@remotion/effects 4.0.490 → 4.0.491

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,8 @@
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+ export declare const EffectInternals: {
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+ readonly halftone: (params?: (import("./halftone.js").HalftoneParams & {
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+ readonly disabled?: boolean | undefined;
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+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
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+ readonly tint: (params: import("./tint.js").TintParams & {
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+ readonly disabled?: boolean | undefined;
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+ }) => import("remotion").EffectDescriptor<unknown>;
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+ };
@@ -0,0 +1,6 @@
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+ import * as blurExports from '../blur/index.js';
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+ export type { BlurParams } from '../blur/index.js';
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+ declare const blur: (params: blurExports.BlurParams & {
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+ readonly disabled?: boolean | undefined;
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+ }) => import("remotion").EffectDescriptor<unknown>;
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+ export { blur };
@@ -0,0 +1,473 @@
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+ // src/liquid-contours.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+ var assertOptionalBoolean = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (typeof value !== "boolean") {
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+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var hueDegreesSchema = {
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+ type: "rotation-degrees",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/liquid-contours.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
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+ var DEFAULT_FIRST_COLOR = "#ff1a0a";
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+ var DEFAULT_SECOND_COLOR = "#050505";
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+ var DEFAULT_SPACING = 62;
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+ var DEFAULT_SCALE = 300;
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+ var DEFAULT_COMPLEXITY = 0;
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+ var DEFAULT_SMOOTHNESS = 1;
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+ var DEFAULT_SEED = 4;
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+ var DEFAULT_OFFSET_X = 13.4;
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+ var DEFAULT_OFFSET_Y = 0;
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+ var DEFAULT_PHASE = 3.23;
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+ var liquidContoursSchema = {
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+ firstColor: {
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+ type: "color",
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+ default: DEFAULT_FIRST_COLOR,
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+ description: "First color"
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+ },
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+ secondColor: {
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+ type: "color",
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+ default: DEFAULT_SECOND_COLOR,
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+ description: "Second color"
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+ },
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+ spacing: {
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+ type: "number",
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+ min: 2,
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+ max: 300,
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+ step: 1,
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+ default: DEFAULT_SPACING,
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+ description: "Spacing",
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+ hiddenFromList: false
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+ },
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+ scale: {
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+ type: "number",
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+ min: 20,
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+ max: 1000,
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+ step: 1,
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+ default: DEFAULT_SCALE,
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+ description: "Scale",
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+ hiddenFromList: false
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+ },
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+ complexity: {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_COMPLEXITY,
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+ description: "Complexity",
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+ hiddenFromList: false
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+ },
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+ smoothness: {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_SMOOTHNESS,
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+ description: "Edge smoothness",
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+ hiddenFromList: false
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+ },
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+ seed: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_SEED,
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+ description: "Seed",
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+ hiddenFromList: false
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+ },
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+ offsetX: {
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+ type: "number",
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+ step: 0.1,
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+ default: DEFAULT_OFFSET_X,
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+ description: "Offset X",
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+ hiddenFromList: false
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+ },
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+ offsetY: {
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+ type: "number",
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+ step: 0.1,
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+ default: DEFAULT_OFFSET_Y,
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+ description: "Offset Y",
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+ hiddenFromList: false
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+ },
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+ phase: {
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+ type: "number",
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+ step: 0.01,
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+ default: DEFAULT_PHASE,
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+ description: "Phase",
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+ hiddenFromList: false
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+ }
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+ };
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+ var resolve = (params) => ({
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+ firstColor: params.firstColor ?? DEFAULT_FIRST_COLOR,
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+ secondColor: params.secondColor ?? DEFAULT_SECOND_COLOR,
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+ spacing: params.spacing ?? DEFAULT_SPACING,
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+ scale: params.scale ?? DEFAULT_SCALE,
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+ complexity: params.complexity ?? DEFAULT_COMPLEXITY,
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+ smoothness: params.smoothness ?? DEFAULT_SMOOTHNESS,
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+ seed: params.seed ?? DEFAULT_SEED,
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+ offsetX: params.offsetX ?? DEFAULT_OFFSET_X,
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+ offsetY: params.offsetY ?? DEFAULT_OFFSET_Y,
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+ phase: params.phase ?? DEFAULT_PHASE
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+ });
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+ var validatePositive = (value, name) => {
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+ if (value <= 0) {
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+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateLiquidContoursParams = (params) => {
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+ assertEffectParamsObject(params, "Liquid contours");
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+ assertOptionalColor(params.firstColor, "firstColor");
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+ assertOptionalColor(params.secondColor, "secondColor");
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+ assertOptionalFiniteNumber(params.spacing, "spacing");
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+ assertOptionalFiniteNumber(params.scale, "scale");
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+ assertOptionalFiniteNumber(params.complexity, "complexity");
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+ assertOptionalFiniteNumber(params.smoothness, "smoothness");
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+ assertOptionalFiniteNumber(params.seed, "seed");
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+ assertOptionalFiniteNumber(params.offsetX, "offsetX");
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+ assertOptionalFiniteNumber(params.offsetY, "offsetY");
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+ assertOptionalFiniteNumber(params.phase, "phase");
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+ const r = resolve(params);
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+ validatePositive(r.spacing, "spacing");
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+ validatePositive(r.scale, "scale");
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+ validateUnitInterval(r.complexity, "complexity");
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+ validateUnitInterval(r.smoothness, "smoothness");
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+ };
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+ var VERTEX_SHADER = `#version 300 es
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+ in vec2 aPos;
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+ in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var FRAGMENT_SHADER = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform vec2 uResolution;
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+ uniform vec4 uFirstColor;
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+ uniform vec4 uSecondColor;
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+ uniform float uSpacing;
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+ uniform float uScale;
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+ uniform float uComplexity;
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+ uniform float uSmoothness;
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+ uniform float uSeed;
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+ uniform vec2 uOffset;
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+ uniform float uPhase;
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+
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+ float hash(vec2 p) {
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+ vec3 p3 = fract(vec3(p.xyx) * 0.1031);
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+ p3 += dot(p3, p3.yzx + 33.33 + uSeed * 0.013);
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+ return fract((p3.x + p3.y) * p3.z);
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+ }
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+
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+ float valueNoise(vec2 p) {
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+ vec2 i = floor(p);
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+ vec2 f = fract(p);
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+ vec2 u = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);
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+ return mix(
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+ mix(hash(i), hash(i + vec2(1.0, 0.0)), u.x),
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+ mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0)), u.x),
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+ u.y
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+ );
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+ }
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+
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+ float fbm(vec2 p) {
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+ float value = 0.0;
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+ float amplitude = 0.5;
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+ float total = 0.0;
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+ float persistence = mix(0.2, 0.58, uComplexity);
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+ mat2 rotate = mat2(0.80, 0.60, -0.60, 0.80);
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+
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+ for (int i = 0; i < 5; i++) {
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+ float octave = float(i) / 4.0;
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+ float detail = mix(0.45, 1.0, uComplexity);
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+ float octaveWeight = mix(1.0, 1.0 - smoothstep(0.4, 1.0, octave), 1.0 - detail);
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+ value += amplitude * octaveWeight * valueNoise(p);
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+ total += amplitude * octaveWeight;
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+ p = rotate * p * 2.03 + vec2(13.17, 7.31);
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+ amplitude *= persistence;
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+ }
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+
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+ return value / total;
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+ }
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+
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+ void main() {
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+ vec2 position = vUv * uResolution + uOffset;
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+ vec2 p = position / max(uScale, 0.001) + vec2(uSeed * 0.137, uSeed * 0.193);
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+ vec2 warp = vec2(fbm(p + vec2(5.2, 1.3)), fbm(p + vec2(1.7, 9.2))) - 0.5;
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+ mat2 roundRotation = mat2(0.7071, 0.7071, -0.7071, 0.7071);
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+ float roundedField = mix(
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+ valueNoise(p * 0.9),
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+ valueNoise(roundRotation * p * 0.78 + vec2(8.3, 2.7)),
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+ 0.45
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+ );
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+ float detailedField = fbm(p + warp * mix(0.35, 1.8, uComplexity));
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+ float detailMix = smoothstep(0.0, 1.0, uComplexity);
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+ float field = mix(roundedField, detailedField, detailMix);
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+ float levels = max(max(uResolution.x, uResolution.y) / max(uSpacing, 0.001), 1.0);
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+ float wave = sin((field * levels + uPhase) * 6.28318530718);
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+ float edgeWidth = fwidth(wave) * mix(0.15, 1.4, uSmoothness);
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+ float selector = smoothstep(-edgeWidth, edgeWidth, wave);
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+ vec4 color = mix(uFirstColor, uSecondColor, selector);
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+ fragColor = vec4(color.rgb * color.a, color.a);
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+ }
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+ `;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader)
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+ throw new Error("Failed to create WebGL shader");
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Liquid contours shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var createProgram = (gl) => {
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
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+ const program = gl.createProgram();
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+ if (!program)
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+ throw new Error("Failed to create WebGL program");
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Liquid contours program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var setup = (target) => {
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+ const gl = target.getContext("webgl2", {
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+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
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+ });
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+ if (!gl)
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+ throw createWebGL2ContextError("liquid contours effect");
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+ const program = createProgram(gl);
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+ const vao = gl.createVertexArray();
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+ if (!vao)
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+ throw new Error("Failed to create WebGL vertex array");
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+ gl.bindVertexArray(vao);
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+ const vbo = gl.createBuffer();
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+ if (!vbo)
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+ throw new Error("Failed to create WebGL buffer");
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "aPos");
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+ const aUv = gl.getAttribLocation(program, "aUv");
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+ gl.enableVertexAttribArray(aPos);
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+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
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+ gl.enableVertexAttribArray(aUv);
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+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
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+ gl.bindVertexArray(null);
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+ const colorCanvas = document.createElement("canvas");
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+ colorCanvas.width = 1;
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+ colorCanvas.height = 1;
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+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
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+ if (!colorCtx)
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+ throw new Error("Failed to acquire 2D context for color parsing");
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+ return {
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+ gl,
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+ program,
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+ vao,
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+ vbo,
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+ colorCtx,
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+ uniforms: {
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+ uResolution: gl.getUniformLocation(program, "uResolution"),
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+ uFirstColor: gl.getUniformLocation(program, "uFirstColor"),
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+ uSecondColor: gl.getUniformLocation(program, "uSecondColor"),
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+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
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+ uScale: gl.getUniformLocation(program, "uScale"),
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+ uComplexity: gl.getUniformLocation(program, "uComplexity"),
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+ uSmoothness: gl.getUniformLocation(program, "uSmoothness"),
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+ uSeed: gl.getUniformLocation(program, "uSeed"),
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+ uOffset: gl.getUniformLocation(program, "uOffset"),
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+ uPhase: gl.getUniformLocation(program, "uPhase")
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+ },
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+ cachedFirstColor: "",
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+ cachedFirstColorRgba: [255, 26, 10, 255],
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+ cachedSecondColor: "",
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+ cachedSecondColorRgba: [5, 5, 5, 255]
401
+ };
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+ };
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+ var normalized = (color) => [
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+ color[0] / 255,
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+ color[1] / 255,
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+ color[2] / 255,
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+ color[3] / 255
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+ ];
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+ var liquidContours = createEffect({
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+ type: "dev.remotion.effects.liquidContours",
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+ label: "liquidContours()",
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+ documentationLink: "https://www.remotion.dev/docs/effects/liquid-contours",
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+ backend: "webgl2",
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+ calculateKey: (params) => {
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+ const r = resolve(params);
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+ return `liquid-contours-${r.firstColor}-${r.secondColor}-${r.spacing}-${r.scale}-${r.complexity}-${r.smoothness}-${r.seed}-${r.offsetX}-${r.offsetY}-${r.phase}`;
417
+ },
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+ setup,
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+ apply: ({ width, height, params, state }) => {
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+ const r = resolve(params);
421
+ if (state.cachedFirstColor !== r.firstColor) {
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+ state.cachedFirstColor = r.firstColor;
423
+ state.cachedFirstColorRgba = parseColorRgba(state.colorCtx, r.firstColor);
424
+ }
425
+ if (state.cachedSecondColor !== r.secondColor) {
426
+ state.cachedSecondColor = r.secondColor;
427
+ state.cachedSecondColorRgba = parseColorRgba(state.colorCtx, r.secondColor);
428
+ }
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+ const first = normalized(state.cachedFirstColorRgba);
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+ const second = normalized(state.cachedSecondColorRgba);
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+ const { gl, program, vao, uniforms } = state;
432
+ gl.viewport(0, 0, width, height);
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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+ gl.clearColor(0, 0, 0, 0);
435
+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.useProgram(program);
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+ if (uniforms.uResolution)
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+ gl.uniform2f(uniforms.uResolution, width, height);
439
+ if (uniforms.uFirstColor)
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+ gl.uniform4f(uniforms.uFirstColor, ...first);
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+ if (uniforms.uSecondColor)
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+ gl.uniform4f(uniforms.uSecondColor, ...second);
443
+ if (uniforms.uSpacing)
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+ gl.uniform1f(uniforms.uSpacing, r.spacing);
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+ if (uniforms.uScale)
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+ gl.uniform1f(uniforms.uScale, r.scale);
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+ if (uniforms.uComplexity)
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+ gl.uniform1f(uniforms.uComplexity, r.complexity);
449
+ if (uniforms.uSmoothness)
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+ gl.uniform1f(uniforms.uSmoothness, r.smoothness);
451
+ if (uniforms.uSeed)
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+ gl.uniform1f(uniforms.uSeed, r.seed);
453
+ if (uniforms.uOffset)
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+ gl.uniform2f(uniforms.uOffset, r.offsetX, r.offsetY);
455
+ if (uniforms.uPhase)
456
+ gl.uniform1f(uniforms.uPhase, r.phase);
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+ gl.bindVertexArray(vao);
458
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
459
+ gl.bindVertexArray(null);
460
+ gl.useProgram(null);
461
+ },
462
+ cleanup: ({ gl, program, vao, vbo }) => {
463
+ gl.deleteBuffer(vbo);
464
+ gl.deleteProgram(program);
465
+ gl.deleteVertexArray(vao);
466
+ },
467
+ schema: liquidContoursSchema,
468
+ validateParams: validateLiquidContoursParams
469
+ });
470
+ export {
471
+ liquidContoursSchema,
472
+ liquidContours
473
+ };