;
8
8
  };
9
+ borderRadius: import("./drawing/border-radius").BorderRadiusCorners;
10
+ opacity: number;
9
11
  };
@@ -1,3 +1,4 @@
1
+ import { parseBorderRadius } from './drawing/border-radius';
1
2
  import { parseTransformOrigin } from './parse-transform-origin';
2
3
  const getInternalTransformOrigin = (transform) => {
3
4
  var _a;
@@ -21,8 +22,18 @@ export const calculateTransforms = (element) => {
21
22
  let parent = element;
22
23
  const transforms = [];
23
24
  const toReset = [];
25
+ let borderRadius = '';
26
+ let opacity = 1;
24
27
  while (parent) {
25
28
  const computedStyle = getComputedStyle(parent);
29
+ if (parent === element) {
30
+ borderRadius = computedStyle.borderRadius;
31
+ }
32
+ // Multiply opacity values from element and all parents
33
+ const parentOpacity = computedStyle.opacity;
34
+ if (parentOpacity && parentOpacity !== '') {
35
+ opacity *= parseFloat(parentOpacity);
36
+ }
26
37
  if ((computedStyle.transform && computedStyle.transform !== 'none') ||
27
38
  parent === element) {
28
39
  const toParse = computedStyle.transform === 'none' || computedStyle.transform === ''
@@ -70,5 +81,11 @@ export const calculateTransforms = (element) => {
70
81
  }
71
82
  },
72
83
  nativeTransformOrigin,
84
+ borderRadius: parseBorderRadius({
85
+ borderRadius,
86
+ width: dimensions.width,
87
+ height: dimensions.height,
88
+ }),
89
+ opacity,
73
90
  };
74
91
  };
@@ -1,10 +1,4 @@
1
1
  export type Composable = {
2
- type: 'canvas';
3
- element: HTMLCanvasElement;
4
- } | {
5
- type: 'svg';
6
- element: SVGSVGElement;
7
- } | {
8
- type: 'img';
9
- element: HTMLImageElement;
2
+ type: 'element';
3
+ element: HTMLElement | SVGElement;
10
4
  };
@@ -1,12 +1,36 @@
1
+ import { setBorderRadius } from './border-radius';
1
2
  import { calculateTransforms } from './calculate-transforms';
2
- import { turnSvgIntoDrawable } from './compose-svg';
3
+ import { turnSvgIntoDrawable } from './drawing/compose-svg';
4
+ import { setOpacity } from './drawing/opacity';
5
+ import { setTransform } from './drawing/transform';
3
6
  export const composeCanvas = async (canvas, context) => {
4
- const { totalMatrix, reset, dimensions } = calculateTransforms(canvas);
5
- context.setTransform(totalMatrix);
7
+ const { totalMatrix, reset, dimensions, borderRadius, opacity } = calculateTransforms(canvas);
8
+ if (opacity === 0) {
9
+ reset();
10
+ return;
11
+ }
6
12
  const drawable = canvas instanceof SVGSVGElement
7
13
  ? await turnSvgIntoDrawable(canvas)
8
14
  : canvas;
15
+ const finishTransform = setTransform({
16
+ ctx: context,
17
+ transform: totalMatrix,
18
+ });
19
+ const finishBorderRadius = setBorderRadius({
20
+ ctx: context,
21
+ x: dimensions.left,
22
+ y: dimensions.top,
23
+ width: dimensions.width,
24
+ height: dimensions.height,
25
+ borderRadius,
26
+ });
27
+ const finishOpacity = setOpacity({
28
+ ctx: context,
29
+ opacity,
30
+ });
9
31
  context.drawImage(drawable, dimensions.left, dimensions.top, dimensions.width, dimensions.height);
10
- context.setTransform(new DOMMatrix());
32
+ finishOpacity();
33
+ finishBorderRadius();
34
+ finishTransform();
11
35
  reset();
12
36
  };
package/dist/compose.d.ts CHANGED
@@ -1,6 +1 @@
1
- import type { Composable } from './composable';
2
- export declare const compose: ({ composables, width, height, }: {
3
- composables: Composable[];
4
- width: number;
5
- height: number;
6
- }) => Promise<OffscreenCanvas>;
1
+ export declare const compose: (element: HTMLDivElement, context: OffscreenCanvasRenderingContext2D) => Promise<void>;
package/dist/compose.js CHANGED
@@ -1,13 +1,18 @@
1
- import { composeCanvas } from './compose-canvas';
2
- export const compose = async ({ composables, width, height, }) => {
3
- const canvas = new OffscreenCanvas(width, height);
4
- const context = canvas.getContext('2d');
5
- if (!context) {
6
- throw new Error('Could not get context');
1
+ import { drawElementToCanvas } from './drawing/draw-element-to-canvas';
2
+ export const compose = async (element, context) => {
3
+ const treeWalker = document.createTreeWalker(element, NodeFilter.SHOW_ELEMENT | NodeFilter.SHOW_TEXT, (node) => {
4
+ if (node instanceof Element) {
5
+ const computedStyle = getComputedStyle(node);
6
+ return computedStyle.display === 'none'
7
+ ? NodeFilter.FILTER_REJECT
8
+ : NodeFilter.FILTER_ACCEPT;
9
+ }
10
+ return NodeFilter.FILTER_ACCEPT;
11
+ });
12
+ while (treeWalker.nextNode()) {
13
+ const node = treeWalker.currentNode;
14
+ if (node instanceof HTMLElement || node instanceof SVGElement) {
15
+ await drawElementToCanvas({ element: node, context });
16
+ }
7
17
  }
8
- // TODO: Consider z-index
9
- for (const composable of composables) {
10
- await composeCanvas(composable.element, context);
11
- }
12
- return canvas;
13
18
  };
@@ -0,0 +1,31 @@
1
+ export type BorderRadiusCorners = {
2
+ topLeft: {
3
+ horizontal: number;
4
+ vertical: number;
5
+ };
6
+ topRight: {
7
+ horizontal: number;
8
+ vertical: number;
9
+ };
10
+ bottomRight: {
11
+ horizontal: number;
12
+ vertical: number;
13
+ };
14
+ bottomLeft: {
15
+ horizontal: number;
16
+ vertical: number;
17
+ };
18
+ };
19
+ export declare function parseBorderRadius({ borderRadius, width, height, }: {
20
+ borderRadius: string;
21
+ width: number;
22
+ height: number;
23
+ }): BorderRadiusCorners;
24
+ export declare function setBorderRadius({ ctx, x, y, width, height, borderRadius, }: {
25
+ ctx: OffscreenCanvasRenderingContext2D;
26
+ x: number;
27
+ y: number;
28
+ width: number;
29
+ height: number;
30
+ borderRadius: BorderRadiusCorners;
31
+ }): () => void;
@@ -0,0 +1,152 @@
1
+ function parseValue({ value, reference, }) {
2
+ value = value.trim();
3
+ if (value.endsWith('%')) {
4
+ const percentage = parseFloat(value);
5
+ return (percentage / 100) * reference;
6
+ }
7
+ if (value.endsWith('px')) {
8
+ return parseFloat(value);
9
+ }
10
+ // If no unit, assume pixels
11
+ return parseFloat(value);
12
+ }
13
+ function expandShorthand(values) {
14
+ if (values.length === 1) {
15
+ // All corners the same
16
+ return [values[0], values[0], values[0], values[0]];
17
+ }
18
+ if (values.length === 2) {
19
+ // [0] = top-left & bottom-right, [1] = top-right & bottom-left
20
+ return [values[0], values[1], values[0], values[1]];
21
+ }
22
+ if (values.length === 3) {
23
+ // [0] = top-left, [1] = top-right & bottom-left, [2] = bottom-right
24
+ return [values[0], values[1], values[2], values[1]];
25
+ }
26
+ // 4 values: top-left, top-right, bottom-right, bottom-left
27
+ return [values[0], values[1], values[2], values[3]];
28
+ }
29
+ function clampBorderRadius({ borderRadius, width, height, }) {
30
+ // According to CSS spec, if the sum of border radii on adjacent corners
31
+ // exceeds the length of the edge, they should be proportionally reduced
32
+ const clamped = {
33
+ topLeft: { ...borderRadius.topLeft },
34
+ topRight: { ...borderRadius.topRight },
35
+ bottomRight: { ...borderRadius.bottomRight },
36
+ bottomLeft: { ...borderRadius.bottomLeft },
37
+ };
38
+ // Check top edge
39
+ const topSum = clamped.topLeft.horizontal + clamped.topRight.horizontal;
40
+ if (topSum > width) {
41
+ const factor = width / topSum;
42
+ clamped.topLeft.horizontal *= factor;
43
+ clamped.topRight.horizontal *= factor;
44
+ }
45
+ // Check right edge
46
+ const rightSum = clamped.topRight.vertical + clamped.bottomRight.vertical;
47
+ if (rightSum > height) {
48
+ const factor = height / rightSum;
49
+ clamped.topRight.vertical *= factor;
50
+ clamped.bottomRight.vertical *= factor;
51
+ }
52
+ // Check bottom edge
53
+ const bottomSum = clamped.bottomRight.horizontal + clamped.bottomLeft.horizontal;
54
+ if (bottomSum > width) {
55
+ const factor = width / bottomSum;
56
+ clamped.bottomRight.horizontal *= factor;
57
+ clamped.bottomLeft.horizontal *= factor;
58
+ }
59
+ // Check left edge
60
+ const leftSum = clamped.bottomLeft.vertical + clamped.topLeft.vertical;
61
+ if (leftSum > height) {
62
+ const factor = height / leftSum;
63
+ clamped.bottomLeft.vertical *= factor;
64
+ clamped.topLeft.vertical *= factor;
65
+ }
66
+ return clamped;
67
+ }
68
+ export function parseBorderRadius({ borderRadius, width, height, }) {
69
+ // Split by '/' to separate horizontal and vertical radii
70
+ const parts = borderRadius.split('/').map((part) => part.trim());
71
+ const horizontalPart = parts[0];
72
+ const verticalPart = parts[1];
73
+ // Split each part into individual values
74
+ const horizontalValues = horizontalPart.split(/\s+/).filter((v) => v);
75
+ const verticalValues = verticalPart
76
+ ? verticalPart.split(/\s+/).filter((v) => v)
77
+ : horizontalValues; // If no '/', use horizontal values for vertical
78
+ // Expand shorthand to 4 values
79
+ const [hTopLeft, hTopRight, hBottomRight, hBottomLeft] = expandShorthand(horizontalValues);
80
+ const [vTopLeft, vTopRight, vBottomRight, vBottomLeft] = expandShorthand(verticalValues);
81
+ return clampBorderRadius({
82
+ borderRadius: {
83
+ topLeft: {
84
+ horizontal: parseValue({ value: hTopLeft, reference: width }),
85
+ vertical: parseValue({ value: vTopLeft, reference: height }),
86
+ },
87
+ topRight: {
88
+ horizontal: parseValue({ value: hTopRight, reference: width }),
89
+ vertical: parseValue({ value: vTopRight, reference: height }),
90
+ },
91
+ bottomRight: {
92
+ horizontal: parseValue({ value: hBottomRight, reference: width }),
93
+ vertical: parseValue({ value: vBottomRight, reference: height }),
94
+ },
95
+ bottomLeft: {
96
+ horizontal: parseValue({ value: hBottomLeft, reference: width }),
97
+ vertical: parseValue({ value: vBottomLeft, reference: height }),
98
+ },
99
+ },
100
+ width,
101
+ height,
102
+ });
103
+ }
104
+ export function setBorderRadius({ ctx, x, y, width, height, borderRadius, }) {
105
+ if (borderRadius.topLeft.horizontal === 0 &&
106
+ borderRadius.topLeft.vertical === 0 &&
107
+ borderRadius.topRight.horizontal === 0 &&
108
+ borderRadius.topRight.vertical === 0 &&
109
+ borderRadius.bottomRight.horizontal === 0 &&
110
+ borderRadius.bottomRight.vertical === 0 &&
111
+ borderRadius.bottomLeft.horizontal === 0 &&
112
+ borderRadius.bottomLeft.vertical === 0) {
113
+ return () => { };
114
+ }
115
+ ctx.save();
116
+ ctx.beginPath();
117
+ // Start at top-left corner, after the horizontal radius
118
+ ctx.moveTo(x + borderRadius.topLeft.horizontal, y);
119
+ // Top edge to top-right corner
120
+ ctx.lineTo(x + width - borderRadius.topRight.horizontal, y);
121
+ // Top-right corner (elliptical arc)
122
+ if (borderRadius.topRight.horizontal > 0 ||
123
+ borderRadius.topRight.vertical > 0) {
124
+ ctx.ellipse(x + width - borderRadius.topRight.horizontal, y + borderRadius.topRight.vertical, borderRadius.topRight.horizontal, borderRadius.topRight.vertical, 0, -Math.PI / 2, 0);
125
+ }
126
+ // Right edge to bottom-right corner
127
+ ctx.lineTo(x + width, y + height - borderRadius.bottomRight.vertical);
128
+ // Bottom-right corner (elliptical arc)
129
+ if (borderRadius.bottomRight.horizontal > 0 ||
130
+ borderRadius.bottomRight.vertical > 0) {
131
+ ctx.ellipse(x + width - borderRadius.bottomRight.horizontal, y + height - borderRadius.bottomRight.vertical, borderRadius.bottomRight.horizontal, borderRadius.bottomRight.vertical, 0, 0, Math.PI / 2);
132
+ }
133
+ // Bottom edge to bottom-left corner
134
+ ctx.lineTo(x + borderRadius.bottomLeft.horizontal, y + height);
135
+ // Bottom-left corner (elliptical arc)
136
+ if (borderRadius.bottomLeft.horizontal > 0 ||
137
+ borderRadius.bottomLeft.vertical > 0) {
138
+ ctx.ellipse(x + borderRadius.bottomLeft.horizontal, y + height - borderRadius.bottomLeft.vertical, borderRadius.bottomLeft.horizontal, borderRadius.bottomLeft.vertical, 0, Math.PI / 2, Math.PI);
139
+ }
140
+ // Left edge to top-left corner
141
+ ctx.lineTo(x, y + borderRadius.topLeft.vertical);
142
+ // Top-left corner (elliptical arc)
143
+ if (borderRadius.topLeft.horizontal > 0 ||
144
+ borderRadius.topLeft.vertical > 0) {
145
+ ctx.ellipse(x + borderRadius.topLeft.horizontal, y + borderRadius.topLeft.vertical, borderRadius.topLeft.horizontal, borderRadius.topLeft.vertical, 0, Math.PI, (Math.PI * 3) / 2);
146
+ }
147
+ ctx.closePath();
148
+ ctx.clip();
149
+ return () => {
150
+ ctx.restore();
151
+ };
152
+ }
@@ -0,0 +1,10 @@
1
+ export declare const calculateTransforms: (element: HTMLElement | SVGElement) => {
2
+ dimensions: DOMRect;
3
+ totalMatrix: DOMMatrix;
4
+ reset: () => void;
5
+ nativeTransformOrigin: {
6
+ x: number;
7
+ y: number;
8
+ };
9
+ opacity: number;
10
+ };