@remotion/paths 3.2.11

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Files changed (65) hide show
  1. package/.prettierrc.js +14 -0
  2. package/LICENSE.md +7 -0
  3. package/README.md +25 -0
  4. package/dist/arc.d.ts +12 -0
  5. package/dist/arc.js +231 -0
  6. package/dist/bezier-functions.d.ts +11 -0
  7. package/dist/bezier-functions.js +138 -0
  8. package/dist/bezier-values.d.ts +3 -0
  9. package/dist/bezier-values.js +693 -0
  10. package/dist/bezier.d.ts +26 -0
  11. package/dist/bezier.js +81 -0
  12. package/dist/construct.d.ts +7 -0
  13. package/dist/construct.js +308 -0
  14. package/dist/evolve-path.d.ts +10 -0
  15. package/dist/evolve-path.js +17 -0
  16. package/dist/get-length.d.ts +6 -0
  17. package/dist/get-length.js +15 -0
  18. package/dist/get-part-at-length.d.ts +4 -0
  19. package/dist/get-part-at-length.js +20 -0
  20. package/dist/get-parts.d.ts +7 -0
  21. package/dist/get-parts.js +31 -0
  22. package/dist/get-point-at-length.d.ts +7 -0
  23. package/dist/get-point-at-length.js +24 -0
  24. package/dist/get-properties-at-length.d.ts +1 -0
  25. package/dist/get-properties-at-length.js +23 -0
  26. package/dist/get-reversed-path.d.ts +12 -0
  27. package/dist/get-reversed-path.js +159 -0
  28. package/dist/get-tangent-at-length.d.ts +7 -0
  29. package/dist/get-tangent-at-length.js +24 -0
  30. package/dist/helpers/arc.d.ts +12 -0
  31. package/dist/helpers/arc.js +226 -0
  32. package/dist/helpers/bezier-functions.d.ts +11 -0
  33. package/dist/helpers/bezier-functions.js +135 -0
  34. package/dist/helpers/bezier-values.d.ts +3 -0
  35. package/dist/helpers/bezier-values.js +694 -0
  36. package/dist/helpers/bezier.d.ts +26 -0
  37. package/dist/helpers/bezier.js +82 -0
  38. package/dist/helpers/construct.d.ts +7 -0
  39. package/dist/helpers/construct.js +309 -0
  40. package/dist/helpers/get-part-at-length.d.ts +4 -0
  41. package/dist/helpers/get-part-at-length.js +20 -0
  42. package/dist/helpers/linear.d.ts +7 -0
  43. package/dist/helpers/linear.js +30 -0
  44. package/dist/helpers/parse.d.ts +2 -0
  45. package/dist/helpers/parse.js +49 -0
  46. package/dist/helpers/split-curve.d.ts +47 -0
  47. package/dist/helpers/split-curve.js +190 -0
  48. package/dist/helpers/types.d.ts +22 -0
  49. package/dist/helpers/types.js +3 -0
  50. package/dist/index.d.ts +9 -0
  51. package/dist/index.js +19 -0
  52. package/dist/interpolate-path.d.ts +8 -0
  53. package/dist/interpolate-path.js +366 -0
  54. package/dist/linear.d.ts +7 -0
  55. package/dist/linear.js +31 -0
  56. package/dist/normalize-path.d.ts +6 -0
  57. package/dist/normalize-path.js +300 -0
  58. package/dist/parse.d.ts +2 -0
  59. package/dist/parse.js +48 -0
  60. package/dist/reverse-path.d.ts +12 -0
  61. package/dist/reverse-path.js +148 -0
  62. package/dist/types.d.ts +26 -0
  63. package/dist/types.js +2 -0
  64. package/package.json +39 -0
  65. package/tsconfig.json +9 -0
@@ -0,0 +1,159 @@
1
+ "use strict";
2
+ /**
3
+ * https://github.com/Pomax/svg-path-reverse
4
+ *
5
+ * This code is in the public domain, except in jurisdictions that do
6
+ * not recognise the public domain, where this code is MIT licensed.
7
+ */
8
+ Object.defineProperty(exports, "__esModule", { value: true });
9
+ exports.reversePath = void 0;
10
+ const normalize_path_1 = require("./normalize-path");
11
+ /**
12
+ * Normalise an SVG path to absolute coordinates
13
+ * and full commands, rather than relative coordinates
14
+ * and/or shortcut commands.
15
+ */
16
+ /**
17
+ * Reverse an SVG path.
18
+ * As long as the input path is normalised, this is actually really
19
+ * simple to do. As all pathing commands are symmetrical, meaning
20
+ * that they render the same when you reverse the coordinate order,
21
+ * the grand trick here is to reverse the path (making sure to keep
22
+ * coordinates ordered pairwise) and shift the operators left by
23
+ * one or two coordinate pairs depending on the operator:
24
+ *
25
+ * - Z is removed (after noting it existed),
26
+ * - L moves to 2 spots earlier (skipping one coordinate),
27
+ * - Q moves to 2 spots earlier (skipping one coordinate),
28
+ * - C moves to 4 spots earlier (skipping two coordinates)
29
+ * and its arguments get reversed,
30
+ * - the path start becomes M.
31
+ * - the path end becomes Z iff it was there to begin with.
32
+ */
33
+ function reverseNormalizedPath(normalized) {
34
+ const terms = normalized.trim().split(' ');
35
+ let term;
36
+ const tlen = terms.length;
37
+ const tlen1 = tlen - 1;
38
+ let t;
39
+ const reversed = [];
40
+ let x;
41
+ let y;
42
+ let pair;
43
+ let pairs;
44
+ let shift;
45
+ const matcher = /[QAZLCM]/;
46
+ const closed = terms.slice(-1)[0].toUpperCase() === 'Z';
47
+ for (t = 0; t < tlen; t++) {
48
+ term = terms[t];
49
+ // Is this an operator? If it is, run through its
50
+ // argument list, which we know is fixed length.
51
+ if (matcher.test(term)) {
52
+ // Arc processing relies on not-just-coordinates
53
+ if (term === 'A') {
54
+ reversed.push(terms[t + 5] === '0' ? '1' : '0');
55
+ reversed.push(terms[t + 4]);
56
+ reversed.push(terms[t + 3]);
57
+ reversed.push(terms[t + 2]);
58
+ reversed.push(terms[t + 1]);
59
+ reversed.push(term);
60
+ reversed.push(terms[t + 7]);
61
+ reversed.push(terms[t + 6]);
62
+ t += 7;
63
+ continue;
64
+ }
65
+ // how many coordinate pairs do we need to read,
66
+ // and by how many pairs should this operator be
67
+ // shifted left?
68
+ else if (term === 'C') {
69
+ pairs = 3;
70
+ shift = 2;
71
+ }
72
+ else if (term === 'Q') {
73
+ pairs = 2;
74
+ shift = 1;
75
+ }
76
+ else if (term === 'L') {
77
+ pairs = 1;
78
+ shift = 1;
79
+ }
80
+ else if (term === 'M') {
81
+ pairs = 1;
82
+ shift = 0;
83
+ }
84
+ else {
85
+ continue;
86
+ }
87
+ // do the argument reading and operator shifting
88
+ if (pairs === shift) {
89
+ reversed.push(term);
90
+ }
91
+ for (pair = 0; pair < pairs; pair++) {
92
+ if (pair === shift) {
93
+ reversed.push(term);
94
+ }
95
+ x = terms[++t];
96
+ y = terms[++t];
97
+ reversed.push(y);
98
+ reversed.push(x);
99
+ }
100
+ }
101
+ // the code has been set up so that every time we
102
+ // iterate because of the for() operation, the term
103
+ // we see is a pathing operator, not a number. As
104
+ // such, if we get to this "else" the path is malformed.
105
+ else {
106
+ const pre = terms.slice(Math.max(t - 3, 0), 3).join(' ');
107
+ const post = terms.slice(t + 1, Math.min(t + 4, tlen1)).join(' ');
108
+ const range = pre + ' [' + term + '] ' + post;
109
+ throw new Error('Error while trying to reverse normalized SVG path, at position ' +
110
+ t +
111
+ ' (' +
112
+ range +
113
+ ').\n' +
114
+ "Either the path is not normalised, or it's malformed.");
115
+ }
116
+ }
117
+ reversed.push('M');
118
+ // generating the reversed path string involves
119
+ // running through our transformed terms in reverse.
120
+ let revstring = '';
121
+ const rlen1 = reversed.length - 1;
122
+ let r;
123
+ for (r = rlen1; r > 0; r--) {
124
+ revstring += reversed[r] + ' ';
125
+ }
126
+ if (closed)
127
+ revstring += 'Z';
128
+ revstring = revstring.replace(/M M/g, 'Z M');
129
+ return revstring;
130
+ }
131
+ /**
132
+ * This is the function that you'll actually want to
133
+ * make use of, because it lets you reverse individual
134
+ * subpaths in some <path> "d" attribute.
135
+ */
136
+ const reversePath = (_path, _subpath) => {
137
+ const subpath = _subpath !== null && _subpath !== void 0 ? _subpath : false;
138
+ const path = (0, normalize_path_1.normalizePath)(_path);
139
+ let paths = path.replace(/M/g, '|M').split('|');
140
+ let revpath;
141
+ paths.splice(0, 1);
142
+ if (subpath !== false && subpath >= paths.length) {
143
+ return path;
144
+ }
145
+ if (subpath === false) {
146
+ paths = paths.map((spath) => {
147
+ return reverseNormalizedPath(spath.trim());
148
+ });
149
+ }
150
+ else {
151
+ const spath = paths[subpath];
152
+ if (spath) {
153
+ revpath = reverseNormalizedPath(spath.trim());
154
+ paths[subpath] = revpath;
155
+ }
156
+ }
157
+ return paths.join(' ').replace(/ +/g, ' ').trim();
158
+ };
159
+ exports.reversePath = reversePath;
@@ -0,0 +1,7 @@
1
+ /**
2
+ * Gets tangent values x and y of a point which is on an SVG path
3
+ * @param {string} path A valid SVG path
4
+ * @param {number} length The length at which the tangent should be sampled
5
+ * @link https://remotion.dev/docs/paths/get-tangent-at-length
6
+ */
7
+ export declare const getTangentAtLength: (path: string, length: number) => import("./helpers/types").Point;
@@ -0,0 +1,24 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.getTangentAtLength = void 0;
4
+ const construct_1 = require("./helpers/construct");
5
+ const get_part_at_length_1 = require("./helpers/get-part-at-length");
6
+ /**
7
+ * Gets tangent values x and y of a point which is on an SVG path
8
+ * @param {string} path A valid SVG path
9
+ * @param {number} length The length at which the tangent should be sampled
10
+ * @link https://remotion.dev/docs/paths/get-tangent-at-length
11
+ */
12
+ const getTangentAtLength = (path, length) => {
13
+ const constructed = (0, construct_1.construct)(path);
14
+ const fractionPart = (0, get_part_at_length_1.getPartAtLength)(path, length);
15
+ const functionAtPart = constructed.functions[fractionPart.i];
16
+ if (functionAtPart) {
17
+ return functionAtPart.getTangentAtLength(fractionPart.fraction);
18
+ }
19
+ if (constructed.initial_point) {
20
+ return { x: 0, y: 0 };
21
+ }
22
+ throw new Error('Wrong function at this part.');
23
+ };
24
+ exports.getTangentAtLength = getTangentAtLength;
@@ -0,0 +1,12 @@
1
+ import type { Properties } from './types';
2
+ export declare const makeArc: ({ x0, y0, rx, ry, xAxisRotate, LargeArcFlag, SweepFlag, x1, y1, }: {
3
+ x0: number;
4
+ y0: number;
5
+ rx: number;
6
+ ry: number;
7
+ xAxisRotate: number;
8
+ LargeArcFlag: boolean;
9
+ SweepFlag: boolean;
10
+ x1: number;
11
+ y1: number;
12
+ }) => Properties;
@@ -0,0 +1,226 @@
1
+ "use strict";
2
+ // Copied from: https://github.com/rveciana/svg-path-properties
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.makeArc = void 0;
5
+ const makeArc = ({ x0, y0, rx, ry, xAxisRotate, LargeArcFlag, SweepFlag, x1, y1, }) => {
6
+ const lengthProperties = approximateArcLengthOfCurve(300, (t) => {
7
+ return pointOnEllipticalArc({
8
+ p0: { x: x0, y: y0 },
9
+ rx,
10
+ ry,
11
+ xAxisRotation: xAxisRotate,
12
+ largeArcFlag: LargeArcFlag,
13
+ sweepFlag: SweepFlag,
14
+ p1: { x: x1, y: y1 },
15
+ t,
16
+ });
17
+ });
18
+ const length = lengthProperties.arcLength;
19
+ const getTotalLength = () => {
20
+ return length;
21
+ };
22
+ const getPointAtLength = (fractionLength) => {
23
+ if (fractionLength < 0) {
24
+ fractionLength = 0;
25
+ }
26
+ else if (fractionLength > length) {
27
+ fractionLength = length;
28
+ }
29
+ const position = pointOnEllipticalArc({
30
+ p0: { x: x0, y: y0 },
31
+ rx,
32
+ ry,
33
+ xAxisRotation: xAxisRotate,
34
+ largeArcFlag: LargeArcFlag,
35
+ sweepFlag: SweepFlag,
36
+ p1: { x: x1, y: y1 },
37
+ t: fractionLength / length,
38
+ });
39
+ return { x: position.x, y: position.y };
40
+ };
41
+ const getTangentAtLength = (fractionLength) => {
42
+ if (fractionLength < 0) {
43
+ fractionLength = 0;
44
+ }
45
+ else if (fractionLength > length) {
46
+ fractionLength = length;
47
+ }
48
+ const point_dist = 0.05; // needs testing
49
+ const p1 = getPointAtLength(fractionLength);
50
+ let p2;
51
+ if (fractionLength < 0) {
52
+ fractionLength = 0;
53
+ }
54
+ else if (fractionLength > length) {
55
+ fractionLength = length;
56
+ }
57
+ if (fractionLength < length - point_dist) {
58
+ p2 = getPointAtLength(fractionLength + point_dist);
59
+ }
60
+ else {
61
+ p2 = getPointAtLength(fractionLength - point_dist);
62
+ }
63
+ const xDist = p2.x - p1.x;
64
+ const yDist = p2.y - p1.y;
65
+ const dist = Math.sqrt(xDist * xDist + yDist * yDist);
66
+ if (fractionLength < length - point_dist) {
67
+ return { x: -xDist / dist, y: -yDist / dist };
68
+ }
69
+ return { x: xDist / dist, y: yDist / dist };
70
+ };
71
+ return {
72
+ getPointAtLength,
73
+ getTangentAtLength,
74
+ getTotalLength,
75
+ };
76
+ };
77
+ exports.makeArc = makeArc;
78
+ const pointOnEllipticalArc = ({ p0, rx, ry, xAxisRotation, largeArcFlag, sweepFlag, p1, t, }) => {
79
+ // In accordance to: http://www.w3.org/TR/SVG/implnote.html#ArcOutOfRangeParameters
80
+ rx = Math.abs(rx);
81
+ ry = Math.abs(ry);
82
+ xAxisRotation = mod(xAxisRotation, 360);
83
+ const xAxisRotationRadians = toRadians(xAxisRotation);
84
+ // If the endpoints are identical, then this is equivalent to omitting the elliptical arc segment entirely.
85
+ if (p0.x === p1.x && p0.y === p1.y) {
86
+ return { x: p0.x, y: p0.y, ellipticalArcAngle: 0 }; // Check if angle is correct
87
+ }
88
+ // If rx = 0 or ry = 0 then this arc is treated as a straight line segment joining the endpoints.
89
+ if (rx === 0 || ry === 0) {
90
+ // return this.pointOnLine(p0, p1, t);
91
+ return { x: 0, y: 0, ellipticalArcAngle: 0 }; // Check if angle is correct
92
+ }
93
+ // Following "Conversion from endpoint to center parameterization"
94
+ // http://www.w3.org/TR/SVG/implnote.html#ArcConversionEndpointToCenter
95
+ // Step #1: Compute transformedPoint
96
+ const dx = (p0.x - p1.x) / 2;
97
+ const dy = (p0.y - p1.y) / 2;
98
+ const transformedPoint = {
99
+ x: Math.cos(xAxisRotationRadians) * dx + Math.sin(xAxisRotationRadians) * dy,
100
+ y: -Math.sin(xAxisRotationRadians) * dx +
101
+ Math.cos(xAxisRotationRadians) * dy,
102
+ };
103
+ // Ensure radii are large enough
104
+ const radiiCheck = transformedPoint.x ** 2 / rx ** 2 + transformedPoint.y ** 2 / ry ** 2;
105
+ if (radiiCheck > 1) {
106
+ rx *= Math.sqrt(radiiCheck);
107
+ ry *= Math.sqrt(radiiCheck);
108
+ }
109
+ // Step #2: Compute transformedCenter
110
+ const cSquareNumerator = rx ** 2 * ry ** 2 -
111
+ rx ** 2 * transformedPoint.y ** 2 -
112
+ ry ** 2 * transformedPoint.x ** 2;
113
+ const cSquareRootDenom = rx ** 2 * transformedPoint.y ** 2 + ry ** 2 * transformedPoint.x ** 2;
114
+ let cRadicand = cSquareNumerator / cSquareRootDenom;
115
+ // Make sure this never drops below zero because of precision
116
+ cRadicand = cRadicand < 0 ? 0 : cRadicand;
117
+ const cCoef = (largeArcFlag === sweepFlag ? -1 : 1) * Math.sqrt(cRadicand);
118
+ const transformedCenter = {
119
+ x: cCoef * ((rx * transformedPoint.y) / ry),
120
+ y: cCoef * (-(ry * transformedPoint.x) / rx),
121
+ };
122
+ // Step #3: Compute center
123
+ const center = {
124
+ x: Math.cos(xAxisRotationRadians) * transformedCenter.x -
125
+ Math.sin(xAxisRotationRadians) * transformedCenter.y +
126
+ (p0.x + p1.x) / 2,
127
+ y: Math.sin(xAxisRotationRadians) * transformedCenter.x +
128
+ Math.cos(xAxisRotationRadians) * transformedCenter.y +
129
+ (p0.y + p1.y) / 2,
130
+ };
131
+ // Step #4: Compute start/sweep angles
132
+ // Start angle of the elliptical arc prior to the stretch and rotate operations.
133
+ // Difference between the start and end angles
134
+ const startVector = {
135
+ x: (transformedPoint.x - transformedCenter.x) / rx,
136
+ y: (transformedPoint.y - transformedCenter.y) / ry,
137
+ };
138
+ const startAngle = angleBetween({
139
+ x: 1,
140
+ y: 0,
141
+ }, startVector);
142
+ const endVector = {
143
+ x: (-transformedPoint.x - transformedCenter.x) / rx,
144
+ y: (-transformedPoint.y - transformedCenter.y) / ry,
145
+ };
146
+ let sweepAngle = angleBetween(startVector, endVector);
147
+ if (!sweepFlag && sweepAngle > 0) {
148
+ sweepAngle -= 2 * Math.PI;
149
+ }
150
+ else if (sweepFlag && sweepAngle < 0) {
151
+ sweepAngle += 2 * Math.PI;
152
+ }
153
+ // We use % instead of `mod(..)` because we want it to be -360deg to 360deg(but actually in radians)
154
+ sweepAngle %= 2 * Math.PI;
155
+ // From http://www.w3.org/TR/SVG/implnote.html#ArcParameterizationAlternatives
156
+ const angle = startAngle + sweepAngle * t;
157
+ const ellipseComponentX = rx * Math.cos(angle);
158
+ const ellipseComponentY = ry * Math.sin(angle);
159
+ const point = {
160
+ x: Math.cos(xAxisRotationRadians) * ellipseComponentX -
161
+ Math.sin(xAxisRotationRadians) * ellipseComponentY +
162
+ center.x,
163
+ y: Math.sin(xAxisRotationRadians) * ellipseComponentX +
164
+ Math.cos(xAxisRotationRadians) * ellipseComponentY +
165
+ center.y,
166
+ ellipticalArcStartAngle: startAngle,
167
+ ellipticalArcEndAngle: startAngle + sweepAngle,
168
+ ellipticalArcAngle: angle,
169
+ ellipticalArcCenter: center,
170
+ resultantRx: rx,
171
+ resultantRy: ry,
172
+ };
173
+ return point;
174
+ };
175
+ const approximateArcLengthOfCurve = (resolution, pointOnCurveFunc) => {
176
+ // Resolution is the number of segments we use
177
+ resolution = resolution ? resolution : 500;
178
+ let resultantArcLength = 0;
179
+ const arcLengthMap = [];
180
+ const approximationLines = [];
181
+ let prevPoint = pointOnCurveFunc(0);
182
+ let nextPoint;
183
+ for (let i = 0; i < resolution; i++) {
184
+ const t = clamp(i * (1 / resolution), 0, 1);
185
+ nextPoint = pointOnCurveFunc(t);
186
+ resultantArcLength += distance(prevPoint, nextPoint);
187
+ approximationLines.push([prevPoint, nextPoint]);
188
+ arcLengthMap.push({
189
+ t,
190
+ arcLength: resultantArcLength,
191
+ });
192
+ prevPoint = nextPoint;
193
+ }
194
+ // Last stretch to the endpoint
195
+ nextPoint = pointOnCurveFunc(1);
196
+ approximationLines.push([prevPoint, nextPoint]);
197
+ resultantArcLength += distance(prevPoint, nextPoint);
198
+ arcLengthMap.push({
199
+ t: 1,
200
+ arcLength: resultantArcLength,
201
+ });
202
+ return {
203
+ arcLength: resultantArcLength,
204
+ arcLengthMap,
205
+ approximationLines,
206
+ };
207
+ };
208
+ const mod = (x, m) => {
209
+ return ((x % m) + m) % m;
210
+ };
211
+ const toRadians = (angle) => {
212
+ return angle * (Math.PI / 180);
213
+ };
214
+ const distance = (p0, p1) => {
215
+ return Math.sqrt((p1.x - p0.x) ** 2 + (p1.y - p0.y) ** 2);
216
+ };
217
+ const clamp = (val, min, max) => {
218
+ return Math.min(Math.max(val, min), max);
219
+ };
220
+ const angleBetween = (v0, v1) => {
221
+ const p = v0.x * v1.x + v0.y * v1.y;
222
+ const n = Math.sqrt((v0.x ** 2 + v0.y ** 2) * (v1.x ** 2 + v1.y ** 2));
223
+ const sign = v0.x * v1.y - v0.y * v1.x < 0 ? -1 : 1;
224
+ const angle = sign * Math.acos(p / n);
225
+ return angle;
226
+ };
@@ -0,0 +1,11 @@
1
+ import type { Point } from './types';
2
+ export declare const cubicPoint: (xs: number[], ys: number[], t: number) => Point;
3
+ export declare const cubicDerivative: (xs: number[], ys: number[], t: number) => Point;
4
+ export declare const getCubicArcLength: (xs: number[], ys: number[], t: number) => number;
5
+ export declare const quadraticPoint: (xs: number[], ys: number[], t: number) => Point;
6
+ export declare const getQuadraticArcLength: (xs: number[], ys: number[], t: number) => number;
7
+ export declare const quadraticDerivative: (xs: number[], ys: number[], t: number) => {
8
+ x: number;
9
+ y: number;
10
+ };
11
+ export declare const t2length: (length: number, totalLength: number, func: (t: number) => number) => number;
@@ -0,0 +1,135 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.t2length = exports.quadraticDerivative = exports.getQuadraticArcLength = exports.quadraticPoint = exports.getCubicArcLength = exports.cubicDerivative = exports.cubicPoint = void 0;
4
+ const bezier_values_1 = require("./bezier-values");
5
+ const cubicPoint = (xs, ys, t) => {
6
+ const x = (1 - t) * (1 - t) * (1 - t) * xs[0] +
7
+ 3 * (1 - t) * (1 - t) * t * xs[1] +
8
+ 3 * (1 - t) * t * t * xs[2] +
9
+ t * t * t * xs[3];
10
+ const y = (1 - t) * (1 - t) * (1 - t) * ys[0] +
11
+ 3 * (1 - t) * (1 - t) * t * ys[1] +
12
+ 3 * (1 - t) * t * t * ys[2] +
13
+ t * t * t * ys[3];
14
+ return { x, y };
15
+ };
16
+ exports.cubicPoint = cubicPoint;
17
+ const cubicDerivative = (xs, ys, t) => {
18
+ const derivative = (0, exports.quadraticPoint)([3 * (xs[1] - xs[0]), 3 * (xs[2] - xs[1]), 3 * (xs[3] - xs[2])], [3 * (ys[1] - ys[0]), 3 * (ys[2] - ys[1]), 3 * (ys[3] - ys[2])], t);
19
+ return derivative;
20
+ };
21
+ exports.cubicDerivative = cubicDerivative;
22
+ const getCubicArcLength = (xs, ys, t) => {
23
+ let correctedT;
24
+ const n = 20;
25
+ const z = t / 2;
26
+ let sum = 0;
27
+ for (let i = 0; i < n; i++) {
28
+ correctedT = z * bezier_values_1.tValues[n][i] + z;
29
+ sum += bezier_values_1.cValues[n][i] * bFunc(xs, ys, correctedT);
30
+ }
31
+ return z * sum;
32
+ };
33
+ exports.getCubicArcLength = getCubicArcLength;
34
+ const quadraticPoint = (xs, ys, t) => {
35
+ const x = (1 - t) * (1 - t) * xs[0] + 2 * (1 - t) * t * xs[1] + t * t * xs[2];
36
+ const y = (1 - t) * (1 - t) * ys[0] + 2 * (1 - t) * t * ys[1] + t * t * ys[2];
37
+ return { x, y };
38
+ };
39
+ exports.quadraticPoint = quadraticPoint;
40
+ const getQuadraticArcLength = (xs, ys, t) => {
41
+ if (t === undefined) {
42
+ t = 1;
43
+ }
44
+ const ax = xs[0] - 2 * xs[1] + xs[2];
45
+ const ay = ys[0] - 2 * ys[1] + ys[2];
46
+ const bx = 2 * xs[1] - 2 * xs[0];
47
+ const by = 2 * ys[1] - 2 * ys[0];
48
+ const A = 4 * (ax * ax + ay * ay);
49
+ const B = 4 * (ax * bx + ay * by);
50
+ const C = bx * bx + by * by;
51
+ if (A === 0) {
52
+ return t * Math.sqrt((xs[2] - xs[0]) ** 2 + (ys[2] - ys[0]) ** 2);
53
+ }
54
+ const b = B / (2 * A);
55
+ const c = C / A;
56
+ const u = t + b;
57
+ const k = c - b * b;
58
+ const uuk = u * u + k > 0 ? Math.sqrt(u * u + k) : 0;
59
+ const bbk = b * b + k > 0 ? Math.sqrt(b * b + k) : 0;
60
+ const term = b + Math.sqrt(b * b + k) === 0
61
+ ? 0
62
+ : k * Math.log(Math.abs((u + uuk) / (b + bbk)));
63
+ return (Math.sqrt(A) / 2) * (u * uuk - b * bbk + term);
64
+ };
65
+ exports.getQuadraticArcLength = getQuadraticArcLength;
66
+ const quadraticDerivative = (xs, ys, t) => {
67
+ return {
68
+ x: (1 - t) * 2 * (xs[1] - xs[0]) + t * 2 * (xs[2] - xs[1]),
69
+ y: (1 - t) * 2 * (ys[1] - ys[0]) + t * 2 * (ys[2] - ys[1]),
70
+ };
71
+ };
72
+ exports.quadraticDerivative = quadraticDerivative;
73
+ function bFunc(xs, ys, t) {
74
+ const xbase = getDerivative(1, t, xs);
75
+ const ybase = getDerivative(1, t, ys);
76
+ const combined = xbase * xbase + ybase * ybase;
77
+ return Math.sqrt(combined);
78
+ }
79
+ /**
80
+ * Compute the curve derivative (hodograph) at t.
81
+ */
82
+ const getDerivative = (derivative, t, vs) => {
83
+ // the derivative of any 't'-less function is zero.
84
+ const n = vs.length - 1;
85
+ let value;
86
+ if (n === 0) {
87
+ return 0;
88
+ }
89
+ // direct values? compute!
90
+ if (derivative === 0) {
91
+ value = 0;
92
+ for (let k = 0; k <= n; k++) {
93
+ value += bezier_values_1.binomialCoefficients[n][k] * (1 - t) ** (n - k) * t ** k * vs[k];
94
+ }
95
+ return value;
96
+ }
97
+ // Still some derivative? go down one order, then try
98
+ // for the lower order curve's.
99
+ const _vs = new Array(n);
100
+ for (let k = 0; k < n; k++) {
101
+ _vs[k] = n * (vs[k + 1] - vs[k]);
102
+ }
103
+ return getDerivative(derivative - 1, t, _vs);
104
+ };
105
+ const t2length = (length, totalLength, func) => {
106
+ let error = 1;
107
+ let t = length / totalLength;
108
+ let step = (length - func(t)) / totalLength;
109
+ let numIterations = 0;
110
+ while (error > 0.001) {
111
+ const increasedTLength = func(t + step);
112
+ const increasedTError = Math.abs(length - increasedTLength) / totalLength;
113
+ if (increasedTError < error) {
114
+ error = increasedTError;
115
+ t += step;
116
+ }
117
+ else {
118
+ const decreasedTLength = func(t - step);
119
+ const decreasedTError = Math.abs(length - decreasedTLength) / totalLength;
120
+ if (decreasedTError < error) {
121
+ error = decreasedTError;
122
+ t -= step;
123
+ }
124
+ else {
125
+ step /= 2;
126
+ }
127
+ }
128
+ numIterations++;
129
+ if (numIterations > 500) {
130
+ break;
131
+ }
132
+ }
133
+ return t;
134
+ };
135
+ exports.t2length = t2length;
@@ -0,0 +1,3 @@
1
+ export declare const tValues: number[][];
2
+ export declare const cValues: number[][];
3
+ export declare const binomialCoefficients: number[][];