@remotion/transitions 4.0.465 → 4.0.466

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,330 @@
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+ // src/html-in-canvas-presentation.tsx
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+ import { useLayoutEffect, useMemo, useRef, useState, useCallback } from "react";
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+ import {
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+ HtmlInCanvas,
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+ HTML_IN_CANVAS_UNSUPPORTED_MESSAGE,
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+ useDelayRender
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+ } from "remotion";
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+ import { AbsoluteFill, Internals } from "remotion";
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+ import { jsx } from "react/jsx-runtime";
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+ var HtmlInCanvasPresentation = ({
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+ children,
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+ onElementImage,
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+ onUnmount,
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+ presentationProgress,
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+ presentationDirection,
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+ shader,
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+ effects,
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+ passedProps,
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+ bothEnteringAndExiting
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+ }) => {
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+ if (!HtmlInCanvas.isSupported()) {
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+ throw new Error(HTML_IN_CANVAS_UNSUPPORTED_MESSAGE);
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+ }
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+ const canvasRef = useRef(null);
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+ const canvasSubtreeStyle = useMemo(() => {
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+ return {
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+ width: "100%",
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+ height: "100%",
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+ position: "absolute",
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+ top: 0,
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+ left: 0,
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+ right: 0,
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+ bottom: 0
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+ };
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+ }, []);
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+ const [offscreenCanvas] = useState(() => new OffscreenCanvas(1, 1));
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+ const passedPropsRef = useRef(passedProps);
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+ passedPropsRef.current = passedProps;
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+ const memoizedEffects = Internals.useMemoizedEffects({
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+ effects: effects ?? [],
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+ overrideId: null
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+ });
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+ const effectsRef = useRef(memoizedEffects);
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+ effectsRef.current = memoizedEffects;
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+ const [instance] = useState(() => shader(offscreenCanvas));
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+ useLayoutEffect(() => {
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+ return () => {
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+ instance.cleanup();
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+ };
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+ }, [offscreenCanvas, instance]);
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+ const chainState = Internals.useEffectChainState();
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+ const { delayRender, continueRender } = useDelayRender();
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+ const draw = useCallback(async (prevImage, nextImage, progress) => {
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+ if (!canvasRef.current) {
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+ throw new Error("Canvas not found");
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+ }
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+ const handle = delayRender("onPaint");
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+ if (!prevImage && !nextImage) {
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+ continueRender(handle);
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+ instance.clear();
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+ return;
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+ }
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+ const width = prevImage?.width ?? nextImage?.width ?? 0;
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+ const height = prevImage?.height ?? nextImage?.height ?? 0;
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+ if (width === 0 || height === 0) {
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+ continueRender(handle);
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+ instance.clear();
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+ return;
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+ }
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+ offscreenCanvas.width = width;
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+ offscreenCanvas.height = height;
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+ instance.draw({
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+ prevImage,
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+ nextImage,
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+ width,
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+ height,
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+ time: progress,
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+ passedProps: passedPropsRef.current
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+ });
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+ await Internals.runEffectChain({
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+ state: chainState.get(width, height),
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+ source: offscreenCanvas,
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+ effects: effectsRef.current ?? [],
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+ width,
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+ height,
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+ output: canvasRef.current
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+ });
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+ continueRender(handle);
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+ }, [chainState, instance, offscreenCanvas, continueRender, delayRender]);
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+ const passThrough = bothEnteringAndExiting && presentationDirection === "exiting";
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
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+ if (!canvas) {
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+ throw new Error("Canvas not found");
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+ }
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+ canvas.layoutSubtree = true;
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+ const onPaint = () => {
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+ const firstChild = canvas.firstChild;
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+ if (!firstChild) {
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+ return;
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+ }
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+ const elementImage = canvas.captureElementImage(firstChild);
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+ onElementImage(elementImage, draw);
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+ };
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+ canvas.addEventListener("paint", onPaint);
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+ return () => {
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+ canvas.removeEventListener("paint", onPaint);
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+ };
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+ }, [onElementImage, presentationDirection, draw, passThrough]);
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
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+ if (!canvas) {
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+ throw new Error("Canvas not found");
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+ }
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+ canvas.requestPaint?.();
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+ }, [presentationProgress, passThrough, memoizedEffects]);
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ return () => {
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+ onUnmount();
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+ };
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+ }, [onUnmount, passThrough]);
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
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+ if (!canvas) {
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+ return;
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+ }
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+ const observer = new ResizeObserver(([entry]) => {
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+ canvas.width = entry.devicePixelContentBoxSize[0].inlineSize;
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+ canvas.height = entry.devicePixelContentBoxSize[0].blockSize;
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+ });
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+ observer.observe(canvas, { box: "device-pixel-content-box" });
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+ }, [passThrough]);
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+ if (passThrough) {
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+ return children;
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+ }
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+ return /* @__PURE__ */ jsx(AbsoluteFill, {
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+ children: /* @__PURE__ */ jsx("canvas", {
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+ ref: canvasRef,
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+ style: canvasSubtreeStyle,
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+ children
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+ })
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+ });
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+ };
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+ var makeHtmlInCanvasPresentation = (shader) => {
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+ const CompWithShader = (props) => {
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+ const { passedProps, ...otherProps } = props;
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+ const { effects, ...restPassedProps } = props.passedProps;
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+ return /* @__PURE__ */ jsx(HtmlInCanvasPresentation, {
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+ shader,
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+ passedProps: restPassedProps,
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+ effects,
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+ ...otherProps
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+ });
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+ };
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+ return (props) => {
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+ return {
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+ component: CompWithShader,
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+ props
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+ };
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+ };
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+ };
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+
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+ // src/presentations/crosswarp.tsx
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+ var VERTEX_SHADER = `#version 300 es
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+ in vec2 a_pos;
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+ out vec2 v_uv;
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+ void main() {
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+ v_uv = vec2(a_pos.x * 0.5 + 0.5, 0.5 - a_pos.y * 0.5);
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+ gl_Position = vec4(a_pos, 0.0, 1.0);
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+ }`;
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+ var FRAGMENT_SHADER = `#version 300 es
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+ precision highp float;
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+
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+ uniform sampler2D u_prev;
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+ uniform sampler2D u_next;
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+ uniform float u_time;
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+
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+ in vec2 v_uv;
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+ out vec4 outColor;
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+
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+ vec4 transition(vec2 uv, float progress) {
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+ float x = progress;
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+ x = smoothstep(0.0, 1.0, x * 2.0 + uv.x - 1.0);
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+ return mix(
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+ texture(u_next, (uv - 0.5) * (1.0 - x) + 0.5),
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+ texture(u_prev, (uv - 0.5) * x + 0.5),
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+ x
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+ );
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+ }
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+
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+ void main() {
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+ // In Remotion's HTML-in-canvas convention, u_prev is bound to the incoming
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+ // scene and u_next is bound to the outgoing scene, so the gl-transitions
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+ // "from" → u_next and "to" → u_prev. With this binding, progress = u_time
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+ // (no inversion) maps to the gl-transitions convention where progress = 0
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+ // shows the outgoing scene and progress = 1 shows the incoming one.
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+ float progress = u_time;
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+ outColor = transition(v_uv, progress);
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+ }`;
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+ var compileShader = (gl, source, type) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Failed to compile shader: ${log}`);
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+ }
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+ return shader;
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+ };
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+ var createProgram = (gl) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ const vs = compileShader(gl, VERTEX_SHADER, gl.VERTEX_SHADER);
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+ const fs = compileShader(gl, FRAGMENT_SHADER, gl.FRAGMENT_SHADER);
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Failed to link program: ${log}`);
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+ }
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+ return program;
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+ };
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+ var createTexture = (gl) => {
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+ const tex = gl.createTexture();
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+ if (!tex) {
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+ throw new Error("Failed to create texture");
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+ }
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+ gl.bindTexture(gl.TEXTURE_2D, tex);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 0]));
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+ return tex;
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+ };
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+ var crosswarpShader = (canvas) => {
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+ const gl = canvas.getContext("webgl2", { premultipliedAlpha: true });
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+ if (!gl) {
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+ throw new Error("Failed to create WebGL2 context");
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+ }
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+ const program = createProgram(gl);
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+ const prevTex = createTexture(gl);
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+ const nextTex = createTexture(gl);
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+ const vao = gl.createVertexArray();
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+ gl.bindVertexArray(vao);
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+ const buffer = gl.createBuffer();
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+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
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+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "a_pos");
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+ gl.enableVertexAttribArray(aPos);
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+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 0, 0);
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+ const uTime = gl.getUniformLocation(program, "u_time");
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+ const uPrev = gl.getUniformLocation(program, "u_prev");
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+ const uNext = gl.getUniformLocation(program, "u_next");
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+ const cleanup = () => {
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+ gl.deleteProgram(program);
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+ gl.deleteTexture(prevTex);
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+ gl.deleteTexture(nextTex);
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+ };
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+ const clear = () => {
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ };
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+ const draw = ({
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+ prevImage,
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+ nextImage,
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+ width,
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+ height,
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+ time
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+ }) => {
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+ if (!prevImage && !nextImage) {
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+ return;
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+ }
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+ if (prevImage && (prevImage.width === 0 || prevImage.height === 0)) {
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+ return;
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+ }
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+ if (nextImage && (nextImage.width === 0 || nextImage.height === 0)) {
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+ return;
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+ }
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+ const effectiveTime = !prevImage ? 0 : !nextImage ? 1 : time;
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+ gl.viewport(0, 0, width, height);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.useProgram(program);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, prevTex);
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+ if (prevImage) {
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+ gl.texElementImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, prevImage);
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+ }
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+ gl.uniform1i(uPrev, 0);
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+ gl.activeTexture(gl.TEXTURE1);
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+ gl.bindTexture(gl.TEXTURE_2D, nextTex);
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+ if (nextImage) {
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+ gl.texElementImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, nextImage);
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+ }
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+ gl.uniform1i(uNext, 1);
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+ gl.uniform1f(uTime, effectiveTime);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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+ };
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+ return {
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+ clear,
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+ cleanup,
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+ draw
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+ };
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+ };
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+ var crosswarp = makeHtmlInCanvasPresentation(crosswarpShader);
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+ export {
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+ crosswarpShader,
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+ crosswarp
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+ };
@@ -0,0 +1,347 @@
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+ // src/html-in-canvas-presentation.tsx
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+ import { useLayoutEffect, useMemo, useRef, useState, useCallback } from "react";
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+ import {
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+ HtmlInCanvas,
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+ HTML_IN_CANVAS_UNSUPPORTED_MESSAGE,
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+ useDelayRender
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+ } from "remotion";
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+ import { AbsoluteFill, Internals } from "remotion";
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+ import { jsx } from "react/jsx-runtime";
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+ var HtmlInCanvasPresentation = ({
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+ children,
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+ onElementImage,
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+ onUnmount,
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+ presentationProgress,
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+ presentationDirection,
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+ shader,
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+ effects,
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+ passedProps,
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+ bothEnteringAndExiting
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+ }) => {
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+ if (!HtmlInCanvas.isSupported()) {
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+ throw new Error(HTML_IN_CANVAS_UNSUPPORTED_MESSAGE);
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+ }
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+ const canvasRef = useRef(null);
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+ const canvasSubtreeStyle = useMemo(() => {
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+ return {
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+ width: "100%",
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+ height: "100%",
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+ position: "absolute",
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+ top: 0,
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+ left: 0,
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+ right: 0,
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+ bottom: 0
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+ };
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+ }, []);
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+ const [offscreenCanvas] = useState(() => new OffscreenCanvas(1, 1));
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+ const passedPropsRef = useRef(passedProps);
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+ passedPropsRef.current = passedProps;
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+ const memoizedEffects = Internals.useMemoizedEffects({
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+ effects: effects ?? [],
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+ overrideId: null
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+ });
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+ const effectsRef = useRef(memoizedEffects);
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+ effectsRef.current = memoizedEffects;
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+ const [instance] = useState(() => shader(offscreenCanvas));
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+ useLayoutEffect(() => {
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+ return () => {
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+ instance.cleanup();
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+ };
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+ }, [offscreenCanvas, instance]);
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+ const chainState = Internals.useEffectChainState();
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+ const { delayRender, continueRender } = useDelayRender();
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+ const draw = useCallback(async (prevImage, nextImage, progress) => {
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+ if (!canvasRef.current) {
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+ throw new Error("Canvas not found");
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+ }
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+ const handle = delayRender("onPaint");
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+ if (!prevImage && !nextImage) {
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+ continueRender(handle);
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+ instance.clear();
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+ return;
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+ }
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+ const width = prevImage?.width ?? nextImage?.width ?? 0;
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+ const height = prevImage?.height ?? nextImage?.height ?? 0;
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+ if (width === 0 || height === 0) {
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+ continueRender(handle);
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+ instance.clear();
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+ return;
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+ }
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+ offscreenCanvas.width = width;
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+ offscreenCanvas.height = height;
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+ instance.draw({
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+ prevImage,
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+ nextImage,
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+ width,
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+ height,
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+ time: progress,
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+ passedProps: passedPropsRef.current
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+ });
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+ await Internals.runEffectChain({
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+ state: chainState.get(width, height),
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+ source: offscreenCanvas,
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+ effects: effectsRef.current ?? [],
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+ width,
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+ height,
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+ output: canvasRef.current
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+ });
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+ continueRender(handle);
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+ }, [chainState, instance, offscreenCanvas, continueRender, delayRender]);
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+ const passThrough = bothEnteringAndExiting && presentationDirection === "exiting";
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
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+ if (!canvas) {
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+ throw new Error("Canvas not found");
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+ }
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+ canvas.layoutSubtree = true;
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+ const onPaint = () => {
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+ const firstChild = canvas.firstChild;
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+ if (!firstChild) {
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+ return;
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+ }
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+ const elementImage = canvas.captureElementImage(firstChild);
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+ onElementImage(elementImage, draw);
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+ };
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+ canvas.addEventListener("paint", onPaint);
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+ return () => {
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+ canvas.removeEventListener("paint", onPaint);
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+ };
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+ }, [onElementImage, presentationDirection, draw, passThrough]);
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
118
+ if (!canvas) {
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+ throw new Error("Canvas not found");
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+ }
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+ canvas.requestPaint?.();
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+ }, [presentationProgress, passThrough, memoizedEffects]);
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+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ return () => {
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+ onUnmount();
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+ };
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+ }, [onUnmount, passThrough]);
131
+ useLayoutEffect(() => {
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+ if (passThrough) {
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+ return;
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+ }
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+ const canvas = canvasRef.current;
136
+ if (!canvas) {
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+ return;
138
+ }
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+ const observer = new ResizeObserver(([entry]) => {
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+ canvas.width = entry.devicePixelContentBoxSize[0].inlineSize;
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+ canvas.height = entry.devicePixelContentBoxSize[0].blockSize;
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+ });
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+ observer.observe(canvas, { box: "device-pixel-content-box" });
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+ }, [passThrough]);
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+ if (passThrough) {
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+ return children;
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+ }
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+ return /* @__PURE__ */ jsx(AbsoluteFill, {
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+ children: /* @__PURE__ */ jsx("canvas", {
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+ ref: canvasRef,
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+ style: canvasSubtreeStyle,
152
+ children
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+ })
154
+ });
155
+ };
156
+ var makeHtmlInCanvasPresentation = (shader) => {
157
+ const CompWithShader = (props) => {
158
+ const { passedProps, ...otherProps } = props;
159
+ const { effects, ...restPassedProps } = props.passedProps;
160
+ return /* @__PURE__ */ jsx(HtmlInCanvasPresentation, {
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+ shader,
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+ passedProps: restPassedProps,
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+ effects,
164
+ ...otherProps
165
+ });
166
+ };
167
+ return (props) => {
168
+ return {
169
+ component: CompWithShader,
170
+ props
171
+ };
172
+ };
173
+ };
174
+
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+ // src/presentations/dreamy-zoom.tsx
176
+ var DEFAULT_ROTATION = 6;
177
+ var DEFAULT_SCALE = 1.2;
178
+ var VERTEX_SHADER = `#version 300 es
179
+ in vec2 a_pos;
180
+ out vec2 v_uv;
181
+ void main() {
182
+ v_uv = vec2(a_pos.x * 0.5 + 0.5, 0.5 - a_pos.y * 0.5);
183
+ gl_Position = vec4(a_pos, 0.0, 1.0);
184
+ }`;
185
+ var FRAGMENT_SHADER = `#version 300 es
186
+ precision highp float;
187
+
188
+ uniform sampler2D u_prev;
189
+ uniform sampler2D u_next;
190
+ uniform float u_time;
191
+ uniform float u_rotation;
192
+ uniform float u_scale;
193
+ uniform float u_ratio;
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+
195
+ in vec2 v_uv;
196
+ out vec4 outColor;
197
+
198
+ const float DEG2RAD = 0.03926990816987241548078304229099;
199
+
200
+ vec4 transition(vec2 uv, float progress) {
201
+ float phase = progress < 0.5 ? progress * 2.0 : (progress - 0.5) * 2.0;
202
+ float angleOffset = progress < 0.5 ? mix(0.0, u_rotation * DEG2RAD, phase) : mix(-u_rotation * DEG2RAD, 0.0, phase);
203
+ float newScale = progress < 0.5 ? mix(1.0, u_scale, phase) : mix(u_scale, 1.0, phase);
204
+
205
+ vec2 center = vec2(0.0, 0.0);
206
+ vec2 p = (uv.xy - vec2(0.5, 0.5)) / newScale * vec2(u_ratio, 1.0);
207
+ float angle = atan(p.y, p.x) + angleOffset;
208
+ float dist = distance(center, p);
209
+
210
+ p.x = cos(angle) * dist / u_ratio + 0.5;
211
+ p.y = sin(angle) * dist + 0.5;
212
+
213
+ vec4 c = progress < 0.5 ? texture(u_prev, p) : texture(u_next, p);
214
+ return c + (progress < 0.5 ? mix(0.0, 1.0, phase) : mix(1.0, 0.0, phase));
215
+ }
216
+
217
+ void main() {
218
+ float progress = 1.0 - u_time;
219
+ outColor = transition(v_uv, progress);
220
+ }`;
221
+ var compileShader = (gl, source, type) => {
222
+ const shader = gl.createShader(type);
223
+ if (!shader) {
224
+ throw new Error("Failed to create shader");
225
+ }
226
+ gl.shaderSource(shader, source);
227
+ gl.compileShader(shader);
228
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
229
+ const log = gl.getShaderInfoLog(shader);
230
+ gl.deleteShader(shader);
231
+ throw new Error(`Failed to compile shader: ${log}`);
232
+ }
233
+ return shader;
234
+ };
235
+ var createProgram = (gl) => {
236
+ const program = gl.createProgram();
237
+ if (!program) {
238
+ throw new Error("Failed to create WebGL program");
239
+ }
240
+ const vs = compileShader(gl, VERTEX_SHADER, gl.VERTEX_SHADER);
241
+ const fs = compileShader(gl, FRAGMENT_SHADER, gl.FRAGMENT_SHADER);
242
+ gl.attachShader(program, vs);
243
+ gl.attachShader(program, fs);
244
+ gl.linkProgram(program);
245
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
246
+ const log = gl.getProgramInfoLog(program);
247
+ gl.deleteProgram(program);
248
+ throw new Error(`Failed to link program: ${log}`);
249
+ }
250
+ return program;
251
+ };
252
+ var createTexture = (gl) => {
253
+ const tex = gl.createTexture();
254
+ if (!tex) {
255
+ throw new Error("Failed to create texture");
256
+ }
257
+ gl.bindTexture(gl.TEXTURE_2D, tex);
258
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
259
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
260
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
261
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
262
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0, 0, 0, 0]));
263
+ return tex;
264
+ };
265
+ var dreamyZoomShader = (canvas) => {
266
+ const gl = canvas.getContext("webgl2", { premultipliedAlpha: true });
267
+ if (!gl) {
268
+ throw new Error("Failed to create WebGL2 context");
269
+ }
270
+ const program = createProgram(gl);
271
+ const prevTex = createTexture(gl);
272
+ const nextTex = createTexture(gl);
273
+ const vao = gl.createVertexArray();
274
+ gl.bindVertexArray(vao);
275
+ const buffer = gl.createBuffer();
276
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
277
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
278
+ const aPos = gl.getAttribLocation(program, "a_pos");
279
+ gl.enableVertexAttribArray(aPos);
280
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 0, 0);
281
+ const uTime = gl.getUniformLocation(program, "u_time");
282
+ const uPrev = gl.getUniformLocation(program, "u_prev");
283
+ const uNext = gl.getUniformLocation(program, "u_next");
284
+ const uRotation = gl.getUniformLocation(program, "u_rotation");
285
+ const uScale = gl.getUniformLocation(program, "u_scale");
286
+ const uRatio = gl.getUniformLocation(program, "u_ratio");
287
+ const cleanup = () => {
288
+ gl.deleteProgram(program);
289
+ gl.deleteTexture(prevTex);
290
+ gl.deleteTexture(nextTex);
291
+ };
292
+ const clear = () => {
293
+ gl.clearColor(0, 0, 0, 0);
294
+ gl.clear(gl.COLOR_BUFFER_BIT);
295
+ };
296
+ const draw = ({
297
+ prevImage,
298
+ nextImage,
299
+ width,
300
+ height,
301
+ time,
302
+ passedProps
303
+ }) => {
304
+ const { rotation = DEFAULT_ROTATION, scale = DEFAULT_SCALE } = passedProps;
305
+ if (!prevImage && !nextImage) {
306
+ return;
307
+ }
308
+ if (prevImage && (prevImage.width === 0 || prevImage.height === 0)) {
309
+ return;
310
+ }
311
+ if (nextImage && (nextImage.width === 0 || nextImage.height === 0)) {
312
+ return;
313
+ }
314
+ const effectiveTime = !prevImage ? 0 : !nextImage ? 1 : time;
315
+ gl.viewport(0, 0, width, height);
316
+ gl.clearColor(0, 0, 0, 0);
317
+ gl.clear(gl.COLOR_BUFFER_BIT);
318
+ gl.useProgram(program);
319
+ gl.activeTexture(gl.TEXTURE0);
320
+ gl.bindTexture(gl.TEXTURE_2D, prevTex);
321
+ if (prevImage) {
322
+ gl.texElementImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, prevImage);
323
+ }
324
+ gl.uniform1i(uPrev, 0);
325
+ gl.activeTexture(gl.TEXTURE1);
326
+ gl.bindTexture(gl.TEXTURE_2D, nextTex);
327
+ if (nextImage) {
328
+ gl.texElementImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, nextImage);
329
+ }
330
+ gl.uniform1i(uNext, 1);
331
+ gl.uniform1f(uTime, effectiveTime);
332
+ gl.uniform1f(uRotation, rotation);
333
+ gl.uniform1f(uScale, scale);
334
+ gl.uniform1f(uRatio, width / height);
335
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
336
+ };
337
+ return {
338
+ clear,
339
+ cleanup,
340
+ draw
341
+ };
342
+ };
343
+ var dreamyZoom = makeHtmlInCanvasPresentation(dreamyZoomShader);
344
+ export {
345
+ dreamyZoomShader,
346
+ dreamyZoom
347
+ };