@remotion/transitions 4.0.465 → 4.0.467

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/book-flip.js +2 -0
  2. package/cross-zoom.js +2 -0
  3. package/crosswarp.js +2 -0
  4. package/dist/TransitionSeries.js +16 -6
  5. package/dist/esm/book-flip.mjs +434 -0
  6. package/dist/esm/cross-zoom.mjs +377 -0
  7. package/dist/esm/crosswarp.mjs +331 -0
  8. package/dist/esm/dissolve.mjs +4 -3
  9. package/dist/esm/dreamy-zoom.mjs +348 -0
  10. package/dist/esm/film-burn.mjs +443 -0
  11. package/dist/esm/index.mjs +1020 -209
  12. package/dist/esm/linear-blur.mjs +343 -0
  13. package/dist/esm/ripple.mjs +342 -0
  14. package/dist/esm/swap.mjs +394 -0
  15. package/dist/esm/zoom-blur.mjs +4 -3
  16. package/dist/esm/zoom-in-out.mjs +4 -3
  17. package/dist/html-in-canvas-presentation.js +4 -5
  18. package/dist/index.d.ts +13 -3
  19. package/dist/index.js +9 -1
  20. package/dist/presentations/book-flip.d.ts +14 -0
  21. package/dist/presentations/book-flip.js +255 -0
  22. package/dist/presentations/cross-zoom.d.ts +13 -0
  23. package/dist/presentations/cross-zoom.js +199 -0
  24. package/dist/presentations/crosswarp.d.ts +11 -0
  25. package/dist/presentations/crosswarp.js +154 -0
  26. package/dist/presentations/dreamy-zoom.d.ts +14 -0
  27. package/dist/presentations/dreamy-zoom.js +169 -0
  28. package/dist/presentations/film-burn.d.ts +13 -0
  29. package/dist/presentations/film-burn.js +265 -0
  30. package/dist/presentations/linear-blur.d.ts +13 -0
  31. package/dist/presentations/linear-blur.js +164 -0
  32. package/dist/presentations/ripple.d.ts +14 -0
  33. package/dist/presentations/ripple.js +164 -0
  34. package/dist/presentations/swap.d.ts +15 -0
  35. package/dist/presentations/swap.js +212 -0
  36. package/dist/types.d.ts +1 -1
  37. package/dreamy-zoom.js +2 -0
  38. package/film-burn.js +2 -0
  39. package/linear-blur.js +2 -0
  40. package/package.json +80 -8
  41. package/ripple.js +2 -0
  42. package/swap.js +2 -0
@@ -0,0 +1,348 @@
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+ // src/html-in-canvas-presentation.tsx
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+ import { useCallback, useLayoutEffect, useMemo, useRef, useState } from "react";
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+ import {
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+ AbsoluteFill,
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+ HTML_IN_CANVAS_UNSUPPORTED_MESSAGE,
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+ HtmlInCanvas,
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+ Internals,
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+ useDelayRender
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+ } from "remotion";
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+ import { jsx } from "react/jsx-runtime";
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+ var HtmlInCanvasPresentation = ({
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+ children,
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+ onElementImage,
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+ onUnmount,
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+ presentationProgress,
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+ presentationDirection,
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+ shader,
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+ effects,
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+ passedProps,
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+ bothEnteringAndExiting
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+ }) => {
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+ if (!HtmlInCanvas.isSupported()) {
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+ throw new Error(HTML_IN_CANVAS_UNSUPPORTED_MESSAGE);
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+ }
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+ const canvasRef = useRef(null);
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+ const canvasSubtreeStyle = useMemo(() => {
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+ return {
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+ width: "100%",
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+ height: "100%",
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+ position: "absolute",
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+ top: 0,
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+ left: 0,
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+ right: 0,
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+ bottom: 0
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+ };
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+ }, []);
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+ const [offscreenCanvas] = useState(() => new OffscreenCanvas(1, 1));
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+ const passedPropsRef = useRef(passedProps);
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+ passedPropsRef.current = passedProps;
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+ const memoizedEffects = Internals.useMemoizedEffects({
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+ effects: effects ?? [],
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+ overrideId: null
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+ });
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+ const effectsRef = useRef(memoizedEffects);
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+ effectsRef.current = memoizedEffects;
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+ const [instance] = useState(() => shader(offscreenCanvas));
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+ useLayoutEffect(() => {
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+ return () => {
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+ instance.cleanup();
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+ };
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+ }, [offscreenCanvas, instance]);
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+ const chainState = Internals.useEffectChainState();
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+ const { delayRender, continueRender } = useDelayRender();
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+ const draw = useCallback(async (prevImage, nextImage, progress) => {
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+ if (!canvasRef.current) {
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+ throw new Error("Canvas not found");
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+ }
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+ const handle = delayRender("onPaint");
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+ if (!prevImage && !nextImage) {
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+ continueRender(handle);
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+ instance.clear();
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+ return;
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+ }
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+ const width = prevImage?.width ?? nextImage?.width ?? 0;
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+ const height = prevImage?.height ?? nextImage?.height ?? 0;
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+ if (width === 0 || height === 0) {
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+ continueRender(handle);
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+ instance.clear();
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+ return;
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+ }
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+ offscreenCanvas.width = width;
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+ offscreenCanvas.height = height;
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+ instance.draw({
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+ prevImage,
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+ nextImage,
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+ width,
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+ height,
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+ time: progress,
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+ passedProps: passedPropsRef.current
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+ });
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+ await Internals.runEffectChain({
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+ state: chainState.get(width, height),
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+ source: offscreenCanvas,
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+ effects: effectsRef.current ?? [],
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+ width,
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+ height,
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+ output: canvasRef.current
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+ });
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+ continueRender(handle);
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+ }, [chainState, instance, offscreenCanvas, continueRender, delayRender]);
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+ const passThrough = bothEnteringAndExiting && presentationDirection === "exiting";
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
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+ if (!canvas) {
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+ throw new Error("Canvas not found");
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+ }
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+ canvas.layoutSubtree = true;
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+ const onPaint = () => {
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+ const firstChild = canvas.firstChild;
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+ if (!firstChild) {
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+ return;
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+ }
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+ const elementImage = canvas.captureElementImage(firstChild);
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+ onElementImage(elementImage, draw);
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+ };
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+ canvas.addEventListener("paint", onPaint);
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+ return () => {
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+ canvas.removeEventListener("paint", onPaint);
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+ };
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+ }, [onElementImage, presentationDirection, draw, passThrough]);
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
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+ if (!canvas) {
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+ throw new Error("Canvas not found");
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+ }
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+ canvas.requestPaint?.();
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+ }, [presentationProgress, passThrough, memoizedEffects]);
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ return () => {
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+ onUnmount();
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+ };
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+ }, [onUnmount, passThrough]);
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
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+ if (!canvas) {
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+ return;
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+ }
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+ const observer = new ResizeObserver(([entry]) => {
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+ canvas.width = entry.devicePixelContentBoxSize[0].inlineSize;
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+ canvas.height = entry.devicePixelContentBoxSize[0].blockSize;
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+ });
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+ observer.observe(canvas, { box: "device-pixel-content-box" });
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+ }, [passThrough]);
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+ if (passThrough) {
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+ return children;
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+ }
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+ return /* @__PURE__ */ jsx(AbsoluteFill, {
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+ children: /* @__PURE__ */ jsx("canvas", {
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+ ref: canvasRef,
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+ style: canvasSubtreeStyle,
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+ children
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+ })
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+ });
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+ };
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+ var makeHtmlInCanvasPresentation = (shader) => {
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+ const CompWithShader = (props) => {
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+ const { passedProps, ...otherProps } = props;
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+ const { effects, ...restPassedProps } = props.passedProps;
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+ return /* @__PURE__ */ jsx(HtmlInCanvasPresentation, {
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+ shader,
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+ passedProps: restPassedProps,
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+ effects,
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+ ...otherProps
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+ });
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+ };
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+ return (props) => {
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+ return {
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+ component: CompWithShader,
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+ props
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+ };
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+ };
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+ };
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+
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+ // src/presentations/dreamy-zoom.tsx
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+ var DEFAULT_ROTATION = 6;
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+ var DEFAULT_SCALE = 1.2;
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+ var VERTEX_SHADER = `#version 300 es
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+ in vec2 a_pos;
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+ out vec2 v_uv;
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+ void main() {
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+ v_uv = vec2(a_pos.x * 0.5 + 0.5, 0.5 - a_pos.y * 0.5);
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+ gl_Position = vec4(a_pos, 0.0, 1.0);
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+ }`;
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+ var FRAGMENT_SHADER = `#version 300 es
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+ precision highp float;
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+
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+ uniform sampler2D u_prev;
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+ uniform sampler2D u_next;
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+ uniform float u_time;
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+ uniform float u_rotation;
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+ uniform float u_scale;
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+ uniform float u_ratio;
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+
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+ in vec2 v_uv;
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+ out vec4 outColor;
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+
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+ const float DEG2RAD = 0.03926990816987241548078304229099;
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+
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+ vec4 transition(vec2 uv, float progress) {
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+ float phase = progress < 0.5 ? progress * 2.0 : (progress - 0.5) * 2.0;
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+ float angleOffset = progress < 0.5 ? mix(0.0, u_rotation * DEG2RAD, phase) : mix(-u_rotation * DEG2RAD, 0.0, phase);
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+ float newScale = progress < 0.5 ? mix(1.0, u_scale, phase) : mix(u_scale, 1.0, phase);
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+
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+ vec2 center = vec2(0.0, 0.0);
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+ vec2 p = (uv.xy - vec2(0.5, 0.5)) / newScale * vec2(u_ratio, 1.0);
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+ float angle = atan(p.y, p.x) + angleOffset;
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+ float dist = distance(center, p);
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+
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+ p.x = cos(angle) * dist / u_ratio + 0.5;
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+ p.y = sin(angle) * dist + 0.5;
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+
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+ vec4 c = progress < 0.5 ? texture(u_prev, p) : texture(u_next, p);
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+ return c + (progress < 0.5 ? mix(0.0, 1.0, phase) : mix(1.0, 0.0, phase));
216
+ }
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+
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+ void main() {
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+ float progress = 1.0 - u_time;
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+ outColor = transition(v_uv, progress);
221
+ }`;
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+ var compileShader = (gl, source, type) => {
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+ const shader = gl.createShader(type);
224
+ if (!shader) {
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+ throw new Error("Failed to create shader");
226
+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Failed to compile shader: ${log}`);
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+ }
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+ return shader;
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+ };
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+ var createProgram = (gl) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ const vs = compileShader(gl, VERTEX_SHADER, gl.VERTEX_SHADER);
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+ const fs = compileShader(gl, FRAGMENT_SHADER, gl.FRAGMENT_SHADER);
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Failed to link program: ${log}`);
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+ }
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+ return program;
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+ };
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+ var createTexture = (gl) => {
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+ const tex = gl.createTexture();
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+ if (!tex) {
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+ throw new Error("Failed to create texture");
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+ }
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+ gl.bindTexture(gl.TEXTURE_2D, tex);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 0]));
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+ return tex;
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+ };
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+ var dreamyZoomShader = (canvas) => {
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+ const gl = canvas.getContext("webgl2", { premultipliedAlpha: true });
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+ if (!gl) {
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+ throw new Error("Failed to create WebGL2 context");
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+ }
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+ const program = createProgram(gl);
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+ const prevTex = createTexture(gl);
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+ const nextTex = createTexture(gl);
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+ const vao = gl.createVertexArray();
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+ gl.bindVertexArray(vao);
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+ const buffer = gl.createBuffer();
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "a_pos");
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+ gl.enableVertexAttribArray(aPos);
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+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 0, 0);
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+ const uTime = gl.getUniformLocation(program, "u_time");
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+ const uPrev = gl.getUniformLocation(program, "u_prev");
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+ const uNext = gl.getUniformLocation(program, "u_next");
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+ const uRotation = gl.getUniformLocation(program, "u_rotation");
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+ const uScale = gl.getUniformLocation(program, "u_scale");
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+ const uRatio = gl.getUniformLocation(program, "u_ratio");
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+ const cleanup = () => {
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+ gl.deleteProgram(program);
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+ gl.deleteTexture(prevTex);
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+ gl.deleteTexture(nextTex);
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+ };
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+ const clear = () => {
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ };
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+ const draw = ({
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+ prevImage,
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+ nextImage,
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+ width,
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+ height,
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+ time,
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+ passedProps
304
+ }) => {
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+ const { rotation = DEFAULT_ROTATION, scale = DEFAULT_SCALE } = passedProps;
306
+ if (!prevImage && !nextImage) {
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+ return;
308
+ }
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+ if (prevImage && (prevImage.width === 0 || prevImage.height === 0)) {
310
+ return;
311
+ }
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+ if (nextImage && (nextImage.width === 0 || nextImage.height === 0)) {
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+ return;
314
+ }
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+ const effectiveTime = !prevImage ? 0 : !nextImage ? 1 : time;
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+ gl.viewport(0, 0, width, height);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.useProgram(program);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, prevTex);
322
+ if (prevImage) {
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+ gl.texElementImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, prevImage);
324
+ }
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+ gl.uniform1i(uPrev, 0);
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+ gl.activeTexture(gl.TEXTURE1);
327
+ gl.bindTexture(gl.TEXTURE_2D, nextTex);
328
+ if (nextImage) {
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+ gl.texElementImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, nextImage);
330
+ }
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+ gl.uniform1i(uNext, 1);
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+ gl.uniform1f(uTime, effectiveTime);
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+ gl.uniform1f(uRotation, rotation);
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+ gl.uniform1f(uScale, scale);
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+ gl.uniform1f(uRatio, width / height);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
337
+ };
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+ return {
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+ clear,
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+ cleanup,
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+ draw
342
+ };
343
+ };
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+ var dreamyZoom = makeHtmlInCanvasPresentation(dreamyZoomShader);
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+ export {
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+ dreamyZoomShader,
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+ dreamyZoom
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+ };